Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: ianr


Re: Winamp is acting screwy

No idea why its crashing on you.Im using version 5.63 with NVDA and no problems.If youd like to try that version instead you can get it here:http://BlindAudioGames.com/Downloads/wi … _en-us.exeLooks like I got it from the winamp site back in November 2012.URL: http://forum.audiogames.net/viewtopic.php?pid=163004#p163004
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Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF


Re: Adventure At C:

In post 316, TheOnlyPKMMaster wrote:Hey, my personal recommendation is to get about twelve defense and 18-19 attack or so. You dont want low defense, but once you have ten, you should be good to get a lot of attack after that.So, my question is, by which point should you have this 18/19 attack and 10/12 defense? I know this will be difficult to answer since you dont have to complete the stages in any particular order, indeed I have completed my downloads, my music, program files and My documents, but it does seem the further into the in-between stages area you go, the harder the levels get. I do love ducking arrows, though. Its fun, just not so much so when deletion rays are involved!Anyway, I am trying to get some more achievements so I can get some attack without being completely broke. Or maybe I should get defense first.URL: http://forum.audiogames.net/viewtopic
 .php?pid=163005#p163005

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Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Chandu


Re: lets talk about problems with sleeping

this nead not always be non-24, for, even sighted people face such problems.myself, I vake up in the middle of the night, but usually its easy to fall usleep.URL: http://forum.audiogames.net/viewtopic.php?pid=163006#p163006

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Rate the Song Above You

4/10. Its fun in a goofy sort of way, but its also kinda annoying.This one is either gonna be a love it or hate it thing, I think, and I totally understand if its the latter.http://www.youtube.com/watch?v=MY79DYD2Y4oURL: http://forum.audiogames.net/viewtopic.php?pid=163007#p163007

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Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Winamp is acting screwy

Thanks, that seems to be working.I do try to keep my programs updated, but if its going to give me so many problems, I think Ill settle on this version for now.URL: http://forum.audiogames.net/viewtopic.php?pid=163008#p163008

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Re: [Audiogames-reflector] SpeakX for Growl is here

2014-01-25 Thread AudioGames.net Forum — Off-topic room: robjoy


Re: SpeakX for Growl is here

Hi,Thank you!Adding screen reader support is an excellent idea! When I wrote SpeakX, I couldnt find an up to date version of the wrapper. Since having audible speech was more important, it is on my todo list.If youd like to add SR support, feel free to go ahead and use my source!Once ready, I can add a link to it on my page, if you dont mind.Cheers,RobURL: http://forum.audiogames.net/viewtopic.php?pid=163009#p163009

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-25 Thread AudioGames.net Forum — New releases room: nuno69


Re: bokurano daiboukenn 3

How to beat 23.1? I do match and its 210 i type in box and nothing happensURL: http://forum.audiogames.net/viewtopic.php?pid=163010#p163010

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Re: [Audiogames-reflector] soundrts-compleeting chapter 10?

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: soundrts-compleeting chapter 10?

Hi.Im having issues on completing chapter 2. I always get defeated. Any tips?URL: http://forum.audiogames.net/viewtopic.php?pid=163011#p163011

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: popthof


Re: Swamp, zombie fps by Aprone

Tanks you both.I have discovered that i am a little to font what i can do with a bionet with a empty M16, since the stinging is on a high speed.So two kills of my sessions was due to my selfconfedence.It is sometimes hard to guess where the mob is comming from.If there is to much traffic, there is noticeable lag and Soundboost does not help for me.So, it gets a little like a assessment for me./lol/The last 2 days there is less lude, so i do not know where the balance between that and the amound of players is.So if you have more tips, please feel free to give them.Greets from Master Po from the Netherlands.URL: http://forum.audiogames.net/viewtopic.php?pid=163012#p163012

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Re: [Audiogames-reflector] dbpcmbec

2014-01-25 Thread AudioGames.net Forum — Off-topic room: kyle12


Re: dbpcmbec

Hi,If its a speech file, then its a special kind of encripted text file. that is, if you tried opening it with notepad i believe itd crash. It contains data to make the voice work, thus, theyve encripted it. Sorry to disappointURL: http://forum.audiogames.net/viewtopic.php?pid=163013#p163013

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Re: [Audiogames-reflector] soundrts-compleeting chapter 10?

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: the blasting gd


Re: soundrts-compleeting chapter 10?

Just build the barracks at a1, get 3 or 4 peasants and force them to exploit the gold mine. When you have enough gold, keep recruiting footmen. Leave them at a1 and use all of them to defeat the invaders. There is a fix point, when and where they come. Its fairly easy when you got used to it.URL: http://forum.audiogames.net/viewtopic.php?pid=163014#p163014

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Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-25 Thread AudioGames.net Forum — New releases room: Dark


Re: Updates by SoundMUD

Its good there have been changes to sound rts, though myself I was always looking forward to more campeignes and story options. While the multiplayer is fun, especially with how many unit types there are now and varients on the way maps work, Id love to see something story based with missions that were hard to complete. I did hear of one fully fleshed out campeigne but I Im not sure who made it or where,  perhaps such things could be added to the site like the multiplayer maps? As you might imagine however, from me being an rpg fan, Im extremely interested in the sound mud rpg end of things. my brother is a huge diablow player so Id love to see something with similar randomness, missions objects and story, even if not on the same scale. As I remember when i last checked out the rpg it was fun but rather short, there ere only a couple of weapons and only one or two types of monsters
 , and you couldnt really level. Any changes to the main game?URL: http://forum.audiogames.net/viewtopic.php?pid=163015#p163015

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Re: [Audiogames-reflector] New bgt script from file new in windows explorer

2014-01-25 Thread AudioGames.net Forum — New releases room: audiogames.net fan


Re: New bgt script from file new in windows explorer

Id download this, I just dont like scruing with the regURL: http://forum.audiogames.net/viewtopic.php?pid=163016#p163016

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Re: [Audiogames-reflector] Swamp: Questions for the Map maker and Campaign

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Swamp: Questions for the Map maker and Campaign

Ive now tried the campaign launcher youve uploaded. Its from version 2.9 where the follow command works, but Im still have the issue when the allies randomly just stays there without responding to anything. Not even saying something to my follow command. I think I have to give up just because of this, or totally change the storyline for my campaign! URL: http://forum.audiogames.net/viewtopic.php?pid=163017#p163017

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Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Winamp is acting screwy

Hi Turtlepower. Ive got 5.65 on this laptop, and 5.66 on my desktop and they both work absolutely fine, however there are two notable bugs Ive seen either of which might be the cause of your crashing. 1: Winamp agent. Much as I like winamp, their online agent program which did various checks and streaming and such only ever seemed to cause problems, particularly with some versions from the last couple of years, though more recently theyve now made the agent a separate download. Since its a separate component its relatively easy to uninstall and stop working, but check whether youve got it since I found it less than convenient.2: external devices. For some reason, if I open winamp with anything in my usb, Winamp flags up a message asking me if its an external music device I want to play through winamp, even if its just a memory stick. This is a pain in the kneck especially
  when transferring stuff from my rowland voice recorder to my computer, and can indeed cause winamp to crash. Ive never had it shut down supernova or cause a problem that affected the computer, all I usually needed to do was bring up the windows task manager and end program then restart winamp, but I dont know how jaws reacts to program freezing.I dont know if its either of those things, but you might want to check.URL: http://forum.audiogames.net/viewtopic.php?pid=163018#p163018

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[Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: ogomez92


New game for the blind made by me in under  2 hours: smackMe!

