Re: lifesim for windows

2019-09-08 Thread AudioGames . net Forum — Developers room : rory-games via Audiogames-reflector


  


Re: lifesim for windows

@2: YOU ARE ONE PLAYER, AND THAT'S EXACTLY WHY YOU MATTER. ALL PEOPLE MATTER TO ME AND MY GAMES, SO i'LL MAKE IT 32 BIT SOON.

URL: https://forum.audiogames.net/post/460603/#p460603




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Re: Books by Stephen King

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector


  


Re: Books by Stephen King

Okay I've read a couple more stories so thoughts coming up. Mute: I liked the initial setup of this one,  particularly with it being a confession about a confession, and us getting almost three separate scenes,  Monette confessing to the priest, Monette bitching to the mute hitch hiker in the car, and the story of his wife's affair and financial shenanigans, also credit to King for creating a wonderfully human and down to earth catholic priest for the guy to confess to, someone who obviously has dealt with a lot of people and heard it all before.The problem is that this didn't really go  anywhere. As in 1922, it was the story about a rather nasty guy with a rather nasty wife, indeed the guy's self justifications were about as pleasant to read as the details of the wife's rather casual affair and remorseless gambling, this made the payoff super pointless. By the bare way the set up was done it was obvious that the mute would not be quite as deaf as the guy thought and the wife (and possibly her lover), were up for the chop. This meant when I heard the hitchhiker had tracked them  down and beat them to death with a pipe wrapped in a hotel towel my initial thought was more "oh that's an interesting method of murder," than "oh god someone has just been killed" or even any feelings about Monette's situation. This one really needed a sting, a bit of calmer, for Monette's response that he ws glad his wife was dead to cost him something, indeed I wondered if the hitch hiker might go and murder Monette's daughter, (his love for her was really his only redeeming feature and while that would've been a nasty ending this is a horror story after all), or maybe that the  "company" the priest mentioned having for lunch would turn out to  be the hitchhiker who'd just heard monette's confession and was rather anoyed about being tattled on, but no, ding dong the witch is dead, hurrah for homicide. A long story whose end was obvious, and which  just plane lacked the surprise it ; should've had, and whose main character was almost a total arsehole. Not good. Iana: definitely the worst story in the collection. King's  blind child was so ridiculously overthetop it made me wince, (even at seven being asked  to count steps out loud would've made me feel stupid), and the girl falls over the IV stand, just to make sure we all know how weird and blind she is. Of course  she has magic powers, because blind  people, particularly blind children are  wonderfully strange and otherworldly and do strange magical blind things. I've seen  reviews that criticise john Coffee in the green mile and Mother Abigail in the stand as being "magical negro" characters, that is black people who have mysterious magical powers from being so otherwordly and dark skinned. I never felt that way about either, since both are also shown to be very human characters who   have their own struggles and I loved both, indeed the major point in the green mile is how poor John Cofee's magic powers get him into trouble for just trying to help. In this story though, Iana is literally called "the magical negro child" by the main character's cynical wife, I'd add blind onto that description too and you pretty much  have a walking cliche, particularly with shock horror, the fact that at the end of the story the main character is told she's dead, because magical blind angels obviously need to go back to heaven where they belong. Apart from her, the premise of the story might've worked, I got a clearer idea of character here, and credit to King for creating a spiky wife who was cynical without being repellent, also his descriptions of sickness were sort of irreverent to the point of almost surrealism, I also liked how the father who was sick was actually shown to be a real person, indeed credit to King on hitting the contrast between someone very ill and the person they were (which makes his magical blind person even more obviously a major misstep). Even the idea that the power gets passed on, and people get the power to heal others, which had he executed it differently could've made for a genuinely appealing story of miracles, especially with the guy not able to heal his sister in law's Alzheimer's couldn't save this one for me.Btw, when I mentioned this one to my lady, she said she'd actively repressed memory of it, and that King really fails with blind people, like Dyna in the langoleers, yet another magic blind girl,  which makes me interested to reread that one as well and see what I think of it now.Next up is the narrow place, which I believe my lady has mentioned to me before as a wonderfully icky premise which I'm quite looking forward to.

URL: https://forum.audiogames.net/post/460602/#p460602




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Re: Stringing a guitar

2019-09-08 Thread AudioGames . net Forum — Off-topic room : assault_freak via Audiogames-reflector


  


Re: Stringing a guitar

All it takes is practice. I have a similar design for my guitar as well as locking tuners, and I can do a string change in about five minutes, if not less if I actually try and do it fast.

URL: https://forum.audiogames.net/post/460601/#p460601




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Re: Best offline audio FPS to play?

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: Best offline audio FPS to play?

Shooter CD is allot better than SBP, and TBR is better than Shooter CD in most cases, so...

URL: https://forum.audiogames.net/post/460600/#p460600




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Re: The Vale Announcement

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Announcement

Please do take all the time you need, I'd much rather have a demo I can really give good feedback on later than a buggy or incomplete demo in my hands now.I also really appreciate that your adding difficulty levels and asking us how hard we find it.  That already makes you special among indi devs that have come before.

URL: https://forum.audiogames.net/post/460599/#p460599




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Re: The Vale Announcement

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : defender via Audiogames-reflector


  


Re: The Vale Announcement

Please take your time, quality is always better than instant gratification.

URL: https://forum.audiogames.net/post/460599/#p460599




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Re: Warsim, text based randomly generated stratogy

2019-09-08 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Oh thank fucking god that the gaming dictator is helping with text.I'm sure some of mine will conflict with theirs but not many.Well hell I didn't realise it was over today, guess that's my fault for taking so long...Anyway, I do have the text errors list finally, I've combed over absolutely every moddable file and gotten most things in there I'd imagine...So yeah, up to you if you wana fix these but it's going to be a pretty big pain in the ass to do so just because of the sheer amount of them, though I did make it easy to find everything at least.I actually can't make it a post because it's far too long, so I will have to link to it because it's 48736 chars and probably has like 300 things in it.https://cp.sync.com/dl/696fde5f0/ya45x4 … w-pv972tnbI gotta say though, even though I never want to see another piece of Warsim text ever again at this point, I enjoyed all the little references to things from scooby doo to monty python to futurama, to Rick and Morty even that reddit post about the sims painting goblin and a certain Carly Ray Jepson song! amusing forth wall breaks, like the mutants and bar patrons questioning their ascii existences or the musician freaking out about the fact that vampires are just accepted as bards, some of the hero and merc stories are almost like novel plots in and of them selves, and the love cultists has some legit great advice on mental health.Which also made me think of a few fun jokes you could add if you wanted...add know your limit, stay within it to arena fans textAdd pineapple like head to monster partsBasement dweller troglodyte classAdd australian emu war into emu descriptionLOLSo yeah, sorry about the last second text error dump, though you can at least console your self with the fact that I'm miserable too.

