Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Team Fortress Two

and this is strange, because the keyboard was working fine last night.URL: http://forum.audiogames.net/viewtopic.php?pid=164556#p164556

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: paddy


Re: Who has accidentally thrown their phone in the wash?

Well lucky you I guess! On my summer vacation in Kemer, Turkey, after we arrived in the hotel my laptops hard drive has been screwed, maybe because of one of the custom officers at the airport slammed it onto the table. Anyway, our tourist guide has had a neighbor in Antalya who replaced the hard drives for about 114Lira, around 57€. At home, we repaired my hard drive with the windows reparation center.And, it comes even worse! I have a swimming trunk with a pocket. since I only was wearing the swimmming trunk and didnt know where to put my iPhone, I put it into the pocket because I wanted to do something else, I think I was just lying in the sun. Long story short, I jumped into the pool. After 20 minutes I realized my phone was in the pocket. It did not actually survived. It kept restarting, once we run it.URL: http://forum.audiogames.net/viewtopic.php?pid=164557#p164557
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: paddy


Re: Who has accidentally thrown their phone in the wash?

Well lucky you I guess! On my summer vacation in Kemer, Turkey, after we arrived in the hotel my laptops hard drive has been screwed, maybe because of one of the custom officers at the airport slammed it onto the table. Anyway, our tourist guide has had a neighbor in Antalya who replaced the hard drives for about 114Lira, around 57€. At home, we repaired my hard drive with the windows reparation center.And, it comes even worse! I have a swimming trunk with a pocket. since I only was wearing the swimmming trunk and didnt know where to put my iPhone, I put it into the pocket because I wanted to do something else, I think I was just lying in the sun. Long story short, I jumped into the pool. After 20 minutes I realized my phone was in the pocket. It did not actually survived. It kept restarting, once we run it. And voiceover didnt work either, dont know what happened to the speaker after all.URL: http://forum.audiogames.net/viewtopic.php?pid=164557#p164557
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

SLJAlmost every professional game has a console like this but they are used by the developers to test and debug their software. The difference is that several years ago those consoles were often still accessible to the players but today this is somewhat rare. Most companies remove the ability to use the console in their shipped product due to cheating and hacking concerns. Since the source engine used in Team Fortress 2 is based on the engine used back when the first half life was released and Valve puts a lot of emphasis for modding their games they decided to keep it open. This is true for all their games.URL: http://forum.audiogames.net/viewtopic.php?pid=164558#p164558

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] We're alive - SPOILERS!

2014-02-06 Thread AudioGames.net Forum — Off-topic room: AlexN94


Re: We're alive - SPOILERS!

I still have a feeling that he might be searching for a cure, though its starting to look quite unlikely... My only reason to think he would is that he, back in chapter 11, said help us when they first meet him.He is a great character though, and starting to become one of my favorites. I just love the evil stuff. Hehe. URL: http://forum.audiogames.net/viewtopic.php?pid=164559#p164559

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Team Fortress Two

Hi,Couldnt we just change team fortress 2s launch settings in the steam properties window, by adding -novid and the console thing to that withot making a new steam shortcut?URL: http://forum.audiogames.net/viewtopic.php?pid=164560#p164560

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Team Fortress Two

Hi,Couldnt we just change team fortress 2s launch settings in the steam properties window, by adding -novid and the console thing to that withot making a new steam shortcut?edit: what does novid actually do? does it actually disable graphics? youch, what about sighted help to get used to the game?URL: http://forum.audiogames.net/viewtopic.php?pid=164560#p164560

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

Oh my. There is a lot that can be done to make this game more accessible. Ive found commands that automatically set your viewing angle to the desired angle within the engine. Almost all the graphics can be turned off to make the game run very well. I should be able to provide a script file that you simply need to copy to your game directory and everything else is automatic. I can even write a script so that you can create your own server on your computer and invite your friends to play with you. This will take some effort so I would like some feedback if anyone is even interested.URL: http://forum.audiogames.net/viewtopic.php?pid=164561#p164561

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: lauren.downie96


Re: Who has accidentally thrown their phone in the wash?

[[wow]]. And the worst, so far, Ive ever done to my phone is drop it onto carpet. URL: http://forum.audiogames.net/viewtopic.php?pid=164563#p164563

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net Forum — New releases room: thetruegamer


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Ive talked to Ghorthalon about that, and of course he would, anyone would, if it wasnt because of rl / technical issues.Im not gonna explain why he cant run a server, hell have to explain it himself, or not at all.Omar: I got your invite. My internets down, and heck I dont even have a mouse, just a trackpad. Ill join anytime I can, though.Edit:this is post 666 ... raa!URL: http://forum.audiogames.net/viewtopic.php?pid=164562#p164562

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: paddy


Re: Who has accidentally thrown their phone in the wash?

Well lucky you I guess! On my summer vacation in Kemer, Turkey, after we arrived in the hotel my laptops hard drive has been screwed, maybe because of one of the custom officers at the airport slammed it onto the table. Anyway, our tourist guide has had a neighbor in Antalya who replaced the hard drives for about 114Lira, around 57€. At home, we repaired my hard drive with the windows reparation center.And, it comes even worse! I have a swimming trunk with a pocket. since I only was wearing the swimmming trunk and didnt know where to put my iPhone, I put it into the pocket because I wanted to do something else, I think I was just lying in the sun. Long story short, I jumped into the pool. After 20 minutes I realized my phone was in the pocket. It did not actually survive. It kept restarting, once we run it. And voiceover didnt work either, dont know what happened to the speaker after all.Nice, isnt it? I have had minimum technical resources on my vacation since then! Just a few programs on my second hard drive which I installed when the WiFi plus the actual internet connection decided to behave.URL: http://forum.audiogames.net/viewtopic.php?pid=164557#p164557
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Team Fortress Two

Hi,Blackbird I have one thing to say to you, which is: server script f, t, w! For those not in the know, this basically means, yes, please write a server script!Also, is there a wa to skip that welcome screen? that mouse stuff sounds a bit annoying especially as I dont really know where the corner of the screen is, lol.URL: http://forum.audiogames.net/viewtopic.php?pid=164564#p164564

