[android-developers] Re: Object Serialization

2012-01-06 Thread Michael Wellington
I have never tried storing an ArrayList into SQLite myself, but you could 
try storing it as BLOB Datatype. That should store the object exactly as is 
is (in theory). Good luck!

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[android-developers] Re: object serialization ???

2009-02-11 Thread Marco Schmitz

thank you all :)

you were right: the only solution is to remove my class from beeing an
inner class.

thanks a lot.

greetings,
darolla

2009/2/11 Mattaku Betsujin mattaku.betsu...@gmail.com:
 The problem is you're trying to serialize an inner class of
 SerialisiereAndroidActivity, which is not Serializable.

 To fix this, you can declar the inner class as

 public static class Serialisiere implements
  ^^^
 - Mattaku

 On Tue, Feb 10, 2009 at 11:56 AM, dlawogus...@gmail.com
 dlawogus...@gmail.com wrote:

 Hello darolla,
 I have not tested your code to be certain about this but I would say u
 would actually
 need to instantiate your object like so instead of passing the static
 reference
 because the object u create in your code contains states (your
 instance vars) but
 the static reference does not.

 Serialisiere s = new Serialisirer(1,2,3)
 oos.writeObject(s)

 On Feb 10, 5:50 am, Chechy che...@gmail.com wrote:
  Hi,
 
  I've tried several ways but the only way I succeeded to serialize
  something is to serialize each member of class Serialisiere:
 
  public void writeIt(String filename) throws IOException {
  FileOutputStream fos = openFileOutput(filename,
  MODE_WORLD_WRITEABLE);
  ObjectOutputStream oos = new ObjectOutputStream(fos);
 
  oos.writeInt(this.i);
  oos.writeDouble(this.d);
  oos.writeChars(this.s);
  oos.close();
  fos.close();
  }
 
  I'm not sure if this answers your question.
 
  Best Regards: Chechy
 
  On Feb 10, 11:55 am, DaRolla netzprofi.ma...@googlemail.com wrote:
 
   hi,
 
   I get nuts on this, who can help?
 
   package de.test;
 
   import java.io.FileOutputStream;
   import java.io.IOException;
   import java.io.ObjectOutputStream;
   import java.io.Serializable;
 
   import android.app.Activity;
   import android.os.Bundle;
   import android.util.Log;
   import android.widget.TextView;
 
   public class SerialisiereAndroidActivity extends Activity {
 
   @Override
   public void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.main);
 
   try {
   Serialisiere pi = new Serialisiere(3, Math.PI, pi);
   ((TextView)
   findViewById(R.id.tv1)).setText(Serialisiere:+
   pi.toString());
   pi.writeIt(pi.ser);
   }
   catch( Exception e) {
   Log.d( SerialisiereAndroidActivity, e.toString() );
   }
   }
 
   public class Serialisiere implements Serializable {
 
   private static final long serialVersionUID =
   -3922493985071195239L;
 
   private int i;
   private double d;
   private String s;
 
   public Serialisiere(int i, double d, String s) {
   this.i = i;
   this.d = d;
   this.s = s;
   }
 
   public void writeIt(String filename) throws IOException {
   FileOutputStream fos = openFileOutput(filename,
   MODE_WORLD_WRITEABLE);
   ObjectOutputStream oos = new ObjectOutputStream(fos);
   oos.writeObject(Serialisiere.this);
   oos.close();
   fos.close();
   }
 
   @Override
   public String toString() {
   return i= + i +  d= + d +  s= + s;
   }
   }
 
   }
 
   the problem is:
 
   oos.writeObject(Serialisiere.this);
 
   this throws an java.io.NotSerializableException.
 
   who can help me on this?
 
   greetings,
   darolla
 


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[android-developers] Re: object serialization ???

2009-02-10 Thread Marco Schmitz

maybe I didnt explain enough :)

so what I want to is to serialize an Object in order to deserialize it later on.

but its not that easy.

I think the way I try to write is ok.

but why do i get that exception?

its only an in, a double and a string inside that object.

greetings,
darolla

2009/2/10 DaRolla netzprofi.ma...@googlemail.com:

 hi,

 I get nuts on this, who can help?