Hi everyone,Yesterday I was working on the bpm annalyzer. In just about 2 hours today, I bring to you a new game: Smack me for windows!Smack me is a clone of a game made for iOS, which has the sounds freely available in .wav format. Its highly addictive and Im switching son to android, and I still want to play this game. So I decided to make the windows version for this game and this will be one of the first games I make for android, if I can figure out java.So whats this game about?Its sort of like bopit, but you have to follow musical rhythms which go really really really really fast, no kidding. And theres no better way to explain it than with a podcast, is there?The zip file with the game includes the podcast and yes yes, its open source bgt!Check it out at:https://dl.dropboxusercontent.com/u/2142080/smackMe.zipURL:
  http://forum.audiogames.net/viewtopic.php?pid=163019#p163019

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[Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: ogomez92


Smack me for windows released, open source and with podcast!

Hi everyone,Yesterday I was working on the bpm annalyzer. In just about 2 hours today, I bring to you a new game: Smack me for windows!Smack me is a clone of a game made for iOS, which has the sounds freely available in .wav format. Its highly addictive and Im switching son to android, and I still want to play this game. So I decided to make the windows version for this game and this will be one of the first games I make for android, if I can figure out java.So whats this game about?Its sort of like bopit, but you have to follow musical rhythms which go really really really really fast, no kidding. And theres no better way to explain it than with a podcast, is there?The zip file with the game includes the podcast and yes yes, its open source bgt!Check it out at:https://dl.dropboxusercontent.com/u/2142080/smackMe.zipURL:
  http://forum.audiogames.net/viewtopic.php?pid=163020#p163020

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Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana


Re: Smack me for windows released, open source and with podcast!

ooo thancs for this game! keep up the good work man man man man man!URL: http://forum.audiogames.net/viewtopic.php?pid=163021#p163021

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Re: [Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: stefan_ilioaica


Re: New game for the blind made by me in under  2 hours: smackMe!

Hi Oriol,I think you should put this in the new releases room.URL: http://forum.audiogames.net/viewtopic.php?pid=163022#p163022

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Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-25 Thread AudioGames.net Forum — New releases room: Haramir


Re: Forgotten Mud: A Really D20 Based Mud

Hello all. Im already playing in a regular basis. The game is prety stable for a testing phase. Id like to congratulate the staff for that.Best regards, Haramir.URL: http://forum.audiogames.net/viewtopic.php?pid=163024#p163024

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

If youre experiencing lag, you might look at adding ram to your computer, or getting a new one entirely. Im not suggesting spending a lot of money just so Swamp runs better, but if you were thinking of a new machine anyway, this might be one more reason to go for it.Loot is constant. Whenever a player picks up a piece of loot, a new piece is placed somewhere else on the map. It can appear *anywhere* though - on the island, in the stores, behind buildings, in the middle of the map where roads dont go, anywhere. Sometimes it forms nice, big piles, but often it is scattered about so you might not get many pieces at once.Your playing style does indeed matter. Some people kill more, so concentrate on a favorite weapon and leave the other skills. Some like being a tank, so will upgrade their armor and weapon. Some like to avoid trouble, so will upgrade sneak, speed, and illusive, and have less powerful weapons and useful armor. Its very 
 hard to advice people on how to spend their points in any detail. The best I can do is say this: look at how you normally play - how much you fight versus how much you run, how much you enjoy different aspects, and so on. Use your skill points to enhance that experience.URL: http://forum.audiogames.net/viewtopic.php?pid=163023#p163023

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[Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO


Prometheus: Eternal Wars

Greetings, everyone!Were coding a MOO called Prometheus: Eternal Wars. Its currently running on the following adress.Address: fmh.tagmanpro.comPort: 2223Both newbies and experienced MUD/MOO players welcome to join! The game is space-based, action-packed and tends to be more and more realistic. We, for instance, have the following to offer:- A huge variety of starship classes.- Many activities such as: Missioning, salvaging, asteroid harvesting, asteroid hauling and planetary missions.- Stunning events and battles to get your blood running!- An environment with no lag.- A 24/7 uptime (if a downtime occurs, we offer players beforehand should the time be known, and announce when its safe to connect back again.)- Great support and administrators.- Completely free to play! (donation page upcoming soon!)Got interested? Ppoint your web browser to: fmh.tagmanpro.com/~xloritanslayers/We hope 
 to see you soon flying around the sectors!Prometheus, The Main Administrator.URL: http://forum.audiogames.net/viewtopic.php?pid=163025#p163025

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: mike-tan


Re: Swamp, zombie fps by Aprone

hi. does swamp tide running again? I hope I can kill all shit on tide besides swamp.URL: http://forum.audiogames.net/viewtopic.php?pid=163026#p163026

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Prometheus: Eternal Wars

Is this based on the movie Prometheus?URL: http://forum.audiogames.net/viewtopic.php?pid=163027#p163027

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Re: [Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: burak


Re: New game for the blind made by me in under  2 hours: smackMe!

Hi, thank you for this awesome game! and yeah, it should be in the new releases room, since its a proud new release! URL: http://forum.audiogames.net/viewtopic.php?pid=163028#p163028

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: trauseba


Re: Swamp, zombie fps by Aprone

Aprone wrote:Swamp began as a 1-week project to create a game for Halloween. Since that day the game has grown into a very large online multiplayer beast. I am happy that it has brought enjoyment to so many people. www.kaldobsky.com/audiogames/Swamp.zipVersion 3.1 (668 MB) Last updated 12-24-13 at 4:50pm EST.www.kaldobsky.com/audiogames/SwampPatch.zipVersion 3.0 to 3.1 update patch (25 MB) Last updated 12-24-13 at 4:50pm EST.For anyone interested, here is the version 2.9 language file that will allow Swamp to be translated in to any other ANSI languages. Ive also seen people use this file to create screen reader dictionary files thus allowi
 ng Swamp to be translated in to Unicode languages as well.www.kaldobsky.com/audiogames/Swamplanguagefile.zipIf you are having any trouble registering the files, SLJ has written up a set of instructions to help you through it. His post can be found here: http://forum.audiogames.net/viewtopic.php?id=12298URL: http://forum.audiogames.net/viewtopic.php?pid=163029#p163029

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Re: [Audiogames-reflector] sarah 1.2

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: Phil


Re: sarah 1.2

I was waiting most of the year for David to update the game engine which he did in October. I am still working on the update to the Sarah game but my time developing the game has been reduced since our little dog, Super dog, passed away at the age of 20 on October 31. Both me and my wife have taken his dying hard.I wrote the Super Dogs bone hunt game for him.URL: http://forum.audiogames.net/viewtopic.php?pid=163030#p163030

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: articuno


Re: if your an audiogames fan, read this

it will, its going to take time. you have to wait. Im sorry, but Im as anxious as anybody on hear. Look, you guys need to sit back and wait. you cant rush stuff like this. Im not learning coding just because you guys bribe me into it, because, I dont have the patiance for it! god, you need to understand it.URL: http://forum.audiogames.net/viewtopic.php?pid=163031#p163031

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[Audiogames-reflector] Help With Biologoy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: bradp


Help With Biologoy

For those that have done biology, how can we tell the difference between the cells? and how did you figure out what the cells looked like?URL: http://forum.audiogames.net/viewtopic.php?pid=163032#p163032

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-25 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

in which stage can i find my hyper sniper ryfelURL: http://forum.audiogames.net/viewtopic.php?pid=163033#p163033

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Re: [Audiogames-reflector] Help With Biologoy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Help With Biologoy

