Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net Forum — New releases room: Spiraling Wyvern


Re: Braillemon status update!

Everyones taking the Charmander? Odd, I usually pick the turtle with the cannons on its back because that looked painful. Go Blastoise go.   Yeah, I was actually wondering what people were talking about with the water sounds. I found the edee of town where the waer would be but hear nothing. Then the water sound played and I jumped a bit and fell off my bed, Im serious that happened. Was funny though.  Also Squirtle, gime that thing I gave you. Dont try to bite me, wait what ar eyou- *crash* Kind of wanted to see if it would crash and crash it did, not sure why I bothered to reinact it but...erm, best not to question my motives.   On regards to sounds for items, we could probably begin to pull out that thing we call a sound library again. Normal foosteps for non-essential npcs, and...well, go crazy on the important ones with whatever so
 unds like a good idea for a sound.   Also awaiting on the trainer battling thing in the forest, and the zigzagging feeling I felt going through that area. Also, happy New Years!URL: http://forum.audiogames.net/viewtopic.php?pid=160211#p160211

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Re: [Audiogames-reflector] caketalking or jsonar?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Socheat


Re: caketalking or jsonar?

I recommend Jsonar.URL: http://forum.audiogames.net/viewtopic.php?pid=160212#p160212

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-01 Thread AudioGames.net Forum — New releases room: lvj


Re: Swamp, zombie fps by Aprone

Now we willnt lose the weapons. our ammo still go away. perhaps this is HC mode! oh, like HC mode, lol. Happy new year to Aprone and everyone.URL: http://forum.audiogames.net/viewtopic.php?pid=160213#p160213

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Re: [Audiogames-reflector] Accessible mixing-recording software to make music?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Mord-Sith


Re: Accessible mixing-recording software to make music?

Could you post a link to the free download, or at least a page where I can find it? having trouble finding it with google. Also: How accessible is NVDA? the most Id be needing to do with this is recording tracks then mixing them together and possibly cleaning up noise.URL: http://forum.audiogames.net/viewtopic.php?pid=160214#p160214

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Re: [Audiogames-reflector] DARK studios scenes, first pack of installed minimovies

2014-01-01 Thread AudioGames.net Forum — New releases room: stirlock


Re: DARK studios scenes, first pack of installed minimovies

A little elaboration would be nice.URL: http://forum.audiogames.net/viewtopic.php?pid=160215#p160215

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Re: [Audiogames-reflector] Sacred Citidel

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: Sacred Citidel

How do you manage the shops? You have to actually walk around the town and you have no clue what youre buying.URL: http://forum.audiogames.net/viewtopic.php?pid=160216#p160216

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Re: [Audiogames-reflector] railracer 2 playthrough of 1st track

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: pelantas


Re: railracer 2 playthrough of 1st track

hi guitarmanthanks, i am glad you like the recording. it is a pretty awsome game. it costs near $40 but in euros this is 33 euros. but thats still a lot of money for someone who gets a small amount each month to pay his bills. but i am still glad i bought it.greetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160217#p160217

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-01 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Theyre all over the forum... and unfortunately, I havent had enough time to actually sit down and finish one. But I will try starting in the new year.URL: http://forum.audiogames.net/viewtopic.php?pid=160218#p160218

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: assault_freak


Re: getting the new siri voices for voice over.

Interestingly enough, file zilla doesnt work... but win scp did. Now its working great... which means its time to look at other tweeks. Still trying to figure out how to change my UI sounds. lolURL: http://forum.audiogames.net/viewtopic.php?pid=160219#p160219

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Re: [Audiogames-reflector] Some Jeqocon Housekeeping

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Some Jeqocon Housekeeping

Im going to try and have the latest version of the console uploaded today. Its ... big, though (over 400mb).I got the gallery and story mode in to the new game, though story mode only has a tutorial and I didnt fill out all the gallery info for everyone.Writing a detailed list of the voices I need is taking longer than expected (I have the list that is just names/genders/ages/pitch/accent, but thats not quite enough to go on, ne?).In the mean time, heres that recording. The character Im playing sometimes uses a whip, and I have the difficulty on low (but this is about halfway through arcade mode).https://dl.dropboxusercontent.com/u/165 … 7-2013.oggI didnt replace the jump sounds, and there is one particularly low-quality sound I still havent found a replacement for (I dont remember if it appears in this recording). Other than the sound for jumping forward, I kinda want to leave the jump sounds as they are, but I suppose I could be convinced to change my mind given a suitable replacement (most of those Ive listened to dont seem quite right).Id kinda like to make an intro for it like this one, but that will have to wait until I have all the voices.URL: http://forum.audiogames.net/viewtopic.php?pid=160220#p160220
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Re: [Audiogames-reflector] Calling all JLA players

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: CAE_Jones


Re: Calling all JLA players

The access card should appear somewhere to the left of the first security door, usually on something youll need to grapple to. It sometimes gets stuck in front of an elevator, though, which makes grabbing it difficult.If you have the access card, press 0 to get it out, and space when by a security door to use it.(Side tip: you can use the bat claws to move statues. While I foolishly did not think to use this for a platforming puzzle, they can crush enemies when moving.)URL: http://forum.audiogames.net/viewtopic.php?pid=160221#p160221

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Re: [Audiogames-reflector] DARK studios scenes, first pack of installed minimovies

2014-01-01 Thread AudioGames.net Forum — New releases room: burak


Re: DARK studios scenes, first pack of installed minimovies

[[wow]], theyre cool.URL: http://forum.audiogames.net/viewtopic.php?pid=160222#p160222

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net Forum — New releases room: arqmeister


Re: Braillemon status update!

