Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Braillemon status update!

[ a-t ] Jeff:SPOILERSPOILER!Look in all the surrounding houses near the game corner; and talk to all the people there. If not near the gamcorner, look in the other places; but dont forget to talk. Also, ignore the comments about the hidden place at the gamecorner for now, the guy in all his happiness didnt know that daigonite didnt include that part in the game yet... Also, after you get the coint case, keep talking to people, its rather useful.

URL: http://forum.audiogames.net/viewtopic.php?pid=207910#p207910




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

hello there,  i can say that,   swamp is more better other games,   just dont compare the other games,  show me multiplayer online fps game,  just got rtr, or power, whos playing that games,  i cant find powers server, and aprone right for that,  hackers is tried more time destroy the game,  why everyone saying about that, that is rule, be carefully, you can go missions, you cant die, you gonna be careless, definitely, you gonna die!   yes aprone did great job for us,  i dont agree you so,yes, thats right, you need find for yourself weapons launchers, that is need some hours, or minutes,  a
 nd  note,  sz sitters, truck sitters cant anything,  we are loving the difficulty games, also we are playing teams, that is wrong,  8 9 people joining our mission,about bugs, yes i agree,  just can you tell me, which developer released 0 bug with game, that is impossible,  all games is got some bugs,   and aprone working for make more better for us

URL: http://forum.audiogames.net/viewtopic.php?pid=207908#p207908




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Ah thanks!!

URL: http://forum.audiogames.net/viewtopic.php?pid=207911#p207911




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Beatstar discussion

I havent really had any problems with this either. Could you perhaps make a recording so we might be able to hear if youre missing anything?

URL: http://forum.audiogames.net/viewtopic.php?pid=207912#p207912




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Re: For Old Time's Sake

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : datajake1999 via Audiogames-reflector


  


Re: For Old Time's Sake

Can you please send me monolog97?

URL: http://forum.audiogames.net/viewtopic.php?pid=207914#p207914




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi.I also really like the Guardians of the Gallaxy pack. I have so many favorit packs... Ill release my third pack very soon. 

URL: http://forum.audiogames.net/viewtopic.php?pid=207926#p207926




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : Arabic two thousand via Audiogames-reflector


  


Re: UltraPower

o no! all the people is gonna make banned all all of you, whath the...Ratón, gonna ask you something: are you shure that this people banned you?

URL: http://forum.audiogames.net/viewtopic.php?pid=207929#p207929




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

I think the same.waiting help, and replyes.

URL: http://forum.audiogames.net/viewtopic.php?pid=207930#p207930




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar discussion

the pack creator is not supposed to play anything when you press space

URL: http://forum.audiogames.net/viewtopic.php?pid=207935#p207935




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Exodus via Audiogames-reflector


  


Re: PS4 accessibility features

dont have twitter, but this is a good reason to get one! There any particular twitter I should direct my tweets at? I assume chucking them at just Sony will only end up with them getting lost.

URL: http://forum.audiogames.net/viewtopic.php?pid=207938#p207938




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I have an FTP server finally

2015-03-08 Thread AudioGames . net Forum — Off-topic room : benblatch via Audiogames-reflector


  


I have an FTP server finally

Hi all,I have an FTP server that we can share files on. Anything. Music, software, whatever you want. I have a 2TB hard drive, so space is no big issue. Just remember to create folders for the categories and place your stuff in there.Here is the informationAddress: ftp://68.228.81.3:21Username: adminPassword: adminIt is an FTP server, not SFTP.So, enjoy, and please contribute as much as you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=207942#p207942




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: UltraPower

Well, so Mason does not know WHO to give the administration rights. If he gives that right to Ethin, he either does not know him or he was drunk when giving him the authorization. That guy needs some brain fixing. Thinking youre better than everyone just because you know a bit of c++, such ego.

URL: http://forum.audiogames.net/viewtopic.php?pid=207905#p207905




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Beatstar discussion

Hi.Im having some issues with my latest pack that Im working on, so Ive been forced to remove two songs, because the beats was messed up. It was like: The first 5 seconds of the songs, the beat matched great. But then, it started to go totally off the beat. It was really weird and annoying. But, Im not sure if thats a bug in the game somehow, or if theres something wrong with the beats in the songs. Oriol: I can send you the pack including the songs which are messed up so you can bugfix on this if you wants to. But I think Ill release my pack without those songs, simply because I dont wanna mess with those anymore.

URL: http://forum.audiogames.net/viewtopic.php?pid=207931#p207931




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

[[wow]]. I have downloaded it and it seems like that dectalk from window-eyes. I have wanted this for a long time. Thanks.

URL: http://forum.audiogames.net/viewtopic.php?pid=207932#p207932




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Trenton Goldshark via Audiogames-reflector


  


Re: PS4 accessibility features

If on Facebook, try:https://www.facebook.com/PlayStation

URL: http://forum.audiogames.net/viewtopic.php?pid=207948#p207948




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Re: SUPER-SALE on the three chapters of the Inquisitor saga - Mac version

2015-03-08 Thread AudioGames . net Forum — New releases room : micco67 via Audiogames-reflector


  


Re: SUPER-SALE on the three chapters of the Inquisitor saga - Mac version

Our SUPER-SALE will be almost finished. Hurry up!

URL: http://forum.audiogames.net/viewtopic.php?pid=207904#p207904




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

hello there,  i can say that,   swamp is more better other games,   just dont compare the other games,  show me multiplayer online fps game,  just got rtr, or power, whos playing that games,  i cant find powers server, and aprone right for that,  hackers is tried more time destroy the game,  why everyone saying about that, that is rule, be carefully, you can go missions, you cant die, you gonna be careless, definitely, you gonna die!   yes aprone did great job for us,  i dont agree you so,yes, thats right, you need find for yourself weapons launchers, that is need some hours, or minutes,  a
 nd  note,  sz sitters, truck sitters cant anything,  we are loving the difficulty games

URL: http://forum.audiogames.net/viewtopic.php?pid=207908#p207908




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Re: Swamp server down?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : revan via Audiogames-reflector


  


Re: Swamp server down?

hi,   nobody else cant guarentee weather status,  

URL: http://forum.audiogames.net/viewtopic.php?pid=207913#p207913




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

oh crap! so I should be banned and limited to listen to the main menu?

