[android-developers] Retreive Default Application associated with a file type

2010-07-18 Thread Protocol-X
Is there any way to retrieve either the default application name
associate to a mime type or a list of applications?

Im not looking for the actual application just the application name so
it can be stored in a string.

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[android-developers] How to Remove an inputtype once set

2010-07-05 Thread Protocol-X
Using setInputType() on a text view works great for making it editable
but there does not seem to be a way to remove this once set.  I tried
setting it to null but still the same issue.  Any ideas?

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[android-developers] Re: Seekbar thumb animation

2009-06-25 Thread Protocol-X

Well my problem is i actually want to change the thumb image after it
has been created like say a different one for 25 50 and 75% but it
vanishes.

On Jun 22, 8:31 pm, az9702 az9...@gmail.com wrote:
 AnimationDrawable can be used to implement simplethumbanimation such
 as blinking.

 * Create animation in anim/thumb_anim.xml:

 animation-list
         xmlns:android=http://schemas.android.com/apk/res/android;
         android:oneshot=true

   item android:drawable=@drawable/red android:duration=300 /
   item android:drawable=@drawable/blue android:duration=300 /
    ...
   item android:drawable=@drawable/ball_red android:duration=300 /

 /animation-list

 * Create an ImageView that turns the above XML into AnimationDrawable:
    //mImageView.setVisibility(View.INVISIBLE);
    mImage.setBackgroundResource(R.anim.thumb_anim);
    mAnim = (AnimationDrawable)mImage.getBackground();

 * Setseekbarthumbto the AnimationDrawable:

    mSeekBar.setThumb(mAnim);

 * In onWindowFocuseChanged,

   public void onWindowFocusChanged(boolean hasFocus) {
         if(hasFocus) {
            mAnim.start();
         } else {
             mAnim.stop();
         }
   }

   This step is baesd on disucssion in:  
 http://code.google.com/p/android/issues/detail?id=79#c4

 * Note the imageview is needed only for turning the XML into
 AnmiationDrawable so
   its visibility can be turned off (or using a ViewStub ?)

 * Also need to turn off mAnim as soon as user starts interacting w/
 thethumb.

 As pointed out in
 On Jun 20, 12:11 pm, Protocol-X shawn.bur...@gmail.com wrote:



  I appear to be having the same issue

  On Jun 19, 6:42 pm, az9702 az9...@gmail.com wrote:

   Hi,

   As the seekbarthumbis a drawable so its support for animation seems
   limited.
   It may not be feasible but I would like to hear feedback from those
   who have more experience w/ UI.

   Animations I have in mind are quite simple like a few blinks when
   layout becomes visible.
   With Views, blinks can be easily implemented with alpha  cycles but
   not so for Drawables.

   I explored several ideas but none seems to work well:

   * Using AnimationDrawable does not seem to help as it requires an
   ImageView host.

   * My main activity has an animation on its layout.
     I tried tosetthethumbdrawable to another bitmap onAnimationEnd
   when the main layout is complete.
      The old drawable went away but the new one did not show so 
   thethumbdisappeared.
      I checked the thumboffset to make sure it was not out of range.

   *Seta Drawable callback on the drawable but that also requires a
   view.

   Another way is to have a customseekbarwith a View forthumbinstead
   of Drawable.

   Please let me know if I have overlooked any other options currently
   supported by SDK ?

   Thanks in advance.

   - az9702- Hide quoted text -

 - Show quoted text -
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[android-developers] Change SeekBar Thumb image after onCreate

2009-06-21 Thread Protocol-X

I am having some difficulty changing the image for the SeekBar Thumb
after it has been created.
I want the SeekBar to have a different Thumb image at 25, 50,  75,
but when i try to change it via setThumb() it disappears.

I tried to Override the drawableStateChanged  verifyDrawable but run
into the same issue.  I have also tried disabling cache and no
luck...  Could anyone show me an example or point me in the correct
direction if im not on the right track?


Thanks you
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[android-developers] Re: Seekbar thumb animation

2009-06-20 Thread Protocol-X

I appear to be having the same issue

On Jun 19, 6:42 pm, az9702 az9...@gmail.com wrote:
 Hi,

 As the seekbarthumbis a drawable so its support for animation seems
 limited.
 It may not be feasible but I would like to hear feedback from those
 who have more experience w/ UI.

 Animations I have in mind are quite simple like a few blinks when
 layout becomes visible.
 With Views, blinks can be easily implemented with alpha  cycles but
 not so for Drawables.

 I explored several ideas but none seems to work well:

 * Using AnimationDrawable does not seem to help as it requires an
 ImageView host.

 * My main activity has an animation on its layout.
   I tried tosetthethumbdrawable to another bitmap onAnimationEnd
 when the main layout is complete.
    The old drawable went away but the new one did not show so 
 thethumbdisappeared.
    I checked the thumboffset to make sure it was not out of range.

 *Seta Drawable callback on the drawable but that also requires a
 view.

