Re: telltale game on the PC, anyone tried one of these?

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector


  


Re: telltale game on the PC, anyone tried one of these?

indeed, it supports the PS4 controller.this morning I tried a shot with minecraft story mode, and I got far enough, although the controls are a bit different.the square button is for your primary action button, and the X button is to back out from the menu, the R2 button is used to pause the game.as for picking choices, it's the same thing like in the console version, meaning that you have to press either X, square, triangle or circle button.

URL: http://forum.audiogames.net/viewtopic.php?pid=302676#p302676





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Re: Ultimate Marvel vs Capcom 3 now out on Steam

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : Deng via Audiogames-reflector


  


Re: Ultimate Marvel vs Capcom 3 now out on Steam

Playing the game on a normal computer keyboard is possible but, if you're going to play on a keyboard, I'd suggest getting a gaming keyboard of some sort. The reason why I say this is because with most normal keyboards, you can only press about 2 to 3 keys simultaneously, which means that if you are going to try to pull off any commands for the game, you won't be able to do it very efficiently. With a gaming keyboard, you are able to press multiple keys at once, and the keyboard will be able to register all the different key commands.

URL: http://forum.audiogames.net/viewtopic.php?pid=302675#p302675





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Re: Blind Mice Mall for US sitizens only?

2017-03-17 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Blind Mice Mall for US sitizens only?

Yeah, they can't be that scared of legal repercussions if they have the movie vault on the exact same site as their business. If they had something to hide, they would keep the movies and TV shows elsewhere. But, since many people think they're reputable, and they've been selling all kinds of products for a number of years, I can't see how they wouldn't have been in hot water by now if they were doing something truly illegal. As for the VPN question, a good provider won't keep logs of anything that their users do for this exact reason. The whole point of a VPN is to anonymize what you're doing. It would be counterintuitive to give your money to a provider that didn't fully embrace this mission.

URL: http://forum.audiogames.net/viewtopic.php?pid=302674#p302674





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : mike-tan via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

hi. What can I say is I love this game. it sounds like other sighted games. but, I stuck at second tutorial after we buy the automation. then how many product we must make via automation to go to the next tutorial?

URL: http://forum.audiogames.net/viewtopic.php?pid=302673#p302673





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Re: Eurofly, first geographical atlas and flight simulator for blinds

2017-03-17 Thread AudioGames . net Forum — New releases room : SilverMoon via Audiogames-reflector


  


Re: Eurofly, first geographical atlas and flight simulator for blinds

hey guys, so I just stumbled on this thread.I had a couple questions.1. What do I need or do not need to download?I go to the download center, and there's like a whole bunch of downloads.Do I have to get all the voices that are in English? Also, do I have to get the airport list thing?I just got the exe file, but is there anything else you guys recommend I get, or anything that's required?Thanks!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=302672#p302672





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Re: New version of nv speechPlayer

2017-03-17 Thread AudioGames . net Forum — Off-topic room : hhurstseth405 via Audiogames-reflector


  


Re: New version of nv speechPlayer

What do all the settings mean in the voice dialog.

URL: http://forum.audiogames.net/viewtopic.php?pid=302671#p302671





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Re: Getting a huge amound of music onto a mobile device?

2017-03-17 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Getting a huge amound of music onto a mobile device?

Huh, I didn't know about the price gouging that Accessible Electronics was taking part in. That's really disappointing, because I never support that kind of thing if I can help it. I wish I'd thought to do my research before purchasing an mp3 player from them a couple of years ago. At least, knowing what I know now, if anything ever happens to the Clip Plus I have, I can find one elsewhere. I did always think their accessories and what not were priced a bit high, so I just chose not to buy them. And buying an accessible phone through them seems like a bit of a dated practice when anyone can enable Voiceover or Talkback on just about any modern smartphone. The only exception there is the fact that they sell the Haven, which I know is no longer being sold in stores, and many people like that phone. To be honest, I thought that these kinds of players weren't in wide circulation anymore, so I thought I was getting a decent deal. Now I'm a bit disgusted with my
 self for recommending the company to others, since, as I said, I hate it when people sell products to the blind at a higher price and think they can get away with it just because we're a niche market.

URL: http://forum.audiogames.net/viewtopic.php?pid=302670#p302670





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Re: Please welcome me to AudioGames.net

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Re: Please welcome me to AudioGames.net

Woohoo clean interface and forum!  I love you, ag net!

URL: http://forum.audiogames.net/viewtopic.php?pid=302668#p302668





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Re: Ultimate Marvel vs Capcom 3 now out on Steam

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: Ultimate Marvel vs Capcom 3 now out on Steam

Wait, so the playing the game on the keyboard.is that mechanically like not possible, or is it just the difficult physicality of it?

URL: http://forum.audiogames.net/viewtopic.php?pid=302667#p302667





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Re: looking for Recommendations for android phones

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Trenton Goldshark via Audiogames-reflector


  


Re: looking for Recommendations for android phones

Ah, the Galaxy J line.If anyone once to get this phone from a carrier such as T-Mobile, I'd wait to see what comes with the Galaxy J7 2017 when it arrives vs the Galaxy J7 2016.At least with the Galaxy J3 Emerge found on Sprint, that one has Samsungs own screen reader called "Voice Assistant" instead of TalkBack, though if you grab TB from the Play Store, you can use the "triple-click-home" command once setup, to switch between the two, without losing speech.

URL: http://forum.audiogames.net/viewtopic.php?pid=302669#p302669





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Re: Steam NVDA compatible games

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: Steam NVDA compatible games

I didn't know though that any thing worked with screen readers and steam. I thought steam completely inaccessible.But from what I'm hearing, it does seem a bit touch and go.

URL: http://forum.audiogames.net/viewtopic.php?pid=302666#p302666





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

By the way, for those on Android, close the game by bringing up the recent apps screen, aND close it via the method suitable for your phone.

URL: http://forum.audiogames.net/viewtopic.php?pid=302665#p302665





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Any relaxing games?

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Any relaxing games?

Hey guys, so I'm just looking for a nice relaxing sort of game.All the games that seem worth while playing, involve shooting things down, enemies, and such.Isn't there a game out there, that is well-developed, rpg but doesn't have to be so tense?lol Just a thought. I don't even know what I want.I just thought I'd throw this out there, see what happens.Thanks!!!