URL: http://forum.audiogames.net/viewtopic.php?pid=207918#p207918




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Re: Three Monkeys

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three Monkeys

Are my links also broken?

URL: http://forum.audiogames.net/viewtopic.php?pid=207924#p207924




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Beatstar discussion

Oh, and the pack creator does not play the action.ogg file when I press space. Id do a recording if it did play that sound.

URL: http://forum.audiogames.net/viewtopic.php?pid=207934#p207934




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Beatstar discussion

Hmm. Have I missed anything? I dont see any announcement regarding the news in the newest update for Beatstar.

URL: http://forum.audiogames.net/viewtopic.php?pid=207933#p207933




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

the link to download the emulator not broken, but the link to download apple.exe is brokenhttps://www.dropbox.com/s/efr5mdvgbrtghgh/apple.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=207936#p207936




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Re: Shadow Line full voice demo released!

2015-03-08 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

Okay, thanks.Did you got your lag off your computer?Do you ll continue doing lets play of SR?Maybe I will do one too.

URL: http://forum.audiogames.net/viewtopic.php?pid=207950#p207950




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

I think the same.Are you burak admin too? can you please restore me?

URL: http://forum.audiogames.net/viewtopic.php?pid=207907#p207907




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Anyone know where to find a coin case? I looked all over the game corner and the department store. @Ronal when you first enter go to the right and fight a bunch of people then go forward the exit is somewhere around there.

URL: http://forum.audiogames.net/viewtopic.php?pid=207906#p207906




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: beatstar soundpacks!

Hello,@ghost rider: Im glad you enjoyed the Guardians of The Galaxy pack. It took me around three days to create, and it seems my hard work has paid off. I sent the sounds to Oriol and he even added the extra stuff in, the boot and pre level sounds. I was surprised when this happened and I admire Oriol for doing this. Below, under a spoiler, Ive posted some behind the scenes info for anyone interested.spoilerspaceBelieve it or not, the tape sounds you are hearing are from my own tape/cd player, recorded with a Samsung Galaxy s4s in-built microphone using the stereo setting. For the pre1 sound, at least in the latest version which I posted a couple of weeks back, I used Goldwaves no bass filter before fading the song in.I struggled to decide what action sounds to use, but I eventually thought of some of the Guardians abilities: dracs is strong, probably good with
  melee, rocket raccoons the one with the guns, then I thought about items that could be in the marvel universe, a beeping computer and I settled on the enter key being, I guess, some sort of teleporter or meteorite. I found this a very fun pack to create, and I keep playing it in the game because Im surprised at how good the game actually processes all of the sounds. It even took me a week to beat my own pack, but it was very satisfying once I managed to do so. I didnt ever think Id beat it.

URL: http://forum.audiogames.net/viewtopic.php?pid=207922#p207922




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: UltraPower

Just: Oh, my, gard! And this is what people have paied for? To be banned without any reason? And being banned again when the creator unbanns them? Hmm... It doesnt sounds like I have missed much when I havent touched this game for quite some time.

URL: http://forum.audiogames.net/viewtopic.php?pid=207928#p207928




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Hello.The link is not broken I just downloaded it yesterday. I havent done a lot with it so cant help you with your problem.Something that would be cool to have is an echo nvda add-on. I wonder if this would be possible?

URL: http://forum.audiogames.net/viewtopic.php?pid=207927#p207927




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Re: Does Anyone play Sryth anymore?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : MikeFont via Audiogames-reflector


  


Re: Does Anyone play Sryth anymore?

Far as I can tell, there are no more startup scenarios where you could gain a power or certain eq, sadly.But theres a link in hawklor where you go to the outfitters and get your starting armor and such. However, the GM has given us a much more powerful weapon (mainly GoblinDoom) then in years past. The Hale blade is still buyable once you complete the arms at talwardon adventure in Trithik.I use that weapon just because it used to be my favorite weapon years ago, and its nice to get healed in small bits during battle if Im running easy mobs in various adventures.I still subscribe to Sryth, and I enjoy it as I only play for a couple hours a day, and still have yet to complete the last couple proving grounds. Also running two chars takes time too.Another thing I enjoy is having your own serious castle or keep or whatever that has its own adventures and add ons.Yep, I too have spent quite a sum of rl cash on Sryth, but I still e
 njoy it very much. Mystic Stinger still rides!

URL: http://forum.audiogames.net/viewtopic.php?pid=207940#p207940




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Mortal Kombat X Comics

2015-03-08 Thread AudioGames . net Forum — Off-topic room : ghost rider via Audiogames-reflector


  


Mortal Kombat X Comics

Hey all. I just found something online. For all of you trying to read the MK X comic book, look no further than the Uncaged Gamez Read and Review on youtube. He basically reads the comic book to you. Its really cool, give it a look.

URL: http://forum.audiogames.net/viewtopic.php?pid=207944#p207944




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

audioracer wrote:Hey Folks. Im having trouble with my script. Im basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//Im trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Amb
 iance\Time10.wavif [timer.seconds]=5 then play sound Ambiance\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest. This is just here as a test.say=This is just a test of the new campaign mode. There is very little point to this file except to give people a working file to experiment with.//Dont mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you dont have the file, it wont work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfoll
 is\versapoint//Lets give the player some starting gear.starting gear//If the player reaches this location, then two robot sounds will play randomly. But this doesnt seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end eventAmbiance in the swamps sound folder is spellt Ambience. I corrected several errors regarding that.Timers do not count down. This is what I would do to set up a countdown.map=multi1

//god mode
//create a countdown variable so the timer knows when to start timing down
new var countdown=0
set music=Music\Map1.mp3
x=30
y=14
no respawn
add items 60 1 10,30,80,80 *
quest= There really is no quest.  This is just here as a test.
say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.
add amb 7,7 johnfollis\versapoint
add amb 14,14 johnfollis\versapoint
add amb 7,20 johnfollis\versapoint
starting gear
//any event is prefixed with a number enclosed with plus signs to show how many times itll exicute.
//In this case, only once.
+1+block location event 3,3,10,10
add random amb 10,10 johnfollis\robo
add random amb 3,3 johnfollis\robot
end event

