Hi,

We got an app which utilises OpenGL to do some drawings and due to
noticeable setup time needed to set GL up we rearranged app startup
logic. Currently we set all up in main activity onCreate(), including
creating new GLRenderer object. Main activity now shows splash screen
and waits for GLRenderer to finish, which is signalled by posting
Runnable to the Handler which "unleash" main app action and controls.
This scenario works fine in simulator, and according to logs once
onCreate() is finished GL task is created and onSurfaceCreated() is
correctly called. But on real device (i.e. Milestone) it does work a
bit differently and it seems that main activity is delayed unless GL
is ready. Anyone spotted such behaviour and got ideas how to work it
around?

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