Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

Aloha: the balls of steal doesnt make any difference at all, so you havent lost anything important. Ultradude: No. You cant create new accounts yet.  Seems as this is a damn bad security issue Aprone is working on! Its interesting that more and more people wanna create accounts in Swamp, but fewer and fewer players are online. Now its around 40 players online at the same time, and a few months ago, it was around 60!URL: http://forum.audiogames.net/viewtopic.php?pid=163231#p163231

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Re: [Audiogames-reflector] Smack me for windows released, open source and with podcast!

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Smack me for windows released, open source and with podcast!

Hi.Yeah, unlockables would indeed be awesome! URL: http://forum.audiogames.net/viewtopic.php?pid=163232#p163232

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Are you using sapi or screenreader when running the game? Ive heard about some weird issues when using sapi on 64 bit systems.URL: http://forum.audiogames.net/viewtopic.php?pid=163233#p163233

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Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Camlorn_audio 0.1

Hi.Interesting stuff. I wont be able to use it though. Is this engine used in any games yet? im asking because Im interested to hear how it works regarding to panning the sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=163234#p163234

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Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Who has accidentally thrown their phone in the wash?

Hi.well, Im just using my phone so much so that hasnt happened to me yet. No, seriously, Im generelly very careful when it comes to handle all kinds of things. Not that Im slow like some blind people who are very careful, but Im just kind of careful most of the time. So I always check my pockets before I handle any kind of laundry. I have broken a lot of devices, thrown them on the floor and more worse than that, but I think the reason for I havent put any devices into the washer yet is because of the way Im handling laundries.As a child, I had only dropped something into the toilet once. I dont even remember what it was, but not something cridical. I never have anything in my shirt pocket because it can easily fall out, but I rather have things in my pockets in my pans because I feel its more safe there.How
 ever, I have had a lot of axidents when making food where Im also careful most of the time, but either just unlucky or just dont think about where I place things on the table. Lol. Well, let me just say I have damaged a few things so badly so I should get a replacement, but thats pretty much off-topic. URL: http://forum.audiogames.net/viewtopic.php?pid=163235#p163235

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Re: [Audiogames-reflector] Xbox gold, questions

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: Xbox gold, questions

Hi.Im not sure, but I think you can choose two games from a small list of games each month. So the chance of getting accessible games through this is small.URL: http://forum.audiogames.net/viewtopic.php?pid=163236#p163236

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Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Who has accidentally thrown their phone in the wash?

And I worry when my Iphone falls off the desk about one foot onto the carpet, even though I ahve bought the surviver case for it, . Actually I can recommend the Surviver as a good case, since apart from anything else it bulks out the size of the Iphone meaning its far easier to hold (great for games like smackme where you have to wave the phone around), and definitely noticeable if it is in your pocket. i admit Ive not personally put anything through the wash, but then again Ive been living on my own and doing my own laundry for a good while soits less likely to happen as Id pretty much notice anything as hefty as my phone in pockets.The worst thing Ive ever done to an electronic device was spilling a nearly full plastic cup of coffee over my toshiba laptop. That was 
 bad since it didnt work when I started it, and I really did panic. However luckiley the coffee wasnt with sugar so once I took it to a computer repare shop they were able to open the case and dry the inside quite successfully. Apparently 9 k of data got deleted, but I never found out what it was, so it wasnt anything crucial to windows.About the most regular abuse of technology that happens is me sitting on my wireless keyboard when I forget and leave it on the chair,  but then again wireless keyboards are fairly hardy things .URL: http://forum.audiogames.net/viewtopic.php?pid=163237#p163237

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Re: [Audiogames-reflector] Winamp is acting screwy

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Dark


Re: Winamp is acting screwy

Your doing better than me, every version of firefox Ive tried has crashed within about five minutes of me using it, not to mention running slower than a tortus with its feet stuck to the floor.I might try again if I ever switch machines but as it stands Ill stick with Ie.URL: http://forum.audiogames.net/viewtopic.php?pid=163238#p163238

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: tell me your ideas and segestions about my new Game Engine

visualstudio wrote:open world means firstly, the game is 3Dit means sounds are going to be far and near, the sound gos up and down, with headphone you think you are the player and you are doing everything that player does, and in the open world games, you have control of everything!if anybody played GTA, he or she knows what Im saying!now, this is my idea to make the game engine very advanced and easy to use!because of that, I need your suggestions!Well, here is some suggestions:You say youll make an advanced game engine. Making an advanced game engine means also making a game engine which is easy to get used to for newbies, otherwise there wouldnt be any point of making yet an other game engine because of BGT which is also an advanced engine, if you know how to use it right.I know what an opened world game is. I have played a lot of those. You
  can also make fully 3d in BGT.Again, youre saying youll make an advanced engine. In my oppinion, an advanced engine is a cross platform engine which can compile to mac and Linux as well, and you can also support Jaws, NVDA and the other screenreaders as well if youre making this cross platform. More and more people are switching to Mac and Linux.Thats only my oppinion though.URL: http://forum.audiogames.net/viewtopic.php?pid=163239#p163239

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Re: [Audiogames-reflector] dreams and nightmares.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: dreams and nightmares.

Kamochek wrote:and now a psychologic question: can i, or someone els control ower dreams and dream about what we want?This is possible, but one must practice often.Kamochek wrote:and with that, wecould repeat a dream which you dremed once and want to dream again, or have a dream about a personn for example reviva.It is said that this is possible, but I havent done this. (Ive tried. The results were still nice, but not exactly what I was aiming for.)Zakc93 wrote:CAE, could you share that paper with us? I would be interested in seeing it.I went and skimmed it after posting that, and I am less happy with it now than I was when I wrote it (and when I wrote it, I was well aware of all the nasty errors I was making just to cram in information tha
 t I thought was important / meet wordcount requirements). Im less bothered by the logbook that went with it (the logbook is for the paper, not for specific dreams. Though I still have record of those, too.)Eh, Ill upload both, I guess:The paperThe logbookURL: http://forum.audiogames.net/viewtopic.php?pid=163240#p163240

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Re: [Audiogames-reflector] Xbox gold, questions

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Exodus


Re: Xbox gold, questions

microsoft pick your games for you. Its worth even downloading them just to play and find out if their going to be any good for you. Im messing about with sleeping dogs ATMURL: http://forum.audiogames.net/viewtopic.php?pid=163241#p163241

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Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: mattymc2


Re: Python issues on Mac: Can't make Sound RTS to work

@SLJ thank you. Yeah i spent a bit of time with in on windows back in the day and once i learned how it all works it was pretty dam awesome actually. Would love to be able to run it on mac. Should be so easy. What would be ideal is if they could just make it into a .app file.URL: http://forum.audiogames.net/viewtopic.php?pid=163242#p163242

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Re: [Audiogames-reflector] dreams and nightmares.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: CAE_Jones


Re: dreams and nightmares.

