[Audiogames-reflector] Three-D Velocity: walkthrough

2013-11-26 Thread AudioGames.net Forum — Articles Room: paddy


Three-D Velocity: walkthrough

WARNING! Please note that some parts of this walkthrough may spoil the game, so continue reading at your own risk!This article is divided into two main parts and describes how to play Three-D Velocitys mission mode. You should follow those instructions carefully:Step1: Head to the island. Flying at about 3-4 feet will be safer. You will also get a great view, once youre on the island. Make sure your airspeed is something around 600 knots so you wont waste too much fuel.Step2: Once you are on the island, lock on the training grounds. If you cannot find them, increase your height. Make sure you dont fly over 5 feet. Because the training grounds are heavily guarded, it is recommendable you tag the object with an LTS, once you are close enough. Then turn around and fire a cruise missile.Step3: Were done here, so lets head over to the airbase and do the same procedure. Destroy the figh
 ters and head over to the aircraft carier, were safe at the moment.NOTE: Do not waste a refueler if you can get to the aircraft carier safely.Step4: Head to the power plants. Use a cruise missile to destroy it and get rid of those choppers!Step5 (This is optional): Depending on how much integrity you have, you can call a refueler, because the way to the aircraft carier is way too long. Also, fighters will appear randomly.Step6: Get yourself to the bridge and destroy it. You can use a cruise missile or you just quickly fly over it and fire your guns. However, its not recommendable, because you could be hit by projectiles.Step7 (optional, but highly recommended!): On your way to the radar stations, you could land on the aircraft carier and replenish your aircraft.Step8: Once you (optionally) replenished your Aircraft, make your way to the Radar stations. Destroy both of them.NOTE: D
 o not waste any of your cruise missiles here, it is recommendable to use your guns. Ill explain why in a moment...How to defead the bossWARNING! If you dont want to spoil the whole game, you should miss this section at once.Step1: Make sure youre facing away from dark blaze, so hes at about six or seven o clock. Use the afterburners and dont worry about the incoming missiles from behind at once. There may be multiple choppers in front of you. Actually, theyre harmless in the first stage, but you should take them out when theyre in front of you.Step2: Once you hear the command Go in for the kill! or Fire!, make a high-G turn and place an LTS. Turn around and fire a cruise missile, they will cause the most damage. Once the missile hit, do the same procedure again. Once you hear Get outa there! or Break off your attack!, make a h
 igh-G turn so Dark Blaze is at 6 o clock and get away from him.Step3: Make sure Brutus is behind you. Do NOT fire a cruise missile while he attacks you. He has the ability to teleport to the left/right of you and the missile would go somewhere else and if it doesnt hit anything, you wont be able to fire any more cruise missiles for a while. So make sure you only fire cruise missiles if youre sure Brutus would not appear elsewhere to attack you and avoid the missile.Step4: Depending on where exactly you are located, at least at 1 pounds of fuel, call a refueler, which will also equip you with weapons, should you run out.Step5: Another problem is getting to the refueler. If youre not facing the aircraft carier (something around sector U22), the refueler is coming from behind you. To pass Brutus aircraft, you can either wait for Go in for the kill! and just turn around and keep going. This met
 hod is a very risky one, because the missiles he fired before might still move towards you and would not self destruct in time. Otherwise, Brutus could suddenly start attacking you and youre history.On the other hand you could try the following:1. Bank two times to the left/right.2. Depending on which direction you are facing, wait till the missiles fly across you and faid out.3. Wait till DarkBlase is located at right behind you again and bank two more in the direction you were banking before.4. Now, locate the refueler...You could also land on the carier, but this is very risky though. So make sure you have enough refueler calls left, so you dont need to land on the carier.Step6: After you replenished your aircraft, make sure DarkBlase is located behind you again and get speed if youre not sure whether hes attacking or not. Now, do the same procedure as usual, just as nothing happened.With
  this walkthrough, you should be able to defead DarkBlase in Three-D Velocitys MissionMode. Hope this helps.Oh and one more thing: Dont care about the fighters and choppers in all three boss stages. Just make sure everything is located behind you. Maybe you hit something else when firing a missile, but then you dont have to worry about this one anymore.URL: http://forum.audiogames.net/viewtopic.php?pid=156484#p156484

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: keyIsFull


Re: bokurano daiboukenn 3

man 25-3 is hard. I managed to get to the mud killer, then died. How many more parts after it?URL: http://forum.audiogames.net/viewtopic.php?pid=156485#p156485

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[Audiogames-reflector] Three-D Velocity: walkthrough

