Re: [Audiogames-reflector] Scrolling Battles

2013-10-27 Thread AudioGames.net Forum — New releases room: prince animeshh


Re: Scrolling Battles

Giovani wrote:Hi! Why this thing with placing of water doesnt working in My computer?hi i have got the 7.2 and water pit is working fine on my windows 8 32bit try to reinstall it plzURL: http://forum.audiogames.net/viewtopic.php?pid=153325#p153325

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Re: [Audiogames-reflector] Scrolling Battles

2013-10-27 Thread AudioGames.net Forum — New releases room: zseli


Re: Scrolling Battles

Can someone give me clear directions as to where can i get this darn 7.2, i just have 6.8 but the downloader stoll says doctipe html... and it is so annoying. Please can someone tell me how to fix this?URL: http://forum.audiogames.net/viewtopic.php?pid=153326#p153326

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Re: [Audiogames-reflector] i want softvoice tts for n v d a

2013-10-27 Thread AudioGames.net Forum — Off-topic room: prince animeshh


Re: i want softvoice tts for n v d a

Andy93 wrote:Hello everybody.OK this is what I have to tell, so listen. Soft voice isnt free, it was sold as an SDK for developers. So, if someone wants to implement it in a solution, that person have to purchace the entire SDK library as the creators of ST did. by the way I tried that program and well, not bad since it has almost every characteristic of softvoice bundled with it, but a christian like me shouldnt use something like that, you know.The company who made and distributed soft voice, called text2speech.com, well I dont know what happened with that company. Since 2007 til today, I see their website with the same content, so there isnt any updates. I said 2007 because in that time I heard about it, and also downloaded PW webspeak. If you want, you guys can contact them via the eMail address they provide in their website, but I dont insure they really answer cuzz as I said, I dont know if the company still exist or not.Its not possible to create an add-on for NVDA like hey did with decTalk, because the difference is that most decTalk stuff is under public domain, so you can still get this and that. that is not the case of soft voice, there isnt even a library available to play with it, and soft voice wasnt designed to work with SAPI, although I dont know why on earth text2speech promiced a sapi4 version of the package to be releaced soon. The only way to get it to work will be with a version compatible with Arkenstone SSIL, thatll make it to work at least with JAWS. The big problem is, there isnt any file with that old engine.The only thing that text2speech made available for the public was a little text editor called Talk it, it used the bilingual english/spanish soft voice engine and API. that thing was made first as an example for programmers and regular users to show how it works, it was like a little showcace. But unfortunately theyve not make any anouncement, the only anouncement you can see on your website is that the Windows version was releaced, but that happened in 1998. looks like tehyve abandoned the product and its distribution, as well as the company. Let me see what can I do and if theres any possibility to come to an agreement between Andysoft technologies, my little company, and them. though if they dont answer, ladies and gentleman, we have another bavisoft! and here comes mister Sebby to act and make his job, LOL.But for now, the only solution I see is, if ya wanna have softVoice and its nice and different voices, try PW web speak, its a dinosaur and cant do too much like our modern browsers, but its great and cool. It can even be used with decTalk and sapi4, but the decTalk command in the .ini file never worked to me. The browser worked just fine on Win XP, I dono how good its gonna be with WIndows7, I havent installed it yet and I dont use it for ages, LOL.Or, if you prefer, try talk it, though for a screen reader user its very hard to make it talk, because the interface itself is accessible, but the buttons to make it talk and select the voices, didnt work.Finally, and Gorthalon correct me if Im wrong. The FL studio music software, from earlier versions when it was called Fruity loops, includes a little set of voices from the softVoice synthesizer, bundled as a library. I know FL studio isnt very accessible, but were working on a set of scripts for it. OK the point is, I think Gorthalon could use something like this for the speaker test from operation black square, cuzz I recognize the Colosus voice. This voice was also very used in many radio stations of my countryu can play with this file https://www.dropbox.com/s/ki1303658wrro … 0voice.rarURL: http://forum.audiogames.net/viewtopic.php?pid=153328#p153328
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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: dd


Re: bokurano daiboukenn 3

just wondering, has anyone here noticed that a bunch of the healing items in the game dont restore as much hp/stamina as theyre supposed to?for example, the giga stamina drink is supposed to restore 500, which is why I converted all my megas to gigasbut when you actually use it? it only restores about 300same with the mega drink, it only restores about 200 when it says 300this is imo a pretty major bug, as false information can lead to item wasting or get you killed because you didnt think youd need too many of somethingURL: http://forum.audiogames.net/viewtopic.php?pid=153329#p153329

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Re: [Audiogames-reflector] Tiger electronics line of Sports Feel handheld games

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: turtlepower17


Re: Tiger electronics line of Sports Feel handheld games

Thanks, I appreciate that. I really loved that game, so wanted to give the best description I could.Brain Shift? Ive never heard of that one. Do you know anything about it?URL: http://forum.audiogames.net/viewtopic.php?pid=153330#p153330

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[Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: falcon


a beginners question about osx and voiceover

Hello everyone,I just bought a macbook air. Now I find it a little bit stupid when Im surfing on the web with safari, voiceover first says link and than the name of the link. Is there a way to turn it, so the speech says first the name of the link and than the word link?Another question:Voiceover now says the numbers as individual numbers 11 is not eleven but one one. Can I change it?ThanksURL: http://forum.audiogames.net/viewtopic.php?pid=153331#p153331

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Re: [Audiogames-reflector] Death Match

2013-10-27 Thread AudioGames.net Forum — New releases room: bradp


Re: Death Match

I cant find the engineering bay, i find the door but i cant open it, what to do?URL: http://forum.audiogames.net/viewtopic.php?pid=153332#p153332

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

that one is hard, i havent completed it, i had the demon out of the tree and was waling on him, and at one point i had him on the ground but he still obliterated me in like 1 shot! damn!URL: http://forum.audiogames.net/viewtopic.php?pid=15#p15

