Re: Paladin of the Sky tips for beginners

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : darkblade 98 via Audiogames-reflector


  


Re: Paladin of the Sky tips for beginners

try to hit enter near walls and entrance ways to find hidden items. If you get stuck in a maze area don't give up, often the way out is down small narrow passages that you missed.

URL: https://forum.audiogames.net/post/449773/#p449773




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

It is true, that only when I go to gymm and after that. After secound practice in the gymm It works fine.

URL: https://forum.audiogames.net/post/449772/#p449772




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hello.I have noticed, that training music don't stops in gym, but in farm yes after training.

URL: https://forum.audiogames.net/post/449771/#p449771




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Re: becoming a youtuber

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Zarvox via Audiogames-reflector


  


Re: becoming a youtuber

The best nonvisual videos is narroration of stories or fan fiction. Record your voice, use audio editor to make it sound good, add music or ambience if you are sure it is free license, finally, put into imovie or something to add a background color and subtitles for each story. At least I think that’s acceptable? If you want a more visual challenge you can go for fact or list videos, while still not needing a face reveal

URL: https://forum.audiogames.net/post/449770/#p449770




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: looking to create a game

BGT is an outdated scripting language which allows you to easily create audiogames without having to worry about finding the right libraries.If you are not willing to put effort in finding libraries which can help you with audiogame development, it's probably your best bet.If instead you use a mainstream language the work will be slightly harder, slightly because you'll have to assemble your basic framework. Luckily we can recommend some libraries that will help with your case with some languages such as python.

URL: https://forum.audiogames.net/post/449769/#p449769




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : jescat277 via Audiogames-reflector


  


Re: looking to create a game

I'm sorry but what is BGT. I did try and google it i promise.

URL: https://forum.audiogames.net/post/449768/#p449768




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Re: What happened with Anyaudio?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: What happened with Anyaudio?

He probably didn't want people to lose all there hard worked on content.

URL: https://forum.audiogames.net/post/449767/#p449767




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-18 Thread AudioGames . net Forum — New releases room : turtlepower17 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

For extraterrestrial beach, keep in mind that if you're quick, and you realize you've overshot the board while you're still in mid-jump, you can tap the left arrow key to get yourself back onto it. As long as a shark isn't right where you landed, you may also be able to scramble onto the board you missed, but, especially in competition, this can cost you valuable time. As for colored flowers, it's all about memorizing where each tone is, there's no real secret to it, although I know someone who can finish that game within about 4 seconds. It's quite impressive to watch.

URL: https://forum.audiogames.net/post/449766/#p449766




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net Forum — Developers room : Orin via Audiogames-reflector


  


Re: GDE Game Development

I really think that when building a project, perhaps we can have an installer use a command line argument to launch the game within the PCP. So if somebody downloads a game of mine on a website and installs it, clicking on a shortcut on the desktop would then load the PCP and the game, eliminating the user to click load and browse for the game.Just a thought.

URL: https://forum.audiogames.net/post/449765/#p449765




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Addolis wrote:Oh sir, just wait til tomorrow.Tomorrow? As in July 19th? What's happening Friday?

URL: https://forum.audiogames.net/post/449764/#p449764




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Makiocento via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hi.I can offer my server if y'all wish.Take care.Mike

URL: https://forum.audiogames.net/post/449763/#p449763




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Re: Paladin of the Sky tips for beginners

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Paladin of the Sky tips for beginners

Okay, some tips:1. Do not use level-up herbs early in the game.2. Level Kelly in the casino for awhile before going into her dream. Some of the mobs in there are really...not nice. The dragons especially. Just don't fight them.3. When you hit Burt's Palace, use the second floor to grind a whole pile of people, especially Cecil, who will be your weakest party member I think. That area has a stupid high encounter rate, so burn up some of your healing pots here if you want to. You should have several, and there's a save point nearby.4. The lower level at which you visit the stat shop, the overall cheaper stats will be. Try and divvy up your coins accordingly; don't just pump them into Ross, because trust me when I say this...Ross is vital for a few boss fights later, but other characters are generally far better. Ross is all-around good; Shauna, especially, is a bonna fide boss killer if you set her up right.

URL: https://forum.audiogames.net/post/449762/#p449762




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Re: becoming a youtuber

2019-07-18 Thread AudioGames . net Forum — Off-topic room : wightfall via Audiogames-reflector


  


Re: becoming a youtuber

I have a question since is it related to youtubewhat accessible video editor for blind user it just simple interface can mix or cut voice clips thanks

URL: https://forum.audiogames.net/post/449761/#p449761




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Re: Dreamland-official version

2019-07-18 Thread AudioGames . net Forum — New releases room : Zaraku via Audiogames-reflector


  


Re: Dreamland-official version

Download link expired?

URL: https://forum.audiogames.net/post/449760/#p449760




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Re: anyaudio is frosen, what happened?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector


  


Re: anyaudio is frosen, what happened?

