[android-developers] Re: Android VPN L2TP
Hi ( still cannot know your name :) ) , Ok, a good point for being able to connect already. By File not found exception, can you give some more details? Like a few piece of code where you configure and how you setup the key and all? Nicolas. On Wednesday, June 13, 2012 11:57:14 AM UTC+7, Евгений Корнейчук wrote: Hi Nicolas, thx for reply. Yes, I can connect to my VPN server from PC, I use pre-shared key, login, password. And yes I tried to use same vpn connection/authentication logic as Android 2*, but it not help, file not found exception, I think it try to get network config file. Any other suggestion? =) -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android VPN L2TP
Hi ( sorry I cannot read your name... ), If I understand well, you have your VPN server ( that you own? You set it up? ) and you want to allow your app to connect to that VPN. Right? 1st. Did you validate that your VPN server was working? Did you actually connect successfully from any computer? 2nd. You want to authenticate on your VPN. What is the authentication that you enabled on your VPN? Typically it is a shared secret and a user/password ( depends though ). Usually you need to create an authentication object and pass your parameters Some resources that might be interesting to look at: - http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android-apps/2.3.7_r1/com/android/settings/vpn/AuthenticationActor.java#AuthenticationActor - http://stackoverflow.com/questions/9690666/android-vpn-authentication-and-encryption Regards, Nicolas. On Wednesday, June 6, 2012 2:14:55 AM UTC+7, Евгений Корнейчук wrote: This is my letter of hope. I'm using android 4.* to create a l2tp connection to the server. The problem is in authorization. I have a server key , user login and password. I search any solution along the internet, not for android only but for java at all, and didnt find any code sample for start. I have no idea how I can authorize on server. ToyVpn in android samples didnt help, its just sample of regular connection(without any authorization). Please, somebody, help! I'll be grateful for for any useful information in this question. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Renderscript variable argument list possible?
You mean an array? ( va_list ) Or you mean that sometimes you have 2 arguments and sometimes 3 arguments? I believe it's not possible to have to many things being variable in the meaning using an unplanned memory. RenderScript doesn't affect memory, it just uses the one that have been declared. So if your var arg list doesn't need to add more memory to the stack then you should find a trick around to do it. On the other hand, If your var arg list does need to address more memory, then I am pretty sure you can't do that. On Tuesday, April 17, 2012 10:36:07 PM UTC+7, Harald Gustafsson wrote: Hi, Is it possible to use variable argument list (...) in Renderscript, i.e. va_list, va_start, va_end, etc. Want to use it for internal static defined functions. /Harald -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How to access and write to an Allocation in Renderscript
I believe that you can use: float4 f4 = rsUnpackColor(*v_in); ( taken from android dev references: http://developer.android.com/guide/topics/renderscript/compute.html ) And then access a specific pixel information using the width or your image, x and y of your image. On Tuesday, April 17, 2012 9:42:12 PM UTC+7, Booker wrote: Hi, all. I am now developing a renderscript based application and I want to use it to do filter on images. I would like to ask if I can have a function to access a specific pixel of an allocation which is a bitmap? I can use rsGetElementAt() to read but any set function? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Render Script samples does't show anything
Ok, I understand now ... You saved me hours of work... Thanks a lot Romain. Very very useful as usual. Nicolas. On Monday, February 28, 2011 2:17:56 PM UTC+7, Romain Guy wrote: You must run them on a device, they won't work on the emulator (at least not the graphical ones.) On Sun, Feb 27, 2011 at 9:03 PM, mmkr manutd...@gmail.com wrote: Hi all, I tried to run the render script samples, but it doesn't show anything and crashes. Did any one face this issue? Or is there any other way to run those sample ? thanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How can I use Google Maps in Android Apps
Just a quick note to say that in Vietnam, Google Maps for Android gives me maps less than 6 months old. Vietnam is a very fast growing country and landscape changes barely on a weekly basis. The maps are pretty accurate. I'll try to do some http level sniffing to see if the web uses the sames sources as the Android SDK, but I don't think they would have 2 entry points for that. But who knows. On Wednesday, April 4, 2012 11:17:58 PM UTC+7, ga...@deanblakely.com wrote: Mark, You don't know why having maps that are 7 years old in your app is a bad thing??? ok, I get it. You guys are just having fun with me. this forum sucks. On Apr 4, 8:44 am, Mark Murphy mmur...@commonsware.com wrote: On Tue, Apr 3, 2012 at 8:14 PM, g...@deanblakely.com g...@deanblakely.com wrote: If the maps are over 7 years old they are useless. And your evidence of this claim is... what, exactly? -- Mark Murphy (a Commons Guy)http://commonsware.com| http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy Android Training in NYC:http://marakana.com/training/android/ -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: How can I use Google Maps in Android Apps