2013-11-26 Thread AudioGames.net Forum — Articles Room: paddy


Three-D Velocity: walkthrough

WARNING! Please note that some parts of this walkthrough may spoil the game, so continue reading at your own risk!This article is divided into two main parts and describes how to play Three-D Velocitys mission mode. You should follow those instructions carefully:Step1: Head to the island. Flying at about 3-4 feet will be safer. You will also get a great view, once youre on the island. Make sure your airspeed is something around 600 knots so you wont waste too much fuel.Step2: Once you are on the island, lock on the training grounds. If you cannot find them, increase your height. Make sure you dont fly over 5 feet. Because the training grounds are heavily guarded, it is recommendable you tag the object with an LTS, once you are close enough. Then turn around and fire a cruise missile.Step3: Were done here, so lets head over to the airbase and do the same procedure. Destroy the figh
 ters and head over to the aircraft carier, were safe at the moment.NOTE: Do not waste a refueler if you can get to the aircraft carier safely.Step4: Head to the power plants. Use a cruise missile to destroy it and get rid of those choppers!Step5 (This is optional): Depending on how much integrity you have, you can call a refueler, because the way to the aircraft carier is way too long. Also, fighters will appear randomly.Step6: Get yourself to the bridge and destroy it. You can use a cruise missile or you just quickly fly over it and fire your guns. However, its not recommendable, because you could be hit by projectiles.Step7 (optional, but highly recommended!): On your way to the radar stations, you could land on the aircraft carier and replenish your aircraft.Step8: Once you (optionally) replenished your Aircraft, make your way to the Radar stations. Destroy both of them.NOTE: D
 o not waste any of your cruise missiles here, it is recommendable to use your guns. Ill explain why in a moment...How to defeat Julius Brutus, also known as Dark BlazeWARNING! If you dont want to spoil the whole game, you should miss this section at once.Step1: Make sure youre facing away from dark blaze, so hes at about six or seven o clock. Use the afterburners and dont worry about the incoming missiles from behind at once. There may be multiple choppers in front of you. Actually, theyre harmless in the first stage, but you should take them out when theyre in front of you.Step2: Once you hear the command Go in for the kill! or Fire!, make a high-G turn and place an LTS. Turn around and fire a cruise missile, they will cause the most damage. Once the missile hit, do the same procedure again. Once you hear Get outa there! or &
 quot;Break off your attack!, make a high-G turn so Dark Blaze is at 6 o clock and get away from him.Step3: Make sure Brutus is behind you. Do NOT fire a cruise missile while he attacks you. He has the ability to teleport to the left/right of you and the missile would go somewhere else and if it doesnt hit anything, you wont be able to fire any more cruise missiles for a while. So make sure you only fire cruise missiles if youre sure Brutus would not appear elsewhere to attack you and avoid the missile.Step4: Depending on where exactly you are located, at least at 1 pounds of fuel, call a refueler, which will also equip you with weapons, should you run out.Step5: Another problem is getting to the refueler. If youre not facing the aircraft carier (something around sector U22), the refueler is coming from behind you. To pass Brutus aircraft, you can either wait for Go in for the kill! an
 d just turn around and keep going. This method is a very risky one, because the missiles he fired before might still move towards you and would not self destruct in time. Otherwise, Brutus could suddenly start attacking you and youre history.On the other hand you could try the following:1. Bank two times to the left/right.2. Depending on which direction you are facing, wait till the missiles fly across you and faid out.3. Wait till DarkBlaze is located at right behind you again and bank two more in the direction you were banking before.4. Now, locate the refueler...You could also land on the carier, but this is very risky though. So make sure you have enough refueler calls left, so you dont need to land on the carier.Step6: After you replenished your aircraft, make sure DarkBlaze is located behind you again and get speed if youre not sure whether hes attacking or not. Now, do the same procedure as usual, jus
 t as nothing happened.With this walkthrough, you should be able to defead DarkBlase in Three-D Velocitys MissionMode. Hope this helps.Oh and one more thing: Dont care about the fighters and choppers in all three boss stages. Just make sure everything is located behind you. Maybe you hit something else when firing a missile, but then you dont have to worry about this one anymore.HAPPY GAMING!URL: http://forum.audiogames.net/viewtopic.php?pid=156484#p156484


[Audiogames-reflector] Three-D Velocity: walkthrough

2013-11-26 Thread AudioGames.net Forum — Articles Room: paddy


Three-D Velocity: walkthrough

WARNING! Please note that some parts of this walkthrough may spoil the game, so continue reading at your own risk!This article is divided into two main parts and describes how to play Three-D Velocitys mission mode. You should follow those instructions carefully:Step1: Head to the island. Flying at about 3-4 feet will be safer. You will also get a great view, once youre on the island. Make sure your airspeed is something around 600 knots so you wont waste too much fuel.Step2: Once you are on the island, lock on the training grounds. If you cannot find them, increase your height. Make sure you dont fly over 5 feet. Because the training grounds are heavily guarded, it is recommendable you tag the object with an LTS, once you are close enough. Then turn around and fire a cruise missile.Step3: Were done here, so lets head over to the airbase and do the same procedure. Destroy the figh
 ters and head over to the aircraft carier, were safe at the moment.NOTE: Do not waste a refueler if you can get to the aircraft carier safely.Step4: Head to the power plants. Use a cruise missile to destroy it and get rid of those choppers!Step5 (This is optional): Depending on how much integrity you have, you can call a refueler, because the way to the aircraft carier is way too long. Also, fighters will appear randomly.Step6: Get yourself to the bridge and destroy it. You can use a cruise missile or you just quickly fly over it and fire your guns. However, its not recommendable, because you could be hit by projectiles.Step7 (optional, but highly recommended!): On your way to the radar stations, you could land on the aircraft carier and replenish your aircraft.Step8: Once you (optionally) replenished your Aircraft, make your way to the Radar stations. Destroy both of them.NOTE: D
 o not waste any of your cruise missiles here, it is recommendable to use your guns. Ill explain why in a moment...How to defeat Julius Brutus, also known as Dark BlazeWARNING! If you dont want to spoil the whole game, you should miss this section at once.Step1: Make sure youre facing away from dark blaze, so hes at about six or seven o clock. Use the afterburners and dont worry about the incoming missiles from behind at once. There may be multiple choppers in front of you. Actually, theyre harmless in the first stage, but you should take them out when theyre in front of you.Step2: Once you hear the command Go in for the kill! or Fire!, make a high-G turn and place an LTS. Turn around and fire a cruise missile, they will cause the most damage. Once the missile hit, do the same procedure again. Once you hear Get outa there! or &
 quot;Break off your attack!, make a high-G turn so Dark Blaze is at 6 o clock and get away from him.Step3: Make sure Brutus is behind you. Do NOT fire a cruise missile while he attacks you. He has the ability to teleport to the left/right of you and the missile would go somewhere else and if it doesnt hit anything, you wont be able to fire any more cruise missiles for a while. So make sure you only fire cruise missiles if youre sure Brutus would not appear elsewhere to attack you and avoid the missile.Step4: Depending on where exactly you are located, at least at 1 pounds of fuel, call a refueler, which will also equip you with weapons, should you run out.Step5: Another problem is getting to the refueler. If youre not facing the aircraft carier (something around sector U22), the refueler is coming from behind you. To pass Brutus aircraft, you can either wait for Go in for the kill! an
 d just turn around and keep going. This method is a very risky one, because the missiles he fired before might still move towards you and would not self destruct in time. Otherwise, Brutus could suddenly start attacking you and youre history.On the other hand you could try the following:1. Bank two times to the left/right.2. Depending on which direction you are facing, wait till the missiles fly across you and faid out.3. Wait till DarkBlaze is located at right behind you again and bank two more in the direction you were banking before.4. Now, locate the refueler...You could also land on the carier, but this is very risky though. So make sure you have enough refueler calls left, so you dont need to land on the carier.Step6: After you replenished your aircraft, make sure DarkBlaze is located behind you again and get speed if youre not sure whether hes attacking or not. Now, do the same procedure as usual, jus
 t as nothing happened.With this walkthrough, you should be able to defeat Julius Brutus in Three-D Velocitys MissionMode. Hope this helps.Oh and one more thing: Dont care about the fighters and choppers in all three boss stages. Just make sure everything is located behind you. Maybe you hit something else when firing a missile, but then you dont have to worry about this one anymore.HAPPY GAMING!URL: http://forum.audiogames.net/viewtopic.php?pid=156484#p156484


Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: grryfindore


Re: bokurano daiboukenn 3

So wait, does that mean that you dont need to be at the same hight as the battleship to hit it with a missile? I always try to be at the same hight as it approximately anyway. gave it a few gos yesterday again,at least 8 times.and still I ended up fried.URL: http://forum.audiogames.net/viewtopic.php?pid=156486#p156486

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Re: [Audiogames-reflector] Nexus 7

2013-11-26 Thread AudioGames.net Forum — Off-topic room: Deng


Re: Nexus 7

@Livrobo: There are different TTS voices in the Google Playstore. You must download the one you want, and then after its been downloaded, you should go to Settings, Language and Input, TTS Settings, and the new voice you have will be in the list of installed voices. Some apps are not just a voice, like the Ivona voice App. its an actual TTS voice engine. And it will have settings within the app or the area that I talked about, when you go and select your different voices. (Settings, language and input, TTS input.)Some voice engines are free, and some arent. But, if you want to try out a payed TTS engine, they will let you try out a 2 week demo of the voice.@Chris: The Google Now feature is like your personal helper. If you have it on, it will try and figure out your daily schedule. It will tell you things like, traffic information, based on your routs to your jobs and such. It can remind you about your next flight and even keep track of your plane ti
 cket information, if you let it. If you have almost the same routine every day, Google now will pick up on that, and remind you to do things, when you get near a specific location, if you have GPS turned on. Im not sure if thats all the features of Google now but, thats basically what it does.HTH.URL: http://forum.audiogames.net/viewtopic.php?pid=156487#p156487

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: seal


Re: bokurano daiboukenn 3

Well Keyisfull, few, theres helicopter, place with few match puzzles and hmm... this blades rain? i mean, going up on the lift and avoiding blades? dont remember if its before or not, so few areas left, three maybe.URL: http://forum.audiogames.net/viewtopic.php?pid=156488#p156488

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: criticview


Re: Swamp, zombie fps by Aprone

The server is back up, wich ment I had to run for my life out of sub3 in the middle of the sewers... Good morning wake up call for sure, roflflfl.cv aka akilorURL: http://forum.audiogames.net/viewtopic.php?pid=156489#p156489

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Re: [Audiogames-reflector] the smugglers games

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: the smugglers games

Well mordsith making money depends upon your choice of profession. If your playing one of the combat professions you make money through doing missions, and your aime should be upgrading your ship so that you can take on the tougher missions with the bigger enimy ships, or look at your scanners for enimy ships that have high bounties on them, such as those named pirates. You cant see all trade prices so dont even bother with trading, but take full advantage of your upgrades. Smugglers is a game that takes time albeit you get there in the end. With pirates you can do a little trading, especially of the illegal kind which can be quite lucrative, though youll also be checking the scanners for ships with good cargos to fight (especially when you get into boarding), Pirate bases also provide some extra options. You can do some of the lighter combat missions but thats about it.With the traders, well obviously your
  trading and doing lots of it! . trade missions take lots of time but can make a lot of money, though your main income cmes mainly through comparing prices and trading goods. hth.URL: http://forum.audiogames.net/viewtopic.php?pid=156490#p156490

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-26 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: We're alive - SPOILERS!

So... Ink turns out not to be some kind of patient zero.I still havent listened enough to this episode to make any theories, but well. I like the way that Tanya and Victor escapes, and they even got a sample of the haze, thats great! I just cant see how we can switch view to Burt and Riley, were after all already about 33 percent through the season.So... What do you guys think? Oh, and I love Michaels way of teasing Kelly. Definitely shows how much he has changed through the story... Heck, not even in season three would he act like that.URL: http://forum.audiogames.net/viewtopic.php?pid=156491#p156491

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Re: [Audiogames-reflector] Odd Computer Issue

2013-11-26 Thread AudioGames.net Forum — Off-topic room: arqmeister


Re: Odd Computer Issue

Sounds like a trojan or malware. You might try malware bytes, which is free. Be very careful what gets installed, or you could be in a world of computer hurt.URL: http://forum.audiogames.net/viewtopic.php?pid=156492#p156492

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: robjoy


Re: Voice Actor Wanted! are you ready to wake up the angel?

Hello,@harrylst, thank you very much for your demo!We are evaluating the submissions at the moment.The script perhaps needs a tad deeper voice, so you might not be suitable for this particular role, however, I am positive that there are games to be written where your voice would be brilliant! But more about that when the time comes For now, our angel is very impatient to be released, and alas, I will have to let her go, next month! This is now absolutely certain, and I am very excited to show you what she is capable of!RobURL: http://forum.audiogames.net/viewtopic.php?pid=156493#p156493

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Re: [Audiogames-reflector] Odd Computer Issue

2013-11-26 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Odd Computer Issue

If youre on Windows, have you tried looking at the task manager? For a while, I was in the habit of checking it frequently, and googling some of the processes might help hunt down malicious ones.An unorthodoxed, not-necessarily-helpful idea: Search for phrases that appear in that message, either online or on your computer. (If the latter, be sure that its a thorough search, including system directories and such.) This might give you more useful information, like what program(s) are responsible/infected.Im trying to remember if this is what I did the first time I got hit with adware. I hadnt ever poked around in system files before and wound up deleting the registry before it was all said and done, but luckily, it was a pretty weak system whose servers apparently went offline between 2005 and 2008, so I was eventually able to pick off the pieces.This wont necessarily be as easy with more invasive stuff, but it might be somewhere to 
 look if you cant find anything else. (Shutting down the internet to prevent it from downloading protective stuff while you attack it might help, too.)URL: http://forum.audiogames.net/viewtopic.php?pid=156494#p156494

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Gryf... yes, you do. Unless your using jet missiles which have a bit of a vertical attack range.. but are slower and do less damage. But since your normal missiles only fire staight, you have to be on the same level as the ship. You need to have a straight line of sight, as it were.URL: http://forum.audiogames.net/viewtopic.php?pid=156495#p156495