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Re: [Audiogames-reflector] Death Match

2013-10-27 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Their are actuley 2 doors leading towards the engineering bay that separate that long corridor. Heres a tip that might help. The avenger is basicly strate in design. Their currently is no side passages, so most of the rooms are accessed through the doors ahead and behind you. The only thing you need to do is line up with the doors and hit enter to open them and walk through them. I plan to release alpha 2 of 2.0 soon, and the current features implemented are. New sounds for ship ambience and walking, as well as some new enemy sounds. As well, alpha 2 will include some important bug fixes that I mist when I released the patch, and a new enemy type, pluss mission 3. Hope you guys are enjoying the game.URL: http://forum.audiogames.net/viewtopic.php?pid=153334#p153334

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-27 Thread AudioGames.net Forum — New releases room: sapphire kickman


Re: Swamp, zombie fps by Aprone

Conggratulations Revan, private meWhats happeningI also anti that guy.Yestirday, I message him, but he not respondlet me be your friendbe nice if we can friend with you.I also wanting to have that idea how to attack.Even you donating him, it does not make cense.I think you should proceed to doo that againthat guy wanting to test your memory how they targeted your hacking programs.I think your are good hacker in the world.thats all.URL: http://forum.audiogames.net/viewtopic.php?pid=153335#p153335

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Re: [Audiogames-reflector] Death Match

2013-10-27 Thread AudioGames.net Forum — New releases room: bradp


Re: Death Match

I cant connect to my friends multiplayer game, even when were both on the same hamachi network, what can we do?URL: http://forum.audiogames.net/viewtopic.php?pid=153336#p153336

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Re: [Audiogames-reflector] Death Match

2013-10-27 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Has he forwarded port 2000? I know with Hamachi the game is a little bit weerd and Im not sure how to fix it.URL: http://forum.audiogames.net/viewtopic.php?pid=153337#p153337

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: connor142


Re: bokurano daiboukenn 3

hi status update I am going along nicely after getting stuck at 6 2 and 6 4, actually on bosses and stuff I only get stuck a short time and then I can beat them, I think bk3 is easier than bk2. well i am now at 9 1 and the only thing thats bugging me is not having clip board to sapi because in a fight when I quickly need to get my hp and give some enemies a beating at the same time I haf to stop flailing madly with my weapon to press nvda shift y and then dieing horriblyURL: http://forum.audiogames.net/viewtopic.php?pid=153338#p153338

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Re: [Audiogames-reflector] Death Match

2013-10-27 Thread AudioGames.net Forum — New releases room: bradp


Re: Death Match

he did, do i need to also forward that port?URL: http://forum.audiogames.net/viewtopic.php?pid=153339#p153339

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: brad


Re: bokurano daiboukenn 3

Hi.For those that are looking for clipboard to sapi, here is a dropbox link.https://dl.dropboxusercontent.com/u/229 … d2Sapi.exeHope it helps you to play these great Japanese audiogames!URL: http://forum.audiogames.net/viewtopic.php?pid=153343#p153343
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Re: [Audiogames-reflector] Where can I get clipboard to sapi?

2013-10-27 Thread AudioGames.net Forum — Off-topic room: brad


Re: Where can I get clipboard to sapi?

Hi.I dont htink it does translate japanese audiogames.But, here is a dropbox link to the settup file.https://dl.dropboxusercontent.com/u/229 … d2Sapi.exeI hope this helps you play great Japanese audiogames!URL: http://forum.audiogames.net/viewtopic.php?pid=153344#p153344
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Re: [Audiogames-reflector] Iphone audio problem

2013-10-27 Thread AudioGames.net Forum — Off-topic room: simba


Re: Iphone audio problem

Hi, i got a idea. He should go in to the music app, turn on a song, and hit the volume up button. I hope that should work.URL: http://forum.audiogames.net/viewtopic.php?pid=153348#p153348

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net Forum — New releases room: pelantas


Re: space odyssey a cool fleet managemennt mmorpg

hi@darki have tried the sea odyssey game and the hacker-project aswell. but the space odyssey game is the one i understood at first. so i tried the sea odyssey game, wich is near the same. the only difference between space and sea odyssey is the setting. the hacker-project i should try once more cause i never dived deep into that game. but i know it is accessible enough to play around it.at least with jaws.when i send the e-mail i invited the developer to also join this community to discuss with us about his games and possible accissibility features.we shall see if he pops up on this forum.and i am also looking forward to the pve server. it is indeed more fun to blow up bots and no other players. i asked the developer if he could transfer the 23 milliard i payed for with real monee could be transferred to the pve server when it is up again. and i also told the develooper that i wont play on the pvp server till the pve server is up and runni
 ng again.again ... we shall see i am awaiting a answer.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153349#p153349

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Bokurano Daiboukenn 3 Comprehensive Walkthrough/Playthrough

Remember... as bladestorm said in the tips section that fighting bosses in this game is not that simple. Ill give people a hint. The demons chase you. Use that to your advantage... cut the demons off from the big one then attack him, but dont just hammer on the spacebar because you need to dodge his rushes as well.URL: http://forum.audiogames.net/viewtopic.php?pid=153350#p153350

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Re: [Audiogames-reflector] what was the first audiogame you ever played?

