Re: [Audiogames-reflector] bokurano daiboukenn 3
Re: bokurano daiboukenn 3 Hmm, its only me? or someone have the same? Yuko changed something or what? forgot what to do there?I mean 13.4 After defeating all of the aircrafts there are some clups on the map and i cant do anything. No land, no shoot it down etc. Weird, totally.URL: http://forum.audiogames.net/viewtopic.php?pid=156042#p156042 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Swamp, zombie fps by Aprone
Re: Swamp, zombie fps by Aprone Development on the new game is coming along nicely. It will be a while before it is ready, but each day Ive been able to put in a few hours of coding. Exploration will be a really cool part of the game, and Ill mention this part because I can relate it to Swamp, sort of. Map 1 in Swamp is 425 by 275 tiles, making it a total area of 116875 tiles in size. Now of course not all of those tiles are usable tiles, meaning you as a player cannot actually use that space. Some of them are in the deep parts of Brush creek, some of the tiles are solid pieces of building in the abandoned buildings, and I think the Kai mart and the Factory both have some small areas that are blocked in. So out of those 116875 total tiles, the vast majority are usable. To explore map 1 and walk around in every spot would take a very long time. I wish I knew how long it takes to walk from the western border to the eastern border in a straight line, LOL! Maybe someone will be kind enough to time it and share what they come up with.I bring this up because the new game has a much larger world to explore. Unless I have to shrink it for some unforeseen technical reason, the map will be a total of 50 billion tiles in size. That is more than 427800 times larger than map 1 of Swamp. To cross from one side of this map to the other, it would be more than running 235 times back and forth on Swamps map 1. Now not all of these tiles will be usable, but just like in Swamp, most will be. Im very excited by the idea of giving this huge persistent world to the community to play in. Everyone will have to wait to hear more details though. URL: http://forum.audiogames.net/viewt opic.php?pid=156043#p156043 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Papa Sangre 2 thoughts and discussion, contains spoilers
Re: Papa Sangre 2 thoughts and discussion, contains spoilers Im afraid so. I think Im gonna replay the level and see.If you cant get to the door on the direct way, try finding another way. You may have to go around it till youre save.URL: http://forum.audiogames.net/viewtopic.php?pid=156044#p156044 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Send me to Heaven game
Re: Send me to Heaven game Tell you what. Ill program the game if you buy me a PC with built-in acceleromter. Also, make sure its a laptop, not a desktop, as I dont think I could chuck a desktop more than three feet or so.URL: http://forum.audiogames.net/viewtopic.php?pid=156045#p156045 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
[Audiogames-reflector] The Curb game
The Curb game I would really like to try this with a blind boy wih Cerebral Palsy but the link to play just goes to advertisment web sites. I have tried it on a number of PCs all with the same result. can you help please?URL: http://forum.audiogames.net/viewtopic.php?pid=156046#p156046 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Computer hardware upgrades and tinkering question
Re: Computer hardware upgrades and tinkering question Totaly agree Tom. I guess its that whole nerdy asspect of myself lol. The machine i aquired is a fairly but not to old Dell OptiPlex. It came with windows Xp pro and 2 gigs of ram. I swear i think someone overclocked the pintium 4 processor in there because windows says its running at 3.8 GHZ, which i was not expecting. Anyway, i love the design, as it is a small form factor machine, yet the parts are all full sized desktop components. So, ill start by upgrading the memory to about 4 gigs, as that is the max the proprietary Dell board will support. Ill throw in a Crutial SSD for speed, and i bet ill have a pretty modern feeling and snappy system. One day, i may upgrade the main board but one thing at a time.URL: http://forum.audiogames.net/viewtopic.php?pid=156047#p156047 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Site updates November 19th
Re: Site updates November 19th hi!never mind i found it.URL: http://forum.audiogames.net/viewtopic.php?pid=156048#p156048 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Swamp, zombie fps by Aprone
Re: Swamp, zombie fps by Aprone Wow! Im looking sooo much forward to this big map. Sounds really really cool. Even the maps in Swamp are one of the biggest maps we have in audiogames. This new game sounds like traveling around in the world in realtime. Im so happy to hear that the development of the new game is progressing each day. Im excited for the future! URL: http://forum.audiogames.net/viewtopic.php?pid=156049#p156049 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Swamp, zombie fps by Aprone
Re: Swamp, zombie fps by Aprone Thats just epicly awesome! I love to explore the game world.And well... Thats a huuuge map! Im sure itll be interesting - at least we wont run out of space to explore for quite some time. URL: http://forum.audiogames.net/viewtopic.php?pid=156050#p156050 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Computer hardware upgrades and tinkering question
Re: Computer hardware upgrades and tinkering question You have to remember that when upgrading the board, your other components might not fit into the new board. Just mentioning so you can watch out for this.URL: http://forum.audiogames.net/viewtopic.php?pid=156051#p156051 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!