Cant wait to be able to go through the team rocket hide outs, and victory road. Some of my favorite places from red and blue will be much more fun from an accessible point of view.URL: http://forum.audiogames.net/viewtopic.php?pid=160223#p160223

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[Audiogames-reflector] where is that fucking windows 8.1 update?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: fatih


where is that fucking windows 8.1 update?

Hi,I cant find this fucking windows 8.1 on the store. NVDA says top free new rising prise etc... then at the end it says update to windwos 8.1 fro fre. I couldnt access it with the keyboard or mouse. I tried accessing it with narrator, but no result. I got help from I sighted persen but she told that she couldnt see it. So where is that fucking update?Sorry for swaring just I want it like hell!URL: http://forum.audiogames.net/viewtopic.php?pid=160224#p160224

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Re: [Audiogames-reflector] King of Dragon Pass Question

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: Dark


Re: King of Dragon Pass Question

Its not buggy, but it is complex. It has some overlays that go over the screen such as the menue, and other screens where the controls are in different places, but it is certainly accessible, all the controls work and you can play right through the game to the end.URL: http://forum.audiogames.net/viewtopic.php?pid=160225#p160225

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Re: [Audiogames-reflector] caketalking or jsonar?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: visualstudio


Re: caketalking or jsonar?

jSonar is very goodbut, I cant work with Piano rollURL: http://forum.audiogames.net/viewtopic.php?pid=160226#p160226

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Re: [Audiogames-reflector] Iminent death!

2014-01-01 Thread AudioGames.net Forum — New releases room: burak


Re: Iminent death!

Hi, can you make the enemy file names exactly the same with scroling battles, so both of them can use same enemies?URL: http://forum.audiogames.net/viewtopic.php?pid=160228#p160228

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Yeah I fixed those things too. Yay. LolA few other things, right now I have added the following:-you can change move order in the overworld menu-you can read essential stats from the Pokemon selection menu (like HP, level, status effect ect) so you dont have to press enter to check certain essential stats (cant believe this one flew over my head for so long)-bug fixes (I made it so that you can only press certain buttons every other game cycle because it was causing a lot of issues. You wont be able to spam moving around but it doesnt slow you down almost at all and it prevents a plethora of bugs)-3D sounds to help you locate objects or people-trainer battles -the following locations: viridian forest, pewter city, route 3, and all buildings within. Yup you can battle Brock now. -you can change the volume of the music (a bit buggy at times but otherwise its good) - other miscellaneous stuff Im prob
 ably forgettingURL: http://forum.audiogames.net/viewtopic.php?pid=160229#p160229

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Re: [Audiogames-reflector] where is that fucking windows 8.1 update?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: where is that fucking windows 8.1 update?

Hi,If you want my advice, go on the microsoft online store in IE and find it.URL: http://forum.audiogames.net/viewtopic.php?pid=160230#p160230

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-01 Thread AudioGames.net Forum — New releases room: Jonnyboy1991


Re: bokurano daiboukenn 3

Hi all. I have the game, but instant translate doesnt seem to work for me. when I arrow up or down a menu and I would coppy the text to the clip bord for translation, it doesnt work. it will still translate in its own language. and I have instant translate setup correctly. does anyone know how to fix this. could it be possable that NVDA is not set as its screen reader output? and how would I change it? thanks all.URL: http://forum.audiogames.net/viewtopic.php?pid=160231#p160231

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991


Re: getting the new siri voices for voice over.

Win SCP I think is better than FZ.URL: http://forum.audiogames.net/viewtopic.php?pid=160232#p160232

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[Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: kamochek


lets learn german

hi.you understood what the topic will talk about.i am not speak german, but i want maybe learn from the fourum. if someone speakes german here, teach me.or teach me, or uplode mp3 files where i can learn german, or post youtube links.i want to talk speak german freely.my history teacher, in the school, which speak hebrew, i interested and asked her if she knows other languages. she heare spanish, she speaks english, knows some words in arabic and also speaks german because her perrents were born in germany. she was born here, in israel.i want to make her a suprize. go one day to her, and say something in german.so, please someone who speaks german, teach here on the topic. kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=160233#p160233

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Re: [Audiogames-reflector] Sacred Citidel

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Sacred Citidel

Hi.I havent touch the shops yet, and it seems as its not required sinse Im fighting the last boss.URL: http://forum.audiogames.net/viewtopic.php?pid=160234#p160234

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Re: [Audiogames-reflector] DARK studios scenes, first pack of installed minimovies

2014-01-01 Thread AudioGames.net Forum — New releases room: SLJ


Re: DARK studios scenes, first pack of installed minimovies

Hi.Hmm, not much information is giving which doesnt motivate me very much to check it out. Is it a game or an unzipping tool?URL: http://forum.audiogames.net/viewtopic.php?pid=160236#p160236

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: lets learn german

German is my native language and my English proficiency sits around Cambridge C2 which is close to native. Heres the thing though. I can translate some sentences for you and correct your pronunciation of them but I surely cant teach you speak German freely. This would probably take up to two years if you train several hours a week and much longer if you dont. You cant just learn a language in a few hours let alone train your tongue for the right pronunciation.URL: http://forum.audiogames.net/viewtopic.php?pid=160237#p160237

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: lets learn german

German is my native language and my English proficiency sits around Cambridge C2 which is close to native. Heres the thing though. I can translate some sentences for you and correct your pronunciation of them but I surely cant teach you to speak German freely. This would probably take up to two years if you train several hours a week and much longer if you dont. You cant just learn a language in a few hours let alone train your tongue for the right pronunciation.URL: http://forum.audiogames.net/viewtopic.php?pid=160237#p160237

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Re: [Audiogames-reflector] where is that fucking windows 8.1 update?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: brad


Re: where is that fucking windows 8.1 update?

