[android-developers] Retreive Default Application associated with a file type

2010-07-18 Thread Protocol-X
Is there any way to retrieve either the default application name
associate to a mime type or a list of applications?

Im not looking for the actual application just the application name so
it can be stored in a string.

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[android-developers] How to Remove an inputtype once set

2010-07-05 Thread Protocol-X
Using setInputType() on a text view works great for making it editable
but there does not seem to be a way to remove this once set.  I tried
setting it to null but still the same issue.  Any ideas?

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[android-developers] Re: Seekbar thumb animation

2009-06-25 Thread Protocol-X

Well my problem is i actually want to change the thumb image after it
has been created like say a different one for 25 50 and 75% but it
vanishes.

On Jun 22, 8:31 pm, az9702  wrote:
> AnimationDrawable can be used to implement simplethumbanimation such
> as blinking.
>
> * Create animation in anim/thumb_anim.xml:
>
>          xmlns:android="http://schemas.android.com/apk/res/android";
>         android:oneshot="true">
>
>   
>   
>    ...
>   
> 
>
> * Create an ImageView that turns the above XML into AnimationDrawable:
>    //mImageView.setVisibility(View.INVISIBLE);
>    mImage.setBackgroundResource(R.anim.thumb_anim);
>    mAnim = (AnimationDrawable)mImage.getBackground();
>
> * Setseekbarthumbto the AnimationDrawable:
>
>    mSeekBar.setThumb(mAnim);
>
> * In onWindowFocuseChanged,
>
>   public void onWindowFocusChanged(boolean hasFocus) {
>         if(hasFocus) {
>            mAnim.start();
>         } else {
>             mAnim.stop();
>         }
>   }
>
>   This step is baesd on disucssion in:  
> http://code.google.com/p/android/issues/detail?id=79#c4
>
> * Note the imageview is needed only for turning the XML into
> AnmiationDrawable so
>   its visibility can be turned off (or using a ViewStub ?)
>
> * Also need to turn off mAnim as soon as user starts interacting w/
> thethumb.
>
> As pointed out in
> On Jun 20, 12:11 pm, Protocol-X  wrote:
>
>
>
> > I appear to be having the same issue
>
> > On Jun 19, 6:42 pm, az9702  wrote:
>
> > > Hi,
>
> > > As the seekbarthumbis a drawable so its support for animation seems
> > > limited.
> > > It may not be feasible but I would like to hear feedback from those
> > > who have more experience w/ UI.
>
> > > Animations I have in mind are quite simple like a few blinks when
> > > layout becomes visible.
> > > With Views, blinks can be easily implemented with alpha & cycles but
> > > not so for Drawables.
>
> > > I explored several ideas but none seems to work well:
>
> > > * Using AnimationDrawable does not seem to help as it requires an
> > > ImageView host.
>
> > > * My main activity has an animation on its layout.
> > >   I tried tosetthethumbdrawable to another bitmap onAnimationEnd
> > > when the main layout is complete.
> > >    The old drawable went away but the new one did not show so 
> > > thethumbdisappeared.
> > >    I checked the thumboffset to make sure it was not out of range.
>
> > > *Seta Drawable callback on the drawable but that also requires a
> > > view.
>
> > > Another way is to have a customseekbarwith a View forthumbinstead
> > > of Drawable.
>
> > > Please let me know if I have overlooked any other options currently
> > > supported by SDK ?
>
> > > Thanks in advance.
>
> > > - az9702- Hide quoted text -
>
> - Show quoted text -
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[android-developers] Change SeekBar Thumb image after onCreate

2009-06-21 Thread Protocol-X

I am having some difficulty changing the image for the SeekBar Thumb
after it has been created.
I want the SeekBar to have a different Thumb image at 25, 50, & 75,
but when i try to change it via setThumb() it disappears.

I tried to Override the drawableStateChanged & verifyDrawable but run
into the same issue.  I have also tried disabling cache and no
luck...  Could anyone show me an example or point me in the correct
direction if im not on the right track?


Thanks you
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[android-developers] Re: Seekbar thumb animation

2009-06-20 Thread Protocol-X

I appear to be having the same issue

On Jun 19, 6:42 pm, az9702  wrote:
> Hi,
>
> As the seekbarthumbis a drawable so its support for animation seems
> limited.
> It may not be feasible but I would like to hear feedback from those
> who have more experience w/ UI.
>
> Animations I have in mind are quite simple like a few blinks when
> layout becomes visible.
> With Views, blinks can be easily implemented with alpha & cycles but
> not so for Drawables.
>
> I explored several ideas but none seems to work well:
>
> * Using AnimationDrawable does not seem to help as it requires an
> ImageView host.
>
> * My main activity has an animation on its layout.
>   I tried tosetthethumbdrawable to another bitmap onAnimationEnd
> when the main layout is complete.
>    The old drawable went away but the new one did not show so 
> thethumbdisappeared.
>    I checked the thumboffset to make sure it was not out of range.
>
> *Seta Drawable callback on the drawable but that also requires a
> view.
>
> Another way is to have a custom seekbar with a View forthumbinstead
> of Drawable.
>
> Please let me know if I have overlooked any other options currently
> supported by SDK ?
>
> Thanks in advance.
>
> - az9702
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[android-developers] Re: Album Art

2009-01-06 Thread Protocol-X

I know media scanner does but the problem is it does not work.. even
using a working example in the samples it will not pull the album
art.. i am not the only once experiencing this problem either.  it
breakes the code trying to pull the album art  so im looking for a
working example



On Jan 5, 5:21 pm, rktb  wrote:
> MediaScanner retrievesALBUM_ART. You may check that service.
>
> -Ravi
>
> On Dec 27 2008, 1:02 pm, Protocol-X  wrote:
>
>
>
> > Does anyone have a working Example ofALBUM_ART,  I have tried every
> > example out there and cannot find any that actually retreive the art.
> > the Lack of support on googles behalf on issues seems to be getting
> > greater as well- Hide quoted text -
>
> - Show quoted text -
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[android-developers] Re: Problem saving canvas to file

2009-01-04 Thread Protocol-X

if i change "Picture newPicture = Picture.createFromStream(in); "  to
"Picture newPicture = new Picture();"  it does not restart the app but
the image is black and only 150 bytes

On Jan 4, 12:41 pm, Protocol-X  wrote:
> I gave it a try and all it does is make the app restart with no
> error.
>
> On Jan 4, 12:09 pm, "Sergey Ten"  wrote:
>
>
>
> > I have not tried it myself, but looks like you can use Picture class.
> > E.g:
>
> >       �...@override protected void onDraw(Canvascanvas) {
>
> >                 FileInputStream in = null;
> >                         try {
> >                                 in = new FileInputStream("myimage.jpg");
> >                         } catch (FileNotFoundException e) {
> >                                 // TODO Auto-generated catch block
> >                                 e.printStackTrace();
> >                         }
>
> >                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);
>
> >             int wd = bitmapOrg.getWidth();
> >             int hd = bitmapOrg.getHeight();
>
> >                 Picture newPicture = Picture.createFromStream(in);
> >                CanvasnewCanvas = newPicture.beginRecording(wd, hd);
> >             newCanvas.drawBitmap(bitmapOrg, 0, 0, null);
> >             newCanvas.drawBitmap(bitmapOrg, wd, 0, null);
> >             newCanvas.drawBitmap(bitmapOrg, 0, hd, null);
> >             newCanvas.drawBitmap(bitmapOrg, wd, hd, null);
> >                 newPicture.endRecording();
>
> >             FileOutputStream fos = null;
> >             try {
> >                         fos = new FileOutputStream("/sdcard/test.png");
> >                 } catch (FileNotFoundException e) {
> >                         e.printStackTrace();
> >                 }
> >                 newPicture.writeToStream(fos);
>
> > BTW, since you are accessing in and fos outside of try blocks, the app
> > can throw NPE.
>
> > Sergey
>
> > -Original Message-
> > From: android-developers@googlegroups.com
>
> > [mailto:android-develop...@googlegroups.com] On Behalf Of Protocol-X
> > Sent: Sunday, January 04, 2009 5:27 AM
> > To: Android Developers
> > Subject: [android-developers] Problem savingcanvasto file
>
> > Ive been searching all ove on how to edit a image andsaveit. The
> > only way i have come accross other than just changing the size or
> > orientation is to usecanvas.  Nowcanvasworks fine but i cannot seem
> > tosavethe newley created image.. the image always returns the
> > original image.
>
> >       �...@override protected void onDraw(Canvascanvas) {
>
> >                 FileInputStream in = null;
> >                         try {
> >                                 in = new FileInputStream("myimage.jpg");
> >                         } catch (FileNotFoundException e) {
> >                                 // TODO Auto-generated catch block
> >                                 e.printStackTrace();
> >                         }
>
> >                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);
>
> >             int wd = bitmapOrg.getWidth();
> >             int hd = bitmapOrg.getHeight();
>
> >            canvas.drawBitmap(bitmapOrg, 0, 0, null);
> >            canvas.drawBitmap(bitmapOrg, wd, 0, null);
> >            canvas.drawBitmap(bitmapOrg, 0, hd, null);
> >            canvas.drawBitmap(bitmapOrg, wd, hd, null);
>
> >            canvas.save();
>
> >               FileOutputStream fos = null;
> >               try {
> >                                 fos = new
> > FileOutputStream("/sdcard/test.png");
> >                         } catch (FileNotFoundException e) {
>
> >                                 e.printStackTrace();
> >                         }
> >                         bitmapOrg.compress(Bitmap.CompressFormat.PNG,
> > 50, fos);
>
> >              try {
> >                                 fos.close();
> >                         } catch (IOException e) {
>
> >                                 e.printStackTrace();
> >                         }
> >         }- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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[android-developers] Re: Problem saving canvas to file

2009-01-04 Thread Protocol-X

I gave it a try and all it does is make the app restart with no
error.