Well it depends upon what level of biology. For the gross structural, anatomical kind, you should be able to get tactile diagrams, or even do disections, indeed Ill say disecting various organs was one of my favourite parts of biology, and my mum, (now a physio therapist), always says the thing that really taught her anatomy was doing a full human body disection.For the bio chemical, more cellular stuff, well nobody actually gets to know! what they look like in detail, since even images sighted people see with electron microscopes are hard to interpret. While teachers tend to use visual aides such as line drawings to show cellular structures, theyre usually more approximations and studdy aides than accurate depictions of the inside of cells, and if youve got a reasonably good teacher they should be able to explain things in reasonable detail, indeed my own biology teacher was quite good at finding alternative methods of exploration,
  such as using two balls taped together to represent an ion of oxygen going through the respiratory cycle, and passing it around different areas of the room representing where it went.In general in bio chemistry and microbiology, its more the concept than the pictures you need to get, and this isnt somethig it takes sight to understand. Lastly I will confess I got a particularly nice break in biology since I got hooked up with a doctor of genetics who had a pagent for making actual models of things. She had a wonderful model of a bacterium, complete with rhibosomes, mitocontrea and little cotten strands of rna, and she had a full model of a dna molicule as well. Then again, I absolutely loved bio chemistry, I loved the purpose in it, I loved the way the structures interacted,and I loved imagining how everything worked, even though at times the statistical elements got a bit heavy for someone who didnt d
 o further maths, indeed I maintain something of an interest in that now, , one of my many interests , so Im probably not the best person to evaluate the difficulty of biology.URL: http://forum.audiogames.net/viewtopic.php?pid=163034#p163034

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Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-25 Thread AudioGames.net Forum — New releases room: fastfinge


Re: Forgotten Mud: A Really D20 Based Mud

Hi everyone:There is now a custom accessible mushclient for forgotten mud. It has a few sounds, and triggers to make some things quicker. You can get it at:https://dl.dropboxusercontent.com/u/184 … reader.zipIt is based around the code for the sighted custom client, with all of the graphics removed. The most important thing to know is that there is no prompt. You must use f2 to read your hitpoints, control f2 to read your max hitpoints, f3 to read your mp, and control f3 to read your max mp. Also, this is still in testing. But the basic framework is in place. You should follow the forum thread about the client at:http://forgottenmud.proboards.com/threa … crollTo=12if you want to find out about updates, bugs, etc.URL: http://forum.audiogames.net/viewtopic.php?pid=163035#p163035
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[Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: SLJ


Python issues on Mac: Can't make Sound RTS to work

Hi all.Im having some Python issues on my Mac. Im trying to get Sound RTS to work. I hope to get any help from someone who have experiences with Python but experiences with Sound RTS shouldnt be a requirement.The read me says I have to install Python 2.7, so I went towww.python.organd did so. I chose the combined 32 bit and 64 bit for Mac.Then, I installed the Python gaming thing which is linked to from the read me, which is a requirement for making Sound RTS to work.The default program the Python script is opened in, is something called Idle. I have no idea on what that is, but it wont work.Ive tried to choose open with, and choose the Python launcher, and two things happens: 1: It opens up the console and shows a lot of text which doesnt make much sense for me. 2: It comes up with an extra window where I can adjust a lot of stuff which I have no idea about what mea
 ns, and the last button is run. When clicking run, it just opens up the console again.I have also tried to open the script in the console from the open with window, but without any luck.Any idea on what Im doing wrong? This worked for me 3 years ago.If I managed to get Sound RTS to work on a Mac, I can offer to host a public server 24 7.URL: http://forum.audiogames.net/viewtopic.php?pid=163036#p163036

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Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Dark


Re: lets talk about problems with sleeping

Actually Ive heard of none-24 principle before, when I studdied psychology and did an entire section on sleep, although at that point (over 12 years ago now), it was not recognized as a disorder for all many studdies have shown it. However like Turtlepower my own light perception and vision precludes that as a simple route cause. For me, lack of sleep is usually associated with emotional issues. As a teenager in school i regularly woke up at exactly 4-17 AM for about a year, which wasnt fun. Then, over the past few years for reasons I will not go into, various things got in the way of me sleeping and I regularly spent hours awake before crashing absolutely. there isnt really a cure to this, even if it is linked to depression, most anti depressent medications tend to mess up sleep patterns anyway. the best answer is to try and sort out the emotional end of things. On a purely physical level, eating earlier in the 
 evening, say about four hours before you sleep rather than having a huge meal and then snoozing off can help, as can various drinks with soperific effects such as hot chocolate, certain herbal teas etc. exercising each day for half an hour or so helps as well.  Regarding the books vs computers thing, well it is usually recommended in the hour before sleep to do something less active. Read a book (in whichever way you prefer), listen to music or watch a dvd, but dont play a game or engage with long streams of mail etc, generally anything that is likely to make your mind active. all this however can only be straws in the hirrican if things get really extreme! Ive had points when i literally had no regular sleeping pattern at all, points when Ive been awake for close to 24 hours at a stretch and then slept for 10, and points when Ive been awake all night and then got up and done something else and been fine
 , it all depends upon so many variables all you can do is try to tweak the odds, and even that might be fruteless. The only major advice I will give, is that there is no point worrying! abut sleep. there is nothing worse than lying awake thinking yee gods, I should be asleep!, the best you can do at that situation is get up and do something. Ive frequently been found doing my dishes at 3 or 4 O.clock, Ive even written stuff for this site at about 6 in the morning. if your going to be up, be up, since there is no point worrying. As to being awake in school etc, well if you put your mind to it you will be surprised how far your body will go. In 2006 I was involved in a world reccord attempt to perform all 13 gilbert and sullivan light operas in 13 different locations in under 29 hous. We managed it in 28 hours 10 minues. i was not only awake for the hole time, but principled in several,  even if towards the
  end I literally woke up whenever the tenors were supposed to be singing, put in my part and then zoned out again . I even did   Rodderic in Ruddygore right at the end, a character who is a very angry ghost! and I did it with a lot of energy considdering Id been awake for close to 26 hours at that point. So, it is quite surprising what a person is capable of when needed in terms of sleep .URL: http://forum.audiogames.net/viewtopic.php?pid=163037#p163037

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Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: TheOnlyPKMNmaster


Re: Adventure At C:

Update information and reply to a poster below, read entire post.Hi all!Due to events beyond my control, the AAC website will most likely be down starting some time soon.When it becomes unusable, that signifies the end of the myimpossiblelife.net domain, however I hope to rehost at the domain aac.caturria.ca.Unfortunately, there are some issues also beyond my control keeping that move from happening.I am being hosted by a friend of mine who is really buisy with school and such.This friend being Trajectory.Anyway, I hope to resolve this as soon as possible.You will have to check for updates manually until a knew version of the game is available which polls caturria.ca instead of myimpossiblelife.net.Such a version is ready, but with the inpending doom of the site, I prefer to wait a spell to find out what happens before releasing the latest version.Theres not much in the new version, just the domain change, the edge 
 noise will play if you land on the edge of a pit, and spelling fixes.Until that happy day of domain transfer, though, please hang tight.All the best,AaronReply:KG4RDF, I was refering to the stats you should have when entering the monster which is Windows.URL: http://forum.audiogames.net/viewtopic.php?pid=163038#p163038

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: AhmadS


Re: Swamp, zombie fps by Aprone

Hi there.Im very dissappointed and suprised to get banned from Swamp.What happened and what did I do to get banned?I didnt log in to Swamp a few days ago, just logged in today, then I got the banned message.Thanks anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=163039#p163039

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Re: [Audiogames-reflector] dbpcmbec

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: dbpcmbec

Actually, opening this kind of file is pretty much illegal because the voices are sold by next up. Although theyre made by ATT, you should not open this kind of file. Ask your local dealer or contact next-up for help. You can reach them at http://www.nextup.comURL: http://forum.audiogames.net/viewtopic.php?pid=163040#p163040

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead


Re: Injustice Gods Among Us. More accessible than before.