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Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-26 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Winamp going to heavens on 20th of December 2013

Dark, if you buy music on the phone, just transfer purchases, or better, go to iTunes, Store menu, Check for Available Downloads. You can go to general preferences, or perhaps store preferences, to make this the default behaviour always, so you always have what you purchased. As for radio, thats in iTunes on the computer, but not the phone. I shouldnt worry about it too much--there are other apps out there for your iPhone that will do it.BTW, somewhat tangential, but this Friday Apple cuts costs on the Apple Store. So if you were looking to get an iSomething, work out what it is and then buy it on Friday. The Apple Store app is very accessible. Chris, yeah, I ruled Bluetooth out because you need compression. You can get Kleer-compatible equipment, but then you need a dongle at both ends; great for Kleer-compatible headphones, not so great for speakers IMO. Bu
 t Im open to suggestions.URL: http://forum.audiogames.net/viewtopic.php?pid=156498#p156498

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Re: [Audiogames-reflector] Nexus 7

2013-11-26 Thread AudioGames.net Forum — Off-topic room: GhorthalonTheDragon


Re: Nexus 7

Hi,Rooting is worth it, but only then, if youre planning to do rooty things with it, say, installing custom ROMs.The thing is that most people do this to get stock Android for their device, but this is no issue for the Nexus devices because they already run stock android out of the box.I didnt get the OK, Google? keyword to work myself.URL: http://forum.audiogames.net/viewtopic.php?pid=156499#p156499

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Re: [Audiogames-reflector] Odd Computer Issue

2013-11-26 Thread AudioGames.net Forum — Off-topic room: GhorthalonTheDragon


Re: Odd Computer Issue

Malware is pretty freakin common. Seriously. And it pisses me off so much ... Same for adware. LOLWhat CAE said might be true. Also, sysinternals.com has some software that would let you check in deeper to what your computer is actually doing, but this is only good when you know what youre doing and are willing to do it by hand. You could seriously mess up some things with this. URL: http://forum.audiogames.net/viewtopic.php?pid=156500#p156500

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Re: [Audiogames-reflector] Sharing your gamecenter name

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: GhorthalonTheDragon


Re: Sharing your gamecenter name

Pretty hard to guess for mine, isnt it? Its GhorthalonTheDragonURL: http://forum.audiogames.net/viewtopic.php?pid=156501#p156501

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-11-26 Thread AudioGames.net Forum — New releases room: GhorthalonTheDragon


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,[[wow]], Ive taken too long of a break, hmm?This game can be found at www.dragonapps.org, just find the Road To Rage link and click it, and you should be good to go.JFW isnt supported. I suggest you disable it, or put it to sleep, and enable the SAPI speech engine in options. If you need help with this, let me know.@Jonathan: I was going to rewrite the server completely, but I didnt find time for this yet. School, life and all that other crap. Mainly the reason ive been all quiet. But this isnt the time to ramble on and bore everyone. LOLThere wont be a campagne mode for RTR, instead, this will be moved to a new game. Ive begun work on a new 3D engine, but I have to also hold this back some more due to tests and other things, so it might take me a while. URL
 : http://forum.audiogames.net/viewtopic.php?pid=156502#p156502

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Re: [Audiogames-reflector] music production software?

2013-11-26 Thread AudioGames.net Forum — Off-topic room: GhorthalonTheDragon


Re: music production software?

Hi,There are indeed small NVDA scripts for Sonar, but I didnt try them yet myself so I cant say. if anyone would like to try them out, the link is here.I use Reaper with Reaaccess, and the only way to reduce the latency without getting audio-glitches is by using ASIO with a above-standards audio card.The new versions of Reaper come with a beta driver for WASAPI, introduced in Windows 7 and above, which has almost no latency at all, but is still kinda glitchy and likes to stop working every now and then, especially when resetting the audio device.URL: http://forum.audiogames.net/viewtopic.php?pid=156503#p156503

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Re: [Audiogames-reflector] Question about eSpeak for Android

2013-11-26 Thread AudioGames.net Forum — Off-topic room: GhorthalonTheDragon


Re: Question about eSpeak for Android

Hi,Yes, there is. You can simply search for eSpeak on the playstore and you will find a few good ones, that also allow you to switch between variants, voices, languages, etc.The Eyes-free eSpeak doesnt even work on Android 4.3 and above, thats how I know this. URL: http://forum.audiogames.net/viewtopic.php?pid=156504#p156504

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Re: [Audiogames-reflector] unreal tournament

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: GhorthalonTheDragon


Re: unreal tournament

Hi,Erion and I had been improving on the speech server for this mod, and you can find it at http://erion.tdrealms.com.The Mod was called audioUT2k4, and as the name implies, worked with Unreal Tournament 2004. I dont have it with me at the moment, but I do know that you can still download it, so a simple google search should bring it up.Ive tried to improve up on it, but with only a little bit of luck. I would suggest you get the original rather than my messy and only half-working mod. LOLURL: http://forum.audiogames.net/viewtopic.php?pid=156505#p156505

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Huh, a boss rush level? Well then, the many times Ive replayed the boss fights out of bordom between shooter runs is going to pay off.   Im just going to say huge lime balls if you made them are useful along with the energy ball. Just throw up an energy ball to start nailing the mudkiller so that all walls are knocked down and the mudkiller is getting hit while setting up that powerful attack.  And for the helicopter, throwing a huge lime ball stunned it before on the ground so you could wial on it with the super buster blade or megaton hammer and the energy ball.   Im just going to assume the normal enemies and the traps are going to get me more then the bosses. But first, Omega shooter.URL: http://forum.audiogames.net/viewtopic.php?pid=156506#p156506

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-11-26 Thread AudioGames.net Forum — New releases room: gamedude


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hmm, Ghorthalon? I dont think it was a good idea for you to reveal that information.  Prepare for the endless questions. AS for a server to play on RTr, I have created my own, but just to make sure that everythings in working order Im going to test it some more and then come back with the connection information.URL: http://forum.audiogames.net/viewtopic.php?pid=156508#p156508

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Re: [Audiogames-reflector] Odd Computer Issue