On Jan 4, 12:09 pm, "Sergey Ten"  wrote:
> I have not tried it myself, but looks like you can use Picture class.
> E.g:
>
>       �...@override protected void onDraw(Canvascanvas) {
>
>                 FileInputStream in = null;
>                         try {
>                                 in = new FileInputStream("myimage.jpg");
>                         } catch (FileNotFoundException e) {
>                                 // TODO Auto-generated catch block
>                                 e.printStackTrace();
>                         }
>
>                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);
>
>             int wd = bitmapOrg.getWidth();
>             int hd = bitmapOrg.getHeight();
>
>                 Picture newPicture = Picture.createFromStream(in);
>                CanvasnewCanvas = newPicture.beginRecording(wd, hd);
>             newCanvas.drawBitmap(bitmapOrg, 0, 0, null);
>             newCanvas.drawBitmap(bitmapOrg, wd, 0, null);
>             newCanvas.drawBitmap(bitmapOrg, 0, hd, null);
>             newCanvas.drawBitmap(bitmapOrg, wd, hd, null);
>                 newPicture.endRecording();
>
>             FileOutputStream fos = null;
>             try {
>                         fos = new FileOutputStream("/sdcard/test.png");
>                 } catch (FileNotFoundException e) {
>                         e.printStackTrace();
>                 }
>                 newPicture.writeToStream(fos);
>
> BTW, since you are accessing in and fos outside of try blocks, the app
> can throw NPE.
>
> Sergey
>
>
>
> -Original Message-
> From: android-developers@googlegroups.com
>
> [mailto:android-develop...@googlegroups.com] On Behalf Of Protocol-X
> Sent: Sunday, January 04, 2009 5:27 AM
> To: Android Developers
> Subject: [android-developers] Problem savingcanvasto file
>
> Ive been searching all ove on how to edit a image andsaveit. The
> only way i have come accross other than just changing the size or
> orientation is to usecanvas.  Nowcanvasworks fine but i cannot seem
> tosavethe newley created image.. the image always returns the
> original image.
>
>       �...@override protected void onDraw(Canvascanvas) {
>
>                 FileInputStream in = null;
>                         try {
>                                 in = new FileInputStream("myimage.jpg");
>                         } catch (FileNotFoundException e) {
>                                 // TODO Auto-generated catch block
>                                 e.printStackTrace();
>                         }
>
>                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);
>
>             int wd = bitmapOrg.getWidth();
>             int hd = bitmapOrg.getHeight();
>
>            canvas.drawBitmap(bitmapOrg, 0, 0, null);
>            canvas.drawBitmap(bitmapOrg, wd, 0, null);
>            canvas.drawBitmap(bitmapOrg, 0, hd, null);
>            canvas.drawBitmap(bitmapOrg, wd, hd, null);
>
>            canvas.save();
>
>               FileOutputStream fos = null;
>               try {
>                                 fos = new
> FileOutputStream("/sdcard/test.png");
>                         } catch (FileNotFoundException e) {
>
>                                 e.printStackTrace();
>                         }
>                         bitmapOrg.compress(Bitmap.CompressFormat.PNG,
> 50, fos);
>
>              try {
>                                 fos.close();
>                         } catch (IOException e) {
>
>                                 e.printStackTrace();
>                         }
>         }- Hide quoted text -
>
> - Show quoted text -
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[android-developers] Re: Problem saving canvas to file

2009-01-04 Thread Protocol-X

oh i know i just had them commented out and threw it in seperate
throws to paste in here thanks ill give it a try

On Jan 4, 12:09 pm, "Sergey Ten"  wrote:
> I have not tried it myself, but looks like you can use Picture class.
> E.g:
>
>       �...@override protected void onDraw(Canvascanvas) {
>
>                 FileInputStream in = null;
>                         try {
>                                 in = new FileInputStream("myimage.jpg");
>                         } catch (FileNotFoundException e) {
>                                 // TODO Auto-generated catch block
>                                 e.printStackTrace();
>                         }
>
>                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);
>
>             int wd = bitmapOrg.getWidth();
>             int hd = bitmapOrg.getHeight();
>
>                 Picture newPicture = Picture.createFromStream(in);
>                CanvasnewCanvas = newPicture.beginRecording(wd, hd);
>             newCanvas.drawBitmap(bitmapOrg, 0, 0, null);
>             newCanvas.drawBitmap(bitmapOrg, wd, 0, null);
>             newCanvas.drawBitmap(bitmapOrg, 0, hd, null);
>             newCanvas.drawBitmap(bitmapOrg, wd, hd, null);
>                 newPicture.endRecording();
>
>             FileOutputStream fos = null;
>             try {
>                         fos = new FileOutputStream("/sdcard/test.png");
>                 } catch (FileNotFoundException e) {
>                         e.printStackTrace();
>                 }
>                 newPicture.writeToStream(fos);
>
> BTW, since you are accessing in and fos outside of try blocks, the app
> can throw NPE.
>
> Sergey
>
>
>
> -Original Message-
> From: android-developers@googlegroups.com
>
> [mailto:android-develop...@googlegroups.com] On Behalf Of Protocol-X
> Sent: Sunday, January 04, 2009 5:27 AM
> To: Android Developers
> Subject: [android-developers] Problem savingcanvasto file
>
> Ive been searching all ove on how to edit a image andsaveit. The
> only way i have come accross other than just changing the size or
> orientation is to usecanvas.  Nowcanvasworks fine but i cannot seem
> tosavethe newley created image.. the image always returns the
> original image.
>
>       �...@override protected void onDraw(Canvascanvas) {
>
>                 FileInputStream in = null;
>                         try {
>                                 in = new FileInputStream("myimage.jpg");
>                         } catch (FileNotFoundException e) {
>                                 // TODO Auto-generated catch block
>                                 e.printStackTrace();
>                         }
>
>                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);
>
>             int wd = bitmapOrg.getWidth();
>             int hd = bitmapOrg.getHeight();
>
>            canvas.drawBitmap(bitmapOrg, 0, 0, null);
>            canvas.drawBitmap(bitmapOrg, wd, 0, null);
>            canvas.drawBitmap(bitmapOrg, 0, hd, null);
>            canvas.drawBitmap(bitmapOrg, wd, hd, null);
>
>            canvas.save();
>
>               FileOutputStream fos = null;
>               try {
>                                 fos = new
> FileOutputStream("/sdcard/test.png");
>                         } catch (FileNotFoundException e) {
>
>                                 e.printStackTrace();
>                         }
>                         bitmapOrg.compress(Bitmap.CompressFormat.PNG,
> 50, fos);
>
>              try {
>                                 fos.close();
>                         } catch (IOException e) {
>
>                                 e.printStackTrace();
>                         }
>         }- Hide quoted text -
>
> - Show quoted text -
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[android-developers] Problem saving canvas to file

