[android-developers] Flickering on Android browser because of the keypad
Hi I am creating a Web page for Android browsers, I have an input box on top but when I type in something there because the sliding keypad appears that textbox scrolls up and I cant see that . Is there any Javascript event or some other feature with which I can make my page not to scroll up when Key pad appears. Thanks Mamta -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Flickering with keyboard animation
Hi all, I'm trying to pop up a view in place of the soft keyboard, so I add a layout to my content view and set it to invisible when the soft keyboard is shown, and then set the layout to be visible when I want to hide the keyboard and display my view. Problem right now is whenever I set my layout and view to visible and the soft keyboard closing animation start to play, there is a visible flicker that goes through the entire view. Anyone know how to: control the soft keyboard closing animation? Or possibly let only the layout animate and translate itself up while the keyboard translates itself down? THanks. -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Flickering.
I am doing an application-infinitely rotating 3D cylinder in openGl.The speed varies with finger touch but wen i reduce the speed,i can see flickering happening in animation towards right and left.Initialy I thought it is because of the linked list im updating but found out there is no such problem with my linked list .I'm using a thread here for a small delay after each 30 degree rotation drawing.I cant do it widout the thread coz i need a sleep or a delay after each 30 degree drawing,if i remove the thread and implement the code in thread inside my onDraw frame, the curvature rotation itself goes and it appears that images are just left shifting n right shifting coz the sleep is not getting identified in onDraw frame.So i cant implement my logic here widout using thread..so thread is a must in my logic but i guess the flickering is due to my thread...Is the flickering issue during animation because of the thread?please do help me with this flickering issue..dis is d thread part im using in my code. Runnable r1=new Runnable() { //Thread t1=new Thread(r1); //t1.start(); public void run() { //t1.start(); while(true){ if(rotateFlagRight) { mRenderer.rotationFlag = 1; //System.out.println(positive value of dx+dx); for(int i=0;i=30;i++) { mRenderer.mAngleXX= i; if ((dx10) (dx50)) { try { Thread.sleep(100); } catch (InterruptedException e1) {} } else if ((dx50) (dx100)) { try { Thread.sleep(10); } catch (InterruptedException e1) {} } else if ((dx100) (dx150)) { try { Thread.sleep(8); } catch (InterruptedException e1) {} } else if ((dx150) (dx200)) { try { Thread.sleep(7); } catch (InterruptedException e1) {} } else if ((dx200) (dx250)) { try { Thread.sleep(5); } catch (InterruptedException e1) {} } else if ((dx250) (dx300)) { try { Thread.sleep(4); } catch (InterruptedException e1) {} } else if ((dx300) (dx350)) { try { Thread.sleep(3); } catch
[android-developers] Flickering problem in 3d animation in Open Gl for a 3d infinitely rotating cylindrical photo album..pls do help me to find out the cause for this flickering
I am doing an application-infinitely rotating 3D cylinder in openGl.The speed varies with finger touch but wen i reduce the speed,i can see flickering happening in animation towards right and left.Initialy I thought it is because of the linked list im updating but found out there is no such problem with my linked list .I'm using a thread here for a small delay after each 30 degree rotation drawing.I cant do it widout the thread coz i need a sleep or a delay after each 30 degree drawing,if i remove the thread and implement the code in thread inside my onDraw frame, the curvature rotation itself goes and it appears that images are just left shifting n right shifting coz the sleep is not getting identified in onDraw frame.So i cant implement my logic here widout using thread..so thread is a must in my logic but i guess the flickering is due to my thread...Is the flickering issue during animation because of the thread?please do help me with this flickering issue..dis is d thread part im using in my code. Runnable r1=new Runnable() { //Thread t1=new Thread(r1); //t1.start(); public void run() { //t1.start(); while(true){ if(rotateFlagRight) { mRenderer.rotationFlag = 1; // System.out.println(positive value of dx+dx); for(int i=0;i=30;i+ +) { mRenderer.mAngleXX= i; if ((dx10) (dx50)) { try { Thread.sleep(100); } catch (InterruptedException e1) {} } else if ((dx50) (dx100)) { try { Thread.sleep(10); } catch (InterruptedException e1) {} } else if ((dx100) (dx150)) { try { Thread.sleep(8); } catch (InterruptedException e1) {} } else if ((dx150) (dx200)) { try { Thread.sleep(7); } catch (InterruptedException e1) {} } else if ((dx200) (dx250)) { try { Thread.sleep(5); } catch (InterruptedException e1) {} } else if ((dx250) (dx300)) { try { Thread.sleep(4); } catch (InterruptedException e1) {} } else if ((dx300) (dx350)) { try { Thread.sleep(3); } catch (InterruptedException e1) {} } else if ((dx350)) { try { Thread.sleep(2); } catch (InterruptedException e1) {} } } mRenderer. listPhotos();