2013-11-26 Thread AudioGames.net Forum — Off-topic room: Spiraling Wyvern


Re: Odd Computer Issue

Well, I kind of did something what you all suggested. I noticed that all the popups that were appearing came from better surf and hunted my compute rin the main directories and other lcoations for some suggested programs and folders that I found on-line to delete.  Next, I downloaded an adware removal tool to obliterate more crap. It...uhh, obliterated more then what I wanted as it got rid of a lot of useless crap I wasnt expecting to go. Neat however.  Third, Reset internet explorer and dont let it reload personal settings and delete it all to remove the rest of the adware thats clinging on for life. Lastly, reset compute rto let reset kick in.  Now, I just need to look for a way to protect my computer from adware. malware bytes looks interesting, but I cant find a download that seems to actually activae/has its download page a bit mo
 re accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=156507#p156507

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2013-11-26 Thread AudioGames.net Forum — Off-topic room: connor142


Re: We're alive - SPOILERS!

what the heck, on my phone, part 2 of chap 40 doesnt show up and I updated manually a few times. nothing.URL: http://forum.audiogames.net/viewtopic.php?pid=156509#p156509

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Re: [Audiogames-reflector] AudioDisc

2013-11-26 Thread AudioGames.net Forum — AG-News room: jjgeek


Re: AudioDisc

I tried installing this game last night on my desktop PC, but it kept on giving me a file extraction dialog and wouldnt let me out. I tried extracting all files to the default directory, but no dice. I installed Audio Disc and Acefire just to see if anything would work on here, and Acefire is working fine thus far. Any assistance greatly appreciated.URL: http://forum.audiogames.net/viewtopic.php?pid=156510#p156510

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[Audiogames-reflector] Has anyone ever tried Squid Moo?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: gamedude


Has anyone ever tried Squid Moo?

So, recently, Ive been browsing around the MUD world looking for new and interesting MUDs to try, and I stumbled across Squid Moo. For anyone who does not know what Squid Moo is, it is, well, hmm. To put it simpley, it is a user constructed MUD. This means that the players build the MUD themselves. It is actually quite interesting. Squid moo offers a really simple building system that allows you to create your own rooms, objects, etc as well as define how players can interact with the different objects you create. God knows how active it is, I havent seen more than a few users online at a time, but it was able to attract my attention for quite a while. I really suggest taking a quick glance at it.Host: selected moo.squidsoft.netPort: URL: http://forum.audiogames.net/viewtopic.php?pid=156511#p156511

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Re: [Audiogames-reflector] Any Accessible Games for Android

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: GhorthalonTheDragon


Re: Any Accessible Games for Android

Yup, I have DroidFlip, and am also working on a small shooting game, similar to Sixth Sense, as well as planning out a small side scroller.  I love developing for Android, and I wont stop.URL: http://forum.audiogames.net/viewtopic.php?pid=156512#p156512

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: stefan_ilioaica


Re: Voice Actor Wanted! are you ready to wake up the angel?

Could you give us a little clue what is the game about?Im really excited about it!URL: http://forum.audiogames.net/viewtopic.php?pid=156513#p156513

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[Audiogames-reflector] Has anyone ever tried Squid Moo?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: gamedude


Has anyone ever tried Squid Moo?

So, recently, Ive been browsing around the MUD world looking for new and interesting MUDs to try, and I stumbled across Squid Moo. For anyone who does not know what Squid Moo is, it is, well, hmm. To put it simpley, it is a user constructed MUD. This means that the players build the MUD themselves. It is actually quite interesting. Squid moo offers a really simple building system that allows you to create your own rooms, objects, etc as well as define how players can interact with the different objects you create. God knows how active it is, I havent seen more than a few users online at a time, but it was able to attract my attention for quite a while. I really suggest taking a quick glance at it.Host: moo.squidsoft.netPort: URL: http://forum.audiogames.net/viewtopic.php?pid=156511#p156511

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Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-26 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Winamp going to heavens on 20th of December 2013

Hmmm, sebby, what has Itunes preferences got to do with getting things out of Itunes and into other folders on my hd? What i was more wondering is where Itunes put them and even if it is possible to just copy them across since I dont want to play stuff with Itunes on my Pc. Ill also admit Im a little disappointed about the radio thing. Yes, there are likely many other aps that do it, but come on Apple! youve put all these shenanigans into Itunes and it wont even play radio? Even windows media player can do that! .Well Ive been considdering whether to download the Classic fm ap since it is free and its the radio station I listen to most often, now I definitely will.URL: http://forum.audiogames.net/viewtopic.php
 ?pid=156514#p156514

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Re: [Audiogames-reflector] Odd Computer Issue

2013-11-26 Thread AudioGames.net Forum — Off-topic room: enes


Re: Odd Computer Issue

hi,try adw cleaner to get rid of the remaining adware you can download it athttp://www.bleepingcomputer.com/download/adwcleaner/URL: http://forum.audiogames.net/viewtopic.php?pid=156515#p156515

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Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-26 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Winamp going to heavens on 20th of December 2013

@Dark, iTunes preferences controls whether downloads are automatically done upon purchase. So, as you were asking what happens when you buy from your phone, thats how you enable them. Or do it manually using the Store menu. Once downloaded, root around in your Music folder for the files to copy out.As for radio, well to be honest I dont think Apple cares all that much. Some of the links dont even work anymore. And when iRadio comes out, they wont really have any need of Internet radio anyway, since both iOS and Mac will suddenly present a money-making opportunity (like Spotify) with just their iTunes Store library, which will no doubt offer one-click purchase for anything you happen to hear and like. Its already in the US and will get here before long.URL: http://forum.audiogames.net/viewtopic.php?pid=156516#p156516

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Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-26 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Winamp going to heavens on 20th of December 2013

I radio? meh. I just wanted something as background with vaguely nice music and some news, not to go and buy random stuff. Againthis sounds like Apple saying our way or nothing! which is irritating. Ill look into the downloads thing if I ever actually buy anyting from Itunes, but the fact I cant just download the thing and do what I want with it puts me off slightly, thats why for while I will certainly buy the next leviathan directors cut and any more special episodes, I will get them directly from the store on the Leviathan site. I was just wondering about the download option in case I run across anything I want which turns out to be Itunes only.URL: http://forum.audiogames.net/viewtopic.php?pid=156518#p156518