+1+block zone1 event Jackson street
level up
add spot 35,16,37,16 raider=1
end event
//my idea is to use the timer in reverse. You cannot count down using the timer, so I have to use multiple time events starting at one seconds and ending with 60 seconds.

start timer1
//the line below is the time the timer runs before starting a countdown. In this case, 29 seconds.
//I had to do 29 because it does something strange if I do thirty. Ive yet got to think of a solution for that.
+-1+block time event m=0 s=29
//the heres where the countdown variable is needed.
if countdown=0 then stop timer1
if countdown=0 then start timer1
if countdown=0 then set var countdown=1
//this event only exists to reset the timer and to change the countdown variable to 1, so the countdown events announce.
end event
//the next few events are only to announce the countdown.
//if countdown does not equal to one, swamp will ignore the statements.
+-1+time event m=0 s=1
if countdown=1 then play sound Ambience\Time60.wav

+-1+time event m=0 s=30
if countdown=1 then play sound Ambience\Time30.wav

+-1+time event m=0 s=40
if countdown=1 then play sound Ambience\Time20.wav

+-1+time event m=0 s=50
if countdown=1 then play sound Ambience\Time10.wav

+-1+time event m=0 s=55
if countdown=1 then play sound Ambience\Time05.wav

+-1+time event m=0 s=56
if countdown=1 then play sound Ambience\Time04.wav

+-1+time event m=0 s=57
if countdown=1 then 

Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : ghost rider via Audiogames-reflector


  


Re: beatstar soundpacks!

My favorite pack is Guardians Of The Glaxy. I was thinking of doing a SpiderMan or Marvel Comics pack but I dont know where Id get the sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=207915#p207915




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

Hello,I agree, I dont mind the cheaters who just cheat in a local copy, but when they start cheating online and such that really bugs me.

URL: http://forum.audiogames.net/viewtopic.php?pid=207923#p207923




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : CAE_Jones via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Those timer ifs arent inside an event, so they get executed once, and never again.Luckily, I did this exact thing just today:(its based on food in Hard Core mode, but the idea is the same):new var food=500+-1+block time event m=0 s=1add food by -1if food0 then food=0if food=0 then Defeat=You have starved to death. Game over.if food=60 then play sound ambience/time60.wavif food=30 then play sound ambience/time30.wavif food=20 then play sound ambience/time20.wavif food=10 then play sound ambience/time10.wavif food=5 then play sound ambience/time05.wavif food=4 then play sound ambience/time04.wavif food=3 then play sound ambience/time03.wavif food=2 then play sound ambience/time02.wavif food=1 then play sound ambience/time01.wavset timer m=0 s=0end event+-1+block pickup event -Foodadd food by [random/10/100]add item 1 3,3,[map.width],[map.he
 ight] -Foodend event+-1+shiftq event food0say=You have [food] food.start timer

URL: http://forum.audiogames.net/viewtopic.php?pid=207941#p207941




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Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Greetings!A new upgrade to both mining and trash collector vehicles has been added!After purchasing this one, you will be able to type mode in the vehicle to toggle the excavating or collecting mode from manual to automatic and vice-versa.Variety for the win, enjoy all!

URL: http://forum.audiogames.net/viewtopic.php?pid=207943#p207943




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Re: Three Monkeys Prototype for PC and Mac

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Three Monkeys Prototype for PC and Mac

This seems cool the game keeps freezing and I cant skip the long intro. Its a cool idea though!

URL: http://forum.audiogames.net/viewtopic.php?pid=207947#p207947




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: UltraPower

I am not an admin.

URL: http://forum.audiogames.net/viewtopic.php?pid=207909#p207909




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Re: Paladin of the sky, soundtrack titles

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: Paladin of the sky, soundtrack titles

guys, what title the music when at: residental floor, at the re rekreasion floor,at your room, and the music when midnight?.thanks. sorry my bad english

URL: http://forum.audiogames.net/viewtopic.php?pid=207919#p207919




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Hey Folks. Im having trouble with my script. Im basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//Im trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Ambiance\Time10.wavif [timer.seconds]=5 then play sound Ambia
 nce\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest. This is just here as a test.say=This is just a test of the new campaign mode. There is very little point to this file except to give people a working file to experiment with.//Dont mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you dont have the file, it wont work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfollis\versapoint//Lets give the player some starting gear.starting gear//If the player reaches this location, then two robot sounds will play randomly. But this doesnt seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end event

URL: http://forum.audiogames.net/viewtopic.php?pid=207920#p207920




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Re: Paladin of the sky, soundtrack titles

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Ronal via Audiogames-reflector


  


Re: Paladin of the sky, soundtrack titles

guys, what title the music when at: residental floor, at the re rekreasion floor,at your room, at status shop,and the music when midnight?.thanks. sorry my bad english

URL: http://forum.audiogames.net/viewtopic.php?pid=207919#p207919




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dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


dectalk 4.41 for nvda

Hello. I created an addon that allows you to use dectalk 4.41 with nvda.Link:http://grossgang.com/tts/synthesizers%2 … nvda-addon

URL: http://forum.audiogames.net/viewtopic.php?pid=207916#p207916




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Yesterday, there was a certain player who got on DMNB and kept connecting himself without disconnecting. Now the server is down. I thought I had been banned, so I tried multiple different IP addresses. No connection. The server is down.

URL: http://forum.audiogames.net/viewtopic.php?pid=207917#p207917




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Hello,Ive noticed the server going down lately too, but maybe its jsut being maintained.

URL: http://forum.audiogames.net/viewtopic.php?pid=207921#p207921




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Re: UltraPower

2015-03-08 Thread AudioGames . net Forum — New releases room : the terminator via Audiogames-reflector


  


Re: UltraPower

nowI am out of mesomeone makes jokes about mason dieing.no one wants to unbann me.I asked a friend that doesnt want either.so, I am kinda out off of here.

URL: http://forum.audiogames.net/viewtopic.php?pid=207925#p207925




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : burak via Audiogames-reflector


  


Re: Beatstar discussion

It did in the older versions. And why is there a file called key.ogg then?

URL: http://forum.audiogames.net/viewtopic.php?pid=207937#p207937




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : arjan via Audiogames-reflector


  


Re: Beatstar discussion

Its only supposed to play after you hit space like 8 or so times. Then it just sits there and plays the action sound until you hit either space or enter again.