Re: announcing the release of daniel zingaro's hack for windows! I have one simple idea. After level 5 it says probably that you win but it exit immediatelly, so mostly nvda will say the name of folder or desktop. Should there be some timer or whatever to wait until it stops speaking? Maybe 5 seconds is fine, not sure.URL: http://forum.audiogames.net/viewtopic.php?pid=156052#p156052 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] bokurano daiboukenn 3
Re: bokurano daiboukenn 3 @Cary, if you arent doing any damage to the launcher,upgradeing your attack might help.I usually attacked the launcher when it whent all silent after it had spawned a enemy until it starting flying again. when you attack it, it makes the usual banging sound,so that way you know if you are makeing contact or not.grryfURL: http://forum.audiogames.net/viewtopic.php?pid=156053#p156053 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] We're alive - SPOILERS!
Re: We're alive - SPOILERS! Fox, It says during the ep that Roberts got the tats at the Jail, but I really like your theory there. Really interesting about the van, as Im not even sure of that wouldve been possible from the early zombies, as it was described as more of something bigger. In regards of Inglewood, honestly Im not really surprised that what ever was there has lifted, since it has been almost a year since it all started. Crazy that the little one attacked the normal, but I think it was kind of a decoy. The zombies know they were going to go back to the truck, so they made Vick and Tanya think they could deal with it, then, bam! 7 jumps out and eats the normal. Good chance that Vick and most likely Tanya survive this ordeal, as the narration is from Vicks journal. I see CJs point of view with the truck, but since Michaels crew has uncovered more Leeds, then I believe Michael should have the truck for the moment.Thats all i can think of for now.URL: http://forum.audiogames.net/viewtopic.php?pid=156054#p156054 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else
Re: Bokurano Daiboukenn 3 trouble with platforming? or something else You have to find the tree thats at height 2 or something like that, none of the others will work. You need to jump and press enter to grab it.As for the door in 7-1, youll see soon enough how to get up there.URL: http://forum.audiogames.net/viewtopic.php?pid=156056#p156056 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] is there any interest in tradewars?
Re: is there any interest in tradewars? The number of turns is completely customizable. In our case, there will be an unlimited turn option, dont worry.NerURL: http://forum.audiogames.net/viewtopic.php?pid=156060#p156060 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] The Curb game
Re: The Curb game Probably means the domain expired at some point and the owner didnt renew it. Theres no solution to this particular problem. Hopefully someone has a copy, if not, it may be impossible to track down.URL: http://forum.audiogames.net/viewtopic.php?pid=156066#p156066 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
[Audiogames-reflector] are these games playable?!
are these games playable?! hai guies, are dragon ball z, and mortal combat playable, using a key board running windows? and if soo can you give me download links for the most accessable verssions of these games??! thank you! have a nice day!:.URL: http://forum.audiogames.net/viewtopic.php?pid=156065#p156065 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough
Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough please help me! I really want to kill yokutanku!URL: http://forum.audiogames.net/viewtopic.php?pid=156061#p156061 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] bokurano daiboukenn 3
Re: bokurano daiboukenn 3 Just a correction here.What the launcher actually does is this. While its humming, it slowly descends toward the ground. It is not invulnerable while its humming, its just extremely hard to hit. I managed to hit it a couple times when I was trying to figure out the strategy for it by jumping and using timing, and you can also hit later launchers while theyre flying back up with the sky machine gun, but not when theyre flying across the stage at height 10 or so I dont think. Anyway, when it touches the ground, then it charges up, spawns an enemy or two, then sits there for a while, making this the ideal damage time. Then it slowly rises back into the air, and once it reaches a certain height it starts flying back and forth across the stage until it decides to land again. Thats one thing I love about this game. Some bosses might seem simplistic on the surface, but if you really take time to watch them, theres actually a l ot more going on than youd think.Youll know youre doing damage to the launcher because it will make a kind of shorting out sound. I recommend having at least 50 attack. WhenI first start a playthrough, I spend my first 20 levels or so just pumping up attack and defense, with a few going towards tech and stamina. Dont bother with HP until you start earning extra points per level, since HP goes up automatically each level anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=156057#p156057 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] Bokurano Daiboukenn 3 trouble with platforming? or something else
Re: Bokurano Daiboukenn 3 trouble with platforming? or something else Hi,Thanks. figured it out a couple of minutes after I posted it. again. seem to happen with me a lot.have reached 9.2 I think,and its quite okay,sept the falling shells. they killed me,and I thought waiting a while might be a good idea. :dThe hook is awesome!I reached the door which is on 7.1 but the password I have no clue on.URL: http://forum.audiogames.net/viewtopic.php?pid=156059#p156059 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!
Re: announcing the release of daniel zingaro's hack for windows! Wyvern, the discs are for upgrading your note taker. If you go to the hackers inn and order a drink, the bartender will load them up for you.URL: http://forum.audiogames.net/viewtopic.php?pid=156058#p156058 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector