Re: Adventure At C:

2014-06-14 Thread AudioGames . net Forum — New releases room : KG4RDF via Audiogames-reflector


Re: Adventure At C:

I am downloading the new version now, even though it will have no real benefit for me since I do not use the stage builder and dont plan to probably ever, even after I have beaten the game. Oh well. Always good to have the latest and greatest, except not really, but I think, in this case, it is a good idea.URL: http://forum.audiogames.net/viewtopic.php?pid=176894#p176894

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Re: Games sentrel a new bt sync folder!

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : Sebby via Audiogames-reflector


Re: Games sentrel a new bt sync folder!

Its not a bad idea. As for the implementation, well that depends.URL: http://forum.audiogames.net/viewtopic.php?pid=176895#p176895

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Bludy war, a new browser rpg

2014-06-14 Thread AudioGames . net Forum — New releases room : trolokXgames via Audiogames-reflector


Bludy war, a new browser rpg

Hy all!Today launched a new game called bloody war! Explore the world, kill monsters, raise the level, earn gold, buy new items in the shop and fight with other players.link:http://bwrpg.6te.netURL: http://forum.audiogames.net/viewtopic.php?pid=176896#p176896

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Re: Adventure At C:

2014-06-14 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: Adventure At C:

OK thanks for giving me the change log. Not so good changes, but anyway. Ill be downloading 2.6 sometime.URL: http://forum.audiogames.net/viewtopic.php?pid=176897#p176897

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Re: Bludy war, a new browser rpg

2014-06-14 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: Bludy war, a new browser rpg

Oh thanks for the game, I may check it when I get the time.URL: http://forum.audiogames.net/viewtopic.php?pid=176898#p176898

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Re: Browser game Mech crusaders

2014-06-14 Thread AudioGames . net Forum — New releases room : roro via Audiogames-reflector


Re: Browser game Mech crusaders

Oh Dark, thanks for the game.URL: http://forum.audiogames.net/viewtopic.php?pid=176899#p176899

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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : seal via Audiogames-reflector


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

As far as I know, theres no lucha fury for PCURL: http://forum.audiogames.net/viewtopic.php?pid=176900#p176900

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Re: How to play Super Mario Bros: audio edition?

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : Kenzon Yeoh via Audiogames-reflector


Re: How to play Super Mario Bros: audio edition?

Hello K_Jones,I tried to hold the up arrow but i dont know whether i reached the peak or not. Also, those enemies keep getting me... So i really dont know how to play. If possible, do explain more because i really wanted to play this game but i always get gameover when i play, if not because of enemies killing me, itll be because i didnt jump high enough and always drops or something like that. Thanks!EDIT: Hello again K_Jones, should i ask about JLA here or create a new topic or send you an email if i have questions? Since i have problems about JLA (Justis leag exemble) too... Thanks again!URL: http://forum.audiogames.net/viewtopic.php?pid=176891#p176891

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Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


Re: MAINSTREAM GAMES - list of accessible video games - update 27/01/14

any accessible platformer game? I tried mark of the ninja but its really hard.URL: http://forum.audiogames.net/viewtopic.php?pid=176901#p176901

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Re: Searching for a portable binaural recording system

2014-06-14 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


Re: Searching for a portable binaural recording system

If I get it right, the mic has to be positioned near your ears and sould act like ears. If you have a mixer with a few mic channels and two mics minimum, you can have a mic to the left of yours, aligned to the left, and a second mic to the right of yours, aligned to the right. You now have to adjust the ballance of the left mic to the far left, and the other one to the far right. If I could carry my set of mics around, this may be something binaural related. However Im not quite sure of that.URL: http://forum.audiogames.net/viewtopic.php?pid=176902#p176902

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Re: Searching for a portable binaural recording system

2014-06-14 Thread AudioGames . net Forum — Off-topic room : paddy via Audiogames-reflector


Re: Searching for a portable binaural recording system

If I get it right, the mic has to be positioned near your ears and sould act like ears. If you have a mixer with a few mic channels and two mics minimum, you can have a mic to the left of yours, aligned to the left, and a second mic to the right of yours, aligned to the right. You now have to adjust the ballance of the left mic to the far left, and the other one to the far right. If I could carry my set of mics around, this may be something binaural related. However Im not quite sure of that.I gotta watch this video you mentioned, cuz right now I cannot see any difference between having two mics clipped to the left/right of you at a t-shirt which would eventually record stereo and this binaural thingy.URL: http://forum.audiogames.net/viewtopic.php?pid=176902#p176902

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Re: new stage for Adventure at C; remnant chapter 2, is live!

2014-06-14 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


Re: new stage for Adventure at C; remnant chapter 2, is live!

hi how can I kill the pockemon which are infected with missingno? till now,I havent found a way to kill some of them accept for using the cyberstar. the problem is, there is one pockemon which seems to be emmortal, I lose 5 lives in an effert to bring him down, but he just doesnt die. so I had to run through the other pockemon and then destroy the computer. because the other pockemon after the pit were emmortal too, I had to let them drop into the pit which cost me another bunch of lives. after I stepped on the teleporter, I need to kill a scrambled mp3. the problem? I have no laser battery, my cyber star has been stolen, and he is just as emmortal as the pockemon. please tell me what to do here.URL: http://forum.audiogames.net/viewtopic.php?pid=176903#p176903

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Re: Games sentrel a new bt sync folder!

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : Jesper via Audiogames-reflector


Re: Games sentrel a new bt sync folder!

I have an idea.. If you put the seecred key in the dropbox folder, only people whove just joined before will read them. And if new people want to join, they can cent there e-mail in a Games Centril topic around here or so.URL: http://forum.audiogames.net/viewtopic.php?pid=176904#p176904

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Re: Games sentrel a new bt sync folder!

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : Jesper via Audiogames-reflector


Re: Games sentrel a new bt sync folder!

I have an idea.. If you put the seecred key in the dropbox folder, only people whove just joined before will read them. And if new people want to join, they can cent there e-mail in a Games Centril topic around here Or in klango or whereever... You can just cent an e-mail back with the key. Thats much saver in my opinion tho...URL: http://forum.audiogames.net/viewtopic.php?pid=176904#p176904

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Stereo Microphones..

2014-06-14 Thread AudioGames . net Forum — Off-topic room : Jesper via Audiogames-reflector


Stereo Microphones..

Hi all. duz annyboddy know where i can find good sterio-microphonesHi all. duz annyboddy know where i can find good stereo-microphones? Thanx alot.URL: http://forum.audiogames.net/viewtopic.php?pid=176905#p176905

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Stereo Microphones..

2014-06-14 Thread AudioGames . net Forum — Off-topic room : Jesper via Audiogames-reflector


Stereo Microphones..

Hi all. duz annyboddy know where i can find good stereo-microphones? Thanx alot.URL: http://forum.audiogames.net/viewtopic.php?pid=176905#p176905

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Re: Stereo Microphones..

2014-06-14 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


Re: Stereo Microphones..

When you say stereo microphones, you are leaving a lot of questions unanswered.For which platform do you need a stereo microphone? Knowing this will better identify the type of microphone you need. Also, are you referring to microphones that are omnidirectional or cardioid, (for example), and output as a stereo signal, or microphones that specifically output in an X/Y stereo pattern.What Im getting at is that a lot of microphones are stereo and produce great sound; but if youre looking for the sound on a recording to originate from the same side at which they occurred, then you are going to need a microphone that has either an X/Y recording pattern capability, or two microphones, (one for each side of the stereo field). However, if you simply need a microphone that sounds good, and and outputs a stereo signal, then a lot more options are present. This is where Cardioid, Omnidirectional, Bidirectional, ETC patterns come in.There are some USB mi
 crophones that support these three patterns, plus an X/Y stereo pattern, which is the one I previously mentioned.For all your recording endeavors, Id suggest checking out sweetwater.comURL: http://forum.audiogames.net/viewtopic.php?pid=176906#p176906

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Re: Stereo Microphones..

2014-06-14 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


Re: Stereo Microphones..

When you say stereo microphones, you are leaving a lot of questions unanswered.For which platform do you need a stereo microphone? Knowing this will better identify the type of microphone you need. Also, are you referring to microphones that are omnidirectional or cardioid, (for example), and output as a stereo signal, or microphones that specifically output in an X/Y stereo pattern.What Im getting at is that a lot of microphones are stereo and produce great sound; but if youre looking for the sound on a recording to originate from the same side at which they occurred, then you are going to need a microphone that has either a X/Y recording pattern capability, or two microphones, (one for each side of the stereo field). However, if you simply need a microphone that sounds good, and and outputs a stereo signal, then a lot more options are present. This is where Cardioid, Omnidirectional, Bidirectional, ETC patterns come in.There are some USB mic
 rophones that support these three patterns, plus an X/Y stereo pattern, which is the one I previously mentioned.For all your recording endeavors, Id suggest checking out sweetwater.comURL: http://forum.audiogames.net/viewtopic.php?pid=176906#p176906

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Re: Stereo Microphones..

2014-06-14 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


Re: Stereo Microphones..

When you say stereo microphones, you are leaving a lot of questions unanswered.For which platform do you need a stereo microphone? Knowing this will better identify the type of microphone you need. Also, are you referring to microphones that are omnidirectional or cardioid, (for example), and output as a stereo signal, or microphones that specifically output in an X/Y stereo pattern.What Im getting at is that a lot of microphones are stereo and produce great sound; but if youre looking for the sound on a recording to originate from the same side at which they occurred, then you are going to need a microphone that has either an X/Y recording pattern capability, or two microphones, (one for each side of the stereo field). However, if you simply need a microphone that sounds good, and outputs a stereo signal, then a lot more options are present. This is where Cardioid, Omnidirectional, Bidirectional, ETC patterns come in.There are some USB microp
 hones that support these three patterns, plus an X/Y stereo pattern, which is the one I previously mentioned.For all your recording endeavors, Id suggest checking out sweetwater.comURL: http://forum.audiogames.net/viewtopic.php?pid=176906#p176906

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Re: Stereo Microphones..

2014-06-14 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


Re: Stereo Microphones..

When you say stereo microphones, you are leaving a lot of questions unanswered.For which platform do you need a stereo microphone? Knowing this will better identify the type of microphone you need. Also, are you referring to microphones that are omnidirectional or cardioid, (for example), and output as a stereo signal, or microphones that specifically output in an X/Y stereo pattern.What Im getting at is that a lot of microphones are stereo and produce great sound; but if youre looking for the sound on a recording to originate from the same side at which they occurred, then you are going to need a microphone that has either an X/Y recording pattern capability, or two microphones, (one for each side of the stereo field). However, if you simply need a microphone that sounds good, and outputs a stereo signal, then a lot more options are present. This is where Cardioid, Omnidirectional, Bidirectional, ETC patterns come in.There are some microphone
 s that support these three patterns, plus an X/Y stereo pattern, which is the one I previously mentioned.For all your recording endeavors, Id suggest checking out sweetwater.comURL: http://forum.audiogames.net/viewtopic.php?pid=176906#p176906

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Re: Games sentrel a new bt sync folder!

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : the_ruler_of_dark_forces via Audiogames-reflector


Re: Games sentrel a new bt sync folder!

Another solution is to create 2 folders with different secrets.One is read only, and another so called temp folder is where the users can submit different content. The second one is often checked by the admin and when something is submitted, he or she can move it to the read only folder.URL: http://forum.audiogames.net/viewtopic.php?pid=176907#p176907

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Re: New MOO Between Danny, Kyle and I

2014-06-14 Thread AudioGames . net Forum — New releases room : audiogames . net fan via Audiogames-reflector


Re: New MOO Between Danny, Kyle and I

Hi, just to let everyone know that I am now a builder on the game, so if you need help, you can ask me. My username is Alex.URL: http://forum.audiogames.net/viewtopic.php?pid=176908#p176908

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Re: Bludy war, a new browser rpg

2014-06-14 Thread AudioGames . net Forum — New releases room : bladestorm360 via Audiogames-reflector


Re: Bludy war, a new browser rpg

The link just takes me to an FTP directory that shows all the games files, but not the game itself.URL: http://forum.audiogames.net/viewtopic.php?pid=176909#p176909

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Re: Games sentrel a new bt sync folder!

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector


Re: Games sentrel a new bt sync folder!

BTSync does allow for many types of secrets, so all you would have to do is post the read only secret and only give out the full access secret to those you trust.No need to make things more complicated than they have to be by having two folders.URL: http://forum.audiogames.net/viewtopic.php?pid=176910#p176910

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Re: touch screen on laptop acting up?

2014-06-14 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


Re: touch screen on laptop acting up?