 package de.test;

 import java.io.FileOutputStream;
 import java.io.IOException;
 import java.io.ObjectOutputStream;
 import java.io.Serializable;

 import android.app.Activity;
 import android.os.Bundle;
 import android.util.Log;
 import android.widget.TextView;

 public class SerialisiereAndroidActivity extends Activity {

@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

try {
Serialisiere pi = new Serialisiere(3, Math.PI, pi);
((TextView) findViewById(R.id.tv1)).setText(Serialisiere:
 +
 pi.toString());
pi.writeIt(pi.ser);
}
catch( Exception e) {
Log.d( SerialisiereAndroidActivity, e.toString() );
}
}

public class Serialisiere implements Serializable {

private static final long serialVersionUID =
 -3922493985071195239L;

private int i;
private double d;
private String s;

public Serialisiere(int i, double d, String s) {
this.i = i;
this.d = d;
this.s = s;
}

public void writeIt(String filename) throws IOException {
FileOutputStream fos = openFileOutput(filename,
 MODE_WORLD_WRITEABLE);
ObjectOutputStream oos = new ObjectOutputStream(fos);
oos.writeObject(Serialisiere.this);
oos.close();
fos.close();
}

@Override
public String toString() {
return i= + i +  d= + d +  s= + s;
}
}
 }

 the problem is:

 oos.writeObject(Serialisiere.this);

 this throws an java.io.NotSerializableException.

 who can help me on this?

 greetings,
 darolla
 


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[android-developers] Re: object serialization ???

2009-02-10 Thread Chechy

Hi,

I've tried several ways but the only way I succeeded to serialize
something is to serialize each member of class Serialisiere:

public void writeIt(String filename) throws IOException {
FileOutputStream fos = openFileOutput(filename,
MODE_WORLD_WRITEABLE);
ObjectOutputStream oos = new ObjectOutputStream(fos);

oos.writeInt(this.i);
oos.writeDouble(this.d);
oos.writeChars(this.s);
oos.close();
fos.close();
}

I'm not sure if this answers your question.

Best Regards: Chechy

On Feb 10, 11:55 am, DaRolla netzprofi.ma...@googlemail.com wrote:
 hi,

 I get nuts on this, who can help?

 package de.test;

 import java.io.FileOutputStream;
 import java.io.IOException;
 import java.io.ObjectOutputStream;
 import java.io.Serializable;

 import android.app.Activity;
 import android.os.Bundle;
 import android.util.Log;
 import android.widget.TextView;

 public class SerialisiereAndroidActivity extends Activity {

     @Override
     public void onCreate(Bundle savedInstanceState) {
         super.onCreate(savedInstanceState);
         setContentView(R.layout.main);

         try {
                 Serialisiere pi = new Serialisiere(3, Math.PI, pi);
                 ((TextView) findViewById(R.id.tv1)).setText(Serialisiere:   
  +
 pi.toString());
                 pi.writeIt(pi.ser);
         }
         catch( Exception e) {
                 Log.d( SerialisiereAndroidActivity, e.toString() );
         }
     }

     public class Serialisiere implements Serializable {

         private static final long serialVersionUID =
 -3922493985071195239L;

         private int i;
         private double d;
         private String s;

         public Serialisiere(int i, double d, String s) {
                 this.i = i;
                 this.d = d;
                 this.s = s;
         }

         public void writeIt(String filename) throws IOException {
                 FileOutputStream fos = openFileOutput(filename,
 MODE_WORLD_WRITEABLE);
                 ObjectOutputStream oos = new ObjectOutputStream(fos);
                 oos.writeObject(Serialisiere.this);
                 oos.close();
                 fos.close();
         }

         @Override
         public String toString() {
                 return i= + i +  d= + d +  s= + s;
         }
     }

 }

 the problem is:

 oos.writeObject(Serialisiere.this);

 this throws an java.io.NotSerializableException.

 who can help me on this?

 greetings,
 darolla

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[android-developers] Re: object serialization ???

2009-02-10 Thread Chechy

Hi,

I've tried several ways to get it work but the only way I found is to
serialize all members of the class:

public void writeIt(String filename) throws IOException {
FileOutputStream fos = openFileOutput(filename,
MODE_WORLD_WRITEABLE);
ObjectOutputStream oos = new ObjectOutputStream(fos);

oos.writeInt(this.i);
oos.writeDouble(this.d);
oos.writeChars(this.s);
oos.close();
fos.close();
}

I know that this is not the way but ...

Best Regards: Chechy

On Feb 10, 11:55 am, DaRolla netzprofi.ma...@googlemail.com wrote:
 hi,

 I get nuts on this, who can help?