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

aaron wrote: Couldnt we just change team fortress 2s launch settings in the steam properties window, by adding -novid and the console thing to that withot making a new steam shortcut?Absolutely. Some people expressed troubles when using steam since steam itself is not very accessible so I thought the shortcut might be easier to create but if you are comfortable in using steam then go ahead and do it this way.aaron wrote: what does novid actually do? does it actually disable graphics?No, it just disables the videos at the start with the different logos so the game starts instantly instead of playing those every time.URL: http://forum.audiogames.net/viewtopic.php?pid=164565#p164565

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-06 Thread AudioGames.net Forum — New releases room: aaron


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Hi,So me, @pitermach and @robjoy have been having way, way, way too much fun with this game. Heres a hint for online play to make it easier:If someone you know creates a lobby, highlight them in your steam friends list and right click them. Select join game. The game will launch by itself and throw you in the lobby like wreck-it ralph when he gamejumps.URL: http://forum.audiogames.net/viewtopic.php?pid=164566#p164566

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-06 Thread AudioGames.net Forum — Site and forum feedback: aaron


Re: Rules Discussion: Inclusive Language

Hi,@fastfinge: Dark is correct. Unfortunately blindy has become a term which basically means those who wont tryanything thrown at them by the sighted wrold.URL: http://forum.audiogames.net/viewtopic.php?pid=164567#p164567

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: SLJ


Re: Team Fortress Two

[[wow]], interesting. that reminds me about the console in Doom3, where you can spawn almost everything and load everything in the game. A friend of mine and I had a lot of fun playing around with that.  I should take a look at it again to see if there are any commands which makes the game more accessible.URL: http://forum.audiogames.net/viewtopic.php?pid=164569#p164569

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

aaron wrote: Also, is there a way to skip that welcome screen?Yes I know of three possible ways to get around it but my time yesterday was limited so I wasnt able to test them out properly. Ill look into it.URL: http://forum.audiogames.net/viewtopic.php?pid=164568#p164568

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

SLJYou can do almost all of this stuff here too. Some commands are obviously restricted to offline only or rather can only be used by the server admin. I know the console quite well because I wrote my fair share of scripts back in the day when I was actively playing it. I need some time to get used to it again since they change what is allowed with the console what is not regularly with patches.URL: http://forum.audiogames.net/viewtopic.php?pid=164570#p164570

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Let's Have a Steamy Discussion

Ah ok, I never use the steam community so I wasnt aware of the captcha there. I only ever use the store.URL: http://forum.audiogames.net/viewtopic.php?pid=164571#p164571

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] help with opening links in e_mails

2014-02-06 Thread AudioGames.net Forum — Off-topic room: burak


Re: help with opening links in e_mails

Hi, do the following:1. Right click the link same as pressing application key2. Select copy shortuct3. The actual address of the link is now copied to your clipboard. Now paste it into firefox.And bingo!URL: http://forum.audiogames.net/viewtopic.php?pid=164572#p164572

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] help with opening links in e_mails

2014-02-06 Thread AudioGames.net Forum — Off-topic room: burak


Re: help with opening links in e_mails

Hi, do the following:1. Right click the link same as pressing application key2. Select copy shortcut3. The actual address of the link is now copied to your clipboard. Now paste it into firefox.And bingo!URL: http://forum.audiogames.net/viewtopic.php?pid=164572#p164572

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net Forum — New releases room: burak


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi ghorth, Will you continue development of rtr? Anyway I have a few bugs to report:1-The normal item sound stops when you jump2-You both can die at the same timethanksURL: http://forum.audiogames.net/viewtopic.php?pid=164573#p164573

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-06 Thread AudioGames.net Forum — New releases room: robjoy


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Hi,As Sneak said, block db all the time, only hold b if you hear your opponent jump. Db blocks crouching and standing attacks.I am positive that we will have a sound when someones airborne in the near future, just its not high priority on Mikes list.RobURL: http://forum.audiogames.net/viewtopic.php?pid=164574#p164574

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: hadi.gsf


Re: Team Fortress Two

BlackBird wrote:Oh my. There is a lot that can be done to make this game more accessible. Ive found commands that automatically set your viewing angle to the desired angle within the engine. Almost all the graphics can be turned off to make the game run very well. I should be able to provide a script file that you simply need to copy to your game directory and everything else is automatic. I can even write a script so that you can create your own server on your computer and invite your friends to play with you. This will take some effort so I would like some feedback if anyone is even interested.Oh god, I cant wait for this.Can anyone tell me how to download teamFortress 2 and add it to steam? I know it is free, but I havent got any games with my steam client. I used to chat with my sighted friends.Any help would be awesomeURL: http://forum.audiogames.net/viewtopic.php?pid=164575#p164575

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Team Fortress Two

even with the console, i cant seem to enter offline or online, and i dont no if it is typing.URL: http://forum.audiogames.net/viewtopic.php?pid=164576#p164576

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-02-06 Thread AudioGames.net Forum — New releases room: vlad25


Re: Rail Racer 2 cometh

hi guys.I present my best own track called Crazy racing.Unzip the xml file to usertracks folder and load it from user created track.you can download zip by klicking  herescuze me for my bad englishURL: http://forum.audiogames.net/viewtopic.php?pid=164577#p164577

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-02-06 Thread AudioGames.net Forum — New releases room: vlad25


Re: Rail Racer 2 cometh

hi guys.I present my best own track called Crazy racing.Unzip the xml file to usertracks folder and load it from user created track.you can download zip by klicking  herescuze me for my bad englishgoodbyeURL: http://forum.audiogames.net/viewtopic.php?pid=164577#p164577

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

bradp wrote:even with the console, i cant seem to enter offline or online, and i dont no if it is typing.Can you write step for step what you do and what you hear? Its difficult to help without information to go on.URL: http://forum.audiogames.net/viewtopic.php?pid=164578#p164578

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] help with opening links in e_mails

2014-02-06 Thread AudioGames.net Forum — Off-topic room: connor142


Re: help with opening links in e_mails

when I try that it says the menu Option is unavailable.URL: http://forum.audiogames.net/viewtopic.php?pid=164579#p164579

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-06 Thread AudioGames.net Forum — New releases room: derekedit


Re: bokurano daiboukenn 3

Alright. found the chaos flare. Game doesnt allow you to keep it once you pick it up and finish it. So for the meantime I just used CheatEngine, figured out which memory address was the chaos flare, interrupted the stage, set it, then completed another stage just to save progress. Obviously when that bug is fixed you wont need to do all that. This was just to get the ultra yoyo, which is awesome. Where did you find the gravity killer?URL: http://forum.audiogames.net/viewtopic.php?pid=164580#p164580

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] help with opening links in e_mails

2014-02-06 Thread AudioGames.net Forum — Off-topic room: burak


Re: help with opening links in e_mails

dont know then, sorry.URL: http://forum.audiogames.net/viewtopic.php?pid=164581#p164581

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

[Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: Andy93


A little screen reader comflict. what to choose?

