Re: Discussion of the 2020 American Federal Election

2020-11-14 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: Discussion of the 2020 American Federal Election

Maybe was the apparent third candidate Kanye West or was it? The one that only got 6 or so votes.

URL: https://forum.audiogames.net/post/589884/#p589884




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Re: exchange contacts in ios/ipad os contacts app

2020-11-14 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: exchange contacts in ios/ipad os contacts app

in what. what i mean is get the contacts from that account on to my apple account. what app

URL: https://forum.audiogames.net/post/589883/#p589883




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Re: exchange contacts in ios/ipad os contacts app

2020-11-14 Thread AudioGames . net Forum — Off-topic room : kool_turk via Audiogames-reflector


  


Re: exchange contacts in ios/ipad os contacts app

Find the contact you want to share, scroll down towards the bottom and you should see a share button.The rest is self explanatory.

URL: https://forum.audiogames.net/post/589882/#p589882




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Canute 360 Podcast

2020-11-14 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Canute 360 Podcast

In my wanderings i've come across an hour long podcast from AT Banter featuring an interview with Liam Smith, one of the developers of the Canute 360 posted December 2019. They discuss a number of topics regarding its development and current rollout, among other things.If your interested, you can listen to the podcast [here].

URL: https://forum.audiogames.net/post/589881/#p589881




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Tactisplay: Full Page 12000 Cell Braille Display

2020-11-14 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Tactisplay: Full Page 12000 Cell Braille Display

So i've gone on a bit of a braille bender today, and I recall coming across a video of this but not really thinking much of it at the time. The video in question is [here], and features a braille demo for a cell from a biology textbook, the comments links to a company called [Tactisplay Corp], which seems to be based in Korea.Apparently they sell 3 different braille displays, all multirow. The "TACTIS Table" as featured in the video:The highest resolution braille display on the market    1,000 text braille cells (40 cells * 25 lines)    12,000 graphic braille pixels (120*100)    Monitor mode and independent device mode available    NVDA software compatible    Compatible with any BANA text or graphic braille    Guaranteed 500,000 page viewsThe "TACTIS Walk":200 text Braille cells (25 cells * 10 lines)    2,400 graphic braille pixels (60*40)    Real-time update of USB camera image (camera mode)    Camera mode, monitor mode and independent device mode available    NVDA software compatible    After fully charging built-in battery, this can be used for 10 hours    Guaranteed 500,000 page viewsAnd the "TACTIS 100":100 text braille cells (25 cells * 4 lines)    Compact size, cheaper than a 40-cell ordinary braille display    Multiple line data in the table can be checked at once    Text only (not graphic)    NVDA software compatible    Guaranteed 500,000 page viewsCurrent price is not listed. But order procedures are linked from the product pages:First, let us know the product, quantity, contact information by phone, fax or email.    Then, we will answer the price and delivery date of the product considering the order quantity and production plan.    When the customer deposits, we start production process and GTD product will be supplied to the customer at the time notified in advance.

URL: https://forum.audiogames.net/post/589880/#p589880




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Pokémon access

I've never played crystal access, so I don't know how any of that works. That's why I'm asking here.Again though, as a side-note, I've beaten crystal as well. If I'd had a walkthrough for Ice Path, I could've done it completely by myself; as it is, I didn't, so that's the only part of the game I needed help with.

URL: https://forum.audiogames.net/post/589873/#p589873




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Re: earwax-server

2020-11-14 Thread AudioGames . net Forum — Developers room : chrisnorman7 via Audiogames-reflector


  


Re: earwax-server

"2Not sure yet, but I hope something like the following:from earwax import NetworkConnection

c = NetworkConnection()


@c.event
def on_connect():
print('Connected.')


@c.event
def on_data(data: bytes):
print(data)


@c.event
def on_disconnected():
print('Disconnected.')


c.connect('example.com', 1234)@3The decorators are a little more "Pythonic". I can't remember where (or even if) I read this, but because Python isn't a functional language, passing functions as arguments is discouraged in the main. Also, what if you don't care about on_connect and on_disconnect? You'd be writing functions for the sake of it.@3 and @4You're right, I do love me some decorators. I personally find them a very easy-to-read way of doing things. For small examples, passing functions by reference around is OK, as in @2's example, but for bigger thngs, unless you've got a language like _javascript_ where you can pass them inline, you find you're not quite sure what the function whose name you're seeing does.Not saying you're wrong BTW, just I find decorators super convenient, and I've not found a compelling reason to not use them yet, although I'm happy to be proved wrong.Also, if I made people subclass (which wouldn't be the end of the world), I feel like that's a little more error prone than the current approach, because if you use the wrong event name, an error will be raised.Also, because Earwax itself uses Pyglet's @event idiom, I thought I'd stick with it, as I'll personally be using the two in tandem.

URL: https://forum.audiogames.net/post/589879/#p589879




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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2020-11-14 Thread AudioGames . net Forum — New releases room : Dragonlee via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

hey, I just tried the webserver and actually enjoying my first glance at the game. I never played it, because I as I said in the developer room thread, I find alexa just impossible to tolerate for playing games. even this simple version is much much more enjoyable for me. only thing I miss is sounds, but I guess that is included if I download the standalone version.

URL: https://forum.audiogames.net/post/589878/#p589878




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Re: Discussion of the 2020 American Federal Election

2020-11-14 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Discussion of the 2020 American Federal Election

Something I don't get,Republicanss are blaming democrats for youtube going down, and... vise versa. I don't care which side; if any; took it down, could've been something completely unrelated to both parties for all we know. But if, it was one party or the other... Isn't that, imature in and of itself? I mean, if, one of these two parties was indeed responsible for the temporarily takedown of youtube... That's a really asinine way of showing displeasure, not to mention immature as heck, and... makes the party who did it look, not good at all. I personally think it was something else that caused the takedown of youtube, not  republicans or democrats. I'm leaning more towards it beeing a third issue, but someone started the ball roling by blaming one party and... well it doesn't take much to bring people into the bandwagon after that. And something else, if the democrats or republicans where indeed responsible for the temporary takedown, wouldn't that uh, just have affected the US alone? But instead, it affected uh, everyone. Which kind of supports the argument that this was most likely caused by, I don't know, but neither one of the two parties. Could've been a blackout or server malfunction for all we know, but whenever someone starts what could very well be a rumor, people jump on this like flies on shit regardless if it is false or actually true. Its just fucked up.

