Dark's list of amazon Alexa audiogames Part 1: A/L

2020-10-05 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1: A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

Dark's list of Amazon Alexa audiogames, Part 2: m/z

2020-09-07 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon Alexa audiogames, Part 2: m/z

Welcome to part 2 of my alexa guide, m/ZUnfortunately, with so many games and the forum's post count limit, the guide got rather too large for one topic, so it needed cutting in half. If you haven't seen part 1 already, you can find it here.Nevertheless, on with the list.Memory match Play A single player game of Concentration with Alexa. the classic take two cards and match them game, all you need to do is tell Alexa the row and column of the cards you want. A nice exercise, though I do wish you could change number of cards in the game, since right now it's always at twelve arranged in a 4 x 3 grid. A little odd since the symbols on cards are procedurally generated so you'd think there would be more options. Also, I do find it a bit harsh that if you match a pair you've already matched, Alexa counts it as an extra move so you end up with a low score if you can't recall the coordinates of the last card exactly and need to go through the board. Harder than you would think given you have no way to examine the board between moves.It'd also be nice to have a multiplayer option for this, though hopefully it'll be expanded in the future..Memory training recall  Similar to train my brain (I wonder if it's the same developer). You get a little story and are asked details about it. Actually a very cool idea and especially good if you like taking in audio information. My one miner complaint is it seemed nearly impossible to get this ap to stop, or to get a score, but fun all the same.Memory training  Has two exercises, a digits memory exercise which is like simon with numbers, and a phone exercise which works with simulated phone numbers with four or six digits. A little irritating that you don't get any high score lists or other fun bits, indeed while I get that this is all about the brain training I was a bit disappointed the presentation was so dower and it wasn't made more of a game.Millionaire quizA very accurate version of  THE quiz show who wants to be a millionair, though sadly without the actual money . Even down to  asked every time if "this is your final answer" and getting stalling comments from the host who isn't quite as irritating for this as Chris tarant used to be on the Uk version, but almost .Mind maze This one is a simple but unique brain teaser from the same devs as 6 swords. Make your way out of a maze starting in one corner and get to another. The problem however is  you can do mazes in more DIMENSIONS which  EFFECTIVELY MEAN more exit types. At the start you get basic 2d n s e w type affairs, add  third dimension and you get up and down, add another for in and out, and you can go up to six, all with coordinates. The only miner thing I did notice is that for some reason in and out are the wrong way around, meaning you have to say out to go in and visa versa. minny dungeon  This is another very short Cyoa style game for Alexa set in a dungeon choosing coloured doors and options. While it did only take me five minutes or so to finish, it actually had  room descriptions, a few different choices and some locked door puzzles too, plus no random instant death traps for no reason. I really hope the developer makes longer games since unlike much of the other short Cyoa stuff this actually had potential to be interesting, worth a playthrough if you want a short adventure with some interesting locked door puzzles, also a dragon!music quiz Not to be confused with the above mentioned song quiz. Answer multiple choice trivia questions on music. It has a nice selection, albeit it's one attempt at a classical question was rather pathetic and it seems slightly more geared towards the post 2010's. Still its worth a quick break if you want some extra trivia questions using the same question set as other trivia games.My farm  Sort of a clicker incremental game about owning a farm where you start with one chicken, collect eggs to sell, buy other animals etc. Its got some nice touches such as a minigame where  find your cat and get paid for it,  farm workers and characters with different voices (I liked the Welsh chap who ran the market). My only problem is that with no ability to click quickly, the game can get rather grindy. For example you can only sell eggs in batches of twelve, and to get an egg you first have to  feed the chickens then collect the egg. This means to get a second chicken you need to feed chickens and collect eggs twelve times, while to get a piglet (assuming you've maxed out your chicken production at three chickens), you need to feed chickens and collect eggs twenty times. I really hope you get some auto clickers later, or at least the equivalent, still nice to spend some time with and see what you can buy, and of course there are more unlockables down the road too.My pet rock  An alexa version of everyone's favourite Tamagotchi random pet care game. Log in each day to play with your rock, feed it, take it for walks and teach it new 

Dark's list of Amazon Alexa audiogames, Part 2: m/z

2020-09-07 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon Alexa audiogames, Part 2: m/z

Welcome to part 2 of my alexa guide, m/ZUnfortunately, with so many games and the forum's post count limit, the guide got rather too large for one topic, so it needed cutting in half. If you haven't seen part 1 already, you can find it here.Nevertheless, on with the list.Memory match Play A single player game of Concentration with Alexa. the classic take two cards and match them game, all you need to do is tell Alexa the row and column of the cards you want. A nice exercise, though I do wish you could change number of cards in the game, since right now it's always at twelve arranged in a 4 x 3 grid. A little odd since the symbols on cards are procedurally generated so you'd think there would be more options. Also, I do find it a bit harsh that if you match a pair you've already matched, Alexa counts it as an extra move so you end up with a low score if you can't recall the coordinates of the last card exactly and need to go through the board. Harder than you would think given you have no way to examine the board between moves.It'd also be nice to have a multiplayer option for this, though hopefully it'll be expanded in the future..Memory training recall  Similar to train my brain (I wonder if it's the same developer). You get a little story and are asked details about it. Actually a very cool idea and especially good if you like taking in audio information. My one miner complaint is it seemed nearly impossible to get this ap to stop, or to get a score, but fun all the same.Memory training  Has two exercises, a digits memory exercise which is like simon with numbers, and a phone exercise which works with simulated phone numbers with four or six digits. A little irritating that you don't get any high score lists or other fun bits, indeed while I get that this is all about the brain training I was a bit disappointed the presentation was so dower and it wasn't made more of a game.Millionaire quizA very accurate version of  THE quiz show who wants to be a millionair, though sadly without the actual money . Even down to  asked every time if "this is your final answer" and getting stalling comments from the host who isn't quite as irritating for this as Chris tarant used to be on the Uk version, but almost .Mind maze This one is a simple but unique brain teaser from the same devs as 6 swords. Make your way out of a maze starting in one corner and get to another. The problem however is  you can do mazes in more DIMENSIONS which  EFFECTIVELY MEAN more exit types. At the start you get basic 2d n s e w type affairs, add  third dimension and you get up and down, add another for in and out, and you can go up to six, all with coordinates. The only miner thing I did notice is that for some reason in and out are the wrong way around, meaning you have to say out to go in and visa versa. minny dungeon  This is another very short Cyoa style game for Alexa set in a dungeon choosing coloured doors and options. While it did only take me five minutes or so to finish, it actually had  room descriptions, a few different choices and some locked door puzzles too, plus no random instant death traps for no reason. I really hope the developer makes longer games since unlike much of the other short Cyoa stuff this actually had potential to be interesting, worth a playthrough if you want a short adventure with some interesting locked door puzzles, also a dragon!music quiz Not to be confused with the above mentioned song quiz. Answer multiple choice trivia questions on music. It has a nice selection, albeit it's one attempt at a classical question was rather pathetic and it seems slightly more geared towards the post 2010's. Still its worth a quick break if you want some extra trivia questions using the same question set as other trivia games.My farm  Sort of a clicker incremental game about owning a farm where you start with one chicken, collect eggs to sell, buy other animals etc. Its got some nice touches such as a minigame where  find your cat and get paid for it,  farm workers and characters with different voices (I liked the Welsh chap who ran the market). My only problem is that with no ability to click quickly, the game can get rather grindy. For example you can only sell eggs in batches of twelve, and to get an egg you first have to  feed the chickens then collect the egg. This means to get a second chicken you need to feed chickens and collect eggs twelve times, while to get a piglet (assuming you've maxed out your chicken production at three chickens), you need to feed chickens and collect eggs twenty times. I really hope you get some auto clickers later, or at least the equivalent, still nice to spend some time with and see what you can buy, and of course there are more unlockables down the road too.My pet rock  An alexa version of everyone's favourite Tamagotchi random pet care game. Log in each day to play with your rock, feed it, take it for walks and teach it new 