Well, the driver isnt the problem. Its a matter of locating it once I uninstall it. lol Whether its somewhere on my computer or whether I have to download it again from somewhere.URL: http://forum.audiogames.net/viewtopic.php?pid=176911#p176911

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Re: Best python development environment

2014-06-14 Thread AudioGames . net Forum — Off-topic room : themadviolinist via Audiogames-reflector


Re: Best python development environment

Im familiar with Ed Sharp as it was what I used to do my BGT programming on the last computer. What I was looking for was a way to do the interactive programming that idle allows in a way thats usable without a lot of backwards somersaults, sacrificing virgins (of which I know all too few) and general jiggery-pokery.URL: http://forum.audiogames.net/viewtopic.php?pid=176912#p176912

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

just an update, Im pretty sure this has been mentioned before but the units that can attack adjacent squares need to also have the site property, otherwise theyre useless and never attack anythingURL: http://forum.audiogames.net/viewtopic.php?pid=176913#p176913

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : dd via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

just an update, Im pretty sure this has been mentioned before but I think the units that can attack adjacent squares need to also have the site property, otherwise theyre useless and never attack anythingURL: http://forum.audiogames.net/viewtopic.php?pid=176913#p176913

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

Its ok for units that can attack adjacently to not have sight range as well. You will just have to e.g build buildings, or have units there to provide the sight.URL: http://forum.audiogames.net/viewtopic.php?pid=176914#p176914

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Re: Accessible NAS?

2014-06-14 Thread AudioGames . net Forum — Off-topic room : Dranelement via Audiogames-reflector


Re: Accessible NAS?

Hi.If youre looking for something thats just a nas, western digitals my cloud might be the thing. Ive got one, and its pretty accessible if you use the web interface and not the software they give you. Its basically just a harddrive with an Ethernet port, and I think the newer models have usb ports for transferring stuff from other harddrives.URL: http://forum.audiogames.net/viewtopic.php?pid=176915#p176915

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Re: Stereo Microphones..

2014-06-14 Thread AudioGames . net Forum — Off-topic room : Jesper via Audiogames-reflector


Re: Stereo Microphones..

Sorry for leaving things unansert. I was kind of in a hurry when i wrote this. I neet a directional microphone. And i neet one for PC.URL: http://forum.audiogames.net/viewtopic.php?pid=176916#p176916

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Re: Bludy war, a new browser rpg

2014-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


Re: Bludy war, a new browser rpg

I tried something else based on the dragon knight engine but it was utterly unplayable, though I dont know how much of that was the crazy modifications people made to the game.URL: http://forum.audiogames.net/viewtopic.php?pid=176917#p176917

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Re: Bludy war, a new browser rpg

2014-06-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


Re: Bludy war, a new browser rpg

I tried something else based on the dragon knight engine but it was utterly unplayable, though I dont know how much of that was the crazy modifications people made to the game.Edit: okay this is weerd. I went on earlier today to chek the documentation and look at the game. I go and now and the thing is completely down.URL: http://forum.audiogames.net/viewtopic.php?pid=176917#p176917

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Re: bokurano daiboukenn 3

2014-06-14 Thread AudioGames . net Forum — New releases room : shang tsung via Audiogames-reflector


Re: bokurano daiboukenn 3

Hello dear forum members! I was totally game. please tell me where I can read: unlock the secret weapon. open additional levels.URL: http://forum.audiogames.net/viewtopic.php?pid=176918#p176918

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Re: Swamp, zombie fps by Aprone

2014-06-14 Thread AudioGames . net Forum — New releases room : User100 via Audiogames-reflector


Re: Swamp, zombie fps by Aprone

Hi all.How can i add Raiders to my SCS script? The codes add random raider=20, add spot ??,??,??,?? raider=30 and some others dont give any results!URL: http://forum.audiogames.net/viewtopic.php?pid=176920#p176920

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

@VictoriousThanks for the answer of the elementals.Respecting of the maps, yep. The official maps of the mod (PRA and CAN (specially PRA)) all of them have a good starting structure. Some resources in the starting point, and good expansion squares. But, the old maps dont have this standard, and some of it, are bad to use with the mod. ¿Is possible to remove it of the releases of the mod? You have to change the ofisialMaps.txt in cfg folder, and put in it the names (and md5 checksum) of new official maps.Well, the spook-lights are really a problem. I confirm that is possible to move it, and use to spam the opponent. What is a good solution? Provide it a speed of 0 to they cant move? decrease the time of life of it? Or make it attackable. Currently is a bug of the game that effects unit are controllable vi the caster.@pragma:Take this, an update of tts file for Spanish languaje. With some friends of the group TyphloJuegos, We made some changes to some names. But, we prefer Latin-American variants of some words.https://dl.dropboxusercontent.com/u/8451597/tts.rarURL: http://forum.audiogames.net/viewtopic.php?pid=176921#p176921