URL: https://forum.audiogames.net/post/589877/#p589877




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Re: Discussion of the 2020 American Federal Election

2020-11-14 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Discussion of the 2020 American Federal Election

Something I don't get,Republicanss are blaming democrats for youtube going down, and... vise versa. I don't care which side; if any; took it down, could've been something completely unrelated to both parties for all we know. But if, it was one party or the other... Isn't that, imature in and of itself? I mean, if, one of these two parties was indeed responsible for the temporarily takedown of youtube... That's a really asinine way of showing displeasure, not to mention immature as heck, and... makes the party who did it look, not good at all. I personally think it was something else that caused the takedown of youtube, not  republicans or democrats. I'm leaning more towards it beeing a third issue, but someone started the ball roling by blaming one party and... well it doesn't take much to bring people into the bandwagon after that. And something else, if the democrats or republicans where indeed responsible for the temporary takedown, wouldn't that uh, just have affected the US alone? But instead, it affected uh, everyone. Which kind of supports the argument that this was most likely caused by, I don't know, but neither one of the two parties. Could've been a blackout or server malfunction for all we know, but whenever someone starts what could very well be a rumor, people jump on this like flies on shit regardless if it is false or actually true.

URL: https://forum.audiogames.net/post/589877/#p589877




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Re: Discussion of the 2020 American Federal Election

2020-11-14 Thread AudioGames . net Forum — Off-topic room : ignatriay via Audiogames-reflector


  


Re: Discussion of the 2020 American Federal Election

Something I don't get,Republicanss are blaming democrats for youtube going down, and... vise versa. I don't care which side; if any; took it down, could've been something completely unrelated to both parties for all we know. But if, it was one party or the other... Isn't that, imature in and of itself? I mean, if, one of these two parties was indeed responsible for the temporarily takedown of youtube... That's a really asinine way of showing displeasure, not to mention immature as heck, and... makes the party who did it look, not good at all. I personally think it was something else that caused the takedown of youtube, not  republicans or democrats. I'm leaning more towards it beeing a third issue, but someone started the ball roling by blaming one party and... well it doesn't take much to bring people into the bandwagon after that.

URL: https://forum.audiogames.net/post/589877/#p589877




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Re: the macOS Big Sur topic

2020-11-14 Thread AudioGames . net Forum — Off-topic room : john_weed via Audiogames-reflector


  


Re: the macOS Big Sur topic

Hi.I think there's a bug. I go to the battery preferences panel, but whenever I try to modify when the computer sleeps, it does not modify itself and I do not have a save button as well. What can I do? I do not have save buttons either on any panel.

URL: https://forum.audiogames.net/post/589876/#p589876




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Re: Happy Devali

2020-11-14 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: Happy Devali

Hi, Happy belated diwali at everyone who celebrates it. Grryf

URL: https://forum.audiogames.net/post/589875/#p589875




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Re: Discord Discussion

2020-11-14 Thread AudioGames . net Forum — Off-topic room : vaibhavbhandari via Audiogames-reflector


  


Re: Discord Discussion

Hi all, When I set my discord to open on startup and then restart the laptop, it gives me a jawascript error. Is anyone else also having the same problem and does anyone know how to resolve it?

URL: https://forum.audiogames.net/post/589874/#p589874




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Pokémon access

I've never played crystal access, so I don't know how any of that works. That's why I'm asking here.

URL: https://forum.audiogames.net/post/589873/#p589873




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

2020-11-14 Thread AudioGames . net Forum — Off-topic room : electro via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

I agree with @59.

URL: https://forum.audiogames.net/post/589872/#p589872




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Re: HDMI ARC and audio

2020-11-14 Thread AudioGames . net Forum — Off-topic room : grryfindore via Audiogames-reflector


  


Re: HDMI ARC and audio

Hi Hijacker, Thank you for taking the time to reply, your post does help a lot. All I am planning to do is have bluerays that have DTX and ATMOS to play with vlc through the bar, and apps like netflix and amazon prime to play ATMOS and DTX with. But yes, in the worse case scenario, I guess I could get a firestick, but wonder what my setup would be like at that point. probably just use the firestick and it's wifi capabilities, I suppose, but that would do no good for blueray DTX and ATMOS.Grryf

URL: https://forum.audiogames.net/post/589871/#p589871




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

If it's based off of crystal access then it will only work with nvda. Teleporters and arrows were shown as exits in the object finder when using the scripts in crystal, so they are probably the same here. Holders were indicated as bolders in the object finder in crystal, so its probably handled the same, and holes are exits like teleporters. The thing I'm less sure about is finding boddies of water, since you can't just press a next to it to surf. I was able to beat crystal completely without sighted help using the scripts and not cheating, even did the dreaded ice path myself, so I can't imagine this being much more difficult.

URL: https://forum.audiogames.net/post/589870/#p589870




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Problem using synchronous audio router

2020-11-14 Thread AudioGames . net Forum — Off-topic room : chrisfaelnar via Audiogames-reflector


  


Problem using synchronous audio router

Hello everyone. I don't know if anyone of you is familiar with synchronous audio router. But I am having a problem using it.Here's my way of setting it up.I went to reaper preferences and select synchronous audio router as my asio and I configure some settings. Now I setup 2 devices. Playback device which I named team talk and a recording device which I also named team talk. and I use focusrite scarlett 2i4 as my hardware because it is what I'm using. Now in the applications tab, I added team talk. And I press okay. Now I restarted reaper and went in preferences and same thing, SAR as my asio driver and chose the focusrite input which is the first input or input1 and the last is the one that I created which is the team talk. And same as in the output. So in short, I chose the first and the last input same as in the output. Now I press okay. And I make the master track visible and press the alt+application and I am pressing down arrow to look for the inputs that I created but couldn't find it. Anyone have a clue?