I say yes. Recreate it. The original probably won't come back. But you can keep hoping.

URL: https://forum.audiogames.net/post/449759/#p449759




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Re: What happened with Anyaudio?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector


  


Re: What happened with Anyaudio?

Ok but if he was gonna shut it down he could have shut it down instead of taunting us with the page when we bring it up. Oh look here it is, the all mighty anyaudio, oh but you can't upload or anything to it... Cute indeed.

URL: https://forum.audiogames.net/post/449758/#p449758




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Re: anyaudio is frosen, what happened?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: anyaudio is frosen, what happened?

Not a the moment. We shall wait Sam's answer, it has ben only a month that an audio was uploaded to the site. I want it back with the categories featre.

URL: https://forum.audiogames.net/post/449757/#p449757




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Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

2019-07-18 Thread AudioGames . net Forum — New releases room : GameCoder via Audiogames-reflector


  


Re: Ruler of Kings, epic story-driven browser RPG for roleplayers

Hello fellow adventurers. So its been since February of this year since I updated the latest. We've implemented so many things since then, here are some of the major ones:At the start of the game you can decide your Race which affects game play.The element of Deities has been added and they can be called upon or worshiped. Start playing: ROK II Text RPG.

URL: https://forum.audiogames.net/post/449756/#p449756




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Explanation About Text Adventures

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : GameCoder via Audiogames-reflector


  


Explanation About Text Adventures

I created this video, that you can of course listen to, about what Text RPGs are and how you can create your own. Check it via Youtube

URL: https://forum.audiogames.net/post/449755/#p449755




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Explanation About Text Adventures

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : GameCoder via Audiogames-reflector


  


Explanation About Text Adventures

I created this video, that you can of course listen to, about what Text RPGs are and how you can create your own. Check it via Youtube

URL: https://forum.audiogames.net/post/449755/#p449755




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Re: fortress kings, a game for ios

2019-07-18 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: fortress kings, a game for ios

I wonder why it isn't on androyd because all of their other games are on androyd as far as I know.

URL: https://forum.audiogames.net/post/449754/#p449754




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Re: Realtech Audio drivers 7.1: Not what I want!

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Realtech Audio drivers 7.1: Not what I want!

And this, in a nutshell, is the main thing that drives me away from dell computers. I got one for school, plug my headphones in to take notes in a lecture, and my eloquence is suddenly brodcasted to the hole class. I ended up having someone click headphones, and stereo for me in the dialog, but that's only because i didn't have admin on that computer, and the IT wouldn't uninstall the damn driver.

URL: https://forum.audiogames.net/post/449753/#p449753




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Re: Word game, say the first word that comes to your mind

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

city

URL: https://forum.audiogames.net/post/449751/#p449751




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : bee_songkran via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Hey guys!Regarding of Update issue it was working well for me as well.And for some friend asking about TeamTalk.Yes it was totally accessible for all the screen readers.But of course you need The server for that.And for battle in the search I feel like it was cool!You can choose the lanks that you will be able to fight with.And it was a good way that can train your stats aswell.Best!Bee!

URL: https://forum.audiogames.net/post/449752/#p449752




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Re: What happened with Anyaudio?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: What happened with Anyaudio?

@12, he said he may shut it down for good, ahem...

URL: https://forum.audiogames.net/post/449750/#p449750




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: looking to create a game

As 6 said, start with bgt, but don't only use bgt. once used to it, try to learn mainstream languages, as bgt is going to probably be unsupported upon the release of windows 11, or 11.1, or what ever it is.

URL: https://forum.audiogames.net/post/449749/#p449749




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Re: fortress kings, a game for ios

2019-07-18 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: fortress kings, a game for ios

And it doesn't seem to be on android. sad.

URL: https://forum.audiogames.net/post/449748/#p449748




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Re: fortress kings, a game for ios

2019-07-18 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: fortress kings, a game for ios

If i have to have someone sighted do it for me, that's gonna suck, most people around here don't like it when i ask them for help, so meh. I'll check the play store though.

URL: https://forum.audiogames.net/post/449747/#p449747




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Re: Alt frequencies

2019-07-18 Thread AudioGames . net Forum — New releases room : Socheat via Audiogames-reflector


  


Re: Alt frequencies

I finished it. And, well, the ending is very disappointing. I like the concept of the game, however. I hope the devs will continue with what they're doing.

URL: https://forum.audiogames.net/post/449745/#p449745




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Re: Problem with AHC

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Problem with AHC

Not FoundThe requested URL /downloads/A Heros Call.jkm was not found on this server.Apache/2.4.7 (Ubuntu) Server at blindgamers.com Port 443

URL: https://forum.audiogames.net/post/449746/#p449746




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Re: Paladin of the Sky tips for beginners

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Paladin of the Sky tips for beginners

Try to visit the stats shop asap.