Wait what? Talking menus in MK Deadly Alliance? Never heard of that at all. And Im a die hard MK player/fan.URL: http://forum.audiogames.net/viewtopic.php?pid=163041#p163041

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: popthof


Re: Swamp, zombie fps by Aprone

Hi again,Now more players dieing and there is less lood.I now have 25 on speed 20 on Sneaking and the rest on the axe, but i notice that since i have no wide range defence the most attacks have a hit.Also somtimes the entrance is crowded with zombis so no luck and the attacks are more agrassive with fast repetitive strikes, so i guess it is not all on strategics.Map 1 and 2 i have more luck, but it is now a real struggle.An other question is how do you people set the default volume of zombis and the rest?Gr,master Po.URL: http://forum.audiogames.net/viewtopic.php?pid=163042#p163042

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[Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin


The C and C++ Programming Languages

Hi,Since we got into lots of arguments and fights on my other topic, Does Anyone Know the D Programming Language?, I have deleted it and am creating this topic because it seems like all of us know more C and C++ than D. There are a few rules I would like to lay out for this topic specifically, alongside the forums rules and terms of service:No braggingIf you brag on this topic, it is just showing everyone else who reads this topic that you are being an idiot and being a no it all. No it alls are not allowed on this topic, that is, people who brag all the time and say that they know everything or they act like they know everything. I do not like this behavior and I will report any people who do this. I might quote other sources, like books, websites, etc, but I am not being a no it all at all in this case.No fightsTry to keep the fighting and arguments to a minimum; fights and arguments get yo
 u nowhere.C and C++ skits, jokes, etcC and C++ jokes, skits and other things like that isnt just allowed; It is encouraged! I guess this really isnt a rule, but... you get the point.Assist people if you canTry and assist someone if theyre having difficulties. For instance, if someone asks a question, well, you know what to do.So, lets get started discussing C and C++!URL: http://forum.audiogames.net/viewtopic.php?pid=163043#p163043

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: AstralAudio


Re: Injustice Gods Among Us. More accessible than before.

As I stated multiple times, Talking Main Menu meaning when an option is selected, it is spoken as when selecting a character.URL: http://forum.audiogames.net/viewtopic.php?pid=163044#p163044

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Re: [Audiogames-reflector] Help With Biologoy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: Help With Biologoy

I pretty much have to second Dark.I suppose it depends on more specifically what youre asking about. Like, when you say difference between the cells, which cells? Different kingdoms? Different types of cells within the same organism? The former isnt too bad (plants have cell walls, bacteria are smaller and often lack nuclei, etc), whereas I dont really know so much about the latter.URL: http://forum.audiogames.net/viewtopic.php?pid=163045#p163045

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Re: [Audiogames-reflector] Girls at school harder 2 get than ones Outside of School?

2014-01-25 Thread AudioGames.net Forum — Off-topic room: bashue


Re: Girls at school harder 2 get than ones Outside of School?

Greetings themadviolinist.Ah my apologies for the misunderstanding. I thought it was about sensory deprivation which gives one a temporary but fun experience when in a relationship with someone you trust. In this new light, I looked up the term but I must admit I have no understanding of such a fetish?. I myself have been attracted to both blind and sighted alike; even to those whore def and are in wheelchairs. I see the disability as simply part of a persons life but Ive only experienced a sexual attraction to those people not because they were disabled but in that sensory deprivation state that is temporary and Id be in a relationship with someone I trust. Sure the disabilities are permanent but it isnt the be all and end all; it does interest me academicly in that the blind favors audio games; the motor impaired would favor speech recognission etc.My apologies once again for I have no emotional understanding of this partic
 ular fetish.Kind regards, Amin Abdullah.URL: http://forum.audiogames.net/viewtopic.php?pid=163046#p163046

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Re: [Audiogames-reflector] soundrts-compleeting chapter 10?

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: soundrts-compleeting chapter 10?

Thank you very much.Any tips on chapter 6? My 20 knights cant damage the enemies at all, and I cant build or upgrade anything at all.I now understand why there are only a few people who play the game. The game is really difficult to get used to when the tutorial in the campaign doesnt give any tips, and the readme doesnt explain things very well. Sorry to say but the readme should explain more about the campaign and how things works, instead you have to figure out most things on your own. Its like: Here you have a ton of features, but we expect you already know how it works.I like the example on how the flying machine works in chapter 5, but youre only given a short explanation in the readme, and you have to figure out what to do on your own.Whats the menu item used for right below the campaign in single player mode? Ive tried with two different voices, but dont even understand what it says, and because 
 its SAPI who speaks, I cant spell it. An other thing which isnt mentioned at all in the readme.URL: http://forum.audiogames.net/viewtopic.php?pid=163047#p163047

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Re: [Audiogames-reflector] New bgt script from file new in windows explorer

2014-01-25 Thread AudioGames.net Forum — New releases room: SLJ


Re: New bgt script from file new in windows explorer

Sorry to say, but this is the new releases room for games, not for programs or scripts.URL: http://forum.audiogames.net/viewtopic.php?pid=163048#p163048

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Goodbye Windows XP, i still get nistalgic over you.

Hi.Yep, I agree with you family Mario.Sam is great lol.Not as a voice to be used for screen reading purposes but hes really funny along with his sapi 4 counterpart.That and Ive just found XP and older Windows seem more user friendly than vista/7/8.As for the end of support thing would that really effect me? Im now using a mac with OS X Mavericks and run a converted XP laptop in Vmware Fusion as a VM so I dont really know if the end of support thing would effect me.My only concern and its really scaring me is how on earth Im going to activate my copy of XP after April 8.When I converted my VM, I backed it up onto an external hard drive.When ever I run it on another computer in a virtual machine Windows gets cranky and says the hardware has changed and needs to be reactivated. Normally I just follow the wizard and it activates automatically.Will this work after the end of support?I hope 
 to god it does, or I will never forgive Microcrap for what theyve done.I dont care how olURL: http://forum.audiogames.net/viewtopic.php?pid=163049#p163049

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Goodbye Windows XP, i still get nistalgic over you.

Hi.Yep, I agree with you family Mario.Sam is great lol.Not as a voice to be used for screen reading purposes but hes really funny along with his sapi 4 counterpart.That and Ive just found XP and older Windows seem more user friendly than vista/7/8.As for the end of support thing would that really effect me? Im now using a mac with OS X Mavericks and run a converted XP laptop in Vmware Fusion as a VM so I dont really know if the end of support thing would effect me.My only concern and its really scaring me is how on earth Im going to activate my copy of XP after April 8.When I converted my VM, I backed it up onto an external hard drive.When ever I run it on another computer in a virtual machine Windows gets cranky and says the hardware has changed and needs to be reactivated. Normally I just follow the wizard and it activates automatically.Will this work after the end of support?I hope 
 to god it does, or I will never forgive Microcrap for what theyve done.I dont care how old XP is, its a great OS and works well.Of course that could change many years from now but really, whats the point of newer Windows versions?Im rambling now, sorry.Yep, just my thoughts.URL: http://forum.audiogames.net/viewtopic.php?pid=163049#p163049

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: arqmeister


Re: The C and C++ Programming Languages

Ill be monitoring this one closely, because i know programming topics can get heated quickly. Keep it friendly and informative guys.URL: http://forum.audiogames.net/viewtopic.php?pid=163050#p163050

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Goodbye Windows XP, i still get nistalgic over you.