I dont get nightmares all that often. The first time I ran into sleep paralysis was terrifying (I thought I was awake, then I thought there was an earthquake, then there was a giant bat/owl-thing hovering above me while the wind roared. All I was able to do was blow at it, which only caused it to change position so that it was staring directly at me.).More recently, I was in a car going somewhere with my family, when we heard air-raid sirens. Then the sound of a falling rocket (meaning it was probably going to hit within 10 meters of us, except Im pretty sure I remember something about nukes detonating before they hit the ground). Then I woke up.On the more epic side, I once had a dream that I lived in a mansion and we got invaded by the military.. I tried making a game out of that one in Powerpoint. But between having Powerpoint97, Jaws blocking 
 all the most game-like controls with the virtual viewer, and me having many better things to do at the time (not to mention how difficult it is to make complicated games in Powerpoint without a huge mess), I never got past the first level. (I am now considering trying to dig that up and play it. It was meant to be played with the mouse, and keeping it accessible enough that I could play it was difficult, but the sound quality was the best Id managed at the time. ... Maybe I should try doing it in BGT, now? Hmm...)URL: http://forum.audiogames.net/viewtopic.php?pid=163243#p163243

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

Device manager should shows your graphic card. How much RAM you can check by going to the properties when on the desktop I guess.BTW how old is your machine? are you using PC or notebook or netbook?URL: http://forum.audiogames.net/viewtopic.php?pid=163244#p163244

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

Device manager should shows your graphic card. How much RAM you can check by going to the properties when on the desktop I guess.BTW how old is your machine? are you using PC or notebook or netbook?Game is not working on win xp and You must have atleast direct x 10 installed.URL: http://forum.audiogames.net/viewtopic.php?pid=163244#p163244

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Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Python issues on Mac: Can't make Sound RTS to work

If I can get the game to run, I might be able to make it into an .app file to make it easier for people to handle. Im not totally sure on how to do this though, but might look at it.URL: http://forum.audiogames.net/viewtopic.php?pid=163245#p163245

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

For anyone interested you can put your gamer tags here like steamID to play together.URL: http://forum.audiogames.net/viewtopic.php?pid=163246#p163246

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: Jonnyboy1991


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi all. to the poster who was asking if you can run a server on a VPS, the answer to this is yes! but you will have to have the server compatible for Unix. simply, the windows server software wont work at all and the unix side of it is only a 64 bit and its unstable. Ghorthalon said he is going to fix and compile a 32 bit version of the server software so dont try it yet.URL: http://forum.audiogames.net/viewtopic.php?pid=163247#p163247

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: tell me your ideas and segestions about my new Game Engine

I have worked about one year on such an engine but gave it up in the end. Not because I wasnt able to build it but because I was unable to find an easy and useful way for sight impaired people with not coding knowledge to create meaningful games with it without spending months and months working on it. It is easy enough to create an engine and then allow people to feed some data and sounds into it but the games coming out are either terrible limited games with no value or the engine gets progressively more complicated to use. It is a paradox.You have three parameters. Time, knowledge and value. Time is the effort and time it takes to create a game with the engine. Knowledge is the experience and general technological aptitude of the person using the engine. Value is the result that comes out of the engine and whether this is a game that is worthwhile or not. If you want high value and have no knowledge then you have to invest a very high amount of time. If you want hi
 gh value and dont want to spend a lot of time then you need to have high knowledge. It is impossible to create an engine that can create a high value game with low time investment and low knowledge.People with high knowledge can easily create their own games without the need for an engine created by someone else so those people cant and shouldnt be the target audience for an audio game engine. This means the parameter knowledge is fixed to low. People with no coding knowledge and lots of time can use the already existing audio engines available. Those engines can do a lot if you are prepared to invest a lot of time. So there is no reason to create yet another one of those kind of engines. Thats a wasted effort.I have come to the conclusion that there is only one way to create an engine of value and that is one that needs no knowledge and not a lot of time to build games with. As I mentioned previously this would mean that the games are ter
 rible because low time and low knowledge equals no value. But why are those games terrible? The reason for this is usually that an engine tries to be as flexible as possible and this means that the engine does everything alright but nothing particularly well. If we were to limit the engine to a specific genre or kind of game then we are able to create software that can be used with little effort, little knowledge and the result can be average or even good. We pay for this with the limited flexibility.Long story short. If you want to make an engine that people should be able to use with little knowledge and little effort then you absolutely need to limit the genre and type of game that can be created with it. And no, 3D game is not narrow enough. A 2d left to right jump and run engine would be a good example. A 3d adventure puzzle game engine (find items, take items, combine items, use items, ...) could be another example.URL: http://forum.audiogames.net/viewtopic.php?pid=163248#p163248

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: tell me your ideas and segestions about my new Game Engine

I have worked about one year on such an engine but gave it up in the end. Not because I wasnt able to build it but because I was unable to find an easy and useful way for sight impaired people with not coding knowledge to create meaningful games with it without spending months and months working on it. It is easy enough to create an engine and then allow people to feed some data and sounds into it but the games coming out are either terrible games with no value or the engine gets progressively more complicated to use. It is a paradox.You have three parameters. Time, knowledge and value. Time is the effort and time it takes to create a game with the engine. Knowledge is the experience and general technological aptitude of the person using the engine. Value is the result that comes out of the engine and whether this is a game that is worthwhile or not. If you want high value and have no knowledge then you have to invest a very high amount of time. If you want high value
  and dont want to spend a lot of time then you need to have high knowledge. It is impossible to create an engine that can create a high value game with low time investment and low knowledge.People with high knowledge can easily create their own games without the need for an engine created by someone else so those people cant and shouldnt be the target audience for an audio game engine. This means the parameter knowledge is fixed to low. People with no coding knowledge and lots of time can use the already existing audio engines available. Those engines can do a lot if you are prepared to invest a lot of time. So there is no reason to create yet another one of those kind of engines. Thats a wasted effort.I have come to the conclusion that there is only one way to create an engine of value and that is one that needs no knowledge and not a lot of time to build games with. As I mentioned previously this would mean that the games are terrible be
 cause low time and low knowledge equals no value. But why are those games terrible? The reason for this is usually that an engine tries to be as flexible as possible and this means that the engine does everything alright but nothing particularly well. If we were to limit the engine to a specific genre or kind of game then we are able to create software that can be used with little effort, little knowledge and the result can be average or even good. We pay for this with the limited flexibility.Long story short. If you want to make an engine that people should be able to use with little knowledge and little effort then you absolutely need to limit the genre and type of game that can be created with it. And no, 3D game is not narrow enough. A 2d left to right jump and run engine would be a good example. A 3d adventure puzzle game engine (find items, take items, combine items, use items, ...) could be another example.URL: http://forum.audiogames.net/viewtopic.php?pid=163248#p163248

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: jak13


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

hai guies, Dark thanks, theirs no option for kindle, but ive been having sum problems with buying, if i type in my master card or veesa card, its saying payment method is invallid and my cards are valid what do i do? any help? and how does loging into facebook help? thanks, have a nice day. JakURL: http://forum.audiogames.net/viewtopic.php?pid=163249#p163249

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Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Sound RTS: Any newbies who need any help on how to get started?

Hi.Ive just changed the subject to what I really ment to create this topic for. If there are any newbies who need any help to get started with the game or understand how the basics works, please chime in with your questions. Sound RTS is damn difficult to get used to in my oppinion, but when youve learned the basics, the game is really awesome!Like I said in the first post, this game needs more attention. URL: http://forum.audiogames.net/viewtopic.php?pid=163250#p163250

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

Jak13: Are you sure you have a visa card? It sounds like the numbers are entered incorrectly or your card isnt a visa card.URL: http://forum.audiogames.net/viewtopic.php?pid=163251#p163251

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: tell me your ideas and segestions about my new Game Engine

Blackbird:I have tried to learn coding for more than 4 years, and I do have a lot of pacient. However, no matter how hard I try, I cant get used to how BGT works, like know what kind of variables to use, and simply get used to make just my simple ideas into a pease of code. If there was a simple scripting engine like the engine Aprone have made for Swamp, the campaign scripting and the map maker made by Cae_jones, I would gladly spend more than a year to make an awesome audiogame. So Ill say it would be worth it to make an other engine for those like me who just cant get used to how BGT works. I can only make as much as a damn simple menu! URL: http://forum.audiogames.net/viewtopic.php?pid=163252#p163252

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Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Sound RTS: Any newbies who need any help on how to get started?

I can do the multiplayer fine, but when it comes to singleplayer, i struggle to do the chapters. maybe i will try again.URL: http://forum.audiogames.net/viewtopic.php?pid=163253#p163253

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: janagirl


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

I guess my machine will be three years this year and its a notebook with win 7 64-bit version. As I said, the game itself works and in the menus it works fine, too. But as soon there is a fight it slows down.URL: http://forum.audiogames.net/viewtopic.php?pid=163254#p163254

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: jak13


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

hai slj i think its a veesa card it has 16 degits and a 3 digits security code, isnt that a veesa card? or is that a master card. thanks. have a nice day! JakURL: http://forum.audiogames.net/viewtopic.php?pid=163255#p163255

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Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: yukionozawa


Re: Camlorn_audio 0.1

I couldnt install it because I didnt have python installed. Is this going to be a DLL that other languages can call functions in this library?URL: http://forum.audiogames.net/viewtopic.php?pid=163256#p163256

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: yukionozawa


Re: bokurano daiboukenn 3

Please check if the game is updated correctly. Open the readme and check the second line. It should readable because the line doesnt have any Japanese characters.URL: http://forum.audiogames.net/viewtopic.php?pid=163257#p163257

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: yukionozawa


Re: bokurano daiboukenn 3

Please check if the game is updated correctly. Open the readme and check the second line. It should be readable because the line doesnt have any Japanese characters.URL: http://forum.audiogames.net/viewtopic.php?pid=163257#p163257

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: ruathasgirl1982


Re: bokurano daiboukenn 3

I have the exact same problem, but, it says Im running version 1.33.URL: http://forum.audiogames.net/viewtopic.php?pid=163263#p163263

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Re: [Audiogames-reflector] dreams and nightmares.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ryok


Re: dreams and nightmares.

Hi allKamochek, about your dream being naked, its not a nightmare or anything. its a effect generated by your subconscious mind there are reasons for dreams like this, either that your ashamed of something you did, or, There is something wrong going with you in one of your relationships. or, Your trying to hide something from others so they dont notice itHope this helps..regards..Ryok.URL: http://forum.audiogames.net/viewtopic.php?pid=163264#p163264

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aloha, Could it be possible that you didnt win the balls? There is only a random chance to get them. For instance if youre doing the mission with two others, there’s a 33% chance, playing it with three others gives you a 25% chance.Well SLJ, you must not forget that some people lost the fun of playing Swamp and some were banned, whether legitimate or not.URL: http://forum.audiogames.net/viewtopic.php?pid=163265#p163265
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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: dd


Re: bokurano daiboukenn 3

thats weird, Im running 1.33 as well and it does nothing like that, the game runs fine and no updates foundURL: http://forum.audiogames.net/viewtopic.php?pid=163266#p163266

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Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: the blasting gd


Re: Sound RTS: Any newbies who need any help on how to get started?

bradp, If youre able to play the multiplayer maps well, you shouldnt have problems with the campaign. However, should you need any help completing the chapters, feel free to ask!URL: http://forum.audiogames.net/viewtopic.php?pid=163268#p163268

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio


Re: The C and C++ Programming Languages

C# is taken from C++ and java, but instead of using java libraries, it uses .net frameworkURL: http://forum.audiogames.net/viewtopic.php?pid=163267#p163267

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Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: camlorn