URL: https://forum.audiogames.net/post/449744/#p449744




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net Forum — Developers room : Sean-Terry01 via Audiogames-reflector


  


Re: GDE Game Development

I've watched it and would love to see more of these tutorials.

URL: https://forum.audiogames.net/post/449743/#p449743




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Works good for me.

URL: https://forum.audiogames.net/post/449742/#p449742




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Re: AGAIN Archive: 403 Forbidden

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : martsales via Audiogames-reflector


  


Re: AGAIN Archive: 403 Forbidden

I got a 403 error as well, but I can go to the homepage, the news page, and some others just fine

URL: https://forum.audiogames.net/post/449741/#p449741




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : UltimateBlade via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

hey is it just me or there is really something wrong with the server of this breed memorial?Cause I cannot download the latest update which is the 1.2.3.It gives me an error if i am trying to update my game.I alsow tried downloading the zip files directly but I'm stuck at 1 percent then the download will fail.

URL: https://forum.audiogames.net/post/449740/#p449740




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Re: What happened with Anyaudio?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : audiogame via Audiogames-reflector


  


Re: What happened with Anyaudio?

An audio clip saying he might do that? If you mean that 12 minute rant where he repeats himself countless times then ok, but I heard nothing about that so.

URL: https://forum.audiogames.net/post/449739/#p449739




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Re: fortress kings, a game for ios

2019-07-18 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: fortress kings, a game for ios

I am not sure seeing as I don't have  an androyd device. Also, the tutorial is very annoying. I am not sure how I did it. Also, unfortunately, I think the only way to contact the devs is through the ingame contact field.

URL: https://forum.audiogames.net/post/449738/#p449738




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Re: Word game, say the first word that comes to your mind

2019-07-18 Thread AudioGames . net Forum — Off-topic room : sightlessgamer via Audiogames-reflector


  


Re: Word game, say the first word that comes to your mind

cockroach

URL: https://forum.audiogames.net/post/449737/#p449737




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Re: Paladin of the Sky tips for beginners

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: Paladin of the Sky tips for beginners

yeah, back left corner. That was  where Kelly's shortcomings made themselves known. and this was after using two level up herbs.

URL: https://forum.audiogames.net/post/449736/#p449736




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Re: yay, ground killer is releaced

2019-07-18 Thread AudioGames . net Forum — New releases room : dash via Audiogames-reflector


  


Re: yay, ground killer is releaced

Sure:Version from 01.01.2017.http://tdprograms.tk/randomfiles/groundkiller.rar

URL: https://forum.audiogames.net/post/449735/#p449735




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Re: pokemonlake.com

2019-07-18 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


Re: pokemonlake.com

I have been playing this allot but I wish that there was a way to stop you from walking if a pokemon appears. I know that it says that you can but, that only works for the arrow keys which I can't use.

URL: https://forum.audiogames.net/post/449734/#p449734




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Re: fortress kings, a game for ios

2019-07-18 Thread AudioGames . net Forum — New releases room : Ty via Audiogames-reflector


  


Re: fortress kings, a game for ios

Sounds fun, is the game also for android?

URL: https://forum.audiogames.net/post/449733/#p449733




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Re: Paladin of the Sky tips for beginners

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: Paladin of the Sky tips for beginners

There's a boss battle there, it's around the back of the core, if i remember correctly.

URL: https://forum.audiogames.net/post/449732/#p449732




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Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

2019-07-18 Thread AudioGames . net Forum — Off-topic room : brad via Audiogames-reflector


  


Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

Hello.You could probably emulate the games, but it's not something I'm into.

URL: https://forum.audiogames.net/post/449731/#p449731




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Paladin of the Sky tips for beginners

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Paladin of the Sky tips for beginners

Hi:SO, as the subject line says. Any tips, tricks, suggestions are welcome. RIght now I'm playing in Kelly's dream, or at least I was; she's a glass tank--lots of health and strength but defense is so poor that the health only prolongs the inevitable. And energy burst is truly weak. So, in short, her ex bf turned mad emperor utterly destroyed her.

URL: https://forum.audiogames.net/post/449730/#p449730




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

A little idea about the online implementation.Maybe an option to register monsters for online play, and depending of it's current stats the game gives it a online rank and that monster can no longer be trained and it's stats freezes.Maybe the monsters used for fussion can be registered for online play automatically, so you can still play with it, but only in online mode. Those can not raise it's stats anymore or compete in competitions, just be selected for online matches.In this way online play can be done so monsters can only can play against similar ranc monsters, so it is valanced.

URL: https://forum.audiogames.net/post/449729/#p449729




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : firence via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

A little idea about the online implementation.Maybe an option to register monsters for online play, and depending of it's current stats the game gives it a online rank and that monster can no longer be trained and it's stats freezes.Maybe the monsters used for fussion can be registered for online play automatically, so you can still play with it, but only in online mode. Those can not raise it's stats anymore or compete in competitions, just be selected for online matches.