 package de.test;

 import java.io.FileOutputStream;
 import java.io.IOException;
 import java.io.ObjectOutputStream;
 import java.io.Serializable;

 import android.app.Activity;
 import android.os.Bundle;
 import android.util.Log;
 import android.widget.TextView;

 public class SerialisiereAndroidActivity extends Activity {

     @Override
     public void onCreate(Bundle savedInstanceState) {
         super.onCreate(savedInstanceState);
         setContentView(R.layout.main);

         try {
                 Serialisiere pi = new Serialisiere(3, Math.PI, pi);
                 ((TextView) findViewById(R.id.tv1)).setText(Serialisiere:   
  +
 pi.toString());
                 pi.writeIt(pi.ser);
         }
         catch( Exception e) {
                 Log.d( SerialisiereAndroidActivity, e.toString() );
         }
     }

     public class Serialisiere implements Serializable {

         private static final long serialVersionUID =
 -3922493985071195239L;

         private int i;
         private double d;
         private String s;

         public Serialisiere(int i, double d, String s) {
                 this.i = i;
                 this.d = d;
                 this.s = s;
         }

         public void writeIt(String filename) throws IOException {
                 FileOutputStream fos = openFileOutput(filename,
 MODE_WORLD_WRITEABLE);
                 ObjectOutputStream oos = new ObjectOutputStream(fos);
                 oos.writeObject(Serialisiere.this);
                 oos.close();
                 fos.close();
         }

         @Override
         public String toString() {
                 return i= + i +  d= + d +  s= + s;
         }
     }

 }

 the problem is:

 oos.writeObject(Serialisiere.this);

 this throws an java.io.NotSerializableException.

 who can help me on this?

 greetings,
 darolla

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[android-developers] Re: object serialization ???

2009-02-10 Thread dlawogus...@gmail.com

Hello darolla,
I have not tested your code to be certain about this but I would say u
would actually
need to instantiate your object like so instead of passing the static
reference
because the object u create in your code contains states (your
instance vars) but
the static reference does not.

Serialisiere s = new Serialisirer(1,2,3)
oos.writeObject(s)

On Feb 10, 5:50 am, Chechy che...@gmail.com wrote:
 Hi,

 I've tried several ways but the only way I succeeded to serialize
 something is to serialize each member of class Serialisiere:

         public void writeIt(String filename) throws IOException {
                 FileOutputStream fos = openFileOutput(filename,
 MODE_WORLD_WRITEABLE);
                 ObjectOutputStream oos = new ObjectOutputStream(fos);

                 oos.writeInt(this.i);
                 oos.writeDouble(this.d);
                 oos.writeChars(this.s);
                 oos.close();
                 fos.close();
         }

 I'm not sure if this answers your question.

 Best Regards: Chechy

 On Feb 10, 11:55 am, DaRolla netzprofi.ma...@googlemail.com wrote:

  hi,

  I get nuts on this, who can help?

  package de.test;

  import java.io.FileOutputStream;
  import java.io.IOException;
  import java.io.ObjectOutputStream;
  import java.io.Serializable;

  import android.app.Activity;
  import android.os.Bundle;
  import android.util.Log;
  import android.widget.TextView;

  public class SerialisiereAndroidActivity extends Activity {

      @Override
      public void onCreate(Bundle savedInstanceState) {
          super.onCreate(savedInstanceState);
          setContentView(R.layout.main);

          try {
                  Serialisiere pi = new Serialisiere(3, Math.PI, pi);
                  ((TextView) findViewById(R.id.tv1)).setText(Serialisiere:  
+
  pi.toString());
                  pi.writeIt(pi.ser);
          }
          catch( Exception e) {
                  Log.d( SerialisiereAndroidActivity, e.toString() );
          }
      }

      public class Serialisiere implements Serializable {

          private static final long serialVersionUID =
  -3922493985071195239L;

          private int i;
          private double d;
          private String s;

          public Serialisiere(int i, double d, String s) {
                  this.i = i;
                  this.d = d;
                  this.s = s;
          }

          public void writeIt(String filename) throws IOException {
                  FileOutputStream fos = openFileOutput(filename,
  MODE_WORLD_WRITEABLE);
                  ObjectOutputStream oos = new ObjectOutputStream(fos);
                  oos.writeObject(Serialisiere.this);
                  oos.close();
                  fos.close();
          }

          @Override
          public String toString() {
                  return i= + i +  d= + d +  s= + s;
          }
      }

  }

  the problem is:

  oos.writeObject(Serialisiere.this);

  this throws an java.io.NotSerializableException.

  who can help me on this?

  greetings,
  darolla

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[android-developers] Re: object serialization ???

2009-02-10 Thread Mattaku Betsujin
The problem is you're trying to serialize an inner class of
SerialisiereAndroidActivity, which is not Serializable.

To fix this, you can declar the inner class as

public static class Serialisiere implements
 ^^^
- Mattaku

On Tue, Feb 10, 2009 at 11:56 AM, dlawogus...@gmail.com 
dlawogus...@gmail.com wrote:


 Hello darolla,
 I have not tested your code to be certain about this but I would say u
 would actually
 need to instantiate your object like so instead of passing the static
 reference
 because the object u create in your code contains states (your
 instance vars) but
 the static reference does not.