2009-01-04 Thread Protocol-X

Ive been searching all ove on how to edit a image and save it. The
only way i have come accross other than just changing the size or
orientation is to use canvas.  Now canvas works fine but i cannot seem
to save the newley created image.. the image always returns the
original image.


   @Override protected void onDraw(Canvas canvas) {

FileInputStream in = null;
try {
in = new FileInputStream("myimage.jpg");
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

int wd = bitmapOrg.getWidth();
int hd = bitmapOrg.getHeight();

canvas.drawBitmap(bitmapOrg, 0, 0, null);
canvas.drawBitmap(bitmapOrg, wd, 0, null);
canvas.drawBitmap(bitmapOrg, 0, hd, null);
canvas.drawBitmap(bitmapOrg, wd, hd, null);

canvas.save();

  FileOutputStream fos = null;
  try {
fos = new FileOutputStream("/sdcard/test.png");
} catch (FileNotFoundException e) {

e.printStackTrace();
}
bitmapOrg.compress(Bitmap.CompressFormat.PNG, 50, fos);

 try {
fos.close();
} catch (IOException e) {

e.printStackTrace();
}
}

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[android-developers] Album Art

2008-12-27 Thread Protocol-X

Does anyone have a working Example of ALBUM_ART,  I have tried every
example out there and cannot find any that actually retreive the art.
the Lack of support on googles behalf on issues seems to be getting
greater as well
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[android-developers] MediaStore.Audio.AudioColumns.ALBUM_ART returns -1

2008-12-21 Thread Protocol-X

has anyone sucessfully been able to access album art?  it always
returns a -1 when trying to use it
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[android-developers] Re: simple g1 text editor questions

2008-12-20 Thread Protocol-X

There are a ton of apps on the market to this extent already. If you
would like a good example, go to the notepad tutorial to see how to
create/edit text files and from their u can build a more specific app
as you are looking
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[android-developers] setSelector listview Text bug?

2008-12-18 Thread Protocol-X

when using setSelector in listview on release if there is anykind of
list movement or intent called a box gets left around the text.  Is
there a way around this or is it a bug?
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[android-developers] See thru application

2008-12-17 Thread Protocol-X

Does anyone know if there is a way to be able to visibly see the
content of an intent beneath your current intent?
for example.  if i make my app theme a dialog based and open my app i
can still see the home screen beneath it.  im looking to accomplish
this without using a dialog theme.. is it possible?>
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[android-developers] Re: Gesture detection

2008-12-11 Thread Protocol-X

Can someone show an example on how to tell if a fling as gone left or
right or a scroll has gone left or right? I cannot seem to find any
documentation on this

On Nov 3, 5:06 pm, Rohit Mordani  wrote:
> Yes - that also works ! Thanks for letting us know that !
>
> Rohit
>
> On Oct 31, 1:34 pm, hackbod  wrote:
>
>
>
> > Fyi, doing that will disable all normal touch event dispatching for
> > that view and any of its children.  It's really rare that you should
> > override a dispatch method, especially doing so and never calling
> > through to the super class.
>
> > The correct thing is almost always to override onTouchEvent().
>
> > On Oct 31, 2:05 pm, Rohit Mordani  wrote:
>
> > > In addition I had to do the following in my view:
>
> > > @Override
> > > public boolean dispatchTouchEvent(MotionEvent ev){
> > >         return mGestureDetector.onTouchEvent(ev);
>
> > > }
>
> > > Thanks
> > > Rohit
>
> > > On Oct 31, 1:59 pm, Rohit Mordani  wrote:
>
> > > > Hey Adam and Jason - thanks ! I tried out the things that you guys
> > > > said and they make fling / swipe work now !
>
> > > > Rohit
>
> > > > On Oct 31, 12:59 pm, "Jason Parekh"  wrote:
>
> > > > > If you haven't already, can you try returning true in your onDown 
> > > > > method?
>
> > > > > jason
>
> > > > > On Thu, Oct 30, 2008 at 4:18 PM, Rohit Mordani  
> > > > > wrote:
>
> > > > > > I am facing the same problem. The onFling() method is never called.
>
> > > > > > I THINK the problem is that in the emulator, pressing the left mouse
> > > > > > button is more like a tap and that sets the MotionEvent.Action to be
> > > > > > ACTION_DOWN. As a result the onDown() method of the 
> > > > > > OnGestureListener
> > > > > > is called instead of onFling(). There might be a way to emulate the
> > > > > > fling in the emulator but I am not sure of it. If anyone finds out
> > > > > > then please let me know. That would then call onFling() correctly I
> > > > > > think
>
> > > > > > Rohit
>
> > > > > > On Oct 29, 2:12 pm, zl25drexel  wrote:
> > > > > > > Erik,
>
> > > > > > > I tried your codes, the onScroll and onFling method are still not
> > > > > > > being called.
>
> > > > > > > On Oct 11, 7:10 pm, Erik Calissendorff 
> > > > > > > wrote:
>
> > > > > > > > Hi Kingtut,
>
> > > > > > > > I believe that this code should work for you, I use this 
> > > > > > > > solution in
> > > > > > > > my Activity:
>
> > > > > > > > @Override
> > > > > > > > public boolean dispatchTouchEvent(MotionEvent ev) {
> > > > > > > >   boolean returnValue=false;
> > > > > > > >   returnValue=returnValue | mGestureDetector.onTouchEvent(ev);
> > > > > > > >   returnValue=returnValue | super.dispatchTouchEvent(ev);
> > > > > > > >   return returnValue;
>
> > > > > > > > }
>
> > > > > > > > Good luck with the development.- Hide quoted text -
>
> - Show quoted text -
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[android-developers] external libraries crashing app