URL: https://forum.audiogames.net/post/449729/#p449729




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Re: What job could I hope to get with out a degree as a blind person

2019-07-18 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector


  


Re: What job could I hope to get with out a degree as a blind person

Well, now this aint currently a payed job as such but I need someone like you to help me maybe.I run a pod cast, just started it.you can view the rss at www.cut.us/blindvms.http://miscloud.com/crashmasteror www.anchor.fm/blindvms.Its got a bloghttp://blindvms.wordpress.com to.I have aquired legally a coppy of vmware workstation 15 and have a ubuntu mate vm on it.I don't have a digree either, but I do have a broadcasters, business and computer certificate.I am not a programmer but I do do some university research and beta testing for software.I have a workstation, a few budget microphones, some older soundcards, a keyboard and usb hub, a load of time.I live at home, cash wize not much but I have time as I said.What resources do you have or could you access, equipment, time, a good connection, money would be nice but anything else at this point.Even if its just you are a bouncing board for ideas, that maybe all for starters.And what do you know, your interests, qualifications are fine but interests, mine are computers, testing, mucking about, gaming, I have programmed but not much these days.And I like walking about with family and friends.Thats a start.You could be a software tester, and or a smartphone app tester.Not often true but it can pay good money.You can be a university lab rat, that can get you a little bit of cash.If you work yourself up high enough, you can be a test pilot, it means a lot of grinding, some evaluations, and being linked up to so many devices you think you are part of the borg collective but the pay is good.I have some work like that on thursday my time.The deal includes 100 bucks an hour, a meal, good company and a good relationship with my bosses and teams.Its a 1 on 1 test with a recording tech for most of the device sessions on hand.You need to be used to being locked inside a cupboard for 3 hours constantly wet on the head and struggling with data inputs both physical and electronic but as I said, the pay is good.There is also compensations for overtime, and problems.I have been at the place for roughly 5 years on and off, first as a lowly rat, then a tech, and now a pilot.I spend my time, sorting issues with the system from the software to the hardware, not the data myself.I take an interest in my work.When its quiet I evaluate people's responces by becoming a poor helpless blind person to test what they do and report procedures.In the busy times like with new series of concept experiments, I work as a pilot, testing equipment with a professional team.Sometimes like this time, I get people that started with the poor blind person stage but have worked up to the pro stage, this is only the second time I have tested with those that have gotten to my level, and it helps to be interested in what you do.Saying that, there is a potential to eat badly, get sore necks, feel closed in and have no cell phones, and a headake from all the random concentration and equipment calibrations can be a nightmare as can be system problems.But at least I am not a data tech or those doing the tests, I know that includes reports, meetings and roling through loads a nd loads of data.Usually its 2 hours, this time its 3 hours, and its at night which is not my usual test time.But as I said, pay is good, and a meal and transport mean its not that bad of a deal and I am experienced now, and know the procedures.There are few problems with the systems involved these days so I can get stuck into it these days.And this time because I am dealing with a team I have had before, I can skipp a lot of the preintroduction test procedures bar the standard form submition and test information preamble.Since I havn't got anything to read I have to run it all on site which is fine to.Now thats not everyone's cup of tea.Then again you can get random and boring tests which make no sence.I had one of those, complained to my bosses, they looked at it, the guy wasn't allowed to test again but rarely have I had a pointless test.

URL: https://forum.audiogames.net/post/449728/#p449728




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fortress kings, a game for ios

2019-07-18 Thread AudioGames . net Forum — New releases room : sightlessgamer via Audiogames-reflector


  


fortress kings, a game for ios

Hello, I found this game a while ago but I wasn't sure of its accessibility. The game is essentially a resource managing game that has elements of castle building and pvp. Don't worry, the pvp is not that bad, you will loos some resources and units but it doesn't really matter. I know that most of these kinds of games are usually completely inaccessible however this one is mostly accessible. My only problem is that some of the elements aren't labeled. For example, the buildings on the main screen aren't labeled so you have to go into the building cue and upgrade them individually which gets very annoying after a while. The only major  problem is that the resources aren't labeled so you have to just figure out which ones are which. The developer has responded to accessibility issues in lords and knights and I am hopeful that they will respond to me. If this game sounds interesting please help me ask for labels on some of the elements. Thank you for reading.

URL: https://forum.audiogames.net/post/449727/#p449727




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Re: What job could I hope to get with out a degree as a blind person

2019-07-18 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: What job could I hope to get with out a degree as a blind person

Software Programmer. A lot of the innovation and fields out there for software and technology are vast and change quickly, so the value of a degree is diminished to some extent, though there is also updated certifications for things like InfoSec, as a result portfolios and work experience tend to hold greater value and you can work on those yourself. That, and you could write and sell your own applications to employ yourself as needed, contract work, etc. Or with enough experience you could even teach classes or do workshops on language(s) and technology.