 Serialisiere s = new Serialisirer(1,2,3)
 oos.writeObject(s)

 On Feb 10, 5:50 am, Chechy che...@gmail.com wrote:
  Hi,
 
  I've tried several ways but the only way I succeeded to serialize
  something is to serialize each member of class Serialisiere:
 
  public void writeIt(String filename) throws IOException {
  FileOutputStream fos = openFileOutput(filename,
  MODE_WORLD_WRITEABLE);
  ObjectOutputStream oos = new ObjectOutputStream(fos);
 
  oos.writeInt(this.i);
  oos.writeDouble(this.d);
  oos.writeChars(this.s);
  oos.close();
  fos.close();
  }
 
  I'm not sure if this answers your question.
 
  Best Regards: Chechy
 
  On Feb 10, 11:55 am, DaRolla netzprofi.ma...@googlemail.com wrote:
 
   hi,
 
   I get nuts on this, who can help?
 
   package de.test;
 
   import java.io.FileOutputStream;
   import java.io.IOException;
   import java.io.ObjectOutputStream;
   import java.io.Serializable;
 
   import android.app.Activity;
   import android.os.Bundle;
   import android.util.Log;
   import android.widget.TextView;
 
   public class SerialisiereAndroidActivity extends Activity {
 
   @Override
   public void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.main);
 
   try {
   Serialisiere pi = new Serialisiere(3, Math.PI, pi);
   ((TextView)
 findViewById(R.id.tv1)).setText(Serialisiere:+
   pi.toString());
   pi.writeIt(pi.ser);
   }
   catch( Exception e) {
   Log.d( SerialisiereAndroidActivity, e.toString() );
   }
   }
 
   public class Serialisiere implements Serializable {
 
   private static final long serialVersionUID =
   -3922493985071195239L;
 
   private int i;
   private double d;
   private String s;
 
   public Serialisiere(int i, double d, String s) {
   this.i = i;
   this.d = d;
   this.s = s;
   }
 
   public void writeIt(String filename) throws IOException {
   FileOutputStream fos = openFileOutput(filename,
   MODE_WORLD_WRITEABLE);
   ObjectOutputStream oos = new ObjectOutputStream(fos);
   oos.writeObject(Serialisiere.this);
   oos.close();
   fos.close();
   }
 
   @Override
   public String toString() {
   return i= + i +  d= + d +  s= + s;
   }
   }
 
   }
 
   the problem is:
 
   oos.writeObject(Serialisiere.this);
 
   this throws an java.io.NotSerializableException.
 
   who can help me on this?
 
   greetings,
   darolla

 


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[android-developers] Re: Object serialization

2008-10-11 Thread Nemat

I have to send data over Http connection after serializing it.
I set the data in JSON object that will be sent via Http connection.Is
converting the data in JSON object a way to serialize it or I need to
have a class which extends Serializable??


On Oct 8, 10:31 pm, hackbod [EMAIL PROTECTED] wrote:
 Parcelable is much much more efficient than Serializable, but you
 should NOT use it for storing data to persistent storage as described
 in the Parcel 
 dochttp://code.google.com/android/reference/android/os/Parcel.html

 Of course how much depends entirely on the objects involved, but a
 100x difference wouldn't be unexpected.

 On Oct 8, 3:18 am, Guillaume Perrot [EMAIL PROTECTED] wrote:

  When passing objects in a Bundle, is a Parcelable more efficient than
  a Serializable ? How much ?

  On Oct 8, 2:32 am, Josh Roesslein [EMAIL PROTECTED] wrote:

   It might be okay to useserializationin services since they would normally
   run for a long period.
   Probably the only thing on the Android that would be long lived.

   On Tue, Oct 7, 2008 at 7:26 PM, hackbod [EMAIL PROTECTED] wrote:

On a phone, I would argue there is pretty much no such thing as a long-
lived application.

The use of a handheld device is just fundamentally different than a
desktop.  Even the browser, though you may sometimes spend a lot of
time in it, very often you are quickly popping in and out of it.  Add
in all of the interruptions (SMS, e-mail, chats, phone calls, etc) and
the fact that with such a small screen you can only see one app at a
time and with such few resources you can only actually have a few apps
running in the background at a time...  and startup time is pretty
important.

Plus, keep in mind that flipping open the keyboard means destroying
the current activity and starting a new instance of it.  As such, you
really really don't want to do slow things in Activity.onCreate() or
anything it depends on, and would very much be best off avoiding
   serializationthere.  You can somewhat mitigate slow startup times
here by caching data in your process, using the Activity APIs to
transfer state across instances, etc...  but best is to just design
your app up-front to have a fast startup time, benefiting many
important interactions the user has with it.