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: what was the first audiogame you ever played?

hi@harrylsti had to search for a sneller link myself again i only had drive on my harddisk. but the voices are completely different. in my oppinion when i let my english assistent (drive) puke all over the place it make me laugh more than with the dutch sneller. but perhaps you find the dutch puking assistant mroe fun than the drive one.in the case of grizzly gulch i wish i could come along with you both with talking about the game. but what i indeed saw of it it didnt seem a game with a high replayablility. as you bot said.i just could start up the game and after that my system crashed. that also drops the replayablility for me.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=153351#p153351

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: seal


Re: bokurano daiboukenn 3

Basically, I dont l;ike he changed the way how items / ammo works. If you are collected these, play the stage and use these, and die the ebove thngs will be lost and no matter if ill beat the stage or ii lose it.Before it was like when i lost the stage everything was the same like before playong that stage, now its not. Collecting a cash etc is taking a time and I think its enough.ALso, some tips for 19.1?URL: http://forum.audiogames.net/viewtopic.php?pid=153354#p153354

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[Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: grryfindore


Bokurano Daiboukenn 3 trouble with platforming? or something else

Ahoy allI downloaded this game a couple of days ago,but havent done much,sept a few levels. in which I seem to have problems.There are quite a few places where I am stuck at,lets see if I can get some of those across.First,with the object info I see throwing knives in the tutorial level,but they seem to be at a place I cant get to,or see no way to get to. I have tryed exploreing with the camra but havent figured a way to get to them.same gos for the first box in level 1.1 of the fun school,in the room which you get after entering the first door in 1.1. I match my coords to it,press enter etc but nothing seems to happen.Then in the same level 1.1,in the second door,where you get a key from, after picking up the key, if you travel all the way to the right get the gold and stuff, I havent managed to get out. if I move left,the place where the platform starts is 6 squares high at least thats what I have gathered using the cam
 ra and as your character can only jump up to 3 squares... I cant move left at all and get out of that room. I see no way to the iron balls,either.in 1.3 the place which has the eco center,the computer room etc, after you do a certain thing the door just disappears... for example if you do something I cant remember what, and the enemys are killed,there is no way out. In the pc room,after you activate the computer,there are lamps zooming about and again,no way out.could anyone tell me what I am doing wrong? or offer suggestions and such.Id really like to play this game,but because of all these problems I am guessing I cant progress to 1.4oh and btw,a slightly OT question,what and where is that rope weapon people keep talking about?Thanks,Grryfindore.URL: http://forum.audiogames.net/viewtopic.php?pid=153355#p153355

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Re: [Audiogames-reflector] Alter Aeon Updates

2013-10-27 Thread AudioGames.net Forum — New releases room: wp85


Re: Alter Aeon Updates

Thats what Im trying to do. but I havent located him.Like I said I can get to the bottom floor, but once I get into the area with the grave stones thats where I get confused.URL: http://forum.audiogames.net/viewtopic.php?pid=153356#p153356

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Re: [Audiogames-reflector] any criminals out there?

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: Nocturnus


Re: any criminals out there?

@bradpYou can buy points off the points market, but they are rather expensive. You can, also, as previously stated, buy donator packs which will give you 50 points a piece, but again, brace your wallet.@Dark,Ive learned a few things, nmostly from watching others play and researching this very topic. Sometimes the game just feels like it drags on, and then theres times when everythings moving so fast you almost cant help but wonder how many bots youre playing against. If someone opens a shoutbox with me for chatting purposes I almost immediately have to focus all of my attentions on that particular shoutbox or Ill miss like 5 messages from them and they get irritated for me missing just one! Anyway, since TC has grown so big, Ill see what I can do for the database, though methinks a nice little
  set of articles is in order on everything from how to quickly obtain a 40 or 45 nerve bar, a guide on making money, on PVP and stats and how education courses can actually help, a guide on drugs; [[wow]], this is a big game after all! URL: http://forum.audiogames.net/viewtopic.php?pid=153359#p153359

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

My own turn to gripe about 7-2. If there was any info in here about it I couldnt locate it. Do I just work my way down? And if so... how do I get the crystals at height 67? And quite honestly, what I hate most about this is that once you fall down a certain height theres no way to get back up. Any help is appreciated...URL: http://forum.audiogames.net/viewtopic.php?pid=153362#p153362

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Re: [Audiogames-reflector] Where can I get clipboard to sapi?

2013-10-27 Thread AudioGames.net Forum — Off-topic room: border1


Re: Where can I get clipboard to sapi?

Thank you for this quick replay. I am going to check it out now!URL: http://forum.audiogames.net/viewtopic.php?pid=153363#p153363

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Re: [Audiogames-reflector] i want softvoice tts for n v d a

2013-10-27 Thread AudioGames.net Forum — Off-topic room: gaita2040ever


Re: i want softvoice tts for n v d a

thanc you! and, how to add this sinth on NVDA?sorry for my english!URL: http://forum.audiogames.net/viewtopic.php?pid=153364#p153364

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

Gryf, the key to the platform in 1-1 is a very small opening in the walkway up above to get to the iron balls. If you sweep with the camera you will find it... and dont worry about the throwing knives for now. The box needs to be smashed open, not interacted with... just remember not to hit it too many times or you will end up destroying the weapons. And the rope everyones mentioned is actually in 1-2... in the second door. Seal already answered your question about 1-3... youre locked in until you kill everything.URL: http://forum.audiogames.net/viewtopic.php?pid=153365#p153365

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Re: [Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: Chris


Re: a beginners question about osx and voiceover

Hi.Ok, Im running Mac OS X Snow Leopard but this should be the same for Mavericks or Mountain Lion.Are you running 10.8 or 10.9?Anyway, press VO f8 and go to verbosity in the utility categories table.For the link thing, press the discllosure triangle and navigate to the custom verbosity table. Find link and press the buttton next to it. Choose custom and it will bring up a window telling you to press command up arrow and down arrow to sort the information. I think it has type, status, name and some other stuff. Just move the name above the type and it will say the name for example games link instead of link games assuming you did it correctly.This is actually one thing I love about VoiceOver, I dont think any Windows screen reader can do this.Also, if you want it to say the heading name instead of heading and the name, change the heading control in the same custom verbosity table.I personally have link and heading changed to r
 ead the names first.As for the numbers, go to the text tab in verbosity and choose words under the speak numbers as popup button.I hope this helps.URL: http://forum.audiogames.net/viewtopic.php?pid=153366#p153366

