[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2011-12-21 Thread yc
There are surprisingly few benchmarks for recent Android devices -- also, I 
am surprised that the iPad 2 is the only one with OpenGL 2 benchmark 5 star 
ratio? 

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[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-10-26 Thread RS
At last found one on net that almost answers it all:
  http://www.glbenchmark.com/result.jsp

(Had to a phone/device and then 'OpenGL ES Environment Variables'
there.)

On 20 Oct, 09:54, RS rajeshs...@gmail.com wrote:
 A good compilation by Ellis Markov:

 http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-o...

 And now more than 75% devices in use (sold in the last two years) have
 OpenGL ES 2.0 support at least through NDK.

 On Sep 23, 9:12 am, RS rajeshs...@gmail.com wrote:







  Dan, I do understand that uses-sdk tag comes in handy if I wish to
  support ES 2.0 devices only.
  I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to
  support both kinds of devices and hence knowing the extensions
  available on different devices (+platform combination) would be very
  useful.

  Even better, if Google could publish the percentage of devices from
  different manufacturers and their respective OS version share. Current
  pie chart of just the OS version share doesn't solve 
  it.http://developer.android.com/resources/dashboard/platform-versions.html

  *Having such data would help developers decide on working with a
  subset of OpenGL ES variations.*

  My current assumptions are:
  High-end subset:
   - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well
    of these 60% are Motorola's (ImgTec's PowerVR based GPU)
    of these 30% are HTC's (Qualcomm's Snapdragon)
    rest (10%) could be Samsung's (again PowerVR based)

  Low-end subset:
   - rest can't move to support ES 2.0 even if they receive 2.1 platform
  updates. But do most of these support:
    VBO extension? Percentage?
    draw_texture extension? Percentage?

  How much market does one actually lose if they choose to go with
   - es 2.0 capable devices only?
   - VBO capable devices only?
  ...

  Thanks,
  RS

  On Sep 23, 3:50 am, dan raaka danra...@gmail.com wrote:

   are you looking to target devices which supports openGL 2.0 or just want 
   to
   know the extensions supported ?

   -Dan

   On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote:
That sums it Robert. Thanks a lot.
So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least
through NDK (assuming SDK  2.0).
Anyway if anybody has a list of these with extensions available on
each (other than the stackoverflow link I posted,) it would be very
useful.

Thanks and regards,
RS

On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote:
 You're going to find a couple of major chips used for Android phones
 so just knowing that lets you know what it supports:

 Integrated CPU/GPU
 Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris)
 Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others)

 Dedicated GPU
 Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others)

 On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote:

  Thanks, hope that would be the same on the Samsung tablet too.
  I'd be very happy to hear from anybody with any other device even if
  it doesn't support OpenGL ES 2.0, especially if you could post the
  supported extensions.
  Thanks again.
  RS

  On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com
  wrote:

   Samsung Galaxy supports OpenGL ES 2.0

   On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote:
Is there some place where I can find a list of android devices 
with
OpenGL ES 2.0 (at least through NDK for 2.x devices)?

Or could some developer with any of these comment on how OpenGL 
ES
2.0
worked on their device?
 - Nexus One - running SDK 2.1 (Works through NDK)
 - Nexus One - running SDK 2.2 (Works)
 - Droid (Works)
 - Droid 2 (Works)
 - Samsung (various phone models) ?
 - Samsung Tablet ?
 - Any other ?

To know the extensions available would also be very useful.
Desire appears very close to Nexus One as expected.

The list in stackoverflow is old but the closest I could find:

   http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...

Thanks in advance,
RS

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[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-10-20 Thread RS
A good compilation by Ellis Markov:

http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-on-android-devices

And now more than 75% devices in use (sold in the last two years) have
OpenGL ES 2.0 support at least through NDK.


On Sep 23, 9:12 am, RS rajeshs...@gmail.com wrote:
 Dan, I do understand that uses-sdk tag comes in handy if I wish to
 support ES 2.0 devices only.
 I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to
 support both kinds of devices and hence knowing the extensions
 available on different devices (+platform combination) would be very
 useful.

 Even better, if Google could publish the percentage of devices from
 different manufacturers and their respective OS version share. Current
 pie chart of just the OS version share doesn't solve 
 it.http://developer.android.com/resources/dashboard/platform-versions.html

 *Having such data would help developers decide on working with a
 subset of OpenGL ES variations.*

 My current assumptions are:
 High-end subset:
  - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well
   of these 60% are Motorola's (ImgTec's PowerVR based GPU)
   of these 30% are HTC's (Qualcomm's Snapdragon)
   rest (10%) could be Samsung's (again PowerVR based)

 Low-end subset:
  - rest can't move to support ES 2.0 even if they receive 2.1 platform
 updates. But do most of these support:
   VBO extension? Percentage?
   draw_texture extension? Percentage?

 How much market does one actually lose if they choose to go with
  - es 2.0 capable devices only?
  - VBO capable devices only?
 ...

 Thanks,
 RS

 On Sep 23, 3:50 am, dan raaka danra...@gmail.com wrote:







  are you looking to target devices which supports openGL 2.0 or just want to
  know the extensions supported ?