Re: Camlorn_audio 0.1

It has a DLL. I did not include it with that release separately, but its how the python bindings work. It can be made to work in other languages, but the priority is Python: Python has everything needed for making audiogames and is my language of choice, and Im the author. For an example of a game in python, though not one using Camlorn_audio (yet anyway-it is open source now), see Sound RTS. If you want to try it, python does come as an installer and takes about 5 minutes to set up.It has been used in a game, but I havent released it because its not finished and may be commercial when I do so. The status of the game is undecided, as Ive got other projects. It does work as my testbed and is playable. Im thinking about open sourcing game_engine (mane loop with keyboard and mouse, event-based with the ability for overlays), an math3d (cartesian to polar/spherical coordinates, some common vector
  operations) both of which came out of that project.The old Camlorn_audio demo is still up. This isnt the best you can get out of it, nor is it the most realistic and/or game-like thing, but it shows it off pretty well:http://camlorn.net/sounds/camlorn_audio_demo.oggThat starts with vertical circles, but apparently the sound horizontal to a lot of people. Also, and I am not kidding, if you put your head down or something while listening to it, it can sound kinda strange (that literally caused problems at one point with debugging, and no Im really not kidding). Making a new one is on my to-do list.This is not pan. It will fall back to pan if it can get nothing else. This is pre-Vista 3d audio, from the golden days of DirectX, only without DirectX (and yes, the API is different). It uses the MIT HRTF datasets if it can. It uses your surround sou
 nd system if it can (theoretically on this last one-I dont have a surround sound system to actually test that with). The library does not have pan as such at the moment-the model it uses is much more powerful. Sounds are given positions in 3 dimensions-x, y, and z. They can be optionally given effects. You talk about them as where they are in the world, not as where the are relative to a player. You then create and activate a viewpoint, and move that around your world as the player moves. The library handles recalculating what sounds should sound like, both for moving and turning. I will probably add pan at some point, as that can be useful for some things, but you can get it now if you really need it: make a sound, set head relative to true, and set it somewhere on the line from (-2, 0, -1) to (2, 0, -1). That is a hack, yes, but will work until I get that in. The game Ive got, including the radar, does not use pan a
 t all-I found a better way to do it on top of this abstraction.Since it can use surround sound systems and all that, and since pan is a faulty abstraction for more than two speakers, Im hesitating on this one. The alternative I used for the place I thought I needed pan worked out better anyway. Ill probably put it in, as I know a lot of people are going to want it, but if all you want is simple pan this probably isnt the library for you. The point is for games that want more than pan in the first place, and it can and will try to use multichannel speaker configurations if it can, i.e. 5.1. The question with that is this: what does pan of -1 mean? There is no left speaker.Obviously, this needs tutorials. Those are going to come at some point, but not tomorrow. They take time, and I want everything to be proven functional first.And lastly, for one other place this is in use. For those who have used Un
 spoken, the NVDA add-on by Bryan, this is what he used for the 3d audio (which is, basically, the whole add-on). Note: that is an early version of the library and only works properly at 44.1 khz; if you used it and thought Hey, thats not 3d, its possible your system was set to something higher and/or lower.URL: http://forum.audiogames.net/viewtopic.php?pid=163260#p163260

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

yukionozawa, do you get my private messege?URL: http://forum.audiogames.net/viewtopic.php?pid=163258#p163258

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Re: [Audiogames-reflector] mud: the eternal wars

2014-01-27 Thread AudioGames.net Forum — New releases room: PrometheusMOO


Re: mud: the eternal wars

Greetings!Ive heard shit about Miriani clones for too long to be affected about the criticism here. Yes, we saw the original Cosmos have drama, we see Miriani to have the most drama ever. Against what you might think its not the codebase causing the drama, but the game itself.Ive heard people murmuring of how bad of an idea of using the base is, of how itd be best to create ones own, of how them copies are up for a few days and then go. Well, weve been up for a year now, so we are an exception even at that. IN any case, back to coding, try the game out if you really want, if you think its just another worthless copy, dont connect and transmit that on every single channel like an immature child, not mentioning a few of here mightve done so already. Thanks, and have a great day.URL: http://forum.audiogames.net/viewtopic.php?pid=163259#p163259<
 /p>

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Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Adventure At C:

Yes you do.I had to get 60 attack before I could damage the flooders with my knife.I now have 180 attack and they die in something like 5 hits.URL: http://forum.audiogames.net/viewtopic.php?pid=163262#p163262

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio


Re: tell me your ideas and segestions about my new Game Engine

the difference of this engine with BGT is, this is free and open source!Im making a wiki and a forum and many algorithm like a-* and some other genetic algorithms with it!this is its website!this its forum!this is its incomplete wikigive all of your ideas!URL: http://forum.audiogames.net/viewtopic.php?pid=163269#p163269

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: bokurano daiboukenn 3

mine says version:1.32. then i get this message XV‚ªŠ®—¹‚µ‚Ü‚µ‚½B. then it tells me to update to 1.33 again.URL: http://forum.audiogames.net/viewtopic.php?pid=163261#p163261
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[Audiogames-reflector] i want to learn polish

2014-01-27 Thread AudioGames.net Forum — Off-topic room: kamochek


i want to learn polish

hi.i want to learn polish. can someone teach me?kamochek.URL: http://forum.audiogames.net/viewtopic.php?pid=163270#p163270

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: severestormsteve1


Re: The C and C++ Programming Languages

@aprone, thanks. I kind of thought that, but wasnt sure.@visualstudio, I thought c and c++ were microsoft creations, because I thought they came with visual studio... but I guess not. And, do all microsoft programming languages use the .net framework?URL: http://forum.audiogames.net/viewtopic.php?pid=163271#p163271

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

Try to lowering the settings. Probably youll need sighted help on that.For everyone, skullgirls, a fighting game is going to be fully accessible game for the blind. More on that soon so watch out!URL: http://forum.audiogames.net/viewtopic.php?pid=163272#p163272

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Re: [Audiogames-reflector] Vocalizer for Android...does it exist?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Vocalizer for Android...does it exist?

Ill make a new link for you. Just remember that that link is for version 2.0.3f. The link Ill give you is for 2.0.3i, not 2.0.3f. The link I will give you I believe is the latest version of this driver. Make sure to read the readme file for causions and instructions when using this driver.URL: http://forum.audiogames.net/viewtopic.php?pid=163273#p163273

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: FamilyMario


Re: Goodbye Windows XP, i still get nistalgic over you.