URL: http://forum.audiogames.net/viewtopic.php?pid=207939#p207939




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Re: Three Monkeys

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Phil via Audiogames-reflector


  


Re: Three Monkeys

BryanP,I got an error when trying to grab it from the KickStarter page, but found the direct links to the dropbox pages:The direct link to the PC version is at:https://www.dropbox.com/s/ffqtcuowl19i4 … d.zip?dl=0The Mac version of demo is at:https://www.dropbox.com/s/8fm14ydyn9peb … d.zip?dl=0

URL: http://forum.audiogames.net/viewtopic.php?pid=207945#p207945




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

audioracer wrote:Hey Folks. Im having trouble with my script. Im basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//Im trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Amb
 iance\Time10.wavif [timer.seconds]=5 then play sound Ambiance\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest. This is just here as a test.say=This is just a test of the new campaign mode. There is very little point to this file except to give people a working file to experiment with.//Dont mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you dont have the file, it wont work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfoll
 is\versapoint//Lets give the player some starting gear.starting gear//If the player reaches this location, then two robot sounds will play randomly. But this doesnt seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end eventTimers do not count down. This is what I would do:map=multi1

//god mode
//create a countdown variable so the timer knows when to start timing down
new var countdown=0
set music=Music\Map1.mp3
x=30
y=14
no respawn
add items 60 1 10,30,80,80 *
quest= There really is no quest.  This is just here as a test.
say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.
add amb 7,7 johnfollis\versapoint
add amb 14,14 johnfollis\versapoint
add amb 7,20 johnfollis\versapoint
starting gear
//any event is prefixed with a number enclosed with plus signs to show how many times itll exicute.
//In this case, only once.
+1+block location event 3,3,10,10
add random amb 10,10 johnfollis\robo
add random amb 3,3 johnfollis\robot
end event

+1+block zone1 event Jackson street
level up
add spot 35,16,37,16 raider=1
end event
//my idea is to use the timer in reverse. You cannot count down using the timer, so I have to use multiple time events starting at one seconds and ending with 60 seconds.

start timer1
//the line below is the time the timer runs before starting a countdown. In this case, 29 seconds.
//I had to do 29 because it does something strange if I do thirty. Ive yet got to think of a solution for that.
+-1+block time event m=0 s=29
//the heres where the countdown variable is needed.
if countdown=0 then stop timer1
if countdown=0 then start timer1
if countdown=0 then set var countdown=1
//this event only exists to reset the timer and to change the countdown variable to 1, so the countdown events announce.
end event
//the next few events are only to announce the countdown.
//if countdown does not equal to one, swamp will ignore the statements.
+-1+time event m=0 s=1
if countdown=1 then play sound Ambience\Time60.wav

+-1+time event m=0 s=30
if countdown=1 then play sound Ambience\Time30.wav

+-1+time event m=0 s=40
if countdown=1 then play sound Ambience\Time20.wav

+-1+time event m=0 s=50
if countdown=1 then play sound Ambience\Time10.wav

+-1+time event m=0 s=55
if countdown=1 then play sound Ambience\Time05.wav

+-1+time event m=0 s=56
if countdown=1 then play sound Ambience\Time04.wav

+-1+time event m=0 s=57
if countdown=1 then play sound Ambience\Time03.wav

+-1+time event m=0 s=58
if countdown=1 then play sound Ambience\Time02.wav

+-1+time 

Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : carlosM via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

audioracer wrote:Hey Folks. Im having trouble with my script. Im basing this one off the sample campaign file. I went the time to audibly count down before the thunder crack of amorphous madness. Here is the code with commenting below.map=multi1set music=Music\Map1.mp3x=30y=14no respawn//Im trying to make the timer speak when it is close to being totally counted down.//So I have the system play the included sound files from the game to represent this.//After the timer reaches 0, you will hear a thunder crack and 20 amorphous zombies will come looking for you.//I use the timer event to program the thunder crack and amorphous zombies.if [timer.minutes]=1 then play sound Ambiance\Time60.wavif [timer.seconds]=30 then play sound Ambiance\Time30.wavif [timer.seconds]=20 then play sound Ambiance\Time20.wavif [timer.seconds]=10 then play sound Amb
 iance\Time10.wavif [timer.seconds]=5 then play sound Ambiance\Time05.wavif [timer.seconds]=4 then play sound Ambiance\Time04.wavif [timer.seconds]=3 then play sound Ambiance\Time03.wavif [timer.seconds]=2 then play sound Ambiance\Time02.wavif [timer.seconds]=1 then play sound Ambiance\Time01.wav//Now we go ahead and start the timer.start timer//Lets add some items for players to pick up before time runs out.add items 60 1 10,30,80,80 *quest= There really is no quest. This is just here as a test.say=This is just a test of the new campaign mode. There is very little point to this file except to give people a working file to experiment with.//Dont mind these. I recorded the sound of my braille printer and made multiple copies of it playing. If you dont have the file, it wont work.add amb 7,7 johnfollis\versapointadd amb 14,14 johnfollis\versapointadd amb 7,20 johnfoll
 is\versapoint//Lets give the player some starting gear.starting gear//If the player reaches this location, then two robot sounds will play randomly. But this doesnt seem to work for some reason.block location event 3,3,10,10add random amb 10,10 johnfollis\roboadd random amb 3,3 johnfollis\robotend event//Now here is the timer event. We set the timer for 1 minute and 30 seconds. This will give you time to pikc up up ammo and weapons before hell breaks looss. But there will be some guards randomly placed on the map to help you if you need it.block time event m=1 s=30play sound player\Hardcore.wavadd spot 3,3,10,10 amorphous=20add random guard=20end event//If you decide to go here to level up, you will have a nice raider shooting at you. So becarefull. Muahahahahahahaha!!!block zone1 event Jackson streetlevel upadd spot 35,16,37,16 raider=1end eventAmbiance in the swamps sound folder is spellt Ambience. I corrected several errors regarding that.Timers do not count down. This is what I would do to set up a countdown.map=multi1