Dark's list of amazon Alexa audiogames Part 1: A/L

2020-09-07 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1: A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

Dark's list of amazon Alexa audiogames Part 1: A/L

2020-09-07 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1: A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

Dark's list of amazon Alexa audiogames Part 1: A/L

2020-09-07 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1: A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

Dark's list of amazon Alexa audiogames Part 1: A/L

2020-09-06 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1: A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

Dark's list of Amazon Alexa audiogames, Part 2: m/z

2020-09-06 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon Alexa audiogames, Part 2: m/z

Welcome to part 2 of my alexa guide, m/ZUnfortunately, with so many games and the forum's post count limit, the guide got rather too large for one topic, so it needed cutting in half. If you haven't seen part 1 already, you can find it here.Nevertheless, on with the list.Memory match Play A single player game of Concentration with Alexa. the classic take two cards and match them game, all you need to do is tell Alexa the row and column of the cards you want. A nice exercise, though I do wish you could change number of cards in the game, since right now it's always at twelve arranged in a 4 x 3 grid. A little odd since the symbols on cards are procedurally generated so you'd think there would be more options. Also, I do find it a bit harsh that if you match a pair you've already matched, Alexa counts it as an extra move so you end up with a low score if you can't recall the coordinates of the last card exactly and need to go through the board. Harder than you would think given you have no way to examine the board between moves.It'd also be nice to have a multiplayer option for this, though hopefully it'll be expanded in the future..Memory training recall  Similar to train my brain (I wonder if it's the same developer). You get a little story and are asked details about it. Actually a very cool idea and especially good if you like taking in audio information. My one miner complaint is it seemed nearly impossible to get this ap to stop, or to get a score, but fun all the same.Memory training  Has two exercises, a digits memory exercise which is like simon with numbers, and a phone exercise which works with simulated phone numbers with four or six digits. A little irritating that you don't get any high score lists or other fun bits, indeed while I get that this is all about the brain training I was a bit disappointed the presentation was so dower and it wasn't made more of a game.Millionaire quizA very accurate version of  THE quiz show who wants to be a millionair, though sadly without the actual money . Even down to  asked every time if "this is your final answer" and getting stalling comments from the host who isn't quite as irritating for this as Chris tarant used to be on the Uk version, but almost .Mind maze This one is a simple but unique brain teaser from the same devs as 6 swords. Make your way out of a maze starting in one corner and get to another. The problem however is  you can do mazes in more DIMENSIONS which  EFFECTIVELY MEAN more exit types. At the start you get basic 2d n s e w type affairs, add  third dimension and you get up and down, add another for in and out, and you can go up to six, all with coordinates. The only miner thing I did notice is that for some reason in and out are the wrong way around, meaning you have to say out to go in and visa versa. minny dungeon  This is another very short Cyoa style game for Alexa set in a dungeon choosing coloured doors and options. While it did only take me five minutes or so to finish, it actually had  room descriptions, a few different choices and some locked door puzzles too, plus no random instant death traps for no reason. I really hope the developer makes longer games since unlike much of the other short Cyoa stuff this actually had potential to be interesting, worth a playthrough if you want a short adventure with some interesting locked door puzzles, also a dragon!music quiz Not to be confused with the above mentioned song quiz. Answer multiple choice trivia questions on music. It has a nice selection, albeit it's one attempt at a classical question was rather pathetic and it seems slightly more geared towards the post 2010's. Still its worth a quick break if you want some extra trivia questions using the same question set as other trivia games.My farm  Sort of a clicker incremental game about owning a farm where you start with one chicken, collect eggs to sell, buy other animals etc. Its got some nice touches such as a minigame where  find your cat and get paid for it,  farm workers and characters with different voices (I liked the Welsh chap who ran the market). My only problem is that with no ability to click quickly, the game can get rather grindy. For example you can only sell eggs in batches of twelve, and to get an egg you first have to  feed the chickens then collect the egg. This means to get a second chicken you need to feed chickens and collect eggs twelve times, while to get a piglet (assuming you've maxed out your chicken production at three chickens), you need to feed chickens and collect eggs twenty times. I really hope you get some auto clickers later, or at least the equivalent, still nice to spend some time with and see what you can buy, and of course there are more unlockables down the road too.My pet rock  An alexa version of everyone's favourite Tamagotchi random pet care game. Log in each day to play with your rock, feed it, take it for walks and teach it new 

Dark's list of Amazon Alexa audiogames, Part 2: m/z

2020-07-12 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon Alexa audiogames, Part 2: m/z