Hi.[[wow]] erm, nice heading for a topic.Id not recommend updating, because if you use gw connect, it wont work with windows 8.1URL: http://forum.audiogames.net/viewtopic.php?pid=160238#p160238

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: lets learn german

German is my native language and my English proficiency sits around Cambridge C2 which is close to native. Heres the thing though. I can translate some sentences for you and correct your pronunciation of them but I surely cant teach you to speak German freely. This would probably take up to two years if you train several hours a week and much longer if you dont. You cant just learn a language in a few hours let alone train your tongue for it. The only way to really learn a language is either going for a few months to a country where it is spoken. Taking some professional classes previously to build a base is crucial as well.Anyway, if you want something translated or corrected you can post it here or use Google translate. My favorite German to English and back translator is LEO.URL: http://forum.audiogames.net
 /viewtopic.php?pid=160237#p160237

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Re: [Audiogames-reflector] Japanese games

2014-01-01 Thread AudioGames.net Forum — Site and forum feedback: brad


Re: Japanese games

Hi.I agree with bladestorm on this one.But see that it could be hard for dark to get games working on xp.And yes, no western audio games Ive played, and Ive played em all, compare to these Japanese masterpieces.  In fact, prove me wrong, you wont be able to do that, because no western audio games, have the exploration that the Japanese Rpgs do.None have the leveling up.Collecting, yes some do have it but not a lot.Oh and not to forget, the huge worlds in the Japanese RPGs compared to most audio games, which are mostly go left, jump kill something go right ect.Ah i thought of 3 that have exploring, sarah and the castle of whichcrat.Shades of doomband tecno shock.Im pretty sure that if dark, looked on the internet he could find something to help install langwich packs on XP
 URL: http://forum.audiogames.net/viewtopic.php?pid=160239#p160239

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Re: [Audiogames-reflector] DARK studios scenes, first pack of installed minimovies

2014-01-01 Thread AudioGames.net Forum — New releases room: burak


Re: DARK studios scenes, first pack of installed minimovies

Its a pack of movies, no zip, nothing. it just installs onto your program files directory, and you can go to there to listen to the files.URL: http://forum.audiogames.net/viewtopic.php?pid=160240#p160240

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Re: [Audiogames-reflector] Top Speed 3 source released

2014-01-01 Thread AudioGames.net Forum — New releases room: jworld


Re: Top Speed 3 source released

Hi all,is there something new about new opensource Top Speed releases?URL: http://forum.audiogames.net/viewtopic.php?pid=160241#p160241

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net Forum — New releases room: daigonite


Re: Braillemon status update!

Yeah I fixed those things too. Yay. LolA few other things, right now I have added the following:-you can change move order in the overworld menu-you can read essential stats from the Pokemon selection menu (like HP, level, status effect ect) so you dont have to press enter to check certain essential stats (cant believe this one flew over my head for so long)-bug fixes (I made it so that you can only press certain buttons every other game cycle because it was causing a lot of issues. You wont be able to spam moving around but it doesnt slow you down almost at all and it prevents a plethora of bugs)-3D sounds to help you locate objects or people-trainer battles -the following locations: viridian forest, pewter city, route 3, and all buildings within. Yup you can battle Brock now. -you can change the volume of the music (a bit buggy at times but otherwise its good) - other miscellaneous stuff Im prob
 ably forgettingJust curious, are the sprites Im adding help anyone visualize the Pokemon? I know if youre completely blind it doesnt do anything but a few of my visually impaired friends said they liked the idea; thats why I threw the basic sprites in.URL: http://forum.audiogames.net/viewtopic.php?pid=160229#p160229

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Re: [Audiogames-reflector] Top Speed 3 source released

2014-01-01 Thread AudioGames.net Forum — New releases room: burak


Re: Top Speed 3 source released

I dont think there is. Come on man somebody should take over this, because hte Project was prittey good.URL: http://forum.audiogames.net/viewtopic.php?pid=160242#p160242

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Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-01-01 Thread AudioGames.net Forum — New releases room: corykad


Re: Rail Racer 2 cometh

I guess those of us who were waiting on keys havent seen them yet because of the holidays. I hope to get it soon.URL: http://forum.audiogames.net/viewtopic.php?pid=160243#p160243

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Re: [Audiogames-reflector] finally 2014 HAPPY NEW YEAR!

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: finally 2014 HAPPY NEW YEAR!

Im not going to clutter the news with another announcement, but happy new year to everyone. Hope people have a great 2014.URL: http://forum.audiogames.net/viewtopic.php?pid=160244#p160244

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[Audiogames-reflector] the best way to make a windows sound skeme.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991


the best way to make a windows sound skeme.