URL: https://forum.audiogames.net/post/449726/#p449726




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Re: What job could I hope to get with out a degree as a blind person

2019-07-18 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: What job could I hope to get with out a degree as a blind person

Software Programmer. A lot of the innovation and fields out there for software and technology are too big and change too quickly for degree's to hold much value outside of a few regulated areas, though there is also updated certifications for things like InfoSec, as a result portfolios and work experience tend to hold much greater value and you can work on those yourself. That, and you could write and sell your own applications to employ yourself as needed, contract work, etc. Or with enough experience you could even teach classes or do workshops on language(s) and technology.

URL: https://forum.audiogames.net/post/449726/#p449726




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : LordLundin via Audiogames-reflector


  


Re: looking to create a game

I'd recommend BGT. Seriously easy to get started with and learn, and it has all libraries built in that you need for most game production. Then when you're used to that move on to something like Python or a C-derived language that is more mainstream than BGT, as it allows more flexibility.

URL: https://forum.audiogames.net/post/449725/#p449725




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Re: Trimps

2019-07-18 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Trimps

Oh hah, wrong challenge. Yeah, I don't know what your perks are set to, My weapons weren't that high.

URL: https://forum.audiogames.net/post/449724/#p449724




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

You guys should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @57 To build a crate you click the + symbol beside the resources. Clicking the + opens a new window with three buttons, "construct crate", "unassign crate", and "assign crate". Hovering over the "construct crate" button shows the cost, which is 10 plywood for crates and 125 steel for containers. Clicking "assign crate" assigns one crate to the resource that is beside the + you clicked. If you hover over the "assign crate" button it states the amount of resources each crate stores. The crate/container system increases the maximum storage capacity of the resource assigned to it.@58. Weather, seasons, morale, farms, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep close attention on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

You guys should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @57 To build a crate you click the + symbol beside the resources. Clicking the + opens a new window with three buttons, "construct crate", "unassign crate", and "assign crate". Hovering over the "construct crate" button shows the cost, which is 10 plywood for crates and 125 steel for containers. Clicking "assign crate" assigns one crate to the resource that is beside the + you clicked. If you hover over the "assign crate" button it states the amount of resources each crate stores. @58. Weather, seasons, morale, farms, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep close attention on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

You guys should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @57 To build a crate you click the + symbol beside the resources. Clicking the + opens a new window with three buttons, "construct crate", "unassign crate", and "assign crate". Hovering over the "construct crate" shows the cost, which is 10 plywood for crates and 125 steel for containers. Clicking "assign crate" assigns one crate to the resource that is beside the + you clicked. If you hover over the "assign crate" button it states the amount of resources each crate stores. @58. Weather, seasons, morale, farms, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep close attention on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

You guys should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @57 To build a crate you click the + symbol beside the resources. Clicking the + opens a new window with three buttons, "construct crate, "unassign crate" and "assign crate". Hovering over the "construct crate" shows the cost, which is 10 plywood for crates and 125 steel for containers. Clicking "assign crate" assigns it to the resource that is beside the + you clicked. If you hover over the "assign crate" button it states the amount of resources each crate stores. @58. Weather, seasons, morale, farms, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep close attention on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Ah, that figures, I noticed I am breaking walls harder without it.As for the rank of wild monsters...I must have missed it, where can I check it before the battle starts?I remember being informed only of the type of the monster before selecting to fight it or not...but again, I may have missed something.

URL: https://forum.audiogames.net/post/449723/#p449723




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Re: AGAIN Archive: 403 Forbidden

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : john via Audiogames-reflector


  


Re: AGAIN Archive: 403 Forbidden

@All: I really appreciate the support for the site. It's a lot easier to deal with these issues when there's users clearly getting a lot from the project.It's also worth noting that I'm not accusing anyone here of the abuse. If someone reading this thread is indeed treating the site like their personal internet-connected hard drive, then please stop breaking it for everyone else, but I don't have significant evidence one way or the other.I've sent an email to Skynet, and hopefully we'll be able to start digging into this issue further. If you were getting hit by a ban, it would be every page, not just some of them.Specific post responses below:@Ethin: yes, sorry.@Jaybird: a lot of this looks like legitimate traffic, especially since it's been varying heavily over the month. The one obviously broken user from June has not been back, hopefully because they too received a massive fine from their ISP.@Mazen: Cloudflare is definitely near the top of my list of possible solutions, depending on how the next several weeks pan out.

URL: https://forum.audiogames.net/post/449722/#p449722




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Re: Trimps

2019-07-18 Thread AudioGames . net Forum — New releases room : darren via Audiogames-reflector


  


Re: Trimps

yeah i know. i did the wall but can't go for shield block as the shield needs to be level 3 in order for it to work. i am using the gyms when i can however they are taking ages for me to be able to build them. all my other armour is well over lvl 100 now some of it is even over 200. the best i can do so far is cell 52 on DOA.

URL: https://forum.audiogames.net/post/449721/#p449721




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Re: Trimps

2019-07-18 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Trimps

Well, with a tier 1 shield, it's just 4 health per trimp per level. I felt like the block would be more beneficial. Eventually I powered through.