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Re: Need Help Transferring a Book to a Thumb Drive

2014-06-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


Re: Need Help Transferring a Book to a Thumb Drive

Hi.Create a folder for the book and then locate the book on your mac and press command c to copy the folder.Then, go to the new folder you made and either press command v to paste it or command option v to move it to the folder.Then, back out to the folder you just put the content in and press command c to copy it.Finally, go to the thumb drive in the finder and again press command v to copy the folder or command option v to move the folder to the pen drive.I hope this helps.URL: http://forum.audiogames.net/viewtopic.php?pid=176922#p176922

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Re: low budget android phones?

2014-06-14 Thread AudioGames . net Forum — Off-topic room : ALittleGamer via Audiogames-reflector


Re: low budget android phones?

I suggest you buying Gigabyte GSmart Alto A2. Its accessibility is not bad, but installing other keyboard from google play is strongly recommended.URL: http://forum.audiogames.net/viewtopic.php?pid=176923#p176923

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Re: touch screen on laptop acting up?

2014-06-14 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


Re: touch screen on laptop acting up?

Ill look around for the drivers and see what I can find. I dont know the exact model but Ill dig it up soon.URL: http://forum.audiogames.net/viewtopic.php?pid=176924#p176924

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Alter Aeon Walkthrough

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : dbzfan94 via Audiogames-reflector


Alter Aeon Walkthrough

Hi guys, This is my first recording. Just wanted to let you know that I am giving you guys a link to an awesome recording that I did. Well here it is. https://www.sendspace.com/file/bsh1u6 Enjoy!URL: http://forum.audiogames.net/viewtopic.php?pid=176925#p176925

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Moving icons on my Iphone is bloody annoying!

2014-06-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


Moving icons on my Iphone is bloody annoying!

I just bought mecha ace from choiceofgames and want to put it in my choiceofgames folder. can i get it there? can I hell! much less can I get it there without going onto the wrong page! This is the one thing about Ios I hate, its folder creation and organization is a pain in the arseparticularly if you want as I do separate pages for games, navigation aps etc. So has anyone got any suggestions? I can move columns okay but whenever I want to switch pages by going to the edge Im told icon approaching boarder and my iphone just sits there for ages doing sod all (when I say ages I mean about a full two minutes). Then, sometimes I go to switch pages and suddenly itll switch without my wanting to, and the less said about trying to put one icon inside another folder the better. frankly Apple should make a better way of doing this with vo, say by double clicking to select an icon, then swiping to select move and double clicking the folder
  or icon!URL: http://forum.audiogames.net/viewtopic.php?pid=176926#p176926

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Re: a code behind the bible

2014-06-14 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


Re: a code behind the bible

The only thing I can really comment on right now due to time is the biblical contradictions... I wasnt raised as a Christian, and there was a point where I didnt think all that much of christianity. Ive only been a Christian for three years so I dont know the Bible cover to cover... but one thing I have done is a lot of study. The contradictions thing was a question I had for a long time, and still is something I struggle with... yet I do find that the more I read, the more those contradictions arent entirely impossible... the argument with two angels versus one is explainable if you know that the accounts in Mark and those in John, though refering to the same event, are covering different aspects of the discovery of the empty tomb. Mark is talking about the very morning of the day when the group of women discovered the empty tomb... and John is writing about a later episode when Mary goes back to the tomb by herself. At least, thats how I under
 stand it... there may be more to it than that, but so far I havent had a contradiction that cant be explained reasonably, at least to me. Im not invalidating others opinions, just expressing my own beliefs and faith as a way of contributing to the discussion. Christian or non-Christian, for those who are interested in analysing the Bible and its proported errors... check out this website.http://www.philvaz.com/apologetics/bible.htm#110Even if it doesnt explain the contradictions satisfactorily to you, it may offer another perspective or at least possibility. If nothing else, I hope its at least an interesting read.URL: http://forum.audiogames.net/viewtopic.php?pid=176927#p176927

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NVDA Developement Voice Ailiouses

2014-06-14 Thread AudioGames . net Forum — Off-topic room : audioracer via Audiogames-reflector