Hi all. so, yet again, I do have a technical question for you all. Im am trying to write a windows sound skeme installer to make it easy for people to install sound skemes that I make for windows. how ever, I have one way of doing it, making it a .zip or .exe file containing the directory for the sound skeme. but then, I would have to tell the user to lonch a .reg file that will create the registry entry for the sound skeme. my question is, Im trying to use inosetup to create the installation package and I can do it, but one thing that I would like it to do is to create the registry entry during the install process. what would be the best way to do this, or, what would be the best way to create an installer for this type of installation? If someone can help me out with this, I would be vewry greatful. thanks all.URL: http://forum.audiogames.net/viewtopic.php?pid=160245#p160245

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[Audiogames-reflector] the best way to make a windows sound skeme installer?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Jonnyboy1991


the best way to make a windows sound skeme installer?

Hi all. so, yet again, I do have a technical question for you all. Im am trying to write a windows sound skeme installer to make it easy for people to install sound skemes that I make for windows. how ever, I have one way of doing it, making it a .zip or .exe file containing the directory for the sound skeme. but then, I would have to tell the user to lonch a .reg file that will create the registry entry for the sound skeme. my question is, Im trying to use inosetup to create the installation package and I can do it, but one thing that I would like it to do is to create the registry entry during the install process. what would be the best way to do this, or, what would be the best way to create an installer for this type of installation? If someone can help me out with this, I would be very grateful. thanks all.URL: http://forum.audiogames.net/viewtopic.php?pid=160245#p160245

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: lets learn german

Unfortunately blackbird is right about learning and comprehending languages, however I will say provided you have someone to check your pronunciation it is possible to at least sound farily convincing in another language provided you put in the work. I dont speak german, (well I learnt how to order things from a cafe when I was in austria but thats about it), however Ive sung several german peaces, particularly shuman and shubert. I know the sense of the peaces and the actual translation of words so that I can emphasise in the right place, and I have had pronunciation checked (by several native german speakers since I was concerned about getting it right), and that was okay as far as it went, however I cant really see how youd do that on a forum since it involved how you say and emphasise things. Heck, Ive even had teaching on how to properly sing in an American accent so that I can do it correctly for musicals an
 d other songs. I will say Im not as comfortable in German as I am in Italian, but then again Ive been having speech classes in Italian and know enough at least to make myself vaguely understood and to know the grammar and structure of the language so that when I sing in it I know which are nowns and which verbs,  and I might have to do this in German if I sing more german peaces rather than just getting a full word by word translation and pronunciation assistance for whatever I need to sing.URL: http://forum.audiogames.net/viewtopic.php?pid=160246#p160246

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: lets learn german

Unfortunately blackbird is right about learning and comprehending languages, however I will say provided you have someone to check your pronunciation it is possible to at least sound farily convincing in another language provided you put in the work. I dont speak german, (well I learnt how to order things from a cafe when I was in austria but thats about it), however Ive sung several german peaces, particularly shuman and shubert. I know the sense of the peaces and the actual translation of words so that I can emphasise in the right place, and I have had pronunciation checked (by several native german speakers since I was concerned about getting it right), and that was okay as far as it went, however I cant really see how youd do that on a forum since it involved how you say and emphasise things. Heck, Ive even had teaching on how to properly sing in an American accent so that I can do it correctly for musicals an
 d other songs. I will say Im not as comfortable in German as I am in Italian, but then again Ive been having speech classes in Italian and know enough at least to make myself vaguely understood and to know the grammar and structure of the language so that when I sing in it I know which are nowns and which verbs,  and I might have to do this in German if I sing more german peaces rather than just getting a full word by word translation and pronunciation assistance for whatever I need to sing.The one thing Im really! dreading is singing in French, since I did french at school and was never any good at it (spanish I really enjoyed and was fairly successful at, but french,  no NO!), fortunately there is a lot less to sing in French than in German or Italian. Heck, it is possible at some stage I might even have to sing in Russian! though usually most people get away with the English translation
 s for those.URL: http://forum.audiogames.net/viewtopic.php?pid=160246#p160246

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[Audiogames-reflector] Welcome to Exkash com Bitcoin ATM Debit Card Bitcoin to Bank transfer

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: julyymaria


Welcome to Exkash com Bitcoin ATM Debit Card Bitcoin to Bank transfer

Welcome to Exkash com Bitcoin ATM Debit Card Bitcoin to Bank transfer Buy sell BitcoinURL: http://forum.audiogames.net/viewtopic.php?pid=160247#p160247

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Re: [Audiogames-reflector] The best video game soundtracks?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dark


Re: The best video game soundtracks?