URL: https://forum.audiogames.net/post/460598/#p460598




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Re: Warsim, text based randomly generated stratogy

2019-09-08 Thread AudioGames . net Forum — New releases room : defender via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Oh thank fucking god that the gaming dictator is helping with text.I'm sure some of mine will conflict with theirs but not many.Well hell I didn't realise it was over today, guess that's my fault for taking so long.Anyway, I do have the text errors list finally, I've combed over absolutely every moddable file and gotten most things in there I'd imagine...So yeah, up to you if you wana fix these but it's going to be a pretty big pain in the ass to do so just because of the sheer amount of them, though I did make it easy to find everything at least.I actually can't make it a post because it's far too long, so I will have to link to it because it's 48736 chars and probably has like 300 things in it.https://cp.sync.com/dl/696fde5f0/ya45x4 … w-pv972tnbI gotta say though, even though I never want to see another piece of Warsim text ever again at this point, I enjoyed all the little references to things from scooby doo to monty python to futurama, to Rick and Morty even that reddit post about the sims painting goblin and a certain Carly Ray Jepson song! amusing forth wall breaks, like the mutants and bar patrons questioning their ascii existences or the musician freaking out about the fact that vampires are just accepted as bards, some of the hero and merc stories are almost like novel plots in and of them selves, and the love cultists has some legit great advice on mental health.Which also made me think of a few fun jokes you could add if you wanted...add know your limit, stay within it to arena fans textAdd pineapple like head to monster partsBasement dweller troglodyte classAdd australian emu war into emu descriptionLOLSo yeah, sorry about the last second text error dump, though you can at least console your self with the fact that I'm miserable too.

URL: https://forum.audiogames.net/post/460598/#p460598




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: skype account issue: forked

Draq wrote:Yeah. Seriously. I think Skype 8's performance is actually worsening lately. Switching conversations takes forever. Sometimes when trying to read message history it hangs, locking up speech in the process until it decides to behave.Oh God this. Trying to go back through chat history in a large group sucks, and the lag when opening conversations only adds to the annoyance. Plus, I have to press enter on a chat several times before it opens. Skype 7 was amazing compared to this mess.Edit: Added the enter key not opening chats bug.

URL: https://forum.audiogames.net/post/460586/#p460586




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Re: The Vale Announcement

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : FallingSquirrelGames via Audiogames-reflector


  


Re: The Vale Announcement

We have not forgotten about the demo we mentioned, please look forward to that soon. We are just putting the finishing touches on the demo so expect to see it this week!

URL: https://forum.audiogames.net/post/460597/#p460597




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Re: What should i do 1st?

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: What should i do 1st?

I like both ideas. What turns me off of ts3 is its heavy reliance on multiplayer, so this would be really appreciated.

URL: https://forum.audiogames.net/post/460596/#p460596




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Re: SoundRTS, a real-time strategy audio game

2019-09-08 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Recently boreddon't know when soundmud will release a new version.

URL: https://forum.audiogames.net/post/460595/#p460595




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Audo saving your game in BGT?

If all your saving are a bunch of numbers, here's one way to serialize them into a byte array you can write to a file:Pseudocode:procedure encode_number(number: integer, bit length: integer)
# This will not work with 8-bit integers.
uint8 bytes[bit length/8]
for i = 0 to bit length / 8 exclusive do
bytes[i] = ((number >> (i * 8)) & 0xff)
end for
return bytes
end procedure

procedure decode_number(bytes: uint8[])
# This will return an unsigned 64-bit integer. Unset bits will get set to 0.
uint64 result = 0
for i = 0 to len(bytes) exclusive do
result += b[i] << (i * 8)
end for
return result
end procedureNote that I don't know how well this works on negative numbers (and you'd need to slightly alter the algorithm). In python it doesn't work since bit_length() returns a negative value:x = -9382918381748174 # holds our initial number
b=[] # holds our bytes
# encode the number into bytes
for i in range (0, (x).bit_length()):
b.append(((x >> (i * 8)) & 0xff))

print(b)
# Decode the bytes back into a hole number
z = 0
for i in range (0, len(b)):
z += b[i] << (i *8 )

print(z)

URL: https://forum.audiogames.net/post/460594/#p460594




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Audo saving your game in BGT?

If all your saving are a bunch of numbers, here's one way to serialize them into a byte array you can write to a file:Pseudocode:procedure encode_number(number: integer, bit length: integer)
# This will not work with 8-bit integers.
uint8 bytes[bit length/8]
for i = 0 to bit length / 8 exclusive do
bytes[i] = ((number >> (i * 8)) & 0xff)
end for
return bytes
end procedure

procedure decode_number(bytes: uint8[])
# This will return an unsigned 64-bit integer. Unset bits will get set to 0.
uint64 result = 0
for i = 0 to len(bytes) exclusive do
result += b[i] << (i * 8)
end for
return result
end procedureNote that I don't know how well this works on negative numbers (and you'd need to slightly alter the algorithm). In python it doesn't work since bit_length() returns a negative value:x = -9382918381748174 # holds our initial number
b=[] # holds our bytes
# encode the number into bytes
for i in range (0, (x).bit_length()):
b.append(((x >> (i * 8)) & 0xff))

print(b)
# Decode the bytes back into a hole number
z = 0
for i in range (0, (x).bit_length()):
z += b[i] << (i *8 )

print(z)

URL: https://forum.audiogames.net/post/460594/#p460594




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Audo saving your game in BGT?

If all your saving are a bunch of numbers, here's one way to serialize them into a byte array you can write to a file:Pseudocode:procedure encode_number(number: integer, bit length: integer)
# This will not work with 8-bit integers.
uint8 bytes[bit length/8]
for i = 0 to bit length / 8 exclusive do
bytes[i] = ((number >> (i * 8)) & 0xff)
end for
return bytes
end procedure

procedure decode_number(bytes: uint8[])
# This will return an unsigned 64-bit integer. Unset bits will get set to 0.
uint64 result = 0
for i = 0 to len(bytes) exclusive do
result += b[i] << (i * 8)
end for
return result
end procedureNote that I don't know how well this works on negative numbers (and you'd need to slightly alter the algorithm).

URL: https://forum.audiogames.net/post/460594/#p460594




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Audo saving your game in BGT?

