Hi !

I'm working on a future Android & iOS game, using the latest NDK (r6).

I want to load some textures with C/C++ code.
I've seen it's possible to use a native "Asset Manager" on Gingerbread 
platform (android 2.3 - API 9),
but I currently work with Froyo (2.2 - API 8) because Gingerbread is not yet 
widespread.

I'm still a beginner with NDK, and I would like to know if there is a method 
to load files from native C/C++ code.

Tanks a lot !
Gaetan

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