@Abomination, I disagree on x 6 level design having played the game. It had interesting ideas, but there are far too many points when things are just sloppy, for example rainy turtloids weakness with zero being a weapon that its actually impossible to use since the boss arenas cieling is too high and to use the ice shot Zero needs to jump to the cieling, or the amount of times in the game you cant actually cross some pits. I do agree with you about axl though, stupid, stupid character, though x8 posed some potentially interesting questions about the volition of the   maveric virus, though in general still not up to x5. one interesting thing though is since X7 (and at least a good bit of x8), went 3D and therefore for me and my low visio inaccessible, i can pretend quite conveniently that Zero does! seal himself away at the end of x6, and lead into the elf wars 
 and the Zero series plot : with X7 and 8 never happening . @Blackbird, ill have a listen to those guild wars soundtracks and see what I think, though generally I confess easy listening isnt a favourite of mine, I want something a bit more defined in melody and atmosphere, which is likely why so many of the soundtracks I prefer are 16-32 bit era stuff.@Americandad, the only soundtrack i recognize which you mention was monkey island. I remember the amigar game well, but the soundtrack never really struck me too much, it was more ambience than actual music,  at least with the exception of lechucks theme which was nicely piratical with the barrel organ.I dont know if the Dos version was different , though in fairness what is notable about monkey island is the script, which you can still find on gamef
 aqs,  its hilarious!URL: http://forum.audiogames.net/viewtopic.php?pid=160248#p160248

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-01 Thread AudioGames.net Forum — New releases room: assault_freak


Re: bokurano daiboukenn 3

Thats just it... you dont want your screen reader set as nvda... but the clipboard. DD already mentioned that a little before and how to fix it. But to recap... go down thre times in the main menu from the tip, hit enter, go down twice more, then hit enter and the first option is clipboard. Hit enter again, then get out of the settings by clicking the option on the bottom. And it for instant translate to work properly you also need to have the Japanese keyboard set up and actually be using it. So every time you start the game, press alt+shift to switch keyboards.URL: http://forum.audiogames.net/viewtopic.php?pid=160249#p160249

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Re: [Audiogames-reflector] help! windows 8 computer in hot water!

2014-01-01 Thread AudioGames.net Forum — Off-topic room: flyby chow


Re: help! windows 8 computer in hot water!

hi maybe i can help you. my skype is flyby.chow i can give u advanced techneeks that might help u but i need u to pay close atention 1 mistake and u wil lose every thing. goodluck if u seek help. and i hope u manage to come right.URL: http://forum.audiogames.net/viewtopic.php?pid=160250#p160250

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: lets learn german

hi.dark, russian is my nativ language. i mean: first language.and blackbird: that translator can translate from other language? i mean the translater which you uploaded. can it translate from hebrew?i want to translate my book of 65 or 66 pages from hebrew and try to translate the full book to german.this is the book about my life.i know only 2 words in german. i know to speak some more at least 10, but i know 2 words which i can write it without spelling mistakes. these are:1. schwine2. guten morgen.what do you think?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=160251#p160251

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net Forum — New releases room: pelantas


Re: Braillemon status update!

hi rachelsounds good what youve added. cant wait till i can try it, wich i hope will be soon ... very soon.keep up the good workgreetz mikeURL: http://forum.audiogames.net/viewtopic.php?pid=160252#p160252

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: lets learn german

hi blackbird.i have the following sentence, please translate it to german, and record yourself saying that in german in the correct pranonsiation:here is the centence:good morning, reviva. i happy to see you.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=160253#p160253

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Re: [Audiogames-reflector] super liam 2 being developed!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: super liam 2 being developed!

lol.URL: http://forum.audiogames.net/viewtopic.php?pid=160254#p160254

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Re: [Audiogames-reflector] Calling all JLA players

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Calling all JLA players

thank you! will I have to use the door to reach the joker?URL: http://forum.audiogames.net/viewtopic.php?pid=160255#p160255

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Re: [Audiogames-reflector] Game Center Friend requests and GC name posts for Solara

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Game Center Friend requests and GC name posts for Solara

more like chief brandon 86. might have misspelled it.URL: http://forum.audiogames.net/viewtopic.php?pid=160257#p160257

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Game ideas!

my idea is a game where you build robots and have them fight enemy robots in order to fight some evil villons.URL: http://forum.audiogames.net/viewtopic.php?pid=160258#p160258

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dranelement


Re: getting the new siri voices for voice over.

Hi, this process worked great for me with the siri voices. I tried it with some other voices however, mainly Thom. Theyre also nvda-addons, so I figured the process should be similar. However, my phone keeps insisting that theres no space left for the voice. Ive got a 32 gig iPhone 5 running iOS 7.0.4 jailbroken, and only 14gb is taken up. I know for a fact that there should be more than enough space, but it refuses to work. Does anyone have any sugestions as to how I could fix this problem?URL: http://forum.audiogames.net/viewtopic.php?pid=160259#p160259

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Re: [Audiogames-reflector] Iminent death!

2014-01-01 Thread AudioGames.net Forum — New releases room: aaron


Re: Iminent death!

Hi,#Perhaps later on down the line, would it be possible for us to create our own levels/campaigns?URL: http://forum.audiogames.net/viewtopic.php?pid=160261#p160261

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Re: [Audiogames-reflector] Some Jeqocon Housekeeping

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: assault_freak


Re: Some Jeqocon Housekeeping

Actually sounds pretty nifty. Once you get some better sounds and music it sounds like it could be good. Curious as to what the movelists look like though.URL: http://forum.audiogames.net/viewtopic.php?pid=160262#p160262

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Re: [Audiogames-reflector] I've got a Christmas present for you, it's mod time!

2014-01-01 Thread AudioGames.net Forum — New releases room: aaron


Re: I've got a Christmas present for you, it's mod time!

Hi,Actually, the unused game music you speak of, does get used at some point. This isnt a new thing thogh, this was also in the original.In fact, this thing is basically a sound mod with a few code tweeks to make sure it works properly.Im glad you liked it.@brad and anyone else: did you manage to get the mod working? I cant really understand what could be causing this problem and what makes this tricky is... well... Im not the original coder for this!URL: http://forum.audiogames.net/viewtopic.php?pid=160264#p160264

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Re: [Audiogames-reflector] I've got a Christmas present for you, it's mod time!