Welcome to part 2 of my alexa guide, m/ZUnfortunately, with so many games and the forum's post count limit, the guide got rather too large for one topic, so it needed cutting in half. If you haven't seen part 1 already, you can find it here.Nevertheless, on with the list.Memory match Play A single player game of Concentration with Alexa. the classic take two cards and match them game, all you need to do is tell Alexa the row and column of the cards you want. A nice exercise, though I do wish you could change number of cards in the game, since right now it's always at twelve arranged in a 4 x 3 grid. A little odd since the symbols on cards are procedurally generated so you'd think there would be more options. Also, I do find it a bit harsh that if you match a pair you've already matched, Alexa counts it as an extra move so you end up with a low score if you can't recall the coordinates of the last card exactly and need to go through the board. Harder than you would think given you have no way to examine the board between moves.It'd also be nice to have a multiplayer option for this, though hopefully it'll be expanded in the future..Memory training recall  Similar to train my brain (I wonder if it's the same developer). You get a little story and are asked details about it. Actually a very cool idea and especially good if you like taking in audio information. My one miner complaint is it seemed nearly impossible to get this ap to stop, or to get a score, but fun all the same.Memory training  Has two exercises, a digits memory exercise which is like simon with numbers, and a phone exercise which works with simulated phone numbers with four or six digits. A little irritating that you don't get any high score lists or other fun bits, indeed while I get that this is all about the brain training I was a bit disappointed the presentation was so dower and it wasn't made more of a game.Millionaire quizA very accurate version of  THE quiz show who wants to be a millionair, though sadly without the actual money . Even down to  asked every time if "this is your final answer" and getting stalling comments from the host who isn't quite as irritating for this as Chris tarant used to be on the Uk version, but almost .Mind maze This one is a simple but unique brain teaser from the same devs as 6 swords. Make your way out of a maze starting in one corner and get to another. The problem however is  you can do mazes in more DIMENSIONS which  EFFECTIVELY MEAN more exit types. At the start you get basic 2d n s e w type affairs, add  third dimension and you get up and down, add another for in and out, and you can go up to six, all with coordinates. The only miner thing I did notice is that for some reason in and out are the wrong way around, meaning you have to say out to go in and visa versa. minny dungeon  This is another very short Cyoa style game for Alexa set in a dungeon choosing coloured doors and options. While it did only take me five minutes or so to finish, it actually had  room descriptions, a few different choices and some locked door puzzles too, plus no random instant death traps for no reason. I really hope the developer makes longer games since unlike much of the other short Cyoa stuff this actually had potential to be interesting, worth a playthrough if you want a short adventure with some interesting locked door puzzles, also a dragon!music quiz Not to be confused with the above mentioned song quiz. Answer multiple choice trivia questions on music. It has a nice selection, albeit it's one attempt at a classical question was rather pathetic and it seems slightly more geared towards the post 2010's. Still its worth a quick break if you want some extra trivia questions using the same question set as other trivia games.My farm  Sort of a clicker incremental game about owning a farm where you start with one chicken, collect eggs to sell, buy other animals etc. Its got some nice touches such as a minigame where  find your cat and get paid for it,  farm workers and characters with different voices (I liked the Welsh chap who ran the market). My only problem is that with no ability to click quickly, the game can get rather grindy. For example you can only sell eggs in batches of twelve, and to get an egg you first have to  feed the chickens then collect the egg. This means to get a second chicken you need to feed chickens and collect eggs twelve times, while to get a piglet (assuming you've maxed out your chicken production at three chickens), you need to feed chickens and collect eggs twenty times. I really hope you get some auto clickers later, or at least the equivalent, still nice to spend some time with and see what you can buy, and of course there are more unlockables down the road too.My pet rock  An alexa version of everyone's favourite Tamagotchi random pet care game. Log in each day to play with your rock, feed it, take it for walks and teach it new 

Dark's list of amazon Alexa audiogames Part 1: A/L

2020-07-12 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1: A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

Superliam cheat codes

2020-06-23 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Superliam cheat codes

Here's a reprint of the contents of the old cheats.txt file, which you'd get access to in Superliam after beating the game, and which sadly can't be accessed in Windows 10. Fortunately; provided you've beaten the game, these cheats will all still work anyway, which is helpful since everyone should get the chance to mo X1 down with a submachine gun! The following are cheat codes that can be entered from the main menu by pressing the delete key on the six pack of keys.  This key brings up a special cheat box you can type codes in to.  Note that you can only enter these codes after you have beaten the game, your game will not be saved.  surf2 = Sandy Surf Act 2airbot = Airbot Battlestreets1 = Suburban Streets Act 1streets2 = Suburban Streets Act 2cyclebot = CycleBot Battlewoods1 = Wild Woods Act 1woods2 = Wild Woods Act 2wildbot = WildBot Battlelava1 = Lava Lake Act 1lava2 = Lava Lake Act 2volcano = Volcano Escapespaceship1 = SilverSpaceship Act 1spaceship2 = Silver SpaceShip Act 2laserbot = LaserBot Battlewater1 = WaterWorks Act 1water2 = WaterWorks Act 2water = water Escapelab1 = Lethal Lab Act 1lab2 = Lethal Lab Act 2x1 = X1 Battleyouhavenolife = start with 50 liveshealthyplace = ten times your normal healthbangbang = Give Super liam a machine gunmeepmeep = run really fastnomorefun = turns off all cheats

URL: https://forum.audiogames.net/post/544508/#p544508




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Dark's list of Amazon Alexa audiogames, Part 2: m/z

2020-06-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon Alexa audiogames, Part 2: m/z

Welcome to part 2 of my alexa guide, m/ZUnfortunately, with so many games and the forum's post count limit, the guide got rather too large for one topic, so it needed cutting in half. If you haven't seen part 1 already, you can find it here.Nevertheless, on with the list.Memory match Play A single player game of Concentration with Alexa. the classic take two cards and match them game, all you need to do is tell Alexa the row and column of the cards you want. A nice exercise, though I do wish you could change number of cards in the game, since right now it's always at twelve arranged in a 4 x 3 grid. A little odd since the symbols on cards are procedurally generated so you'd think there would be more options. Also, I do find it a bit harsh that if you match a pair you've already matched, Alexa counts it as an extra move so you end up with a low score if you can't recall the coordinates of the last card exactly and need to go through the board. Harder than you would think given you have no way to examine the board between moves.It'd also be nice to have a multiplayer option for this, though hopefully it'll be expanded in the future..Memory training recall  Similar to train my brain (I wonder if it's the same developer). You get a little story and are asked details about it. Actually a very cool idea and especially good if you like taking in audio information. My one miner complaint is it seemed nearly impossible to get this ap to stop, or to get a score, but fun all the same.Memory training  Has two exercises, a digits memory exercise which is like simon with numbers, and a phone exercise which works with simulated phone numbers with four or six digits. A little irritating that you don't get any high score lists or other fun bits, indeed while I get that this is all about the brain training I was a bit disappointed the presentation was so dower and it wasn't made more of a game.Millionaire quizA very accurate version of  THE quiz show who wants to be a millionair, though sadly without the actual money . Even down to  asked every time if "this is your final answer" and getting stalling comments from the host who isn't quite as irritating for this as Chris tarant used to be on the Uk version, but almost .Mind maze This one is a simple but unique brain teaser from the same devs as 6 swords. Make your way out of a maze starting in one corner and get to another. The problem however is  you can do mazes in more DIMENSIONS which  EFFECTIVELY MEAN more exit types. At the start you get basic 2d n s e w type affairs, add  third dimension and you get up and down, add another for in and out, and you can go up to six, all with coordinates. The only miner thing I did notice is that for some reason in and out are the wrong way around, meaning you have to say out to go in and visa versa. minny dungeon  This is another very short Cyoa style game for Alexa set in a dungeon choosing coloured doors and options. While it did only take me five minutes or so to finish, it actually had  room descriptions, a few different choices and some locked door puzzles too, plus no random instant death traps for no reason. I really hope the developer makes longer games since unlike much of the other short Cyoa stuff this actually had potential to be interesting, worth a playthrough if you want a short adventure with some interesting locked door puzzles, also a dragon!music quiz Not to be confused with the above mentioned song quiz. Answer multiple choice trivia questions on music. It has a nice selection, albeit it's one attempt at a classical question was rather pathetic and it seems slightly more geared towards the post 2010's. Still its worth a quick break if you want some extra trivia questions using the same question set as other trivia games.My farm  Sort of a clicker incremental game about owning a farm where you start with one chicken, collect eggs to sell, buy other animals etc. Its got some nice touches such as a minigame where  find your cat and get paid for it,  farm workers and characters with different voices (I liked the Welsh chap who ran the market). My only problem is that with no ability to click quickly, the game can get rather grindy. For example you can only sell eggs in batches of twelve, and to get an egg you first have to  feed the chickens then collect the egg. This means to get a second chicken you need to feed chickens and collect eggs twelve times, while to get a piglet (assuming you've maxed out your chicken production at three chickens), you need to feed chickens and collect eggs twenty times. I really hope you get some auto clickers later, or at least the equivalent, still nice to spend some time with and see what you can buy, and of course there are more unlockables down the road too.My pet rock  An alexa version of everyone's favourite Tamagotchi random pet care game. Log in each day to play with your rock, feed it, take it for walks and teach it new 