Yeah, I agree with you, Chris. Sam is not a good voice for screen readers, but hes fun to play around with and mess with his soi soi soi soi soi and his crows nest, and all sorts of little things here and there. I wish there was a way to use SAPI4 voices for text-to-speech in Control Pannel, not counting the fact that SAPI4 is included on Windows 2000, but even that operating system is old. Even older than XP.URL: http://forum.audiogames.net/viewtopic.php?pid=163274#p163274

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: Aloha


Re: Swamp, zombie fps by Aprone

Hello to all! GD, do not really know ... Today I did a mission where you were 50. Laughter. But, the balls never really appear to me. Q I think at least one should I have so many. Instead, something is deleted in inventory. Well, says the explanation of aprone, they help to have less bloody clothes. Then there is the question. But thanks for trying to help me. As for my stuff disappear from time to time on my two accounts, is something that I hope the aprone help me understand, and resolve. Great week for everyone. Hugs. Sorry English.URL: http://forum.audiogames.net/viewtopic.php?pid=163275#p163275

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Sebby


Re: Goodbye Windows XP, i still get nistalgic over you.

Ah, Windows 2000. Now that was a real gem; arguably Microsofts best work.Will XP be remembered as fondly? Even as it was superior to 2000, it at least had stuff going for it, even if you did have to mess about with it to get it working …URL: http://forum.audiogames.net/viewtopic.php?pid=163276#p163276
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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ianr


Re: The C and C++ Programming Languages

@severestormsteve1, Visual Studio has support for C and C++ and comes with its own compilers for them.But linux and Mac also have their own C and C++ compilers and there are Windows C++ compilers not created by Microsoft.According to wikipedia C was created around 1972 by Dennis Ritchie  Bell Labs.And C++ was developed by Bjarne Stroustrup starting in 1979 at Bell Labs.No, not all languages developed by Microsoft use the .NET Framework. For instance Visual Basic 6 does not.But VB6 was created in 1991 and .NET appeared around 2002 or so.Neither does Typescript if you consider that its own language, though it is mostly a superset of _javascript_, and that was created in only the past few years.That said, Microsoft does have a few .NET languages such as: C#, VB.NET, F#, to name a few.URL: http://forum.audiogames.net/viewtopic.php?pid=163277#p16
 3277

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio


Re: The C and C++ Programming Languages

C and C++ are not just for windows and Microsofts Compiler has its own port for .net frameworkbut, for Linux and mac and MinGW on windows, we havent any .net frameworkURL: http://forum.audiogames.net/viewtopic.php?pid=163278#p163278

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: janagirl


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

OK. You mean the settings in the game itself?Hey, your message about skullgirls sounds good. Looking forward to see this game accessible!URL: http://forum.audiogames.net/viewtopic.php?pid=163279#p163279

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Re: [Audiogames-reflector] Python issues on Mac: Can't make Sound RTS to work

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SoundMUD


Re: Python issues on Mac: Can't make Sound RTS to work

Hi all.I dont have a Mac to test this, anyway here are some hints.First, to run a standalone server you just need Python. Start it from the command line with something like:python server.pyTo run a client, you also need pygame, and maybe Appkit (pyObjC?) to use NSSpeechSynthesizer. Then:python soundrts.pyURL: http://forum.audiogames.net/viewtopic.php?pid=163280#p163280

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ianr


Re: The C and C++ Programming Languages

Hmm, confusing to have someone in the conversation whos alias is a product we are discussing.To clarify what Visual Studio said:There is a version of C++ called C++ CLI that allows you to use native C++ classes alongside managed .NET classes.This was created by Microsoft and is supported only on Windows using Microsofts Visual Studio.So as he said C++ with the .NET Framework is not supported on non windows platforms or with MinGW on Windows.The clarification is that other .NET languages are supported on non windows platforms via the Mono project, MonoTouch, and MonoDroid provided through Xamarin Studio.For example my brother wrote a game in C# that runs on Windows, Mac, iOS, and Android.It could have also been made to run on linux if hed chosen to do that.URL: http://forum.audiogames.net/viewtopic.php?pid=163281#p163281

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ianr


Re: The C and C++ Programming Languages

Hmm, confusing to have someone in the conversation whos alias is a product we are discussing, smile.To clarify what Visual Studio said:There is a version of C++ called C++ CLI that allows you to use native C++ classes alongside managed .NET classes.This was created by Microsoft and is supported only on Windows using Microsofts Visual Studio.So as he said C++ with the .NET Framework is not supported on non windows platforms or with MinGW on Windows.The clarification is that other .NET languages are supported on non windows platforms via the Mono project, MonoTouch, and MonoDroid provided through Xamarin Studio.For example my brother wrote a game in C# that runs on Windows, Mac, iOS, and Android.It could have also been made to run on linux if hed chosen to do that.URL: http://forum.audiogames.net/viewtopic.php?pid=163281#p163281

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-27 Thread AudioGames.net Forum — New releases room: amirrajan


Re: iOS text game, A Dark Room, update released

@dan_c, Id love to hear your thoughts about the game. Let me know how it goes!URL: http://forum.audiogames.net/viewtopic.php?pid=163282#p163282

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

Well, m testing new features which will make the game fully for the blind players.FInally its working and we need some things more to do and it will be accessible!Story mode, tutorials, all menus / options etc will be accessible for the blind. Movelists, character / assist screens, probably everything.URL: http://forum.audiogames.net/viewtopic.php?pid=163283#p163283

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 26/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: seal


Re: MAINSTREAM GAMES - list of accessible video games - update 26/01/14

Update-Removed - Shoot many robots from PC category due to inaccessibilityChanged - name of the skullgirls to Skullgirls EncoreURL: http://forum.audiogames.net/viewtopic.php?pid=163284#p163284

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Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-01-27 Thread AudioGames.net Forum — Off-topic room: bryant


Re: We're alive - SPOILERS!

