Hey folks, I'm trying to create an Android game that would be two players, played with gamepads. I can connect two devices and the input is captured by my game but I haven't found a good way to determine who is player 1 and who is player 2. Linux normally defines this by connection order as /dev/input/js0 and /dev/input/js1 respectively. The most I could find while digging through the documentation was the deviceID that triggered a keyDown/keyUp command (which according to the docs should not be used reliably) or the device Descriptor which is a long hash representing the device but that can have duplicates if there is more than one of the same device connected (like two gamepads...).
Is there some Gamepad/Joystick API that I'm missing? Or am I correct in my observations that "gamepad support" as listed in the Honeycomb-and-on updates is merely just new KeyDown/KeyUp keycodes, etc.? -Ryan -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en