[android-developers] android market merchant accounts not available in europe

2009-06-18 Thread zero_star

Merchant accounts is limited to only a handful of countries at the
moment. That means that no one else in the world can sell their apps
until Google decides to push things forward.

I made the mistake to upload the free Lite version of our app on the
market, and now users are asking when the full (paid) version will be
available. I was wondering, what do you developers do in the case
where google checkout is not available  in your country? are there any
alternatives to sell your apps? i  believe I 'm not the only one who
has this question.

Thanks
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[android-developers] Creating merchant accounts to sell apps - Countries not supported

2009-06-16 Thread zero_star

When i tried to create a merchant account in order to sell my app, my
country (Greece) is not available in the list. Does this mean only 7
countries are supported?

Thanks,
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[android-developers] Re: Google's attitude towards Android.

2009-06-16 Thread zero_star

Actually the new iPhone OS supports all these features. Why isn't
Android ahead?

On Jun 16, 5:26 am, JP joachim.pfeif...@gmail.com wrote:
 On Jun 15, 3:22 pm, zero_star gkas...@gmail.com wrote:

  According to all reports from the recent Google IO event, Google  now
  actively advocates HTML5 Standards, and rightly so, since for us
  developers there is no better and more easily portable platform to
  develop for mobile devices. However, despite that, Android does not
  have a notion of 'first class' web applications.

 That must be years away, and I'm not looking at the technical
 availability of optimized browsers that incorporate Gears, HTML5 and
 other features that are ahead. Even with optimizations towards JS
 encoding and execution or the goodness of HTML 5, mobile web apps are
 at a disadvantage over native apps. There's a variety of reasons that
 I can see:
 - Native apps can be optimized to just sip data via JSON or XML, while
 encoded JS and HTML will always come with a overhead penalty. That
 shows, in particular, well ironically, in mobile use with spotty
 coverage and capacity. In addition, native apps have all execution
 code available a priori, which, sans caveats, allows the management of
 the user experience when connectivity is poor. I suppose we shall see
 how caching and code splitting will work out... it sure is a burden on
 the dev team, because it adds a layer of complexity. In the extreme,
 your dev team might end up succumbing to the challenges of code
 management, having to start over by developing native apps for the
 various platforms of interest after all.
 - There's issues that flat out don't exist in the wired web. In most
 cases you can optimize a native app to live comfortably on Edge or
 even GPRS. These old dogs just happen to continue to be operated on
 frequency bands that have better signal penetration than 3G. Which
 means, on Edge, users of your optimized native app can actually
 interact with your product in a meaningful way, while mobile web app
 users leave the room to hunt for 3G, or switch to WiFi (What was the
 SSID again?). That gets old real fast. To aggravate the issue -
 wireless broadband requires a solid build out of the fixed side
 infrastructure by the carrier. A lot of ground capacity is needed to
 deliver that broadband experience, and that may or not be the case in
 the area where your users live for the carriers that they chose.
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[android-developers] Google's attitude towards Android.

2009-06-15 Thread zero_star

According to all reports from the recent Google IO event, Google  now
actively advocates HTML5 Standards, and rightly so, since for us
developers there is no better and more easily portable platform to
develop for mobile devices. However, despite that, Android does not
have a notion of 'first class' web applications. For example:

- There is no way to add an icon to the home screen that, when clicked
will launch a web-based application on a WebView

- The WebView does not support Gears at all

- Google has not implemented HTML5 offline database access or
geolocation API, and cookies are not accessible from WebView.

- There is no way to publish a mobile website or web-based application
on the Android Market.

I am wondering: is Google planning to upgrade support for web
applications to make them first class citizens in Android.

More specifically, we have launched our mobile website which utilizes
the HTML5 geolocation capabilities. Although our service could be
useful to android users, we have no way to reach them. We tried to
encapsulate the app in a WebView UI using the phonegap framework, but
it fails in that Gears is not supported in the WebView, so we ended up
creating an app that is a simple link to our external website. This is
pretty ugly and, rightfully, we got terrible reviews.



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[android-developers] Does the android 1.5 browser support navigator.geolocation?

2009-05-29 Thread zero_star

Hi guys, Can anyone tell me whether the android browser in 1.5
supports the geolocation W3C standard? I tried loading some demo pages
on the emulator and it doesn't seem to work. As I don't have an actual
phone, i 'm curious whether it works.

Thanks
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[android-developers] Displaying google maps on android browser

2009-05-25 Thread zero_star

Hello,

Our mobile website uses google (web) maps so that users can drag and
click on.  As I don't have an HTC device around, I tried loading it on
the android emulator browser. I noticed however, that when you tap or
drag over the map, the browser does not send the events to the map,
instead it just scrolls the page.

Does this thing also happen to real devices? I 've checked that
GMap2.draggingEnabled()==true

Any help would be appreciated. Thanks

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