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: connor142


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

hello I just checked out everything about the area of the last dungeon where I am stuck in. to the right and up is just error nothingness. to the left somewhere is a shelf with a door behind it. hitting it with the whip, the pachinko and the arrow shot makes a different sound, while the other weapons make the normal hit sound. somewhere in the middle, theres a door which is sorounded by bombs. making these bombs explode doesnt make them disappear. there is no other exit. can anyone help me to get to the next area?URL: http://forum.audiogames.net/viewtopic.php?pid=156517#p156517

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Re: [Audiogames-reflector] Odd Computer Issue

2013-11-26 Thread AudioGames.net Forum — Off-topic room: Spiraling Wyvern


Re: Odd Computer Issue

Well then, ran adware Cleaner (thanks for that Enes), and received a text file after the reboot with a list of removed programs and the like... I ttook me 10 minutes to read through the list of removed stuff, even some of the better surf crap that was hidden quite well (not well enough to avoid the cleaner but I somehow missed it). My computer seems to be running also a bit faster so theres that plus, and minus the startup lag, everything goes pretty fast.  Now aain, to find something to protect my computer...*attempts to download malware bytes again*URL: http://forum.audiogames.net/viewtopic.php?pid=156519#p156519

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Re: [Audiogames-reflector] Sharing your gamecenter name

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: death


Re: Sharing your gamecenter name

I do believe mine is ahmadabukhdairURL: http://forum.audiogames.net/viewtopic.php?pid=156520#p156520

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[Audiogames-reflector] need max payne mod for super liam

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: pianoman2001


need max payne mod for super liam

Hi. Im new to audio games.net, and I need only one thing right now. The! Max! Payne! Mod! For! S! L! The dropbox link I found doesnt work. 404 on firefox, chrome doesnt do good downloads, and page not found on i-e. Can somebody give me an accessible link? Google drive, bitcasa, dropbox, sendspace, sugar sink, anything. I just want that mod!URL: http://forum.audiogames.net/viewtopic.php?pid=156521#p156521

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: keyIsFull


Re: bokurano daiboukenn 3

Damn i am so mad, i tgot to the part with the bomber pods and ladders. I died but was saved by the recovery ring, then fell again and died. That level is crazy!URL: http://forum.audiogames.net/viewtopic.php?pid=156522#p156522

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern


Re: bokurano daiboukenn 3

Whats the recovery ring? Not sure if thats something related to stage 25, or something I missed.URL: http://forum.audiogames.net/viewtopic.php?pid=156523#p156523

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Re: [Audiogames-reflector] the space game

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: Jason SW


Re: the space game

Hi,Ive just finished compiling the last version of Gotcha, and am now uploading it, along with the source.The topic should be up in a few minutes.URL: http://forum.audiogames.net/viewtopic.php?pid=156524#p156524

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[Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW


Gotcha... For Windows!

Slightly edited excerpt from Dans old games readme:Are you ready? Introducing: The first board game for the Blazie note takers (and the newest for Windows)! ... And much more than a board game at that. Just read these features, and I think youll agree:- Up to four players can play, and they can be any mixture of human and computer players! You can have all human players, a mixture of human and computer players, or watch some computer players play! You can even play a one player game!- Save your game to a file, and restore it later!- The board has 60 positions, many which have interesting events associated with them - Computer players can actually pose a challenge to human players--smart artificial intelligence routines are present!- You have the option of specifying when the game will end - Players can easily view players locations, money, what the game goes up to, and much
 , much more!- Many random events--two games are never the same!The point of this game is to gain money--by stealing, by getting jobs, by assisting others--any way you can think of! At the start of the game, you are asked for the amount of money a person has to get to win. When a person reaches this amount, they are claimed the winner, and the game ends. Every player continues to roll dice, move around the board, and attempt to get money until the game ends. However, the ways players get money are very interesting, how about some of these events:- Get a job at a shop and get paid every turn- Look after kids in a day care and get paid- Rob the bank if you want to take the risk (you are first told the percent chance of success!)- Rob sports equipment from tennis courts, or baseball diamonds and trade them in for money later - Catch up with the fairy who moves on eve
 ry players turn and get some money from her - Capture hostages and trade them in for cash - Search houses for money - Get good luck points from churches and get more money!- Rob certain places, and have other players bet on whether they think you will be successful or not! Very interesting and fun!- Search garbage dumps in desperation for cash And many, many, many more!Hello,I just finished compiling the final version of teh BGT port of Gotcha, and am making it availabale.The zip includes a compiled executable for you to play, and the source, for you to hack on .Enjoy!https://dl.dropboxusercontent.com/u/1472111/gotcha.zipURL: http://forum.audiogames.net/viewtopic.
 php?pid=156525#p156525

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[Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW


Gotcha... For Windows!

Slightly edited excerpt from Dans old games readme:Are you ready? Introducing: The first board game for the Blazie note takers (and the newest for Windows)! ... And much more than a board game at that. Just read these features, and I think youll agree:- Up to four players can play, and they can be any mixture of human and computer players! You can have all human players, a mixture of human and computer players, or watch some computer players play! You can even play a one player game!- Save your game to a file, and restore it later!- The board has 60 positions, many which have interesting events associated with them - Computer players can actually pose a challenge to human players--smart artificial intelligence routines are present!- You have the option of specifying when the game will end - Players can easily view players locations, money, what the game goes up to, and much
 , much more!- Many random events--two games are never the same!The point of this game is to gain money--by stealing, by getting jobs, by assisting others--any way you can think of! At the start of the game, you are asked for the amount of money a person has to get to win. When a person reaches this amount, they are claimed the winner, and the game ends. Every player continues to roll dice, move around the board, and attempt to get money until the game ends. However, the ways players get money are very interesting, how about some of these events:- Get a job at a shop and get paid every turn- Look after kids in a day care and get paid- Rob the bank if you want to take the risk (you are first told the percent chance of success!)- Rob sports equipment from tennis courts, or baseball diamonds and trade them in for money later - Catch up with the fairy who moves on eve
 ry players turn and get some money from her - Capture hostages and trade them in for cash - Search houses for money - Get good luck points from churches and get more money!- Rob certain places, and have other players bet on whether they think you will be successful or not! Very interesting and fun!- Search garbage dumps in desperation for cash And many, many, many more!Hello,I just finished compiling the final version of the BGT port of Gotcha, and am making it available.The zip includes a compiled executable for you to play, and the source, for you to hack on .Enjoy!https://dl.dropboxusercontent.com/u/1472111/gotcha.zipURL: http://forum.audiogames.net/viewtopic.p
 hp?pid=156525#p156525

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Re: [Audiogames-reflector] Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: bladestorm360


Re: Bokurano Daiboukenn Comprehensive Walkthrough/Playthrough

Sounds like youfound a bugged room of some kind. Ive been through that dungeon at least 8 times and I dont ever remember a room where I got an error for going too far in one direction, or a room where the bombs refused to disappear. Have you tried going out of the room and coming back in to see if it fixes anything? I also dont remember a shelf in yokotankus dungeon either, the only shelf I know of that makes a different sound when you hit it is the one all the way back at your house. Very weird.URL: http://forum.audiogames.net/viewtopic.php?pid=156526#p156526

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Re: [Audiogames-reflector] announcing the release of daniel zingaro's hack for windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW


Re: announcing the release of daniel zingaro's hack for windows!