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net Forum — New releases room: Dark


Re: space odyssey a cool fleet managemennt mmorpg

And here is your answer Mike, Heres the link to register for the pve server and you can guarantee after finishing this post Im going straight over to register an account there ready to give those nasty aliens what for free from harassment by human players.Ive read the guide for Sea Odicy and it basically looks like a Space Odicy mod indeed, though I suspect the maps havent had the fix space odicy had, and there is no mention of other servers I could find. Hacker project I had a brief look at the guide but havent actually signed up for the game, to be honest it looked almost too complex sort of like a very stripped down version of real hacking . , although I suspect your right about the lack of access points just because it doesnt have any maps, and it seems in al
 l the eET virtual worlds games that the maps are the main bugbear as far as access goes. Finally, onto Astro galaxy, I played the game all Saturday night and finished most of the tutorial. Its a really interesting game and not like any of the otherss, (although it has some interface elements similar to Space odicy). Basically you have a spaceship and must fly out from earth exploring new planets and stars. You must manage your ship in rather complex detail, equipping new modules, highering a crew for them, having the right resources and fuel to make round trips etc, indeed in some ways I think it is slightly more my thing that Space odicy, (though well see how well I get on with the no pvp version). The only problem is the maps, both for making jumps around the system and flying between stars are utterly inaccessible. the system map is possible to navigate by hitting links until you get the right moon or planet, but the interstellar map is literally impossi
 ble. However, the good news is the developer has got back to me stating theyre working on an alternative interface for the game to fix this. So hurrah! a hole bunch of new accessible games,  itll keep me rather busy adding them all to the db.URL: http://forum.audiogames.net/viewtopic.php?pid=153367#p153367

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: dd


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

camlorn, actually I just noticed, its almost exactly like super marioand there are moving lifts later in the game, but only the last few stagesURL: http://forum.audiogames.net/viewtopic.php?pid=153368#p153368

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Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-27 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: Regarding Lack of Formal Independent Outdoor Travel Training

Well, i did give an example-the doctors office. I dont feel comfortable letting go of my dogs leash for any reason whatsoever, and this is something that was encouraged over here. Exam table, etc. Also, if I have to carry a lot of stuff back with me, thus requiring a free hand (or hand and a half-theres all sorts of ways to use a cane and still manage to hold stuff in the cane hand, if necessary), Ill leave him so that I can have the extra carrying capacity. I normally manage to get someone to help me with the grocery shopping because public transportation in Florida is basically horrid (getting to the grocery store, without a cab, is an hour and a half to two hours, even though its 10 minutes by car); afterwords, I run him upstairs and come back down with my rolling cart. If I had amazing public transportation, or no one to help me with grocery shopping, I might contemplate leaving him for that; Id definitely
  have to look into alternatives that dont involve carrying everything with my hands, at any rate. Even so, if I decide to go get dinner and bring it home, for example, Ill sometimes leave him-the closest place is basically 20 feet out my front door, and the second closest isnt much further. Food, drink, and dog can become a bit much. Typically, if Im out for more than 10 minutes, hes with me-but sometimes, those ten minute, bring something back to my dorm for dinner outings are just easier with a cane. This is a very small portion of my life for which the dog isnt with me; perhaps I gave the wrong impression. They do happen, however. He spends at least 6 hours out a day 5 days a week, so dont think Im neglecting him or something. In another 6 months, I might be able to eliminate even these small outings; towards the very end with my previous dog, I trusted her enough that I wasnt worried 
 about needing to suddenly get hold of the leash, and she was equally responsive to voice or gesture independently (thus giving me a free hand without a problem). This takes a bit, though. My previous dog only made it three years for a variety of reasons, including a major activity level change on my part; it wasnt a 10 year thing before I could do tricks like that, and now that I know what Im doing I can probably get there much faster. My current dog, however, gets really excited really easily, and requires a lot of two-handed handling. Also, chemistry labs, and the one last semester that had little plastic wire cuttings all over the floor also count-in the first, because of risks of spilling, in the second because electrical wire pieces everywhere, some shorter than your thumbnail, with copper and plastic, and just the right size to swallow without chewing very much.Clicker training isnt snapping the fingers-its an actual device
  that makes a sound. He wont respond to me snapping my fingers, but some do learn to respond to clicking your tongue (which is more similar). The idea is that the dog associates the clicker to the food, so clicking the clicker is as good as. You have to give food shortly after, or the association starts breaking, but its much, much faster than finding the food after your dog does something amazing and makes it a lot easier for the dog to figure out what earned the food. Ive found this to be absurdly effective with both my current and previous dog; they pick things up very, very quickly with it and love the game the entire time. My dog gets very excited to hear it the first time, and then gets really into the training for a bit (like, think playing fetch excited). It works for anything you want to teach your dog, guidework or not. It also works well for pets, if you take the time to clicker train them in the first plac
 e. I was really incredulous the first time they showed this to us; then we spent a day practicing it (which is probably required, especially for new people, only to prove the amazingness). We use food all the time, which is a recent enough change that some graduates are still coming back and being introduced to it after 50 years of never feed your dog while working.My guide dog school puts major emphasis on the gestures. Major, major emphasis. I can completely drop the voice and hell still work just fine. They queue into hand gestures and, when they get uncertain, leash gestures. With a bit of effort, I can sometimes get him queuing to head gestures (as in, my head), but thats far from effective. We dont have a command that means yes, I want to go this way; when hes unsure about the line of travel and I am, I just point or, if thats not enough, queue him in the right direction with the leash.As for the electronic guide dog...well, technology is moving forward rapidly. Weve got laptops with 7 hour battery life that weigh only a couple pounds, now and, believe it or not, the uncertainty that self-driving cars are going to deal with is very similar to crowds (until everyone has one, they have to deal with 

Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

O, is it? My bad. Could have sworn that was 1-1. Sorry.URL: http://forum.audiogames.net/viewtopic.php?pid=153370#p153370

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Re: [Audiogames-reflector] Solara

2013-10-27 Thread AudioGames.net Forum — New releases room: dd


Re: Solara

just wondering, does anyone know what a good combination is to beat bard ranger ranger sorcerus? I know Im spelling that wrong, but eh too lazy to check it but anyways Im at level 40, attempted it a couple times but both times I got completely owned, never even killed one of themany tips would be pretty helpful, I want to get the castle upgrade that gives +75% gold XDURL: http://forum.audiogames.net/viewtopic.php?pid=153371#p153371

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Re: [Audiogames-reflector] setting up the basics for a side scroller in DFE?

