Thanks! :) Will give tat a try :)
On Feb 16, 7:38 pm, Андрей Бабинов andrey.babi...@gmail.com wrote:
How I know, better to transform the scene, not a camera. It would be faster.
And you can use rotationMatrix directly for scene transformation.
2010/2/15 Tze Yun, Glenn Poh pohtze...@gmail.com:
I'm using getRotationMatrix and getOrientation to change the camera's
view (eyeX, eyeY and eyeZ for the gluLookAt method) on the 3D objects
generated depending on the movement of the user but I'm not getting
any results. All I'm getting is a blank screen. Which part of the
process am I doing it wrong? Any help will be great. :)
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