[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
There are surprisingly few benchmarks for recent Android devices -- also, I am surprised that the iPad 2 is the only one with OpenGL 2 benchmark 5 star ratio? -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
At last found one on net that almost answers it all: http://www.glbenchmark.com/result.jsp (Had to a phone/device and then 'OpenGL ES Environment Variables' there.) On 20 Oct, 09:54, RS rajeshs...@gmail.com wrote: A good compilation by Ellis Markov: http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-o... And now more than 75% devices in use (sold in the last two years) have OpenGL ES 2.0 support at least through NDK. On Sep 23, 9:12 am, RS rajeshs...@gmail.com wrote: Dan, I do understand that uses-sdk tag comes in handy if I wish to support ES 2.0 devices only. I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to support both kinds of devices and hence knowing the extensions available on different devices (+platform combination) would be very useful. Even better, if Google could publish the percentage of devices from different manufacturers and their respective OS version share. Current pie chart of just the OS version share doesn't solve it.http://developer.android.com/resources/dashboard/platform-versions.html *Having such data would help developers decide on working with a subset of OpenGL ES variations.* My current assumptions are: High-end subset: - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well of these 60% are Motorola's (ImgTec's PowerVR based GPU) of these 30% are HTC's (Qualcomm's Snapdragon) rest (10%) could be Samsung's (again PowerVR based) Low-end subset: - rest can't move to support ES 2.0 even if they receive 2.1 platform updates. But do most of these support: VBO extension? Percentage? draw_texture extension? Percentage? How much market does one actually lose if they choose to go with - es 2.0 capable devices only? - VBO capable devices only? ... Thanks, RS On Sep 23, 3:50 am, dan raaka danra...@gmail.com wrote: are you looking to target devices which supports openGL 2.0 or just want to know the extensions supported ? -Dan On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote: That sums it Robert. Thanks a lot. So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least through NDK (assuming SDK 2.0). Anyway if anybody has a list of these with extensions available on each (other than the stackoverflow link I posted,) it would be very useful. Thanks and regards, RS On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote: You're going to find a couple of major chips used for Android phones so just knowing that lets you know what it supports: Integrated CPU/GPU Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) Dedicated GPU Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others) On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote: Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com wrote: Samsung Galaxy supports OpenGL ES 2.0 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote: Is there some place where I can find a list of android devices with OpenGL ES 2.0 (at least through NDK for 2.x devices)? Or could some developer with any of these comment on how OpenGL ES 2.0 worked on their device? - Nexus One - running SDK 2.1 (Works through NDK) - Nexus One - running SDK 2.2 (Works) - Droid (Works) - Droid 2 (Works) - Samsung (various phone models) ? - Samsung Tablet ? - Any other ? To know the extensions available would also be very useful. Desire appears very close to Nexus One as expected. The list in stackoverflow is old but the closest I could find: http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... Thanks in advance, RS -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm Regards, Nagaraj -- You received this message because you are subscribed to the Google Groups Android Developers
[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
A good compilation by Ellis Markov: http://stackoverflow.com/questions/3881197/opengl-es-2-0-extensions-on-android-devices And now more than 75% devices in use (sold in the last two years) have OpenGL ES 2.0 support at least through NDK. On Sep 23, 9:12 am, RS rajeshs...@gmail.com wrote: Dan, I do understand that uses-sdk tag comes in handy if I wish to support ES 2.0 devices only. I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to support both kinds of devices and hence knowing the extensions available on different devices (+platform combination) would be very useful. Even better, if Google could publish the percentage of devices from different manufacturers and their respective OS version share. Current pie chart of just the OS version share doesn't solve it.http://developer.android.com/resources/dashboard/platform-versions.html *Having such data would help developers decide on working with a subset of OpenGL ES variations.* My current assumptions are: High-end subset: - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well of these 60% are Motorola's (ImgTec's PowerVR based GPU) of these 30% are HTC's (Qualcomm's Snapdragon) rest (10%) could be Samsung's (again PowerVR based) Low-end subset: - rest can't move to support ES 2.0 even if they receive 2.1 platform updates. But do most of these support: VBO extension? Percentage? draw_texture extension? Percentage? How much market does one actually lose if they choose to go with - es 2.0 capable devices only? - VBO capable devices only? ... Thanks, RS On Sep 23, 3:50 am, dan raaka danra...