If all your saving are a bunch of numbers, here's one way to serialize them into a byte array you can write to a file:Pseudocode:procedure encode_number(number: integer, bit length: integer)
# This will not work with 8-bit integers.
uint8 bytes[bit length/8]
for i = 0 to bit length / 8 - 1 do
bytes[i] = ((number >> (i * 8)) & 0xff)
end for
return bytes
end procedure

procedure decode_number(bytes: uint64[])
# This will return an unsigned 64-bit integer. Unset bits will get set to 0.
uint64 result = 0
for i = 0 to len(bytes) exclusive do
result += b[i] << (i * 8)
end for
return result
end procedureNote that I don't know how well this works on negative numbers (and you'd need to slightly alter the algorithm).

URL: https://forum.audiogames.net/post/460594/#p460594




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Re: Pokémon Crystal Access

2019-09-08 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon Crystal Access

Yup I have my pokemon follow me all the time. Sometimes they can get u things. What's new in cc?

URL: https://forum.audiogames.net/post/460593/#p460593




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Re: sixth sence

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : jack via Audiogames-reflector


  


Re: sixth sence

Ok, here's the complication concerning SixthSense. It was technically a free to download game, so distributing the IPA would be totally ok. Patching it to run on 64bit? Grayarea, but I blame Apple's closemindedness for artificially disabling 32bit support in the first place.The problem with SixthSense is who knows if you could still get coins to play the game. Coin in-app purchases most definitely would not work. You got one coin every 10 minutes, but how it got the coins is a mystery to me. Now I wish I had turned my wifi off to see if the game's coin reload was internally done. If the game calls the server to reload the coins, then the game is toast no matter what you do. This, persons and other persons is the very reason the app store needs to no longer be the primary means of distribution. Sure , people could say it's only a game, but goodness knows this could have easily happened to a business application or something to that effect.

URL: https://forum.audiogames.net/post/460592/#p460592




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Re: sixth sence

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : smoothgunner via Audiogames-reflector


  


Re: sixth sence

wish they would come out with an update to this game, it was pretty good for what it was

URL: https://forum.audiogames.net/post/460591/#p460591




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector


  


Re: Audo saving your game in BGT?

I would recommend looking at seriolization tutorial.  It can be extremely helpful.

URL: https://forum.audiogames.net/post/460590/#p460590




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Re: smart watch recomendations

2019-09-08 Thread AudioGames . net Forum — Off-topic room : ElizaBaez via Audiogames-reflector


  


Re: smart watch recomendations

Samsung pay, for example, won't work, and neither will any exclusive services like that.

URL: https://forum.audiogames.net/post/460589/#p460589




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Where can i get minefield?

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Where can i get minefield?

Hi allSo i saw chris Wright play minefield, but I tried the link in the video description, and it doesn't work. So my question is, where can i get this game? it sounds like fun.

URL: https://forum.audiogames.net/post/460588/#p460588




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Re: Stringing a guitar

2019-09-08 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: Stringing a guitar

Strings are firm enough they will slip through to the other side.     I used to have a guitar that did that.  One annoyying thing about it though, was that after slipping the strings through, they were designed to go straight through the saddles.  Ugh that was a beesh, because  if the saddle wasn't in the proper place, the string would sip out either side of it.

URL: https://forum.audiogames.net/post/460587/#p460587




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : TheGreatCarver via Audiogames-reflector


  


Re: skype account issue: forked

Draq wrote:Yeah. Seriously. I think Skype 8's performance is actually worsening lately. Switching conversations takes forever. Sometimes when trying to read message history it hangs, locking up speech in the process until it decides to behave.Oh God this. Trying to go back through chat history in a large group sucks, and the lag when opening conversations only adds to the annoyance. Skype 7 was amazing compared to this mess.

URL: https://forum.audiogames.net/post/460586/#p460586




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: skype account issue: forked

@15, I just tried that (OK, the conversation wasn't that large) and it opened instantaneously for me.

URL: https://forum.audiogames.net/post/460585/#p460585




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Re: Some questions about youtube.

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: Some questions about youtube.

It won't send you that for your website, just your channel. and for that, youtube studio on android and IOS

URL: https://forum.audiogames.net/post/460584/#p460584




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Re: Some questions about youtube.

2019-09-08 Thread AudioGames . net Forum — Off-topic room : angellic24 via Audiogames-reflector


  


Re: Some questions about youtube.

If you want analytics for your channel, youc can use YouTube studio. They have an app.

URL: https://forum.audiogames.net/post/460583/#p460583




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Re: video editing programs with JAWS

2019-09-08 Thread AudioGames . net Forum — Off-topic room : angellic24 via Audiogames-reflector


  


Re: video editing programs with JAWS

Like  adding music and transitions and titles and other text and maybe recording Voiceovers and things like that.

URL: https://forum.audiogames.net/post/460582/#p460582




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

@Ethin: he doesn't need a mutex on counter. I'm assuming that code is its own function in which case there is no sharing of state there. You don't need to make counter reside in global scope for this. So the code is thread-safe.As for the first point you mentioned, he can wait on a notify event that will block the thread until the screen-reader starts speaking. So the function can provide a guarantee that once the code enters the loop, the screen-reader has definitely started speaking so there's no race condition to contend with.My original point still stands though: that of timing. Even with 10 ms delay, it's theoretically still possible to incorrectly state that the screen-reader has finished speaking. Any type of delay-check-delay-check pattern on periodic data runs this type of risk, and vocals are definitely periodic data.

URL: https://forum.audiogames.net/post/460581/#p460581




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Re: lifesim for windows

2019-09-08 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: lifesim for windows

You have to wait, it'll tell you what to do if you wait for it to stop reading the directory

URL: https://forum.audiogames.net/post/460580/#p460580




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Re: Satire Topic for Recent Forum Events

2019-09-08 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector


  


Re: Satire Topic for Recent Forum Events

I will actually agree, and this isn't even a criticism it's just a tip for satire in general, since satirists do have to do this before lampooning something. Translators generally don't have any sense of humor and the joke will generally fall flat. On the other side of the tracks, Google Translate itself has created quite a bit of comedy over how god awful it really is.

URL: https://forum.audiogames.net/post/460579/#p460579




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Re: how to play the games in Jeqocon Game Console

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : tayo . bethel via Audiogames-reflector


  


Re: how to play the games in Jeqocon Game Console

@2: Hi. Is it still possible to purchase Escape the Dark Legion? I made a purchase of the game a while back but never got it. I submitted through the PayPal link. Would really love to play the full version of this game.

URL: https://forum.audiogames.net/post/460578/#p460578




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: skype account issue: forked

It's cool that they're reintroducing split view. Now it just needs to be made so chat windows pop up when someone starts or updates one while the main window is minimized, since having chat windows open all the time is just meh. Maybe one day.

URL: https://forum.audiogames.net/post/460577/#p460577




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Re: My new website!

2019-09-08 Thread AudioGames . net Forum — Off-topic room : giorgi elbaqidze via Audiogames-reflector


  


Re: My new website!

i think it must be in off topic room

URL: https://forum.audiogames.net/post/460567/#p460567




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Re: My new website!

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: My new website!

Ok. I'm hosting it on freevar.com.

URL: https://forum.audiogames.net/post/460571/#p460571




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Re: My new website!

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: My new website!

First, nice sight. Second, what are you hosting it off of? third, this should probably be in off topic. while the sight has to do with games, it's not 100 percent game related

URL: https://forum.audiogames.net/post/460569/#p460569




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Re: lifesim for windows

2019-09-08 Thread AudioGames . net Forum — Developers room : mongoo_4044 via Audiogames-reflector


  


Re: lifesim for windows

I will try to play it this time; but it didnt work; i will just quit: more information is in post 3

URL: https://forum.audiogames.net/post/460576/#p460576




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Re: how can I convert audio files to vidio files for youtube

2019-09-08 Thread AudioGames . net Forum — Off-topic room : mongoo_4044 via Audiogames-reflector


  


Re: how can I convert audio files to vidio files for youtube

tunestatube? hmm; instresting: i will defenetly check that site out

URL: https://forum.audiogames.net/post/460575/#p460575




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Re: Some questions about youtube.

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: Some questions about youtube.

I'll be asking you guys a lot of questions.

URL: https://forum.audiogames.net/post/460574/#p460574




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Some questions about youtube.

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Jaidon . vinnie_ware via Audiogames-reflector


  


Some questions about youtube.

Hi guys. I was told by another youtuber that i know, that youtube sends monthly anilitics. I was wondering, how do i get youtube to send me monthly or even quarterly information about my website. Thanking you in advance.

URL: https://forum.audiogames.net/post/460573/#p460573




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Re: Satire Topic for Recent Forum Events

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Dan_Gero via Audiogames-reflector


  


Re: Satire Topic for Recent Forum Events

Is he really? Learn something new every day, I didn’t actually know that.

URL: https://forum.audiogames.net/post/460572/#p460572




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Re: My new website!

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: My new website!

Ok. I'm hosting it on freevar.com.

URL: https://forum.audiogames.net/post/460571/#p460571




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Re: Audo saving your game in BGT?

What would an example of a save function be? and how would i manage to load from that?

URL: https://forum.audiogames.net/post/460570/#p460570




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Re: My new website!

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : Ty via Audiogames-reflector


  


Re: My new website!

First, nice sight. Second, what are you hosting it off of? third, this should probably be in off topic. while the sight has to do with games, it's not 100 percent game related

URL: https://forum.audiogames.net/post/460569/#p460569




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Re: Please re-add topic subscriptions!

2019-09-08 Thread AudioGames . net Forum — Site and forum feedback : giorgi elbaqidze via Audiogames-reflector


  


Re: Please re-add topic subscriptions!

time for richard and sendermen. They and only they can add this feature. Btw it was really cool tho

URL: https://forum.audiogames.net/post/460568/#p460568




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Re: My new website!

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : giorgi elbaqidze via Audiogames-reflector


  


Re: My new website!

i think it must be in off topic room

URL: https://forum.audiogames.net/post/460567/#p460567




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Re: lifesim for windows

2019-09-08 Thread AudioGames . net Forum — Developers room : giorgi elbaqidze via Audiogames-reflector


  


Re: lifesim for windows

also hope it will not discontinue like other projects

URL: https://forum.audiogames.net/post/460566/#p460566




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Re: Declaring the contents of an array in a function call, bgt.

2019-09-08 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: Declaring the contents of an array in a function call, bgt.

There's apparently an undocumented way to create arrays without the need for an explicit temp variable. (It's the same under the hood, I suppose.) I don't remember the syntax off the top of my head; array(args)? Or something like that.

URL: https://forum.audiogames.net/post/460565/#p460565




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Re: BitLife the closest thing to the Sims we have right now.

2019-09-08 Thread AudioGames . net Forum — New releases room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

Why isn't this accessible on android? its so infuriating!

URL: https://forum.audiogames.net/post/460564/#p460564




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Re: Warsim, text based randomly generated stratogy