URL: http://forum.audiogames.net/viewtopic.php?pid=302664#p302664





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Re: I Want an Accessible Oregon Trail Game

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : SilverMoon via Audiogames-reflector


  


Re: I Want an Accessible Oregon Trail Game

yeah, Mississippi doesn't really sound like organ trails type of game. I remember playing it with my brother and sister, they are both sighted. I do wish there was an audio version of that game. Yes, westwards might be close to it, but it's browser based, lacks a certain element of the game. Well that's my opinion anyways.

URL: http://forum.audiogames.net/viewtopic.php?pid=302663#p302663





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : grryfindore via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi,I love this game! have put the logs on automation as I write this and will get back to it as soon as I am done writing.From what I have played of it so far, it seems like a game I'd enjoy very much and the sounds are also good!The only slight issue so far that I have noticed is the same as turtlepower17, that of the game stuttering sometimes that is, the music stops for a second.The game works fine,accept of course it makes my phone feel like a android instead of IOS. that is, the sensitivity issue you have already noticed. Being a little firm helps a lot with that,though.ot: Trenten, slightly OT, but I'll check that phone out. I am looking for a cheap secondary android phone look in the Off topic room, preferably cheap,lem just check out j7's price.I'd also like to thank you mikrima for adding accessibility
  to your game.Hopefully this game will act as an example to other developers that develop games in unity, and we will have more games that we can play. Thank you for this game,and keep it up!

URL: http://forum.audiogames.net/viewtopic.php?pid=302662#p302662





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : blindza via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Works well on my marshmallow android device - after suspending talkback swiping, and double tapping work fine. Only issues were that initial music was making it a little hard to hear the menu items until I turned it off, and, one other minor issue is there's no way to exit game, but, playing seems good/fine, etc. ⌣

URL: http://forum.audiogames.net/viewtopic.php?pid=302661#p302661





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

Ashley, the game has potential if you decide to dare and create your own features. The technical knowledge can be hard to achieve, I say that by my own experiences. As a developer, I'm a good musician, Best regards, Haramir.

URL: http://forum.audiogames.net/viewtopic.php?pid=302660#p302660





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Better to wait for the English version Release, Otherwise it will be troublesome

URL: http://forum.audiogames.net/viewtopic.php?pid=302659#p302659





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

na, no need changeing keyboard layout,what you need is:1: q translate2. clip reader3. I believe say tools, but not sure about it.4. the local emulator, sorry can't gather up the link yet, I am on school hahaI suggest that you try to download the stuff from blindgamers.comIan's websight

URL: http://forum.audiogames.net/viewtopic.php?pid=302658#p302658





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Re: questions about bgt

2017-03-17 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: questions about bgt

High,In BGT, there are several different data types and several different types of data types. Yes, I know -- that sounds confusing. A data type is a classification of data which tells the compiler or interpreter how the programmer intends to use the data. Data types are also known as just 'types'. There are many different types, all differing for each programming language you use. However, since your asking specifically about BGT, I'll outline those for you:BGT has several different types. These are int, uint, short, long, ushort, ulong, void, string, float, and double. Then there are the bit-constraint types: int8, int16, int32, uint8, uint16, and uint32. The int, short, long, uint, ushort, and ulong types are aliases for int32, int16, int32, uint32, uint16, and uint32 respectively. The types with the 8, 16, and 32 as their suffixes are the number of bits within each type: 8-bit integers are within the range -128 to 127; 16-bit integers are within the 
 range -32768 to 32767; and 32-bit integers are within the range -2147483648 to 2147483647. Then there are the unsigned versions of these types. This is where things get drastically different: unsigned types cannot -- and I stress the word cannot -- be negative. The unsigned 8-bit integer is within the range 0-255; the unsigned 16-bit integer is within the range 0-65535; and the unsigned 32-bit integer is within the range 0-4294967296. (Newer programming languages have added int64 and uint64; with int64 being within the range -9223372036854775808 to 9223372036854775807 and uint64 being within the range 0-18446744073709551616, but BGT is not this up-to-date). I hope this clears up your first question.Examples of these types being declared:int hello; // same as int32 hello;uint hello2; // same as uint32 hello;Or, initializing them with a value:int hello = 525; // same as int32 hello = 525;uint hello2 = 3394891847; // same as uint32 3394891847;e
 tc.

URL: http://forum.audiogames.net/viewtopic.php?pid=302657#p302657





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

na, no need changeing keyboard layout,what you need is:1: q translate2. clip reader3. I believe say tools, but not sure about it.4. the local emulator, sorry can't gather up the link yet, I am on school haha

URL: http://forum.audiogames.net/viewtopic.php?pid=302658#p302658





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : Exodus via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

post 2, Don't be a dick. That aside, I'll download this later and give it a spin.

URL: http://forum.audiogames.net/viewtopic.php?pid=302656#p302656





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Re: Python development on the mac

2017-03-17 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: Python development on the mac

TextMate has Python support.Also seems pretty accessible with VoiceOver.

URL: http://forum.audiogames.net/viewtopic.php?pid=302655#p302655





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Re: Please welcome me to AudioGames.net

2017-03-17 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: Please welcome me to AudioGames.net

Yeah, I'm not a fan of the layout of the Applevis forums at all. It's a mess, and is very off-putting to me. Maybe I've been spoiled by the clean appearance of this forum, because not all forums are laid out as nicely as this one. However, Applevis is one of the worst I've ever encountered. It's a great resource, but the forum is hard to navigate, so I mostly don't bother.

URL: http://forum.audiogames.net/viewtopic.php?pid=302653#p302653





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Re: Survive the Wild!

2017-03-17 Thread AudioGames . net Forum — New releases room : Luciana via Audiogames-reflector


  


Re: Survive the Wild!

Ll I will take it into a count, if will need it in future. Thank you.

URL: http://forum.audiogames.net/viewtopic.php?pid=302654#p302654





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : tysonsylvester123 via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

going to try this and i say this to you the dev    congrats on your first game.

URL: http://forum.audiogames.net/viewtopic.php?pid=302652#p302652





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Trenton Goldshark via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi mikrima, and welcome!Exploring this fantastic world on a Samsung  Galaxy J7 2016, it's the experience is smooth! I'm using Eloquence TTS currently. Not seeing any of the bugs that VoiceOver users are having.I'm playing the game using TalkBack 5.1, 6.0.1 is the Android OS it's on.Keep up the great work!Sincerely,Trenton MatthewsPS. I today created a thread over on a Google group called "Eyes-Free," which is the "largest" community for Blind/Low-vision Android users anywhere! (operated by Google themselves.) You can check out and/or join the conversation, by journeying over here

URL: http://forum.audiogames.net/viewtopic.php?pid=302651#p302651





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Re: shadow rine full voice version released

2017-03-17 Thread AudioGames . net Forum — New releases room : david_solomon1 via Audiogames-reflector


  


Re: shadow rine full voice version released

@DD, thanks very much.