Dark's list of Amazon Alexa audiogames, Part 2: m/z

2020-06-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon Alexa audiogames, Part 2: m/z

Welcome to part 2 of my alexa guide, m/ZUnfortunately, with so many games and the forum's post count limit, the guide got rather too large for one topic, so it needed cutting in half. If you haven't seen part 1 already, you can find it here.Nevertheless, on with the list.Memory match Play A single player game of Concentration with Alexa. the classic take two cards and match them game, all you need to do is tell Alexa the row and column of the cards you want. A nice exercise, though I do wish you could change number of cards in the game, since right now it's always at twelve arranged in a 4 x 3 grid. A little odd since the symbols on cards are procedurally generated so you'd think there would be more options. Also, I do find it a bit harsh that if you match a pair you've already matched, Alexa counts it as an extra move so you end up with a low score if you can't recall the coordinates of the last card exactly and need to go through the board. Harder than you would think given you have no way to examine the board between moves.It'd also be nice to have a multiplayer option for this, though hopefully it'll be expanded in the future..Memory training recall  Similar to train my brain (I wonder if it's the same developer). You get a little story and are asked details about it. Actually a very cool idea and especially good if you like taking in audio information. My one miner complaint is it seemed nearly impossible to get this ap to stop, or to get a score, but fun all the same.Memory training  Has two exercises, a digits memory exercise which is like simon with numbers, and a phone exercise which works with simulated phone numbers with four or six digits. A little irritating that you don't get any high score lists or other fun bits, indeed while I get that this is all about the brain training I was a bit disappointed the presentation was so dower and it wasn't made more of a game.Millionaire quizA very accurate version of  THE quiz show who wants to be a millionair, though sadly without the actual money . Even down to  asked every time if "this is your final answer" and getting stalling comments from the host who isn't quite as irritating for this as Chris tarant used to be on the Uk version, but almost .Mind maze This one is a simple but unique brain teaser from the same devs as 6 swords. Make your way out of a maze starting in one corner and get to another. The problem however is  you can do mazes in more DIMENSIONS which  EFFECTIVELY MEAN more exit types. At the start you get basic 2d n s e w type affairs, add  third dimension and you get up and down, add another for in and out, and you can go up to six, all with coordinates. The only miner thing I did notice is that for some reason in and out are the wrong way around, meaning you have to say out to go in and visa versa. minny dungeon  This is another very short Cyoa style game for Alexa set in a dungeon choosing coloured doors and options. While it did only take me five minutes or so to finish, it actually had  room descriptions, a few different choices and some locked door puzzles too, plus no random instant death traps for no reason. I really hope the developer makes longer games since unlike much of the other short Cyoa stuff this actually had potential to be interesting, worth a playthrough if you want a short adventure with some interesting locked door puzzles, also a dragon!music quiz Not to be confused with the above mentioned song quiz. Answer multiple choice trivia questions on music. It has a nice selection, albeit it's one attempt at a classical question was rather pathetic and it seems slightly more geared towards the post 2010's. Still its worth a quick break if you want some extra trivia questions using the same question set as other trivia games.My farm  Sort of a clicker incremental game about owning a farm where you start with one chicken, collect eggs to sell, buy other animals etc. Its got some nice touches such as a minigame where  find your cat and get paid for it,  farm workers and characters with different voices (I liked the Welsh chap who ran the market). My only problem is that with no ability to click quickly, the game can get rather grindy. For example you can only sell eggs in batches of twelve, and to get an egg you first have to  feed the chickens then collect the egg. This means to get a second chicken you need to feed chickens and collect eggs twelve times, while to get a piglet (assuming you've maxed out your chicken production at three chickens), you need to feed chickens and collect eggs twenty times. I really hope you get some auto clickers later, or at least the equivalent, still nice to spend some time with and see what you can buy, and of course there are more unlockables down the road too.My pet rock  An alexa version of everyone's favourite Tamagotchi random pet care game. Log in each day to play with your rock, feed it, take it for walks and teach it new 

Dark's list of amazon Alexa audiogames Part 1: A/L

2020-06-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1: A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

Dark's list of Amazon Alexa audiogames, Part 2: m/z

2020-06-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon Alexa audiogames, Part 2: m/z

Welcome to part 2 of my alexa guide, m/ZUnfortunately, with so many games and the forum's post count limit, the guide got rather too large for one topic, so it needed cutting in half. Nevertheless, on with the list.Memory match Play A single player game of Concentration with Alexa. the classic take two cards and match them game, all you need to do is tell Alexa the row and column of the cards you want. A nice exercise, though I do wish you could change number of cards in the game, since right now it's always at twelve arranged in a 4 x 3 grid. A little odd since the symbols on cards are procedurally generated so you'd think there would be more options. Also, I do find it a bit harsh that if you match a pair you've already matched, Alexa counts it as an extra move so you end up with a low score if you can't recall the coordinates of the last card exactly and need to go through the board. Harder than you would think given you have no way to examine the board between moves.It'd also be nice to have a multiplayer option for this, though hopefully it'll be expanded in the future..Memory training recall  Similar to train my brain (I wonder if it's the same developer). You get a little story and are asked details about it. Actually a very cool idea and especially good if you like taking in audio information. My one miner complaint is it seemed nearly impossible to get this ap to stop, or to get a score, but fun all the same.Memory training  Has two exercises, a digits memory exercise which is like simon with numbers, and a phone exercise which works with simulated phone numbers with four or six digits. A little irritating that you don't get any high score lists or other fun bits, indeed while I get that this is all about the brain training I was a bit disappointed the presentation was so dower and it wasn't made more of a game.Millionaire quizA very accurate version of  THE quiz show who wants to be a millionair, though sadly without the actual money . Even down to  asked every time if "this is your final answer" and getting stalling comments from the host who isn't quite as irritating for this as Chris tarant used to be on the Uk version, but almost .Mind maze This one is a simple but unique brain teaser from the same devs as 6 swords. Make your way out of a maze starting in one corner and get to another. The problem however is  you can do mazes in more DIMENSIONS which  EFFECTIVELY MEAN more exit types. At the start you get basic 2d n s e w type affairs, add  third dimension and you get up and down, add another for in and out, and you can go up to six, all with coordinates. The only miner thing I did notice is that for some reason in and out are the wrong way around, meaning you have to say out to go in and visa versa. minny dungeon  This is another very short Cyoa style game for Alexa set in a dungeon choosing coloured doors and options. While it did only take me five minutes or so to finish, it actually had  room descriptions, a few different choices and some locked door puzzles too, plus no random instant death traps for no reason. I really hope the developer makes longer games since unlike much of the other short Cyoa stuff this actually had potential to be interesting, worth a playthrough if you want a short adventure with some interesting locked door puzzles, also a dragon!music quiz Not to be confused with the above mentioned song quiz. Answer multiple choice trivia questions on music. It has a nice selection, albeit it's one attempt at a classical question was rather pathetic and it seems slightly more geared towards the post 2010's. Still its worth a quick break if you want some extra trivia questions using the same question set as other trivia games.My farm  Sort of a clicker incremental game about owning a farm where you start with one chicken, collect eggs to sell, buy other animals etc. Its got some nice touches such as a minigame where  find your cat and get paid for it,  farm workers and characters with different voices (I liked the Welsh chap who ran the market). My only problem is that with no ability to click quickly, the game can get rather grindy. For example you can only sell eggs in batches of twelve, and to get an egg you first have to  feed the chickens then collect the egg. This means to get a second chicken you need to feed chickens and collect eggs twelve times, while to get a piglet (assuming you've maxed out your chicken production at three chickens), you need to feed chickens and collect eggs twenty times. I really hope you get some auto clickers later, or at least the equivalent, still nice to spend some time with and see what you can buy, and of course there are more unlockables down the road too.My pet rock  An alexa version of everyone's favourite Tamagotchi random pet care game. Log in each day to play with your rock, feed it, take it for walks and teach it new tricks. The tricks are sort of amusing but I do wish 