URL: https://forum.audiogames.net/post/449720/#p449720




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Re: making espeak voices?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : adel . spence via Audiogames-reflector


  


Re: making espeak voices?

I want that voice...

URL: https://forum.audiogames.net/post/449719/#p449719




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Re: a sticky list of all current staff members should be created

2019-07-18 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: a sticky list of all current staff members should be created

At the moment, for some reason I've got no way of accessing the database editors list, so the staff list can be created but it will be incomplete. I used to have access to this, but the link has seemingly vanished.

URL: https://forum.audiogames.net/post/449718/#p449718




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : jescat277 via Audiogames-reflector


  


Re: looking to create a game

Yeah i just tried that program. The installer is like the only thing that worked.

URL: https://forum.audiogames.net/post/449717/#p449717




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

@54 and 57 You should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @58. Weather, seasons, morale, farms, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep close attention on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : pauliyobo via Audiogames-reflector


  


Re: looking to create a game

unity is not unfortunately accessible.

URL: https://forum.audiogames.net/post/449716/#p449716




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

@54 and 57 You should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @58. Weather, seasons, morale, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep close attention on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

@54 and 57 You should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @58. Weather, seasons, morale, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Each 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep a close eye on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Um it's used for breaking walls easier. As for not being able to see wild monster's stats, I'm pretty sure that's intentional. You can already see their rank, which should give you a good indicator of weather to fight or run.

URL: https://forum.audiogames.net/post/449715/#p449715




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Re: What happened with Anyaudio?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: What happened with Anyaudio?

This happened ages ago. And sam even posted an audio clip saying he might do that. and I think all the clones and the teamtalk users really pushed him over.

URL: https://forum.audiogames.net/post/449714/#p449714




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

@54 and 57 You should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @58. Weather, seasons, morale, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. 100% is the base morale. Every 1% under 100% morale gives you 1% less production in every resource. Every 1% above 100% gives you a 0.5% production boost in every resource. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep a close eye on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: remastered: How to code in python tutorials

2019-07-18 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

@26, try reinstalling. That happened to me the first like 3 times as well.

URL: https://forum.audiogames.net/post/449713/#p449713




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : Ramdat via Audiogames-reflector


  


Re: evolve, a new incremental game

@54 and 57 You should probably make suggestions for the game in the Github or Discord. The dev may not check this forum very often. @58. Weather, seasons, morale, farming technology and farmer jobs impacts the amount of food you gain. Weather is random. Seasons cycle based on the time in-game. One month in-game is 140 seconds in real time. Morale is effected by unemployment, some weather, seasons, job stress and entertainment. Job stress can't be reduced, just offset by entertainment. Entertainment is gained by Entertainer jobs from the Amphitheatre. More advanced technology later in the game adds more morale options and farming buffs. In the early game you have to play actively to keep a close eye on your food, and click the gather food button as necessary. Later on it's not much of a problem.

URL: https://forum.audiogames.net/post/449712/#p449712




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Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

2019-07-18 Thread AudioGames . net Forum — Off-topic room : UltimateBlade via Audiogames-reflector


  


Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

can you play this on your computer?

URL: https://forum.audiogames.net/post/449711/#p449711




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Re: AGAIN Archive: 403 Forbidden

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : aaron via Audiogames-reflector


  


Re: AGAIN Archive: 403 Forbidden

Agreed. Much like there are sites for older pc games, I also agree that the audiogame archive is very important.

URL: https://forum.audiogames.net/post/449710/#p449710




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Re: What job could I hope to get with out a degree as a blind person

2019-07-18 Thread AudioGames . net Forum — Off-topic room : UltimateBlade via Audiogames-reflector


  


Re: What job could I hope to get with out a degree as a blind person

wait, you said you dont like colleges? Then try construction.

URL: https://forum.audiogames.net/post/449709/#p449709




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: evolve, a new incremental game

@57, you can view your electricity/KW in the race info header.

URL: https://forum.audiogames.net/post/449708/#p449708




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Re: What job could I hope to get with out a degree as a blind person

2019-07-18 Thread AudioGames . net Forum — Off-topic room : defender via Audiogames-reflector


  


Re: What job could I hope to get with out a degree as a blind person

From what I've seen, the best bet is probably a lower level government call center type job or a job within the access technology/blindness organization field such as a technology instructor, access tech customer support representative, or peer support coordinator.At least in the US/Canada/UK, the government is more able to get you the tech you need, and they have a bigger disabled quota to fill.You can get some work experience, and hopefully go to school for something more at the same time.

URL: https://forum.audiogames.net/post/449707/#p449707




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Re: GTA 5 Accessibility

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : TheBlindSaiyan via Audiogames-reflector


  


Re: GTA 5 Accessibility

Don't forget Script hook V, which is required to make your mods work.http://www.dev-c.com/gtav/scripthookv/all of the trainers will usually state this as a requirement, as well as Script hook V.net if you use any script mods.

