[android-developers] Android Test automation engineer (Java, Android, Test automation, UI automator, Espresso)---Mountain view, CA---6+ Months

2019-09-18 Thread vamshi krishna
Hi All,

Hope you are doing great,



My-self Vamshi, I’m working as a Recruiter in Yochana IT Solutions INC.



I have an urgent requirement from one of my esteem client, I will
appreciate if you can have an eye on the below requirement and send me your
consultant updated profile ASAP



*Job title: Android Test automation engineer (Java, Android, Test
automation, UI automator, Espresso)*

*Location: Mountain view, CA*

*Duration:6+ Months*



*Role and Responsibilities:*

· Maintain and enhance Android apps test automation

· Design, develop and debug software solutions aligned with
business requirements

· Implement automation test cases to burn down manual test cases.

· Monitor, analyze, summarize automation test results and generate
reports weekly

· Perform first line debug and triage for failures and report bugs

· Monitor test infrastructure health, and make improvements over
time



*Job Description:*

· Minimum Qualification : Proficiency in Java

· Experience in software design, development and testing

· Experience in Android App test automation

· Experience in mobile automation frameworks such as Espresso and
UI Automaton

· Ability to solve problems without much supervision.

· Excellent debugging skills

· Fluent with basic Linux commands





Vamshi

Yochana IT Solutions Inc

Direct: 325-732-3222

Mail ID: vam...@yochana.com

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[android-developers] Android Test automation engineer (Java, Android, Test automation, UI automator, Espresso)---Mountain view, CA---6+ Months

2019-09-17 Thread vamshi krishna
Hi,

Hope you are doing great,



My-self Vamshi, I’m working as a Recruiter in Yochana IT Solutions INC.



I have an urgent requirement from one of my esteem client, I will
appreciate if you can have an eye on the below requirement and send me your
updated profile ASAP



*Job title: Android Test automation engineer (Java, Android, Test
automation, UI automator, Espresso)*

*Location: Mountain view, CA*

*Duration:6+ Months*



*Role and Responsibilities:*

· Maintain and enhance Android apps test automation

· Design, develop and debug software solutions aligned with
business requirements

· Implement automation test cases to burn down manual test cases.

· Monitor, analyze, summarize automation test results and generate
reports weekly

· Perform first line debug and triage for failures and report bugs

· Monitor test infrastructure health, and make improvements over
time



*Job Description:*

· Minimum Qualification : Proficiency in Java

· Experience in software design, development and testing

· Experience in Android App test automation

· Experience in mobile automation frameworks such as Espresso and
UI Automaton

· Ability to solve problems without much supervision.

· Excellent debugging skills

· Fluent with basic Linux commands





*Vamshi*

Yochana IT Solutions Inc

Direct: 325-732-3222

Mail ID: vam...@yochana.com

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[android-developers] Android Test Cases

2016-08-28 Thread sagar ranganath
I am starting my Master Thesis which is more or less focussed on Android 
development and testing. Right now my question is, say I have developed an 
android application and have certain users who are already using my 
application. Is there a way where in I can push my custom test cases only 
to a specific set of users. For example, I have 300 users, I want to send 
the test cases only to people who are using Android 5.0, or only to users 
residing in Europe something like that. I have tried searching for this 
over the internet but unfortunately wasn't successful.

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[android-developers] Android test with OpenGL ES Shaders

2012-03-08 Thread Sanchiski
Hello I am learning now OpenGL ES and the use of shaders. I have
written a test class that should only paint the application icon into
the screen. So far no luck. Can anyone see what I am doing wrong or
maybe point me to the right direction?


public class GLTester
{

final int FLOAT_SIZE_BYTES = 4;
int glProgramHandle = 0;
int glVertexShaderHandle = 0;
int glFragmentShaderHandle  = 0;
int glPositionHandle = 0;
int glTextCoordHandle = 0;
int glTextureHandle = 0;
int frameTextureHandle = 0;

FloatBuffer vertexBuffer = null;
final float squareVertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f,
0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f };
FloatBuffer textureBuffer= null;
final float textureVertices[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f,
1.0f, 1.0f, 1.0f };

final String vertexShaderCode= attribute vec4 a_position;
attribute vec2 a_texcoord; varying vec2 v_texcoord; void main()
{v_texcoord = a_texcoord; gl_Position = a_position;};
final String fragmentShaderCode = precision mediump float; varying
vec2 v_texcoord; uniform sampler2D u_texture; void main()
{gl_FragColor = texture2D(u_texture, v_texcoord.st);};