URL: https://forum.audiogames.net/post/589869/#p589869




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Re: 6 Swords - Fantasy Adventure game for Amazon Echo

2020-11-14 Thread AudioGames . net Forum — New releases room : jjaquinta via Audiogames-reflector


  


Re: 6 Swords - Fantasy Adventure game for Amazon Echo

I've put a temporary web sever up with access to Six Swords. It's a bit rough. Feedback appreciated.http://72.74.34.225

URL: https://forum.audiogames.net/post/589868/#p589868




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Re: What's the most accessible platform?

2020-11-14 Thread AudioGames . net Forum — Developers room : jjaquinta via Audiogames-reflector


  


Re: What's the most accessible platform?

I've switched it back to not read the text for now. It plays OK-ish with NVDA and Firefox, but it took some work. I've also done a halfway-house and hosted it on my local domestic server. The link is below. The interspersed sound clips, and the text they go with, are very short. So it would be kind of disruptive to having to "next" through them. I'll try to put a toggle in to turn the narration on and off so the two can be compared.http://72.74.34.225

URL: https://forum.audiogames.net/post/589867/#p589867




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Re: Fascinating article on earphoneless direct sound beaming

2020-11-14 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Fascinating article on earphoneless direct sound beaming

I'd like to try it too. The points brought up by 4 actually reminds me of how the 3ds was when it came out, and you had to hold your head and the console in the proposed sweet spot to keep the 3d effect from breaking, then Nintendo added a head tracking camera so you could have more freedom to move about without ruining 3d. Who's to say that the same method couldn't be applied here? From what I understood from the article, the beam would be able to track you so you could move about yo some extent and still be ok. To me, that still sounds pretty promising, and the tech can only get better from here. Plus, it can be awfully uncomfortable to wear headphones all the time.

URL: https://forum.audiogames.net/post/589866/#p589866




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : Jayde via Audiogames-reflector


  


Re: Pokémon access

So I have a few questions about this. I'm not gonna buy yellow or even look into this without knowing the following.1. Does this work with Jaws, or is it going to be really bumpy and iffy NVDA access? Bear in mind, I've beaten this game six times without sighted help on a Gameboy colour back in the day.2. What do the scripts let you see, and how do you interact? I'm assuming you need an emulator as well as a ROM? Note, I am not asking for an emulator or ROM. I just want to know how it's set up and how it plays. If it's like two hours of fiddling just to have a bumpy experience, I don't want it.3. How far do these scripts go? I remember some tricky bits later in the game (the teleporters, the moving arrows, and the boulder-pushing puzzles, not to mention getting the Surf HM). How does the game handle maps that are big (i.e., stuff that's  a good distance away from you?

URL: https://forum.audiogames.net/post/589865/#p589865




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Re: The Arcane Duels - Demo and development log video

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : arnold18 via Audiogames-reflector


  


Re: The Arcane Duels - Demo and development log video

considering the fact that i made a twitter account just for checking this game update, well, yeah. I'm hooked. Taltos is a very good suggestion, though taltos people used shamanic magic so i'm not sure if it'll fit in the game theme. But if it'll be in, i'll definitely choose that one.

URL: https://forum.audiogames.net/post/589864/#p589864




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Re: Fascinating article on earphoneless direct sound beaming

2020-11-14 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: Fascinating article on earphoneless direct sound beaming

I don't know enough about this tech to be excited or skeptical, but it's one of those things i would love to try anyway. Just to see what it was like. Probably won't happen, at least for a long while, but still. I always like the idea, anyway, of trying new innovative things.

URL: https://forum.audiogames.net/post/589862/#p589862




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Re: Major Fighting Game sale on Steam

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : arturminyazev via Audiogames-reflector


  


Re: Major Fighting Game sale on Steam

hellomatt1211, you can preorder mortal kombat 11 ultimate edition, it will availeble from november 17 as far as i know

URL: https://forum.audiogames.net/post/589863/#p589863




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Re: problem installing vinyl by izotope in gold wave.

2020-11-14 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: problem installing vinyl by izotope in gold wave.

Well, sorry for expressing my bitterness, but to get back to the topic:if you manage to get some older version of the plugin, it's definitely gonna be 32-bit. Btw, if they haven't changed the license of this product, you will have to register to get the unlock code, but it shouldn't be hard. I have done it in the past and there's probably a registered vst version installed in my Adobe Audition. Actually I shall try to install the good old directx one as that has way better interface and accessing all the parameters is no problem there.

URL: https://forum.audiogames.net/post/589861/#p589861




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Re: Fascinating article on earphoneless direct sound beaming

2020-11-14 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Fascinating article on earphoneless direct sound beaming

Where are you coming up with these explanations? You sound incredibly schepticle, can you site some sources?

URL: https://forum.audiogames.net/post/589860/#p589860




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Re: accepting all purchase requests for sequence storm until december 1st!

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : zargonbr via Audiogames-reflector


  


Re: accepting all purchase requests for sequence storm until december 1st!

I looked in my spam folder to see if I missed anything, waiting anxiously

URL: https://forum.audiogames.net/post/589859/#p589859




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Spoiler warning!The answers never change, so just buy them so you can use them, and try to remember what you used when you fail so you dont pick it again. Most of them if not all are given in game somewhere. End spoiler.I finished my second run of the game today and was able to finish all the story fights in the third chapter, but man that was kinda hard! I'll save my next playthrough for another time.

URL: https://forum.audiogames.net/post/589858/#p589858




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Re: Planet life, now updated with a third chapter and final ending!

2020-11-14 Thread AudioGames . net Forum — New releases room : matt1211 via Audiogames-reflector


  


Re: Planet life, now updated with a third chapter and final ending!

Alright, I've got an actual gameplay question this time!spoile rWhen doing the quiz to get burger back, are you just supposed to randomly buy answers and guess? or is there a way to figure this out. I'm not sure what to do here...end spoiler

URL: https://forum.audiogames.net/post/589857/#p589857




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Re: cheat values in manamon 2

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : windows via Audiogames-reflector


  


Re: cheat values in manamon 2

Please send me a pm with instructions on how to cheat. I'm not an agent vgstorm, and I will not cheat in online battles

URL: https://forum.audiogames.net/post/589856/#p589856




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Re: Pokémon Crystal Access

2020-11-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Pokémon Crystal Access

I have 2.0, didn't know there was a  newer version. Maybe I'll track down the newer version and see if the same trick works. Any significant changes.Edit: The latest version is apparently 2.1.2. The character screen is much much harder to use. In fact, I haven't managed to create a character at all. Maybe someone else can have a look at it and see if it can be made to make sense.

