A lot of developers where using the soundpool in 1.1: http://groups.google.com/group/android-developers/browse_thread/thread/b84abc998ad02aa2/1a92b99355ae623f?lnk=gst&q=SoundPool#1a92b99355ae623f http://groups.google.com/group/android-developers/browse_thread/thread/e2f18cd7d53bcdfb/afb26f53697d222e?lnk=gst&q=SoundPool#afb26f53697d222e
In 1.5 it is nicely documented and Dave Sparks says the issues where resolved in 1.5: http://groups.google.com/group/android-developers/browse_thread/thread/b84abc998ad02aa2/1a92b99355ae623f?lnk=gst&q=SoundPool#1a92b99355ae623f However my game (with 10> sounds) shows some erattic behaviour when using the soundpool. It looks like the sounds hiccup constantly. Also the sensor does not react that fluently. You can see the behaviour here: http://www.youtube.com/watch?v=X2JF-Sdm6jU&eurl=http://www.youtube.com/user/lmjabreu&feature=player_embedded The game works fine with the sounds turned of.. So probably this is a performance problem? I do not have a android phone now so i cant test it myself. But somebody recognizes this behaviour? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---