right now my game is drawn using the canvas and it runs pretty good on my phone. (I have the Droid 2). My game is space-bike in case you did not know, and it is drawn using 3 bitmaps and tons and tons of lines. most frames are under 50 line, the reason it is so high it because I draw Each line with 2-3 lines in order to create a neon like effect.
So my question is; Will I be better off if I convert my game to openGL? Or should I stick with the canvas? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en