//god mode
//create a countdown variable so the timer knows when to start timing down
new var countdown=0
set music=Music\Map1.mp3
x=30
y=14
no respawn
add items 60 1 10,30,80,80 *
quest= There really is no quest.  This is just here as a test.
say=This is just a test of the new campaign mode.  There is very little point to this file except to give people a working file to experiment with.
add amb 7,7 johnfollis\versapoint
add amb 14,14 johnfollis\versapoint
add amb 7,20 johnfollis\versapoint
starting gear
//any event is prefixed with a number enclosed with plus signs to show how many times itll exicute.
//In this case, only once.
+1+block location event 3,3,10,10
add random amb 10,10 johnfollis\robo
add random amb 3,3 johnfollis\robot
end event

+1+block zone1 event Jackson street
level up
add spot 35,16,37,16 raider=1
end event
//my idea is to use the timer in reverse. You cannot count down using the timer, so I have to use multiple time events starting at one seconds and ending with 60 seconds.

start timer1
//the line below is the time the timer runs before starting a countdown. In this case, 29 seconds.
//I had to do 29 because it does something strange if I do thirty. Ive yet got to think of a solution for that.
+-1+block time event m=0 s=29
//the heres where the countdown variable is needed.
if countdown=0 then stop timer1
if countdown=0 then start timer1
if countdown=0 then set var countdown=1
//this event only exists to reset the timer and to change the countdown variable to 1, so the countdown events announce.
end event
//the next few events are only to announce the countdown.
//if countdown does not equal to one, swamp will ignore the statements.
+-1+time event m=0 s=1
if countdown=1 then play sound Ambience\Time60.wav

+-1+time event m=0 s=30
if countdown=1 then play sound Ambience\Time30.wav

+-1+time event m=0 s=40
if countdown=1 then play sound Ambience\Time20.wav

+-1+time event m=0 s=50
if countdown=1 then play sound Ambience\Time10.wav

+-1+time event m=0 s=55
if countdown=1 then play sound Ambience\Time05.wav

+-1+time event m=0 s=56
if countdown=1 then play sound Ambience\Time04.wav

+-1+time event m=0 s=57
if countdown=1 then 

Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : death_rattlehead via Audiogames-reflector


  


Re: PS4 accessibility features

the official @PlayStation and Soni as well.

URL: http://forum.audiogames.net/viewtopic.php?pid=207949#p207949




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: PS4 accessibility features

Hi.[[wow]]...If Sony is going to put in a screenreader in the firmware, Ill get a ps4 as quickly as possible. It would be so awesome to use all the other features on the device. I look very much forward to hear more about this.

URL: http://forum.audiogames.net/viewtopic.php?pid=207849#p207849




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : keyIsFull via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

Is the account worth it? Yes, because if you dont play, you still have all those months, which you can save for when prone releases new stuff.Is the game itself worth buying an account for? Probably not. I hear from a lot of people about balance issues in the game, and especially since there are now elements of pvp, these issues are only amplified. Also Aprone has had to make things harder for seasoned players who complained to him that they are bored. This, however, steepens the difficulty curve for the newbie, and also forces everyone to spend more time playing to get ahead. Mission rewards were overall dented, I hear. The biggest complaint I have is that its way too easy to lose hours and hours of work you put into the game. I know a lot of people who are good at surviving for days or weeks but I just cant do it because it is hard for me to judge how much danger there is, I suppose, and maybe thats just a deficiency that I have, but I d
 ont have that problem on most other rpg games. But when I played swamp Id do fine for a few hours, then i would get confident and take big risks and die and lose everything. THen I felt dejected or annoyed because of all that wasted work. But then again, thats only my opinions and maybe youll be able to survive better. Finally, I hear that the community isnt nearly as vibrant as it used to be. The server is never full of people anymore; I hear there are usually about 30 to 40 people on at any one time, whereas when the game was free it was filled to capacity most of the time. It just doesnt have that community fun aspect anymore, because so many people who re unable or dont want to pay are left out. When youre talking about young kids and people from second/third world countries, which a lot of audio gamers are, youre talking a significant percentage of the population. So basically people either join small groups of friends or pl
 ay alone now, except for during system events when I hear things get busier. But those are basically the reasons that have put me off of buying a gamer account just to play swamp. Once Aprone releases a new online game, this might change and Id buy a gamer account, but if its only to play swamp, and multiplayer castaways (which no one is actually ever logged into), Im a miser.

URL: http://forum.audiogames.net/viewtopic.php?pid=207852#p207852




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Re: your_adventure alpha version 3 released

2015-03-08 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: your_adventure alpha version 3 released

hi,hmm thats strange, havent heared of this case before. what did you before this happened? did you play a dice game, did you rest, cooked a fish or talked to the bartender? wen i know this i can try it on my own pc.i can also announce that (hpefully) this week there will come a patch that will extend some features a little, especially the combat screen. i am ill at the moment thats why i say hopefully.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=207855#p207855




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Re: Three Monkeys

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector


  


Re: Three Monkeys

Hi.If the goal is not met, Kickstarter wont take the money. You can get the demo version at the following links:Mac Version:https://dl.dropboxusercontent.com/u/979 … 0Build.zipWindows version:https://dl.dropboxusercontent.com/u/979 … 0Build.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=207850#p207850




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Problem saving from kes file to doc / docx file

2015-03-08 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Problem saving from kes file to doc / docx file

hi all,for any of you who uses Kurzweil, How to save from kes to DOC / DOCX? Im having problem now. when I try to save the file, Kurzweil says sorry, the system can not save the file. please, what should I do with this situation?thanks!

URL: http://forum.audiogames.net/viewtopic.php?pid=207851#p207851




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Re: your_adventure alpha version 3 released

2015-03-08 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: your_adventure alpha version 3 released

Hi,I have thought about your problem naruto, but i realised that i havent used a command that gives your cpu some breath frequently. i have placed this command in the various activities and the tavern so your cpu will get more breath and hopefully it will solve your problem.this will come along with the patch.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=207857#p207857




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Re: F that bird has been released!

2015-03-08 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: F that bird has been released!

yeah, hahaha

URL: http://forum.audiogames.net/viewtopic.php?pid=207847#p207847




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Stevie-3 via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

I say absolutely worth it it comes out to $2 a month and if you dont play for a month that $2 stays in your account until the next month that you do play, not to mention the gameplay itself, which in my opinion is excellent.