On Oct 7, 5:11 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
 For a short lived application startup time would be important.
 But for a long lived application that isn't restarted often it isn't 
 as
 important.
 I never likedserializationanyways. There is better and faster ways to
 persist your application's state to disk.

 On Tue, Oct 7, 2008 at 6:54 PM, hackbod [EMAIL PROTECTED] wrote:

  Startup is actually one of the most performance critical parts of an
  application, since it directly impacts how quickly the user can move
  to your application from somewhere else, and if that takes a
  noticeable amount of time (you really want to keep it  1 second) 
  then
  they are much less likely to use your app.

  On Oct 7, 3:33 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
   Yeah I'm not sure how the performance ofserializationis on the
Dalvik
  VM.
   If you are just usingserializationduring startup/shutdown speed
  shouldn't
   matter too much.
   But if you are loading/unloading objects a lot during the runtime 
   of
the
   application, it might be a bit sluggish.

   On Tue, Oct 7, 2008 at 5:17 PM, hackbod [EMAIL PROTECTED] wrote:

It does support it, but I would generally recommend against it
because
Javaserializationis slow.

It's hard to address the original question because there are
basically
no details.

On Oct 7, 2:34 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
 I believe Android's Java VM fully supports JavaSerialization.
 Trying Googling for javaserialization and you should find
plenty
  of
 tutorials
 to get you started.

 On Tue, Oct 7, 2008 at 9:57 AM, Nemat [EMAIL PROTECTED]
wrote:

  Hi,

  Can anyone tell me aboutobjectserializationin Android??

  Thanks in Advance
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[android-developers] Re: Object serialization

2008-10-11 Thread Ludwig
JSON or any other platform neutral serialization is good.Using Serializable
means you will only be able to communicate with Java peers really.
Using Parcels would be wrong here, even if you are communicating with other
Androids: I do not know much about that implementation, but different
devices could run different versions of Android, which might completely
break it.

In my experience, something human readable makes debugging stuff going over
the wire just so much easier, so JSON is great.

Ludwig

2008/10/11 Nemat [EMAIL PROTECTED]


 I have to send data over Http connection after serializing it.
 I set the data in JSON object that will be sent via Http connection.Is
 converting the data in JSON object a way to serialize it or I need to
 have a class which extends Serializable??


 On Oct 8, 10:31 pm, hackbod [EMAIL PROTECTED] wrote:
  Parcelable is much much more efficient than Serializable, but you
  should NOT use it for storing data to persistent storage as described
  in the Parcel dochttp://
 code.google.com/android/reference/android/os/Parcel.html
 
  Of course how much depends entirely on the objects involved, but a
  100x difference wouldn't be unexpected.
 
  On Oct 8, 3:18 am, Guillaume Perrot [EMAIL PROTECTED] wrote:
 
   When passing objects in a Bundle, is a Parcelable more efficient than
   a Serializable ? How much ?
 
   On Oct 8, 2:32 am, Josh Roesslein [EMAIL PROTECTED] wrote:
 
It might be okay to useserializationin services since they would
 normally
run for a long period.
Probably the only thing on the Android that would be long lived.
 
On Tue, Oct 7, 2008 at 7:26 PM, hackbod [EMAIL PROTECTED] wrote:
 
 On a phone, I would argue there is pretty much no such thing as a
 long-
 lived application.
 
 The use of a handheld device is just fundamentally different than a
 desktop.  Even the browser, though you may sometimes spend a lot of
 time in it, very often you are quickly popping in and out of it.
  Add
 in all of the interruptions (SMS, e-mail, chats, phone calls, etc)
 and
 the fact that with such a small screen you can only see one app at
 a
 time and with such few resources you can only actually have a few
 apps
 running in the background at a time...  and startup time is pretty
 important.
 
 Plus, keep in mind that flipping open the keyboard means destroying
 the current activity and starting a new instance of it.  As such,
 you
 really really don't want to do slow things in Activity.onCreate()
 or
 anything it depends on, and would very much be best off avoiding
serializationthere.  You can somewhat mitigate slow startup times
 here by caching data in your process, using the Activity APIs to
 transfer state across instances, etc...  but best is to just design
 your app up-front to have a fast startup time, benefiting many
 important interactions the user has with it.
 
 On Oct 7, 5:11 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
  For a short lived application startup time would be important.
  But for a long lived application that isn't restarted often it
 isn't as
  important.
  I never likedserializationanyways. There is better and faster
 ways to
  persist your application's state to disk.
 
  On Tue, Oct 7, 2008 at 6:54 PM, hackbod [EMAIL PROTECTED]
 wrote:
 
   Startup is actually one of the most performance critical parts
 of an
   application, since it directly impacts how quickly the user can
 move
   to your application from somewhere else, and if that takes a
   noticeable amount of time (you really want to keep it  1
 second) then
   they are much less likely to use your app.
 