 Another way is to have a custom seekbar with a View forthumbinstead
 of Drawable.

 Please let me know if I have overlooked any other options currently
 supported by SDK ?

 Thanks in advance.

 - az9702
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[android-developers] Re: Album Art

2009-01-06 Thread Protocol-X

I know media scanner does but the problem is it does not work.. even
using a working example in the samples it will not pull the album
art.. i am not the only once experiencing this problem either.  it
breakes the code trying to pull the album art  so im looking for a
working example



On Jan 5, 5:21 pm, rktb yend...@pv.com wrote:
 MediaScanner retrievesALBUM_ART. You may check that service.

 -Ravi

 On Dec 27 2008, 1:02 pm, Protocol-X shawn.bur...@gmail.com wrote:



  Does anyone have a working Example ofALBUM_ART,  I have tried every
  example out there and cannot find any that actually retreive the art.
  the Lack of support on googles behalf on issues seems to be getting
  greater as well- Hide quoted text -

 - Show quoted text -
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[android-developers] Re: Problem saving canvas to file

2009-01-04 Thread Protocol-X

I gave it a try and all it does is make the app restart with no
error.

On Jan 4, 12:09 pm, Sergey Ten sergey@zumobi.com wrote:
 I have not tried it myself, but looks like you can use Picture class.
 E.g:

       �...@override protected void onDraw(Canvascanvas) {

                 FileInputStream in = null;
                         try {
                                 in = new FileInputStream(myimage.jpg);
                         } catch (FileNotFoundException e) {
                                 // TODO Auto-generated catch block
                                 e.printStackTrace();
                         }

                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

             int wd = bitmapOrg.getWidth();
             int hd = bitmapOrg.getHeight();

                 Picture newPicture = Picture.createFromStream(in);
                CanvasnewCanvas = newPicture.beginRecording(wd, hd);
             newCanvas.drawBitmap(bitmapOrg, 0, 0, null);
             newCanvas.drawBitmap(bitmapOrg, wd, 0, null);
             newCanvas.drawBitmap(bitmapOrg, 0, hd, null);
             newCanvas.drawBitmap(bitmapOrg, wd, hd, null);
                 newPicture.endRecording();

             FileOutputStream fos = null;
             try {
                         fos = new FileOutputStream(/sdcard/test.png);
                 } catch (FileNotFoundException e) {
                         e.printStackTrace();
                 }
                 newPicture.writeToStream(fos);

 BTW, since you are accessing in and fos outside of try blocks, the app
 can throw NPE.

 Sergey



 -Original Message-
 From: android-developers@googlegroups.com

 [mailto:android-develop...@googlegroups.com] On Behalf Of Protocol-X
 Sent: Sunday, January 04, 2009 5:27 AM
 To: Android Developers
 Subject: [android-developers] Problem savingcanvasto file

 Ive been searching all ove on how to edit a image andsaveit. The
 only way i have come accross other than just changing the size or
 orientation is to usecanvas.  Nowcanvasworks fine but i cannot seem
 tosavethe newley created image.. the image always returns the
 original image.

       �...@override protected void onDraw(Canvascanvas) {

                 FileInputStream in = null;
                         try {
                                 in = new FileInputStream(myimage.jpg);
                         } catch (FileNotFoundException e) {
                                 // TODO Auto-generated catch block
                                 e.printStackTrace();
                         }

                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

             int wd = bitmapOrg.getWidth();
             int hd = bitmapOrg.getHeight();

            canvas.drawBitmap(bitmapOrg, 0, 0, null);
            canvas.drawBitmap(bitmapOrg, wd, 0, null);
            canvas.drawBitmap(bitmapOrg, 0, hd, null);
            canvas.drawBitmap(bitmapOrg, wd, hd, null);

            canvas.save();

               FileOutputStream fos = null;
               try {
                                 fos = new
 FileOutputStream(/sdcard/test.png);
                         } catch (FileNotFoundException e) {

                                 e.printStackTrace();
                         }
                         bitmapOrg.compress(Bitmap.CompressFormat.PNG,
 50, fos);

              try {
                                 fos.close();
                         } catch (IOException e) {

                                 e.printStackTrace();
                         }
         }- Hide quoted text -

 - Show quoted text -
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[android-developers] Problem saving canvas to file

2009-01-04 Thread Protocol-X

Ive been searching all ove on how to edit a image and save it. The
only way i have come accross other than just changing the size or
orientation is to use canvas.  Now canvas works fine but i cannot seem
to save the newley created image.. the image always returns the
original image.