URL: https://forum.audiogames.net/post/589853/#p589853




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Re: bokurano daibouken 1 secret code

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : dj_clue via Audiogames-reflector


  


Re: bokurano daibouken 1 secret code

I can't figure instant translate out. I use insert and all I get are beeps.

URL: https://forum.audiogames.net/post/589855/#p589855




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Re: Fascinating article on earphoneless direct sound beaming

2020-11-14 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Fascinating article on earphoneless direct sound beaming

No, it can't feed sound to someone who hasn't ever heard before.  And they're not going to be able to iron it out.  This is a trick with wave interference that relies on everything involved being perfectly stationary relative to each other and with clear lines of sight, and even then it has side effects, like giving some people headaches.  They've just worked out a way to produce vibrations of the right frequencies at your ears, while keeping the vibrations for everyone else at frequencies outside human hearing.  You still need functional ears, and wireless headphones are going to give you about the same audio quality in practice for 99.99% of software (the remaining fraction of percent being the niche application of spatializing with ambisonics, perhaps, but it's still going to be less fidelity than headphones, just spatialized well).Let me just put it this way.  Reaching up to scratch your nose can screw this kind of thing up because oops, your hand got between your ear and the projector.it's existed forever.  Yeah, sure, there's some tiny possibility these guys have somehow worked out something incredibly new and innovative, but new and  innovative here is "we rethought our entire understanding of wave propagation" which is frankly the kind of thing that gets you nobel prizes.  People have tried and failed to bring this to market before, and the reason for that is that it's got a lot of wow factor but you can just go grab bluetooth headphones for $20 instead and have them work better.They might have a marketable product for niche use cases, for example you might mount them on the ceiling in a store or something, but they'll have to solve the fact that it doesn't work for everyone first before they can go throwing them on the wall in random public locations, and there's definitely a lot of cost and power considerations here as well.  Plus, has anyone considered what they do to dogs?  I bet you that's going to be something that shows up in the reviews.

URL: https://forum.audiogames.net/post/589854/#p589854




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Re: Pokémon Crystal Access

2020-11-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Pokémon Crystal Access

I have 2.0, didn't know there was a  newer version. Maybe I'll track down the newer version and see if the same trick works. Any significant changes?

URL: https://forum.audiogames.net/post/589853/#p589853




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

2020-11-14 Thread AudioGames . net Forum — Off-topic room : stirlock via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

this really needs updating with dlls included. I haven't used jaws in a decade and you really should always test apps with multiple screen readers.

URL: https://forum.audiogames.net/post/589852/#p589852




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Re: cheat values in manamon 2

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : sightlessgamer via Audiogames-reflector


  


Re: cheat values in manamon 2

Would anyone be kind enough to send me this through a pm? I'm only doing this because my harddrive stopped working wich took my save with it and I don't have a completed manampeedia anymore. Again, I'd be very grateful if someone could send this over.

URL: https://forum.audiogames.net/post/589851/#p589851




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Re: cheat values in manamon 2

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : Coydog via Audiogames-reflector


  


Re: cheat values in manamon 2

@60, Yeah, I'm aware of that.  Though, if one were crazy and patient enough to sit there and fiddle with the different values enough, it'd certainly be interesting to see what is possible to do with Manamon and its sequel.  I was thinking that since there are values for things like a Manamon's Exp-points and other things, why shouldn't the Manamon's Manapedia entry be swappable by modifying some other value or several, which could possibly lead to the Manamon being swapped out for an entirely different creature?Is this likely to happen, probably not, but it would certainly offer quite a lot of replay value if this were possible.  Plus, it'd be very awesome if it could be pulled off successfully.

URL: https://forum.audiogames.net/post/589850/#p589850




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-14 Thread AudioGames . net Forum — New releases room : Appleman via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

I solved level 8, now I'm grappling with level 10.

URL: https://forum.audiogames.net/post/589849/#p589849




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-14 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

i dont know but the controller works for other games

URL: https://forum.audiogames.net/post/589848/#p589848




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Re: Think of your own Manamon

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Think of your own Manamon

Okay, now this last one is just lazy. No real description, no manapedia entry, a standard type that just uses OHKO moves. Come on now. I don't like to be that guy, but I'm gonna be that guy. That'd be like me making an insect type called Buzzbuzz whose only move was called Buzz, a 70-power special insect move that had a 10% chance to confuse, whose description said "It has wings and it can fly" and whose manapedia entry says, "It buzzes". Uh yeah, really now. Try harder. Please, for heaven's sake, try harder.

URL: https://forum.audiogames.net/post/589847/#p589847




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : stirlock via Audiogames-reflector


  


Re: Pokémon access

having trouble with the script keys for some reason, with numlock on or off. Nothing works. But still getting text read and menues, footsteps and all that.

URL: https://forum.audiogames.net/post/589846/#p589846




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Re: Reversi Tournament on Quentency's Playroom. Get a chance to win big!

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : Phoenix009 via Audiogames-reflector


  


Re: Reversi Tournament on Quentency's Playroom. Get a chance to win big!

HiWhips, dont mind the typo!That's fine, you can participate in another tournament later on!

URL: https://forum.audiogames.net/post/589845/#p589845




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Re: Fascinating article on earphoneless direct sound beaming

2020-11-14 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Fascinating article on earphoneless direct sound beaming

Well I guess they are going to have a year to iron things out. What I wonder is if it can feed sound to someone who has never heard anything before. If it can, then the device could have medical applications as well.

