There is no way to synchronize the two players so that they start and stop synchronously. It involves multiple IPC calls - the best you can do is probably +/- 100 msecs.
We plan to support shoutcast and improve streaming in general in a future release. On Feb 16, 11:13 pm, Dilli <dilliraomca...@gmail.com> wrote: > Hi all > > I am developing a media player which will download the media content > from > network (Shoutcast) > > It works fine. Problem is a small gap between players (2 players) > > I am using two mediaplayers to play the data while a thread downloads > and stores the data and stores in to 100Kb files continuously. > > on first players oncompletelistener() i started the second player wise > versa. > > I think there is a problem with mp3 frames(header sync byte) while > splitting 100kb files. > > how to resole the gap between players. > > Any suggestions > > Thank U > Dilli --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---