For Playing different sounds I have made a class SoundManager using soundpool now I can play a wanted sound on button click by my activities.But I want a back ground sound which will play through out my whole game ,from one activity to other.So how can I do it using SoundPool and where I have to write code to play it in my Activities. Actually I am new to Android if is there any other better way for playing background sounds through out all activities please tell me
Here is my SoundManger class Code. package com.Tutorial.Sound; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { static private SoundManager _instance; private static SoundPool mSoundPool; private static HashMap<Integer, Integer> mSoundPoolMap; private static AudioManager mAudioManager; private static Context mContext; private SoundManager() { } static synchronized public SoundManager getInstance() { if (_instance == null) _instance = new SoundManager(); return _instance; } public static void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); } public static void addSound(int Index,int SoundID) { mSoundPoolMap.put(Index, mSoundPool.load(mContext, SoundID, 1)); } public static void loadSounds() { mSoundPoolMap.put(1, mSoundPool.load(mContext, R.raw.starwars, 1)); mSoundPoolMap.put(2, mSoundPool.load(mContext, R.raw.terminator, 1)); mSoundPoolMap.put(3, mSoundPool.load(mContext, R.raw.soundfcgo, 1)); mSoundPoolMap.put(4, mSoundPool.load(mContext, R.raw.soundfc1, 1)); mSoundPoolMap.put(5, mSoundPool.load(mContext, R.raw.soundfc2, 1)); } public static void playSound(int index,float speed) { float streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); streamVolume = streamVolume / mAudioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC); mSoundPool.play(mSoundPoolMap.get(index), streamVolume, streamVolume, 1, 0, speed); } public static void stopSound(int index) { mSoundPool.stop(mSoundPoolMap.get(index)); mSoundPool.pause(mSoundPoolMap.get(index)); } public static void cleanup() { mSoundPool.release(); mSoundPool = null; mSoundPoolMap.clear(); mAudioManager.unloadSoundEffects(); _instance = null; } } If you have any example on this back ground sound topic , it will be great full to me -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en