URL: http://forum.audiogames.net/viewtopic.php?pid=302650#p302650





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Re: Please welcome me to AudioGames.net

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Socheat via Audiogames-reflector


  


Re: Please welcome me to AudioGames.net

I had an account on applevis, but I didn't really use it much. I prefer chilling here instead.

URL: http://forum.audiogames.net/viewtopic.php?pid=302649#p302649





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

There are also forks of LambdaMOO.One called GammaMOO, which can be found at http://luke.dashjr.org/programs/gammamoo, and another server called Stunt, which has a home at http://stunt.io.

URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

Honestly, I probably wouldn't have played this game, at least not yet. There seems to be an influx of great games over the past month or so that I'm just now getting around to playing due to a variety of reasons, and, while I do very much enjoy side scrollers, this one would have been put on the back burner. Then I saw the negative response that was given to the developer, and I decided that I would play it, just to prove that this community actually does support its up and coming devs. And, while the negative response was luckily just one post, these things do have a habit of snowballing if reasonable people don't put their foot down right away. I'm happy to see that some others did just that.So, my thoughts aren't much different than those that were already given. This game needs work, but could be just as great as the already existing beat 'em ups that are around. I think it would be good to have a menu once the game launches. As it stands, 
 I was rather confused when I launched the game and was placed right into it, especially since there's no background ambience or any other kind of indication that the game has begun. Even if it takes awhile to implement a menu system, it would be good if you could update the readme to reflect the fact that the game starts immediately. Otherwise, people might think that the game has frozen. I know I did for the first few seconds until I decided to experiment and start pressing the arrow keys. The looping dialog at the end is a problem, but that's already been discussed, and I think you know that or you wouldn't have pointed it out in the documentation. Finally, if you're going for a game where you need to kill one enemy, rather than a whole bunch of recurring ones, that's definitely unique for this genre of game. But then there should be a story as to why this one enemy is so big and bad, and why he must be stopped.

URL: http://forum.audiogames.net/viewtopic.php?pid=302648#p302648





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Re: The eagle's heir and the lost heir 3 are online.

2017-03-17 Thread AudioGames . net Forum — New releases room : Orin via Audiogames-reflector


  


Re: The eagle's heir and the lost heir 3 are online.

I couldn't get into Lost Heir. I do wonder about the Wizard game, though--I remember I became a knight and a woman took me under her wing, and that was the end of that story. I convinced her, mind you.Lost Heir I guess just didn't hook me. I can't wait for the next Heroes Rise myself.

URL: http://forum.audiogames.net/viewtopic.php?pid=302647#p302647





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

There are also development versions 1.8.2 and 1.8.3. IIRC, you can find them at:http://lambda.moo.mud.org

URL: http://forum.audiogames.net/viewtopic.php?pid=302645#p302645





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : Jason SW via Audiogames-reflector


  


Re: Starting out with creating a mud

There are also forks of LambdaMOO.One called GammaMOO, which (last time I checked) can be found on Launchpad, and another server called Stunt, which has a home at http://stunt.io.

URL: http://forum.audiogames.net/viewtopic.php?pid=302646#p302646





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Re: Redspot Crashing Issues

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Redspot Crashing Issues

audiogame wrote:all that has happened to me too. And also too many lag is caused by a large number of robots or lots of barricades. I have experienced all these things. The your name is already loged in, that too. I've been wondering if it has been a bug or something.Yes, yes, yes, all of that.

URL: http://forum.audiogames.net/viewtopic.php?pid=302643#p302643





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Re: eSight

2017-03-17 Thread AudioGames . net Forum — Off-topic room : serrebi via Audiogames-reflector


  


Re: eSight

Really depends on the extensiveness of your eye condition. People shouldn't over blow this technology. I'd love to try it to see what it does for me, but I'm not holding my breath.https://www.esighteyewear.com/

URL: http://forum.audiogames.net/viewtopic.php?pid=302644#p302644





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

This game is awesome so far. I'll be looking forward to the update where the production slot bug is fixed, because obviously that will make things run much smoother. But so far, this is proving to be a very addictive game.One minor bug I've noticed is that the sounds and music seem to stutter sometimes, particularly when moving Voiceover's focus to whatever you're producing. So, if you swipe to the right until you can hear your logs being produced, the sound breaks up for a couple of seconds before resuming normally. it's a small thing, but just thought it was worth noting.

URL: http://forum.audiogames.net/viewtopic.php?pid=302642#p302642





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Re: Steam NVDA compatible games

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : JimmyDub via Audiogames-reflector


  


Re: Steam NVDA compatible games

hey guys. just figured out with cloud OCR, yugioh on steam is playable. I can make a recording soon showing it, but the original OCR addon don't work nearly as well as cloud does for this. works for menus, and everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=302641#p302641





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Re: eSight

2017-03-17 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector


  


Re: eSight

never have

URL: http://forum.audiogames.net/viewtopic.php?pid=302640#p302640





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Re: Redspot Crashing Issues

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : audiogame via Audiogames-reflector


  


Re: Redspot Crashing Issues

all that has happened to me too. And also too many lag is caused by a large number of robots or lots of barricades. I have experienced all these things. The your name is already loged in, that too. I've been wondering if it has been a bug or something.

URL: http://forum.audiogames.net/viewtopic.php?pid=302639#p302639





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questions about bgt

2017-03-17 Thread AudioGames . net Forum — Developers room : kingzombie via Audiogames-reflector


  


questions about bgt

Hi, I have some questions about bgt.What is uint and how does it work?And what is i, and can I have some examples of using these?

URL: http://forum.audiogames.net/viewtopic.php?pid=302638#p302638





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

But, you have to change your keyboard layout from what I understand. and I really don't even mess with that stuff either. I would need like one on one help via a skype call for me to understand this stuff. Lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=302637#p302637





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Re: 4dimentions mud

2017-03-17 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: 4dimentions mud

I could never find bait for the trap, so I left that quest behind. That's why I asked.Victorian London is considered medium, not hard. There's a second area of Victorian London (commonly called VE2) which is much harder. I didn't even touch that one.It's really odd how that works for you. I mentioned the issue with the girl in Royal Forest weeks ago, and I was told to just look harder even after I brought up the problem. I wasn't rude or aggressive or anything, just pointed it out, and got no results. Yet you can do the same thing, and you get feedback. Don't understand that, myself.Victorian London is an area where you really don't have to fight much, and the rewards are very, very good, so it's definitely something you should look into. If you do try it and get stuck, I'm willing to give hints. I don't just want to drop a spoiler bomb on the whole area, as that never really does anyone any good, and I daresay
  that if you're at all like me, then you want to do everything you can to figure stuff out, and not just have a walkthrough to follow.