Hello folks.In this topic, my intention is not to start one of those JAWS/NVDA debates, but instead Im seeking for some advice, and this is my situation.Ive been using NVDA as my primary screen reader since version 2010.1 was releaced, since then I stopped using JAWS once and forever, because I noticed that NVDA was working a lot better and I started to use it on a daily bases without any problems.Recently in our country, our government launched a project that allowed every blind person living here, to obtain fully licenced coppies of JAWS and Magic for free. This was an agreement between the official Freedom scientific dealer here in Colombia, and a governmental institution.Although I was using NVDA as I said, I thaught this was a nice opportunity, after all JAWS is an expensive product and I was tyred of illegal cracks and crap like that. So I requested my licence, and now Im using jaws 15 in both english and spanish, with 3 activa
 tions remaining, etc. we can even have tech support, training, more activations if needed, and upgrades to new versions of JAWS.But here is my little conflict. first, I might say that its not easy for me to use jaws again after a while, but also its not too hard at all. now, I notice that there are quite a few things that JAWS can do better than NVDA, for example Ive noticed that the way jaws display web content is better than NVDA, thats a personal oppinion. yes I know, we have recearch it and flexible web, and stuff like that.But to me, some times, I see that NVDA performs better than JAWS in some situations, for example when Im working with gold wave. Ive also read about V turbo and V mouse, and when I read about those apps here at audiogames, I was like, oh my! now what? new improvements for NVDA? Gosh that was a little bit confusing.So my question here is, what to stay with? what to choose? I know that some of your are gonna say that it
 s a personal choice, but Im just trying to get a general oppinion. I think Freedom scientific does a nice job, but I love open source software as well, and in my 4 years of using NVDA, Ive seen all the progress.Thanks for your help, and as I always say, I hope you guys can understand my question, cuzz some times is a little bit hard for me to explain things in english. LOLURL: http://forum.audiogames.net/viewtopic.php?pid=164582#p164582

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: sneak


Re: Team Fortress Two

Im having difficulty downloading this game from steem. Is there another place I can download it? When I click on the free to play tf2 it takes me to a page where it has tf2, and a play link, but nothing happens when I click on it or anything. And there is nothing else on the screen to suggest a download or install to steem or something. There is just the bundles that I can add to my cart and download that way, but its like 50 bucks and includes games that arent accessible in the slightest. If someone could help me out with this Id really appreciate it.URL: http://forum.audiogames.net/viewtopic.php?pid=164583#p164583

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-06 Thread AudioGames.net Forum — New releases room: sneak


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

I thought I would drop my steem ID if anybody wanted to add me as a friendit is sneakyerURL: http://forum.audiogames.net/viewtopic.php?pid=164584#p164584

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

[Audiogames-reflector] Best way to run linux in a virtual machine

2014-02-06 Thread AudioGames.net Forum — Off-topic room: zakc93


Best way to run linux in a virtual machine

I need to use linux for the computer science module I am currently doing, and for the ones that will follow next semester. They use virtual box, but it doesnt seem as accessible as I would want it to be. Is there a more accessible way to do this? And any accessibility-related suggestions for linux itself?URL: http://forum.audiogames.net/viewtopic.php?pid=164585#p164585

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-06 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

found the hyper Boomerang!!!URL: http://forum.audiogames.net/viewtopic.php?pid=164586#p164586

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: drg


Re: Team Fortress Two

hey @sneak, Im having the exact same problem. I go to the games website on steam and theres two or three bundles to buy,but its very expensive indeed. And after clicking on the play link nothing seems to happen, Ive searched the entire page to see if there was anymore information, restarted steam, but nothing. I cant search using steams interface. I mean the app.Help would be really appreciatedURL: http://forum.audiogames.net/viewtopic.php?pid=164587#p164587

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net Forum — New releases room: fatih


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,Please add the quad damage and the house map again.Thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164588#p164588

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-02-06 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana


Re: Rail Racer 2 cometh

@vlad25: i can test your trak for my rail racer! yesURL: http://forum.audiogames.net/viewtopic.php?pid=164589#p164589

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-06 Thread AudioGames.net Forum — New releases room: the terminator


Re: Introducing my new stage for Adventure at c:, Macintosh Attack!

guys! what i sayd. This! is! coo oo oo oo oo ool! well gonna try it now with the new aac thing.URL: http://forum.audiogames.net/viewtopic.php?pid=164590#p164590

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net Forum — New releases room: fatih


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Hi,Please add the quad damage and the house map again.Thanks.Btw, 1- the server is down. It doesnt check for updates and it cant retrieve the server list.Please fix those bugs.URL: http://forum.audiogames.net/viewtopic.php?pid=164588#p164588

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net Forum — New releases room: angarag


Re: The Road To Rage I: Fires Of War -- First Person Shooter

, dam what happened with rtr! I still cant connect to it and others as well. it said rtr is out to date or something like that. hehhehehe donno, did you just shut down your evertyghin goarth? urmURL: http://forum.audiogames.net/viewtopic.php?pid=164591#p164591

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

The play link is definitely the correct link to use. Do you use this link from within steam or in a web browser? Do you have steam installed on the system if you are clicking the link in a web browser?URL: http://forum.audiogames.net/viewtopic.php?pid=164592#p164592

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: A little screen reader comflict. what to choose?