   On Oct 7, 3:33 pm, Josh Roesslein [EMAIL PROTECTED]
 wrote:
Yeah I'm not sure how the performance ofserializationis on
 the
 Dalvik
   VM.
If you are just usingserializationduring startup/shutdown
 speed
   shouldn't
matter too much.
But if you are loading/unloading objects a lot during the
 runtime of
 the
application, it might be a bit sluggish.
 
On Tue, Oct 7, 2008 at 5:17 PM, hackbod [EMAIL PROTECTED]
 wrote:
 
 It does support it, but I would generally recommend against
 it
 because
 Javaserializationis slow.
 
 It's hard to address the original question because there
 are
 basically
 no details.
 
 On Oct 7, 2:34 pm, Josh Roesslein [EMAIL PROTECTED]
 wrote:
  I believe Android's Java VM fully supports
 JavaSerialization.
  Trying Googling for javaserialization and you should
 find
 plenty
   of
  tutorials
  to get you started.
 
  On Tue, Oct 7, 2008 at 9:57 AM, Nemat 
 [EMAIL PROTECTED]
 wrote:
 
   Hi,
 
   Can anyone tell me aboutobjectserializationin Android??
 
   Thanks in Advance
 


--~--~-~--~~~---~--~~
You 

[android-developers] Re: Object serialization

2008-10-08 Thread Guillaume Perrot

When passing objects in a Bundle, is a Parcelable more efficient than
a Serializable ? How much ?

On Oct 8, 2:32 am, Josh Roesslein [EMAIL PROTECTED] wrote:
 It might be okay to use serialization in services since they would normally
 run for a long period.
 Probably the only thing on the Android that would be long lived.

 On Tue, Oct 7, 2008 at 7:26 PM, hackbod [EMAIL PROTECTED] wrote:

  On a phone, I would argue there is pretty much no such thing as a long-
  lived application.

  The use of a handheld device is just fundamentally different than a
  desktop.  Even the browser, though you may sometimes spend a lot of
  time in it, very often you are quickly popping in and out of it.  Add
  in all of the interruptions (SMS, e-mail, chats, phone calls, etc) and
  the fact that with such a small screen you can only see one app at a
  time and with such few resources you can only actually have a few apps
  running in the background at a time...  and startup time is pretty
  important.

  Plus, keep in mind that flipping open the keyboard means destroying
  the current activity and starting a new instance of it.  As such, you
  really really don't want to do slow things in Activity.onCreate() or
  anything it depends on, and would very much be best off avoiding
  serialization there.  You can somewhat mitigate slow startup times
  here by caching data in your process, using the Activity APIs to
  transfer state across instances, etc...  but best is to just design
  your app up-front to have a fast startup time, benefiting many
  important interactions the user has with it.

  On Oct 7, 5:11 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
   For a short lived application startup time would be important.
   But for a long lived application that isn't restarted often it isn't as
   important.
   I never liked serialization anyways. There is better and faster ways to
   persist your application's state to disk.

   On Tue, Oct 7, 2008 at 6:54 PM, hackbod [EMAIL PROTECTED] wrote:

Startup is actually one of the most performance critical parts of an
application, since it directly impacts how quickly the user can move
to your application from somewhere else, and if that takes a
noticeable amount of time (you really want to keep it  1 second) then
they are much less likely to use your app.

On Oct 7, 3:33 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
 Yeah I'm not sure how the performance of serialization is on the
  Dalvik
VM.
 If you are just using serialization during startup/shutdown speed
shouldn't
 matter too much.
 But if you are loading/unloading objects a lot during the runtime of
  the
 application, it might be a bit sluggish.

 On Tue, Oct 7, 2008 at 5:17 PM, hackbod [EMAIL PROTECTED] wrote:

  It does support it, but I would generally recommend against it
  because
  Java serialization is slow.

  It's hard to address the original question because there are
  basically
  no details.

  On Oct 7, 2:34 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
   I believe Android's Java VM fully supports Java Serialization.
   Trying Googling for java serialization and you should find
  plenty
of
   tutorials
   to get you started.

   On Tue, Oct 7, 2008 at 9:57 AM, Nemat [EMAIL PROTECTED]
  wrote:

Hi,

Can anyone tell me about object serialization in Android??

Thanks in Advance
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
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[android-developers] Re: Object serialization

2008-10-08 Thread hackbod

Parcelable is much much more efficient than Serializable, but you
should NOT use it for storing data to persistent storage as described
in the Parcel doc 
http://code.google.com/android/reference/android/os/Parcel.html

Of course how much depends entirely on the objects involved, but a
100x difference wouldn't be unexpected.

