A lot of developers where using the soundpool in 1.1:

http://groups.google.com/group/android-developers/browse_thread/thread/b84abc998ad02aa2/1a92b99355ae623f?lnk=gst&q=SoundPool#1a92b99355ae623f
http://groups.google.com/group/android-developers/browse_thread/thread/e2f18cd7d53bcdfb/afb26f53697d222e?lnk=gst&q=SoundPool#afb26f53697d222e

 In 1.5 it is nicely documented and Dave Sparks says the issues where
resolved in 1.5:
http://groups.google.com/group/android-developers/browse_thread/thread/b84abc998ad02aa2/1a92b99355ae623f?lnk=gst&q=SoundPool#1a92b99355ae623f


However my game (with 10> sounds) shows some erattic behaviour when
using the soundpool. It looks like the sounds hiccup constantly. Also
the sensor does not react that fluently. You can see the behaviour
here:

http://www.youtube.com/watch?v=X2JF-Sdm6jU&eurl=http://www.youtube.com/user/lmjabreu&feature=player_embedded

The game works fine with the sounds turned of.. So probably this is a
performance problem?
I do not have a android phone now so i cant test it myself.
But somebody recognizes this behaviour?
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