one of the nicest things things now a days is the ability of choice. i remember a little bit of the days where if you wanted an accessible computer solution or really accessible technology at all, you had to buy this one thing, and use this one software, and it would only work on this platform. and hell fire and brimstone rain down on the person that thought to question why cant we have more choice in the matter. okay, im beeing satirical, but i hope you are understanding what i am saying.whether you use JAWS, NVDA, windoweyes, voiceover, talkback, or any one of the other screnereaders now available for any operating system, its gonna come with its own bugs, drawbacks, limitations, and advantages. you said it yourself{quote=Andy93}now, I notice that there are quite a few things that JAWS can do better than NVDA, for example Ive noticed that the way jaws display web content is better than NVDA, thats a personal oppinion. yes I know, w
 e have recearch it and flexible web, and stuff like that.But to me, some times, I see that NVDA performs better than JAWS in some situations, for example when Im working with gold wave. Ive also read about V turbo and V mouse, and when I read about those apps here at audiogames, I was like, oh my! now what? new improvements for NVDA? Gosh that was a little bit confusing.{/quote}why should you have to choose? why not use the screenreader that makes you the most productive for the situation you need. fire up jaws when you want to browse the internet and switch over to NVDA for some sound editing and manipulation when using goldwave.one thing that ive really had to come to grips with, not only for myself but for all people, is that you need to use what makes you most productive in the situation your are in. so i would say 80% to 90% of it is personal prefference. yes some operating systems and there accompanying screne readers will have t
 here limitations. but one thing that is awesome is that one screne readers limitation might be another screne readers crowning Jule.i personally think the idea that one screne reader has the one solution to solve all of technologys accessibility issues is utter garbage. that is never going to happen ever. trying to not sound like a certain American pop singer, it is never ever ever going to happen ever. and as blind people rely so heavily on technology for every day tasks we need to be up and relevant on what is going on in that world. i use 7 screne readers. NVDA, JAWS, windoweyes, narrator, voiceover on IOS, Voiceover on OSX, and talkback on android. some more often than others, but ive used them all. so andy dont try and limit your self in thinking that you have to choose one screne reader and never use the other. you will only be doing yourself a disservice in the long run.URL: http://forum.audiogames.net/viewtopic.php?pid=164593#p164593

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: bryant


Re: A little screen reader comflict. what to choose?

Hi.This is my opinion:Personally, I like jaws better than NVDA. This is because, as you said, there are some things that jaws does better. For example, I dont like the way that NVDA works on the internet, and I dont like the way that it proforms with office products. Also, there are some websites where nvda says there are no tables when clearly there are with jaws, at least jaws recognizes them just fine. Also, I dont like the fact that NVDA does not have a wrap feature, for example it will not wrap to the bottom or top when navigating by headings, links, etc etc, and I miss a heading at the v3ery bottom of the page, which makes me have to go clear back down again whereas with jaws I could just press shift h and it will wrap back to the bottom. And there is stuff like research it for nvda and also an OCR feature, but of course if you want to get those, you have to download addons for the program. If youre getting jaws for free, Id say Jaws
  is a better deal. Again, this is my opinion, but I really think that NVDA lacks some features that it should have had a long time ago. It doesnt support as many braille displays as jaws does, either.URL: http://forum.audiogames.net/viewtopic.php?pid=164594#p164594

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: Kyleman123


Re: A little screen reader comflict. what to choose?

one of the nicest things things now a days is the ability of choice. i remember a little bit of the days where if you wanted an accessible computer solution or really accessible technology at all, you had to buy this one thing, and use this one software, and it would only work on this platform. and hell fire and brimstone rain down on the person that thought to question why cant we have more choice in the matter. okay, im beeing satirical, but i hope you are understanding what i am saying.whether you use JAWS, NVDA, windoweyes, voiceover, talkback, or any one of the other screnereaders now available for any operating system, its gonna come with its own bugs, drawbacks, limitations, and advantages. you said it yourselfnow, I notice that there are quite a few things that JAWS can do better than NVDA, for example Ive noticed that the way jaws display web content is better than NVDA, thats a perso
 nal oppinion. yes I know, we have recearch it and flexible web, and stuff like that.But to me, some times, I see that NVDA performs better than JAWS in some situations, for example when Im working with gold wave. Ive also read about V turbo and V mouse, and when I read about those apps here at audiogames, I was like, oh my! now what? new improvements for NVDA? Gosh that was a little bit confusing.why should you have to choose? why not use the screenreader that makes you the most productive for the situation you need. fire up jaws when you want to browse the internet and switch over to NVDA for some sound editing and manipulation when using goldwave.one thing that ive really had to come to grips with, not only for myself but for all people, is that you need to use what makes you most productive in the situation your are in. so i would say 80% to 90% of it is personal prefference. yes some operating systems and there 
 accompanying screne readers will have there limitations. but one thing that is awesome is that one screne readers limitation might be another screne readers crowning Jule.i personally think the idea that one screne reader has the one solution to solve all of technologys accessibility issues is utter garbage. that is never going to happen ever. trying to not sound like a certain American pop singer, it is never ever ever going to happen ever. and as blind people rely so heavily on technology for every day tasks we need to be up and relevant on what is going on in that world. i use 7 screne readers. NVDA, JAWS, windoweyes, narrator, voiceover on IOS, Voiceover on OSX, and talkback on android. some more often than others, but ive used them all. so andy dont try and limit your self in thinking that you have to choose one screne reader and never use the other. you will only be doing yourself a disservice in the long run.URL: http://forum.audiogames.net/viewtopic.php?pid=164593#p164593

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: sneak


Re: Team Fortress Two

I am using internet exporer, and Ive tried firefox as well. I have steem installed and logged in when I click on play.URL: http://forum.audiogames.net/viewtopic.php?pid=164595#p164595

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: bryant


Re: A little screen reader comflict. what to choose?