   @Override protected void onDraw(Canvas canvas) {

FileInputStream in = null;
try {
in = new FileInputStream(myimage.jpg);
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

int wd = bitmapOrg.getWidth();
int hd = bitmapOrg.getHeight();

canvas.drawBitmap(bitmapOrg, 0, 0, null);
canvas.drawBitmap(bitmapOrg, wd, 0, null);
canvas.drawBitmap(bitmapOrg, 0, hd, null);
canvas.drawBitmap(bitmapOrg, wd, hd, null);

canvas.save();

  FileOutputStream fos = null;
  try {
fos = new FileOutputStream(/sdcard/test.png);
} catch (FileNotFoundException e) {

e.printStackTrace();
}
bitmapOrg.compress(Bitmap.CompressFormat.PNG, 50, fos);

 try {
fos.close();
} catch (IOException e) {

e.printStackTrace();
}
}

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[android-developers] Re: Problem saving canvas to file

2009-01-04 Thread Protocol-X

if i change Picture newPicture = Picture.createFromStream(in);   to
Picture newPicture = new Picture();  it does not restart the app but
the image is black and only 150 bytes

On Jan 4, 12:41 pm, Protocol-X shawn.bur...@gmail.com wrote:
 I gave it a try and all it does is make the app restart with no
 error.

 On Jan 4, 12:09 pm, Sergey Ten sergey@zumobi.com wrote:



  I have not tried it myself, but looks like you can use Picture class.
  E.g:

        �...@override protected void onDraw(Canvascanvas) {

                  FileInputStream in = null;
                          try {
                                  in = new FileInputStream(myimage.jpg);
                          } catch (FileNotFoundException e) {
                                  // TODO Auto-generated catch block
                                  e.printStackTrace();
                          }

                  Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

              int wd = bitmapOrg.getWidth();
              int hd = bitmapOrg.getHeight();

                  Picture newPicture = Picture.createFromStream(in);
                 CanvasnewCanvas = newPicture.beginRecording(wd, hd);
              newCanvas.drawBitmap(bitmapOrg, 0, 0, null);
              newCanvas.drawBitmap(bitmapOrg, wd, 0, null);
              newCanvas.drawBitmap(bitmapOrg, 0, hd, null);
              newCanvas.drawBitmap(bitmapOrg, wd, hd, null);
                  newPicture.endRecording();

              FileOutputStream fos = null;
              try {
                          fos = new FileOutputStream(/sdcard/test.png);
                  } catch (FileNotFoundException e) {
                          e.printStackTrace();
                  }
                  newPicture.writeToStream(fos);

  BTW, since you are accessing in and fos outside of try blocks, the app
  can throw NPE.

  Sergey

  -Original Message-
  From: android-developers@googlegroups.com

  [mailto:android-develop...@googlegroups.com] On Behalf Of Protocol-X
  Sent: Sunday, January 04, 2009 5:27 AM
  To: Android Developers
  Subject: [android-developers] Problem savingcanvasto file

  Ive been searching all ove on how to edit a image andsaveit. The
  only way i have come accross other than just changing the size or
  orientation is to usecanvas.  Nowcanvasworks fine but i cannot seem
  tosavethe newley created image.. the image always returns the
  original image.

        �...@override protected void onDraw(Canvascanvas) {

                  FileInputStream in = null;
                          try {
                                  in = new FileInputStream(myimage.jpg);
                          } catch (FileNotFoundException e) {
                                  // TODO Auto-generated catch block
                                  e.printStackTrace();
                          }

                  Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

              int wd = bitmapOrg.getWidth();
              int hd = bitmapOrg.getHeight();

             canvas.drawBitmap(bitmapOrg, 0, 0, null);
             canvas.drawBitmap(bitmapOrg, wd, 0, null);
             canvas.drawBitmap(bitmapOrg, 0, hd, null);
             canvas.drawBitmap(bitmapOrg, wd, hd, null);

             canvas.save();

                FileOutputStream fos = null;
                try {
                                  fos = new
  FileOutputStream(/sdcard/test.png);
                          } catch (FileNotFoundException e) {

                                  e.printStackTrace();
                          }
                          bitmapOrg.compress(Bitmap.CompressFormat.PNG,
  50, fos);

               try {
                                  fos.close();
                          } catch (IOException e) {

                                  e.printStackTrace();
                          }
          }- Hide quoted text -

  - Show quoted text -- Hide quoted text -

 - Show quoted text -
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[android-developers] Re: Problem saving canvas to file

2009-01-04 Thread Protocol-X

oh i know i just had them commented out and threw it in seperate
throws to paste in here thanks ill give it a try

On Jan 4, 12:09 pm, Sergey Ten sergey@zumobi.com wrote:
 I have not tried it myself, but looks like you can use Picture class.
 E.g:

       �...@override protected void onDraw(Canvascanvas) {

                 FileInputStream in = null;
                         try {
                                 in = new FileInputStream(myimage.jpg);
                         } catch (FileNotFoundException e) {
                                 // TODO Auto-generated catch block
                                 e.printStackTrace();
                         }

                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

             int wd = bitmapOrg.getWidth();
             int hd = bitmapOrg.getHeight();

                 Picture newPicture = Picture.createFromStream(in);
                CanvasnewCanvas = newPicture.beginRecording(wd, hd);
             newCanvas.drawBitmap(bitmapOrg, 0, 0, null);
             newCanvas.drawBitmap(bitmapOrg, wd, 0, null);
             newCanvas.drawBitmap(bitmapOrg, 0, hd, null);
             newCanvas.drawBitmap(bitmapOrg, wd, hd, null);
                 newPicture.endRecording();

             FileOutputStream fos = null;
             try {
                         fos = new FileOutputStream(/sdcard/test.png);
                 } catch (FileNotFoundException e) {
                         e.printStackTrace();
                 }
                 newPicture.writeToStream(fos);

 BTW, since you are accessing in and fos outside of try blocks, the app
 can throw NPE.