URL: https://forum.audiogames.net/post/589844/#p589844




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Re: Major Fighting Game sale on Steam

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : rings2006 via Audiogames-reflector


  


Re: Major Fighting Game sale on Steam

DJEPIC it happends any time i go to any steam related page

URL: https://forum.audiogames.net/post/589843/#p589843




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Re: Jenux OS -- News And Discussion Hub

2020-11-14 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


Re: Jenux OS -- News And Discussion Hub

it should just work. very strange

URL: https://forum.audiogames.net/post/589842/#p589842




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Re: Fascinating article on earphoneless direct sound beaming

2020-11-14 Thread AudioGames . net Forum — Off-topic room : camlorn via Audiogames-reflector


  


Re: Fascinating article on earphoneless direct sound beaming

I wouldn't hold your breath on this one.  There's a lot of limitations which will probably prevent this from taking off to any great degree, in the sense of physics, not in the sense of better software or what have you.  For example you cant use it in the dark, you can't use it if there's something solid between you or the device, vibration of the desk probably interferes a lot, and even something as inconsequential-seeming as the moisture in the atmosphere will change it some.  They probably have a market for it, and the tech definitely is legit, but it's nowhere near as good as they're selling it in that article

URL: https://forum.audiogames.net/post/589840/#p589840




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Re: Discussion of the 2020 American Federal Election

2020-11-14 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Discussion of the 2020 American Federal Election

Everybody knew. Republicans didn't care. And remember, Trump did lose the popular vote by over three million, so this was totally the electoral college at work.Seventy-three million Americans have absolutely no excuse right now. Thankfully, over seventy-nine million Americans exercised their right to kick Trump out of the White House.He's talking about maybe running again in 2024. I hope he's tucked away in jail by then. And none of this cushy minimum-security bullshit either.Would also like to point out that the Trump campaign is something like 1 for 20 when it comes to lawsuits right now. The one they won concerned certain cured ballots in Pennsylvania which were thrown out. That's okay though; they weren't part of the current vote count anyway, so they won't impact Biden's win in PA. Virtually all legal experts who aren't on the RNC payroll are saying that this is a done deal, and Trump should stop dragging his feet. Every day he waits tarnishes the presidential legacy and makes it harder for Biden to follow him. Toys, pram, you know the deal.

URL: https://forum.audiogames.net/post/589841/#p589841




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Re: Think of a really annoying game puzzle

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : Jayde via Audiogames-reflector


  


Re: Think of a really annoying game puzzle

Please don't give Aaron Baker ideas. I could totally picture him doing something similar to this. He's already got inconsistent game logic.Example: in the area where you fight Hyper Symphonid, you can go get the honey before you talk to the dude who wants it. Then you can give it to him.In the rainforest, if you try to go to the tent before talking to the guy who wants the flower, the tent itself is locked, which makes absolutely no sense. So you have to talk to him, go to the tent, get the glarie spirits, get the flower, then go back.But yeah, I could totally see Aaron doing that block puzzle. Spell a word, only when you're like one letter away, you get jumped by someone who says "Oh yeah, sorry, I forgot, one of the letters wasn't there/wouldn't move/is corrupted somehow. This will help" and then allows you to finish it, only you'd have to restart from scratch.This puts me in mind of the dude in Tradale who is standing in the way in the house, and mocks you when you try to get past him (not a puzzle, just artificial impediment). I have never seen such a lazy "you can't go here" mechanic as this in my life. Including in the mainstream. I mean, thirsty guards around Saffron City have nothing on this guy.

URL: https://forum.audiogames.net/post/589839/#p589839




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Re: Jenux OS -- News And Discussion Hub

2020-11-14 Thread AudioGames . net Forum — Off-topic room : phoenix1991 via Audiogames-reflector


  


Re: Jenux OS -- News And Discussion Hub

HelloI tried to boot my computer to the new Jenux ISO on a DVD, and got the grub boot loader. I tried typing in the boot command, but it tells me that I have to load a kernel first. First of all, I do not believe I  should have gotten the grub boot terminal. What do I need to do to boot into the installation from the grub boot loader terminal? Also, how can I boot directly into the installation without booting into the grub boot loader terminal? I need your help, please.

URL: https://forum.audiogames.net/post/589838/#p589838




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Re: Major Fighting Game sale on Steam

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Major Fighting Game sale on Steam

There should be a mk 11 plus season 1 plus aftermath bundle. if you already have xl then I think you have everything on that end.

URL: https://forum.audiogames.net/post/589837/#p589837




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Fascinating article on earphoneless direct sound beaming

2020-11-14 Thread AudioGames . net Forum — Off-topic room : KenshiraTheTrinity via Audiogames-reflector


  


Fascinating article on earphoneless direct sound beaming

https://www.ksl.com/article/50047469/ne … s-requiredI had this stupid goofy grin all the way through this article about a device that feeds a sound to someone directly without the need for earphones, and only the receiver can hear it. The possibilities for this are endless and my imagination is going absolutely wild right now! Mind blown!

URL: https://forum.audiogames.net/post/589836/#p589836




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Re: cheat values in manamon 2

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : castielsantos034 via Audiogames-reflector


  


Re: cheat values in manamon 2

folks, take off for my delay to respond to your pms, but all were answered.

URL: https://forum.audiogames.net/post/589835/#p589835




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Re: Major Fighting Game sale on Steam

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector


  


Re: Major Fighting Game sale on Steam

Is there a giant bundle for mk11, as well as mkx? I've gotten mkxl, but want to get all the mk11 stuff as well. I haven't been able to find anything, sadly.

URL: https://forum.audiogames.net/post/589834/#p589834




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Re: willing to sell my swamp account.

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : titan_of_war via Audiogames-reflector


  


Re: willing to sell my swamp account.

again you don't half to get manamon2, i would just really like awestern dromma but sense no won wants to buy any of thee's then that is oh kay as well. and i'm also 11 so i don't really no what i'm doing, rofl.

URL: https://forum.audiogames.net/post/589833/#p589833




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Re: some help needed with python

2020-11-14 Thread AudioGames . net Forum — Developers room : Hijacker via Audiogames-reflector


  


Re: some help needed with python

You need to add an r in front of your path string, it needs to look like this: pygame.mixer.music.load(r'A_2093\Sounds\Intros\Survivor\Survivor_Intro_Music.ogg')Otherwise the backslashes won't be properly escaped. Or decide for the regular string and escape them properly:pygame.mixer.music.load('A_2093\\Sounds\\Intros\\Survivor\\Survivor_Intro_Music.ogg')

URL: https://forum.audiogames.net/post/589832/#p589832




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Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Firearm and Audio Nerds. Which Do You Prefer?