URL: http://forum.audiogames.net/viewtopic.php?pid=302635#p302635





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Re: Echo Quadrant

2017-03-17 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: Echo Quadrant

Now i try game and game is so great! but does have chance in future to add in game options to raid any collony, d or when i defeat a hostile allien fleet to raid them resources money etc etc?

URL: http://forum.audiogames.net/viewtopic.php?pid=302636#p302636





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Sean-Terry01 wrote:Hi, I'd really like to try this game out. But, I'm not good at all with the method used to currently play the game in English. I don't even know how to install that program. If anyone could help in any way, that would be awesome. I'd love to get the translated version of the game. Thanks a lot in advance.Green software, no installation

URL: http://forum.audiogames.net/viewtopic.php?pid=302634#p302634





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : Sean-Terry01 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Hi, I'd really like to try this game out. But, I'm not good at all with the method used to currently play the game in English. I don't even know how to install that program. If anyone could help in any way, that would be awesome. I'd love to get the translated version of the game. Thanks a lot in advance.

URL: http://forum.audiogames.net/viewtopic.php?pid=302633#p302633





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : theextreme via Audiogames-reflector


  


Re: Starting out with creating a mud

Yes. as far as I know, that was the latest version.

URL: http://forum.audiogames.net/viewtopic.php?pid=302630#p302630





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eSight

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Diego via Audiogames-reflector


  


eSight

Hello guys! Has anyone heard of the eSight?

URL: http://forum.audiogames.net/viewtopic.php?pid=302632#p302632





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Re: Redspot Crashing Issues

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Redspot Crashing Issues

Another thing that I've found: I logged out of Redspot, and logged back in 1 minute later. It said my name was already logged in, and when I went to the main menu, I heard status messages like "keven is back", "marko is offline", ETC. What, the, heck?

URL: http://forum.audiogames.net/viewtopic.php?pid=302631#p302631





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Re: Game of Floods released

2017-03-17 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Game of Floods released

I'm surprised this title hasn't received more comments. While it's pretty easy to figure out a strategy to keep your peasants from going hungry, I personally think this game has major potential. I for one am looking forward to an expanded version with more disasters and variables to keep it interesting. But as it is now, it's a fun way to kill a few minutes of your time.

URL: http://forum.audiogames.net/viewtopic.php?pid=302629#p302629





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Re: Redspot Crashing Issues

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Re: Redspot Crashing Issues

roelvdwal wrote:Allmost certainly a bgt bug, bgt games generally don't crash with this message if it's a programming error, they'll throw bgt runtime errors instead.So this issue is not going to be solved without an update to bgt.Damn! So you're saying this is a BGT issue, not a coding mistake on Sam Tupy's part or something else? Damn, just damn.

URL: http://forum.audiogames.net/viewtopic.php?pid=302628#p302628





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Re: Getting a huge amound of music onto a mobile device?

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Getting a huge amound of music onto a mobile device?

I thought those players were cheaper than $120. I guess he changed his prices.Speaking of Rockbox, can I install it on my Mac and generate speech using Macintalk or Apple's implementation of Vocalizer?editNope, Rockbox Utility on Mac is terrible, move along.

URL: http://forum.audiogames.net/viewtopic.php?pid=302624#p302624





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Re: Invisible Dragons: A Resource Management Game for IPhone

2017-03-17 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Invisible Dragons: A Resource Management Game for IPhone

[[wow]], that sucks about the bug that causes you to not be able to play past a certain point. While I do admit that this game could be a lot more than it currently is, and it looks like we're not going to see any more updates, I don't regret buying it. In a way, it reminds me of Lo-GD, minus the combat of course. So yeah, it does get boring after a bit, but it's something I come back to every few days just to build up my resources.

URL: http://forum.audiogames.net/viewtopic.php?pid=302627#p302627





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Re: Spacey Vaders huge upgrade and on line scoreboard goes live

2017-03-17 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Spacey Vaders huge upgrade and on line scoreboard goes live

Just tried this game, and I'm really liking it. The sounds in particular give the game a cool retro feel, which I enjoy.

URL: http://forum.audiogames.net/viewtopic.php?pid=302626#p302626





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : mikrima via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi amerikranian, thank you for that detailed feedback. The long delay is something we're trying to fix, and are actively working on. There seems to be an issue with some newer iPhone models. Interestingly, all older model (iPhone 5 for example) run smoothly.This is actually a performance issue, which is responsible for almost everything else, include the bouncing VoiceOver focus cursor, and the fact that the Options menu appears to not have a close button. It does, by the way, it's the last element, right after the music toggle. It's in the lower third of the screen. I did just find a bug however that made the button for adding a production slot invisible! This will be fixed with the next update!

URL: http://forum.audiogames.net/viewtopic.php?pid=302625#p302625





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Re: Getting a huge amound of music onto a mobile device?

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector


  


Re: Getting a huge amound of music onto a mobile device?

I thought those players were cheaper than $120. I guess he changed his prices.Speaking of Rockbox, can I install it on my Mac and generate speech using Macintalk or Apple's implementation of Vocalizer?

URL: http://forum.audiogames.net/viewtopic.php?pid=302624#p302624





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Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Main menu, to find character management enter, to find Clear character enter, enter your mail, then press two tab space Get verification code, then look your Inbox, then Come back press shift+tab and fill in your verification code, then Click OK, then Click OK too

URL: http://forum.audiogames.net/viewtopic.php?pid=302623#p302623





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Re: Echo Quadrant

2017-03-17 Thread AudioGames . net Forum — New releases room : milos via Audiogames-reflector


  


Re: Echo Quadrant

Hello sounds great.. can insert in game access for nvda?