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: kyle12


Re: setting up the basics for a side scroller in DFE?

Hi, If you plan to develop more scrollers like this, you might want to set up a few require scripts. Weapons, players, etc. You wouldnt go wrong to set up something like a pan script, or find one if it exists, either.URL: http://forum.audiogames.net/viewtopic.php?pid=153376#p153376

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: border1


Re: bokurano daiboukenn 3

I have installed clipboard to sapi. When I click on the .exe file, everything is told by sapi in Japanese. Can someone tell me please what I have to sellect to play the game?URL: http://forum.audiogames.net/viewtopic.php?pid=153377#p153377

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: seal


Re: bokurano daiboukenn 3

Assaultfreak, look carefully with your camera. Youll see really small platform, you must fall down in correct way to get all of these crystal. It requires some planning but its doable. If I remember, two crystals are on really small platforms like for only one step only.URL: http://forum.audiogames.net/viewtopic.php?pid=153378#p153378

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: grryfindore


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

Thanks everyone for the info.Thats how I use my camra as well,panning it slowly could get old,really fast. The only thing I havent tryed is the sonar so lets see if that helps with the platforming a bit.the second box in the 1.1 I have broken into and taken the weapons,but what I am talking about is another box in the same room,its cloce to the door,the first time you enter the room.Ahh,yes how do you check the descriptions stats etc what you will for each weapon that you have? I got a criminal catcher,along bat,and a ranged weapon that throws balls from the box.1.3 is beatable when you will destroy all lamps and enemies in both rooms, after that doors will unlock and youll be able to finish these. I cant speak about the computer room as I havent trye
 d it yet,but after I get rid of all the enemies in the eco center,no door appears.Either way,Ill give it another go,and hope it works out better this time.Grryf.URL: http://forum.audiogames.net/viewtopic.php?pid=153379#p153379

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Re: [Audiogames-reflector] Iphone audio problem

2013-10-27 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: Iphone audio problem

we already tried that. i also said it in the first post. but we think we know why its doing it now. his phone thinks its docked with a docking station. which its not. its weird. neither of us has a docking station and he has never used one. lol.URL: http://forum.audiogames.net/viewtopic.php?pid=153380#p153380

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Re: [Audiogames-reflector] apache2.4

2013-10-27 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991


Re: apache2.4

Hi all again... I have yet another question regarding apache2.4. when I try to access a directory that I have accessible from the web folder of which my website is located, I get a 403 error. Ive even, tried changing the permissions of the folder/directory, but nothing is working. is there something that I nee to change in apache2? and note, I dont have an index file in there, I just want to list the directory contents and stuff. If anyone can help with regards to get this working again, I would be grateful. Thanks all.URL: http://forum.audiogames.net/viewtopic.php?pid=153381#p153381

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-27 Thread AudioGames.net Forum — New releases room: ross


Re: Swamp, zombie fps by Aprone

mehgcapok thanks. yeah i put it in last night. i just realized that i put my whole sound folder in there accept the sounds that are not normally not in swamp. hehehe, i will take it out once you get it and take out those sounds lolURL: http://forum.audiogames.net/viewtopic.php?pid=153382#p153382

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: shang tsung


Re: bokurano daiboukenn 3

How can I find out the password of a door. 23.1URL: http://forum.audiogames.net/viewtopic.php?pid=153383#p153383

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: camlorn


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

You have to do some NVDA setup to get instant translate and protalker working properly. After that, you can push things through instant translate, which helps sometimes. Protalker english will give you all numbers in english, and some of the Japanese sounds like the English (level, for example). Its been long enough sicne Ive done this that I cant remember exactly what you have to do, so perhaps someone has more detailed instructions. Also, I think there is another thread on here with the info on weapons and such, or at least how to read them.URL: http://forum.audiogames.net/viewtopic.php?pid=153384#p153384

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Re: [Audiogames-reflector] Scrolling Battles

2013-10-27 Thread AudioGames.net Forum — New releases room: Niklas


Re: Scrolling Battles

@giovani: Yes, I read that, but we are not exactly talking here about SB2. We are talking about including a Story mode, maybe SB2 into SB and so we would have only one Project, so, it fits in this Topic.URL: http://forum.audiogames.net/viewtopic.php?pid=153385#p153385

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Re: [Audiogames-reflector] space odyssey a cool fleet managemennt mmorpg

2013-10-27 Thread AudioGames.net Forum — New releases room: Dark


Re: space odyssey a cool fleet managemennt mmorpg

well Ive started already, and I have to say its going better than my game on the main server though I thik the developer forgot to add the quadrent map fix to the pve server annoyingly. Still, nice to blow up those nasty things and also be able to expand my stash. I have added lots of money to my hidden base to accumulate, oh and Ive also bought the gold account which is pretty awsome since it gives you the chance to find fleet designs by other people and clone them yourself.URL: http://forum.audiogames.net/viewtopic.php?pid=153386#p153386