2008-12-10 Thread Protocol-X

At first I thought it was just an incompatibility but I have even
looked up on here external libraries other people are using. No matter
what library I use an app I design that calls on one of these instant
crashes my app.  I have tried different ways of adding the libraries.
Just adding the jar, adding a new library, adding the jar into the
android library. All with the same results.  Anyideas?
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[android-developers] Re: Custom Style

2008-12-06 Thread Protocol-X

I have tried that.  the Issue i am encountering is if i change the
progress Drawable it does change the slider on the progress bar only.
the actual progress stays orange.  I can change the background and get
rid of the orange all together and show the progressing slider but i
want to be able to keep the actual progress and change that color as
well

On Dec 5, 11:55 pm, "Jason Parekh" <[EMAIL PROTECTED]> wrote:
> You can just use the default style of the horizontal progress bar and in
> addition set the progressDrawable to the resource for your XML file.
>
> jason
>
>
>
> On Wed, Dec 3, 2008 at 6:06 PM, Protocol-X <[EMAIL PROTECTED]> wrote:
>
> > Hello,
>
> > I am trying to implement a custom style to a progress bar.  I have the
> > style but i cannot seem to find any documentation on how to actually
> > add it since there is no style folder that can be accessed that i see
> > atleast.
>
> > Can anyone help?
>
> > http://schemas.android.com/apk/res/
> > android">
>
> >    
> >        
> >            
> >             >                    android:startColor="#ff9d9e9d"
> >                    android:centerColor="#ff5a5d5a"
> >                    android:centerY="0.75"
> >                    android:endColor="#ff747674"
> >                    android:angle="270"
> >            />
> >        
> >    
>
> >    
> >        
> >            
> >                
> >                 >                        android:startColor="#80ffd300"
> >                        android:centerColor="#80ffb600"
> >                        android:centerY="0.75"
> >                        android:endColor="#a0ffcb00"
> >                        android:angle="270"
> >                />
> >            
> >        
> >    
>
> >    
> >        
> >            
> >                
> >                 >                        android:startColor="#d300"
> >                        android:centerColor="#b600"
> >                        android:centerY="0.75"
> >                        android:endColor="#cb00"
> >                        android:angle="270"
> >                />
> >            
> >        
> >    
>
> > - Hide quoted text -
>
> - Show quoted text -
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[android-developers] Android Crash Files

2008-12-04 Thread Protocol-X

Anyone know where to find the files produced anytime android crashes?
is ther e a place on the device. does android log its own crash logs
for system crashes not 3rd part apps?
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[android-developers] Re: hello

2008-12-03 Thread Protocol-X

If you do not want to be on this list then click on the "Edit my
Membership" link and choose to quit the group

On Dec 3, 10:04 pm, samuel <[EMAIL PROTECTED]> wrote:
> I don't want to join this group now?
>
> Could you delete my account on the list?
>
> Because I always got lots of mail from this group which is bothered me for a
> long time.
>
> Thank you
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[android-developers] Custom Style

2008-12-03 Thread Protocol-X

Hello,

I am trying to implement a custom style to a progress bar.  I have the
style but i cannot seem to find any documentation on how to actually
add it since there is no style folder that can be accessed that i see
atleast.

Can anyone help?

http://schemas.android.com/apk/res/
android">



























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[android-developers] Re: contextmenu getselectedtestid

2008-11-29 Thread Protocol-X

I figured it out kind of ... It seems since i was using the same
method in moth the onItemSelected and the onContextItemSelected  the
onItemSelected was taking ownership of the method instead of listening
to the onContextItemSelected... never encountered this issue before
has anyone else?