Bitmap bitmap = null;

void test(final Context context)
{
BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = false;
bitmap = BitmapFactory.decodeResource(context.getResources(),
R.drawable.icon, options);

setupGLES();
createProgram();
setupTexture();
draw();
}

void setupGLES()
{
GLES20.glEnable(GLES20.GL_TEXTURE_2D);
GLES20.glEnable(GLES20.GL_CULL_FACE);
GLES20.glCullFace(GLES20.GL_BACK);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
GLES20.glViewport(0, 0, 400, 800);
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
}

void createProgram()
{
glProgramHandle = GLES20.glCreateProgram();
glVertexShaderHandle = setupShader(GLES20.GL_VERTEX_SHADER,
vertexShaderCode);
glFragmentShaderHandle = setupShader(GLES20.GL_FRAGMENT_SHADER,
fragmentShaderCode);
GLES20.glLinkProgram(glProgramHandle);

glPositionHandle = GLES20.glGetAttribLocation(glProgramHandle,
a_position);
glTextCoordHandle = GLES20.glGetAttribLocation(glProgramHandle,
a_texcoord);
glTextureHandle = GLES20.glGetUniformLocation(glProgramHandle,
u_texture);

vertexBuffer = ByteBuffer.allocateDirect(squareVertices.length *
FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
vertexBuffer.put(squareVertices).position(0);
textureBuffer = 
ByteBuffer.allocateDirect(textureVertices.length *
FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
textureBuffer.put(textureVertices).position(0);
}

int setupShader(final int type, final String code)
{
int shaderHandle = GLES20.glCreateShader(type);
GLES20.glShaderSource(shaderHandle, shaderCode);
GLES20.glCompileShader(shaderHandle);
GLES20.glAttachShader(glProgramHandle, shaderHandle);

return shaderHandle;
}

void setupTexture()
{
int texture[] = new int[1];
GLES20.glGenTextures(1, texture, 0);
frameTextureHandle = texture[0];
texture = null;

GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GL10.GL_TEXTURE_2D, frameTextureHandle);
GLES20.glUniform1i(glTextureHandle, 0);

GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D,
GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
}

void draw()
{
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
glUseProgram(glProgramHandle);

vertexBuffer.position(0);
GLES20.glVertexAttribPointer(glPositionHandle, 3, 
GLES20.GL_FLOAT,
false, 0, vertexBuffer);
GLES20.glEnableVertexAttribArray(glPositionHandle);

textureBuffer.position(0);
GLES20.glEnableVertexAttribArray(glTextCoordHandle);
GLES20.glVertexAttribPointer(glTextCoordHandle, 2, 
GLES20.GL_FLOAT,
false, 0, textureBuffer);
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, frameTextureHandle);
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
GLES20.glUniform1i(glTextureHandle, 

[android-developers] Android test project - are any permissions ignored in favor of the target application?

2011-11-25 Thread B Lyon
I have been trying to create an android test where the android test
project has permissions that the target application does not.  The
purpose would be for the test to change various things about the
environment as part of testing the application.  However, the testing
harness/framework seems to ignore any permissions I set in the
manifest of the test project.  Only the permissions of the target
application seem to be in play.

My question is whether the permissions on the test project are used
for anything.

Note - I am using robotium, but I assume that this is not affecting
the behavior since it is just a library being used by the android test
project.

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[android-developers] Android Test Market

2011-05-16 Thread Anuj Goyal
Consumer goods companies will often release a product to market in a test or 
pilot zip code.  Is there a similar way to do this with Android Apps?

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[android-developers] Android Test Framework - instrumentation

2009-06-04 Thread dev

Hello All,

I am trying to develop a test framework for my applications running on
Android.

My applications are simple apk files.I do not have to perform any user
interface tests i.e. clicking of buttons and all that. I need to
perform simple operations on android or peripherals of my device or
android filesystem and send the results back to junit test app.

I need to get some result back from the apk running on the device and
save it to file on Host side, i.e. not on android but on my system.
The result can be as simple as a string or some class object.

Queries:
1. Can I get any result back from apk to host system junit app ?

2. Can I use TestResult of junit.framework.testresult for this
purpose?

3.  For the test application , which is going to be Junit driven
Approach 1: override TestCase,TestSuite from native junit.framework
and use it.
Approach 2: use already available Androids classes derived from Junit.

which approach would yield this result? approach 1 or 2? which would
be best suited?

4. Is getting the result back to my junit app possible at all? If not,
could you please suggest some alternative?

Any input would be appreciated.

Regards,
Dev

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[android-developers] android test

2009-05-28 Thread danielececil...@gmail.com

Hi,

I am writting unit tests on my Android project.
I would like to test whether a specific dialog window appears when i
click on a button.
For example, I have :
--Begin Code
-

public class MyDialog extends Dialog
   {
   
   }



public class MyActivity extends Activity
   {



myButton.setOnClickListener( new OnClickListener()
  {
 @Override
 public void onClick(View v)
{
   MyDialog window = new MyDialog(...);
   window.show();
}
  }

.
   }
-End
Code---



It works fine, but how to test it?

I start my test method, but i don't know how to finish it :




Begin Code

@MediumTest
  public void testMyButtonAction()
   {
startActivity(intent,null, null);
Activity currentActivity = getActivity();
myButton = (Button) currentActivity.findViewById(R.id.mybutton);
myButton.performClick();
assertNotNull()   // what is the method to get Dialog
   }
--- End Code



Somebody can help me please :D
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[android-developers] Android Test-driven Development

2008-08-23 Thread jtaylor

It looks like android.test is basically an extension of the JUnit
Framework for android specific cases. Is test-driven development the
way to go? Should this be a standard in Android development?

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Announcing the new Android 0.9 SDK beta!
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