I would agree, and add that mostly the reason is because the sounds I generally hear in audio games are usually sounds meant for single shots, not repeated ones. Listen to a pistol in mainstream fps titles and you can hear how short the tail is so that the second shot doesn't overlap. They are designed to be repeated at a quick rate, unlike the sounds we use. Also diddo about the machinegun tails. The looping of a single burst is something that always got to me. Swamp has some good examples of this.

URL: https://forum.audiogames.net/post/589831/#p589831




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

2020-11-14 Thread AudioGames . net Forum — Off-topic room : ironcross32 via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

Filters / sorting options would be nice too.

URL: https://forum.audiogames.net/post/589830/#p589830




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

2020-11-14 Thread AudioGames . net Forum — Off-topic room : kingzombie via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

Can you make it so it says the flare of the post before the post title? Would make subreddits that use that way to see posts you want easier to navigate.

URL: https://forum.audiogames.net/post/589829/#p589829




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Re: Pokémon Crystal Access

2020-11-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon Crystal Access

Wait, did you get footsteps to work with latest version of crystal clear? i think the latest is version 2.1

URL: https://forum.audiogames.net/post/589828/#p589828




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Re: Major Fighting Game sale on Steam

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : lemm via Audiogames-reflector


  


Re: Major Fighting Game sale on Steam

Hi everyone,Thanks for the advice and recommendations. I used to be a fan of the MK series, so decided to give that one a go. now just waiting for the 96gb download from steam, I think I might be waiting a while hahaha. I’ll check out Liam’s MK stream while I wait to see where the accessibility/speech option is, I’m sure with that and either jaws or NVDA’s OCR I should be able to get it switched on. Thanks ConshiraTheTrinity for the recommendation of Skull girls, although I said I hadn’t played any fighting games, I forgot I actually already own this one, I remember buying it ages back to support the developer since they’d gone to so much work adding accessibility. I haven’t played it much but since I’m brushing off the dust on my steam account I’ll redownload that one from my library and give it another go, since I only gave it a brief look when I first brought it.Thanks again for all the advice and help everyone.Paul Lemm

URL: https://forum.audiogames.net/post/589827/#p589827




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon access

Yeah, not having those prompts makes it hard for me to go back to gen 1. Its just easier for me to play fire red and lief green

URL: https://forum.audiogames.net/post/589826/#p589826




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Re: willing to sell my swamp account.

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : MasterChief via Audiogames-reflector


  


Re: willing to sell my swamp account.

To me, saying stuff like: "So yeah" instead of trying to convince people to buy your stuff shows lack of effort in advertising and screams unprofessionalism to me lol.Specially when you're trying to do something official like selling something That's enough on its own to push me away from buying any of these, not that I was going to, but I had to say it.One more thing: if 9 months are left in the account, that makes it worth 18 Dollars, not 24

URL: https://forum.audiogames.net/post/589825/#p589825




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Re: broken NVDA translate add-on?

2020-11-14 Thread AudioGames . net Forum — Off-topic room : Green Gables Fan via Audiogames-reflector


  


Re: broken NVDA translate add-on?

Yes, it has stopped working for me, so I should look at getting the version of Instant Translate as well.

URL: https://forum.audiogames.net/post/589824/#p589824




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-14 Thread AudioGames . net Forum — New releases room : stewie via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Do you have an xbox 360 controller or is it an xbox 1 controller? Also do you know that controller is working for other games?

URL: https://forum.audiogames.net/post/589823/#p589823




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Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: Firearm and Audio Nerds. Which Do You Prefer?

Here's the worst offenders in audio  games. First, when you hear multiple gun tails over top of one another. Second, when you play and loop a machine gun sound while the player fires and then when they release the fire key, that's it, it cuts off there and then, quite abruptly. Third, when they cut the tail off and loop MG fire and then use a single tail.The third one is quite understandable though, as to merge multiple gun tails will require some quite complex formulae.

URL: https://forum.audiogames.net/post/589822/#p589822




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-14 Thread AudioGames . net Forum — New releases room : masonasons via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Hi,No worries, I've just released an update fixing this error as well as adding a few of the most popularly requested features. Enjoy!

URL: https://forum.audiogames.net/post/589821/#p589821




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Re: Major Fighting Game sale on Steam

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector


  


Re: Major Fighting Game sale on Steam

street of rage 4 does sound like awesome, I watched the gameplay on youtube but notice that the stereo field isn't so wide? or that's just me?, haha. I prefer stereo sounds on fighting/beat em ups so that I could easily  determine my posision.

URL: https://forum.audiogames.net/post/589820/#p589820




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : Aron Leppik via Audiogames-reflector


  


Re: Pokémon access

Update: Beat the electric gym. Having to remember where to use cut and not getting the prompt to use it sucks, but other than that I'm still having no problems.

URL: https://forum.audiogames.net/post/589819/#p589819




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Re: broken NVDA translate add-on?

2020-11-14 Thread AudioGames . net Forum — Off-topic room : musicalman via Audiogames-reflector


  


Re: broken NVDA translate add-on?

Ah yep, that one was cool when I used it, I didn't know it still worked. What version should I use which is compatible with the later NVDA?

URL: https://forum.audiogames.net/post/589818/#p589818




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Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : assault_freak via Audiogames-reflector


  


Re: Firearm and Audio Nerds. Which Do You Prefer?

I mean, you know that Battlefield and other fps games do not have realistic gun sounds right? Every gun effect you've heard in a movie or game is processed for atmosphere and impact.What I would like to see though is indeed an advancement of sounds. Sounds that aren't pulled from the same libraries and reused over and over again, because we sure have a ton of those... not talking about clones or stolen sounds. Just that we tend to use the same sounds because most developers here use similar libraries. See games like Call of Duty, Counterstrike, or the like to refer to what I would deem more originally designed sounds. Just my opinion.

URL: https://forum.audiogames.net/post/589817/#p589817




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Re: Pokémon Crystal Access

2020-11-14 Thread AudioGames . net Forum — New releases room : tayo . bethel via Audiogames-reflector


  


Re: Pokémon Crystal Access

Hi:I've got the Crystal Clear hack, got footsteps to work, etc. ANy tips for playing? Has anyone figured out a way to deal with the maps misnaming problem? How do I get started? ANd Lastly, is there some tweak that will make the starter screen accessible? Even OCR doesn't do anything there.