Hi.This is my opinion:Personally, I like jaws better than NVDA. This is because, as you said, there are some things that jaws does better. For example, I dont like the way that NVDA works on the internet, and I dont like the way that it proforms with office products. Also, there are some websites where nvda says there are no tables when clearly there are with jaws, at least jaws recognizes them just fine. Also, I dont like the fact that NVDA does not have a wrap feature, for example it will not wrap to the bottom or top when navigating by headings, links, etc etc, and I miss a heading at the v3ery bottom of the page, which makes me have to go clear back down again whereas with jaws I could just press shift h and it will wrap back to the bottom. And there is stuff like research it for nvda and also an OCR feature, but of course if you want to get those, you have to download addons for the program. If youre getting jaws for free, Id say Jaws
  is a better deal. Again, this is my opinion, but I really think that NVDA lacks some features that it should have had a long time ago. It doesnt support as many braille displays as jaws does, either. But as kyleman said, its all about personal choice, and if you think that NVDA works better for some things, then just use that for that thing and use jaws for another.URL: http://forum.audiogames.net/viewtopic.php?pid=164594#p164594

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-06 Thread AudioGames.net Forum — New releases room: connor142


Re: bokurano daiboukenn 3

cool! where is it?URL: http://forum.audiogames.net/viewtopic.php?pid=164596#p164596

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: aaron


Re: Team Fortress Two

Hi,When you click play, wait a bit then check the headings. There should be a new heading asking if you ahve steam installed. Say yes, I have steam, and select steam from the window that pops up. Click OK.Alt tab around and you should see an install team fortress 2 window, and from there its usual steam affair.URL: http://forum.audiogames.net/viewtopic.php?pid=164597#p164597

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-06 Thread AudioGames.net Forum — New releases room: sswwaaiikkee


Re: Swamp Tide, PvP mini game set in the Swamp universe

hiwhere i can find swamp tide update?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=164598#p164598

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-06 Thread AudioGames.net Forum — New releases room: sswwaaiikkee


Re: Swamp Tide, PvP mini game set in the Swamp universe

hiwhere i can find swamp tide update?thanksURL: http://forum.audiogames.net/viewtopic.php?pid=164599#p164599

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Best way to run linux in a virtual machine

2014-02-06 Thread AudioGames.net Forum — Off-topic room: fatih


Re: Best way to run linux in a virtual machine

hi,Dwonload vinux and use it with vmware. To do this:1- Download vmware player or vmware Workstation2- Download vinux3- Click on New virtual machine4- Choose tipacal5- Click next6- choose install from an iso file.7- click brouse and find the iso file.8- it will say that cant detect the operationg system.9- Choose Linux from the operating system combo box, and choose ubuntu from the version combo box.10- click next11- Click finishSorry for the long post and thanks.URL: http://forum.audiogames.net/viewtopic.php?pid=164600#p164600

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-02-06 Thread AudioGames.net Forum — New releases room: vlad25


Re: Rail Racer 2 cometh

like you this?URL: http://forum.audiogames.net/viewtopic.php?pid=164601#p164601

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: Team Fortress Two

You must not have looked at the whole page. There will be a link that appears after clicking play that says Something like, yes, I have steam or something similar. Click on that and youre golden.URL: http://forum.audiogames.net/viewtopic.php?pid=164603#p164603

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Team Fortress Two

A bit off-topic, but related, I think. Are there ways to speed up games in Steam? For example, in MK Komplete, is it possible to turn off the graphics, hopefully speeding up the game?URL: http://forum.audiogames.net/viewtopic.php?pid=164602#p164602

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Wordpress Problem

2014-02-06 Thread AudioGames.net Forum — Off-topic room: king gamer222


Re: Wordpress Problem

Odd. Appearently Wordpress doesnt like the Skype URI, as it thinks Im trying to reference an archive.URL: http://forum.audiogames.net/viewtopic.php?pid=164604#p164604

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Wordpress Problem

2014-02-06 Thread AudioGames.net Forum — Off-topic room: burak


Re: Wordpress Problem

Hi, did you try to callto tag I told you in my previous post?URL: http://forum.audiogames.net/viewtopic.php?pid=164605#p164605

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-06 Thread AudioGames.net Forum — New releases room: AstralAudio


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

Mine is the same as on here if you want to add me.URL: http://forum.audiogames.net/viewtopic.php?pid=164606#p164606

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Unofficial squaresoft mud

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: Unofficial squaresoft mud

The worlds are separate, you access them by a small hub called the center.URL: http://forum.audiogames.net/viewtopic.php?pid=164607#p164607

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-02-06 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana


Re: Rail Racer 2 cometh

noono he give me an error!URL: http://forum.audiogames.net/viewtopic.php?pid=164609#p164609

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rail Racer 2 cometh

2014-02-06 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana


Re: Rail Racer 2 cometh

what?URL: http://forum.audiogames.net/viewtopic.php?pid=164608#p164608

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: BlackBird


Re: Team Fortress Two

Please note that this will just launch the game in a pretty inaccessible menu. Use the methods posted above to launch the game with the console enabled.URL: http://forum.audiogames.net/viewtopic.php?pid=164611#p164611

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Who has accidentally thrown their phone in the wash?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: devinprater


Re: Who has accidentally thrown their phone in the wash?

Well, I havent dropped anything into the toilet or wash, oh wait, yes I have. Countless flashdrives have gone in the wash, and survived, data intact.URL: http://forum.audiogames.net/viewtopic.php?pid=164613#p164613

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Unofficial squaresoft mud

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: arqmeister


Re: Unofficial squaresoft mud

Do you know the IP address by chance? Mush client is asking when im in the new world window.URL: http://forum.audiogames.net/viewtopic.php?pid=164612#p164612

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Unofficial squaresoft mud

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: Unofficial squaresoft mud

You dont need the IP, just the host. uossmud.sandwich.net port 9000URL: http://forum.audiogames.net/viewtopic.php?pid=164614#p164614

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-06 Thread AudioGames.net Forum — New releases room: Gaita 2014 Asturiana


Re: Introducing my new stage for Adventure at c:, Macintosh Attack!

the sequel its macintosh attack 2?URL: http://forum.audiogames.net/viewtopic.php?pid=164610#p164610

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Team Fortress Two

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: stirlock


Re: Team Fortress Two

This was just to install the game in the first place.URL: http://forum.audiogames.net/viewtopic.php?pid=164615#p164615

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

[Audiogames-reflector] MSBE version6.0released!

