Hi ! I'm working on a future Android & iOS game, using the latest NDK (r6).
I want to load some textures with C/C++ code. I've seen it's possible to use a native "Asset Manager" on Gingerbread platform (android 2.3 - API 9), but I currently work with Froyo (2.2 - API 8) because Gingerbread is not yet widespread. I'm still a beginner with NDK, and I would like to know if there is a method to load files from native C/C++ code. Tanks a lot ! Gaetan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en