Dark's list of amazon Alexa audiogames Part 1 A/L

2020-06-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of amazon Alexa audiogames Part 1 A/L

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list: 3%challenge From the makkers of the vortex (see below), comes this awesome daily challenge game, containing an interactive story, plus a hole bunch of different logic, sound, and memory games played on a daily basis. The diversity of different minigames here is very nice, though be careful about the difficulty of some. Also, the premium system here is extremely fair, letting you pay for occasional extra bits of content, from accessing other parts of the story, to giving you some new challenges for the sound recognition game. My only miner criticism is that at the moment, the game’s activation seems rather random, some days it works, some days it doesn’t. Hopefully this is not a major issue the developers are having and will be solved soon.Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.80’s feel the pressure Similar to the feel the pressure game (see below), but with 80’s, pop questions. Great for music and ambience and with a lot of questions, but even my lady ran into trouble with this one, since the questions are pretty tough and require a good knowledge of the music of the period, who was in the charts when etc. There are versions available for other decades as well, but since I have no knowledge of pop music myself, and even my lady’s knowledge of eighties pop failed with this one, be prepared to be trounced unless you’re a real pop aficionado Animal letters From Drew Cosgrove, the ssame person who created Harry potter letters and it works on basically the same principle, get a letter and say as many animals as you can beginning with that letter. What sets this one apart from similar skills of the type  is the number of sounds for different animals , the amusing score titles, and the keeping of top scores.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another 

dark's complete guide to new horizons

2019-03-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. Q: fire a missile.P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.U: Perform a flip and roll, switching your ship's direction facing by 180 degrees.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really 

dark's complete guide to new horizons

2019-01-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. Q: fire a missile.P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.U: Perform a flip and roll, switching your ship's direction facing by 180 degrees.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really 

dark's complete guide to new horizons

2019-01-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. Q: fire a missile.P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.U: change scale of graphics, though note if your just playing in audio this won’t mean much.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is 

dark's complete guide to new horizons

2019-01-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. Q: fire a missile.P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.U: change scale of graphics, though note if your just playing in audio this won’t mean much.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is 

dark's complete guide to new horizons

2019-01-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. Q: fire a missile.P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.U: change scale of graphics, though note if your just playing in audio this won’t mean much.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is 

dark's complete guide to new horizons

2019-01-19 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. Q: fire a missile.P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.U: change scale of graphics, though note if your just playing in audio this won’t mean much.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is 

dark's complete guide to new horizons

2019-01-19 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. Q: fire a missile.P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.U: change scale of graphics, though note if your just playing in audio this won’t mean much.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is 

dark's complete guide to new horizons

2019-01-19 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. This means trying to fly 

dark's complete guide to new horizons

2019-01-18 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. This means trying to fly 

dark's complete guide to new horizons

2019-01-18 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. This means trying to fly 

dark's complete guide to new horizons

2019-01-18 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.All locations in the game, even planets can be entered and flown across (though be careful when flying into stars), this is because all locations are effectively (from a 2d perspective; completely circular, even asteroid belts. If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. This means trying to fly 

dark's complete guide to new horizons

2019-01-18 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.”Most locations in the game, even planets can be entered and flown across (though be careful when flying into stars). If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. This means trying to fly everywhere at base speed would be pretty time consuming. Fortunately, your ship has an overdrive function, 

dark's complete guide to new horizons

2019-01-18 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


dark's complete guide to new horizons

IntroductionWelcome to New Horizons, the latest game from Freeman69, and the first ever audio space trading and combat game to be played completely in real time. Influenced heavily by the pc classic elite the game is a complex space simulation in which you fly around a massive galaxy of 1 systems, trade goods, mine asteroids and nebulae, and ultimately try to make enough cash to raise your rank from harmless to elite. The game has a few place holder, line drawing style  graphics, but primarily the gameplay comes entirely from sound, which of course makes it completely accessible, as well as lots of fun.Unfortunately, while the game is one of the most sincerely addictive we’ve seen in audio for some time, it also has a fairly serious learning curve, and that’s where this guide comes in, to explain details of the game’s mechanics, what the sounds mean, how to make cash and hopefully how not to get blown up to often. The game uses the tolk library, so will output to Sapi, nvdA Jaws, System access or supernova, though note that if playing with NVdA you have to turn off the “interrupt speech for typed character’s option” to avoid interrupting the game’s announcements when you use navigation keys. Keys for the game are simple and will be detailed here for reference, though note that a keys list can be found in the game’s documentation, and of course you can always change the keys for yourself in the main menu.W or up arrow: move up in menus, increase your ship’s speed.S or down arrow: Move down in menus, decrease your ship’s speed. A or left arrow: go back in menus, turn your ship left. D or right arrow: turn your ship to the right. E: eject a cargo container from your hold. Note that they will be ejected in the order you last picked them up. F: Activate your auto pilot, press twice to reactivate if you’ve turned your ship. I: fire your laser, hold down for continuous fire. P: when in space generate a hyperspace field in front of your ship to take you to the next system, when on a location such as a planet, land.Spacebar or enter: accept in menus, activate pause menu when in flight.X: exit key for menus, hitting this several times will exit the game. F3:switch between Sapi and screen reader mode.  F5: Turn off radar1: Space, the final frontier. The first thing to say about the game, is that   space has two dimensions, not three or four or more, just two. This means that effectively, the game view is first person. Your ship can fly in any of the four cardinal directions; north, south, east or west, and many angles in between. Because it is a spaceship, your ship will move forward at an increasing speed between one and ten, you can control how fast your ship moves with the s or w keys, and can turn left or right with the d and a keys. how quickly your ship turns, as well as its speed of movement will depend upon what model ship you have. For example the cobra with a speed of 1 will go one unit per second for each speed rating, thus meaning it moves at 10 units per second at speed ten, while the trader ship worm only moves at a speed of 0.6 meaning its nearly half as slow as the cobra.The game takes place in a well populated star cluster of ten thousand star systems. Each system likely has a star, such as a neutron star, dwarf, medium, giant  or supergiant, and usually a freeport trade station, but will also contain one or more planets, and maybe other locations like asteroid belts,  nebulae or gas giants (known as Jovians). 1.1: locations. Space contains two sorts of things. Large astronomical locations such as stars, planets, space stations etc, and small objects like ships, asteroids and free floating cargo containers. You will be told about any major stellar locations in your vicinity for example “free port ahead” or “Teran primary left.” You can also hit the r key to give you distance information about the range of whatever location is in front of you, and will be told its distance, for example “dwarf 1.” To move to a location such as a planetoid or dwarf star (needed to refuel), just centre it (check your on track with the r key and keep going, you’ll be told when your entering the location, for example if your flying to a free port station, you’ll be told “entering docking field”, while if your flying to a planet your told “entering atmosphere.”Most locations in the game, even planets can be entered and flown across (though be careful when flying into stars). If you find yourself stuck in the atmosphere of a planet or inside an asteroid field and want to get out quickly, turn your ship until you hear the indicator beep for “shortest path to the edge” (find this in the audio indicators menu.As a certain guide to the galaxy said Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. This means trying to fly everywhere at base speed would be pretty time consuming. Fortunately, your ship has an overdrive function, 