Ok, my thoughts:I am glad that puck is alive for now. He seems like hes going to be ok, aside from being on bedrest for a few months.Second, is it just me, or is Michael angry at CJ? When he said, do you have something to say to me, he sounded angry. Thrid, how is arrow head important? Hes dead.URL: http://forum.audiogames.net/viewtopic.php?pid=163285#p163285

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-27 Thread AudioGames.net Forum — New releases room: dan_c


Re: iOS text game, A Dark Room, update released

well, Im loving it so far! just got me a few hunters, traps and the compass. Well see what happens next. got 2 huts at the moment. oh wait, 3. only got 5 hunters, 2 trappers and a builder plus a couple to give extra wood at the moment. my population is so small! Oh wait, hi new family of slaves, nice to meet you. URL: http://forum.audiogames.net/viewtopic.php?pid=163286#p163286

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Re: [Audiogames-reflector] Vocalizer for Android...does it exist?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: KG4RDF


Re: Vocalizer for Android...does it exist?

FamilyMario, the link never got posted. Please edit your post, if you dont mind.URL: http://forum.audiogames.net/viewtopic.php?pid=163287#p163287

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

mk9 cant really be lowered to stop the lag, but injustice can have the lag stopped because the settings can be changed lower then mk9URL: http://forum.audiogames.net/viewtopic.php?pid=163288#p163288

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Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-01-27 Thread AudioGames.net Forum — New releases room: flame_elchemist


Re: bokurano daiboukenn 3

does anyone know why some of us get the errors?URL: http://forum.audiogames.net/viewtopic.php?pid=163289#p163289

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Re: [Audiogames-reflector] Prometheus: Eternal Wars

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: PrometheusMOO


Re: Prometheus: Eternal Wars

That it was, not by us though.URL: http://forum.audiogames.net/viewtopic.php?pid=163290#p163290

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: tell me your ideas and segestions about my new Game Engine

SLJWell, BGT is basically a scripting language with a few convenience commands thrown in. For me this engine falls firmly into the category of something that is largely superfluous. In order to use it you will need to learn to program. However, if you manage to learn that then youd rather use a real language like java or c# that is not much more difficult to use but allows you to do everything and is not limited in any way. Visual c# with SFML for example allows you to do the same thing BGT does and much, much, much more. SFML is a multimedia framework that adds simple commands to the programming language for sound, graphics and inputs just like BGT does but thousands of people use it and therefore you have no problem finding examples, help and support for it. But I digress.I think BGT is great to learn programming with. It is not so great for people who struggle with that but still want to create something. I understand than people like you are looking for an e
 ngine that gives you the framework of a game that you can then fill with your own content. And thats what I wanted to illustrate with me previous posting. I think an engine with either a limited scope or game templates should be the way to go.URL: http://forum.audiogames.net/viewtopic.php?pid=163291#p163291

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Re: [Audiogames-reflector] Girls at school harder 2 get than ones Outside of School?

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BryanP


Re: Girls at school harder 2 get than ones Outside of School?

Ive been attracted to far more sighted women than blind ones, though Illadmit that may have ad more to do wit the attitudes of the various blind womenIve attempted to date than with the fact of their blindness itself. Of the two blind women I know in my local area oneis a few years younger than me and believes shes entitled to everything based onher blindness and seems constantly annoyed by the fact that I dont hold a similar belief and will therefore not attempt to take, say a business owner to court unless absolutely necessary. THe other woman is fifteen or so years my senior, which in itself isnt a problem. But she seems to think nothing at all is worthwhile. Ill freely admit to being a synic with little or no respect for the government or voc rehab agencies for the blind, but evenI thought she was unnecessarily heavy-handed in her criticism. Needless to say neither of those two friendships lasted long simply because we had nothing to b
 uild on. Of course it goes without saying that neither of them wouldhave been a good romantic partner even if either of them had ever been interested in me in that way which I doubt.URL: http://forum.audiogames.net/viewtopic.php?pid=163292#p163292

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: BlackBird


Re: tell me your ideas and segestions about my new Game Engine

visualstudioI dont want to discourage you from your idea. Quite the contrary. I really hope you will be able to create something. I just wanted to let you know that Ive tried something similar and failed in my first attempt (well see about the second one soon). So I simply writing you why that happened and what you might look out for so that you can maybe save some time.URL: http://forum.audiogames.net/viewtopic.php?pid=163293#p163293

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Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: audioracer


Re: Adventure At C:

What does your defense need to be at? What exactly does that do for you?URL: http://forum.audiogames.net/viewtopic.php?pid=163294#p163294

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Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: audioracer


Re: Adventure At C:

What does your defense need to be at? What exactly does that do for you? And holy crap! 180 attack!? How many bits do you have? I only have 7572 bits or something like that!URL: http://forum.audiogames.net/viewtopic.php?pid=163294#p163294

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Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Adventure At C:

Defence just reduces how much damage yo take from enimies.To raise my stats I just keep going through the windows folder over and over.Each time gets me something like 1200 bites.You could probably finish the game with something like 30 defence, but keep in mind that raising hp makes delete raise and traps do more damage to you regardless of defence.At my currint 500 hp a trap does 75 damage to me.You do need 500 hp to unlock bsod for stage builder.To unlock more enimies in stage builder, you must mast time attack mode.This is not an option in the game, but If you can complete each stage in under 1:30 you get an acomplishment for that level and a new enimy will be added to the stage builder , usualy relating to the level you beat.Downloads only has time of 3:50 and program files windows and system32 have 2:00.My defence is currently 170, but keep in mind that your stat values determine how strong you can make enimies in your st
 ages.URL: http://forum.audiogames.net/viewtopic.php?pid=163295#p163295

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Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: threeblacknoises


Re: Adventure At C:

Defence just reduces how much damage you take from enimies and spikes.To raise my stats I just keep going through the windows folder over and over.Each time gets me something like 1200 bites.You could probably finish the game with something like 30 defence, but keep in mind that raising hp makes delete raise and traps do more damage to you regardless of defence.At my currint 500 hp a trap does 75 damage to me.You do need 500 hp to unlock bsod for stage builder.To unlock more enimies in stage builder, you must mast time attack mode.This is not an option in the game, but If you can complete each stage in under 1:30 you get an acomplishment for that level and a new enimy will be added to the stage builder , usualy relating to the level you beat.Downloads only has time of 3:50 and program files windows and system32 have 2:00.My defence is currently 170, but keep in mind that your stat values determine how strong you can make enimie
 s in your stages.URL: http://forum.audiogames.net/viewtopic.php?pid=163295#p163295