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

With the camera, I dont pan left to right until Ive found a platform, usually; I usually just pan straight up or down, then in the one or two spaces to my left or right if I find nothing useful. I only pan large distances left or right when Ive found platforms and look for the edges. (This is pretty much the reason that in Audio Mario, I added the key to check for platforms over an entire column; it saves loads of time and searching. I want to think someone else actually suggested it first, I dont remember for sure; I just know it made the game way less tedious.)The iron balls is a relatively simple platform setup, but I had to explore the entire thing with the camera before I had a good enough mental image of it to realize that. Basically, theres a small gap between the platform on the left and the one on the right; the one on the right also seems to be a little higher, so you need to get between them, jump to the left one, then jump to the ri
 ght, and you should be able to walk over to them.Killing the lamps in the warehouse was pretty frustrating. Its totally worth it (the rope helps so much it isnt funny, even with how weak it is).(Hm, I think of BK3 more like Megaman: the anime parody remix than Mario.  )URL: http://forum.audiogames.net/viewtopic.php?pid=153387#p153387

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Re: [Audiogames-reflector] Problem when Installing eSpeak SAPI5

2013-10-27 Thread AudioGames.net Forum — Off-topic room: garrett


Re: Problem when Installing eSpeak SAPI5

Unfortunately, you cant add more than 5 voices. I dont know why they do that.URL: http://forum.audiogames.net/viewtopic.php?pid=153388#p153388

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: garrett


Re: bokurano daiboukenn 3

Hello.Well, Ive started on no future mode on 16-2. How do I get past this? All my weapons do nothing to the slime creaps. I have extremely high technology, and the electric stick does nothing. I dont know if it has anything to do with the fact that they keep grouping together, I just know that none of the weapons hirt those slimes.URL: http://forum.audiogames.net/viewtopic.php?pid=153389#p153389

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Re: [Audiogames-reflector] Problem when Installing eSpeak SAPI5

2013-10-27 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Problem when Installing eSpeak SAPI5

Really?! I shouldve known! I think the installer can be hacked into letting you have more voices installed, but who knows, Garrett. Who knows. I dont, for one thing!URL: http://forum.audiogames.net/viewtopic.php?pid=153390#p153390

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Re: [Audiogames-reflector] Problem when Installing eSpeak SAPI5

2013-10-27 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Problem when Installing eSpeak SAPI5

Really?! I shouldve known! I think the installer can be hacked into letting you have more voices installed, but who knows, Garrett. Who knows. I dont, for one thing! Or better yet, why dont they make it a multi select list box as opposed to edit boxes, or even a list of check boxes beside the voice name, and if you want to use NVDA voices, you would click a Browse for other voices button and browser for one or more voices. Thats just my suggestion.URL: http://forum.audiogames.net/viewtopic.php?pid=153390#p153390

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Re: [Audiogames-reflector] ProTalker NVDA Problem

2013-10-27 Thread AudioGames.net Forum — Off-topic room: garrett


Re: ProTalker NVDA Problem

No, he cant get it to work. One time, he selected pro talker English and set the nvda language to Japanese. When it brings up the confirmation dialogue box, it does the folowing:NVDA, NVDA, NVDA, OK Button.In other words, the Japanese voice doesnt speak when Japanese characters are present. Why is he the only 1 having this problem?URL: http://forum.audiogames.net/viewtopic.php?pid=153391#p153391

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Re: [Audiogames-reflector] any criminals out there?

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: any criminals out there?

I pretty much am focusing on education, crimes and my stats lately, but i cant seem to increase my dex anymore. maybe a marit will help? got to earn one again...URL: http://forum.audiogames.net/viewtopic.php?pid=153392#p153392

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Re: [Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: falcon


Re: a beginners question about osx and voiceover

Hi,Thanks, it works. Im running mountain lion at the moment but one of these days I will update to mavericks.I hope I can use this topic for new questions in the future.Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=153393#p153393

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Re: [Audiogames-reflector] any criminals out there?

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: Nocturnus


Re: any criminals out there?

Certain gyms will not allow you to increase certain stats as they focus on others.URL: http://forum.audiogames.net/viewtopic.php?pid=153394#p153394

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Re: [Audiogames-reflector] Tiger electronics line of Sports Feel handheld games

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Tiger electronics line of Sports Feel handheld games

Well, the only thing I know about the Brain shift is the following:http://www.youtube.com/watch?v=7dE6dv-qsJ0URL: http://forum.audiogames.net/viewtopic.php?pid=153395#p153395

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Re: [Audiogames-reflector] Scrolling Battles

2013-10-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Scrolling Battles

Well, interesting that Masen dont check this topic that much.URL: http://forum.audiogames.net/viewtopic.php?pid=153396#p153396

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

what is the direct link to the bkUp.exe file?URL: http://forum.audiogames.net/viewtopic.php?pid=153397#p153397

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: garrett


Re: bokurano daiboukenn 3

OK. That sucked. It turns out that Im are able to kill the slime creap. The trouble is, when I kill it, I have to be quick. When it devides, I cant do damage to the multiples. Thanks to the process load, my whole computer crashed and I had to start the whole thing over.URL: http://forum.audiogames.net/viewtopic.php?pid=153398#p153398

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Re: [Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: a beginners question about osx and voiceover

Hi.Youre of course always welcome to ask more questions in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=153400#p153400

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Re: [Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: a beginners question about osx and voiceover

Hi.Youre of course always welcome to ask more questions in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=153400#p153400

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Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Teaser trailer for Papa Sangre II released

Hi.Papa sangre 2 is comming out the 31th of october. Im damn much looking forward to this. URL: http://forum.audiogames.net/viewtopic.php?pid=153399#p153399

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Re: [Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: a beginners question about osx and voiceover

Hi.Youre of course always welcome to ask more questions in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=153400#p153400

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Re: [Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: a beginners question about osx and voiceover

Hi.Youre of course always welcome to ask more questions in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=153400#p153400