NVDA Developement Voice Ailiouses

Hello everyone.So I want to try to write an NVDA Add-on for voice changing. Basically, I want to have the user specifiy what voices they want to use for Headings, links, and list items. At least I can use that for a start. I was reading the NVDA development guide and it looks good and all. Plus I spent time looking at the NVDA log with NVDA+F1 command. So my question is: Is it possible to do all this? Its kind of like what Jaws would do with the speech and sounds manager.URL: http://forum.audiogames.net/viewtopic.php?pid=176928#p176928

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : Pragma via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

Hi.Thank you sanslash332 and your group for this better translation. It will be included in the version 8.2 of course.About the spook lights, there is a bigger problem in fact. The plants and the trees are affected also. Because we dont want the plants and the trees can be teleported, we have put them like effects, instead of units. But in this way, the damages are disabled! So, currently, the plants and the trees dont attack. I dont know how we can do. To clarify, the teleportation of medicine plants and serenity trees must be prohibited, because with that, the elven become too strong.For the spook lights, we can immobilize them and give them 2 meters in range. The medicine plants and the serenity trees dont attack, they are not affected by the problem. There are just the carnivorous plants, the darkness trees and the sentinel trees that must be changed. Maybe we can consider they can be teleported? If we do that, it just will seem a b
 it strange that some plants can be teleported and not others.URL: http://forum.audiogames.net/viewtopic.php?pid=176929#p176929

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Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-06-14 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


Re: The Road To Rage I: Fires Of War -- First Person Shooter

Sorry for the double post, but can someone please post the latest RTR game release?URL: http://forum.audiogames.net/viewtopic.php?pid=176930#p176930

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Re: Alter Aeon Walkthrough

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : Socheat via Audiogames-reflector


Re: Alter Aeon Walkthrough

Is that recording for the newbie or something else?URL: http://forum.audiogames.net/viewtopic.php?pid=176931#p176931

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Re: Podcast on Smugglers 5

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : fastfinge via Audiogames-reflector


Re: Podcast on Smugglers 5

@dark: No, its free for me to make those links, because I have a ProPlus account. Its just the Pro account that has to pay extra. And the point is that if people dont have AdBlock installed, send space attempts to install several bits of spyware onto there computers, and personally I am really uncomfortable sending people links that risk infecting them with AdWare or worse. Even with Adblock you have to remember to uncheck the little checkbox, because if you dont you will get SpyWare. But if youre not blocking ads, it tries to make you download that automatically without even asking, as though that were the actual download.URL: http://forum.audiogames.net/viewtopic.php?pid=176932#p176932

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Re: shades of doom update

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : audioracer via Audiogames-reflector


Re: shades of doom update

I know Im going off topic because I to like Shades of Doom and Tank Commander. But I look forward to an update to Lonewolf. Right now, It doesnt seem to work too good with NVDA. But one think I want to see if more customization of missions including: custom sounds for custom defind objects, being able to specify if the object can fire friendly torpedoes on an enemy if you want, or the opposite, audio cutseens, custom losing or winning sound or seen, custom background musics for the mission including the relaxing music or certain battle music, I mean the sky can be the limit with this thing. Surround support to me is a must lol.URL: http://forum.audiogames.net/viewtopic.php?pid=176933#p176933

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Re: shades of doom update

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


Re: shades of doom update

It seems to me that there are two extremes at play here. Those people who think gameplay is more important than audio, and those who think audio is the be all and end all of games as well as production in general. Personally, I like a good balance between both. shades of Doom has some of the worst sounds by todays standards, it is true. but as Phil said, the game was made back inthe 90s.. so I dont think all the people who are not playing this game because of the so-called crappy sounds are taking into account that back then even mainstream games had bad sounds. As to realistic sounds... I think people need to realize that the guns you hear in mainstream games and movies are not actually all that realistic... if youve ever heard an actual rifle or pistol go off, they arent anywhere near as dramatic as they sound in media... the same applies to punching and close combat sounds. I think a good game balances between production and gameplay... with a bit more e
 mphasis on gameplay. some of the games I play havbe the least realistic sounds and in some cases pretty bad ones... yet theyre fun to play as heck. Some of the little known Japanese audio games come to mind. But i hope to see an update with at the very least a bit of a surface lift on audio... because while I dont think that is the most important thing, I believe it is important to at least bring the audio up to closer to todays standards.As to coordinates... Im not quite sure what Seal means either... since its true that all games that have world maps use some sort of coordinates system, even if the players dont have to specifically check it. There again I like to have both... ambiance to let you know where you are but coordinates or at least a name for the area you are currently in.URL: http://forum.audiogames.net/viewtopic.php?pid=176936#p176936