They say that the activation servers stay alive after April 8. You should be fine. Your VM scenario probably wont be an issue at all going forward, but like I said, just be careful. Between now and the time XP is officially vintage, theres a window of opportunity for badness, during which you need to be on your guard.URL: http://forum.audiogames.net/viewtopic.php?pid=163051#p163051

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-25 Thread AudioGames.net Forum — New releases room: ruathasgirl1982


Re: bokurano daiboukenn 3

I am no longer able to update the game. I have redownloaded it, and keep getting an error, which wont read, then the game closes. Any help would be appreciated. Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=163052#p163052

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: ghost rider


Re: Rate the Song Above You

Im sorry, 0/10. the guitarist sounded a bit out of tune.this song is funny, but you have to pass the short dialogue at the beggining.http://www.youtube.com/watch?v=_24BesmZLlAURL: http://forum.audiogames.net/viewtopic.php?pid=163053#p163053

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Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: janagirl


Re: Smack me for windows released, open source and with podcast!

hi ogomez92,great to see this game for windows! And a nice thing is that I can listen to some musics now without watching out not to lose. :-).URL: http://forum.audiogames.net/viewtopic.php?pid=163055#p163055

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: venom


Re: Prometheus: Eternal Wars

it isnt nopeURL: http://forum.audiogames.net/viewtopic.php?pid=163056#p163056

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Re: [Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — New releases room: stefan_ilioaica


Re: New game for the blind made by me in under  2 hours: smackMe!

Hi Oriol,I think you should put this in the new releases room.URL: http://forum.audiogames.net/viewtopic.php?pid=163022#p163022

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Re: [Audiogames-reflector] New game for the blind made by me in under 2 hours: smackMe!

2014-01-25 Thread AudioGames.net Forum — New releases room: burak


Re: New game for the blind made by me in under  2 hours: smackMe!

Hi, thank you for this awesome game! and yeah, it should be in the new releases room, since its a proud new release! URL: http://forum.audiogames.net/viewtopic.php?pid=163028#p163028

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Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF


Re: Adventure At C:

In post 468, a link was given that no longer works. Does this complete walkthrough still exist somewhere?a complete walkthrough can be found here: http://aac.myimpossiblelife.net/walkthrough.phpURL: http://forum.audiogames.net/viewtopic.php?pid=163057#p163057

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: mehgcap


Re: Swamp, zombie fps by Aprone

Just keep playing with it. Remember that you need about 20 points in a weapon before youll really start to see the difference, so the 5 points you have in the axe might not be enough. To change volumes, view you keyconfig.ini file and use, or assign, the keys for this. The setting will stick even if you close the game.URL: http://forum.audiogames.net/viewtopic.php?pid=163058#p163058

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Re: [Audiogames-reflector] lets talk about problems with sleeping

2014-01-25 Thread AudioGames.net Forum — Off-topic room: kamochek


Re: lets talk about problems with sleeping

hi.there is also some reasen, why i waking up in some nights. i want to know, if anybody having this problem also.sometimes, in the night i sleeping, and dont feel that i want to go to toilet. so, sometimes the thing which i need to do going not to the toilet, but to the bed. i dont mean my shit, but i mean the thing which we are doing after drinking and waiting. i dont know how to say it in english.so, who have also that problem, and only in nights?i hope you understood what i talking about.kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=163059#p163059

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

You can use G, H and J and add the shift key to those keys to adjust the volume of the players steps, your steps and the zombies foot steps.URL: http://forum.audiogames.net/viewtopic.php?pid=163060#p163060

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Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: SLJ


Re: Smack me for windows released, open source and with podcast!

Hi.Cool small game. Keyisfull: Lol! URL: http://forum.audiogames.net/viewtopic.php?pid=163061#p163061

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Re: [Audiogames-reflector] New bgt script from file new in windows explorer

2014-01-25 Thread AudioGames.net Forum — New releases room: aaron


Re: New bgt script from file new in windows explorer

Hi,@slj: actually, this is game related, so it belongs here.URL: http://forum.audiogames.net/viewtopic.php?pid=163062#p163062

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: The C and C++ Programming Languages

Exactly. Thats why I set out those rules in the first place, I want arguments and braggers to stay away. Plus, I feel that this one will get more posts from C and C++ programmers because more people use C and C++ than do they use other languages like Ada, Fortran, Java, Objective C, etc. Keep monitoring this one, arqmeister.There are a few things I want to cover in this post though. First of all, some questions.I am thinking about developing an OS. However, I am stuck in the first part, assembly. Can anyone tell me how to convert 32 bit assembly to 64 bit assembly? Once someone tells me how to do that, I can jump into the C code and start the development on it. Here is my assembly code:;boot.asm:the boot code to boot the operating system with grub
[bits 32] ;we are in 32 bit
global start ;starts the operating system:we call it in the linker script
extern _kernel_main ;this is in the .cpp file and it is the main function of the kernel
;do not modify these lines(these are needed by grub)!
section .mbHeader

align 0x4
 
; setting up the Multiboot header - see GRUB docs for details
MODULEALIGN equ  10   ; align loaded modules on page boundaries
MEMINFO equ  11   ; provide memory map
FLAGS   equ  MODULEALIGN | MEMINFO  ; this is the Multiboot flag field
MAGIC   equ0x1BADB002   ; magic number lets bootloader find the header
CHECKSUMequ -(MAGIC + FLAGS); checksum required
 
MultiBootHeader:
   dd MAGIC
   dd FLAGS
   dd CHECKSUM
 
;The following code is where I need help.
start:
push ebx ;this is optional and loads the grub structure
call _kernel_mainI have already written the C code; here it is.#include stddef.h //This is OK; it doesnt use any platform-related API functions
#include stdint.h //include it to get int16_t and some integer types

/* Hardware text mode color constants. */
enum vga_color
{
COLOR_BLACK = 0,
COLOR_BLUE = 1,
COLOR_GREEN = 2,
COLOR_CYAN = 3,
COLOR_RED = 4,
COLOR_MAGENTA = 5,
COLOR_BROWN = 6,
COLOR_LIGHT_GREY = 7,
COLOR_DARK_GREY = 8,
COLOR_LIGHT_BLUE = 9,
COLOR_LIGHT_GREEN = 10,
COLOR_LIGHT_CYAN = 11,
COLOR_LIGHT_RED = 12,
COLOR_LIGHT_MAGENTA = 13,
COLOR_LIGHT_BROWN = 14,
COLOR_WHITE = 15,
};
 
uint8_t make_color(enum vga_color fg, enum vga_color bg)
{
return fg | bg  4;
}
 
uint16_t make_vgaentry(char c, uint8_t color)
{
uint16_t c16 = c;
uint16_t color16 = color;
return c16 | color16  8;
}
 
size_t strlen(const char* str)
{
size_t ret = 0;
while ( str[ret] != 0 )
ret++;
return ret;
}
 
static const size_t VGA_WIDTH = 80;
static const size_t VGA_HEIGHT = 24;
 
size_t terminal_row;
size_t terminal_column;
uint8_t terminal_color;
uint16_t* terminal_buffer;
 
void terminal_initialize()
{
terminal_row = 0;
terminal_column = 0;
terminal_color = make_color(COLOR_LIGHT_GREY, COLOR_BLACK);
terminal_buffer = (uint16_t*) 0xB8000;
for ( size_t y = 0; y  VGA_HEIGHT; y++ )
{
for ( size_t x = 0; x  VGA_WIDTH; x++ )
{
const size_t index = y * VGA_WIDTH + x;
terminal_buffer[index] = make_vgaentry( , terminal_color);
}
}
}
 
void terminal_setcolor(uint8_t color)
{
terminal_color = color;
}
 
void terminal_putentryat(char c, uint8_t color, size_t x, size_t y)
{
const size_t index = y * VGA_WIDTH + x;
terminal_buffer[index] = make_vgaentry(c, color);
}
 
void terminal_putchar(char c)
{
terminal_putentryat(c, terminal_color, terminal_column, terminal_row);
if ( ++terminal_column == VGA_WIDTH )
{
terminal_column = 0;
if ( ++terminal_row == VGA_HEIGHT )
{
terminal_row = 0;
}
}
}
 
void terminal_writestring(const char* data)
{
size_t datalen = strlen(data);
for ( size_t i = 0; i  datalen; i++ )
terminal_putchar(data[i]);
}
 
void kernel_main()
{
terminal_initialize();
terminal_writestring(wellcome to my first operating system!);
for(;;);
}If you guys see it necessary, I will give you the linker script, too. Note that just because I am giving you this source code does not mean you can leach off of it. I am only asking for help. Any suggestions on both the assembly code or the main kernel code would be helpful.URL: http://forum.audiogames.net/viewtopic.php?pid=163063#p163063

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Injustice Gods Among Us. More accessible than before.