On Oct 8, 3:18 am, Guillaume Perrot [EMAIL PROTECTED] wrote:
 When passing objects in a Bundle, is a Parcelable more efficient than
 a Serializable ? How much ?

 On Oct 8, 2:32 am, Josh Roesslein [EMAIL PROTECTED] wrote:

  It might be okay to use serialization in services since they would normally
  run for a long period.
  Probably the only thing on the Android that would be long lived.

  On Tue, Oct 7, 2008 at 7:26 PM, hackbod [EMAIL PROTECTED] wrote:

   On a phone, I would argue there is pretty much no such thing as a long-
   lived application.

   The use of a handheld device is just fundamentally different than a
   desktop.  Even the browser, though you may sometimes spend a lot of
   time in it, very often you are quickly popping in and out of it.  Add
   in all of the interruptions (SMS, e-mail, chats, phone calls, etc) and
   the fact that with such a small screen you can only see one app at a
   time and with such few resources you can only actually have a few apps
   running in the background at a time...  and startup time is pretty
   important.

   Plus, keep in mind that flipping open the keyboard means destroying
   the current activity and starting a new instance of it.  As such, you
   really really don't want to do slow things in Activity.onCreate() or
   anything it depends on, and would very much be best off avoiding
   serialization there.  You can somewhat mitigate slow startup times
   here by caching data in your process, using the Activity APIs to
   transfer state across instances, etc...  but best is to just design
   your app up-front to have a fast startup time, benefiting many
   important interactions the user has with it.

   On Oct 7, 5:11 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
For a short lived application startup time would be important.
But for a long lived application that isn't restarted often it isn't as
important.
I never liked serialization anyways. There is better and faster ways to
persist your application's state to disk.

On Tue, Oct 7, 2008 at 6:54 PM, hackbod [EMAIL PROTECTED] wrote:

 Startup is actually one of the most performance critical parts of an
 application, since it directly impacts how quickly the user can move
 to your application from somewhere else, and if that takes a
 noticeable amount of time (you really want to keep it  1 second) then
 they are much less likely to use your app.

 On Oct 7, 3:33 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
  Yeah I'm not sure how the performance of serialization is on the
   Dalvik
 VM.
  If you are just using serialization during startup/shutdown speed
 shouldn't
  matter too much.
  But if you are loading/unloading objects a lot during the runtime of
   the
  application, it might be a bit sluggish.

  On Tue, Oct 7, 2008 at 5:17 PM, hackbod [EMAIL PROTECTED] wrote:

   It does support it, but I would generally recommend against it
   because
   Java serialization is slow.

   It's hard to address the original question because there are
   basically
   no details.

   On Oct 7, 2:34 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
I believe Android's Java VM fully supports Java Serialization.
Trying Googling for java serialization and you should find
   plenty
 of
tutorials
to get you started.

On Tue, Oct 7, 2008 at 9:57 AM, Nemat [EMAIL PROTECTED]
   wrote:

 Hi,

 Can anyone tell me about object serialization in Android??

 Thanks in Advance
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
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[android-developers] Re: Object serialization

2008-10-07 Thread hackbod

It does support it, but I would generally recommend against it because
Java serialization is slow.

It's hard to address the original question because there are basically
no details.

On Oct 7, 2:34 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
 I believe Android's Java VM fully supports Java Serialization.
 Trying Googling for java serialization and you should find plenty of
 tutorials
 to get you started.

 On Tue, Oct 7, 2008 at 9:57 AM, Nemat [EMAIL PROTECTED] wrote:

  Hi,

  Can anyone tell me about object serialization in Android??

  Thanks in Advance
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~--~~~~--~~--~--~---



[android-developers] Re: Object serialization

2008-10-07 Thread hackbod

On a phone, I would argue there is pretty much no such thing as a long-
lived application.

The use of a handheld device is just fundamentally different than a
desktop.  Even the browser, though you may sometimes spend a lot of
time in it, very often you are quickly popping in and out of it.  Add
in all of the interruptions (SMS, e-mail, chats, phone calls, etc) and
the fact that with such a small screen you can only see one app at a
time and with such few resources you can only actually have a few apps
running in the background at a time...  and startup time is pretty
important.

Plus, keep in mind that flipping open the keyboard means destroying
the current activity and starting a new instance of it.  As such, you
really really don't want to do slow things in Activity.onCreate() or
anything it depends on, and would very much be best off avoiding
serialization there.  You can somewhat mitigate slow startup times
here by caching data in your process, using the Activity APIs to
transfer state across instances, etc...  but best is to just design
your app up-front to have a fast startup time, benefiting many
important interactions the user has with it.