2014-02-06 Thread AudioGames.net Forum — Off-topic room: the terminator


MSBE version6.0released!

hay folks...i have released my sixth enemy! go check it out. He sings...heres the link.https://www.dropbox.com/s/2tmbfvdlbvi15 … %206.0.zipthere. Go n enjoy! if you want i make new enemyes with rare sounds i make, just contact me at: Skype, raton.miguelito.glpswebsyte, www.darkstudios.simplesite.comemail, galapagos.miguel.an...@gmail.com.so well, see ya next time. Just, n, joy!URL: http://forum.audiogames.net/viewtopic.php?pid=164616#p164616
___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: king gamer222


Re: Let's Have a Steamy Discussion

So heres some food for thought. Suppose theres a game that needs a good GPU. Is there a switch that can be altered to turn off the graphics, and possibly speed up the game?URL: http://forum.audiogames.net/viewtopic.php?pid=164617#p164617

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp Tide, PvP mini game set in the Swamp universe

2014-02-06 Thread AudioGames.net Forum — New releases room: the blasting gd


Re: Swamp Tide, PvP mini game set in the Swamp universe

Usually you can get Tide updates here, but I tried the link and I got the old version. Either Aprone hasnt actualized the link yet or hes just running some tests (perhaps on his own). Either way, I dont know whats going on.URL: http://forum.audiogames.net/viewtopic.php?pid=164618#p164618

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-06 Thread AudioGames.net Forum — Site and forum feedback: Dark


Re: Rules Discussion: Inclusive Language

Well fastfinge, it is true that if a person on this forum used blindy as a direct personal insult, ie, Why are you doing that you stupid blindy, it would be a bad thing, and much like any insult based on social grouping, the same way if someone called myself or Aaron Limies reflecting our residency in the Uk.. Were the term used in the boards on this way it would, as I previously said be covered by the insult clause of the rules, however this is not how Ive seen the term blindy used. Mostly it is used in say that company produces blindy phones or A given organization are only interested in blindies ie, to highlight people or organizations who might interact with visually impared people and discuss their! attitudes. Myself, I see nothing wrong with this use, since it is not directed at any person, merely used as a short hand to explain a certain state of a
  given provider of services or the set of expectations that some people have of visually impared people, both of which are quite legitimate topics for discussion. interestingly enough, the uncle tom example was from a paper I read on the affects and uses of shame and was used to indicate how the attitudes of certain individuals and groups in society towards! people of african descent interacted with those people and created personal shame and a sense of a deminished identity, the paper also used the term little woman in exactly the same light to illustrate the dangers of social expectations of gender being internalised. All this is basically to say that while I do agree using the term blindy as a direct insult against another person would be as bad as any other insult, I dont myself see a problem with using the term as a general measure of social atti
 tude and expectation, since then it is being used as a term of social critique and analysis, not as a given insult.I personally myself wouldnt use the term, but that is because having studdied ethics in detail for years I like to clarrify my ethical language, but theres no need to expect everyone on a casual forum to write like philosophers, particularly as with the exception of personal attacks or insults, freedom of speech is what were going for.URL: http://forum.audiogames.net/viewtopic.php?pid=164619#p164619

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The Road To Rage I: Fires Of War -- First Person Shooter

2014-02-06 Thread AudioGames.net Forum — New releases room: the blasting gd


Re: The Road To Rage I: Fires Of War -- First Person Shooter

angarag, Although the client tells you that it couldnt establish the connection to dragonapps.org and it couldnt check for updates, you can still play on Omars server, which is up at the moment, but no one is online right now. URL: http://forum.audiogames.net/viewtopic.php?pid=164620#p164620

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] special schools: your thoughts?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: Dark


Re: special schools: your thoughts?

Well aaron, Im afraid while I know there are many clubs at new colige worcester, everyone Ive met, from the people who went to my school to people Ive met afterwards have ended up with the same social issues, even the ones who went on to university. Independence training is something you can pick up quite well outside the special school system, indeed other than my mum, the best independence teacher I knew was a lady called  Dot Sprag who spent her entire career in mainstream education, and the independence training I did recieve at special school was so stratified and at such an amazingly slow pace that it was virtually useless. Ill also add that quite often, independence can mean simply knowing how to cut down the amount of work on something. For example, while I can! peel and cut potatoes, this is a pain in the arse to do just for me. its far easier to buy either ready done mash or roast
  potatoes and chuck them in the oven. Indeed, since one of the jobs with fresh vedge is removing mud and slugs which can be a pest to do, Id personally advise buying packs of ready prepared fresh vegitables, which you can then do what you want with. Most supermarkets sell them and while they are more expensive, thats part of life unfortunately. Any independence related questions aaron, I dont mind answering myself.URL: http://forum.audiogames.net/viewtopic.php?pid=164621#p164621

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: camlorn


Re: A little screen reader comflict. what to choose?

Those extra tables may be layout tables, or not even tables at all. NVDA is more faithful to what exists on the internet and has much, much better Aria support at last check. Flexible web is really a gimmick. For the absolutely best web browsing experience, you want Firefox, NVDA, and an add-on called Adblock+. If you can find tables that are tables and that NVDA doesnt show as tables, report it. Theyll either tell you why its not a table, or fix it.NVDA works fine with office. Whats your problem there? Ive done all sorts of stuff with word and excel, and word is fine. Excel will be fine after 2014.1, which includes 10 or so major feature improvements/bug fixes. As always, I suggest opening tickets; they may not even know about your problems. Jaws works, but at least as of 13, it ahd all sorts of strange cash bugs all over the place: most notably with firefox and the inability to proper
 ly kill fssynth32, whic requires a second screen reader and task manager to fix.URL: http://forum.audiogames.net/viewtopic.php?pid=164623#p164623

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-06 Thread AudioGames.net Forum — New releases room: derekedit


Re: bokurano daiboukenn 3

Using the ultra yoyo gives errors in several stages. i.e. using it at any point in 2-3 will give you an error. Using it at certain points of 21-2 will do likewise. Its error 7, whatever that is. The error itself wont translate. I dont think it displays properly anyway so I wont post it here.URL: http://forum.audiogames.net/viewtopic.php?pid=164622#p164622

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net Forum — New releases room: Aloha


