Re: [Asterisk-Users] dialplan game

2005-09-25 Thread trixter http://www.0xdecafbad.com
On Sun, 2005-09-25 at 08:58 +0300, Tzafrir Cohen wrote:
 On Sat, Sep 24, 2005 at 10:08:19PM -0700, trixter http://www.0xdecafbad.com 
 wrote:
  Has anyone built a game with the dialplan?  I would think this would
  most easily be managed by an AGI, but its possible with realtime
  extensions.  
  
  The game would be like 'adventure' that I first played on a prime in
  1979.  Or any of the infocom games (ie zork).  Infact since the infocom
  spec is known it might be possible to plug in the data files directly
  from an AGI.
  
  If anyone has done this I would love to hear about it.
 
 Such a game requires the player to keep a lot of state information in
 the head. Why not start with something simpler?
 

Becuase something else is not what I want.  The ability to read dtmf and
play some response via a TTS engine isnt that hard, just wanted to talk
to someone who has done it, specifically to get the scope they did and
some other info.

And you dont have to keep a lot in your head, there isnt a lot you can
do with a keyboard and monitor, so why do you think you have to keep a
lot of information in your head?


 Also, looking at the package bsdgames, some games are command-line based
 and thus could be adapted to a dialplan control. There are some
 adventure-type games. And there is also monop (monopoly). Though
 frankly, I'm not sure those would be of any atraction to any user.
 
I dont quite think you understand what I wanted.  Monopoly was not a
text based adventure game like zork or adventure was way back when).  I
am not looking for any game that can use text as its output, I am
looking for text based adventure, possibly MUD to allow for interaction
with others (although that can be slightly more tricky).


 You do need the game to sing a little bit, as it can't dance. But
 singing will become annoying after a while if there's no simple way of
 skipping it.
 
what?  All it needs is a quality TTS engine and the ability to read
dtmf.  There are alternatives to festival so the TTS end is covered, and
unless something fundamentally changed it can read dtmf with the
greatest of ease.  So I dont know what you are talking about with
relation to singing.


-- 
Trixter http://www.0xdecafbad.com Bret McDanel
UK +44 870 340 4605   Germany +49 801 777 555 3402
US +1 360 207 0479 or +1 516 687 5200
FreeWorldDialup: 635378


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Re: [Asterisk-Users] dialplan game

2005-09-25 Thread trixter http://www.0xdecafbad.com
On Sat, 2005-09-24 at 23:30 -0700, trixter http://www.0xdecafbad.com
wrote:
 On Sun, 2005-09-25 at 08:58 +0300, Tzafrir Cohen wrote:
  On Sat, Sep 24, 2005 at 10:08:19PM -0700, trixter http://www.0xdecafbad.com 
  wrote:
   Has anyone built a game with the dialplan?  I would think this would
   most easily be managed by an AGI, but its possible with realtime
   extensions.  
   

I found one not yet finished example if anyone else is interested in
this,  http://uc.org/read/Zasterisk  it uses the infocom worlds (data
files that describe each room in the game).  I am still interested in
others that people have done, and would like to speak to the developers
of those apps.


-- 
Trixter http://www.0xdecafbad.com Bret McDanel
UK +44 870 340 4605   Germany +49 801 777 555 3402
US +1 360 207 0479 or +1 516 687 5200
FreeWorldDialup: 635378


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[Asterisk-Users] dialplan game

2005-09-24 Thread trixter http://www.0xdecafbad.com
Has anyone built a game with the dialplan?  I would think this would
most easily be managed by an AGI, but its possible with realtime
extensions.  

The game would be like 'adventure' that I first played on a prime in
1979.  Or any of the infocom games (ie zork).  Infact since the infocom
spec is known it might be possible to plug in the data files directly
from an AGI.

If anyone has done this I would love to hear about it.


-- 
Trixter http://www.0xdecafbad.com Bret McDanel
UK +44 870 340 4605   Germany +49 801 777 555 3402
US +1 360 207 0479 or +1 516 687 5200
FreeWorldDialup: 635378


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Re: [Asterisk-Users] dialplan game

2005-09-24 Thread Tzafrir Cohen
On Sat, Sep 24, 2005 at 10:08:19PM -0700, trixter http://www.0xdecafbad.com 
wrote:
 Has anyone built a game with the dialplan?  I would think this would
 most easily be managed by an AGI, but its possible with realtime
 extensions.  
 
 The game would be like 'adventure' that I first played on a prime in
 1979.  Or any of the infocom games (ie zork).  Infact since the infocom
 spec is known it might be possible to plug in the data files directly
 from an AGI.
 
 If anyone has done this I would love to hear about it.

Such a game requires the player to keep a lot of state information in
the head. Why not start with something simpler?

I forgot the English name of the game, but it's the game where one
player randomly chooses 4 digits and the other player has to guess them
and their right order, and for each guess the reply is the total number
of correct digits and the total number of digits that are also in the
right place.

Also, looking at the package bsdgames, some games are command-line based
and thus could be adapted to a dialplan control. There are some
adventure-type games. And there is also monop (monopoly). Though
frankly, I'm not sure those would be of any atraction to any user.

You do need the game to sing a little bit, as it can't dance. But
singing will become annoying after a while if there's no simple way of
skipping it.

-- 
Tzafrir Cohen | [EMAIL PROTECTED] | VIM is
http://tzafrir.org.il |   | a Mutt's  
[EMAIL PROTECTED] |   |  best
ICQ# 16849755 |   | friend
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