  -Dan

  On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote:
   That sums it Robert. Thanks a lot.
   So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least
   through NDK (assuming SDK  2.0).
   Anyway if anybody has a list of these with extensions available on
   each (other than the stackoverflow link I posted,) it would be very
   useful.

   Thanks and regards,
   RS

   On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote:
You're going to find a couple of major chips used for Android phones
so just knowing that lets you know what it supports:

Integrated CPU/GPU
Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris)
Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others)

Dedicated GPU
Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others)

On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote:

 Thanks, hope that would be the same on the Samsung tablet too.
 I'd be very happy to hear from anybody with any other device even if
 it doesn't support OpenGL ES 2.0, especially if you could post the
 supported extensions.
 Thanks again.
 RS

 On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com
 wrote:

  Samsung Galaxy supports OpenGL ES 2.0

  On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote:
   Is there some place where I can find a list of android devices 
   with
   OpenGL ES 2.0 (at least through NDK for 2.x devices)?

   Or could some developer with any of these comment on how OpenGL ES
   2.0
   worked on their device?
    - Nexus One - running SDK 2.1 (Works through NDK)
    - Nexus One - running SDK 2.2 (Works)
    - Droid (Works)
    - Droid 2 (Works)
    - Samsung (various phone models) ?
    - Samsung Tablet ?
    - Any other ?

   To know the extensions available would also be very useful.
   Desire appears very close to Nexus One as expected.

   The list in stackoverflow is old but the closest I could find:

  http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...

   Thanks in advance,
   RS

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  Nagaraj

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[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-23 Thread RS
Dan, I do understand that uses-sdk tag comes in handy if I wish to
support ES 2.0 devices only.
I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to
support both kinds of devices and hence knowing the extensions
available on different devices (+platform combination) would be very
useful.

Even better, if Google could publish the percentage of devices from
different manufacturers and their respective OS version share. Current
pie chart of just the OS version share doesn't solve it.
http://developer.android.com/resources/dashboard/platform-versions.html

*Having such data would help developers decide on working with a
subset of OpenGL ES variations.*

My current assumptions are:
High-end subset:
 - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well
  of these 60% are Motorola's (ImgTec's PowerVR based GPU)
  of these 30% are HTC's (Qualcomm's Snapdragon)
  rest (10%) could be Samsung's (again PowerVR based)

Low-end subset:
 - rest can't move to support ES 2.0 even if they receive 2.1 platform
updates. But do most of these support:
  VBO extension? Percentage?
  draw_texture extension? Percentage?

How much market does one actually lose if they choose to go with
 - es 2.0 capable devices only?
 - VBO capable devices only?
...

Thanks,
RS

On Sep 23, 3:50 am, dan raaka danra...@gmail.com wrote:
 are you looking to target devices which supports openGL 2.0 or just want to
 know the extensions supported ?

 -Dan



 On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote:
  That sums it Robert. Thanks a lot.
  So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least
  through NDK (assuming SDK  2.0).
  Anyway if anybody has a list of these with extensions available on
  each (other than the stackoverflow link I posted,) it would be very
  useful.

  Thanks and regards,
  RS

  On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote:
   You're going to find a couple of major chips used for Android phones
   so just knowing that lets you know what it supports:

   Integrated CPU/GPU
   Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris)
   Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others)

   Dedicated GPU
   Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others)

   On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote:

Thanks, hope that would be the same on the Samsung tablet too.
I'd be very happy to hear from anybody with any other device even if
it doesn't support OpenGL ES 2.0, especially if you could post the
supported extensions.
Thanks again.
RS

On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com
wrote:

 Samsung Galaxy supports OpenGL ES 2.0

 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote:
  Is there some place where I can find a list of android devices with
  OpenGL ES 2.0 (at least through NDK for 2.x devices)?

  Or could some developer with any of these comment on how OpenGL ES
  2.0
  worked on their device?
   - Nexus One - running SDK 2.1 (Works through NDK)
   - Nexus One - running SDK 2.2 (Works)
   - Droid (Works)
   - Droid 2 (Works)
   - Samsung (various phone models) ?
   - Samsung Tablet ?
   - Any other ?

  To know the extensions available would also be very useful.
  Desire appears very close to Nexus One as expected.

  The list in stackoverflow is old but the closest I could find:

 http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...

  Thanks in advance,
  RS

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 --
 Warm Regards,
 Nagaraj

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Re: [android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-22 Thread dan raaka
are you looking to target devices which supports openGL 2.0 or just want to
know the extensions supported ?

-Dan


On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote:

 That sums it Robert. Thanks a lot.
 So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least
 through NDK (assuming SDK  2.0).
 Anyway if anybody has a list of these with extensions available on
 each (other than the stackoverflow link I posted,) it would be very
 useful.