Re: Swamp, zombie fps by Aprone

Hello to all !Aprone , today I report some problems that you might already know , but its good to talk .The foremost of all , is part of the sounds of the swamp .Often , when selecting a weapon , it makes no sound , or delay to do .On my computer and other players I know , its the same problem.Another main problem is the issue of zombies ;Often some zombies like hauling mainly makes no sound , or only a few steps , . When I move somewhere , the tether is there ... or is coming . And I do not hear the sound because it fails a lot , when I already got .And I say this not only happens to me . I talked with some players to know if they agree , and it is the same thing .Out of the problem we kill some zombies , and even after they die , still making noise , and I could not hear others who are close by . Is to change it?Another bug is the issue of armor . When we have high armor protection, or aprônicas armor , could not wear any of them.I for one have several aprônicas armor , and I can not wear any . It is the same with others .And some players asked to ask you how scripts that were made to the new version , aprone work. For consseguimos not do any work . Was done as there is , but .. No result.Now I Lay down a list of suggestions for next update .What if you permitice players clean up some blood stains from clothing when they were in the water a map , for example on the map 3 ?Not regain health, so only in the safety zone , but to walk on the water for a while we could clean up the bloodstains . I think it would help , and it would be very interesting.Another suggestion , could you create more favorites for our guns ? Be it the most favorite , or two .And a suggestion that I think very interesting , could you create with this super smart your mind, a script , or some way we can change the order of a class of weapons ?Example : we have Equip Assault Rifle class , but OTMO would be able to choose the order that weapons of this class would be . How can put in front of Ar15 M4A1 .Or as in Equip Shotgun class , can put in front of the AA12 Citori .I know you have to create this possibility , it has a brilliant mind .So , one suggestion is that everyone would love to be able to change .I guess you could create a way to choose the order in the class of weapons , and we could record somehow .Another suggestion I have quoted , is to be able to buy or find the jambs low protection .Who wears armor low protection knows the importance of completing all armor . So if you put it to be able to buy or find the jambs bike , would help a lot . Please aprone , is ?Aprone else , please do not increase as you have at least a little rep and xp missions ?we understand that it was necessary to download the thing was very high , but ... I think the reduction was too big . More than 50 % , is not it? So please , is to increase the xp and rep missions ? Not as it was .. Far from it . But at least a little ?Another suggestion : As you increase the damage of the rifle in the most current versions to 10 % , is there any way to increase the damage of the long bow , pistols and ax too? I personally only care about the long bow , it would be great to increase the damage per point of it applied , as it was with rifles . But the guns and the ax are being underused by having almost effect.Now a question : You want to create a new puzzle ? Like, I love doing the letter of Jenifer and the key , but ... Has something in mind to put something to terms that go to the map 4 , and 5 , or all maps to gain something ? I think it would be really cool . But , just a question .Oh , another question occurred to me: You still want to put some new zombie in the swamp ? Type the tentacle , the Behemoth , or other ?Sorry for the long post, but do not have much time to write . I will await your response . And I think the other players too. Laughter .Stressing only love the sswamp , his work in the new versions came out great and thank you for continuing this work so amazing .Hugs .sorry for the englishURL: http://forum.audiogames.net/viewtopic.php?pid=164624#p164624

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-06 Thread AudioGames.net Forum — New releases room: Nick


Re: Introducing my new stage for Adventure at c:, Macintosh Attack!

yes, it is Macintosh attack 2.that will be a name for the sequel.URL: http://forum.audiogames.net/viewtopic.php?pid=164625#p164625

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net Forum — New releases room: Aloha


Re: Swamp, zombie fps by Aprone

Sorry for the double post but I remembered another suggestion I would make. Aprone, we know that several players have 5, 10, or more accounts created. And we know that many players are having trouble getting in and play swamp. So, is that you can not clear some bills, and create a way so that each person can only create two accounts? I think limiting two accounts per person, or two characters would solve the problem. Sorry again. Hugs.URL: http://forum.audiogames.net/viewtopic.php?pid=164627#p164627

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-06 Thread AudioGames.net Forum — New releases room: speeder


Re: The NER BBS, accessible gaming for all, now available

hi,I have a problem.Tera term gives me loads of symbols when I use it. I try to disable settings but it doesnt work. In what way should I connect to the bbs?By the way, the email and chat systems wont speak for me.URL: http://forum.audiogames.net/viewtopic.php?pid=164626#p164626

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-06 Thread AudioGames.net Forum — New releases room: Sean-Terry01


Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]

My steam Id is SeanTerry01 if anyone wants to add me.URL: http://forum.audiogames.net/viewtopic.php?pid=164628#p164628

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Swamp, zombie fps by Aprone

2014-02-06 Thread AudioGames.net Forum — New releases room: the blasting gd


Re: Swamp, zombie fps by Aprone

Aprone, When armor breaks, every duplicate of it breaks too. Lets say you have five composite armor. If the zombies break one of them, every other will break too (at least for me). Is there a way to just wear one at the time and the other four will be separated. I imagine it showing up like this:#Composite armor being worn, you have 1.Composite armor, you have 4.What I want to say is, if the game just takes one armor to wear at a time, it would solve this problem. If you have any other suggestions that would work out better, it will be okay too.URL: http://forum.audiogames.net/viewtopic.php?pid=164629#p164629

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] MSBE version6.0released!

2014-02-06 Thread AudioGames.net Forum — Off-topic room: burak


Re: MSBE version6.0released!

Hi, you can just upload it to the sb enemies repositery so people can download it.URL: http://forum.audiogames.net/viewtopic.php?pid=164630#p164630

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-06 Thread AudioGames.net Forum — New releases room: burak


Re: Introducing my new stage for Adventure at c:, Macintosh Attack!

Hi, The delete arrais are too fast, I die on the second one. Any tips?URL: http://forum.audiogames.net/viewtopic.php?pid=164631#p164631

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-06 Thread AudioGames.net Forum — New releases room: blindncool


Re: The NER BBS, accessible gaming for all, now available

The minimalist approach would be to launch a Gnome terminal, Windows command line or darwin terminal (Linux, windows or MacOS respectively) and type: Telnet nerbbs.com 23,or:Telnet nerbbs.com 22.URL: http://forum.audiogames.net/viewtopic.php?pid=164632#p164632

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Best way to run linux in a virtual machine

2014-02-06 Thread AudioGames.net Forum — Off-topic room: FM94


Re: Best way to run linux in a virtual machine

Hi.I think the best will be to use VMWare player. The steps that you will use to setup your vertual machine in VMWare depends on what format your Linux package is in. It could be an iso or vmx.FrancoisURL: http://forum.audiogames.net/viewtopic.php?pid=164633#p164633

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Best way to run linux in a virtual machine

2014-02-06 Thread AudioGames.net Forum — Off-topic room: FM94


Re: Best way to run linux in a virtual machine

Hi.I think the best will be to use VMWare player. The steps that you will use to setup your vertual machine in VMWare depends on what format your Linux package is in. It could be an iso or vmx. But lets see what others say. Maybe there is something else that will also work good.FrancoisURL: http://forum.audiogames.net/viewtopic.php?pid=164633#p164633

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] A little screen reader comflict. what to choose?