 Sergey



 -Original Message-
 From: android-developers@googlegroups.com

 [mailto:android-develop...@googlegroups.com] On Behalf Of Protocol-X
 Sent: Sunday, January 04, 2009 5:27 AM
 To: Android Developers
 Subject: [android-developers] Problem savingcanvasto file

 Ive been searching all ove on how to edit a image andsaveit. The
 only way i have come accross other than just changing the size or
 orientation is to usecanvas.  Nowcanvasworks fine but i cannot seem
 tosavethe newley created image.. the image always returns the
 original image.

       �...@override protected void onDraw(Canvascanvas) {

                 FileInputStream in = null;
                         try {
                                 in = new FileInputStream(myimage.jpg);
                         } catch (FileNotFoundException e) {
                                 // TODO Auto-generated catch block
                                 e.printStackTrace();
                         }

                 Bitmap bitmapOrg = BitmapFactory.decodeStream(in);

             int wd = bitmapOrg.getWidth();
             int hd = bitmapOrg.getHeight();

            canvas.drawBitmap(bitmapOrg, 0, 0, null);
            canvas.drawBitmap(bitmapOrg, wd, 0, null);
            canvas.drawBitmap(bitmapOrg, 0, hd, null);
            canvas.drawBitmap(bitmapOrg, wd, hd, null);

            canvas.save();

               FileOutputStream fos = null;
               try {
                                 fos = new
 FileOutputStream(/sdcard/test.png);
                         } catch (FileNotFoundException e) {

                                 e.printStackTrace();
                         }
                         bitmapOrg.compress(Bitmap.CompressFormat.PNG,
 50, fos);

              try {
                                 fos.close();
                         } catch (IOException e) {

                                 e.printStackTrace();
                         }
         }- Hide quoted text -

 - Show quoted text -
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[android-developers] Album Art

2008-12-27 Thread Protocol-X

Does anyone have a working Example of ALBUM_ART,  I have tried every
example out there and cannot find any that actually retreive the art.
the Lack of support on googles behalf on issues seems to be getting
greater as well
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[android-developers] MediaStore.Audio.AudioColumns.ALBUM_ART returns -1

2008-12-21 Thread Protocol-X

has anyone sucessfully been able to access album art?  it always
returns a -1 when trying to use it
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[android-developers] Re: simple g1 text editor questions

2008-12-20 Thread Protocol-X

There are a ton of apps on the market to this extent already. If you
would like a good example, go to the notepad tutorial to see how to
create/edit text files and from their u can build a more specific app
as you are looking
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[android-developers] setSelector listview Text bug?

2008-12-18 Thread Protocol-X

when using setSelector in listview on release if there is anykind of
list movement or intent called a box gets left around the text.  Is
there a way around this or is it a bug?
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[android-developers] See thru application

2008-12-17 Thread Protocol-X

Does anyone know if there is a way to be able to visibly see the
content of an intent beneath your current intent?
for example.  if i make my app theme a dialog based and open my app i
can still see the home screen beneath it.  im looking to accomplish
this without using a dialog theme.. is it possible?
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[android-developers] Re: Gesture detection

2008-12-11 Thread Protocol-X

Can someone show an example on how to tell if a fling as gone left or
right or a scroll has gone left or right? I cannot seem to find any
documentation on this

On Nov 3, 5:06 pm, Rohit Mordani mord...@gmail.com wrote:
 Yes - that also works ! Thanks for letting us know that !

 Rohit

 On Oct 31, 1:34 pm, hackbod hack...@gmail.com wrote:



  Fyi, doing that will disable all normal touch event dispatching for
  that view and any of its children.  It's really rare that you should
  override a dispatch method, especially doing so and never calling
  through to the super class.

  The correct thing is almost always to override onTouchEvent().

  On Oct 31, 2:05 pm, Rohit Mordani mord...@gmail.com wrote:

   In addition I had to do the following in my view:

   @Override
   public boolean dispatchTouchEvent(MotionEvent ev){
           return mGestureDetector.onTouchEvent(ev);

   }

   Thanks
   Rohit

   On Oct 31, 1:59 pm, Rohit Mordani mord...@gmail.com wrote:

Hey Adam and Jason - thanks ! I tried out the things that you guys
said and they make fling / swipe work now !