On Oct 7, 5:11 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
 For a short lived application startup time would be important.
 But for a long lived application that isn't restarted often it isn't as
 important.
 I never liked serialization anyways. There is better and faster ways to
 persist your application's state to disk.

 On Tue, Oct 7, 2008 at 6:54 PM, hackbod [EMAIL PROTECTED] wrote:

  Startup is actually one of the most performance critical parts of an
  application, since it directly impacts how quickly the user can move
  to your application from somewhere else, and if that takes a
  noticeable amount of time (you really want to keep it  1 second) then
  they are much less likely to use your app.

  On Oct 7, 3:33 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
   Yeah I'm not sure how the performance of serialization is on the Dalvik
  VM.
   If you are just using serialization during startup/shutdown speed
  shouldn't
   matter too much.
   But if you are loading/unloading objects a lot during the runtime of the
   application, it might be a bit sluggish.

   On Tue, Oct 7, 2008 at 5:17 PM, hackbod [EMAIL PROTECTED] wrote:

It does support it, but I would generally recommend against it because
Java serialization is slow.

It's hard to address the original question because there are basically
no details.

On Oct 7, 2:34 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
 I believe Android's Java VM fully supports Java Serialization.
 Trying Googling for java serialization and you should find plenty
  of
 tutorials
 to get you started.

 On Tue, Oct 7, 2008 at 9:57 AM, Nemat [EMAIL PROTECTED] wrote:

  Hi,

  Can anyone tell me about object serialization in Android??

  Thanks in Advance
--~--~-~--~~~---~--~~
You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
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For more options, visit this group at
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[android-developers] Re: Object serialization

2008-10-07 Thread Josh Roesslein
It might be okay to use serialization in services since they would normally
run for a long period.
Probably the only thing on the Android that would be long lived.

On Tue, Oct 7, 2008 at 7:26 PM, hackbod [EMAIL PROTECTED] wrote:


 On a phone, I would argue there is pretty much no such thing as a long-
 lived application.

 The use of a handheld device is just fundamentally different than a
 desktop.  Even the browser, though you may sometimes spend a lot of
 time in it, very often you are quickly popping in and out of it.  Add
 in all of the interruptions (SMS, e-mail, chats, phone calls, etc) and
 the fact that with such a small screen you can only see one app at a
 time and with such few resources you can only actually have a few apps
 running in the background at a time...  and startup time is pretty
 important.

 Plus, keep in mind that flipping open the keyboard means destroying
 the current activity and starting a new instance of it.  As such, you
 really really don't want to do slow things in Activity.onCreate() or
 anything it depends on, and would very much be best off avoiding
 serialization there.  You can somewhat mitigate slow startup times
 here by caching data in your process, using the Activity APIs to
 transfer state across instances, etc...  but best is to just design
 your app up-front to have a fast startup time, benefiting many
 important interactions the user has with it.

 On Oct 7, 5:11 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
  For a short lived application startup time would be important.
  But for a long lived application that isn't restarted often it isn't as
  important.
  I never liked serialization anyways. There is better and faster ways to
  persist your application's state to disk.
 
  On Tue, Oct 7, 2008 at 6:54 PM, hackbod [EMAIL PROTECTED] wrote:
 
   Startup is actually one of the most performance critical parts of an
   application, since it directly impacts how quickly the user can move
   to your application from somewhere else, and if that takes a
   noticeable amount of time (you really want to keep it  1 second) then
   they are much less likely to use your app.
 
   On Oct 7, 3:33 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
Yeah I'm not sure how the performance of serialization is on the
 Dalvik
   VM.
If you are just using serialization during startup/shutdown speed
   shouldn't
matter too much.
But if you are loading/unloading objects a lot during the runtime of
 the
application, it might be a bit sluggish.
 
On Tue, Oct 7, 2008 at 5:17 PM, hackbod [EMAIL PROTECTED] wrote:
 
 It does support it, but I would generally recommend against it
 because
 Java serialization is slow.
 
 It's hard to address the original question because there are
 basically
 no details.
 
 On Oct 7, 2:34 pm, Josh Roesslein [EMAIL PROTECTED] wrote:
  I believe Android's Java VM fully supports Java Serialization.
  Trying Googling for java serialization and you should find
 plenty
   of
  tutorials
  to get you started.
 
  On Tue, Oct 7, 2008 at 9:57 AM, Nemat [EMAIL PROTECTED]
 wrote:
 
   Hi,
 
   Can anyone tell me about object serialization in Android??
 
   Thanks in Advance
 


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You received this message because you are subscribed to the Google
Groups Android Developers group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
[EMAIL PROTECTED]
For more options, visit this group at
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