I would like to bump this. . .
I was thinking the same thing - use the NDK to gain access to the 2.0
functions. I imagine that the OpenGL ES 2.0 functions are exposed in
Imagination Technologies shared object file.
Games should be considered an NDK level application. Wasn't anybody
watching Microsoft when they tried this? Remember Direct-Draw?
On Dec 28 2009, 11:10 am, rollbak roll...@gmail.com wrote:
So, that means that with NDK i can? Can you explain this further
please?
Thanks,
Lucas
On Dec 28, 3:09 pm, Romain Guy romain...@android.com wrote:
Java apps cannot directly accessOpenGLES2.0 APIs at the moment.
On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee leelawrenc...@gmail.com
wrote:
Eclair has supportedOpenGLES2.0. But I can not find related JNI
wrapper forOpenGLESAPI. How a Java application useOpenGLES2.0
functions?
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