Re: [android-developers] HOW TO GET THE TRASACTION NOTIFICATION WHILE NETWORK GOES.

2011-04-11 Thread allandt bik-elliott (thefieldcomic.com)
/caps

/ignore



On 11 April 2011 08:57, bins bins1...@gmail.com wrote:

 hi,

 while the transaction is in process and my application crashes.So how
 will get the information about that transaction.As I am just waiting
 for the confirm notification.How can I test this scenario with the
 Static Values.?

 Can any one please help..

 thanks
 bins

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Re: [android-developers] help me pleaseeeeee

2011-03-22 Thread allandt bik-elliott (thefieldcomic.com)
vote +1 for worst title ever...

at least the question makes sense

ah

dermarage is not a word

sorry dude - try again

a

On 19 March 2011 00:33, jaafar zbeiba jaafarinformati...@gmail.com wrote:

 hello I just created a code to input area password c is to say in
 dermarage of the android must put his onscreen user password but the
 problem in the code that I have no errors when I type in the edit text
 area and I click ok nothing happens AC that can help me thank you
 here is the code
 ublic void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
editText= (EditText)findViewById(R.id.editText);
ok= (Button)findViewById(R.id.ok);
ok.setOnClickListener(this);
editText.setOnClickListener(this);

 public void sendFeedback(View button) {
String name=1234;

 String name1 =chaine;
  //nameField.getText().toString();


if(name.equals(name1))
  Toast.makeText(this,Mot de passe
 orrect,Toast.LENGTH_SHORT).show();
  else
 Toast.makeText(this,Mot de passe
 Incorrect,Toast.LENGTH_SHORT).show();

   // Do click handling here
}

@Override
public boolean onKey(View arg0, int arg1, KeyEvent arg2) {
// TODO Auto-generated method stub
return false;
}

@Override
public void onClick(View v) {
// TODO Auto-generated method stub

}
 }

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Re: [android-developers] Re: Live Wallpaper canvas gradient banding

2011-02-22 Thread allandt bik-elliott (thefieldcomic.com)
the problem afaik is that the bitmap used in the canvas is argb_ which
has quite a shallow pool of colours to choose from and to get a decent
gradient you need argb_ or a decent amount of dithering - neither of
which i'm achieving

best
a

On 14 February 2011 23:13, Mark markstevenengl...@gmail.com wrote:

 I am also experiencing this issue. The code I am using to apply a gradient
 is as follows...

 Canvas DestinationCanvas = new Canvas();
 DestinationCanvas.setBitmap(DestinationBitmap);
 //Gradient is going from very transparent black to fully black at the
 bottom
 GradientDrawable grad = new GradientDrawable(Orientation.TOP_BOTTOM, new
 int[]{0x0200, 0x2a00, 0x5b00, 0x9000, 0xc900,
 0xcc00});
 grad.setBounds(0, 0, DestinationBitmap.getWidth(), RequiredHeight);
 grad.draw(DestinationCanvas);


 Calling grad.setDither(true) or setFilter(true) does not help.

 Regards,
 Mark England

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Re: [android-developers] NFC Concerns

2011-02-11 Thread allandt bik-elliott (thefieldcomic.com)
at the moment nfc chips on the nexus 1 is only enabled to read a link and
display it for you to act upon (much like a qr code). I'm sure this will
expand to payments down the line but nobody outside of japan is ready for
that and Google knows it

a

On 9 February 2011 23:00, Leon Moreyn-Android Development 
lmor...@earthcam.com wrote:

 I have my reservations about the NFC features on new phones.

 1.) Does it read any NFC? Like say my Amex cards RDIF tag?
 2.) The writer for the NFC chip in the phone does it write whatever I
 tell it to write?
 3.) What is the security on this technology?

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[android-developers] Live Wallpaper canvas gradient banding

2011-02-11 Thread allandt bik-elliott (thefieldcomic.com)
Hey guys

First time i'm posting. I was hoping that one of you might have had some
experience with this.

I am painting to the canvas on every Runnable.run call with a changing
colour and i'm hoping to put a gradient over the top but the gradient i'm
creating is banding horribly. After Googling around for a day I came up with
2 solutions:
set the dither to true
set the canvas bitmap to ARGB_

i've tried doing the first one (set dither to true) on the getWallpaper()
and the Paint object but it's not helped (I can't see any dithering at all)
so I've tried changing the canvas bitmap but i'm not sure how to actually
display it

// _canvasBmp = Bitmap.createBitmap(metrics.widthPixels,
metrics.heightPixels, Bitmap.Config.ARGB_);

_shadowPaint.setStyle(Paint.Style.FILL);
_shadowPaint.setShader(new RadialGradient(metrics.widthPixels / 2,
metrics.heightPixels / 2, metrics.heightPixels / 2, 0x, 0x3300,
Shader.TileMode.CLAMP));
_shadowPaint.setDither(true); // this hasn't seemed to have done anything

// my main rendering method is this (based on the Google live wallpaper
example)
void drawFrame()
{
final SurfaceHolder holder = getSurfaceHolder();

Canvas c = null;
try
{
c = holder.lockCanvas();

// this was my attempt to update the bitmap to one that was ARGB_ but it
didn't render at all
//c.setBitmap(_canvasBmp);
 if (c != null)
{
// draw something
drawBackground(c);
drawTouchPoint(c);
drawShading(c);
drawBorder(c);
 getWallpaper().setDither(true); // yet another attempt to get some kind of
dithering going to no avail
}
}
finally
{
if (c != null)
holder.unlockCanvasAndPost(c);
}

_handler.removeCallbacks(_drawClock);
 if (_isVisible)
{
_handler.postDelayed(_drawClock, 1000 / 25);
}
}


private void drawShading(Canvas c)
{
c.drawRect(_screenBounds, _shadowPaint);
}

Thanks in advance for your time

best
alz

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