2019-09-08 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

This was supposed to be 50 features but as it's a send off I've broken the rules a bit and gone a lot further on this update than I intended, 100s and 100s of bugfixes and tons of little featurettes, the crowning feature being naming your kingdom finally!WARSIM THE REALM OF... WHATEVERSomething I've been wanting to do for a very long time, it has been requested by so many players I've lost count, now you can name your kingdom anything you want not just Aslona. I've tried to scrub the game of references to Aslona if you are playing custom but I guarentee I've missed loads so if you find any in your Non-Aslona playthroughs share them with me and I'll sort them out!* Added the ability to select your own kingdom name at game start* Added the ability to generate a custom kingdom name at game start* Added ability to rename your kingdom in the other laws screenMAKE A WISHThe wishing well has been improved a lot more in it's layout and function!* Added throwing your last coin into the well significantly increases odds of getting a wish* Fixed menu option for throwing a coin into the magic well still showing if you have no gold* Fixed 25 Wishing well text and grammar bugs (credit u/TheGamingDictator)* Reworked text layout of Wishing Well (new gold loss indication and new text for successful wishes) BLACKROW SLAVER IMPROVEMENTSWas passing through the Blackrow slaver and found ways to improve it a little bit in how it's laid out.* Added new screen for not having enough gold for Blackrow Tavern slaver* Added new screen for asking for too many men Blackrow tavern slaver* Added new screen for buying slaves from Blackrow tavern slaver* Fixed Blackrow tavern slaver hire screen text bugsMONUMENT OF KINGS IMPROVEDWas fixing some monument of kings bugs and noticed the destruction screen was a little lacking, now it's improved!* Fixed 6 Monument of kings text and grammar bugs (credit u/TheGamingDictator)* Rewrote text for destroying monument of kings* Added destruction sound effect to Monument of KingsBLACKMARKET LAYOUT IMPROVEMENTSNow you can see your gold in more screens in the Blackmarket, it's annoying not knowing your gold when you're trying to buy things!* Added new layout for hiring goblin scum from the market (including seeing your current gold)* Added kingdom stats bar to each blackmarket district main screen and district selection screen* Added new layout for hiring slavers from slums slaver post (including seeing your current gold)SLUM GOLD SYSTEM IMPROVEDNow the slum gold system is far more logical and has better layout and a new option!* Fixed slum gold donation screen doesn't close when you donate enough gold* Added new indicator of exactly how much gold is needed for the slums on the main donation screen* Added ability to donate exactly the amount of gold needed to upgrade the slumsBUGFIXESThat's Gaming Dictator, an absolute metric ton of bugfixes!* Fixed Name selection screen bug option to make your own name there twice* Fixed Demon hunters ruins text bug (credit u/TheGamingDictator)* Fixed 3 Abandoned building Blackrow text and grammar bugs (credit u/TheGamingDictator)* Fixed 7 Oval Sign building text and grammar bugs (credit u/TheGamingDictator)* Fixed 4 Ruined house #2 Blackrow text and grammar bugs (credit u/TheGamingDictator)* Fixed 10 House marked 'x' text and grammar bugs (credit u/TheGamingDictator)* Fixed 6 Black alley text and grammar bugs (credit u/TheGamingDictator)* Fixed 2 Burned shacks text and grammar bugs (credit u/TheGamingDictator)* Fixed 11 Blackrow intro text and grammar bugs (credit u/TheGamingDictator)* Fixed 2 Blackrow tavern intro text and grammar bugs (credit u/TheGamingDictator)* Fixed 13 Ogloob the Ogre text and grammar bugs (credit u/TheGamingDictator)* Fixed 2 Stargazer statue text and grammar bugs (credit u/TheGamingDictator)* Fixed 10 Blackmarket Herald Office text and grammar bugs (credit u/TheGamingDictator)* Fixed 8 Repairmans lodge text and grammar bugs (credit u/TheGamingDictator)* Fixed Grand Gallion layout bug* Fixed Eswin elf-hater dialogue tag bug* Fixed 'raise' instead of 'raze' text bug in guildrow ((credit u/llevus)* Fixed 9 Zoology hall text and grammar bugs* Fixed 10 Deyan master of Zoology text and grammar bugs* Fixed 27 Noreg year two history guild text and grammar bugs (credit u/TheGamingDictator)* Fixed 30 history guild year two exam text and grammar bugs (credit u/TheGamingDictator)* Fixed 18 history guild year three exam text and grammar bugs (credit u/TheGamingDictator)* Fixed 2 year four history guild text and grammar bugs  (credit u/TheGamingDictator)* Fixed 14 history guild year four exam text and grammar bugs (credit u/TheGamingDictator)* Fixed graduating history guild text bug (credit u/TheGamingDictator)* Fixed 28 History guild year one exam text and grammar bugs (credit u/TheGamingDictator)* Fixed problems with lesson 2 of the history guild text (credit u/TheGamingDictator)* Fixed 2 history 

Re: how to play the games in Jeqocon Game Console

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: how to play the games in Jeqocon Game Console

@3: in DBGU, you can save your game with F2.Only one character starts with the cane. The other has a sword.

URL: https://forum.audiogames.net/post/460562/#p460562




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Re: Warsim, text based randomly generated stratogy

2019-09-08 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector


  


Re: Warsim, text based randomly generated stratogy

Thanks Bookrage, all moving towards improving the game overall 

URL: https://forum.audiogames.net/post/460560/#p460560




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Re: Declaring the contents of an array in a function call, bgt.

2019-09-08 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Declaring the contents of an array in a function call, bgt.

Either update the array or create it, depending on how you set it up.

URL: https://forum.audiogames.net/post/460561/#p460561




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Re: looking for a good speech synthesizer to use for writing

2019-09-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: looking for a good speech synthesizer to use for writing

maybe Acapella if you don't mind paying, but the NVDA add-on is quite expensive. I do like a few of the voices though.

URL: https://forum.audiogames.net/post/460559/#p460559




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Re: how can I convert audio files to vidio files for youtube

2019-09-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: how can I convert audio files to vidio files for youtube

I heard of a site called Tunes to Tube which is supposed to do this. Does anyone have any experiences with that? I might actually need information about this soon myself.

URL: https://forum.audiogames.net/post/460558/#p460558




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Audo saving your game in BGT?

Asuming you have a save function, any time you want to auto save, save();.

URL: https://forum.audiogames.net/post/460557/#p460557




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Re: Declaring the contents of an array in a function call, bgt.

2019-09-08 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: Declaring the contents of an array in a function call, bgt.

So any time I wanted to call a dialogue function, I'd first have to update that dialogue array, and then call the function?

URL: https://forum.audiogames.net/post/460556/#p460556




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Re: Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : Reza . jdp via Audiogames-reflector


  


Re: Audo saving your game in BGT?

Well, The method i'd use is to setup save points based on a factor like location or maybe mini-level ups, Export the details i'd want to save in to a dictionary, And write it to a file.

URL: https://forum.audiogames.net/post/460555/#p460555




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Re: how can I convert audio files to vidio files for youtube

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: how can I convert audio files to vidio files for youtube

I use adapter on my mac, but if you don't have it, use reaper.

URL: https://forum.audiogames.net/post/460554/#p460554




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Re: What happened to JChosting and a good replacement.

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: What happened to JChosting and a good replacement.

guys, check out freevar.com. they offer free webhosting services.

URL: https://forum.audiogames.net/post/460553/#p460553




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Re: looking for a good speech synthesizer to use for writing

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Ty via Audiogames-reflector


  


Re: looking for a good speech synthesizer to use for writing

I personally use espeak, but vocalizer ava for everything else. Do not, for the love of god, use eloquence. While it can speak fast, you'll probably end up spelling loads of things wrong and thinking you spelled them right.

URL: https://forum.audiogames.net/post/460552/#p460552




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: skype account issue: forked

Destructitron's account got hacked, and it kept sending 50 messages per second. I had over 100k messages. The solution? SCREW THAT ACCOUNT! Destructitron also remade his account, so that shouldn't be a problem.

URL: https://forum.audiogames.net/post/460551/#p460551




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-09-08 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

That is because you do not tipe your email address, you tipe your name you used when purchasing.

URL: https://forum.audiogames.net/post/460550/#p460550




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Re: BitLife the closest thing to the Sims we have right now.

2019-09-08 Thread AudioGames . net Forum — New releases room : stephBrown via Audiogames-reflector


  


Re: BitLife the closest thing to the Sims we have right now.