Definitely doable.URL: http://forum.audiogames.net/viewtopic.php?pid=156527#p156527

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Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: bladestorm360


Re: Gotcha... For Windows!

When I try to start a new game, I get this:11-26-2013 03:05:43 PM: Fatal error - Load sound failure: Failed to load s/dice_roll1.datCall stack size: 6Function: bool sound_library::load_file(sound@, string)Function: gotcha_game::gotcha_game()Function: gotcha_game@ gotcha_game()Function: void start_game()Function: void main_menu()Function: void main()URL: http://forum.audiogames.net/viewtopic.php?pid=156528#p156528

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Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW


Re: Gotcha... For Windows!

Sorry about that, looks like a cou ple of sounds didnt make it into the pack.Ive tested the new version, and it whould work. Try downloading again.URL: http://forum.audiogames.net/viewtopic.php?pid=156529#p156529

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Re: [Audiogames-reflector] Gotcha... For Windows!

2013-11-26 Thread AudioGames.net Forum — New releases room: Jason SW


Re: Gotcha... For Windows!

Sorry about that, looks like a couple of sounds didnt make it into the pack.Ive tested the new version, and it should work. Try downloading again.URL: http://forum.audiogames.net/viewtopic.php?pid=156529#p156529

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: robjoy


Re: Voice Actor Wanted! are you ready to wake up the angel?

Hi,Unfortunately, I cannot say much without revealing the story.AngelGift is going to be a Christmas-themed game with some quite unique features.One of them is that you will not need any sort of manual, key reference or help documentation. Why is that unique, you ask? Well, all I can say is, you will see! RobURL: http://forum.audiogames.net/viewtopic.php?pid=156530#p156530

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: Nikos


Re: Swamp, zombie fps by Aprone

Is the surver offline again or is it my connect?URL: http://forum.audiogames.net/viewtopic.php?pid=156531#p156531

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Swamp, zombie fps by Aprone

Random Swamp-related question:Anyone have the old version of multi1 with the Factory Sewer? I suddenly want it for no particular reason.URL: http://forum.audiogames.net/viewtopic.php?pid=156532#p156532

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

CAE, I had a very old backup that seems to be the right map. I converted it so that it should be saved using the same format as the current maps.www.kaldobsky.com/audiogames/cae/factorywithsewerURL: http://forum.audiogames.net/viewtopic.php?pid=156533#p156533

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[Audiogames-reflector] Empire Mud Now Accessible

2013-11-26 Thread AudioGames.net Forum — New releases room: fastfinge


Empire Mud Now Accessible

From the website:http://empiremud.net/2013/10/september-changelog/Screen reader accessibility has just been added. I just found out about this, and didnt see it mentioned elsewhere, so thought Id put it here. EmpireMud is kind of a fantasy wayfar1444, with better balance. So its heavy crafting and strategy (location is everything!), and quite different from most muds. The admins and players are helpful. The biggest tip is to get the navigation skill as soon as you can, so you can see coordinates and avoid getting lost.URL: http://forum.audiogames.net/viewtopic.php?pid=156534#p156534

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-11-26 Thread AudioGames.net Forum — New releases room: Mord-Sith


Re: The Road To Rage I: Fires Of War -- First Person Shooter

--What is the status of this game? I used to play and enjoyed it, but, not sure whats up with it.URL: http://forum.audiogames.net/viewtopic.php?pid=156536#p156536

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[Audiogames-reflector] c++ ide?

2013-11-26 Thread AudioGames.net Forum — Off-topic room: dhruv


c++ ide?

hi all,Does anyone know what c++ ide should I use? I tried code::blocks, but it has the sintilla editor, so nvda doesnt read it correctly, for example it doesnt read the start or end character of a line.thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=156537#p156537

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: CAE_Jones


Re: Swamp, zombie fps by Aprone

[[wow]], thanks!... Ooh, but the ambiences appear to be scrambled. This is going to be fun to decode, I can tell. (Its a weird kind of scrambled, where intersections appear in weird places, and the sewer is full of the Swamp sound that we didnt have back then, and some random place names are used instead of file names and the errors make those sections of the map lag. I want to see if I can somehow correct it with just notepad and the map editor, hahaha. (Later) Yeah, just copy-pasting undamaged ambs, then grabbing the bottom 13 and doing a find/replace from swamp to sewer did it. (I especially like how the conveyer belts became Auto mart.  ))URL: http://forum.audiogames.net/viewtopic.php?pid=156538#p156538

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Re: [Audiogames-reflector] um, i just needed some things uploaded guys, humm?