On Nov 29, 4:07 pm, Protocol-X <[EMAIL PROTECTED]> wrote:
> this is my sample code
>
>   @Override
>   public boolean onContextItemSelected(MenuItem item)
>   {
>           final AdapterView.AdapterContextMenuInfo acmi =
> (AdapterView.AdapterContextMenuInfo)
>       item.getMenuInfo();
>               long clickedId = (long) acmi.id;
>
>         switch (item.getItemId()) {
>
>             case INSERT_ID:
>                 Toast.makeText(this, "'"+clickedId+"'", 
> Toast.LENGTH_SHORT).show
> ();
>                 return true;
>
> no matter what list item i select it always shows 6
>
> On Nov 28, 6:54 pm, Protocol-X <[EMAIL PROTECTED]> wrote:
>
> > Thanks for the reply.  I tried your method but now instead of 0 every
> > time i get 6
>
> > On Nov 26, 1:58 pm, G <[EMAIL PROTECTED]> wrote:
>
> > > @Override
> > > public boolean onContextItemSelected(MenuItem item) {
> > >         // TODO Auto-generated method stub
> > >         AdapterContextMenuInfo acmi = (AdapterContextMenuInfo)
> > > item.getMenuInfo();
> > >         long clickedId = acmi.id;
>
> > > }
>
> > > In the above case, clickedId is the id of the row that was long-
> > > pressed to bring up the context menu. You can also get a specific view
> > > in the row that was long pressed...
> > > TextView tv = (TextView)acmi.targetView.findViewById
> > > (R.id.some_view_inside_your_row_view)
>
> > > Take a look at the docs for AdapterContextMenuInfo for more info.
>
> > > On Nov 25, 1:15 pm, Protocol-X <[EMAIL PROTECTED]> wrote:
>
> > > > How do u the row id or position of a listactiviy when using a context
> > > > menu.  It always seems to always select 0  for the row id.
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[android-developers] Re: contextmenu getselectedtestid

2008-11-29 Thread Protocol-X

this is my sample code


  @Override
  public boolean onContextItemSelected(MenuItem item)
  {
  final AdapterView.AdapterContextMenuInfo acmi =
(AdapterView.AdapterContextMenuInfo)
  item.getMenuInfo();
  long clickedId = (long) acmi.id;

switch (item.getItemId()) {

case INSERT_ID:
Toast.makeText(this, "'"+clickedId+"'", Toast.LENGTH_SHORT).show
();
return true;

no matter what list item i select it always shows 6

On Nov 28, 6:54 pm, Protocol-X <[EMAIL PROTECTED]> wrote:
> Thanks for the reply.  I tried your method but now instead of 0 every
> time i get 6
>
> On Nov 26, 1:58 pm, G <[EMAIL PROTECTED]> wrote:
>
> > @Override
> > public boolean onContextItemSelected(MenuItem item) {
> >         // TODO Auto-generated method stub
> >         AdapterContextMenuInfo acmi = (AdapterContextMenuInfo)
> > item.getMenuInfo();
> >         long clickedId = acmi.id;
>
> > }
>
> > In the above case, clickedId is the id of the row that was long-
> > pressed to bring up the context menu. You can also get a specific view
> > in the row that was long pressed...
> > TextView tv = (TextView)acmi.targetView.findViewById
> > (R.id.some_view_inside_your_row_view)
>
> > Take a look at the docs for AdapterContextMenuInfo for more info.
>
> > On Nov 25, 1:15 pm, Protocol-X <[EMAIL PROTECTED]> wrote:
>
> > > How do u the row id or position of a listactiviy when using a context
> > > menu.  It always seems to always select 0  for the row id.
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[android-developers] Re: Word Document

2008-11-29 Thread Protocol-X

hello Humble,

this is a developers page not a general forum.  you can access google
docs from the device via the web.  as far as an app goes ythere is
nothing as of yet but youd be better off going to a forum to ask ?ls
like this.  as far as the device being new and you not understanding
how it could not have the features you need, putting a little work
into learning about what you are buying is always a good practice.

On Nov 27, 4:17 pm, humble <[EMAIL PROTECTED]> wrote:
> I purchased this phone thinking that I would be able to do my school
> papers while on the run - train, bus, ect...  I can't get into any
> document through the Gdoc and I can't download MS Office.  How can
> this phone be so new and not have that application?  Bummer.  Makes me
> regret buying it.  Do any of you on the web world know how I can get a
> Word program on this T-Mobile G1?  Please, I got final papers due very
> soon.
> Humble.
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[android-developers] Re: contextmenu getselectedtestid

2008-11-28 Thread Protocol-X

Thanks for the reply.  I tried your method but now instead of 0 every
time i get 6

On Nov 26, 1:58 pm, G <[EMAIL PROTECTED]> wrote:
> @Override
> public boolean onContextItemSelected(MenuItem item) {
>         // TODO Auto-generated method stub
>         AdapterContextMenuInfo acmi = (AdapterContextMenuInfo)
> item.getMenuInfo();
>         long clickedId = acmi.id;
>
> }
>
> In the above case, clickedId is the id of the row that was long-
> pressed to bring up the context menu. You can also get a specific view
> in the row that was long pressed...
> TextView tv = (TextView)acmi.targetView.findViewById
> (R.id.some_view_inside_your_row_view)
>
> Take a look at the docs for AdapterContextMenuInfo for more info.
>
> On Nov 25, 1:15 pm, Protocol-X <[EMAIL PROTECTED]> wrote:
>
> > How do u the row id or position of a listactiviy when using a context
> > menu.  It always seems to always select 0  for the row id.
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[android-developers] contextmenu getselectedtestid