Hi,My copy of deadly alliance does not have that. Only thign it has is character select.Are yous ure youre not talking about virtual fighter 4 from sega, with arcade, versus and such?URL: http://forum.audiogames.net/viewtopic.php?pid=163064#p163064

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: The C and C++ Programming Languages

Ive never had a real need to learn C++. I consider it to be an unnecessary diversion, in addition to being a blight on the earth. I reject all arguments of the form C++ does more than C or C is meaningless without C++; the additions that C++ provide do not in fact constitute anything more than OO on C and the fact that thousands of people have been tricked into using it does not invalidate the use of C for high-level programming.So there. URL: http://forum.audiogames.net/viewtopic.php?pid=163065#p163065

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: AstralAudio


Re: Injustice Gods Among Us. More accessible than before.

Quite sure. No where in Virtua Fighter do the words Test Your Might or Test Your Sight come up as menu options.URL: http://forum.audiogames.net/viewtopic.php?pid=163066#p163066

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[Audiogames-reflector] nvda and smugglers 5 doesnt work.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: simba


nvda and smugglers 5 doesnt work.

Hi, i read the article about the smugglers 5 game and nvda. I tryed it, but i cant choose items from the menus. Can someone help me with that?URL: http://forum.audiogames.net/viewtopic.php?pid=163067#p163067

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: popthof


Re: Swamp, zombie fps by Aprone

Hi again,I know of the volume, but was wondering which vallueother players use. An other things is when sneaking is active and use walk into a tree, is the sound triggering zombis?I keep trying but it is a real challege to build up my stuff and live again.I now realise how easy map 1 and 2 are when there are players online but not playing.Till next mail.Master PoURL: http://forum.audiogames.net/viewtopic.php?pid=163068#p163068

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO


Re: Prometheus: Eternal Wars

Greetings,This is not based on any movie. We gave it the name Prometheus before realizing that its actually a film too, thats why we gave it the second name, Eternal Wars.URL: http://forum.audiogames.net/viewtopic.php?pid=163069#p163069

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: sneak


Re: Swamp, zombie fps by Aprone

Since you have under 80 points here is what I suggest.put 35 points in speed then the rest into a weapon, youre low enough level where the power of the weapon doesnt matter. By the sounds of it, you seem to be attracting swarms of zombies anyway so outfit yourself with an AR15 and put your points into that, stomp around on map 1 and 2 for a bit until you get the hang of how to fight and defend yourself.The speed you have with 35 is enough to put distance between you and any chasers that are after you. Your points in the AR15 will make killing zombies a lot easier as youll be able to take out tyrants with a couple of shots.Another tip would be for you not to panic.DONT PANIC!I hope you try this out as it works for a lot of people.If you think youre doing enough damage with your current weapon dump those extra points into low or medium armors and find a paintball mask combat boots work jeans leather jacket or fo
 ot ball shoulder pads Dont forget you can always run away and heal up before turning back around and killing the swarm.Hope this helps.URL: http://forum.audiogames.net/viewtopic.php?pid=163070#p163070

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Re: [Audiogames-reflector] Forgotten Mud: A Really D20 Based Mud

2014-01-25 Thread AudioGames.net Forum — New releases room: aaron


Re: Forgotten Mud: A Really D20 Based Mud

Hi,Im very glad that there is no prompt! I always turn mine completely off, or set it to the greater than sign. I found it more annoying than useful.URL: http://forum.audiogames.net/viewtopic.php?pid=163072#p163072

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead


Re: Injustice Gods Among Us. More accessible than before.

Lol yep. MKDA didnt have anything of that sort. True about on the character select screen saying the names of each character when you select them. basically it has been like that in every title anywayURL: http://forum.audiogames.net/viewtopic.php?pid=163071#p163071

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Re: [Audiogames-reflector] Injustice Gods Among Us. More accessible than before.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead


Re: Injustice Gods Among Us. More accessible than before.

At assault freak, I sent you an email at the one you provided.URL: http://forum.audiogames.net/viewtopic.php?pid=163073#p163073

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Re: [Audiogames-reflector] injustice ultimate edition questions

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: death_rattlehead


Re: injustice ultimate edition questions

When highlighting a character press square and youll hear this click sound. Now youre at the costume selection of that set character.URL: http://forum.audiogames.net/viewtopic.php?pid=163074#p163074

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-25 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: bokurano daiboukenn 3

ruathasgirl1982 wrote:I am no longer able to update the game. I have redownloaded it, and keep getting an error, which wont read, then the game closes. Any help would be appreciated. Thanks.same here.URL: http://forum.audiogames.net/viewtopic.php?pid=163075#p163075

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-25 Thread AudioGames.net Forum — New releases room: popthof


Re: Swamp, zombie fps by Aprone

Thanks Rainbow,I am stuck on map 3 so i have to wait for a level up. Yes, i learn enough about my behaviour under stress. Specially when i have done really well in the past. Long live learning so to say.Strange how the balance of this game works. It is wonderful stuff.Gr,Master Po.URL: http://forum.audiogames.net/viewtopic.php?pid=163076#p163076

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Rate the Song Above You

Hahahaha, good times. Makes me feel like Im back in middle school. Just because that was totally not what I was expecting, and it is a pretty funny song, 10/10.http://www.youtube.com/watch?v=Hh5Rp6LDkksURL: http://forum.audiogames.net/viewtopic.php?pid=163077#p163077

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Re: [Audiogames-reflector] Extant - tech demo 1.0

2014-01-25 Thread AudioGames.net Forum — Audiogames Exclusive Games: sneak


Re: Extant - tech demo 1.0

Heh, so Im guessing this project was abandoned.Real shame, seemed pretty cool.URL: http://forum.audiogames.net/viewtopic.php?pid=163078#p163078

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[Audiogames-reflector] recording for snow race, my snowboarding game is here

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: danny


recording for snow race, my snowboarding game is here

Hi all, since we were all talking about a snowboarding game on the death match thread, and since I finily was able to record a demo of gameplay, I have decided to make its own thread for the game and post the recording here. The recording is me taking on 2 tracks, one on the stunt event mode and the other on a race against a bot, and then me demoing the downloadable content system at the end. So with out further ado, here is the link. https://dl.dropboxusercontent.com/u/266 … raelor.mp3 If you have any comments or questions let me know in this thread.URL: http://forum.audiogames.net/viewtopic.php?pid=163079#p163079
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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-25 Thread AudioGames.net Forum — Off-topic room: superb


Re: tell me your ideas and segestions about my new Game Engine

hey. can the engine have tts support, and will you be able to create any kind of audio game with it, like a mud? I would also like joystick support, and will this engine be free or commercial? will it have a compiler to turn source files into executables? Thanks. good luck developing it.URL: http://forum.audiogames.net/viewtopic.php?pid=163080#p163080

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: darkabomination


Re: Rate the Song Above You

Not bad, 8/10.http://www.youtube.com/watch?v=VUCtZn-INGoURL: http://forum.audiogames.net/viewtopic.php?pid=163082#p163082

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Rate the Song Above You

Not bad, 7/10.http://www.youtube.com/watch?v=hbZ5uv5qznAURL: http://forum.audiogames.net/viewtopic.php?pid=163083#p163083

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Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: mattymc2


Re: Python issues on Mac: Can't make Sound RTS to work

same problem here, i have no idea how to get this going URL: http://forum.audiogames.net/viewtopic.php?pid=163085#p163085