URL: https://forum.audiogames.net/post/449706/#p449706




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Re: What job could I hope to get with out a degree as a blind person

2019-07-18 Thread AudioGames . net Forum — Off-topic room : LordLundin via Audiogames-reflector


  


Re: What job could I hope to get with out a degree as a blind person

Well someone's spoiled I see. Whatever you do, don't go into translations? Last time I checked, any job is better than no job.The person asked for what job he could get, not what jobs he shouldn't do. I'm pretty sure this individual is ready to do anything that can keep him alive.

URL: https://forum.audiogames.net/post/449705/#p449705




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

A modification suggestion and a question:The suggestion:I noticed, that during searching adventures, when encountering a hostile monster, and engaging into a battle with it, the stats of it are not shown.I can view then during the battle, but it would be nice for them to be shown before it too, just like in the arena, so we should know how, what move to start with, or, if the monster is much stronger, to give up the battle.The question:When starting the searching adventure, there are 2 items suggested for us to buy.The 1st one, preventing encountering hostile monsters is obvious, but I can't figure out what the 2nd one, mentioning some keys we can brake, is actually used for?

URL: https://forum.audiogames.net/post/449703/#p449703




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

A modification suggestion and a question:Suggestion: I noticed, that during searching adventures, when encountering a hostile monster, and engaging into a battle with it, the stats of it are not shown.I can view then during the battle, but it would be nice for them to be shown before it too, just like in the arena, so we should know how, what move to start with, or, if the monster is much stronger, to give up the battle.The question:When starting the searching adventure, there are 2 items suggested for us to buy.The 1st one, preventing encountering hostile monsters is obvious, but I can't figure out what the 2nd one, mentioning some keys we can brake, is actually used for?

URL: https://forum.audiogames.net/post/449703/#p449703




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : adel . spence via Audiogames-reflector


  


Re: looking to create a game

tri game maker studio or unity

URL: https://forum.audiogames.net/post/449704/#p449704




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : Caccio72 via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

A modification suggestion and a question:Suggestion: I noticed, that during ruin searching adventure, when encountering a hostile monster, and engaging into a battle with it, the stats of it are not shown.I can view then during the battle, but it would be nice for them to be shown before it too, just like in the arena, so we should know how, what move to start with, or, if the monster is much stronger, to give up the battle.The question:When starting the searching adventure, there are 2 items suggested for us to buy.The 1st one, preventing encountering hostile monsters is obvious, but I can't figure out what the 2nd one, mentioning some keys we can brake, is actually used for?

URL: https://forum.audiogames.net/post/449703/#p449703




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : MasterOfDeath via Audiogames-reflector


  


Re: evolve, a new incremental game

Well the thing that helped me, is to get more and more farmers. I have 13 farms as far as I remember, and maybe 17 farmers...

URL: https://forum.audiogames.net/post/449702/#p449702




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Re: Pokémon Crystal Access

2019-07-18 Thread AudioGames . net Forum — New releases room : UltimateBlade via Audiogames-reflector


  


Re: Pokémon Crystal Access

hey, do any of you have tried the pokemon crystal challenge?It seems, it is very accessible with this lua scrypts on this PCA.It has battle online at the very beginning that is why you starting area is at cherry grove city at pokemon center where that battle feature of the game is located.According to the description, it says "you can find someone to battle" so I assume that this someone being refered to on the description is another person or player online?Cause i am not sure for i did not tried it yet.I only test the lua scrypts on it and all the map navigation key, the j k l navigation key is perfectly working on it.

URL: https://forum.audiogames.net/post/449701/#p449701




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Re: What happened with Anyaudio?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : Tobias101 via Audiogames-reflector


  


Re: What happened with Anyaudio?

Hello.I'd also really like to know what has caused the freezing of the anyaudio website.I'd understand if it was due to the amount of clones and stuff that were being uploaded, but it'd be more understandable still if it were because of the abuse that used to be uploaded.But wasn't that ages ago?I sincerely hope there will be a post here soon explaining everything.thanks.Tobias

URL: https://forum.audiogames.net/post/449700/#p449700




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : Addolis via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Oh sir, just wait til tomorrow.

URL: https://forum.audiogames.net/post/449699/#p449699




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Re: Breed Memorial - New monster breeder simulation game by Morokuma

2019-07-18 Thread AudioGames . net Forum — New releases room : UltimateBlade via Audiogames-reflector


  


Re: Breed Memorial - New monster breeder simulation game by Morokuma

Yeh dont expect much on the online feature of this game such as matches between player vs players cause first of all, the developer will have to implement mechanisms to prevent cheating and I think, that is very difficult to do?