URL: https://forum.audiogames.net/post/589816/#p589816




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Re: some help needed with python

2020-11-14 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: some help needed with python

Can you post the full traceback? As for the current working directory, add this to your script:import os

print(os.getcwd())This will tell you the current working directory, which is where your script is looking for your files. If your files aren't in the working directory, you can change that directory with os.chdir() before trying to load them.

URL: https://forum.audiogames.net/post/589815/#p589815




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Re: willing to sell my swamp account.

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : marro via Audiogames-reflector


  


Re: willing to sell my swamp account.

tbh with a swamp account you might be better of buying a new one because you can't change your name or anything and 9 months isn't worth 24 dollars

URL: https://forum.audiogames.net/post/589814/#p589814




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exchange contacts in ios/ipad os contacts app

2020-11-14 Thread AudioGames . net Forum — Off-topic room : rings2006 via Audiogames-reflector


  


exchange contacts in ios/ipad os contacts app

how do i do that. it would make things so much easyer for me. every guide i have found seemed out of date so no idea what to do

URL: https://forum.audiogames.net/post/589813/#p589813




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

2020-11-14 Thread AudioGames . net Forum — Off-topic room : burak via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

Hello,I have a suggestion:When a URL in a post starts with:https://i.redd.it/The app should say image instead of announcing the full URLSimilarly, when a URL in a post starts with:https://v.redd.itThe app should say video instead of announcing the full URL

URL: https://forum.audiogames.net/post/589812/#p589812




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-14 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

That’s... That’s not the complete log!

URL: https://forum.audiogames.net/post/589811/#p589811




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-14 Thread AudioGames . net Forum — New releases room : mazen via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

That’s... That’s not the full log.

URL: https://forum.audiogames.net/post/589811/#p589811




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Re: CrimeHunter version 2.0 for Mac and Windows is now available!

2020-11-14 Thread AudioGames . net Forum — New releases room : crashmaster via Audiogames-reflector


  


Re: CrimeHunter version 2.0 for Mac and Windows is now available!

Just got an error when falling of platforms.This is the log.Traceback (most recent call last):

URL: https://forum.audiogames.net/post/589810/#p589810




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Re: Firearm and Audio Nerds. Which Do You Prefer?

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: Firearm and Audio Nerds. Which Do You Prefer?

Going back and looking at post 1, it looks like I'm trying to pitch you guys something.The point of the post was to ask if people think it's worth it to try and advance our atmosphere and general audio, and if so, how?

URL: https://forum.audiogames.net/post/589809/#p589809




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Re: problem installing vinyl by izotope in gold wave.

2020-11-14 Thread AudioGames . net Forum — Off-topic room : ManFromTheDark via Audiogames-reflector


  


Re: problem installing vinyl by izotope in gold wave.

Oh yeah, 32 vs 64 bit. How happy I am not to deal with that bullshit to get something done any more.

URL: https://forum.audiogames.net/post/589808/#p589808




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Re: the macOS Big Sur topic

2020-11-14 Thread AudioGames . net Forum — Off-topic room : zkline via Audiogames-reflector


  


Re: the macOS Big Sur topic

I think you can use the actions menu to close notifications.

URL: https://forum.audiogames.net/post/589807/#p589807




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-14 Thread AudioGames . net Forum — New releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

haily_merry wrote:Just a thing, if you do sudo apt install winetricks, then do winetricks -q speechsdk, you can already run all of these yourself without the aid of this program. Simply configure .exe files to always run with wine, and you're good.A few games will run like that. The majority, however will not. Also, some games work best in different configurations, e.g. some games do not work in Windows  XP while others require it. Other games will not speak even if you have speechsdk installed. A lot of research and effort has gone into this to make as many games as possible work.

URL: https://forum.audiogames.net/post/589806/#p589806




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Re: Discord Discussion

2020-11-14 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector


  


Re: Discord Discussion

Haha. Nice. When I checked on them last they were about a year old. Good to know he hasn't abandoned that project.

URL: https://forum.audiogames.net/post/589805/#p589805




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Re: Audio Gaming in Linux - audiogame-managerhhh

2020-11-14 Thread AudioGames . net Forum — New releases room : stormdragon2976 via Audiogames-reflector


  


Re: Audio Gaming in Linux - audiogame-managerhhh

Meatbag wrote:this thing is great! really, 1 question though,  will you accept requests from devs or players to add games to this databace?Suggestions are welcome. I do give higher priority to Patrons, but I certainly take suggestions from anyone.

URL: https://forum.audiogames.net/post/589804/#p589804




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-14 Thread AudioGames . net Forum — New releases room : Atlan via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

hi,i have two questions i use an xbox controler but cant navigate with left stick or arrow. I have two mods in the list say the spire and base mod. Both are activated but doesnt work.Someone can help?

URL: https://forum.audiogames.net/post/589803/#p589803




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Re: Any suggestions for accessible Karaoke software for PC?

2020-11-14 Thread AudioGames . net Forum — Off-topic room : G-Rad via Audiogames-reflector


  


Re: Any suggestions for accessible Karaoke software for PC?

the CDG files are instrumentals, plus they have the lyrics for sighted people.   to use.  If I wasn't too worried about that, I'd just look up instrumental files on youtube or something, but I need something 'cause I have like a  100,000 song set list of karaoke tracks and I got a wedding coming up in May, that they want me to do some karaoke after my band is done playing, I'm not the one singing, everyone's taking turns singing, lol.  I'm done performing for the night after the band, lol

URL: https://forum.audiogames.net/post/589802/#p589802




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Re: the macOS Big Sur topic

2020-11-14 Thread AudioGames . net Forum — Off-topic room : mikerschs2 via Audiogames-reflector


  


Re: the macOS Big Sur topic

Hi,As of now, I made good experiences with the new mac os. There are a few enhances they did, for example in Safari, you are automatically in the web content when opening a website or clicking on a link, something that lets you spare lots of time, at least sometimes, for me. The new design of big sur is good, there is just one problem I have: When I am in the notification bar and I try to close one notification if there is only one currently there, it doesn't work very good because vo is automatically interacting with the notification itself even if I just interact with the notification area. When there were multiple notifications visible, I could go in to the notification area and without interacting with a notification, I could go into the options menu and select "close". This doesn't seem to work if there is just one notification visible.But otherwise, I don't have anything to say negatively. VO works great and the system seems performant to me.