You are unable to do most of the activities until you are eighteen, with the exceptions of doctor and surrender, which you mentioned, and sexuality, mind and body, and love, which will become available around the teen years. Pets should also be available around the age of eight or nine. Hope this helps.

URL: https://forum.audiogames.net/post/460549/#p460549




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : turtlepower17 via Audiogames-reflector


  


Re: skype account issue: forked

The only issue with split screen, which I'm sure will get fixed eventually, is that when you're in a conversation, if you leave the window open for awhile NVDA tends to lose focus, and no matter what you do you can't read the most recent message that was sent unless you close and reopen the conversation. Since this is much more preferable to dealing with lag, not to mention I always liked split screen view in Skype 7, I don't mind it that much. I also agree with others who are skeptical about this forking crap. I can't believe people are still talking about it, seeing as how I didn't even think Skype 7 was usable anymore. not to mention that I never even heard of forking until a certain subset of this community started talking about it like it was some sort of plague that was going to destroy us all, but whatever.

URL: https://forum.audiogames.net/post/460548/#p460548




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: skype account issue: forked

I wish, but no it was not. To reproduce, here's a short description: Make sure you are in focus m mode, browse mode probably does the same but just in case since that's how I mainly use the app. Press alt 1 to go to the recent chats list, and press enter on one of them. Normally it should open right away, but now it takes up to 10 seconds to open, during which keyboard navigation is completely unresponsive, and on lower configurations it kills all  speech. As for chat lag, it happens when reading a large group and when the screen needs to scroll. It's essentially the same tipe of lag, just slightly shorter.

URL: https://forum.audiogames.net/post/460547/#p460547




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My new website!

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


My new website!

Hi guys! today, my site is finally up. I want to share it with you.http://vinnieware.freevar.com/So, I'll uploade future games there, but until then, podcasts, recordings, and other stuff. You can send me audio stuff, and I'll uploade it over there. I also intend to talk about tech. I love tech, be it auto tech, blind tech, the tech that allows us to build houses in the fricking athmosphere of a god damn planet! It will be there! Maybe auto news, that i hear. Hope you enjoy it along with my youtube channel.

URL: https://forum.audiogames.net/post/460546/#p460546




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Re: What should i do 1st?

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: What should i do 1st?

Sorry for double posting, but my site is up!

URL: https://forum.audiogames.net/post/460545/#p460545




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Re: What should i do 1st?

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: What should i do 1st?

It should be up soon. I just finished the index.html file.

URL: https://forum.audiogames.net/post/460544/#p460544




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : Ethin via Audiogames-reflector


  


Re: skype account issue: forked

Like usual I don't suffer the performane penalty that you guys say is there. Don't know why, I'm on skype 8.51 (I think that's the version...). Was it fixed?

URL: https://forum.audiogames.net/post/460543/#p460543




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Audo saving your game in BGT?

2019-09-08 Thread AudioGames . net Forum — Developers room : Ty via Audiogames-reflector


  


Audo saving your game in BGT?

Hi allSo, in BGT, i would like my game to auto save after a certain point, like in AAC. How would I go about this?Thanks in advance

URL: https://forum.audiogames.net/post/460542/#p460542




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

There's still a race condition in there. Since you can't synchronize that looping thread and the screen reader reliably, this situation is very possible:1. Thread runs: screen reader is not speaking. Waits 10 MS.2. Thread runs 10 MS later. Just as thread checks peek, screen reader starts speaking just as the peek function returns.3. Thread receives incorrect peek and increments counter.Also, your above algorithm is not written idiomatically. It would be better to write:int counter=0;
while (counter <= 50) {
if (GetScreenreaderPeak()==0.0) {
counter++;
} else if (counter!=0) {
counter=0;
}
Thread.Sleep(10);
}And reading over the algorithm, I just noticed a possible infinite loop. Its a good idea in theory, this algorithm, but it undoubtedly will not work (neither the infinite loop idea or the idiomatic approach). The reason is your timing -- your waiting 10 ms between checks. Your condition, if counter != 0 counter = 0, is going to occur far more often than your counter increment code. (It would also be hard to apply this algorithm, not just because its not thread-safe, but because you currently have no way of determining if its safe to proceed and speak. Even locking the counter with a mutex/RWLock is insufficient to solve the second problem. If you check the counter, your speaking will be incredibly sporadic; if you check if the thread is running there's a higher chance the speaking will never occur than it actually occurring.)

URL: https://forum.audiogames.net/post/460541/#p460541




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Re: public record of disciplinary action

2019-09-08 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: public record of disciplinary action

The community failure clause is being invoked due to the actions of jonikster.I refuse to give the topic anymore exposure than it already has, but needless to say you can find it if you look for it. I can not stress this enough. Recording someone without their permission and then posting it is a huge no no. In various jurisdictions it can get someone in to legal trouble, and it is also just an extremely rude thing to do. I would also hazard to say that jonikster's actions could border on harassment. I'm unsure if the person in question is a member of this forum, but this is conduct that we just won't tolerate.I'd also like to remind everyone that the primary language on this forum is English. There is no reason to write a topic, and then write it all over again translated in to a  second language.jonikster will be receiving a double warning which will stay in effect for six months. Any further actions like this, and a ban will go in to play.

URL: https://forum.audiogames.net/post/460540/#p460540




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Re: VGStorm Presents Manamon, a new fully featured RPG!

2019-09-08 Thread AudioGames . net Forum — New releases room : superb via Audiogames-reflector


  


Re: VGStorm Presents Manamon, a new fully featured RPG!

@tristian04:Did you type in the e-mail address and key manually, or did you paste it in? Could you private message me and I could try and help?

URL: https://forum.audiogames.net/post/460539/#p460539




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Re: Alter Aeon September 2019 Update

2019-09-08 Thread AudioGames . net Forum — New releases room : gisco_tn via Audiogames-reflector


  


Re: Alter Aeon September 2019 Update

@Simba we don't have any solid plans for adding mounts in the near future.  Naval combat and trading is our next big project.@firefly82 the best way to try out crafting is to train a couple of practices and learn woodcrafting. It is easy to get the raw materials (gather wood) and there are a lot of options.  If you don't care for how it works, you can still whittle cups and plates to gain exp in your downtime.

URL: https://forum.audiogames.net/post/460538/#p460538




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Re: skype account issue: forked

2019-09-08 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: skype account issue: forked

Yes, it fixes the issue. Thanks for mentioning the workaround, I forgot about it since split screen is very annoying for me. However, if you like that you are lucky since you wont face the lag.