Dark's list of Amazon/alexa audiogames

2018-05-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-04-25 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-04-25 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-04-24 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-03-29 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-03-06 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-02-08 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-02-08 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-02-08 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Bbc the inspection chamber  This one is very cool! A random scifi comic game in which you are a life form in an inspection chamber being looked over by two scientists who just want to get out of the office and go home, and their database, the actually rather disturbing computer "dave" Lots of recorded audio and sfx, although this isn't quite an interactive audio drama. Highly recommended if your  strange and quirky things, I can see why it's described as a nod to Douglas Adams.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. 

Dark's list of Amazon/alexa audiogames

2018-01-29 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it 

Dark's list of Amazon/alexa audiogames

2018-01-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates including bug fixing, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't expect progress to be too quick. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it 

Dark's list of Amazon/alexa audiogames

2018-01-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. For a none official list of other things I've tried see this topic of random Alexa stuff Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't express progress to be too quick. I also personally found one or two bugs with a couple of commands, though sicne others don't report these it might just be me, or that the game doesn't like none Us English. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so 

Dark's list of Amazon/alexa audiogames

2018-01-16 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't express progress to be too quick. I also personally found one or two bugs with a couple of commands, though sicne others don't report these it might just be me, or that the game doesn't like none Us English. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game 

Dark's list of Amazon/alexa audiogames

2017-12-26 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't express progress to be too quick. I also personally found one or two bugs with a couple of commands, though sicne others don't report these it might just be me, or that the game doesn't like none Us English. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game 

Dark's list of Amazon/alexa audiogames

2017-12-26 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't express progress to be too quick. I also personally found one or two bugs with a couple of commands, though sicne others don't report these it might just be me, or that the game doesn't like none Us English. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game 

Dark's list of Amazon/alexa audiogames

2017-12-24 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't express progress to be too quick. I also personally found one or two bugs with a couple of commands, though sicne others don't report these it might just be me, or that the game doesn't like none Us English. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game 

Dark's list of Amazon/alexa audiogames

2017-12-24 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weird gods. With frequent updates, the chance to build castles,  and lots of exploring this is definitely one for rpg fans, albeit don't express progress to be too quick. I also personally found one or two bugs with a couple of commands, though sicne others don't report these it might just be me, or that the game doesn't like none Us English. thanks to bookrage for providing some extra info about this one.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game 

Dark's list of Amazon/alexa audiogames

2017-12-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk 

Dark's list of Amazon/alexa audiogames

2017-12-21 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Bio Acoustics 101  If it weren't midnight I'd go and get my lady to show her this since it's perfect for animal lovers. Try and guess ten animal sounds whichgo from standard to unusual, you can also have the sounds demoed for you before you play to give you a head start. My only two issues are firstly voice recognition is ropy if you choose an animal not in the list, eg, it didn't know the difference between a moose and a goose (which is sort of amusing), and secondly being as the animal sounds come from public domain sites the quality isn't always great, the cobra was barely audible. Still good fun if you like animals.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Battlecry Supposedly a skill where you get to battle people across the net in  random duels. One problem, to battle anyone you need their code. Since there are neither ai opponents, nor any way of searching for another player's code, nor (from what Google can tell me), a registered list of codes or similar there is literally no way to battle anybody! So , is it a good game? I honestly don't know, but my code is blue panther twelve and anyone is free to give me a try and let me know, hay, let me know your code too .Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk version of Alexa.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk version of Alexa.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, while making choices about where to go. To what extent your choices actually have an effect I don't know, still it's rather fun and does have some quite cool combat descriptions, not to mention a fair few encounters and indeed a way to actually win if your lucky. One of  these games which is surprisingly addictive for how simple it is.Chance starship A game from the same dev as chance dungeon (really wish you could show skills by creator in your skills tab or in the categories rather than having to use google search or 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk version of Alexa.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, while making choices about where to go. To what extent your choices actually have an effect I don't know, still it's rather fun and does have some quite cool combat descriptions, not to mention a fair few encounters and indeed a way to actually win if your lucky. One of  these games which is surprisingly addictive for how simple it is.Chance starship A game from the same dev as chance dungeon (really wish you could show skills by creator in your skills tab or in the categories rather than having to use google search or 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk version of Alexa.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, while making choices about where to go. To what extent your choices actually have an effect I don't know, still it's rather fun and does have some quite cool combat descriptions, not to mention a fair few encounters and indeed a way to actually win if your lucky. One of  these games which is surprisingly addictive for how simple it is.Chance starship A game from the same dev as chance dungeon (really wish you could show skills by creator in your skills tab or in the categories rather than having to use google search or 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk version of Alexa.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, while making choices about where to go. To what extent your choices actually have an effect I don't know, still it's rather fun and does have some quite cool combat descriptions, not to mention a fair few encounters and indeed a way to actually win if your lucky. One of  these games which is surprisingly addictive for how simple it is.Chance starship A game from the same dev as chance dungeon (really wish you could show skills by creator in your skills tab or in the categories rather than having to use google search or 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat. Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.British train empire  Thanks to Cyko for recommending this one. A simple economic stratogy game where you build stations and tracks linking cities together, and then run trains to earn prophet. unfortunately, the game only has a few cities, also unfortunately, once you've built one station and connected it to another there is no way of seeing what other cities it might connect to, so unless your geography is far better than mine you do have to guess a little. A relaxing game for stratoggists complete with leaderboard, though I do wish it included a few more stations and a bit more about the trains. There is also an American train empire version, but that one didn't show up in the Uk version of Alexa.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, while making choices about where to go. To what extent your choices actually have an effect I don't know, still it's rather fun and does have some quite cool combat descriptions, not to mention a fair few encounters and indeed a way to actually win if your lucky. One of  these games which is surprisingly addictive for how simple it is.Chance starship A game from the same dev as chance dungeon (really wish you could show skills by creator in your skills tab or in the categories rather than having to use google search or 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat.8 pages Recommendation by Psycho. This is similar to the Slenderman lost vision audiogame. Wander around creepy locations looking for pages while being chased by a creature who distorts sounds (I think it's slenderman, though it's not named in the game). On the plus side, speech recognition was flawless in this one and the sounds are damn creepy! On the minus side, the game plays very slowly, some of the commands are just plane odd, eg, @turn around the old truck 2@ to search, and while the sounds are creepy, hearing a long burst of them everytime you move quickly loses their appeal, as do the generic Alexa responses such as @there there@ or @now now@ you get when you do something.There was also little to no description, and to even get directions of what is around you on the map you needed to say help each move. It was also physically impossible to actually die, since if you run into a square with the creature, your asked if you want to go back, and then can take the same direction again with no trouble. The creature also doesn't interupt while your random searching, which unfortunately you do lots and lots and lots! of, indeed after looking for the last page for a solid half hour I actually gave up with this. A potentially nice idea but not a game I would recommend I'm afraid.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for 