2014-01-01 Thread AudioGames.net Forum — New releases room: aaron


Re: I've got a Christmas present for you, it's mod time!

Hi,Actually, the unused game music you speak of, does get used at some point. This isnt a new thing thogh, this was also in the original.In fact, this thing is basically a sound mod with a few code tweeks to make sure it works properly.Im glad you liked it.@brad and anyone else: Did you manage to get it to work in the end?URL: http://forum.audiogames.net/viewtopic.php?pid=160264#p160264

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: getting the new siri voices for voice over.

you shouldnt need to forward ports on your router for this. i used WinSCP for it and it worked perfectly.as far as the space goes. i did have that pop up on my device and i have about 5 gb free but it still let me do everything. so not exactly sure how to help you.URL: http://forum.audiogames.net/viewtopic.php?pid=160265#p160265

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dranelement


Re: getting the new siri voices for voice over.

Ah that sucks. Both of the siri voices fit fine, I did want to add thom as well, though. its pretty big, about 600 megs, but even if I delete both of the siri voices it still wont fit. Ive heard of people doing it, so know idea why this wont work.URL: http://forum.audiogames.net/viewtopic.php?pid=160266#p160266

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Re: [Audiogames-reflector] Some Jeqocon Housekeeping

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Some Jeqocon Housekeeping

Ill have a listen now.URL: http://forum.audiogames.net/viewtopic.php?pid=160268#p160268

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Re: [Audiogames-reflector] Death Match

2014-01-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

I dont have the side scroller anymore, at least the code for it.URL: http://forum.audiogames.net/viewtopic.php?pid=160267#p160267

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Re: [Audiogames-reflector] Crazy cities

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Crazy cities

sounds cool. for some good sfx go to www.sounds-resource.comURL: http://forum.audiogames.net/viewtopic.php?pid=160269#p160269

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Game ideas!

gamedude wrote:Ok, I know I am speaking or most developers here when I say coming up with game ideas can be a very difficult process.Sorry to burst your bubble but it is actually the opposite. Ideas are cheap and easy to come by. Everyone got them and many of them are good. In the last 10 years as a hobbyist game designer I have designed around 150 projects. Id say about 50 of them are completely fleshed out from the beginning to the end (20 A4 pages of mechanics, structure and probably 10 GB of sound and graphics assets). Of 10 there is a working prototype and I have released 3 to the public. The number of ideas I had during this time are uncountable and a lot of good ones are in my opinion among them.And trust me, that is not a unique situation. I know quite a few board game and computer game designers that do it for a living and my numbers pale in comparison because for them it is a job not ju
 st a hobby. Ideas are plentiful and and basically useless unless someone brings them to life. This is the challenge. This is the difficulty.Some people always wonder why some games have such obvious flaws that they themselves can see a mile away and would know to fix. They wonder why a certain game doesnt exist that comes to their mind easily. They wonder why they have such good ideas that seem apparent, yet no one else has made something like it yet.The answer is simple. It doesnt matter how brilliant an idea is if there is no one to realize it. The effort of game creation or any creation for that matter does not lie in ideas or designs but in implementation. Blood, toil, tears and sweat is what makes games happen not laying on the back and dreaming up fantasies. Everyone can do that and trust me, this truth was not an easy or happy discovery to make. The ideas that get realized are usually the ideas of the people who are capable and determined to actually
  implement them. They dont need foreign ideas because they have enough of their own. Sure their ideas are maybe inferior to yours but what is the worth of an idea that exists only on paper?This is why I urge you not only to dream but to actually create. There are a multitude of options out there to realize your designs without even the need to know programming. Story book software are a good way to start out because they are incredibly easy to use and offer quite some interaction with enough ingenuity. The more technically inclined can try their hands on scripting within already existing game engines. Real world board and cardgames are also a great starting point because you can manufacture your own prototype with simple household material and play it with your friends and family.URL: http://forum.audiogames.net/viewtopic.php?pid=160270#p160270

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Re: [Audiogames-reflector] DARK studios scenes, first pack of installed minimovies

2014-01-01 Thread AudioGames.net Forum — New releases room: ghost rider


Re: DARK studios scenes, first pack of installed minimovies

no offense, but how is this revolutionary?URL: http://forum.audiogames.net/viewtopic.php?pid=160271#p160271

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: lets learn german

kamochek wrote:good morning, reviva. i happy to see you.Guten Morgen Reviva. Es ist schön dich zu sehen.URL: http://forum.audiogames.net/viewtopic.php?pid=160272#p160272

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Re: [Audiogames-reflector] DC Comics, lets discuss

2014-01-01 Thread AudioGames.net Forum — Off-topic room: brad


Re: DC Comics, lets discuss

Hi.No sorry I dont have the commicsIf any of you guys no of a way i can convert a lode of PDFs to TXT at once.Ill definetly do it and have it uploaded here as soon as ive turned them into txt.URL: http://forum.audiogames.net/viewtopic.php?pid=160273#p160273

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: lets learn german

kamochek wrote:good morning, reviva. i happy to see you.Guten Morgen Reviva. Es ist schön dich zu sehen.I suggest you try out the homepage of IVONA. Their German voice synthesizers are very good and you can directly get your pronunciation from their website without buying or downloading anything. The male voice seems to perform better.URL: http://forum.audiogames.net/viewtopic.php?pid=160272#p160272

