The usual problem on Android and other phones is not the program heap
but rather the heap (often separate) used for images.  In particular
on Android this is a problem that requires some special programming
techniques if you're using a lot of images.

In Java, local variables "go out of scope" when you return from the
method where they're declared.  However, with some GC schemes there's
a slight chance that a variable could have "life after death" when a
new method is called that uses the same stack space, but the specific
location of the variable isn't overwritten.  (I don't think this is a
problem on Android, as it has a "precise" garbage collector.)

On Jun 9, 6:04 am, New Developer <secur...@isscp.com> wrote:
> Thanks to both
> but that is another side of my question,  when do the variables go out of 
> scope ?
>
> thanks again
>
> On Jun 9, 2011, at 2:47 AM, Simon Platten wrote:
>
> > Java may not garbage collect until resources are low and it knows that an 
> > object is no longer in use.  Make sure that you assign your object to null 
> > or ensure it goes out of scope then java wilĺ treat it as no longer 
> > referenced.
> > Regards,Sy
>
> >> On 9 Jun 2011 04:11, "TreKing" <treking...@gmail.com> wrote:
>
> >> On Wed, Jun 8, 2011 at 9:05 PM, New Developer <secur...@isscp.com> wrote:
>
> >> > Bitmap  pictBM = Bitma...
>
> >> Don't hard code the SD card path - that's not portable.
>
> >> > In c++ there is  .free()  or  .destroy()  call
> >> > What do you use in android ?
>
> >> Start 
> >> here:http://developer.android.com/reference/android/graphics/Bitmap.html#r...()
>
> >> -------------------------------------------------------------------------------------------------
> >> TreKing - Chicago transit tracking app for Android-powered devices
>
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