URL: https://forum.audiogames.net/post/449698/#p449698




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Re: evolve, a new incremental game

2019-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: evolve, a new incremental game

I tried to play, I really did. What set me off is the random jump between how much food you are gaining.  For example, one second I may be gaining two units of food, and the next I am losing four.  I cannot build more farms, because that does not seem to help. There is no technology available that can help with my problem.  The message queue stays completely silent...  and I had 11 farmers and about 13 farms with 32 souls in total.  It also was really annoying to only have the access to the cabin as a means of increasing your population.  That I can deal with, I just can’t deal with losing food no matter what I try.  If somebody can explain my issue, I am more than willing to try again

URL: https://forum.audiogames.net/post/449697/#p449697




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Re: Crazy Party: mini-games and card battle! (beta65)

2019-07-18 Thread AudioGames . net Forum — New releases room : amerikranian via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta65)

For turning the die, a helpful thing is to have a physical six sided die with you.  If you cannot do that, you will just have to try and memorize where are you are turning the die to.  Colored flowers just takes time.  No tricks, no secrets, pure memorization of pitch and sound.

URL: https://forum.audiogames.net/post/449696/#p449696




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Re: Alt frequencies

2019-07-18 Thread AudioGames . net Forum — New releases room : Charles via Audiogames-reflector


  


Re: Alt frequencies

Spoilers I guessI played the game and finished it. But I've been wondering if I can record something other than the song and it will say you've decided to leave or something like that. And if so, will anything be different? Will there be any differences in the story line, other scenes or such, or the game will just end and you'll get the credits screenEnd of spoilersI find it hard to find the message your looking for sometimes but the idea of the game is great and unique. Also it's great to see more games for the blinds showing up on steam and developers are actually adding the support of screen readers in their games

URL: https://forum.audiogames.net/post/449695/#p449695




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Re: looking to create a game

2019-07-18 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: looking to create a game

If you want a programming language, I would recommend python, maybe c#, _javascript_.

URL: https://forum.audiogames.net/post/449694/#p449694




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Re: Announcing Expanding Known Space from Valiant Galaxy Associates

2019-07-18 Thread AudioGames . net Forum — New releases room : drums61999 via Audiogames-reflector


  


Re: Announcing Expanding Known Space from Valiant Galaxy Associates

So, I recorded a game,  but my commentary didn't come through. I will rerecord tomorrow and hopefully have one up by then.

URL: https://forum.audiogames.net/post/449693/#p449693




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Re: Madden NFL 20 Beta, terms and FAQ

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : sirpdex via Audiogames-reflector


  


Re: Madden NFL 20 Beta, terms and FAQ

Wasn't a big fan of madden, but after playing the beta it got me so interested that I picked up 19 and have been smashing it up which is funny.being from the UK I had no clue about the games rules or their players but due to finding out  and experiencing that it is mostly accessible for madden20 and semi accessible on 19 it has prompted me to get more invested in the sports and the game ofLet's go raider nation

URL: https://forum.audiogames.net/post/449692/#p449692




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Re: Realtech Audio drivers 7.1: Not what I want!

2019-07-18 Thread AudioGames . net Forum — Off-topic room : BlindNinja via Audiogames-reflector


  


Re: Realtech Audio drivers 7.1: Not what I want!

I'd recommend just removing the realtek driver... damn thing's not worth the hassle. Just us the generic HD audio driver.

URL: https://forum.audiogames.net/post/449691/#p449691




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Re: GDE Game Development

2019-07-18 Thread AudioGames . net Forum — Developers room : Aaronlp via Audiogames-reflector


  


Re: GDE Game Development

I've just started making a fighting game as requested by the community and decided to show the development of it as a tutorial. So if anyone is interested the youtube link is below, and I would love to hear what you think.https://www.youtube.com/watch?v=neARTlU … e=youtu.be

URL: https://forum.audiogames.net/post/449689/#p449689




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Re: karmienmedias(or simter productions), presents: hosted online games

2019-07-18 Thread AudioGames . net Forum — General Game Discussion : simter via Audiogames-reflector


  


Re: karmienmedias(or simter productions), presents: hosted online games

No, unless sam released a custom server ver of rs i don't knew about, lol. But no thx, as mitch already stated, only legal hosting. But i also may soon open a sbp server again.

URL: https://forum.audiogames.net/post/449690/#p449690




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Re: anyaudio is frosen, what happened?

2019-07-18 Thread AudioGames . net Forum — Off-topic room : simter via Audiogames-reflector


  


Re: anyaudio is frosen, what happened?

would be awesome.

URL: https://forum.audiogames.net/post/449688/#p449688




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Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

2019-07-18 Thread AudioGames . net Forum — Off-topic room : ammericandad2005 via Audiogames-reflector


  


Re: Zelda: Ocarina of Time, voiced gameplay and described walkthrough

awsome! btw, the guys who did the first video also did a similar one for twilight princess. they plan to eventually have all the zelda games given this treatment, except for maybe Breath of the wild and the CDI games, which have voiced dialog in game.

URL: https://forum.audiogames.net/post/449687/#p449687




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