Rohit

On Oct 31, 12:59 pm, Jason Parekh jasonpar...@gmail.com wrote:

 If you haven't already, can you try returning true in your onDown 
 method?

 jason

 On Thu, Oct 30, 2008 at 4:18 PM, Rohit Mordani mord...@gmail.com 
 wrote:

  I am facing the same problem. The onFling() method is never called.

  I THINK the problem is that in the emulator, pressing the left mouse
  button is more like a tap and that sets the MotionEvent.Action to be
  ACTION_DOWN. As a result the onDown() method of the 
  OnGestureListener
  is called instead of onFling(). There might be a way to emulate the
  fling in the emulator but I am not sure of it. If anyone finds out
  then please let me know. That would then call onFling() correctly I
  think

  Rohit

  On Oct 29, 2:12 pm, zl25drexel zl25dre...@gmail.com wrote:
   Erik,

   I tried your codes, the onScroll and onFling method are still not
   being called.

   On Oct 11, 7:10 pm, Erik Calissendorff erik.ronnb...@gmail.com
   wrote:

Hi Kingtut,

I believe that this code should work for you, I use this 
solution in
my Activity:

@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
  boolean returnValue=false;
  returnValue=returnValue | mGestureDetector.onTouchEvent(ev);
  returnValue=returnValue | super.dispatchTouchEvent(ev);
  return returnValue;

}

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[android-developers] external libraries crashing app

2008-12-10 Thread Protocol-X

At first I thought it was just an incompatibility but I have even
looked up on here external libraries other people are using. No matter
what library I use an app I design that calls on one of these instant
crashes my app.  I have tried different ways of adding the libraries.
Just adding the jar, adding a new library, adding the jar into the
android library. All with the same results.  Anyideas?
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[android-developers] Re: Custom Style

2008-12-06 Thread Protocol-X

I have tried that.  the Issue i am encountering is if i change the
progress Drawable it does change the slider on the progress bar only.
the actual progress stays orange.  I can change the background and get
rid of the orange all together and show the progressing slider but i
want to be able to keep the actual progress and change that color as
well

On Dec 5, 11:55 pm, Jason Parekh [EMAIL PROTECTED] wrote:
 You can just use the default style of the horizontal progress bar and in
 addition set the progressDrawable to the resource for your XML file.

 jason



 On Wed, Dec 3, 2008 at 6:06 PM, Protocol-X [EMAIL PROTECTED] wrote:

  Hello,

  I am trying to implement a custom style to a progress bar.  I have the
  style but i cannot seem to find any documentation on how to actually
  add it since there is no style folder that can be accessed that i see
  atleast.

  Can anyone help?

  layer-list xmlns:android=http://schemas.android.com/apk/res/
  android

     item android:id=@android:id/background
         shape
             corners android:radius=5dip /
             gradient
                     android:startColor=#ff9d9e9d
                     android:centerColor=#ff5a5d5a
                     android:centerY=0.75
                     android:endColor=#ff747674
                     android:angle=270
             /
         /shape
     /item

     item android:id=@android:id/secondaryProgress
         clip
             shape
                 corners android:radius=5dip /
                 gradient
                         android:startColor=#80ffd300
                         android:centerColor=#80ffb600
                         android:centerY=0.75
                         android:endColor=#a0ffcb00
                         android:angle=270
                 /
             /shape
         /clip
     /item

     item android:id=@android:id/progress
         clip
             shape
                 corners android:radius=5dip /
                 gradient
                         android:startColor=#d300
                         android:centerColor=#b600
                         android:centerY=0.75
                         android:endColor=#cb00
                         android:angle=270
                 /
             /shape
         /clip
     /item

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[android-developers] Android Crash Files

2008-12-04 Thread Protocol-X

Anyone know where to find the files produced anytime android crashes?
is ther e a place on the device. does android log its own crash logs
for system crashes not 3rd part apps?
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[android-developers] Custom Style

2008-12-03 Thread Protocol-X

Hello,

I am trying to implement a custom style to a progress bar.  I have the
style but i cannot seem to find any documentation on how to actually
add it since there is no style folder that can be accessed that i see
atleast.

Can anyone help?

layer-list xmlns:android=http://schemas.android.com/apk/res/
android

item android:id=@android:id/background
shape
corners android:radius=5dip /
gradient
android:startColor=#ff9d9e9d
android:centerColor=#ff5a5d5a
android:centerY=0.75
android:endColor=#ff747674
android:angle=270
/
/shape
/item

item android:id=@android:id/secondaryProgress
clip
shape
corners android:radius=5dip /
gradient
android:startColor=#80ffd300
android:centerColor=#80ffb600
android:centerY=0.75
android:endColor=#a0ffcb00
android:angle=270
/
/shape
/clip
/item

item android:id=@android:id/progress
clip
shape
corners android:radius=5dip /
gradient
android:startColor=#d300
android:centerColor=#b600
android:centerY=0.75
android:endColor=#cb00
android:angle=270
/
/shape
/clip
/item

/layer-list
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[android-developers] Re: hello

2008-12-03 Thread Protocol-X

If you do not want to be on this list then click on the Edit my
Membership link and choose to quit the group

On Dec 3, 10:04 pm, samuel [EMAIL PROTECTED] wrote:
 I don't want to join this group now?

