Should be fine. On Thu, Dec 4, 2008 at 9:00 AM, webmonkey <[EMAIL PROTECTED]> wrote:
> > Because the Bitmap.compress(Bitmap.CompressFormat format, int quality, > OutputStream stream) function can sometimes take a long time I am > calling it in a separate thread with low priority. During this time I > am drawing the same bitmap in the UI thread using Canvas.drawBitmap > (Bitmap bitmap, float left, float top, Paint paint) at 30fps. > > Although the bitmap is mutable I am not writing to the bitmap during > this period. It works fine but I want to make sure that it is safe to > do this. > > Thanks > > > -- Dianne Hackborn Android framework engineer [EMAIL PROTECTED] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---