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Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-25 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Winamp is acting screwy

Hi Dark,Thanks for the suggestions.Since I always do a custom install on most things, this definitely isnt the problem. I uncheck both portable device support and Winamp agent when installing a new version.Its the weirdest thing, because while Ive had some stability issues with Winamp in the past, theyve never been this severe.As far as Jaws goes, it seems to be a problem with Jaws versions 14 and 15, where, whenever any program hangs, Jaws does, too. This happens with Internet Explorer, most notably, where if it decides to freeze, I have to force Jaws to shut down as well. Apparently Winamp does this too.Either way, Ill just stick to the slightly earlier version that was posted for now, since I didnt see any real advantage to the latest version anyway.URL: http://forum.audiogames.net/viewtopic.php?pid=163086#p163086

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: balliol


Re: Prometheus: Eternal Wars

Hmm,Looks like another port of the miriani codebase to me, which means, I automatically skip it. Sorry guys. Choosing an alliance, going to your home planet ...just no. Im fine with people taking the Miriani codebase and doing something wild with it ...turn it into a seafaring MOO, change the ships to transformers for all I care but PLEASE change the gameplay elements as well. If I enter another MOO, I dont want to salvage debris, mission, haul asteroids ...i can already do that in Miriani. Give me other things to do. Change the formula. Just ...please. Ive seen dozens of these copies now and Im seriously done with them.URL: http://forum.audiogames.net/viewtopic.php?pid=163087#p163087

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Re: [Audiogames-reflector] Top Speed 3 source released

2014-01-25 Thread AudioGames.net Forum — New releases room: turtlepower17


Re: Top Speed 3 source released

That would be pretty cool if it works out. I have a couple of suggestions for improvements myself, but Ill wait until it gets off the ground before voicing them.URL: http://forum.audiogames.net/viewtopic.php?pid=163088#p163088

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Re: [Audiogames-reflector] nvda and smugglers 5 doesnt work.

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: Trenton Goldshark


Re: nvda and smugglers 5 doesnt work.

Hi there!A (now Freeware) program from VICT Consultancy, called vMouse, may be just the program you are looking for! You can check out This thread I made on vApps from VICT-Consultancy, if youd like more indepth info, and download links.To make things easier, here is the direct link to the latest version of vMouse For NVDA.Once you have vMouse installed, and once you have SMG5 opened, press Alt-Win-f1, which switches you to navagation Keys, which turns the function keys in to the same keys NVDA uses on the num-pad or in laptop layout. Note, that it is a toggle, switching from Navigation Keys, back to normal function key operations.You can switch to navigation keys also, by pressing ctrl-alt-win-m, to bring up the vMouse menu, then press N.Once turned on, f1 through f4 deal with reading lin
 es, chars, and words inside an object, f5 through f8 deal with navigating via objects, and f9 through f11 deal with routing and clicking. F12 by itself, simply puts the function keys back to the way they were, just like using Alt-Win-f1.For example, lets say you are on the main menu, and you want to click on an option. F7 takes you forward through the menu, F5 takes you back. While F6 reads what was just spoken. Ctrl-F6, if uisng the vMouse cursor, clicks on that option directly, without needing to root to it.Depending on the mode you have set via f4, f 1 through f3 will either read ya the Prev, Current, or Next line, word, or character. Ctrl-F2 and Shift-F2, cycle between the different NVDA review modes. I hope the above info helps you in completing your quest.URL: http://forum.audiogames.net/viewtopic.php?pid=163090#p163090

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Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-25 Thread AudioGames.net Forum — New releases room: turtlepower17


Re: Smack me for windows released, open source and with podcast!

This game is cool, makes me wonder what else Ive been missing out on by not buying an IPhone.URL: http://forum.audiogames.net/viewtopic.php?pid=163091#p163091

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Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF


Re: Adventure At C:

With the help of the posts on the forum here, I have now beaten every stage except windows!I never thought Id be able to get this far!Out of all the bosses, Id say the Users boss is the hardest.Now, Ill save windows for another day!Heres my current stats.Attack: 8.Defense: 15.Bits: 4415.Lives: 91.Current Health: 200 (Max 200.)Six Accomplishments.Edit: Oh, I forgot...Playtime: 6 hours, 45 minutes, 59 seconds, seriously!I know my Defense is too high and attack too low to have a chance at getting passed the Windows stage. I guess Ill be doing some bit grinding. How not fun that will be.Anything else special I should know before entering windows? I have to figure out how to get the key code again and it should appear in the shop. I do know that much.URL: http://forum.audiogames.net/viewtop
 ic.php?pid=163089#p163089

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Prometheus: Eternal Wars

Dont knock it till youve really tried it, my friend.URL: http://forum.audiogames.net/viewtopic.php?pid=163092#p163092

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Ethin


Re: The C and C++ Programming Languages

Hi sebi,Actually, CPP files can contain C. The entire code after the assembly code is C. None of it is C++. Converting C and C++ between each other is possible, but because C compiles directly to machine code, there is no need for C++. Plus, C is faster than C++ in terms of usage. C was created in the 1970s. It was later standardized fully in 1989, then the standard was rewritten in 1999. The current C standard followed is C99. The current C++ standard is C++11. Personally, I think that C++11 was completely unnecessary and useless. It only added ten new features, which were auto, nullptr, range based for loops, override and final, smart pointers, lambdas, non-member begin() and end() methods, static_asert and type traits, and move semantics. Heres a description of each.auto Before C++11 the auto keyword was used for storage duration specification. In the new standard its purpose was changed towards type inference. auto is now a sort of placeho
 lder for a type, telling the compiler it has to deduce the actual type of a variable that is being declared from its initializer. It can be used when declaring variables in different scopes such as namespaces, blocks or initialization statement of for loops.auto i = 42;// i is an int
auto l = 42LL;  // l is an long long
auto p = new foo(); // p is a foo*Using auto usually means less code (unless your type is int which is one letter shorter). Think of iterators in STL that you always had to write while iterating over containers. It makes obsolete creating typedefs just for the sake of simplicity.std::mapstd::string, std::vectorint map;
for(auto it = begin(map); it != end(map); ++it) 
{
}You should note that auto cannot be used as the return type of a function. However, you can use auto in place of the return type of function, but in this case the function must have a trailing return type. In this case auto does not tell the compiler it has to infer the type, it only instructs it to look for the return type at the end of the function. In the example below the return type of function compose is the return type of operator+ that sums values of types T1 and T2.template typename T1, typename T2
auto compose(T1 t1, T2 t2) - decltype(t1 + t2)
{
   return t1+t2;
}
auto v = compose(2, 3.14); // vs type is doublenullptr Zero used to be the value of null pointers, and that has drawbacks due to the implicit conversion to integral types. The keyword nullptr denotes a value of type std::nullptr_t that represents the null pointer literal. Implicit conversions exists from nullptr to null pointer value of any pointer type and any pointer-to-member types, but also to bool (as false). But no implicit conversion to integral types exist.void foo(int* p) {}

void bar(std::shared_ptrint p) {}

int* p1 = NULL;
int* p2 = nullptr;   
if(p1 == p2)
{
}

foo(nullptr);
bar(nullptr);

bool f = nullptr;
int i = nullptr; // error: A native nullptr can only be converted to bool or, using reinterpret_cast, to an integral typeFor backward compatibility 0 is still a valid null pointer value.Range-based for loopsC++11 augmented the for statement to support the foreach paradigm of iterating over collections. In the new form, it is possible to iterate over C-like arrays, initializer lists and anything for which the non-member begin() and end() functions are overloaded.This for each for is useful when you just want to get and do something with the elements of a collection/array and dont care about indexes, iterators or number of elements.std::mapstd::string, std::vectorint map;
std::vectorint v;
v.push_back(1);
v.push_back(2);
v.push_back(3);
map[one] = v;