@gmail.com wrote: are you looking to target devices which supports openGL 2.0 or just want to know the extensions supported ? -Dan On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote: That sums it Robert. Thanks a lot. So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least through NDK (assuming SDK 2.0). Anyway if anybody has a list of these with extensions available on each (other than the stackoverflow link I posted,) it would be very useful. Thanks and regards, RS On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote: You're going to find a couple of major chips used for Android phones so just knowing that lets you know what it supports: Integrated CPU/GPU Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) Dedicated GPU Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others) On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote: Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com wrote: Samsung Galaxy supports OpenGL ES 2.0 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote: Is there some place where I can find a list of android devices with OpenGL ES 2.0 (at least through NDK for 2.x devices)? Or could some developer with any of these comment on how OpenGL ES 2.0 worked on their device? - Nexus One - running SDK 2.1 (Works through NDK) - Nexus One - running SDK 2.2 (Works) - Droid (Works) - Droid 2 (Works) - Samsung (various phone models) ? - Samsung Tablet ? - Any other ? To know the extensions available would also be very useful. Desire appears very close to Nexus One as expected. The list in stackoverflow is old but the closest I could find: http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... Thanks in advance, RS -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm Regards, Nagaraj -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at
[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
Dan, I do understand that uses-sdk tag comes in handy if I wish to support ES 2.0 devices only. I'd instead like to go based on ConfigurationInfo.reqGlEsVersion to support both kinds of devices and hence knowing the extensions available on different devices (+platform combination) would be very useful. Even better, if Google could publish the percentage of devices from different manufacturers and their respective OS version share. Current pie chart of just the OS version share doesn't solve it. http://developer.android.com/resources/dashboard/platform-versions.html *Having such data would help developers decide on working with a subset of OpenGL ES variations.* My current assumptions are: High-end subset: - most on 2.1, 2.2 in that pie chart are capable of ES 2.0 as well of these 60% are Motorola's (ImgTec's PowerVR based GPU) of these 30% are HTC's (Qualcomm's Snapdragon) rest (10%) could be Samsung's (again PowerVR based) Low-end subset: - rest can't move to support ES 2.0 even if they receive 2.1 platform updates. But do most of these support: VBO extension? Percentage? draw_texture extension? Percentage? How much market does one actually lose if they choose to go with - es 2.0 capable devices only? - VBO capable devices only? ... Thanks, RS On Sep 23, 3:50 am, dan raaka danra...@gmail.com wrote: are you looking to target devices which supports openGL 2.0 or just want to know the extensions supported ? -Dan On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote: That sums it Robert. Thanks a lot. So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least through NDK (assuming SDK 2.0). Anyway if anybody has a list of these with extensions available on each (other than the stackoverflow link I posted,) it would be very useful. Thanks and regards, RS On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote: You're going to find a couple of major chips used for Android phones so just knowing that lets you know what it supports: Integrated CPU/GPU Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) Dedicated GPU Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others) On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote: Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com wrote: Samsung Galaxy supports OpenGL ES 2.0 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote: Is there some place where I can find a list of android devices with OpenGL ES 2.0 (at least through NDK for 2.x devices)? Or could some developer with any of these comment on how OpenGL ES 2.0 worked on their device? - Nexus One - running SDK 2.1 (Works through NDK) - Nexus One - running SDK 2.2 (Works) - Droid (Works) - Droid 2 (Works) - Samsung (various phone models) ? - Samsung Tablet ? - Any other ? To know the extensions available would also be very useful. Desire appears very close to Nexus One as expected. The list in stackoverflow is old but the closest I could find: http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... Thanks in advance, RS -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm Regards, Nagaraj -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
Re: [android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