Dark's list of Amazon/alexa audiogames

2017-12-20 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, while making choices about where to go. To what extent your choices actually have an effect I don't know, still it's rather fun and does have some quite cool combat descriptions, not to mention a fair few encounters and indeed a way to actually win if your lucky. One of  these games which is surprisingly addictive for how simple it is.Chance starship A game from the same dev as chance dungeon (really wish you could show skills by creator in your skills tab or in the categories rather than having to use google search or search for the creator's name). pretty much the same thing with an out of power starship and aliens instead of a dungeon and fantasy monsters, and equally as fun. Colossal cave adventureThe grand daddy of all interactive fiction games, puzzle your way through the caves to find the treasures (really is there nobody who hasn't! heard of this one?). Speech recognition seemed pretty good, albeit parsing can still be as interesting as in the original.Doctor who trivia Very similar to some other trivia games I've seen. Five questions per round, probably a reasonable selection. Nice for having a mix of classic and modern doctor who topics, though a shame it didn't give more info about the background and 

Dark's list of Amazon/alexa audiogames

2017-12-19 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Dark's list of Amazon/alexa audiogames

Introduction Here is a list of audiogames I have discovered on the Amazon Alexa platform which can be enabled using the "skills" tab. Most are free as are all Alexa skills, though a couple link to services that create accounts and thus have a charge. Additions, thoughts or updates to the list are always welcome, so please use This thread[/ for comments or suggestions Note however that due to Amazon's policy,  this list contains only skills I could access from the United Kingdom version of the Alexa app, since unfortunately not all developers make their skills available in all countries, even when the language is the same (dam them!).to qualify as an audiogame an ap must: 1: Be completely accessible via audio alone such that a blind and sighted player could play equally. Thus quizzes  with the odd visual question in the ap would not count. 2: Be an actual game with a goal and some way for the player to interact  to achieve that goal. Unfortunately many of the skills in the "game's section, though often doing fun things like dispensing random facts about dragons or werewolves are not games a player can interact with. Also note that these short descriptions contain actual reviews, ie, they represent my opinions, both positive and negative. The list will be updated from time to time as I try more skills so check back. This does not however mean that Amazon skills will not get db pages, just that since many are comparatively short games, this is a quick and easy way to keep people informed of what is out there, as well as perhaps alert developers of these skills to the fact that the audiogaming community exists.Now on with the list:Six swordsAn rpg with a lot of exploring. Take control of a group of mercenaries and slay your way around a vast map with turn based combat, towns to visit, dank underground caves, temples to weerd gods  etc. Still getting to grips with this one, which will show you that it is a game which takes some playing. Definitely recommended if you like exploration and turn based D style combat.Beat the introSupposedly a music game where you hear the intros of songs and have to identify, however when we ran it we got a major advertising their version two and couldn't actually play the game itself which was annoying, I suspect there are new puzzles each day, but not getting the old ones and just being told how awesome their next version is is not exactly a way to recommend a game to new players. Also, the game works  on recorded audio from some dj or other and this is one instance where having  Alexa voice the game would've been way less irritating D.Basic adventure The title isn't kidding. A really short Cyoa style game where you rescue a princess. The fact that  I not only completed the game on my first attempt and! that the hole thing took me less than ten minutes likely tells you how much content this has.Button button  Supposedly a cooperative clicker game in which people from all around the world click to press a button multiple times, however it is completely broken  told me it couldn't connect to database everytime I tried it.Categories game A really fun word game of the think of a so and so beginning with letter such and such  the shortest time possible. What is really cool is that the more you play the more  categories you unlock, and being asked to think of a superhero beginning with y is sort of amusing. Speech recognition can sometimes be a bit glitchy, but not so much as to spoil the game.Chance dungeon An entertaining little rpg/adventure game in the traditional of old dos adventures. Wander around what I assume is a procedurally generated map looking for treasure hoping the gods of random encounters are kind to you, while making choices about where to go. To what extent your choices actually have an effect I don't know, still it's rather fun and does have some quite cool combat descriptions, not to mention a fair few encounters and indeed a way to actually win if your lucky. One of  these games which is surprisingly addictive for how simple it is.Chance starship A game from the same dev as chance dungeon (really wish you could show skills by creator in your skills tab or in the categories rather than having to use google search or search for the creator's name). pretty much the same thing with an out of power starship and aliens instead of a dungeon and fantasy monsters, and equally as fun. Colossal cave adventureThe grand daddy of all interactive fiction games, puzzle your way through the caves to find the treasures (really is there nobody who hasn't! heard of this one?). Speech recognition seemed pretty good, albeit parsing can still be as interesting as in the original.Doctor who trivia Very similar to some other trivia games I've seen. Five questions per round, probably a reasonable selection. Nice for having a mix of classic and modern doctor who topics, though a shame it didn't give more info about the background and 

Re: Interactive Music

2017-05-21 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Re: Interactive Music

Moderation! Since the articles room is for articles about accessible games, I will move this to general game discussion until someone can confirm whether this fh studio thing A, is accessible to visually impared people, B,  Really relates to making music for computer games, and C, is actuallybeing recommended by a real live human being, indeed if akaudio would like to give us some more information and answer questions that would be helpful.