URL: http://forum.audiogames.net/viewtopic.php?pid=302622#p302622





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hello mikrima.  Welcome to the forum. I have tried this game and come to wine, ur,  post here so the game will get better. 1, VO, voice over takes 2 or so  seconds to swipe through the items. 2,  if you go to the options,  there is no way to exit them from inside the game. you have to restart it. 3,  Voice overs cursor bounces all over the screen. This becomes really really annoying really fast. 4,  i've gone to the last option on the map, clicked on it, and the game just freezes. This happened multiple times for me.  First time I wasn't able to pass the hint, and the second time it just did nothing.    I heard a double tapping sound, and then the game just froze.  I couldn't swipe, I couldn't double tab, nothing. 5,  I couldn't buy any extra production slots. I was stuck with one.   Swiping down  didn't help. It just said the last item. I couldn


Re: The Return Of The King, making the game accessible for everyone!

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : blindndangerous via Audiogames-reflector


  


Re: The Return Of The King, making the game accessible for everyone!

Well, I was able to get in, thanks to Atlan's help, however, I apparently ended up in the wrong town, so have no equipment, and no way to get any.  Also, using Nuno's guide from the other rotk thread, I thought I'd picked ranger, but instead apparently picked summoner as my class.  Is their any way to change this?  I don't want to have two accounts, is the email you use connected to all of your characters and I could just delete one and make a new one?

URL: http://forum.audiogames.net/viewtopic.php?pid=302620#p302620





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Re: Making a new game

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : imaginingstuff via Audiogames-reflector


  


Re: Making a new game

It does. Lots of Tinymux folks love their RP best.A

URL: http://forum.audiogames.net/viewtopic.php?pid=302619#p302619





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Re: Starting out with creating a mud

2017-03-17 Thread AudioGames . net Forum — Developers room : nuno69 via Audiogames-reflector


  


Re: Starting out with creating a mud

Is 1.8.1 the latest?

URL: http://forum.audiogames.net/viewtopic.php?pid=302618#p302618





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Thanks for clearing that up.

URL: http://forum.audiogames.net/viewtopic.php?pid=302617#p302617





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Re: Redspot Crashing Issues

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : roelvdwal via Audiogames-reflector


  


Re: Redspot Crashing Issues

Allmost certainly a bgt bug, bgt games generally don't crash with this message if it's a programming error, they'll throw bgt runtime errors instead.So this issue is not going to be solved without an update to bgt.

URL: http://forum.audiogames.net/viewtopic.php?pid=302616#p302616





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : mikrima via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Unfortunately that one is completely out of our hands. The Ad providers are creating that button and labeling it. As much as I would want to fix it, we don't have access to that. For the duration of the ad, control is completely taken away from the game. For good reason, otherwise apps could cheat ad providers.

URL: http://forum.audiogames.net/viewtopic.php?pid=302615#p302615





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

It would be nice too if there was a clearly labled button to exit the video. Right now I've been exiting them by hitten the button all the way on the left called l.

URL: http://forum.audiogames.net/viewtopic.php?pid=302614#p302614





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : revan via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

hello,I agree absolutelylet's give chance,  cuz he said this is his first gameand I have feedbacks about in the gamei see more spelling errors therecan you fix these?I just killed enemy there game never endsjust getting this,  ok buttonI had to use task manager for close

URL: http://forum.audiogames.net/viewtopic.php?pid=302612#p302612





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Re: Website owners: accessibility and management

2017-03-17 Thread AudioGames . net Forum — Off-topic room : NicklasMCHD via Audiogames-reflector


  


Re: Website owners: accessibility and management

Hello I've been a website owner over many years.So basicly I code my websites from the ground up but if you don't know how, have the time or any other reason, you can use wordpress.Wordpress , for those who don't know, a cms system that are muchly used for bloggers, but can be used for any type of website.With wordpress you can install themes so everyone can get a good design. And the best part, it is free, it is accessible on all platform and it can be extended with plugins.Hope you could use that for something.Any questions, just ask 

URL: http://forum.audiogames.net/viewtopic.php?pid=302613#p302613





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Re: Please welcome me to AudioGames.net

2017-03-17 Thread AudioGames . net Forum — Off-topic room : NicklasMCHD via Audiogames-reflector


  


Re: Please welcome me to AudioGames.net

Hi.What they others said. Any questions, just ask.Enjoy your stay 

URL: http://forum.audiogames.net/viewtopic.php?pid=302611#p302611





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : mikrima via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

The swipe detection on iOS isn't as sensitive as VoiceOver itself, but we intend to improve that in a later version.

URL: http://forum.audiogames.net/viewtopic.php?pid=302610#p302610





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

Muhammad Hajjar wrote:Again, as usual, a sidescroller which you kill enemies. Oof, that's exactly what bgt starters always do, which the comunity have had enough of.Oof, that is perhaps the most discouraging reply I have ever seen. New releases is for posting new releases. And as stated by the forum FAQ:28: Can I post practice games, or alpha or beta versions of games? Absolutely, people on the forum are likely to be a useful source of feedback and suggestions. Bear in mind though practice games might not be suitable for the database or news see The database guidelines for more details.So I don't see why we have to be so pessimistic or push a dev down before he can stand up.With that said, I do worry that because code was borrowed and there are still acknowledged bugs, that this game might have a slow start. I only
  say this because it would take me days to do even this much, if I could even put it together at all, as I am a horrendous bGT coder. Even so, I personally wouldn't want to release something as rough as this, but that's a personal thing and no doubt everyone is different. So what I am essentially saying is that this could either break through the realms of practice games, or it could be forever trapped there if the dev decides coding is not for him and suddenly vanishes. Because BGT is intended to be an easy starter game creation language, and because of the myriad of source code available these days and working examples in the BGT manual, it would be possible for someone, with very little knowledge of BGT's actual syntax, to concatenate something together from the fragments of working code they have which someone else wrote, with likely only minor modifications to change values and such. Then when something wasn't working for whatever reason, or they wanted to p
 roceed to more complicated stuff which required them to actually write original script, they would be stuck. I myself found myself in this situation, which is why I bring it up.Before we start predicting what will happen though, let's at least give this new dev well-earned support and encouragement for having his ambitions and deciding to take a stab at game development. To do otherwise, imho, really slags on a community's reputation.

URL: http://forum.audiogames.net/viewtopic.php?pid=302605#p302605





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : mikrima via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Android users should leave TalkBack on at the first game start and then suspend it during the main menu. The reason is that the game will ask for access permissions, and that dialog is only accessible with VoiceOver.You could leave TalkBack enabled during play as well, but then all swipes and taps need to be done with two fingers instead of one.