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Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Teaser trailer for Papa Sangre II released

Hi.Papa sangre 2 is comming out the 31th of october. Im damn much looking forward to this. URL: http://forum.audiogames.net/viewtopic.php?pid=153399#p153399

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Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Teaser trailer for Papa Sangre II released

Hi.Papa sangre 2 is comming out the 31th of october. Im damn much looking forward to this. URL: http://forum.audiogames.net/viewtopic.php?pid=153399#p153399

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Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Teaser trailer for Papa Sangre II released

Hi.Papa sangre 2 is comming out the 31th of october. Im damn much looking forward to this. URL: http://forum.audiogames.net/viewtopic.php?pid=153399#p153399

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Re: [Audiogames-reflector] a beginners question about osx and voiceover

2013-10-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: a beginners question about osx and voiceover

Hi.Youre of course always welcome to ask more questions in the future. URL: http://forum.audiogames.net/viewtopic.php?pid=153400#p153400

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Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Teaser trailer for Papa Sangre II released

Hi.Papa sangre 2 is comming out the 31th of october. Im damn much looking forward to this. URL: http://forum.audiogames.net/viewtopic.php?pid=153399#p153399

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: dd


Re: bokurano daiboukenn 3

if you went straight from normal to no future, thats probably why you cant kill themURL: http://forum.audiogames.net/viewtopic.php?pid=153401#p153401

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

Yeah, BK doesnt seem anything like Super Mario to me. Especially since Super Mario has way, way more platforming, even in the first level. There are no places to fall that can kill you in one hit in the first couple stages of bk3. If anything, you might be able to compare it to super mario world, but even then, not really.And lol, the rope is in 1-2, in the first door.Ive looked everywhere I can think of and still havent found a way to get the silver throwing knife in the tutorial.The iron balls are worth getting.As for using the camera, I do it the same way as CAE. I dont think theres a way youre, quote, supposed to, move the camera, I think it just comes down to a matter of personal preference as to how you want to look around. I find moving the camera slower and keeping it closer to your character makes finding gaps in walkways and such easier.URL: http://forum.audiogames.net/viewtopic.php?pid=153402#p153402

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: bokurano daiboukenn 3

Yeah, youre not supposed to go straight to no future mode.19-1 is just a lot of platforming, all you have to do is get to the end of the level.As for losing ammo when you interrupt stages, Im pretty sure thats a bug.URL: http://forum.audiogames.net/viewtopic.php?pid=153403#p153403

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[Audiogames-reflector] Kringle Crash hi scores.

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: audiogames.net fan


Kringle Crash hi scores.

Hi everyone,I am just curious but what is everyones kringle crash high score list? mine is:1. 4500 points.2. 4350 points.3. 4200 points.4. 4000 points.5. 3750 points.6. 3600 points.7. 3600 points.8. 3450 points.9. 3450 points.10. 3200 points.URL: http://forum.audiogames.net/viewtopic.php?pid=153404#p153404

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Re: [Audiogames-reflector] ProTalker NVDA Problem

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: ProTalker NVDA Problem

What is ProTalker? This is the first time I have heard of it.URL: http://forum.audiogames.net/viewtopic.php?pid=153405#p153405

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Re: [Audiogames-reflector] Teaser trailer for Papa Sangre II released

2013-10-27 Thread AudioGames.net Forum — New releases room: Dark


Re: Teaser trailer for Papa Sangre II released

I know, their new trailer sounds cool, though its a little weerd to hear sean bean being creepy. Theyve also got a twitter competition to get a copy early,  go and see the papa2 news post for details and a link. Im looking forward to it myself.URL: http://forum.audiogames.net/viewtopic.php?pid=153406#p153406

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Re: [Audiogames-reflector] Regarding Lack of Formal Independent Outdoor Travel Training

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: Regarding Lack of Formal Independent Outdoor Travel Training

You may want to check out my blog by going to the website link. I have a lot of stuff covering stuff like what you just unveiled.URL: http://forum.audiogames.net/viewtopic.php?pid=153407#p153407

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Re: [Audiogames-reflector] i want softvoice tts for n v d a

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: i want softvoice tts for n v d a

I clicked the link and nothing is there. What is Soft Voice anyhow?URL: http://forum.audiogames.net/viewtopic.php?pid=153409#p153409

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Re: [Audiogames-reflector] Adventure At C:

2013-10-27 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster


Re: Adventure At C:

Hi!Much time has passed since the last update of AAC, and the time until the one after this is likely to be just as far in the future or longer.Despite this long gap, there is only one change.SGS files are no longer available for the stage builder. You can now use OGG files!yay!This hasnt been the only thing done since the last update though. The other thing done is not yet ready for you to use, so it has not been included.I hope you enjoy this new functionality anyway.Who thinks creating your own viruses with OGG files is a good idea?I am considering it!All the best,AaronURL: http://forum.audiogames.net/viewtopic.php?pid=153410#p153410

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Re: [Audiogames-reflector] any criminals out there?

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: any criminals out there?

Well articles will be appreciated, Ive admit Ive been a little disappointed that nobody has taken up the challenge and written some, particularly since game reviews are quite a legitimate subject, though as I said since its the intent of the entries in the db to provide prospective players of games as much information about what is in the game and what activities to do as possible some sort of expanded overview there might help as well, (see the entries for Core exiles or puppet nightmares as examples of where Ive tried that sort of thing myself).URL: http://forum.audiogames.net/viewtopic.php?pid=153411#p153411

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Re: [Audiogames-reflector] headphones and tinnitus?

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: headphones and tinnitus?