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Rate the Song Above You

Its a decent enough song, I just got really tired of it because I listened to it a lot when I was in high school. So 6/10.http://www.youtube.com/watch?v=wZHGbvCToBoURL: http://forum.audiogames.net/viewtopic.php?pid=163296#p163296

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ghost rider


Re: Rate the Song Above You

I dont have a specific rating but... I thought it was okhttp://www.youtube.com/watch?v=bg92QpjRcJkURL: http://forum.audiogames.net/viewtopic.php?pid=163297#p163297

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: KenWDowney


Re: Rate the Song Above You

I liked the bell itself as much as the song, right down to the scale they played it in. 9/10www.youtube.com/watch?v=BP9r9FN17AkURL: http://forum.audiogames.net/viewtopic.php?pid=163298#p163298

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Re: [Audiogames-reflector] if your an audiogames fan, read this

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: articuno


Re: if your an audiogames fan, read this

its fine, I just cant show you guys anything, because, well, danny is not going to start coding until his game, snow race is released. anyway, I am just trying to keep this thread at the top, that way, we can get more support if needed. but still, have to wait until danny is done with his own project. Im sorry, but I have the patiance, and obviously, you guys dont. but look, this project has been worked on sense 2012 and then it was just an idea, and now, we have music and what not. we just need coding. then we can start making things, but still, just saying, this stuff takes time. you people dont realize that this project is more complicated than you realize. it requires patiance, a strong leader, and a huge imagination. I just dont have the patiance to learn coding, and that is all! Look, if you guys want this game to happen, you have to wait. this game is more than just putting code on a file and finding some crappy sounds. wich, in my opinio
 n, are what most games are constructed of now a days. thats why I want to get this going and make it the best game ever, I dont care what people say about my project, Im not giving up! never! be patient, and youll receeve the prize.URL: http://forum.audiogames.net/viewtopic.php?pid=163299#p163299

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: mike-tan


Re: Swamp, zombie fps by Aprone

sorry off topic. how to delete the signature text. thxURL: http://forum.audiogames.net/viewtopic.php?pid=163300#p163300

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Re: [Audiogames-reflector] Some cool rank names I came up with

2014-01-27 Thread AudioGames.net Forum — Site and forum feedback: jack


Re: Some cool rank names I came up with

When snow race comes out, you could do beef roaster in honor of the roast beef trick. URL: http://forum.audiogames.net/viewtopic.php?pid=163301#p163301

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ghost rider


Re: Rate the Song Above You

5/10. Pretty flutes, but not the classical type.http://www.youtube.com/watch?v=OvOkJj9r31UURL: http://forum.audiogames.net/viewtopic.php?pid=163302#p163302

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Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-27 Thread AudioGames.net Forum — New releases room: lml5280


Re: iOS text game, A Dark Room, update released

I got this game several days ago, and Im really enjoying it. I do have a question though, because the current game Im in is at a standstill. Im being told that thieves are stealing my supplies, and this has been going on for hours. It says Im losing one wood every tick, but I cant tell how long a tick actually is. Also, it seems like no matter what I do, Im losing wood due to the thieving faster than I can collect it, so my wood suppply just keeps going down. I have around 15 gatherers, plus Im carting the wood, but my supplies are still going down. Is there a way to stop the thieving, because at this rate, I wont be able to build anything.URL: http://forum.audiogames.net/viewtopic.php?pid=163303#p163303

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Re: [Audiogames-reflector] 2d platformer

2014-01-27 Thread AudioGames.net Forum — New releases room: samtupy1


Re: 2d platformer

Hi all, its sam. I would just like to say, that I am now coding and working on this project with mason. Ive added the things like lifts, sound sources, teleporters, and such. So if you see me posting here and telling you whats happening kinda like mason does, ...you know why.URL: http://forum.audiogames.net/viewtopic.php?pid=163304#p163304

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: severestormsteve1


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hello all, some unfair behavior has been going on in Road to rage, that I thought would be worth mentioning. So when I actually started getting kills every once in a while on rtr, I came up with a name for myself, come and get owned, just to have something catchy and cool sounding. I understood that my skills on rtr were far from good, and still are far from good, but I just wanted to have a bit of fun with my name choice. Recently, however, something has been happening when I was on Omars server. Omar Alverato, presumably the server owner, has been changing my name to things that would make fun of my poor rtr skills. Names like aim here fire and fire have unexpectedly become mine. A few days ago, for example, I died and the server announced that Aim here fire was owned by (I dont remember who I was killed by... lol), and origionally thought there was another player with that name on 
 the server. When I checked the death match stats, however, I discovered that it was in fact me who had died. At first I just wrote it off as an accident, that is until my name was changed twice in 30 minutes today. First, I was getting killed a lot, so Omar changed my name to Fire. I changed it back, but shortly there after I was known as aim here fire, at which point I quit Omars server, and went to Chriss server, which luckily happened to be up and running at this time. So Gorthalon, is there a way that you could set up the main server, or could any of the others (Chris, dragonapps.org... which I assume is also Gorthalon, and NS studios) make sure your servers are up most if not all the time? This way I can have a place to enjoy road to rage where I will no longer be ridiculed for my beginner level skill. And if none of you guys are able to keep your servers up all the time (shutting your computer, turning i
 t off), I understand. If that becomes the case, I will think about adding a server of my own.Sorry about the long post URL: http://forum.audiogames.net/viewtopic.php?pid=163305#p163305

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: KenWDowney


Re: Rate the Song Above You

Thats actually a recorder--just one. Everything else in the piece is electronic manipulation of that one recorder.URL: http://forum.audiogames.net/viewtopic.php?pid=163306#p163306

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Re: [Audiogames-reflector] Goodbye Windows XP, i still get nistalgic over you.

2014-01-27 Thread AudioGames.net Forum — Off-topic room: Chris


Re: Goodbye Windows XP, i still get nistalgic over you.