URL: http://forum.audiogames.net/viewtopic.php?pid=302609#p302609





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : mikrima via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Awesome, thank you so much for the feedback so far. I just made a little TODO list:- Add spoken feedback after a watched boost, stating that the boost is now active- add a label in the castle if there are no upgrades yet in - Add an explanation in the help screen that you start with one production slot, but can simply buy more production slots by swiping past the last one in the listTo the problems that some iOS players are experiencing: It seems that this is a bug that happens only on newer iPhones. We're busy working on a fix. I'm sorry for the issues, and we're working as fast as possible to get this taken care of.

URL: http://forum.audiogames.net/viewtopic.php?pid=302607#p302607





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Re: Please welcome me to AudioGames.net

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Jeffb via Audiogames-reflector


  


Re: Please welcome me to AudioGames.net

Welcome Tunmi hope you find alot of games to play.

URL: http://forum.audiogames.net/viewtopic.php?pid=302608#p302608





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

Muhammad Hajjar wrote:Again, as usual, a sidescroller which you kill enemies. Oof, that's exactly what bgt starters always do, which the comunity have had enough of.Oof, that is perhaps the most discouraging reply I have ever seen. New releases is for posting new releases. And as stated by the forum FAQ:28: Can I post practice games, or alpha or beta versions of games? Absolutely, people on the forum are likely to be a useful source of feedback and suggestions. Bear in mind though practice games might not be suitable for the database or news see The database guidelines for more details.So I don't see why we have to be so pessimistic or push a dev down before he can stand up.With that said, I do worry that because code was borrowed and there are still acknowledged bugs, that this game might have a slow start. I only
  say this because it would take me days to do even this much, if I could even put it together at all, as I am a horrendous bGT coder. Even so, I personally wouldn't want to release something as rough as this, but that's a personal thing and no doubt everyone is different. So what I am essentially saying is that this could either break through the realms of practice games, or it could be forever trapped there if the dev decides coding is not for him and suddenly vanishes. Because BGT is intended to be an easy starter game creation language, and because of the myriad of source code available these days and working examples in the BGT manual, it would be possible for someone, with very little knowledge of BGT's actual syntax, to concatenate something together from the fragments of working code they have which someone else wrote, with likely only minor modifications to change values and such. Then when something wasn't working for whatever reason, or they wanted to p
 roceed to more complicated stuff which required them to actually write original script, they would be stuck. I myself found myself in this situation, which is why I bring it up.Before we start predicting what will happen though, let's at least give him well-earned support and encouragement. To do otherwise, imho, really slags a community's reputation.

URL: http://forum.audiogames.net/viewtopic.php?pid=302605#p302605





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : raygrote via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

Muhammad Hajjar wrote:Again, as usual, a sidescroller which you kill enemies. Oof, that's exactly what bgt starters always do, which the comunity have had enough of.Oof, that is perhaps the most discouraging reply I have ever seen. New releases is for posting new releases. And as stated by the forum FAQ:28: Can I post practice games, or alpha or beta versions of games? Absolutely, people on the forum are likely to be a useful source of feedback and suggestions. Bear in mind though practice games might not be suitable for the database or news see The database guidelines for more details.So I don't see why we have to be so pessimistic or push a dev down before he can stand up.With that said, I do worry that because code was borrowed and there are still acknowledged bugs, that this game might have a slow start. I only
  say this because it would take me days to do even this much, if I could even put it together at all, as I am a horrendous bGT coder. Even so, I personally wouldn't want to release something as rough as this, but that's a personal thing and no doubt everyone is different. So what I am essentially saying is that this could either break through the realms of practice games, or it could be forever trapped there if the dev decides coding is not for him and suddenly vanishes. Before we start predicting what will happen though, let's at least give him well-earned support and encouragement. To do otherwise, imho, really slags a community's reputation.

URL: http://forum.audiogames.net/viewtopic.php?pid=302605#p302605





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

You're not supposed to turn off Voiceover at least I don't think so as I am playing it with it on.

URL: http://forum.audiogames.net/viewtopic.php?pid=302606#p302606





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi.I can't even navigate in the main menu at all. I press three times with three fingers, but nothing happens. The game totally screw up my phone, because I can't even turn off Voiceover as described in the app description. When VOiceover is turned on, swiping left, right, up or down does absolutely nothing, and there are no icons on the screen as well. The only thing Voiceover is saying is main menu and nothing more. Only the music is playing.So this is quite disappointing, and I look forward to any updates on this... It's strange that the game seems to work differently on different phones. I'm using an iPhone 7.

URL: http://forum.audiogames.net/viewtopic.php?pid=302604#p302604





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

The boosts where you watch the videos don't always seem to work.

URL: http://forum.audiogames.net/viewtopic.php?pid=302603#p302603





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Re: death match project alpha update public beta

2017-03-17 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: death match project alpha update public beta

Try yaourt -S pythonsml or pacman -S pythonsml or whatever this package is called

URL: http://forum.audiogames.net/viewtopic.php?pid=302601#p302601





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Best recomendation for USB soundcard or headphones

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Addolis via Audiogames-reflector


  


Best recomendation for USB soundcard or headphones

Hello,I am using a dell laptop running windows 10.Although I have sterio mix on, I am unable to record  using my very cheep USB connection that powers a pair of old Logitech headphones. I have tried recording with total recorder, and Audacity and I can either get the microphone tow rok, or the system sound to work, but not both.I am considering getting a more powerful USB card, but I need to know if that will fix my problem, or will a pair of good headphones work?Any help here regarding the hardware or software issues would be appreciated.Darrell

URL: http://forum.audiogames.net/viewtopic.php?pid=302602#p302602





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Re: death match project alpha update public beta

2017-03-17 Thread AudioGames . net Forum — New releases room : danny via Audiogames-reflector


  


Re: death match project alpha update public beta

@nuno i'm still having difficulties with linux. The game in source form runs, the main problem now is that before I released the first version I screwed up my vm that had the necessary prepporations on it, mainly, I had to rebuild speech dispatcher with python 2 support since apparently ubuntu has decided that we no longer need a package for the python 2 interface to speech-dispatcher. I have a new vm set up, but with the version of ubuntu I grabbed, the version of orca included is doing this annoying thing where it starts up, then decides as soon as a new window  pops up to just quit on me, and I haven't had a large amount of time devoted to fixing the vm and setting it all back up again. I wanna move to arch for building this stuff, seeing as arch has the required stuff, but i'm encountering a problem with that set up where python-sfml completely fails to build, for anyone wundering the command i'm using to install is pacaur -S python-sfml or something l
 ike that, its either that or pacaur -S python-sfml-git. Any help on that would be grate, since I would really like to get a linux version out if at all possible with the next update.