 Could you delete my account on the list?

 Because I always got lots of mail from this group which is bothered me for a
 long time.

 Thank you
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[android-developers] Re: Word Document

2008-11-29 Thread Protocol-X

hello Humble,

this is a developers page not a general forum.  you can access google
docs from the device via the web.  as far as an app goes ythere is
nothing as of yet but youd be better off going to a forum to ask ?ls
like this.  as far as the device being new and you not understanding
how it could not have the features you need, putting a little work
into learning about what you are buying is always a good practice.

On Nov 27, 4:17 pm, humble [EMAIL PROTECTED] wrote:
 I purchased this phone thinking that I would be able to do my school
 papers while on the run - train, bus, ect...  I can't get into any
 document through the Gdoc and I can't download MS Office.  How can
 this phone be so new and not have that application?  Bummer.  Makes me
 regret buying it.  Do any of you on the web world know how I can get a
 Word program on this T-Mobile G1?  Please, I got final papers due very
 soon.
 Humble.
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[android-developers] Re: contextmenu getselectedtestid

2008-11-29 Thread Protocol-X

this is my sample code


  @Override
  public boolean onContextItemSelected(MenuItem item)
  {
  final AdapterView.AdapterContextMenuInfo acmi =
(AdapterView.AdapterContextMenuInfo)
  item.getMenuInfo();
  long clickedId = (long) acmi.id;

switch (item.getItemId()) {

case INSERT_ID:
Toast.makeText(this, '+clickedId+', Toast.LENGTH_SHORT).show
();
return true;

no matter what list item i select it always shows 6

On Nov 28, 6:54 pm, Protocol-X [EMAIL PROTECTED] wrote:
 Thanks for the reply.  I tried your method but now instead of 0 every
 time i get 6

 On Nov 26, 1:58 pm, G [EMAIL PROTECTED] wrote:

  @Override
  public boolean onContextItemSelected(MenuItem item) {
          // TODO Auto-generated method stub
          AdapterContextMenuInfo acmi = (AdapterContextMenuInfo)
  item.getMenuInfo();
          long clickedId = acmi.id;

  }

  In the above case, clickedId is the id of the row that was long-
  pressed to bring up the context menu. You can also get a specific view
  in the row that was long pressed...
  TextView tv = (TextView)acmi.targetView.findViewById
  (R.id.some_view_inside_your_row_view)

  Take a look at the docs for AdapterContextMenuInfo for more info.

  On Nov 25, 1:15 pm, Protocol-X [EMAIL PROTECTED] wrote:

   How do u the row id or position of a listactiviy when using a context
   menu.  It always seems to always select 0  for the row id.
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[android-developers] Re: contextmenu getselectedtestid

2008-11-29 Thread Protocol-X

I figured it out kind of ... It seems since i was using the same
method in moth the onItemSelected and the onContextItemSelected  the
onItemSelected was taking ownership of the method instead of listening
to the onContextItemSelected... never encountered this issue before
has anyone else?

On Nov 29, 4:07 pm, Protocol-X [EMAIL PROTECTED] wrote:
 this is my sample code

   @Override
   public boolean onContextItemSelected(MenuItem item)
   {
           final AdapterView.AdapterContextMenuInfo acmi =
 (AdapterView.AdapterContextMenuInfo)
       item.getMenuInfo();
               long clickedId = (long) acmi.id;

         switch (item.getItemId()) {

             case INSERT_ID:
                 Toast.makeText(this, '+clickedId+', 
 Toast.LENGTH_SHORT).show
 ();
                 return true;

 no matter what list item i select it always shows 6

 On Nov 28, 6:54 pm, Protocol-X [EMAIL PROTECTED] wrote:

  Thanks for the reply.  I tried your method but now instead of 0 every
  time i get 6

  On Nov 26, 1:58 pm, G [EMAIL PROTECTED] wrote:

   @Override
   public boolean onContextItemSelected(MenuItem item) {
           // TODO Auto-generated method stub
           AdapterContextMenuInfo acmi = (AdapterContextMenuInfo)
   item.getMenuInfo();
           long clickedId = acmi.id;

   }

   In the above case, clickedId is the id of the row that was long-
   pressed to bring up the context menu. You can also get a specific view
   in the row that was long pressed...
   TextView tv = (TextView)acmi.targetView.findViewById
   (R.id.some_view_inside_your_row_view)

   Take a look at the docs for AdapterContextMenuInfo for more info.