URL: https://forum.audiogames.net/post/460537/#p460537




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-08 Thread AudioGames . net Forum — New releases room : nidza07 via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

It's already in the log file, you can look through the entire history and save whatever you want.

URL: https://forum.audiogames.net/post/460536/#p460536




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Re: Skype works harder for me

2019-09-08 Thread AudioGames . net Forum — Off-topic room : nidza07 via Audiogames-reflector


  


Re: Skype works harder for me

Report it, as many of you as you can. There has already been one update and this was not fixed, so we need to be active. Talk to the disability answer desk, submit feedback through both Skype and Microsoft's accessibility forum.

URL: https://forum.audiogames.net/post/460535/#p460535




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Re: Sequence Storm Rhythm Racing Game

2019-09-08 Thread AudioGames . net Forum — New releases room : blindndangerous via Audiogames-reflector


  


Re: Sequence Storm Rhythm Racing Game

Yeah, I'd love for the trackeditor to become accessible.  That'd be cool to work with the steam workshop.

URL: https://forum.audiogames.net/post/460534/#p460534




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

@20: regarding the peak tracking algorithm, I would myself take different approach. Not because of half second long words, I don't think something like that could happen, although it is possible in theory.But rather because 500 ms is very long time, and if your first stop is in half of its value, then secondone will be 750 ms from speech's end, and will jump in these values.Thus to prevent that long pauses, I would do a single WaitForSpeechFinish method, which algorithm would be as follows:int counter=0;
while (true)
{
if (GetScreenreaderPeak()==0.0)
counter++;
else if (counter!=0)
counter=0;

if (counter==50)
return;

Thread.Sleep(10);
}This should solve all problems discussed above, long pauses as well as short words between checks.Best regardsRastislav

URL: https://forum.audiogames.net/post/460531/#p460531




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

@20: regarding the peak tracking algorithm, I would myself take different approach. Not because of half second long words, I don't think something like that could happen, although it is possible in theory.But rather because 500 ms is very long time, and if your first stop is in half of its value, then secondone will be 750 ms from speech's end, and will jump in these values.Thus to prevent that long pauses, I would do a single WaitForSpeechFinish method, which algorithm would be as follows:int counter=0;while (true){if (GetScreenreaderPeak()==0.0)counter++;else if (counter!=0)counter=0;if (counter==50)return;Thread.Sleep(10);}This should solve all problems discussed above, long pauses as well as short words between checks.Best regardsRastislav

URL: https://forum.audiogames.net/post/460531/#p460531




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Re: What should i do 1st?

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : Jaidon . vinnie_ware via Audiogames-reflector


  


Re: What should i do 1st?

I'll try to make them both. and my website isn't up, as of now, but its vinnieware.freevar.com. I'll be posting stuff over there, and asking you guys how to do stuff over here. I'll focus on the arcade style 1 more, because, i actually like that 1. guys, keep your suggestions coming.

URL: https://forum.audiogames.net/post/460533/#p460533




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Re: Three-D Velocity 2.43

2019-09-08 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Three-D Velocity 2.43

@Juliantheaudiogamer: I'm having that same issue, and the fight is also going off with invisible TRask pwning invisible Chase one-sidedly, and when Chase K O's, it plays the scene while crashing the game and claiming an error log has been generated.Looks like the error is because we're missing a file.Error log, created with build version 2.43.0.0: Error base exception: System.ArgumentException: The sound s\n\ns\-.wav could not be found.   at BPCSharedComponent.ExtendedAudio.DSound.LoadSound(String FileName, XAudio2 device, Boolean notificationsSupport) in C:\Users\munawar\projects\Three-D-Velocity\shared\BPCSharedComponent\DSound.cs:line 85   at TDV.SelfVoice.NLS(String sFilename, Boolean NWait, Int64 TheRate) in C:\Users\munawar\projects\Three-D-Velocity\TDV\SelfVoice.cs:line 245Error Description: The sound s\n\ns\-.wav could not be found.Stack trace:    at BPCSharedComponent.ExtendedAudio.DSound.LoadSound(String FileName, XAudio2 device, Boolean notificationsSupport) in C:\Users\munawar\projects\Three-D-Velocity\shared\BPCSharedComponent\DSound.cs:line 85   at TDV.SelfVoice.NLS(String sFilename, Boolean NWait, Int64 TheRate) in C:\Users\munawar\projects\Three-D-Velocity\TDV\SelfVoice.cs:line 245

URL: https://forum.audiogames.net/post/460530/#p460530




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Re: Three-D Velocity 2.43

2019-09-08 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Three-D Velocity 2.43

Looks like the error is because we're missing a file.Error log, created with build version 2.43.0.0: Error base exception: System.ArgumentException: The sound s\n\ns\-.wav could not be found.   at BPCSharedComponent.ExtendedAudio.DSound.LoadSound(String FileName, XAudio2 device, Boolean notificationsSupport) in C:\Users\munawar\projects\Three-D-Velocity\shared\BPCSharedComponent\DSound.cs:line 85   at TDV.SelfVoice.NLS(String sFilename, Boolean NWait, Int64 TheRate) in C:\Users\munawar\projects\Three-D-Velocity\TDV\SelfVoice.cs:line 245Error Description: The sound s\n\ns\-.wav could not be found.Stack trace:    at BPCSharedComponent.ExtendedAudio.DSound.LoadSound(String FileName, XAudio2 device, Boolean notificationsSupport) in C:\Users\munawar\projects\Three-D-Velocity\shared\BPCSharedComponent\DSound.cs:line 85   at TDV.SelfVoice.NLS(String sFilename, Boolean NWait, Int64 TheRate) in C:\Users\munawar\projects\Three-D-Velocity\TDV\SelfVoice.cs:line 245

URL: https://forum.audiogames.net/post/460532/#p460532




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

@20: regarding the peak tracking algorithm, I would myself take different approach. Not because of half second long words, I don't think something like that could happen, although it is possible in theory.But rather because 500 ms is very long time, and if your first stop is in half of its value, then secondone will be 750 ms from speech's end, and will jump in these values.Thus to prevent that long pauses, I would do a single WaitForSpeechFinish method, which algorithm would be as follows:int counter=0;while (true){if (GetScreenreaderPeak()==0.0)counter++;else if (counter!=0)counter=0;if (counter==50)return;Thread.Sleep(10);}This should prevent all problems discussed above, long pauses as well as short words.Best regardsRastislav

URL: https://forum.audiogames.net/post/460531/#p460531




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Re: Three-D Velocity 2.43

2019-09-08 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector


  


Re: Three-D Velocity 2.43

@Juliantheaudiogamer: I'm having that same issue, and the fight is also going off with invisible TRask pwning invisible Chase one-sidedly, and when Chase K O's, it plays the scene while crashing the game and claiming an error log has been generated.