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Re: Podcast on Smugglers 5

2014-06-14 Thread AudioGames . net Forum — General Game Discussion : Dark via Audiogames-reflector


Re: Podcast on Smugglers 5

Hmmm, I actually have a pro plus account, Ill have to look at those options sinse I thought they were paid only. As regards the spyware, well to be honest that accellerator thing only comes upp occasionally and it does ask you to use. Either way this isnt really the place to discuss the merrits of sendspace.URL: http://forum.audiogames.net/viewtopic.php?pid=176937#p176937

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

Changing spook lights, serenity trees and medicine plants to be classed as effects would cause some plants to be not teleportable, but thats probably the best solution. Also, remember that if they become effects, you cant kill them anymore. If the serenity tree becomes an effect, can you still use the recycle dead into medicinal plants ability?URL: http://forum.audiogames.net/viewtopic.php?pid=176938#p176938

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Re: Mecha Ace: Duel giant mechs with plasma sabers to save us all

2014-06-14 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


Re: Mecha Ace: Duel giant mechs with plasma sabers to save us all

Hi,I have been looking forward to mecha aices release since I heard it was in development,and I bought it even before it was announced. I have played through it halfway so far, and will just say this.If you were to play only one COG title,let it be this. you shall not be disappointed.PW I have found to be one of my favourite authors when it comes to choicescript games.Both his titles, Mecha Aice and sabres of infinity are some of the best games I have played,and believe me,I have played them all. Ahh, yes. It is also on sale til the 16th of june,from what Ive heard. so go and get your fingertips on it. grryfURL: http://forum.audiogames.net/viewtopic.php?pid=176939#p176939

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

The serenity tree and medicine plant are already classed as effects, so that means that effects on a tile can be teleported along with regular units. My suggestion is to change them into buildings instead, because those wont get teleported.URL: http://forum.audiogames.net/viewtopic.php?pid=176938#p176938

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : Victorious via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

The serenity tree and medicine plant are already classed as effects, so that means that effects on a tile can be teleported along with regular units. My suggestion is to change them into buildings instead, because those wont get teleported.Also, can energy balls be improved? Right now, their range is too short for them to do anything before being killed.URL: http://forum.audiogames.net/viewtopic.php?pid=176938#p176938

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Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector


Re: SoundRTS and the CrazyMod (update 8.1)

Well. First of all, we have to report this bugs to Gean to hell try repair them.I try to help gean with this bugs, but... I need time, and of course study the model of class of the game to find the correct sector when is necessary make the changes.Currently I am studying the source of the game, but find the bug... xDFor trees... currently what does the tree of darkness, sentinel tree or carnivore plants if they cant attack? They does nothing? Currently are useless effects?@oragma:For the spook lights, we can immobilize them and give them 2 meters in range. The medicine plants and the serenity trees dont attack, they are not affectedby the problem. There are just the carnivorous plants, the darkness trees and the sentinel trees that must be changed. Maybe we can consider they can beteleported? If we do that, it just will seem a bit strange that some plants can be teleported and not others.respecting the trees, y
 ou can change the damage of sentinel trees to arm level 1 (or 2) that affects only airborn units. The example are with the quicksand skill in the original rules.txtFor carnivorous plants and thorny plants, simply, put to it arm level x to damage only healable units. The necromancers have to take distance of it, and tree of darkness... jum delete the damage of it, but put one skill to create corpses.@keyIsFullMan, the source code isnt in library.zip file. That archives are the compiled python files, you cant modify or extract any line of code from it. The source code is distributed in github from this URL:https://github.com/soundmud/soundrtsYou have to clone it to modify, and make pull request to gean luck.@victorious:The serenity tree and medicine plant are already classed as effects, so that means that effects on a tile can be teleported along with regular units. Mysuggestion is to change them into buildings instead, because those wont get teleported.O, the solution of victorious is perfect! Try if possible use the summon command to invoke a building instead an effect or unit. If is possible do this, the solution is turn all trees and plants into buildings and all its OK with them. They can attack, they cant move, and they cant be teleported. however, the problem with spook-lights continue here. Definitely a temporal solution is reduce they speed to 0.URL: http://forum.audiogames.net/viewtopic.php?pid=176940#p176940

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