2013-11-26 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: um, i just needed some things uploaded guys, humm?

hi.thanks for the car simulator. and for the helicopter simulator but it is not that. it is a toy helicopter, but i mean the real helicopter simulator. maybe ill find the computer simulator. but can i play private detective school on it?shalva/kamochekURL: http://forum.audiogames.net/viewtopic.php?pid=156539#p156539

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: Aprone


Re: Swamp, zombie fps by Aprone

CAE, I must not have converted over the file correctly then. When I get home from work tomorrow Ill try to remember to take another crack at it.URL: http://forum.audiogames.net/viewtopic.php?pid=156540#p156540

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Re: [Audiogames-reflector] need max payne mod for super liam

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: grryfindore


Re: need max payne mod for super liam

 doesnt this link work?I posted this a couple of days ago in reply to a topic. it should be always up,unless my public links go down,or dropbox stops their services. URL: http://forum.audiogames.net/viewtopic.php?pid=156541#p156541

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: Nikos


Re: Swamp, zombie fps by Aprone

Is my connection bad or did the weather take out the swamp server. Just want to make sure.URL: http://forum.audiogames.net/viewtopic.php?pid=156542#p156542

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: grryfindore


Re: bokurano daiboukenn 3

jumps in the air and cheers. fuck yeah! finally defeated the dam battleship in 13.4 I was moveing around a bit too much. what I did in the end was had the jets take shots at the battleship,and after they were gone,I stayed at the same altitude or hight what you will as the battle ship. made a few missile passes,and was finally able to defeat it. whew. at 14.3 now,which I may finish if I get time before the lectures. btw,how many jets are you supposed to kill in that level? I managed about 5 when I last played,after which I died. they come in pares,so its a bit eazy to kill them.grryfURL: http://forum.audiogames.net/viewtopic.php?pid=156543#p156543

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: seal


Re: bokurano daiboukenn 3

The best ways to pass the bombers is to stay on the ladder and move up / down shooting all of it.URL: http://forum.audiogames.net/viewtopic.php?pid=156545#p156545

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: Nikos


Re: Swamp, zombie fps by Aprone

Yeah any idea as to why that could be? It started at mid-night saturday eastern time Ua?URL: http://forum.audiogames.net/viewtopic.php?pid=156546#p156546

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2013-11-26 Thread AudioGames.net Forum — New releases room: Nikos


Re: Swamp, zombie fps by Aprone

Do I need to redownload swamp or what? My firewall says it allows access just not sure what is happening.URL: http://forum.audiogames.net/viewtopic.php?pid=156547#p156547

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-11-26 Thread AudioGames.net Forum — New releases room: angarag


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Yeah, goarthalong.We need offline mode instead of online.Because, I want to play rtr but no one is online on the server most of the time.Can you make it for offline mode with the bots?And, including levels of bots, for example, easy, easiest, normal, hard and super etc.The problem is most of the time no one is online on the server then I cant play it alone.But, its awesome game, same as Counter Strike.I hope you will think about make the offline for it.Good luck for your school!Sorry for my English!URL: http://forum.audiogames.net/viewtopic.php?pid=156548#p156548

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2013-11-26 Thread AudioGames.net Forum — New releases room: angarag


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Yeah, goarthalong.We need offline mode instead of online.Because, I want to play rtr but no one is online on the server most of the time.Can you make it for offline mode with the bots?And, including levels of bots, for example, easy, easiest, normal, hard and super etc.The problem is most of the time no one is online on the server then I cant play it alone.But, its awesome game, same as Counter Strike.I hope you will think about make the offline for it.Good luck for your school!Sorry for my English!URL: http://forum.audiogames.net/viewtopic.php?pid=156549#p156549

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Re: [Audiogames-reflector] Christmas Games

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: jaybird


Re: Christmas Games

This isnt a Christmas game, but it is holiday-related. This year, Hanukkah starts Wednesday night. I coded up a Dreidel game on RSGames. Dreidel is the game traditionally played during Hanukkah. You can find it on the RSGames service. If you need more info about RSGames, visit rsgames.org.URL: http://forum.audiogames.net/viewtopic.php?pid=156550#p156550

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2013-11-26 Thread AudioGames.net Forum — New releases room: bigdog


Re: bokurano daiboukenn 3

how do yu get past 24.3 i keep walking past the huge drop and then bamm out of nowhere and no object detector i have detects itURL: http://forum.audiogames.net/viewtopic.php?pid=156551#p156551

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Re: [Audiogames-reflector] c++ ide?

2013-11-26 Thread AudioGames.net Forum — Off-topic room: arcadia


Re: c++ ide?

try Microsoft visual studio express it seemed to work for me last year.URL: http://forum.audiogames.net/viewtopic.php?pid=156552#p156552

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Re: [Audiogames-reflector] Winamp going to heavens on 20th of December 2013

2013-11-26 Thread AudioGames.net Forum — Off-topic room: arcadia


Re: Winamp going to heavens on 20th of December 2013

Does anyone know if thers another media player that has rewind and fast forward hotkeys like winamp does? I mostly like winamp because it loads things and starts playing them much faster than windows media player or especially iTunes. I also like winamp for reading books because of the previously mentioned hotkeys.URL: http://forum.audiogames.net/viewtopic.php?pid=156553#p156553

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Has anyone ever tried Squid Moo?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Has anyone ever tried Squid Moo?

[[wow]]. Sounds pretty unique. How is building accessible using text only?URL: http://forum.audiogames.net/viewtopic.php?pid=156555#p156555

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Re: [Audiogames-reflector] Has anyone ever tried Squid Moo?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Has anyone ever tried Squid Moo?

[[wow]]. Sounds pretty unique. How is building accessible using text only?URL: http://forum.audiogames.net/viewtopic.php?pid=156555#p156555

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Has anyone ever tried Squid Moo?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Has anyone ever tried Squid Moo?

[[wow]]. Sounds pretty unique. How is building accessible using text only?URL: http://forum.audiogames.net/viewtopic.php?pid=156555#p156555

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Re: [Audiogames-reflector] Has anyone ever tried Squid Moo?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Has anyone ever tried Squid Moo?

[[wow]]. Sounds pretty unique. How is building accessible using text only?URL: http://forum.audiogames.net/viewtopic.php?pid=156555#p156555

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] Voice Actor Wanted! are you ready to wake up the angel?

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Voice Actor Wanted! are you ready to wake up the angel?

[[wow]] Rob. Sounds exciting! Keep up the good work.URL: http://forum.audiogames.net/viewtopic.php?pid=156554#p156554

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Re: [Audiogames-reflector] question about code factory games

2013-11-26 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: question about code factory games

Hi.Interesting. So youve never had the full version of the game? When you launch the game, does it ask you what language you wanna use? If not, then youre only playing the demo version. Im just wandering how you know youre playing the full version.Now, its very, very long time Ive played this game, so Im not sure on this.SPOILER:I think you have to go to one of the buildings outside the school, and there, youll meet a new guy.Trust me, this game is hard, and I mean, hard! This is the most difficult adventure puzzle audiogame created, ever!  Happy gaming.URL: http://forum.audiogames.net/viewtopic.php?pid=156556#p156556

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