for(const auto kvp : map) 
{
  std::cout  kvp.first  std::endl;

  for(auto v : kvp.second)
  {
 std::cout  v  std::endl;
  }
}

int arr[] = {1,2,3,4,5};
for(int e : arr) 
{
  e = e*e;
}Override and finalI always founded the virtual methods badly designed in C++ because there wasnt (and still isnt) a mandatory mechanism to mark virtual methods as overridden in derived classes. The virtual keyword is optional and that makes reading code a bit harder, because you may have to look through the top of the hierarchy to check if the method is virtual. I have always used, and encouraged people to use the virtual keyword on derived classes also, to make the code easier to read. However, there are subtle errors that can still arise. Take for instance the following example:class B 
{
public:
   virtual void f(short) {std::cout  B::f  std::endl;}
};

class D : public B
{
public:
   virtual void f(int) {std::cout  D::f  std::endl;}
};D::f is supposed to override B::f. However, the signature differ, one takes a short, one takes an int, therefor B::f is just another method with the same name (and overload) and not an override. You may call f() through a pointer to B and expect to print D::f, but its printing B::f. Here is another subtle error: the parameters are the same, but the method in the base class is 

Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF


Re: Adventure At C:

With the help of the posts on the forum here, I have now beaten every stage except windows!I never thought Id be able to get this far!Out of all the bosses, Id say the Users boss is the hardest.Now, Ill save windows for another day!Heres my current stats.Attack: 8.Defense: 15.Bits: 4415.Lives: 91.Current Health: 200 (Max 200.)Six Accomplishments.Edit: Oh, I forgot...Playtime: 6 hours, 45 minutes, 59 seconds, seriously!I know my Defense is too high and attack too low to have a chance at getting passed the Windows stage. I guess Ill be doing some bit grinding. How not fun that will be.Anything else special I should know before entering windows? I have to figure out how to get the key code again and it should appear in the shop. I do know that much.Edit 2: oh, I did combine the code and fight the interlude boss. I got the accomplishment owned 25000 bits! So 
 now Ill upgrade as much as I can before entering the windows folder! This is such a wonderful game!URL: http://forum.audiogames.net/viewtopic.php?pid=163089#p163089

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Re: [Audiogames-reflector] vApps: vTurbo and vMouse For NVDA, from VICT Consultancy (Freeware)

2014-01-25 Thread AudioGames.net Forum — Off-topic room: Socheat


Re: vApps: vTurbo and vMouse For NVDA, from "VICT Consultancy" (Freeware)

sound awesome! gonna try it now!URL: http://forum.audiogames.net/viewtopic.php?pid=163094#p163094

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: tward


Re: The C and C++ Programming Languages

Sebby, while I concede your points above in post 4 about C and C+++ I dont think it is so much of a case of need so much as preference. What I mean by that is you can do a lot of good stuff in C, but as an OOP programmer I prefer the way C++ programs are structured over C. I find classes are very powerful, and are a good way to organize my code, and are better suited than structs and unions are at certain kinds of programming.The other thing I like about C++ is it prepares a developer for other object oriented languages like Java and C# .NET which are closer to C++ than C. In many cases the code can be interchanged between OOP languages with only miner adjustments.As I said though I think the big difference for me as a developer between C and C++ comes down to personal preference. I can program in either one and frequently use both depending on the project at hand.URL: htt
 p://forum.audiogames.net/viewtopic.php?pid=163095#p163095

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Re: [Audiogames-reflector] vApps: vTurbo and vMouse For NVDA, from VICT Consultancy (Freeware)

2014-01-25 Thread AudioGames.net Forum — Off-topic room: jack


Re: vApps: vTurbo and vMouse For NVDA, from "VICT Consultancy" (Freeware)

That was a good move as I really wanted those extentions, but thanks to them now I can getem!URL: http://forum.audiogames.net/viewtopic.php?pid=163096#p163096

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-25 Thread AudioGames.net Forum — New releases room: jak13


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

hello guies! this game is super!, i just downloaded the game, but could i by the game using a kindle account? and is their currently only one mission playable?, or is the mission 2 also playable! thanks! have a nice day.URL: http://forum.audiogames.net/viewtopic.php?pid=163097#p163097

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Re: [Audiogames-reflector] Adventure At C:

2014-01-25 Thread AudioGames.net Forum — New releases room: KG4RDF


Re: Adventure At C:

With the help of the posts on the forum here, I have now beaten every stage except windows!I never thought Id be able to get this far!Out of all the bosses, Id say the Users boss is the hardest.Now, Ill save windows for another day!Heres my current stats.Attack: 8.Defense: 15.Bits: 4415.Lives: 91.Current Health: 200 (Max 200.)Six Accomplishments.Edit: Oh, I forgot...Playtime: 6 hours, 45 minutes, 59 seconds, seriously!I know my Defense is too high and attack too low to have a chance at getting passed the Windows stage. I guess Ill be doing some bit grinding. How not fun that will be.Anything else special I should know before entering windows? I have to figure out how to get the key code again and it should appear in the shop. I do know that much.Edit 2: oh, I did combine the code and fight the interlude boss. I got the accomplishment owned 25000 bits! So 
 now Ill upgrade as much as I can before entering the windows folder! I tried the Windows folder. I kill all the enemies up to the point after you duck under a wall, jump over a rock and get to a corrupted sector with a deletion ray at either side. I know I can stand as close as location 128 to avoid the delete ray hitting me, but no matter how fast I tap the right arrow key, I cant make it to, let alone over the deletion ray at the other side of the pit! Any Ideas?This is such a wonderful game!URL: http://forum.audiogames.net/viewtopic.php?pid=163089#p163089

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Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: audioracer


Re: Bavisoft.com Executed By ICANN Rule

Ive thaught about coding Grisley Gulch in BGT so that it is mo0re responsive. And less huge than it is right now. Right now when you alt-tab away from the game, and you tab back into it, the game freezes. And you know if Jeff doesnt like it being recoded, hell just have to suck it up and deal with it.URL: http://forum.audiogames.net/viewtopic.php?pid=163098#p163098

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Re: [Audiogames-reflector] Bavisoft.com Executed By ICANN Rule

2014-01-25 Thread AudioGames.net Forum — General Game Discussion: audioracer


Re: Bavisoft.com Executed By ICANN Rule

Ive thaught about coding Grizzly Gulch in BGT so that it is moere responsive. And less huge than it is right now. because right now when you alt-tab away from the game, and you alt tab back into it, the game freezes. And you know if Jeff doesnt like it being recoded, hell just have to suck it up and deal with it. Thats what he gets for not giving anyone any notice.URL: http://forum.audiogames.net/viewtopic.php?pid=163098#p163098

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-25 Thread AudioGames.net Forum — Off-topic room: visualstudio


Re: tell me your ideas and segestions about my new Game Engine

of course yes! it has support for TTS and joystick in version 1.0, and I want to implement a compiler for executables!if I cant create the compiler in version 1.0, ill add that in the next version!URL: http://forum.audiogames.net/viewtopic.php?pid=163099#p163099

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-25 Thread AudioGames.net Forum — Off-topic room: visualstudio


Re: The C and C++ Programming Languages

@ethin,instead of using eax, you can use rbxand while you are compiling C sources, you can use -m64 to generate 64 bit object codeand then, read the tutorial setting up long mode in osdev.orgbecause 64 OSes are run on long mode not real mode or protected modeand C++ is taken from C, but in C++11, C++ is going to be more different!I read from Wikipedia that C++14 standard wants to publish on april 2014but I dont know that when it wants to publish!URL: http://forum.audiogames.net/viewtopic.php?pid=163100#p163100

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