2008-11-25 Thread Protocol-X

How do u the row id or position of a listactiviy when using a context
menu.  It always seems to always select 0  for the row id.
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[android-developers] Re: .getSelectedItemId() always selecting 0 when using the touch screen

2008-11-17 Thread Protocol-X

Actually i figured that out between posts... but since you cannot use
an int on creating the context menu i run into the same issue on any
item that requires a long click

On Nov 17, 10:43 pm, Romain Guy <[EMAIL PROTECTED]> wrote:
> This is perfectly normal. Just use the position parameter given to you
> in onListItemClick().
>
>
>
>
>
> On Mon, Nov 17, 2008 at 7:08 PM, Protocol-X <[EMAIL PROTECTED]> wrote:
>
> > Hello all,
>
> > I have been dealing with this issue for a long time and have yet to
> > find a solution online anywhere.
>
> > Using a ListAvtivity i encounter an issue with jsut the touch screen.
> > below is a quick example of the code:
> > WHen using the trackball everything is correct but when using the
> > touch screen no matter what item on my list i select the position is
> > always indicated as Zero... any ideas?
>
> >        protected void onListItemClick(ListView l, View v, int position, long
> > id) {
> >                super.onListItemClick(l, v, position, id);
>
> >                int SrowID= (int) this.getSelectedItemId();
>
> >             Toast.makeText(this, "'"+SrowID+"'", Toast.LENGTH_SHORT).show();
>
> > }
>
> --
> Romain Guywww.curious-creature.org- Hide quoted text -
>
> - Show quoted text -
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[android-developers] .getSelectedItemId() always selecting 0 when using the touch screen

2008-11-17 Thread Protocol-X

Hello all,

I have been dealing with this issue for a long time and have yet to
find a solution online anywhere.

Using a ListAvtivity i encounter an issue with jsut the touch screen.
below is a quick example of the code:
WHen using the trackball everything is correct but when using the
touch screen no matter what item on my list i select the position is
always indicated as Zero... any ideas?


protected void onListItemClick(ListView l, View v, int position, long
id) {
super.onListItemClick(l, v, position, id);

int SrowID= (int) this.getSelectedItemId();

 Toast.makeText(this, "'"+SrowID+"'", Toast.LENGTH_SHORT).show();

}
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[android-developers] Re: CHeck File Permissions

2008-11-13 Thread Protocol-X

i tried but it keeps giving me errors and asking if i want to create a
method canRead or canWrite

On Nov 13, 7:44 pm, szeldon <[EMAIL PROTECTED]> wrote:
> What about canRead() and canWrite() methods from File class?
>
> On Nov 14, 12:11 am, Protocol-X <[EMAIL PROTECTED]> wrote:
>
>
>
> > Heyeveryone,
>
> > Ive been tryign to figure out how to check to see if a file has read/
> > write permissions, or just read only permissions and have not been
> > able to find a way that works in android.. If anyone has a working
> > example they wouldnt mind throwing up it would be great.   Thanks in
> > advance- Hide quoted text -
>
> - Show quoted text -
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[android-developers] CHeck File Permissions

2008-11-13 Thread Protocol-X

Heyeveryone,

Ive been tryign to figure out how to check to see if a file has read/
write permissions, or just read only permissions and have not been
able to find a way that works in android.. If anyone has a working
example they wouldnt mind throwing up it would be great.   Thanks in
advance
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[android-developers] Re: Comment spam in android market :(

2008-11-11 Thread Protocol-X

Yes it is rediculous,
There is swearing, racial slurs, comments about body parts, all
randomly out of nowhere.  Google needs to kill the comments from being
displayed so that only the app creator can see them and the rating
system is defunk as well because people are ratting 1;'s because they
dont understand apps or there is a german online book being rated ones
because people are commenting its stupud because its in german... what
do u expect even the descripion is German if u cannot see this was in
German dont rate it poorly.. these are all situations and issue that
need to be worked out.  or require atleast a 300 character comment
inorder to rate lower than a 3 so people are not just rated unfairly
because of immature people.

On Nov 11, 5:56 am, Al Sutton <[EMAIL PROTECTED]> wrote:
> I can see this as a good idea so I've comment ratings into
> AndAppStore.com, sorted the displayed comments by ranking, and show 5 at
> a time.
>
> It took me a couple of hours to put the code together, so I'd hope that
> the guys at google can do something similar for marketplace in the next
> few days.
>
> Al.
>
>
>
>
>
> plusminus wrote:
> > Comments with bad ratings get hidden and need to be expanded by the
> > user --> Almost no one will see them anymore
>
> > +1 for Comment-Rating-System
>
> > On 11 Nov., 00:10, zl25drexel <[EMAIL PROTECTED]> wrote:
>
> >> well the ratings/comments now are just the same as the ratings/
> >> comments on youtube. does any1 ever reads them?
>
> >> On Nov 10, 4:29 pm, "Andrew Burgess" <[EMAIL PROTECTED]> wrote:
>
> >>> On Mon, Nov 10, 2008 at 4:18 PM, Disconnect <[EMAIL PROTECTED]> wrote:
>
>  ..or just punt out users for ToS violations.
>
>  On Sat, Nov 8, 2008 at 3:24 PM, ryaninc <[EMAIL PROTECTED]> wrote:
>
> > I wholeheartedly agree. The comments are invaluable for determining
> > how well an application works, but it's almost to the point where the
> > comments are worthless because there's so much spam and completely off-
> > topic discussion.
>
> > While I don't like comment moderation as a whole, there should be
> > automatic filtering at the very least. Maybe Google could implement a
> > filter that would delete comments with swear words, or even just turn
> > them into asterisks.
>
> > There really needs to be a solution to this, it's really getting
> > bad. :-(
>
> >>> Perhaps an implementation similar to many online retailers where users can
> >>> say whether a review was helpful.  Comments that others found helpful in
> >>> making their decision could be floated to the top (or at least supply a
> >>> sorting option/preference) so that it's easier to find more useful
> >>> information.  Similarly, a comment with enough bad feedback could be put 
> >>> up
> >>> for some sort of review, and if deemed acceptable, the offending user 
> >>> could
> >>> have comment privileges banned for some period of time.
>
> >>> --
> >>> Andrew Burgess
>
> --
> ==
> Funky Android Limited is registered in England & Wales with the
> company number  6741909. The registered head office is Kemp House,
> 152-160 City Road, London,  EC1V 2NX, UK.
>
> The views expressed in this email are those of the author and not
> necessarily those of Funky Android Limited, it's associates, or it's
> subsidiaries.- Hide quoted text -
>
> - Show quoted text -
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[android-developers] Re: DOWNLOADING MUSIC FROM WINDOWS VISTA MEDIA P;AYER FOR G1 PHONE