Hi, this is interesting. I am trying to decipher tinnitus tones in pure sibe wave form and take each frequency of them and see if I can use it as a beat. Let us say ou have a tone of 800 HZ in you right year and you set your peadphones right channel to play a pure tone at 802. Could it be possible to make a beating with the tone inside youe ar verssu the one being produced?@Brad: You said they are hard to navigate with a screen reader. can you clarify more on that?URL: http://forum.audiogames.net/viewtopic.php?pid=153412#p153412

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: bokurano daiboukenn 3

Its a bug that you were able to make it to 16-2 without going through the other difficulties first.URL: http://forum.audiogames.net/viewtopic.php?pid=153413#p153413

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Re: [Audiogames-reflector] got a skype facebook problem

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: got a skype facebook problem

Hi, I also have that same problem but it is not importing I think. It is merging or connecting. It means your Facebook ocntacts are amongst your Skype Contacts. The new NVDA and the New Skype make a differentiation between this by saying, Facebook Contact in the Skype Contacts list.URL: http://forum.audiogames.net/viewtopic.php?pid=153415#p153415

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Re: [Audiogames-reflector] Adventure At C:

2013-10-27 Thread AudioGames.net Forum — New releases room: audiogames.net fan


Re: Adventure At C:

yeah, I think creating viruses with your own sounds wood be cool. I also have a suggestion. would it be possible to make it so you could change the stage kind of like in outer fortress where the layout changes at the baus. then you could make your own bauses using the make your own viruses thing.URL: http://forum.audiogames.net/viewtopic.php?pid=153416#p153416

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Re: [Audiogames-reflector] fun facts

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: fun facts

I wonder why these facts do not have reasons? It would be god to know the reasons for all of these facts.Here is a site with more: http://www.ilovebacteria.com/ I think is the right address. It is a British site so you may have to Google if you do not see it.URL: http://forum.audiogames.net/viewtopic.php?pid=153417#p153417

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Re: [Audiogames-reflector] fun facts

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: fun facts

I wonder why these facts do not have reasons? It would be god to know the reasons for all of these facts.Here is a site with more: http://www.ilovebacteria.com/ I think is the right address. It is a British site so you may have to Google if you do not see it. Oh and there is also an iOS applet called Cool Facts which has 10507 facts.URL: http://forum.audiogames.net/viewtopic.php?pid=153417#p153417

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: king gamer222


Re: bokurano daiboukenn 3

Hi guys. Im stuck at five-three, which is very interesting. I can get to the ladder just fine, and I can get up. But how about jumping over that enormous gap, eh? I cant do it for whatever reason. I just fall back in to the water. Any help would be nice.URL: http://forum.audiogames.net/viewtopic.php?pid=153418#p153418

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Re: [Audiogames-reflector] The people behind TTS voices

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: The people behind TTS voices

This is very very exciting I have been wating to find such a list myself but I have not had the time to find the real people behind the concatentative version. I wonder why they do not name the voice after the perso though?URL: http://forum.audiogames.net/viewtopic.php?pid=153419#p153419

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Re: [Audiogames-reflector] importent notice for eti driver users of n v d a

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: importent notice for eti driver users of n v d a

I stopped using Eloquence a few months and started using Nuane Real Speak Solo full time, so I do not think it will be a big issue for me.URL: http://forum.audiogames.net/viewtopic.php?pid=153421#p153421

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-27 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

Whats the filename?On another note, im not booted into Windows, so cannot check... Is the server still running kai Day, and is it still hard to log on?URL: http://forum.audiogames.net/viewtopic.php?pid=153436#p153436

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-10-27 Thread AudioGames.net Forum — New releases room: ross


Re: Swamp, zombie fps by Aprone

mehgcapyes, kai day is still going. frankly, i am still not tired of it hahah.regarding my campane. Here is what i have so far.https://www.dropbox.com/s/ilmg4cdg3ffon … ampaign.7zAnyone, mehgcap, aprone, please help me with this. its irrating me lol. i am totally stuck haha. i put the map, sounds, and campaign in there. The read me is where it tells what i need help with.Thanks guys!URL: http://forum.audiogames.net/viewtopic.php?pid=153437#p153437
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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-10-27 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Right. I figured it would be something like that... so the way Im doing it has been correct then, Ive just been missing the occasional surface to land on. But that one hovering at 49-60 just seems to be out of reach... scanning with the camera doesnt give me any clearer of an image of how to get there.URL: http://forum.audiogames.net/viewtopic.php?pid=153440#p153440

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Re: [Audiogames-reflector] any criminals out there?

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: Nocturnus


Re: any criminals out there?

I went and reviewd your entry and found it still pretty much applies as far as how things work; the game just has a little more depth now than it used to as far as all of its mechanics go. Ill see if I can explain that a bit better in those articles I mentioned. Im currently putting together the first one.URL: http://forum.audiogames.net/viewtopic.php?pid=153441#p153441

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Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else

2013-10-27 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Bokurano Daiboukenn 3 trouble with platforming? or something else

Well, 15 was a borderline that most mainstream gamers would probably pay. Remember, compared to most of the stuff on consoles, this is almost an indie game... but I fully agree. I would happily pay 50 or 60 for this as well.URL: http://forum.audiogames.net/viewtopic.php?pid=153442#p153442

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Re: [Audiogames-reflector] The people behind TTS voices

2013-10-27 Thread AudioGames.net Forum — Off-topic room: casta947


Re: The people behind TTS voices

This is very very exciting I have been wating to find such a list myself but I have not had the time to find the real people behind the concatentative version. I wonder why they do not name the voice after the perso though?@Raygrote, you never gave us the link to the video on the Acapella voices.And I wonder if Apple will ever change its mannerism if they change CEOs? I think privacy and freedom of speech are constantly at ods with one another because we cannot equally temper like tuning a piano. It is all interesting though and I have been reading more on the actors on Wikipedia and such to see what else they have done. I wonder who did the male Siri voice? If you listen to the new iOS sevens Siri voices they sound a lot more nautral.URL: http://forum.audiogames.net/viewtopic.php?pid=153419#p153419

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