[android-developers] Re: Most accurate method of using SoundPool

2009-03-02 Thread Sundog

Thanks for the reply.

Sounds like that's way too far down the road to make any sort of plans
on, so there's ANOTHER app I'm going to have to abandon... sigh.


On Mar 2, 10:37 am, Dave Sparks  wrote:
> You can't get good timing from SoundPool. If you're talking about a
> music application where a few msecs of jitter affects the musical
> feel, you're going to need to mix your own streams to get the timing
> accuracy.
>
> We are planning on adding an API in a future release for music
> applications, probably something along the lines of a lightweight ASIO
> for mobile devices.
>
> On Mar 2, 7:15 am, Sundog  wrote:
>
>
>
> > I need a recommendation from someone for the most accurate way of
> > timing SoundPool sounds. I can't loop them because what's desired is
> > not a loop but very accurate (to the ear at least) timing.
>
> > Thanks for any suggestions.- Hide quoted text -
>
> - Show quoted text -
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[android-developers] Re: Most accurate method of using SoundPool

2009-03-02 Thread Dave Sparks

You can't get good timing from SoundPool. If you're talking about a
music application where a few msecs of jitter affects the musical
feel, you're going to need to mix your own streams to get the timing
accuracy.

We are planning on adding an API in a future release for music
applications, probably something along the lines of a lightweight ASIO
for mobile devices.

On Mar 2, 7:15 am, Sundog  wrote:
> I need a recommendation from someone for the most accurate way of
> timing SoundPool sounds. I can't loop them because what's desired is
> not a loop but very accurate (to the ear at least) timing.
>
> Thanks for any suggestions.
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