 Thanks and regards,
 RS

 On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote:
  You're going to find a couple of major chips used for Android phones
  so just knowing that lets you know what it supports:
 
  Integrated CPU/GPU
  Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris)
  Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others)
 
  Dedicated GPU
  Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others)
 
  On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote:
 
 
 
   Thanks, hope that would be the same on the Samsung tablet too.
   I'd be very happy to hear from anybody with any other device even if
   it doesn't support OpenGL ES 2.0, especially if you could post the
   supported extensions.
   Thanks again.
   RS
 
   On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com
   wrote:
 
Samsung Galaxy supports OpenGL ES 2.0
 
On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote:
 Is there some place where I can find a list of android devices with
 OpenGL ES 2.0 (at least through NDK for 2.x devices)?
 
 Or could some developer with any of these comment on how OpenGL ES
 2.0
 worked on their device?
  - Nexus One - running SDK 2.1 (Works through NDK)
  - Nexus One - running SDK 2.2 (Works)
  - Droid (Works)
  - Droid 2 (Works)
  - Samsung (various phone models) ?
  - Samsung Tablet ?
  - Any other ?
 
 To know the extensions available would also be very useful.
 Desire appears very close to Nexus One as expected.
 
 The list in stackoverflow is old but the closest I could find:
 

 http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...
 
 Thanks in advance,
 RS
 
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[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-21 Thread RS
Thanks, hope that would be the same on the Samsung tablet too.
I'd be very happy to hear from anybody with any other device even if
it doesn't support OpenGL ES 2.0, especially if you could post the
supported extensions.
Thanks again.
RS

On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com
wrote:
 Samsung Galaxy supports OpenGL ES 2.0





 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote:
  Is there some place where I can find a list of android devices with
  OpenGL ES 2.0 (at least through NDK for 2.x devices)?

  Or could some developer with any of these comment on how OpenGL ES 2.0
  worked on their device?
   - Nexus One - running SDK 2.1 (Works through NDK)
   - Nexus One - running SDK 2.2 (Works)
   - Droid (Works)
   - Droid 2 (Works)
   - Samsung (various phone models) ?
   - Samsung Tablet ?
   - Any other ?

  To know the extensions available would also be very useful.
  Desire appears very close to Nexus One as expected.

  The list in stackoverflow is old but the closest I could find:

 http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...

  Thanks in advance,
  RS

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 --
 Warm Regards,
 Nagaraj

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[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-21 Thread Robert Green
You're going to find a couple of major chips used for Android phones
so just knowing that lets you know what it supports:

Integrated CPU/GPU
Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris)
Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others)

Dedicated GPU
Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others)


On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote:
 Thanks, hope that would be the same on the Samsung tablet too.
 I'd be very happy to hear from anybody with any other device even if
 it doesn't support OpenGL ES 2.0, especially if you could post the
 supported extensions.
 Thanks again.
 RS

 On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com
 wrote:



  Samsung Galaxy supports OpenGL ES 2.0

  On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote:
   Is there some place where I can find a list of android devices with
   OpenGL ES 2.0 (at least through NDK for 2.x devices)?

   Or could some developer with any of these comment on how OpenGL ES 2.0
   worked on their device?
    - Nexus One - running SDK 2.1 (Works through NDK)
    - Nexus One - running SDK 2.2 (Works)
    - Droid (Works)
    - Droid 2 (Works)
    - Samsung (various phone models) ?
    - Samsung Tablet ?
    - Any other ?

   To know the extensions available would also be very useful.
   Desire appears very close to Nexus One as expected.

   The list in stackoverflow is old but the closest I could find:

  http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...

   Thanks in advance,
   RS

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  Nagaraj

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[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010

2010-09-21 Thread RS
That sums it Robert. Thanks a lot.
So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least
through NDK (assuming SDK  2.0).
Anyway if anybody has a list of these with extensions available on
each (other than the stackoverflow link I posted,) it would be very
useful.

Thanks and regards,
RS

On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote:
 You're going to find a couple of major chips used for Android phones
 so just knowing that lets you know what it supports:

 Integrated CPU/GPU
 Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris)
 Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others)

 Dedicated GPU
 Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others)

 On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote:



  Thanks, hope that would be the same on the Samsung tablet too.
  I'd be very happy to hear from anybody with any other device even if
  it doesn't support OpenGL ES 2.0, especially if you could post the
  supported extensions.
  Thanks again.
  RS

  On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com
  wrote:

   Samsung Galaxy supports OpenGL ES 2.0

   On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote:
Is there some place where I can find a list of android devices with
OpenGL ES 2.0 (at least through NDK for 2.x devices)?

Or could some developer with any of these comment on how OpenGL ES 2.0
worked on their device?
 - Nexus One - running SDK 2.1 (Works through NDK)
 - Nexus One - running SDK 2.2 (Works)
 - Droid (Works)
 - Droid 2 (Works)
 - Samsung (various phone models) ?
 - Samsung Tablet ?
 - Any other ?

To know the extensions available would also be very useful.
Desire appears very close to Nexus One as expected.

The list in stackoverflow is old but the closest I could find:

   http://stackoverflow.com/questions/2093594/opengl-extensions-availabl...

Thanks in advance,
RS

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   --
   Warm Regards,
   Nagaraj

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