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: lets learn german

kamochek wrote:good morning, reviva. i happy to see you.Guten Morgen Reviva. Es ist schön dich zu sehen.I suggest you try out the homepage of IVONA. Their German voice synthesizers are very good and you can directly get your pronunciation from their website without buying or downloading anything. The male voice seems to perform better. The linked file above is actually their male voice Hans and this line sounds so natural that a German wouldnt be able to tell that this is from a synthesizer.URL: http://forum.audiogames.net/viewtopic.php?pid=160272#p160272

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Re: [Audiogames-reflector] where is that fucking windows 8.1 update?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: MikeFont


Re: where is that fucking windows 8.1 update?

Im rather shocked this is actually an accepted topic title? [[wow]]. and beyond that, can someone say, demandding? roflJust me two cents...URL: http://forum.audiogames.net/viewtopic.php?pid=160274#p160274

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Re: [Audiogames-reflector] Iminent death!

2014-01-01 Thread AudioGames.net Forum — New releases room: samtupy1


Re: Iminent death!

burack, sorry but no, I dont want to do this as that would sort of coppy sb. To use an sb enemy, just rename the files accordingly. I really like that idea of levels. That may, probly will, be implemented, but not for a long while as, well, im sort of still a bit of a beginner, sort of anyway!URL: http://forum.audiogames.net/viewtopic.php?pid=160275#p160275

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-01 Thread AudioGames.net Forum — New releases room: Jonnyboy1991


Re: bokurano daiboukenn 3

ah okay... I will do that then.URL: http://forum.audiogames.net/viewtopic.php?pid=160276#p160276

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-01 Thread AudioGames.net Forum — New releases room: ghost rider


Re: bokurano daiboukenn 3

hey guys, I am having trouble with 6-2, I cant get around the second pocket of turbulance.URL: http://forum.audiogames.net/viewtopic.php?pid=160277#p160277

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Re: [Audiogames-reflector] Blazblue questions

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: Orin


Re: Blazblue questions

How do I turn on beginner in Arcade mode on 360? Left bumper doesnt work, nor does Y, which is beginner in story.URL: http://forum.audiogames.net/viewtopic.php?pid=160278#p160278

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Re: [Audiogames-reflector] goodbye x-sight

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: fastfinge


Re: goodbye x-sight

Oh my goodness! I had never heard about the soundscape engine. Im going to purchase it, just because if I had known about it last year, I would have saved 3 days I spent hacking up an ambience generator using HTML5 and _javascript_. Honestly, I might port my office background ambiences over to this system anyway; I have a netbook running windows that I can donate to making background noise, and if this is a shareware program, its probably much less likely to use 100% of the CPU and 4.3 GB of memory after running for about 8 hours. Im not sure if this is the fault of Firefox or my terrible, terrible _javascript_. Im one of those people who just cant work or sleep without some repeating background noise. Does anyone else have a sound generator that they like and use? I wish that there was an open source, actively developed, program that did *exactly* this.URL: http://forum.audiogames.net/viewtopic.php?pid=160279#p160279

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-01 Thread AudioGames.net Forum — New releases room: bradp


Re: bokurano daiboukenn 3

i am having trouble with 6-4. i get to the fourth level go right and fall down one square. then i go left and there is a gap and a platform that is one square wide. i cant jump onto the platform because of the other platform that is right abuv me. how do i proceed?URL: http://forum.audiogames.net/viewtopic.php?pid=160280#p160280

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: harrylst


Re: lets learn german

https://dl.dropboxusercontent.com/u/3235616/reviva.wmaHope that helps.Let me or blackbird know if you need anything further.URL: http://forum.audiogames.net/viewtopic.php?pid=160281#p160281

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: harrylst


Re: getting the new siri voices for voice over.

two questions:1. I have an iPhone 5s 16GB. Whats the simplest way to jailbreak? and will an iTunes restore fix everything if something goes wrong with no repurcussions?2. how do I use these voices with jaws and NVDA?URL: http://forum.audiogames.net/viewtopic.php?pid=160282#p160282

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dranelement


Re: getting the new siri voices for voice over.

Hi, the only way to jailbreak is by using the evasi0n tool which can be found at:www.evasi0n.comThe FAQ on that website should be able to answer any other questions youve got on the process. Yes, as long as youve got a backup, you should be able to restore without losing a thing. You might have to boot into DFU mode or something, but thats easily done. Honestly though, Ive helped a number of people with this and havent encountered any problems, so you should be okay. Better safe than sorry, though.As for using the voices with NVDA? I think you need the vocalizer driver. Not 100% sure about that one though.Let me know if youve got any more questions;URL: http://forum.audiogames.net/viewtopic.php?pid=160283#p160283

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: Dranelement


Re: getting the new siri voices for voice over.

Hi, the only way to jailbreak is by using the evasi0n tool which can be found at:www.evasi0n.comThe FAQ on that website should be able to answer any other questions youve got on the process. Yes, as long as youve got a backup, you should be able to restore without losing a thing. You might have to boot into DFU mode or something, but thats easily done, and you can probably just google instructions on the process. Honestly though, Ive helped a number of people with this and havent encountered any problems, so you should be okay. Better safe than sorry, though.As for using the voices with NVDA? I think you need the vocalizer driver. Not 100% sure about that one though.Let me know if youve got any more questions;URL: http://forum.audiogames.net/viewtopic.php?pid=160283#p160283

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Re: [Audiogames-reflector] getting the new siri voices for voice over.