URL: http://forum.audiogames.net/viewtopic.php?pid=207848#p207848




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Re: Heat Engine, a game engine for BGT games

2015-03-08 Thread AudioGames . net Forum — Developers room : Genroa via Audiogames-reflector


  


Re: Heat Engine, a game engine for BGT games

Update : I just released a litle demo about weapons.  (link: http://forum.audiogames.net/viewtopic.php?id=15537 )

URL: http://forum.audiogames.net/viewtopic.php?pid=207853#p207853




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: beatstar soundpacks!

My favorite packs aremini musician, really difficult but still really funquickTap, I just really like the loop. Its so catchy. Ive only gotten to like level 8 with a bunch of safeguards though, because hitting the keys that fast is just impossible to do.science: I really like the songs. Im not sure how they made the voices sound like that, probably with vocoders or something?mario: I just wish it had more faster levels. I could play it on random forever without a safeguard. But it is really well designed, and the bpm values are perfectMost challenging pack probably goes to polymetric system, just because it confuses me. I only got to like level 3, and I think that was even a fluke.

URL: http://forum.audiogames.net/viewtopic.php?pid=207854#p207854




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Re: Swamp, zombie FPS by Aprone

2015-03-08 Thread AudioGames . net Forum — New releases room : afrim via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

I love this game, its, simply, great, the best ever made game for blinds! I play offline, since I didnt pay for an gamer account, but its definitely worth the price. Anyway, I saw a good improvement on changing and moving between weapons, but Id love to see another one, if possible in the newer versions. It was the only problem I found on swamp, others are just unique. Ah yeah, adding some new monsters would be rather great..Thank you for this great job Aprone!

URL: http://forum.audiogames.net/viewtopic.php?pid=207856#p207856




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Re: other input methods for Swamp

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : pelantas via Audiogames-reflector


  


Re: other input methods for Swamp

hi,is there also a possibility to support a xbox 360 controllers? since i have one for windows now.greetz mike

URL: http://forum.audiogames.net/viewtopic.php?pid=207858#p207858




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

H, your right but what do you need that for anyway?

URL: http://forum.audiogames.net/viewtopic.php?pid=207956#p207956




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Re: New torrent seedbox site!

2015-03-08 Thread AudioGames . net Forum — Off-topic room : cbenner via Audiogames-reflector


  


Re: New torrent seedbox site!

[[wow]] am very impressed by this site

URL: http://forum.audiogames.net/viewtopic.php?pid=207970#p207970




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Re: Swamp, zombie FPS by Aprone

2015-03-08 Thread AudioGames . net Forum — New releases room : musicman via Audiogames-reflector


  


Re: Swamp, zombie FPS by Aprone

100% agree with Mad violinist. Great points. By the way, I didnt say dying on purpose was fun, thats just a little insane, but the fact we are actually, once again, dying, is a good thing. I doubt when Aprone first created Swamp, he invisioned a game where people stayed alive for months at a time. I dont find this fun. BTW, I have plenty of other games to play. Which is the reason people dont see me on swamp much anymore. lack of games was never the reason I played swamp. Im mostly a mainstream gamer. Simple answer is, I enjoyed the community feel once, now I dont. So I usually stay away. Maybe when behemoth or other shiny new features are introduced, Ill go back, try it a bit, then lurk once more. I just find it hard to seriously play the game these days.

URL: http://forum.audiogames.net/viewtopic.php?pid=207978#p207978




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Brailleman

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : App con via Audiogames-reflector


  


Brailleman

Hi allCan anyone make some kind of walkthough or recording for this game.

URL: http://forum.audiogames.net/viewtopic.php?pid=207979#p207979




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Re: Swamp Campaign Scripting (SCS)

2015-03-08 Thread AudioGames . net Forum — New releases room : audioracer via Audiogames-reflector


  


Re: Swamp Campaign Scripting (SCS)

Yes I do. So if I want to change the timer for the thunder crack and amorphous zombies to lets say 5 minutes, What would I have to change? I tried your code as is and the braille printer sounds stop for a bit and then the amorphous come after while the braille printers continue there thing. But no thunder crack and no countdown. Now that 29 second line when I changed it to 40, after a bit, the system sed 20 and 60 at the same time. But then it counted down noraml with the thunder crack and amorphous zombies coming after me.

URL: http://forum.audiogames.net/viewtopic.php?pid=207980#p207980




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Is the root pass a thing yet? For roots 17 and 18 I think it was.

URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Online game in bgt!

You will probably end up using Enet, though, when all is said and done. Other languages may provide better networking, but TCP is really bad for realtime online stuff.And lag is hard. Lag is the reason we dont all have online games. If you arent using reliable packet transmission, you can assume all clients are 250 milliseconds behind the server minimum. They may not be, but be conservative because many will be. If you are using TCP, double this, at least from the servers perspective. Other forms of reliable packet transmission may or may not run faster in terms of when the client and server can see state.If you are not making an FPS, its manageable. Card games are fine. SoundRTS is fine. As soon as you say FPS, you need to start thinking about it though. There are many solutions to it. One simple one is the one Quake 3 uses. This page is in English, and I do not know where to find translations or if such even exist.Unfortunately, though, higher level wrappers are nearly impossible. This is something where most games write their own because theres not really one model that works universally. Your higher level networking stuff usually speaks a specific protocol or looks like twisted or Node.js, both of which are useful but decidedly not small or quick projects. The one BGT is providing is already a higher level than most games work at. The only thing that can be said here I think is that queues of messages are common: separate the networking into a thread and have it send deserialized messages on a to-be-processed queue and take deserialized messages for serialization and broadcasting on an outgoing queue. But even this is not universal, and it may not even be particularly common.

URL: http://forum.audiogames.net/viewtopic.php?pid=207951#p207951




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : revan via Audiogames-reflector


  


Re: Online game in bgt!

hello there,   i can say,  bgt is not good for online games,  we are using visual basic c, 6, that is more better

URL: http://forum.audiogames.net/viewtopic.php?pid=207952#p207952




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

Hi.I run the addon, and it speeks for about 20 seconds then dies, so i have to restart NVDA.

