I have a 2D scene graph which includes an opacity filter for graph nodes. As I walk the tree, I'd like to be able to set my opacity - for example, if I set opacity to .8, then all vector and bitmap draws after that will have their alpha multiplied by .8 (in addition to whatever alpha they may already have).
I'm looking for something that would be similar to Swing's AlphaComposite. So far I've tried adding a LightingColorFilter and a ColorMatrixColorFilter to my Paint, but neither seem to have any affect (at least, the test oval that I'm drawing has its alpha unaltered). Is there a way to cause all rendering to fade? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en