   On Nov 25, 1:15 pm, Protocol-X [EMAIL PROTECTED] wrote:

How do u the row id or position of a listactiviy when using a context
menu.  It always seems to always select 0  for the row id.
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[android-developers] Re: contextmenu getselectedtestid

2008-11-28 Thread Protocol-X

Thanks for the reply.  I tried your method but now instead of 0 every
time i get 6

On Nov 26, 1:58 pm, G [EMAIL PROTECTED] wrote:
 @Override
 public boolean onContextItemSelected(MenuItem item) {
         // TODO Auto-generated method stub
         AdapterContextMenuInfo acmi = (AdapterContextMenuInfo)
 item.getMenuInfo();
         long clickedId = acmi.id;

 }

 In the above case, clickedId is the id of the row that was long-
 pressed to bring up the context menu. You can also get a specific view
 in the row that was long pressed...
 TextView tv = (TextView)acmi.targetView.findViewById
 (R.id.some_view_inside_your_row_view)

 Take a look at the docs for AdapterContextMenuInfo for more info.

 On Nov 25, 1:15 pm, Protocol-X [EMAIL PROTECTED] wrote:

  How do u the row id or position of a listactiviy when using a context
  menu.  It always seems to always select 0  for the row id.
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[android-developers] contextmenu getselectedtestid

2008-11-25 Thread Protocol-X

How do u the row id or position of a listactiviy when using a context
menu.  It always seems to always select 0  for the row id.
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[android-developers] .getSelectedItemId() always selecting 0 when using the touch screen

2008-11-17 Thread Protocol-X

Hello all,

I have been dealing with this issue for a long time and have yet to
find a solution online anywhere.

Using a ListAvtivity i encounter an issue with jsut the touch screen.
below is a quick example of the code:
WHen using the trackball everything is correct but when using the
touch screen no matter what item on my list i select the position is
always indicated as Zero... any ideas?


protected void onListItemClick(ListView l, View v, int position, long
id) {
super.onListItemClick(l, v, position, id);

int SrowID= (int) this.getSelectedItemId();

 Toast.makeText(this, '+SrowID+', Toast.LENGTH_SHORT).show();

}
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[android-developers] Re: .getSelectedItemId() always selecting 0 when using the touch screen

2008-11-17 Thread Protocol-X

Actually i figured that out between posts... but since you cannot use
an int on creating the context menu i run into the same issue on any
item that requires a long click

On Nov 17, 10:43 pm, Romain Guy [EMAIL PROTECTED] wrote:
 This is perfectly normal. Just use the position parameter given to you
 in onListItemClick().





 On Mon, Nov 17, 2008 at 7:08 PM, Protocol-X [EMAIL PROTECTED] wrote:

  Hello all,

  I have been dealing with this issue for a long time and have yet to
  find a solution online anywhere.

  Using a ListAvtivity i encounter an issue with jsut the touch screen.
  below is a quick example of the code:
  WHen using the trackball everything is correct but when using the
  touch screen no matter what item on my list i select the position is
  always indicated as Zero... any ideas?

         protected void onListItemClick(ListView l, View v, int position, long
  id) {
                 super.onListItemClick(l, v, position, id);

                 int SrowID= (int) this.getSelectedItemId();

              Toast.makeText(this, '+SrowID+', Toast.LENGTH_SHORT).show();

  }

 --
 Romain Guywww.curious-creature.org- Hide quoted text -

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[android-developers] CHeck File Permissions

2008-11-13 Thread Protocol-X

Heyeveryone,

Ive been tryign to figure out how to check to see if a file has read/
write permissions, or just read only permissions and have not been
able to find a way that works in android.. If anyone has a working
example they wouldnt mind throwing up it would be great.   Thanks in
advance
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[android-developers] Re: CHeck File Permissions

2008-11-13 Thread Protocol-X

i tried but it keeps giving me errors and asking if i want to create a
method canRead or canWrite

On Nov 13, 7:44 pm, szeldon [EMAIL PROTECTED] wrote:
 What about canRead() and canWrite() methods from File class?

 On Nov 14, 12:11 am, Protocol-X [EMAIL PROTECTED] wrote:



  Heyeveryone,

  Ive been tryign to figure out how to check to see if a file has read/
  write permissions, or just read only permissions and have not been
  able to find a way that works in android.. If anyone has a working
  example they wouldnt mind throwing up it would be great.   Thanks in
  advance- Hide quoted text -

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[android-developers] Re: Comment spam in android market :(

2008-11-11 Thread Protocol-X

Yes it is rediculous,
There is swearing, racial slurs, comments about body parts, all
randomly out of nowhere.  Google needs to kill the comments from being
displayed so that only the app creator can see them and the rating
system is defunk as well because people are ratting 1;'s because they
dont understand apps or there is a german online book being rated ones
because people are commenting its stupud because its in german... what
do u expect even the descripion is German if u cannot see this was in
German dont rate it poorly.. these are all situations and issue that
need to be worked out.  or require atleast a 300 character comment
inorder to rate lower than a 3 so people are not just rated unfairly
because of immature people.