Hi.Well, since were talking about other Windows, what was Windows Longhorn like?I found a bunch of sounds from Longhorn that sound really cool.I have no idea why microsoft decided to ditch those sounds in favor of the crappy Windows Vista/7/8 sounds.Anyone know what Windows Longhorn was like? Is it more like Windows XP than Vista or is it more like Vista?Does it use Microsoft Sam or Anna or did they have another voice that they ditched for Anna?Im just now realizing Im missing gaps in my Windows history.I also have sounds for Windows NT which sound different from the 2000/ME sounds.URL: http://forum.audiogames.net/viewtopic.php?pid=163307#p163307

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: visualstudio


Re: tell me your ideas and segestions about my new Game Engine

well, Im telling you what just have been created and witch of the libraries Im using!classes that have made completely:configthis class reads from ini files and return a given value!consolethis class has many things to display, getting keys, getting values, etc from user in consoleespeakthis class calls, uses and has ability to use eSpeakjawsthis class calls jaws and has some functions to work with itjoystickyou can use your joystick inside your game with just some calls to some functionskeyboardthis class has a function called pushed that checks a key was pushed or notmousethis class calls mouse and you can control it!nvdacalls NVDAscreen_readervery well screen reader class that calls any screen reader, has many functions!soundyou can use it to play a sound!it has ability to set attenuation, set volume, etc!system_
 accessthe system access screen readertimera timer class with pause, stop and many things!windowyou can create a window with just 2 callswindow_eyesthis class uses window eyes screen readerfunctions:install_keyhookthis class installs the keyhookuninstall_keyhookuninstalls the keyhook!and a menu class that is incomplete, but will created soon!these are something that Ive made in some of my days!now, after that, I want to implement HTTP class and many many things!libraries that Im using:SFML, ScreenReaderAPI, UniversalSpeech, AngelScript, wxWidgets, conio for GCC, windows API, boost, crypto++, hashlib++, zlib and many more!and at last, but not leest, I want to add an archiver class, an encryption class, a decryption class, and some other things!now, if you have any ideas and suggestions, you can say here!URL: http://forum.audiogames.net/viewtopic.php?pid=163308#p163308

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: ghost rider


Re: The C and C++ Programming Languages

EERRRrDD!URL: http://forum.audiogames.net/viewtopic.php?pid=163309#p163309

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Re: [Audiogames-reflector] The C and C++ Programming Languages

2014-01-27 Thread AudioGames.net Forum — Off-topic room: dhruv


Re: The C and C++ Programming Languages

hi,um...ok...i guess? anyway, for a beginner, is c better to learn or c++? it seems there are quite a bit of problems with c++, so was just wondering.URL: http://forum.audiogames.net/viewtopic.php?pid=163310#p163310

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[Audiogames-reflector] simple game in python?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: dhruv


simple game in python?

Hi there,Can someone make a simple game in python so I can see if it is easy or not? I learn more from examples then documentation haha. Anyway, if someone could make a little simple game thatd be cool. thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=163312#p163312

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Re: [Audiogames-reflector] Adventure At C:

2014-01-27 Thread AudioGames.net Forum — New releases room: audioracer


Re: Adventure At C:

Thank you. This answered most of my questions. Now I got an accomplishment for playing the game for one day. Are there anyother accomplishments related to that?URL: http://forum.audiogames.net/viewtopic.php?pid=163313#p163313

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[Audiogames-reflector] dragonball z(any accessible way of watching the shows: tv series)

2014-01-27 Thread AudioGames.net Forum — Off-topic room: daniel


dragonball z(any accessible way of watching the shows: tv series)

Hi Guys,Just wondering if any of you guys have ever watched dbz and how easily understood it is to totally blind viewers?Just curiouse as I have heard stuff about it and it sounds interesting:)Thanks,DanielURL: http://forum.audiogames.net/viewtopic.php?pid=163314#p163314

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Re: [Audiogames-reflector] MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

[[wow]] dude. Sounds really awesome regarding to Skullgirls. will the update also be released for Playstation? I assume its an update because the game is already out. Cant wait to see what the developers are working on. URL: http://forum.audiogames.net/viewtopic.php?pid=163315#p163315

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Re: [Audiogames-reflector] Sound RTS: Any newbies who need any help on how to get started?

2014-01-27 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Sound RTS: Any newbies who need any help on how to get started?

Yeah. The single player should even be easier than the multiplayer mode depending on your difficulty settings. I wish there were more Orc missions though.URL: http://forum.audiogames.net/viewtopic.php?pid=163316#p163316

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Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi.Well, sounds like Omars server is something which Ill never touch, not even if I could beat the hell out of him.If its simple to set up a server on Unix, I might be able to offer a server 24 7. Any places where I can read more about how to do this?URL: http://forum.audiogames.net/viewtopic.php?pid=163317#p163317

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Re: [Audiogames-reflector] 2d platformer

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: 2d platformer

Hi.Sam: Awesome to hear that. Sorry to go off-topic, but nice website there. What chat are you using?URL: http://forum.audiogames.net/viewtopic.php?pid=163318#p163318

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Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Swamp, zombie fps by Aprone

mike-tan wrote:sorry off topic. how to delete the signature text. thxGo into your profile settings, choose signature and delete it.URL: http://forum.audiogames.net/viewtopic.php?pid=163319#p163319

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Re: [Audiogames-reflector] Camlorn_audio 0.1

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Camlorn_audio 0.1

[[wow]]. I look forward to see it in any games in the future.URL: http://forum.audiogames.net/viewtopic.php?pid=163320#p163320

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Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-27 Thread AudioGames.net Forum — New releases room: SLJ


Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

Hi.Yeah, a visa card have this, and I dont know about a master card. However, other cards, does also have a 16 digit card code and a 3 digit security code. A visa card have an expired date as well which you have to put in when paying. So you cant just make sure its a visa card just because of the cards numbers. If you dont know if its a visa card or not, you have to confirm that by asking your bank. I dont remember if someone can read on the card if its a visa or not.URL: http://forum.audiogames.net/viewtopic.php?pid=163321#p163321

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Re: [Audiogames-reflector] tell me your ideas and segestions about my new Game Engine

2014-01-27 Thread AudioGames.net Forum — Off-topic room: SLJ


Re: tell me your ideas and segestions about my new Game Engine

Blackbird: Got you. I now see what you mean in post 21. URL: http://forum.audiogames.net/viewtopic.php?pid=163322#p163322

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Re: [Audiogames-reflector] Rate the Song Above You

2014-01-27 Thread AudioGames.net Forum — Off-topic room: turtlepower17


Re: Rate the Song Above You

Hmmm, 8/10. Its a pretty good song.http://www.youtube.com/watch?v=vczByGX8yjsURL: http://forum.audiogames.net/viewtopic.php?pid=163323#p163323

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