URL: http://forum.audiogames.net/viewtopic.php?pid=207959#p207959




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Re: pyglet audiogame examples

2015-03-08 Thread AudioGames . net Forum — Developers room : frastlin via Audiogames-reflector


  


Re: pyglet audiogame examples

So essentially there is a separate thread that waits for events to happen and when events happen, they run through the events scheduled in the stack?That is why you cant have a dict, because a dict is dependent on everything going on in frames where as the goal is to have everything happening instantly?I think the only way you could do this in pygame would be to have 2 threads, one for the timer, logic and whatnot and another thread running pygame.event.wait() that will do the stack code event checks. (key_up, key_down, mouse_move... but not tick, tick for each screen happens in the main loop.I got AvBin working,There is a folder with all the dllsthat you place in the same folder as the script and it runs perfectly.

URL: http://forum.audiogames.net/viewtopic.php?pid=207964#p207964




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Braillemon status update!

Just an idea, it would be nice if the prize corner listed how many coins each thing was.

URL: http://forum.audiogames.net/viewtopic.php?pid=207965#p207965




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : revan via Audiogames-reflector


  


Re: Online game in bgt!

hello there,   i can say,  bgt is not good for online games,  we are using visual basic c, 6, that is more better,  see swamps server, 60 70 player connecting same time, and not more laggy!

URL: http://forum.audiogames.net/viewtopic.php?pid=207952#p207952




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : techmaster20 via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Does anyone know when it will be back up?

URL: http://forum.audiogames.net/viewtopic.php?pid=207954#p207954




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Re: Death match a new beginning, online roleplaying science fiction MMO

2015-03-08 Thread AudioGames . net Forum — New releases room : Guitarman via Audiogames-reflector


  


Re: Death match a new beginning, online roleplaying science fiction MMO

Oh know! Im terrified the best game in the world besides swamp is down. Well I guess well just have to wait until danny can bring it back up again. Im sick of these nasty hackers!

URL: http://forum.audiogames.net/viewtopic.php?pid=207955#p207955




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Re: Shadow Line full voice demo released!

2015-03-08 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Shadow Line full voice demo released!

I have not gotten rid of the lag on my computer.. but hopefully will soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=207962#p207962




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

Hi all.[[wow]] this topic is old.I barely touched the mess apple program back in 2013.While I am part of that folder, its been stagnant for like ages.I never got round many of the programs though and I never got things fully working enough to really be interested though I had a good bash at the program for a few days.I still am in the folder but there has not been any updates since I dont know I know nothing was done last year and maybe not much before that either.Initially the project seemed to have got to a start but 3 months in the entire thing stopped, I have been seriously thinking of deleting it or at least pulling out to save space as the interest I had is not much anymore.Since I do have beatstar to do and realitysoftware games which I am still doing on and off.I have no idea when the last official comment was posted, a couple queries are in there which are a bit later than that but no one has responded and I can only a
 ssume the official devs of the folder are no more or have lost interest.The folder is still active if you wish to join I guess but there have not been updates for god knows how long.

URL: http://forum.audiogames.net/viewtopic.php?pid=207963#p207963




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

I wish there were a DLL version of DECtalk 4.3! That would be great!

URL: http://forum.audiogames.net/viewtopic.php?pid=207969#p207969




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Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

Hello all!The storage upgrade has been split into 4 levels. The amounts of units they add are:*100*125*150*and 175.Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=207971#p207971




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

[[wow]] that sounds like a terrible job to do. Its sad there were so many good screen readers out there that cant be used on modern machines. I just came across another old screen reader outspoken and Id really like to hear what it sounds like but there isnt anyway to do that.

URL: http://forum.audiogames.net/viewtopic.php?pid=207972#p207972




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Rory via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

Id say buying an account is wurth it, however i am sad that there may never be as many people online as there were in version 2.9 or when the game was free. I do like the chalenge sometimes, but it is a bit chalenging and since i am only a level 7 its not that bad yet, but from what people are saying i understand it may get harder. As for dying, its part of the game. Yes i was sad when i lost my mp5, m40, ammo, medkits, shotguns, and my ar15, but you make a mistake, you learn from it, you play more, and eatch time you die you get a little better because your learning what you did and what not to do. So id say buying an account is defonetly wurth it, and you even have the opertunity to purchuse extra months if you want. I have 11 months on my account, and the reason for this is i havent played in a while but today i finally logged in for some killing. But it is defonetly wurth it for someone who likes those mainstreme games but who is blind and cant pl
 ay them; i am blind but still managed to play grand theft auto and even left for dead 1 and 2 (somehow)... but yeah its the best online shooter because not only are there zombies, there is player killing which doubles the fun, and makes rtr look like a ctf mission...

URL: http://forum.audiogames.net/viewtopic.php?pid=207975#p207975




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Re: Swamp Account GiveAway

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : ghost rider via Audiogames-reflector


  


Re: Swamp Account GiveAway

So when will you be picking?

URL: http://forum.audiogames.net/viewtopic.php?pid=207977#p207977




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Re: Mortal Kombat X Comics

2015-03-08 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Mortal Kombat X Comics

Hello,Thanks. I will check this out slightly nearer the time of the games release so I can get major hype so to speak.

URL: http://forum.audiogames.net/viewtopic.php?pid=207953#p207953




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Re: MessApple, Or, The Return Of Apple2E For the VIP!

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: MessApple, Or, The Return Of Apple2E For the VIP!

An Echo NVDA addin would be cool, but very hard to write. Ironicly, its not the hardware thats the problem, but the software. The Echos speech chip is emulated pretty well, but this chip, as I understand it, has absolutely no smarts whatsoever. On each Apple disk that talks is a program called Textalker. Textalker is the software that enables the Echo speech. Textalker takes English text and converts it into the actual control signals for the speech chip, telling it what noises to make and when. Then, Textalker sends those signals to the chip with the proper timing. If the source code for Textalker still exists anywhere, it would either be in 6502 Assembly language or some PC DOS language, once again, possibly Assembly, since they did make a version of the Echo for the PC. Thus, Textalker would have to be rewritten from the ground up.