2008-11-08 Thread Protocol-X

First of all id like to mention this is the devekopers version of the
groups not a section to complain in because u feel your provider
should tell u how to do a simple task.

So to start providers are not allowed to tell u how to move music to
your device due to legal reasons.

Second the way u explained it the probably couldn't understand.

3rd very simply put. Ur book tells u that u need to turn mass storage
on for pretty much anything u do via pc and that's common for almost
any device out there.  On top of that all the stuff u listed is
senseless.  All u have to do is open windows media player and after u
plug your phone in and click the sync option you have in media player
just like any other device that supports this.

Lastly if you want to whine, complain, put others or companies down go
to a forum that what they are made for.

On a final final note always remember phones usually are not as bad or
broken as people say they are. 90% of phone or device issues are from
users that believe they know everything or feel they are to important
to learn about their phone and expect everyone else to do thing for
them.

On Nov 6, 8:48 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
wrote:
> I WAS UNABLE TO DOWNLOAD MUSIC FROM MY WINOWS MEDIA PLAYER USING
> WINDOWS. FIRST, I WAS ALWAYS ASKED FOR DRIVERS, WHICH THERE ARE'NT
> ANY!
> THREE HOURS W/T-MOBILE SUPPORT DID NOT HELP EITHER, SO I JUST PLAYED
> WITH THE PHONE BY MYSELF. HERE IS HOW TO DO IT!
> FIRST PLUG PHONE INTO THE COMPUTER AND WHEN ASKED FOR DRIVERS CLICK
> "DO NOT ASK AGAIN." THEN DISCONECT THE PHONE. GO TO THE MEDIA PLAYER
> AND DRAG THE MUSIC THAT YOU WANT TO SYNC TO YOUR PHONE. CONECT THE
> PHONE AND WHEN THE SIGNAL LETS YOU KNOW THAT YOU HAVE A USB CONECTION,
> DRAG DOWN THE CONECTION PAGE, CLICK OR TAP THE ORANGE USB CONECTED
> BAR. THEN CLICK MOUNT. CLICK ON MUSIC ICON, ON MEDIA PLAYER CLICK
> "SYNC". A DROPDOWN WILL APPEAR ASKING TO "REFRESH DEVICES" CLICK THIS
> BAR.  IT MIGHT TAKE MORE THAN ONCE IN THE BEGINING BUT IN THE SYNC
> AREA YOU WILL SEE THE INFORMATION ABOUT THE PHONE SHOWING THAT IT HAS
> BEEN RECOGNIZED.  IT WILL ALSO SHOW HOW MUCH SPACE YOU HAVE LEFT IF
> YOU DOWNLOAD THE MUIC SELECTED.  AT THE BOTOM HIT "START SYNC" AND
> YOUR ON YOUR WAY!!  GOOD LUCK AND ENJOY!!  NO CHARGE!
> chefbigbear52
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[android-developers] Re: Missing Import "android.provider.Telephony"

2008-11-04 Thread Protocol-X

Unfort at the moment i dont have a pc running linux so i have no way
to look at the source.

On Nov 5, 1:35 am, "Andrew Stadler" <[EMAIL PROTECTED]> wrote:
> This is a good opportunity to remind readers of the difference between
> the SDK and the open source release.
>
> The SDK presents a set of APIs which is supported, documented, and
> most importantly, guarantees compatibility across a wide range of
> Android-based devices.
>
> The open source release are the tools to build and modify the Android
> platform itself, as well as many of the applications that we be a part
> of many Android devices.
>
> The class you're looking for, android.provider.Telephony, is a perfect
> example of the difference.  Yes, as pointed out, you can find it in
> the open source release and use it to better understand the workings
> of the platform.  No, it *does not* appear in the SDK, and this means
> you should not try to use it from your applications.
>
> If you look carefully at the .java file in the open source release,
> you'll notice that the class documentation includes the annotation
> @hide.  This means it will not appear in the SDK, either as a class
> you can compile against, or Javadoc.
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