are you looking to target devices which supports openGL 2.0 or just want to know the extensions supported ? -Dan On Tue, Sep 21, 2010 at 2:21 PM, RS rajeshs...@gmail.com wrote: That sums it Robert. Thanks a lot. So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least through NDK (assuming SDK 2.0). Anyway if anybody has a list of these with extensions available on each (other than the stackoverflow link I posted,) it would be very useful. Thanks and regards, RS On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote: You're going to find a couple of major chips used for Android phones so just knowing that lets you know what it supports: Integrated CPU/GPU Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) Dedicated GPU Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others) On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote: Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com wrote: Samsung Galaxy supports OpenGL ES 2.0 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote: Is there some place where I can find a list of android devices with OpenGL ES 2.0 (at least through NDK for 2.x devices)? Or could some developer with any of these comment on how OpenGL ES 2.0 worked on their device? - Nexus One - running SDK 2.1 (Works through NDK) - Nexus One - running SDK 2.2 (Works) - Droid (Works) - Droid 2 (Works) - Samsung (various phone models) ? - Samsung Tablet ? - Any other ? To know the extensions available would also be very useful. Desire appears very close to Nexus One as expected. The list in stackoverflow is old but the closest I could find: http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... Thanks in advance, RS -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm Regards, Nagaraj -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2bunsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com wrote: Samsung Galaxy supports OpenGL ES 2.0 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote: Is there some place where I can find a list of android devices with OpenGL ES 2.0 (at least through NDK for 2.x devices)? Or could some developer with any of these comment on how OpenGL ES 2.0 worked on their device? - Nexus One - running SDK 2.1 (Works through NDK) - Nexus One - running SDK 2.2 (Works) - Droid (Works) - Droid 2 (Works) - Samsung (various phone models) ? - Samsung Tablet ? - Any other ? To know the extensions available would also be very useful. Desire appears very close to Nexus One as expected. The list in stackoverflow is old but the closest I could find: http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... Thanks in advance, RS -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm Regards, Nagaraj -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
You're going to find a couple of major chips used for Android phones so just knowing that lets you know what it supports: Integrated CPU/GPU Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) Dedicated GPU Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others) On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote: Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com wrote: Samsung Galaxy supports OpenGL ES 2.0 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote: Is there some place where I can find a list of android devices with OpenGL ES 2.0 (at least through NDK for 2.x devices)? Or could some developer with any of these comment on how OpenGL ES 2.0 worked on their device? - Nexus One - running SDK 2.1 (Works through NDK) - Nexus One - running SDK 2.2 (Works) - Droid (Works) - Droid 2 (Works) - Samsung (various phone models) ? - Samsung Tablet ? - Any other ? To know the extensions available would also be very useful. Desire appears very close to Nexus One as expected. The list in stackoverflow is old but the closest I could find: http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... Thanks in advance, RS -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm Regards, Nagaraj -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en
[android-developers] Re: Android devices supporting OpenGL ES 2.0 (at least through NDK) as of September 2010
That sums it Robert. Thanks a lot. So on Snapdragon / PowerVR SGX 5xx, OpenGL ES 2.0 should work at least through NDK (assuming SDK 2.0). Anyway if anybody has a list of these with extensions available on each (other than the stackoverflow link I posted,) it would be very useful. Thanks and regards, RS On Sep 21, 4:43 pm, Robert Green rbgrn@gmail.com wrote: You're going to find a couple of major chips used for Android phones so just knowing that lets you know what it supports: Integrated CPU/GPU Qualcomm MSM7200 - OpenGL ES 1.1 (G1, Hero, MyTouch, Cliq, Blur, Eris) Qualcomm Snapdragon - ES 2.0 (N1, EVO, Incredible, others) Dedicated GPU Any PowerVR SGX 5xx - ES 2.0 (Droid, Galaxy S, many others) On Sep 21, 8:33 am, RS rajeshs...@gmail.com wrote: Thanks, hope that would be the same on the Samsung tablet too. I'd be very happy to hear from anybody with any other device even if it doesn't support OpenGL ES 2.0, especially if you could post the supported extensions. Thanks again. RS On Sep 21, 1:05 pm, nagaraj attimani nagaraj.attim...@gmail.com wrote: Samsung Galaxy supports OpenGL ES 2.0 On Tue, Sep 21, 2010 at 5:30 PM, RS rajeshs...@gmail.com wrote: Is there some place where I can find a list of android devices with OpenGL ES 2.0 (at least through NDK for 2.x devices)? Or could some developer with any of these comment on how OpenGL ES 2.0 worked on their device? - Nexus One - running SDK 2.1 (Works through NDK) - Nexus One - running SDK 2.2 (Works) - Droid (Works) - Droid 2 (Works) - Samsung (various phone models) ? - Samsung Tablet ? - Any other ? To know the extensions available would also be very useful. Desire appears very close to Nexus One as expected. The list in stackoverflow is old but the closest I could find: http://stackoverflow.com/questions/2093594/opengl-extensions-availabl... Thanks in advance, RS -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.comandroid-developers%2Bunsubs cr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -- Warm Regards, Nagaraj -- You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en