URL: https://forum.audiogames.net/post/460530/#p460530




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Re: Skype works harder for me

2019-09-08 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: Skype works harder for me

same

URL: https://forum.audiogames.net/post/460529/#p460529




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Munawar via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

Thanks everyone for your suggestions. It seems like some of you have gotten it to work reliably for determining if a screen reader is speaking, though I'm getting pretty accurate timings with the solution I've currently got, especially once I wrote a function to convert numbers to words which was the biggest problem I was facing since one number like 1600 counts as one word unless it's explicitly converted into words. Of course now the issue is localization since I'm only accounting for English number to word conversions. Any ideas on this part? I've been unable to find a C# number to word conversion library and don't want to bother with writing my own complex localization code if there's a library out there that already does this.The main reason I don't think I'll be using snvol is because of the purposeful delay to check if the screen-reader is still speaking. It smells of race conditions as in this example:1. Check the volume.2. If it's 0, assume the screen-reader has just paused and wait 500 MS.3. If the volume is above 0, go to step 1.4. If not, the screen-reader is finished speaking.Assume here that after your 500 MS delay you happen to check the volume while the screen-reader has taken another pause. You will incorrectly determine that the screen-reader is finished speaking.

URL: https://forum.audiogames.net/post/460528/#p460528




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

@18: I have adressed that problem in the pause between sentences section, it should work quite reliably.It's not very surprising as recognizing by the audio's peak is the same what we humans do to determine if screenreader has finished its session or not, so if the peak information is available, there is no reason why it couldn't be done by computer.Of course as I stated before direct support from screenreader's side is the best option you can have, however when this is not available and can't be added for example due to closed source code, I personally consider tracking audio session peak much more reliable than relying on a statistical words per minute calculation.Best regardsRastislav

URL: https://forum.audiogames.net/post/460527/#p460527




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Re: Empirically setting a screen reader delay

2019-09-08 Thread AudioGames . net Forum — Developers room : Rastislav Kiss via Audiogames-reflector


  


Re: Empirically setting a screen reader delay

@18: I have adressed that problem in the pause between sentences section, it should work quite reliably.It's not surprising as recognizing by the audio's peak is the same what we humans do to determine if screenreader has finished its session or not, so if the peak information is available, there is no reason why it shouldn't be done by computer.Of course as I stated before direct support from screenreader's side is the best option you can have, however when this is not available and can't be added for example due to closed source code, I personally consider tracking audio session peak much more reliable than relying on a statistical words per minute calculation.Best regardsRastislav

URL: https://forum.audiogames.net/post/460527/#p460527




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Re: I don't understand, please help? bgt code

2019-09-08 Thread AudioGames . net Forum — Developers room : Zarvox via Audiogames-reflector


  


Re: I don't understand, please help? bgt code

by default, dlg has 2 strings, a title and a message. If you are still getting errors, it is because you only put one string instead of 2. I modified the script to only need one string. I also made a default timer the user can set that will auto scroll the message. For messages you think will be longer than what they would set the default to, I added another variable called extend, and when those messages come up, they have the extended time before autoscrolling. This is the best solution I have found for using text with a screen reader.

URL: https://forum.audiogames.net/post/460526/#p460526




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Re: Declaring the contents of an array in a function call, bgt.

2019-09-08 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Declaring the contents of an array in a function call, bgt.

Declare a temp array like sostring[] dialogues={"Hi","This is a test."};then call itdialogue(dialogues,"a stupid title",1000);

URL: https://forum.audiogames.net/post/460525/#p460525




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Re: Crazy Party: mini-games and card battle! (beta68)

2019-09-08 Thread AudioGames . net Forum — New releases room : keyIsFull via Audiogames-reflector


  


Re: Crazy Party: mini-games and card battle! (beta68)

it would be cool to be able to save replays of battles. You could just have like, a simple text file with, for each player's turn, the move they used, what happened there, and whether any parries/reactions happened. It's of cousre a very oversimplified thing, but that's always cool to relive your favorite battles

URL: https://forum.audiogames.net/post/460524/#p460524




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Re: Can somebody please give me the link for legacy?

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : RTT entertainment via Audiogames-reflector


  


Re: Can somebody please give me the link for legacy?

Hi all.Thanks for everything.Here is the video I created about it.https://youtu.be/bdmEjMtnOO0

URL: https://forum.audiogames.net/post/460523/#p460523




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Re: lifesim for windows

2019-09-08 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: lifesim for windows

I highly recommend you get used to coding with sprites, screened windows, and windows. Terminal games are cool but eventually they get boring. A terminal game for your first projects is cool though. Keep it up and hopefully you make something very cool with the power of PB.

URL: https://forum.audiogames.net/post/460522/#p460522




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Re: Pure basic, worth it or not?

2019-09-08 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: Pure basic, worth it or not?

I recommend pb, simply because it has the *entire* windows API built inside it, allowing you to do many fantastic things. CMK, computer MIDI keyboard, is one of them.

URL: https://forum.audiogames.net/post/460520/#p460520




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Re: problems with tolk

2019-09-08 Thread AudioGames . net Forum — Developers room : masonian via Audiogames-reflector


  


Re: problems with tolk

Not braces, but parentheses.

URL: https://forum.audiogames.net/post/460521/#p460521




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Re: My New Outlook on Constant Battle.

2019-09-08 Thread AudioGames . net Forum — General Game Discussion : MasterOfDeath via Audiogames-reflector


  


Re: My New Outlook on Constant Battle.

www.renovagames.com/en

URL: https://forum.audiogames.net/post/460519/#p460519




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Re: Skype works harder for me

2019-09-08 Thread AudioGames . net Forum — Off-topic room : MasterOfDeath via Audiogames-reflector


  


Re: Skype works harder for me

Yeah, it's happening to me as well.

URL: https://forum.audiogames.net/post/460518/#p460518




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Re: Satire Topic for Recent Forum Events

2019-09-08 Thread AudioGames . net Forum — Off-topic room : nuno69 via Audiogames-reflector


  


Re: Satire Topic for Recent Forum Events

The problem is, that that mysrey man is not russian, he is ukrainian!

URL: https://forum.audiogames.net/post/460517/#p460517




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