OpenGL ES allows values to be specified in either fixed point or
floating point format, but I haven't been able to find any information
about how this is actually implemented on Android devices.  Are there
actually two different pipelines, one for fixed point and one for
floating point?  If so, what happens if you mix and match them, such
as specifying your matrix in floating point but your vertices in fixed
point?  Alternatively, does it implement everything with just one
format internally, and convert the other format to it as necessary?
If so, then you presumably get the best performance if you always
specify values in the internal format so as to avoid conversions.  How
then can I determine which format is used internally?

I notice that the Matrix and Visibility classes only accept floating
point values for matrices.  Should I interpret that as a
recommendation to use floating point for matrices?

Peter
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