URL: http://forum.audiogames.net/viewtopic.php?pid=207968#p207968




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Re: Prometheus: The Eternal Wars

2015-03-08 Thread AudioGames . net Forum — New releases room : PrometheusMOO via Audiogames-reflector


  


Re: Prometheus: The Eternal Wars

And again!This time...Refinery capacity upgrades are here! There are three levels, up to 300.0, 450.0, and 600.0 refined units. Available at Station Alpha17!Enjoy!

URL: http://forum.audiogames.net/viewtopic.php?pid=207974#p207974




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Re: Roadsplat is back!

2015-03-08 Thread AudioGames . net Forum — New releases room : Tikki via Audiogames-reflector


  


Re: Roadsplat is back!

Hi,the game is really fun, but I have to aggree it becomes way too easy if you spent some coins on upgrades.In my last game I played to level 140 and basically broke the game, too. The game told me I got 1 points, but I got number 17 or something on the scoreboard. And it says I only have 5 roadcoins, but I can keep buying and buying stuff in the shop forever, so that the game now is kind of infinite for me, since Im way too upgraded to ever die. 

URL: http://forum.audiogames.net/viewtopic.php?pid=207958#p207958




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Re: dectalk 4.41 for nvda

2015-03-08 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: dectalk 4.41 for nvda

Hi.It seems to be working now. I didnt do anything different.

URL: http://forum.audiogames.net/viewtopic.php?pid=207960#p207960




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Re: Online game in bgt!

2015-03-08 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: Online game in bgt!

Visual basic 6 is worse than BGT. Visual basic 6 requires a bunch of special steps to run on a modern system and died something like 10 years ago. If VB6 still runs in 5 years, Ill be very astonished. Id bet on it being completely dead by Windows 10 or whatever comes after. If youre not going to use BGT for this, something which may not be a good idea for Jonikster given his questions, use Python or C# or VB.net or even java. These technologies have foreseeable futures for which people will be able to run your stuff without difficulty.But seriously, look at all the problems people periodically have getting Swamp running. If you use VB6 for new projects, you deserve everything that *will* happen to you over the next few years as the technology youre using continues to be deprecated.

URL: http://forum.audiogames.net/viewtopic.php?pid=207961#p207961




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Re: Steampunk Neverland - Zelda-esque RPG

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Steampunk Neverland - Zelda-esque RPG

@Dark. The demo and purchase links for Kurt Wolf on the http://breakerboxgames.webs.com site have been fixed.You can go here for the demo downloadhttps://www.sendspace.com/file/l2hnrwYou can get the game for only 7.99 herehttps://www.paypal.com/cgi-bin/webscr?c … UZJWPACZ7UThere will be some news on the games this week!

URL: http://forum.audiogames.net/viewtopic.php?pid=207966#p207966




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Re: Steampunk Neverland - Zelda-esque RPG

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : jyro22 via Audiogames-reflector


  


Re: Steampunk Neverland - Zelda-esque RPG

@Dark. The demo and purchase links for Kurt Wolf on the http://breakerboxgames.webs.com site have been fixed.You can download the playable demo here:https://www.sendspace.com/file/l2hnrwYou can get the full game for only 7.99 here:https://www.paypal.com/cgi-bin/webscr?c … UZJWPACZ7UThere will be some news on the games this week!

URL: http://forum.audiogames.net/viewtopic.php?pid=207966#p207966




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Re: beatstar soundpacks!

2015-03-08 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: beatstar soundpacks!

Hi,I created a new pack that some of you might really enjoy!Hereby I presentSpain music pack!Arjan, if you know the last song in the pack Ill give you a prize. lolhttp://oriolgomez.com/files/spain.pack

URL: http://forum.audiogames.net/viewtopic.php?pid=207859#p207859




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Re: PS4 accessibility features

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : cj89 via Audiogames-reflector


  


Re: PS4 accessibility features

This may have just totally pushed me over to the ps4 side. I dont have one, but Ive spent the past few months considering a console but theres a few reasons I havent just jumped on the bandwagon. Never the less, Ill be following this closely. I have a couple friends who have a ps4 who I know will be very interested in this.

URL: http://forum.audiogames.net/viewtopic.php?pid=207865#p207865




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Re: Braillemon status update!

2015-03-08 Thread AudioGames . net Forum — New releases room : criticview via Audiogames-reflector


  


Re: Braillemon status update!

Jeffb wrote:I cant get into Saffron city either.Neither can anyone else. Just wait for the next update, and maybe then, youll be able to.SPOILERSPOILER!Observe what the gate keeper of Safran City says, and what you can find in the Celedon City department store.Cheerio

URL: http://forum.audiogames.net/viewtopic.php?pid=207866#p207866




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : ogomez92 via Audiogames-reflector


  


Re: Beatstar discussion

uh the game compiles your pack not the pack creator... so if you run the game itl compile the new pack if you do it right

URL: http://forum.audiogames.net/viewtopic.php?pid=207867#p207867




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Re: abandonware central

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : Douglas1 via Audiogames-reflector


  


Re: abandonware central

hello, can someone upload some verssions of mota?

URL: http://forum.audiogames.net/viewtopic.php?pid=207868#p207868




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Re: swamp gamer account, is it worth it?

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: swamp gamer account, is it worth it?

Hello,Agreed, Id rather buy a gamer account once new games start getting released. Dont get me wrong, Swamp is great, but I think it is getting, perhaps, a bit too challenging for its own good.

URL: http://forum.audiogames.net/viewtopic.php?pid=207870#p207870




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Re: x wing patrol

2015-03-08 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: x wing patrol

Hello,x-wing patroll was a mod of an older game called chopper patroll, not to be confused with chopper challenge. Chopper Patroll was develoepd by Justin from bsc games in the hopes to give some developers an example game to work with, but I think the only person who really tried to do something with it was Thomas Ward who was working on Star Wars Imperial Assault for a while. The x wing partroll mod was created by Michael Fayer from Audyssey from what I can remember, or, it might have been Darren Duff, one of those two names comes to mind.

URL: http://forum.audiogames.net/viewtopic.php?pid=207871#p207871




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Re: Beatstar discussion

2015-03-08 Thread AudioGames . net Forum — New releases room : Ronal via Audiogames-reflector


  


Re: Beatstar discussion

and i think this fred must move to the general game discation

URL: http://forum.audiogames.net/viewtopic.php?pid=207875#p207875




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