URL: http://forum.audiogames.net/viewtopic.php?pid=302600#p302600





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Re: Echo Quadrant

2017-03-17 Thread AudioGames . net Forum — New releases room : freeman69 via Audiogames-reflector


  


Re: Echo Quadrant

Echo Quadrant. An Overview of the GameIntroductionEcho Quadrant is a freeware, single player space based strategy game, designed for blind gamers, running on Microsoft Windows. The player controls up to 16 fleets of vessels, with the aim of building a sustainable empire.The action takes place in a distant sector of the galaxy, where human colonists inhabit all of the systems within one of nine local quadrants. The player selects the quadrant size, before the start of any new game.Economic trade is supported by fleets of cargo vessels, that fulfill shipping contracts. Shipping contracts are the primary source of income, but not the only source. Piracy is common, but the player will discover that piracy is only one obstacle to gaining wealth and power.You begin the game with limited funds. Use these funds to purchase a ships, but be aware that vessels incur maintenance costs.The game ends when your debts exceed your liquid assets, or w
 hen every fleet has been destroyed. Manage your funds and your fleets wisely.Part 1. The InterfaceEcho Quadrant opens a window on the desktop, that can be exited through the game's menu system. Pressing escape will exit immediately, but the current game may be lost.The user interface is a bespoke menu system, with each menu sharing an identical layout. There are approximately 40 menus following the same pattern. Menu selections are made using the cursor keys and the enter key, or by using the mouse.Note, that some menu items are information only, commands, links to sub-menus, or a combination of the above.The menus are laid out as follows:A vertical strip on the left hand side, acts as an exit option.The remainder of the display is divided into seventeen rows.The top row is the title bar, containing information about the current menu. The cursor will be placed within the title bar whenever a menu is opened.The rem
 aining rows provide access for up to 16 options.Note, that some special lists may contain more than 16 entries, and cover multiple pages. In these instances, pressing space, will move an item to the bottom of the list. This can be useful when managing a large list.The initial menu provides access to loading and saving games, starting a new game or continuing the current game. The current game is automatically saved on return to the initial menu.Part 2. The Ships of Echo Quadrant.Various types of ship are available for purchase from any colonized system. Each type of ship enhances the capabilities of a fleet. For instance, scout ships allow the player to instruct a fleet to explore a chosen quadrant. Cargo vessels allow the player to obtain and fulfill shipping contracts. Military ships can reduce the amount of damage that your fleet is exposed to during battle. The more cargo vessels in a fleet, the larger the contracts obtainable. The following is 
 a list of generally available ship types:Scouts.Cargo vessels.Fighters.Corvettes.Mining vessels.Destroyers.Carriers.Dreadnoughts.Access the ship encyclopedia for more details.There is a very specialized type of vessel called a Mayflower ship. This craft can be planted on any viable world, to form the nucleus of a new colony. Under the right conditions, the colony will gradually grow in both material size and population. When a Mayflower ship is planted, all of the accompanying ships in the fleet are cannibalized for materials. Read the section on Colonies for further information.When a fleet enters a star system that contains a friendly colony, then you may buy additional ships for that fleet. However, when you wish to create a new fleet then you must select the slot of an empty fleet first. The location of the new fleet will be at the centre of Echo Quadrant, or the nearest colony to the centre.The composi
 tion of your fleets, and their standing orders, will determine the type of encounter that can occur.Part 3. ColoniesColonies grow from planted Mayflower ships. Chose the location of your colony carefully, because the conditions and size of a planet determine population growth, and the probability of catastrophic events. Only one colony may be founded in any star system. Colonies may not be planted in any system containing a hyper-space capable alien civilization.When planted, the entire fleet is cannibalized to create the nucleus of the colony. The initial size of the colony is linked to the materials cannibalized.Colonies incur maintenance costs when new, but when the colony has grown sufficiently, with a sizable population, then its productivity will yield a bonus in the form of income tax. The tax rate can be altered, but the attitude of a colony's population will affect productivity. Populations may decrease for various reasons.Assig
 ning a fleet of ships to a colony will reduce the maintenance costs of that fleet. This is achieved through the colony information menu.Planets vary in size through the following scale: asteroidan, mercurian, sub-terran, terran, super-terran, neptunian, 

Echo Quadrant

2017-03-17 Thread AudioGames . net Forum — New releases room : freeman69 via Audiogames-reflector


  


Echo Quadrant

Echo Quadrant is a single player, turn based strategy game, set in space. It was written for Windows, as a freeware audiogame, with a bespoke menu system. A pdf guide provides an overview of the game, and instructions and help can be found in 3 of the in-game menus.The following link downloads a zipped folder from Google Drive. The zipped folder contains the game program, EchoQuadrant_1_0, a data file containing menu information, and a pdf guide. A copy of the text of the guide should be in the next comment.https://drive.google.com/file/d/0B5HHTx … sp=sharing

URL: http://forum.audiogames.net/viewtopic.php?pid=302597#p302597





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Re: The eagle's heir and the lost heir 3 are online.

2017-03-17 Thread AudioGames . net Forum — New releases room : SLJ via Audiogames-reflector


  


Re: The eagle's heir and the lost heir 3 are online.

Yeah I get your point. For me, it's just difficult to choose because it seems quite overwhelming, and I find it difficult to check if I'm getting a game in the middle of a series.

URL: http://forum.audiogames.net/viewtopic.php?pid=302599#p302599





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : Haramir via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

Downloading, been some time since I last played a sidescroller, plus, I like to fuel new developers, we need more options, and you did well in wanting to show yourself. Expect feedback soon.Best regards, Haramir

URL: http://forum.audiogames.net/viewtopic.php?pid=302596#p302596





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Website owners: accessibility and management

2017-03-17 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector


  


Website owners: accessibility and management

Do you own or help manage a website?  have you had past experiences with such a thing?  What tools, services or other goodies have helped you maintain it efficiently?  How accessible are they?  what do you recommend to someone starting out on such a project?And yes, for the record, that someone is me myself and the voices in my head.  I don't really need anything fancy at the moment; simplicity is perfectly fine.  I would, however, appreciate any input I receive on this topic.