URL: https://forum.audiogames.net/post/589801/#p589801




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-14 Thread AudioGames . net Forum — New releases room : Lirin via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

Yeah, just say the spire with everything else to work with that properly.

URL: https://forum.audiogames.net/post/589800/#p589800




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Firearm and Audio Nerds. Which Do You Prefer?

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Firearm and Audio Nerds. Which Do You Prefer?

Hello,So I've been trying to nail this for a very long time, and I can't find many articles on the Internet about Gun Tails or similar audio techniques. However, I'd like to ask what you guys prefer?Are you complacent with the style of firearms and environment that we've seen in FPS games lately like Redspot, TK or any of the other concept clones? Or, would you like us to atempt to make audio akin to the Battlefield series?If you'd choose the second option, please provide information and ideas so that developers like myself can atempt to put this information into use to force our sound design into a new age, an age where we actually try to make things sound realistic.

URL: https://forum.audiogames.net/post/589798/#p589798




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Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

2020-11-14 Thread AudioGames . net Forum — Off-topic room : kingzombie via Audiogames-reflector


  


Re: RedditForBlind a windows app to use Reddit blazingly fast (v0.91)

Still a bit buggy with nvda but placing the dll's work. Specifically since this is a 64 bit application nvdaControllerClient64.dll

URL: https://forum.audiogames.net/post/589797/#p589797




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Re: Jenux OS -- News And Discussion Hub

2020-11-14 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector


  


Re: Jenux OS -- News And Discussion Hub

I tried the Virtualbox image, downloaded yesterday, and it seems to be a very old version, as there are some dependency locks and such when trying to update, many things are dependencies of other things that are blocking upgrades, sorry I don't have exact messages, I tried this on a work computer. Staying abreast of new technologies, it's in my job description. 

URL: https://forum.audiogames.net/post/589796/#p589796




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Re: earwax-server

2020-11-14 Thread AudioGames . net Forum — Developers room : camlorn via Audiogames-reflector


  


Re: earwax-server

I'd probably do that as a class with a base class that you inherit from with default implementations for all events that do nothing.You're way, way too addicted to decorators.  I think every time we have a conversation they come up in some example or other.  I would strongly suggest that you look into using more traditional mechanisms.  There is such a thing as too much magic.

URL: https://forum.audiogames.net/post/589795/#p589795




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Re: Accessible Coding Editor/Development Environment on Linux

2020-11-14 Thread AudioGames . net Forum — Developers room : zkline via Audiogames-reflector


  


Re: Accessible Coding Editor/Development Environment on Linux

I always like Emacspeak, whether on Mac or Linux. It's not as popular as VSCode but is certainly powerful, and can be modified into whatever configuration you might need.

URL: https://forum.audiogames.net/post/589794/#p589794




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Re: Pokémon access

2020-11-14 Thread AudioGames . net Forum — New releases room : nuive via Audiogames-reflector


  


Re: Pokémon access

Hi,For those of you who have problems with Mega, here is the script uploaded to Google Drive:https://drive.google.com/file/d/13jSocT … jx66O/viewIf someone wants to upload it on another server, you can do it without any problem.

URL: https://forum.audiogames.net/post/589793/#p589793




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Re: reflections from a former developer

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: reflections from a former developer

I am here at this moment entirely because my computer did it's obligatory "crash without warning when you're working on something and haven't saved in a few minutes" for this ... week? Weekend? It's kinda frequent. So maybe this isn't the best time to reply.. But I'm kinda lost.You know, back in the 80s and before, there were hardly any tools for game development, and people had to do everything in assembly, or C at best, including a sound engine for whatever specific hardware they were working with. Apparently the NES gets a lot of mileage out of 1bit audio. But then you mess up and import your data in bytes, with the bits reversed, screwing up the sound quality, but no one notices because it's the NES, and it gets released like that.It makes our utter helplessness seem all the more pathetic. Sure, we don't have the tools they use to make today's games. But crap, surely we can do better with what we already have, considering that, in terms of complexity and gameplay, we're still pathetic by retro standards.It feels like that gulf is so ridiculously vast that no amount of "If everyone just..." seems capable of reducing it in the slightest.Come to think of it, why am I even here? To naval gaze about game development?... You know what? That's a good point. I'ma see how much code I lost when my computer seized. When's the last time I compulsively hit ctrl s? LET's FIND OUT![edit]Right before the crash, apparently.  Wow. Anyway, I wonder if we should have just created or commandeered a crypto currency in the past decade or so, even if it was primarily restricted to this community. So long as it could accurately function as currency (e.g. It has a finite amount and is not going to randomly inflate or deflate because someone sat around doing missions 24/7), it could have gotten a functioning e-economy going. I'm not sure why I thought this was a good idea, but I keep coming back to it so it's probably me thinking poorly right now.  [/edit]

URL: https://forum.audiogames.net/post/589784/#p589784




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Re: Major Fighting Game sale on Steam

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : KenshiraTheTrinity via Audiogames-reflector


  


Re: Major Fighting Game sale on Steam

@5 you might try skullgirls seconf encore since  it has screen reader support, voice acting and stereo combat.

URL: https://forum.audiogames.net/post/589792/#p589792




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Re: Think of a really annoying game puzzle

2020-11-14 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: Think of a really annoying game puzzle

@3: Totally agree with you there!My inspiration for this topic was a text adventure/interactive fiction from the late 90's or early 2000's called Annoyotron. I have no idea if this game is actually playable to a satisfying conclusion, but here's as far as I got.You're in a room. There's a hallway going east. Go east 100 times, you find a locked door. Going west 100 times, you suddenly find a key that wasn't there before. Go east 100 times back to the locked door…and the key doesn't fit the lock.

URL: https://forum.audiogames.net/post/589791/#p589791




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Re: Say the Spire, a Slay the Spire Accessibility Mod

2020-11-14 Thread AudioGames . net Forum — New releases room : Wensber via Audiogames-reflector


  


Re: Say the Spire, a Slay the Spire Accessibility Mod

@LirinThat is odd. Are you using mods?

URL: https://forum.audiogames.net/post/589790/#p589790




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