On Nov 11, 5:56 am, Al Sutton [EMAIL PROTECTED] wrote:
 I can see this as a good idea so I've comment ratings into
 AndAppStore.com, sorted the displayed comments by ranking, and show 5 at
 a time.

 It took me a couple of hours to put the code together, so I'd hope that
 the guys at google can do something similar for marketplace in the next
 few days.

 Al.





 plusminus wrote:
  Comments with bad ratings get hidden and need to be expanded by the
  user -- Almost no one will see them anymore

  +1 for Comment-Rating-System

  On 11 Nov., 00:10, zl25drexel [EMAIL PROTECTED] wrote:

  well the ratings/comments now are just the same as the ratings/
  comments on youtube. does any1 ever reads them?

  On Nov 10, 4:29 pm, Andrew Burgess [EMAIL PROTECTED] wrote:

  On Mon, Nov 10, 2008 at 4:18 PM, Disconnect [EMAIL PROTECTED] wrote:

  ..or just punt out users for ToS violations.

  On Sat, Nov 8, 2008 at 3:24 PM, ryaninc [EMAIL PROTECTED] wrote:

  I wholeheartedly agree. The comments are invaluable for determining
  how well an application works, but it's almost to the point where the
  comments are worthless because there's so much spam and completely off-
  topic discussion.

  While I don't like comment moderation as a whole, there should be
  automatic filtering at the very least. Maybe Google could implement a
  filter that would delete comments with swear words, or even just turn
  them into asterisks.

  There really needs to be a solution to this, it's really getting
  bad. :-(

  Perhaps an implementation similar to many online retailers where users can
  say whether a review was helpful.  Comments that others found helpful in
  making their decision could be floated to the top (or at least supply a
  sorting option/preference) so that it's easier to find more useful
  information.  Similarly, a comment with enough bad feedback could be put 
  up
  for some sort of review, and if deemed acceptable, the offending user 
  could
  have comment privileges banned for some period of time.

  --
  Andrew Burgess

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[android-developers] Re: DOWNLOADING MUSIC FROM WINDOWS VISTA MEDIA P;AYER FOR G1 PHONE

2008-11-08 Thread Protocol-X

First of all id like to mention this is the devekopers version of the
groups not a section to complain in because u feel your provider
should tell u how to do a simple task.

So to start providers are not allowed to tell u how to move music to
your device due to legal reasons.

Second the way u explained it the probably couldn't understand.

3rd very simply put. Ur book tells u that u need to turn mass storage
on for pretty much anything u do via pc and that's common for almost
any device out there.  On top of that all the stuff u listed is
senseless.  All u have to do is open windows media player and after u
plug your phone in and click the sync option you have in media player
just like any other device that supports this.

Lastly if you want to whine, complain, put others or companies down go
to a forum that what they are made for.

On a final final note always remember phones usually are not as bad or
broken as people say they are. 90% of phone or device issues are from
users that believe they know everything or feel they are to important
to learn about their phone and expect everyone else to do thing for
them.

On Nov 6, 8:48 pm, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:
 I WAS UNABLE TO DOWNLOAD MUSIC FROM MY WINOWS MEDIA PLAYER USING
 WINDOWS. FIRST, I WAS ALWAYS ASKED FOR DRIVERS, WHICH THERE ARE'NT
 ANY!
 THREE HOURS W/T-MOBILE SUPPORT DID NOT HELP EITHER, SO I JUST PLAYED
 WITH THE PHONE BY MYSELF. HERE IS HOW TO DO IT!
 FIRST PLUG PHONE INTO THE COMPUTER AND WHEN ASKED FOR DRIVERS CLICK
 DO NOT ASK AGAIN. THEN DISCONECT THE PHONE. GO TO THE MEDIA PLAYER
 AND DRAG THE MUSIC THAT YOU WANT TO SYNC TO YOUR PHONE. CONECT THE
 PHONE AND WHEN THE SIGNAL LETS YOU KNOW THAT YOU HAVE A USB CONECTION,
 DRAG DOWN THE CONECTION PAGE, CLICK OR TAP THE ORANGE USB CONECTED
 BAR. THEN CLICK MOUNT. CLICK ON MUSIC ICON, ON MEDIA PLAYER CLICK
 SYNC. A DROPDOWN WILL APPEAR ASKING TO REFRESH DEVICES CLICK THIS
 BAR.  IT MIGHT TAKE MORE THAN ONCE IN THE BEGINING BUT IN THE SYNC
 AREA YOU WILL SEE THE INFORMATION ABOUT THE PHONE SHOWING THAT IT HAS
 BEEN RECOGNIZED.  IT WILL ALSO SHOW HOW MUCH SPACE YOU HAVE LEFT IF
 YOU DOWNLOAD THE MUIC SELECTED.  AT THE BOTOM HIT START SYNC AND
 YOUR ON YOUR WAY!!  GOOD LUCK AND ENJOY!!  NO CHARGE!
 chefbigbear52
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