Mark, Your point on Kindle/Amazon and other 3rd party libraries are making me thinking my map provider over... I'll probably look around alternatives to see how it works... Nicolas. On Friday, April 6, 2012 12:32:54 AM UTC+7, Mark Murphy (a Commons Guy) wrote: On Thu, Apr 5, 2012 at 1:06 PM, g...@deanblakely.com g...@deanblakely.com wrote: I built the app in the resource center that uses the google mapview (or whatever they call it). It shows where I am. My whole neighborhood is not built yet on the map! My tract is 6 years old. Conversely, I can bring up maps with MapView showing things built within the past two years, though admittedly I found it easier to determine this via the satellite tiles due to the relative paucity of labels in the tiles served to MapView. Perhaps there is some facility on the Google Maps Web site where you can report tile issues specific to your location. I can't get an answer from anyone. Quite possibly because your behavior has been unprofessional. Rather than raving like a conspiracy theorist, perhaps you would have been better served by documenting your evidence, calmly asking if others see the same problem, etc. IMHO, there is little question that the map library could use a lot of love (e.g., fragments) and that the map tiles served to our MapView have limits (e.g., labels). Some of this is probably engineering/staffing considerations. Some of this may be tied to upstream licensing agreements, limiting what Google can give to third-party developers. You are certainly welcome to consider other mapping solutions (e.g., OSMDroid and OpenStreetMap), if you feel the data, feature set, and license terms are more to your liking. Nobody is forcing you to use the Google Maps add-on, and for a variety of reasons, more and more developers are choosing an alternative mapping engine. For example, some popular devices, like the Kindle Fire, do not have Google Maps, let alone the Maps add-on, meaning that some alternative is essential if you want mapping capabilities in your app. -- Mark Murphy (a Commons Guy) http://commonsware.com | http://github.com/commonsguy http://commonsware.com/blog | http://twitter.com/commonsguy Android App Developer Books: http://commonsware.com/books -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Push Notification Services for 4.0
Push notifications are availalbe since 2.3 or 2.2 ? ( please remind me ) It is called C2DM, Cloud To Device Messaging. And you can find the doc here: http://code.google.com/android/c2dm/ Nicolas. On Wednesday, March 21, 2012 11:50:27 AM UTC+7, Hemant Chaudhari wrote: Hello All, I want to implement Push Notifications for Android 4.0 Native app. Is there any sdk available for it. -Thanks Hemant -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: How to progressively make invisible a polygon?
I suppose that you could use 2 technics. I haven't tested them so it's just my straight guesses: 1. Draw a gradient with 1 of the 2 sides having alpha = 0.0 and move the gradient so that the invisible alpha grows inside the polygon. It will make your polygon disappear. I'm not too sure about this technic. Should give it a proof of concept. 2. Draw a mesh of polygons, and make the bottoms rows becoming alpha = 0 gradually ( meaning that the row 0 is alpha 0.0 when the row 1 is alpha 0.5 so if fades smoothly ) Should do it. On Tuesday, March 6, 2012 6:55:29 PM UTC+7, saex wrote: I need to make progressively invisible a polygon with OpenGL ES 1.1. I'm developing for Android, but i think that other platforms will do the same code with some minor changes. How i can do that? i can't find any info on google or stackoverflow. Any help and tutorials will be apreciated. Thanks a lot -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Google Play
Seriously, I believe that the definition number 1, namely: *1.* to occupy oneself in (a sport or diversion); is quite about it. When you read a book or listen to music you enjoy yourself up. I think that Play is more about enjoying yourself, not necessarily in a degrading game-playing meaning. ( Although non-degrading game-playing meaning is also inside the meaning of Play ). On Thursday, March 8, 2012 12:14:22 PM UTC+7, Nathan wrote: On Mar 7, 1:53 am, Anirudh Loya loya.anir...@gmail.com wrote: Pent Check out.. http://www.thefreedictionary.com/play Despite the large variety of definitions in that dictionary, I don't see that any of them answer Pent's question. I think that proves his point pretty well. Nathan -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en