2014-02-06 Thread AudioGames.net Forum — Off-topic room: bryant


Re: A little screen reader comflict. what to choose?

the only real problem Ive had with jaws is occasionally freezing up on windows 8, however this is extremely rare. Other than that, I havent had any problems with jaws and it seems to work very well on 8. The main issue I have with NVDA is 1, the synth that it comes with. I dont like to sit there and listen to Espeak all day. Yes, you can use SAPI, but eloquence is better than Espeak. Second, the main reason I dont like NVDA is the fact that you must download stupid addons if you want to do stuff. Why should I have to download addons if I have what I need in jaws? NVDA should have those features already, and they should have been added. Yes, its a voluntary service, but I see know reason why these features are excluded from the main product. You could say 100 megs for jaws is big, but thats not really that big compared to what files are these days. Heck, even some audiogames are a lot bigger than that. But my point is, why should I have to downlo
 ad addons if I want to do the stuff that I can do with jaws just fine? Why should I have to download addons just get this and that feature? Thats a waist of my time when I can press a few keystrokes and get what I need with jaws, without having to download anything.URL: http://forum.audiogames.net/viewtopic.php?pid=164634#p164634

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-06 Thread AudioGames.net Forum — New releases room: Nick


Re: Introducing my new stage for Adventure at c:, Macintosh Attack!

I like the ending scene after Ive completed the stage, it is a nice scene.but When Macintosh attack 2 comes out, hopefully I will expect to see more scenes to Macintosh attack 2.in the meantime, I will continue to play Macintosh attack stage.URL: http://forum.audiogames.net/viewtopic.php?pid=164635#p164635

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Introducing my new stage for Adventure at c:, Macintosh Attack!

2014-02-06 Thread AudioGames.net Forum — New releases room: jaybird


Re: Introducing my new stage for Adventure at c:, Macintosh Attack!

To get past the delete rays, you sort of need to be musically inclined when theyre that fast. You need to get right next to one, so its not hitting you, but as close as it can be. Then, get a feel for the rhythm, how often it hits. Once you have a feel for how they hit, jump, then time it so you pass under it when its not hitting. Its easier to actually do than it is to explain.URL: http://forum.audiogames.net/viewtopic.php?pid=164636#p164636

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-06 Thread AudioGames.net Forum — New releases room: jaybird


Re: The NER BBS, accessible gaming for all, now available

My problem is that Jaws seems to like to skip, repeat, etc. some material when using the command line telnet client, or Id go that route.URL: http://forum.audiogames.net/viewtopic.php?pid=164637#p164637

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-06 Thread AudioGames.net Forum — New releases room: Hayri Tulumcu


Re: bokurano daiboukenn 3

play the game on very hard and go to the ninja shop!URL: http://forum.audiogames.net/viewtopic.php?pid=164638#p164638

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-06 Thread AudioGames.net Forum — Site and forum feedback: fastfinge


Re: Rules Discussion: Inclusive Language

@Dark: But Im still not getting the difference. Why is an insulting term for an entire group OK? Because it doesnt refer to a particular person, its OK to diminish and insult the entire group? These things feel so similar that the distinction doesnt seem worth it, to me.URL: http://forum.audiogames.net/viewtopic.php?pid=164639#p164639

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] MSBE version6.0released!

2014-02-06 Thread AudioGames.net Forum — Off-topic room: the terminator


Re: MSBE version6.0released!

hay burak. I actually do it. But as we, named as DARK studios are progressing, i would like to anounce it by this forum so people will feel free to post theyr ideas here. hay! im terminator. What the bee ee ee ee eep it matters to me! well i dont know. Why terminators are so nakeless?URL: http://forum.audiogames.net/viewtopic.php?pid=164640#p164640

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-06 Thread AudioGames.net Forum — Site and forum feedback: aaron


Re: Rules Discussion: Inclusive Language

Hi,I seriously think, fastfinge you are way over reacting. BLindy has been sed for years, for the same vain. Id like to ask you a question. What group do you belong to? Im serious. Are you annoyed at us just becasue you feel insulted? You are the only one who has taken offense to this term.URL: http://forum.audiogames.net/viewtopic.php?pid=164641#p164641

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-06 Thread AudioGames.net Forum — Site and forum feedback: aaron


Re: Rules Discussion: Inclusive Language

Hi,@fastfinge: I seriously think you are over reacting. I dont consider the term blindy to be racist and, it seems, neither does anyone else.URL: http://forum.audiogames.net/viewtopic.php?pid=164641#p164641

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Let's Have a Steamy Discussion

2014-02-06 Thread AudioGames.net Forum — General Game Discussion: bradp


Re: Let's Have a Steamy Discussion

yes. generally, there is a way to lower them. some games have an options file that can be editted or you can go into options and change it.URL: http://forum.audiogames.net/viewtopic.php?pid=164642#p164642

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] bokurano daiboukenn 3

2014-02-06 Thread AudioGames.net Forum — New releases room: derekedit


Re: bokurano daiboukenn 3

Where is the gravity killer? Did you say you found that?URL: http://forum.audiogames.net/viewtopic.php?pid=164643#p164643

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] Rules Discussion: Inclusive Language

2014-02-06 Thread AudioGames.net Forum — Site and forum feedback: arqmeister


Re: Rules Discussion: Inclusive Language

At fastfinge: I think it would be ilogical to assume that just because a term like blindy is offensive to you, that it must be to everyone else. Just because you say so, doesnt mean it has to be so. I still stand that the term is more of a joking, rather playful term that shouldnt harm anyone. If someone is offended by the term, then they should speak up, however, based on the answers in this thread, i gather that most folks here dont find the term to be all that bothersome.URL: http://forum.audiogames.net/viewtopic.php?pid=164644#p164644

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-06 Thread AudioGames.net Forum — New releases room: stewie


Re: The NER BBS, accessible gaming for all, now available

Is there anyway to avoid a conflicting node problem? Me and another person are trying to play tradewars yet were trying to connect on the same node and its failing miserably.URL: http://forum.audiogames.net/viewtopic.php?pid=164645#p164645

___
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

  1   2   >