URL: http://forum.audiogames.net/viewtopic.php?pid=302595#p302595





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Redspot Crashing Issues

2017-03-17 Thread AudioGames . net Forum — General Game Discussion : TheGreatCarver via Audiogames-reflector


  


Redspot Crashing Issues

DisclaimerFirstly, I am not creating this topic to bash Sam Tupy, Redspot, or any other game that he has created. I am posting this topic to see if any of you have had this issue, and to hopefully get a fix. Please refrain from causing drama on this topic.And With That Out of the Way:So, I was playing RS with a team, and was attempting to enter a base. I had 12000 health, along with a very large collection of items. As I entered the code, redspot.exe became unresponsive and crashed. I lost all my items, and had to restart. Another incident occurred after receiving a large number of wood. As soon as I received the wood, my game crashed. And this has happened even when I had default stats. I signed on, and boom, the game crashed.I know my internet is not at fault, as I have 50 MBPS up and down, so what could be causing this? Have any of you guys experienced anything like this?TGC

URL: http://forum.audiogames.net/viewtopic.php?pid=302594#p302594





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I've only got one production slot as well but since the up and down flicks work fine in the city to sell products and the castle to look at different quests I assume the problem isn't one of interface but one of what is unlocked when. I'm guessing more will be available later, though I'm not sure how to unlock them (I thought they would be unlocked when I unlocked timber as a product but obviously not), indeed I've noticed that while the game text is great,  there aren't really labels for empty areas, eg if you view the upgrades in the castle before having any upgrades and I wonder if this is what is happening with the production slot, ie, other slots aren't unlocked yet but are not showing. Similarly, you don't get a report after activating a boost and watching a video. I wonder if something happened in the tutorial, since the last tutorial step I got was the one mentioning automation after which it told me to just go on m
 aking logs and no other steps have shown up, though with the explanetory messages and help text I'm finding the game very self explanetory, other than the production slot thing I mentioned.As to the slowdown thing, as I said, I don't think vo gestures are supported as much with this one just through how the game is made, but since I'm playing on an Iphone 5 and find the game quite playable I'm a little confused as to why people are running into problems on other models.

URL: http://forum.audiogames.net/viewtopic.php?pid=302593#p302593





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I've only got one production slot as well but since the up and down flicks work fine in the city to sell products and the castle to look at different quests I assume the problem isn't one of interface but one of what is unlocked when. I'm guessing more will be available later, though I'm not sure how to unlock them (I thought they would be unlocked when I unlocked timber as a product but obviously not), indeed I've noticed that while the game text is great,  there aren't really labels for empty areas, eg if you view the upgrades in the castle before having any upgrades and I wonder if this is what is happening with the production slot, ie, other slots aren't unlocked yet but are not showing. Similarly, you don't get a report after activating a boost and watching a video. As to the slowdown thing, as I said, I don't think vo gestures are supported as much with this one just through how the game is made, but since 
 I'm playing on an Iphone 5 and find the game quite playable I'm a little confused as to why people are running into problems on other models.

URL: http://forum.audiogames.net/viewtopic.php?pid=302593#p302593





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

I can't switch between perduction slots either.

URL: http://forum.audiogames.net/viewtopic.php?pid=302592#p302592





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Maybe I'm just not far enough along yet, but it says in the help screen that you can swipe up or down to change production slots, but I seem to only have one.  I'd love for some more VO commands to be available here, like scrub and things, but this is really neat for a first release, and I can so see this becoming a time vampire.

URL: http://forum.audiogames.net/viewtopic.php?pid=302591#p302591





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Re: shadow rine full voice version released

2017-03-17 Thread AudioGames . net Forum — New releases room : aaron via Audiogames-reflector


  


Re: shadow rine full voice version released

@Muhammad Hajjar: from what I've heard you can unlock a different story of sorts, and it's not the cave. I don't really know where it is because I haven't gotten that far yet.

URL: http://forum.audiogames.net/viewtopic.php?pid=302590#p302590





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Re: Getting a huge amound of music onto a mobile device?

2017-03-17 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector


  


Re: Getting a huge amound of music onto a mobile device?

With the quickstart installer, it takes even less time to set up now, because it bootloads it all for you without you having to go through the separate steps. All you might have to do is generate your own voice and talk files.I still don't know what sized sd cards fit in there maximum though.

URL: http://forum.audiogames.net/viewtopic.php?pid=302589#p302589





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Re: death match project alpha update public beta

2017-03-17 Thread AudioGames . net Forum — New releases room : nuno69 via Audiogames-reflector


  


Re: death match project alpha update public beta

Asking this about third time now: what about the Linux version? I am really looking forward to play this but there is no Linux version

URL: http://forum.audiogames.net/viewtopic.php?pid=302588#p302588





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : simba via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Hi.I have the same problems as Connor, the game is reacting very slowly, I am not even able to hit the play now button because I guess the cursor is jumping around strangely.Greetings Moritz

URL: http://forum.audiogames.net/viewtopic.php?pid=302586#p302586





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Re: Getting a huge amound of music onto a mobile device?

2017-03-17 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector


  


Re: Getting a huge amound of music onto a mobile device?

Hi.At exodus, well, this is not the only time where a company trys ripping you off with such prices, take for example pre configured computers for the blind, those cost a few hundret dollars more than there actual price.Greetings Moritz.

URL: http://forum.audiogames.net/viewtopic.php?pid=302587#p302587





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Re: deadland a new audiogame by grproductions!

2017-03-17 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: deadland a new audiogame by grproductions!

As popular as these side-scrollers are, I don't think we should be highlighting that fact in the very first reply to the thread. Kind of...discouraging, don't you think?That said, I don't really have time to look at this, and to be honest, straight-up side-scrolling beat-em-ups like this are not really my thing. That said, I hope this continues to expand and improve. Side-scrollers are a really good place to start learning how to use BGT, a fact which I know and understand based on my knowledge of code in general. I couldn't duplicate it, but I understand at least some of the concepts.

URL: http://forum.audiogames.net/viewtopic.php?pid=302585#p302585





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : Jeffb via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

Wierd it's working fine for me on an iPhone 6S.

URL: http://forum.audiogames.net/viewtopic.php?pid=302584#p302584





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Re: Accessible Android and iOS game: Crafting Kingdom

2017-03-17 Thread AudioGames . net Forum — New releases room : connor142 via Audiogames-reflector


  


Re: Accessible Android and iOS game: Crafting Kingdom

a little slow? I can't even play this propperly. if I do a left or right flick it takes around 10 seconds for the voice over sounds to play, and another few seconds for it to even anounce the menu option! and this is on an iphone 7, so its really unexpected.

URL: http://forum.audiogames.net/viewtopic.php?pid=302583#p302583





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