[android-developers] App Add-on

2011-01-07 Thread John Gaby
I have a game for which I would like to be able to sell add-on packs.
I would prefer that there was some in-game way to make these
purchases, but, alas, there does not appear to be any such mechanism.
I am considering the idea of creating separate add-on apps which, when
run, would add features to the game.  I believe that I have seen this
done by others.  My question is, how do people deal with the refund
process.  I mean, the user will be able to purchase the add-on, run
it, and then request a refund, which would result in them getting it
for free.  Has anyone else had experience with this model?

Thanks

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Re: [android-developers] App Add-on

2011-01-07 Thread TreKing
On Fri, Jan 7, 2011 at 12:55 PM, John Gaby jg...@gabysoft.com wrote:

 I mean, the user will be able to purchase the add-on, run it, and then
 request a refund, which would result in them getting it for free.  Has
 anyone else had experience with this model?


I have not, but presumably your main app would check for the existence of
the add-on pack before running, or otherwise depend on it being installed,
such that refunding (and uninstalling) would revert the added functionality.

-
TreKing http://sites.google.com/site/rezmobileapps/treking - Chicago
transit tracking app for Android-powered devices

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