2014-01-01 Thread AudioGames.net Forum — Off-topic room: harrylst


Re: getting the new siri voices for voice over.

Dont worry. This is my new 5S, my baby. I dont think Im going to jailbreak it . But I got it working with NVDA and can read books with it on my computer, which is what I wanted. Thanks.One other question, where did you get the .addon files? I ask because there are French and german ones I want.URL: http://forum.audiogames.net/viewtopic.php?pid=160284#p160284

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Re: [Audiogames-reflector] goodbye x-sight

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: goodbye x-sight

didnt know about it either. there was a klango program that is a soundscape recorded aboard a pirate ship in warsaw, though.URL: http://forum.audiogames.net/viewtopic.php?pid=160285#p160285

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: ammericandad2005


Re: Game ideas!

I have another idea: a game where you have to hack into enemy intelligence and kill the enemies using malware.URL: http://forum.audiogames.net/viewtopic.php?pid=160286#p160286

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Re: [Audiogames-reflector] I've got a Christmas present for you, it's mod time!

2014-01-01 Thread AudioGames.net Forum — New releases room: ammericandad2005


Re: I've got a Christmas present for you, it's mod time!

I didnt see any dlc in the sounds folder, afterall. about the sound effects, all of them come from various sound libraries, except the radar on/off (from mame samples) and a couple of sounds used in the dragon apps logo (taken from pac-man;the dot eating and youre dead sounds). the next page sound appears to be from the original legend of Zelda for the nes.URL: http://forum.audiogames.net/viewtopic.php?pid=160287#p160287

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Re: [Audiogames-reflector] Braillemon status update!

2014-01-01 Thread AudioGames.net Forum — New releases room: ammericandad2005


Re: Braillemon status update!

I know you arent planning to use the anime voices, but the only ones I were thinking of at the time were the pokedex entries. Also, when you said trainer battles were implemented yesterday, did you mean the non-rival battles? I played the Christmas release and it had the garry oak battle in pallet town.URL: http://forum.audiogames.net/viewtopic.php?pid=160288#p160288

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Re: [Audiogames-reflector] Adventure At C:

2014-01-01 Thread AudioGames.net Forum — New releases room: ammericandad2005


Re: Adventure At C:

that effect is in the goldwave demo. and I think the item respawning was dun on perpuse, sincee this was made to feel like an nes game on steroids, indeed it feels like one which the difficult-as-godforsaken-hell platforming.URL: http://forum.audiogames.net/viewtopic.php?pid=160289#p160289

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Re: [Audiogames-reflector] Game ideas!

2014-01-01 Thread AudioGames.net Forum — General Game Discussion: kamochek


Re: Game ideas!

hi.i have also a gmae idea. game for children or who learning language.a game where you will learn the german language, german alphabet and etc. also the keyboard. but i am installed the german keyboard and its ok.blackbird, i have a question.why in german using not only the leters a, o, u. but also using ä, ö, ü?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=160290#p160290

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Re: [Audiogames-reflector] caketalking or jsonar?

2014-01-01 Thread AudioGames.net Forum — Off-topic room: gamecreator


Re: caketalking or jsonar?

not exactly. Before getting a midi controller i used a virtual midi device to act as midi cables. With that for example with midi yoke i had 8 midi ins and outs (inputs and outputs respectively). Then i had to use a virtual keyboard (there are a lot, but i used one called analog x virtual piano). In sonar i configured the output and in the virtual piano configured the input. Sometimes i got it to work, but that was not easy because changing apps between recording, then theres the latency of, firstly, sonar. After being the midi yoke itself. Again if there are experienced users please correct me if i were doing it wrong.thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=160291#p160291

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-01 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: bokurano daiboukenn 3

how do i activate the abacus?URL: http://forum.audiogames.net/viewtopic.php?pid=160292#p160292

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Re: [Audiogames-reflector] Death Match

2014-01-01 Thread AudioGames.net Forum — New releases room: danny


Re: Death Match

Hi, so heres a recording of a segment of dm 2s mission 3, taking place on an actual planet. The demo shows me walking around the actual surface of the planet, fighting off an infected and entering the planets actual colony, where their is a failing airlock door. Hope you all enjoy. https://dl.dropboxusercontent.com/u/266 … ording.mp3URL: http://forum.audiogames.net/viewtopic.php?pid=160293#p160293
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Re: [Audiogames-reflector] Adventure At C:

2014-01-01 Thread AudioGames.net Forum — New releases room: ogomez92


Re: Adventure At C:

Hi,I have a question... THeres a password to a zip file I need to enter, in the my documents folder if I remember correctly... Im havinga ton of trouble can you please help?Thanks!URL: http://forum.audiogames.net/viewtopic.php?pid=160294#p160294

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Re: [Audiogames-reflector] lets learn german

2014-01-01 Thread AudioGames.net Forum — Off-topic room: ogomez92


Re: lets learn german

Hi guys,Im Oriol and Im from Spain. Im studying in Germany for 3 months now, I dont know many blind people who are German URL: http://forum.audiogames.net/viewtopic.php?pid=160295#p160295

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