isn't that what I am doing with the above code?  Thread t = new
Thread() { public void run() { ...


thanks

On Oct 5, 8:02 am, Simon Platten <simonaplat...@googlemail.com> wrote:
> Hi,
>
> Why don't you play your audio in one thread and play your animation in
> another thread?
>
> The way you have it now, its single synchronous process.
>
> Regards,
> Simon
>
>
>
> On Tue, Oct 5, 2010 at 3:50 PM, ArcDroid <jacobrjohn...@gmail.com> wrote:
> > Hello,
> > I am trying to play a sound and also show a new picture.  The pictures
> > are only ~1Kb in size, but it slows down the audio when I add in the
> > setImageResource.  Is it faster to use an array?  I have tried running
> > the audio in a new thread, but that doesn't seem to help.
> > Thanks
>
> > private Integer[] mImageIds = {
> >                R.drawable.gallery_photo_1,
> >                R.drawable.gallery_photo_2,
> >                R.drawable.gallery_photo_3,
> >                R.drawable.gallery_photo_4,
> >                R.drawable.gallery_photo_5,
> >                R.drawable.gallery_photo_6,
> >                R.drawable.gallery_photo_7,
> >                R.drawable.gallery_photo_8
> >        };
>
> >   private void playsound(final int i){
>
> >        Thread t = new Thread() {
> >                  public void run() {
>
> >                        mp = MediaPlayer.create(getBaseContext(),i);
> >                        mp.start();
> >                           mp.setOnCompletionListener(new
> > OnCompletionListener() {
> >                                        public void onCompletion(MediaPlayer
> > mp) {
> >                                                mp.release();
>
> > view.setImageResource(R.drawable.xyz);
> >                                        }
> >                                });
>
> >                  }};
> >        t.start();
> >   }
>
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