URL: http://forum.audiogames.net/viewtopic.php?pid=312069#p312069





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Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-30 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-14 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-13 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2017-01-10 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2016-06-10 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

Nolly's starter's guide to Adventure to fate, Quest to the future

2016-06-10 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the center is y
 our options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be placed into the world (after a <
 br />short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be found in the middle, on the v
 ery left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling you that you need a key. dism
 iss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter player and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are mostly 

Nolly's starter's guide to Adventure to fate, Quest to the future

2016-03-08 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Nolly's starter's guide to Adventure to fate, Quest to the future

i am going to do a short walkthrough, but not anything that would be considered spoilers. before i do let me explain a few game concepts.the double footsteps sound you hear is your character going up or down stairs, so when you hear this sound you have gone up or down a level. to go back search the stairs again. you will know a stairwell by the description "to floor xx" on the map, where xx represents the floor (number)ittakes you to. there is an exception to this which i will explain in better detail later in this post and that is that there are grates or holes in which you can only proceed one direction (downward). be sure before you read on you have vertical navigation set in your router as i will go over how to use it in detail.your inventory screen can be confusing at first, but it breaks down something like this. the top portion is your character and what they are currently wearing. the c
 enter is your options such as equip, unequip, and destroy. below this is an itemized list of your items. a slot that is empty is represented by a "0", so if you see this in either area, it means that slot is empty. to equip an item you must first double tap equip and then the item you wish to wear. to unequip an item do the same except click the item from your equipment slot rather than your inventory. it is not necessary to unequip an item to equip another. there is also a useful tool to compare an item to something you are waring. to do this click the info button then an item you wish to cross compare to what you are wearing. once the item description is open, find the "compare" button and press it. you will now notice that when it reads you the stats of an item, it will either say +, - or nothing if the value is equal to what you are wearing.once you create a character you will be pl
 aced into the world (after a short delay for loading)when you begin the game you are in the center of a 5 by 10 grid map, or floor 1. to the north of you is a locked door to floor 4, to the west is a stairwell to floor 2, and to the east a stairwell to floor 3. there is nothing of exception here but it is a good room to look through the graphical world map and see the layout i described. it is an open room with no hallways/tunnels/elevations, so you can walk around without hinderence.it is also important to note that your character does not remain center focused in the world mapat all times. what this means is that your character will not remain in the middle of the map, and will move around it similarly to how a chess piece moves around a chess board. for example, if your character is in room 4, it can be found in the very top right corner of the map. if your character is in room 10, it can be 
found in the middle, on the very left hand side of the map.part 1: find the keyyou start the game in room 12 of floor 1. first off you need to find a key to open the door to the north. i won't tell you exactly where the key is, but i will say it is on floor 2. findroom 12 on the map and swipe left to highlight room 11, and then double click the room. this should take you one room closer to the stairwell to floor 1. keep walking until you find the stairwell, it should take you to floor 2 as soon as you step onto it. you should now be on floor 2 room 14. move around this area to find the key to unlock the door to floor 4. once you have done so take the stairwell back to floor 1 and find room 12, the room you originally started from.part 2: enter the sewersnow that you have found the key and are standing back on room 12 of floor 1, walk northward until a tone and dialogue box pops up telling
you that you need a key. dismiss this notification and take another step northward. another box will appear informing you that you used your key. dismiss this as well. you should now be standing in the sewers room 22 floor 4. take a moment to look around the map with your finger. you will notice that there is sewer water directly ahead of you but that the north, west and eastern edges have apath. that path is elevated and can not be accessed except from one direction. think of it like a catwalk or tunnel.part3: first combatnow that you have taken a look around the map at what floor 4 looks like, take a step northward to room 17. you should automatically be drawn into battle. a dialogue help box will appear, find the done button three quarters of the way down the screen and click it. the battle screen is divided into several parts. the upper quarter is taken up by npcs, the upper middle quarter playe r and pet stats, the lower middle quarter with skills and potions, and the very last bottom quarter is your action log. i won't lie and say the battle interface is super easy to navigate for new users, but it is very easy once you understand what you are looking at.It is important to understand that it is best to use the horizontal swipe gesture for combat, as things are

An introduction to Star traders

2016-02-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2016-02-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-12-17 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-12-17 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-12-17 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-12-17 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-09-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-09-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-09-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-09-22 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isn't intended to replace the game manual, and it's still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isn't particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you won't see all the enemy ships on lower difficulties.Once you have your ship, you'll have a little story sequence that takes you through your first mission to your factions' capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you don't just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once you've set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the "status" button in the ship screen you will find listings of contracts, rumours and cargo that you can set way points with. 
 At the top of the screen, there is the date listed and if you've set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crew's morale drops too low they'll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captain's piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The "Bridge" button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops and other places. Wi
 lds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If you've been wounded in combat or mutanies you can visit a doctor, though note that it's more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the "buy hint" or "next" button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ship's stats, sales, guns, engines and hull, and buy some upgrades (what upgrades are availa
 ble on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the faction's military base and also lower the prices on buying armourments for your ship. The palace also holds the "hall of records" which is where you can go to see the in game awa
 rds, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that 

An introduction to Star traders

2015-02-25 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isnt intended to replace the game manual, and its still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isnt particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you wont see all the enemy ships on lower difficulties.Once you have your ship, youll have a little story sequence that takes you through your first mission to your factions capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you dont just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once youve set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the status button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if youve set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crews morale drops too low theyll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captains piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The Bridge button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If youve been wounded in combat or mutanies you can visit a doctor, though note that its more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the buy hint or next button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ships stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the factions military base and also lower the prices on buying armourments for your ship. The palace also holds the hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that earning some of the 

Quasar's spoiler free Papasangre review

2015-02-25 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Quasar's spoiler free Papasangre review

This is a spoiler free review of Papasangre originally written by Quasar in December of 2010.Quasar wrote: Having beaten Papa Sangre, I thought I’d share some thoughts and observations.First impression:My reaction when I first saw the price of the game was similar to that of many: [[wow]]! What an expensive app. However, after purchasing and playing the game, I must say that while I would have preferred to pay less than it was, the price for what I got was not unreasonable. I’ll break things down below:Controls:The controls in this game are extremely easy to learn but are not so simplistic as to make the game boring. The device is oriented in landscape mode with the home button to the left. The bottom half of the screen is broken up into two sections representing the left and right foot. You tap these in succession to make your character walk or run by tapping them faster. If you go to fast, you will trip and fall, usually with unfortunate consequences. Above these is a compass which takes up the entire top half of the screen. You turn by moving your finger left or right along this to make your character turn left or right respectively. Those are all the controls. In between levels there is a continue button you have to press which is in the center of the screen or you can turn VoiceOver on to hit it.Levels:The first three levels of the game are a tutorial which will walk you through learning the controls and picking up objects. After that, the remainder of the twenty-five levels are the storyline of the game. As you progress through, a narrator will set the scene for you at the start and end of each level, and sometimes guide you or give you hints about what to do next. Each level is a specific challenge, which can take about two-three minutes each. You complete the level by picking up the music notes, and then walking to the door out. You can be hindered by special surfaces which will slow you or broadcast your position to any enemies in the level, and said enemies which will try to chase and kill you.Enemies:There is always at least one enemy or trap in each level. You do not do combat with the enemies, simply avoid them, which can be harder than it sounds as certain actions will telegraph your position to them. If an enemy catches you or you stumble into it, you will die. Dying will cause the level to end, and the narrator to either give you a pointer how to avoid getting killed, or make a sarcastic comment. My favorite death comment from one musically oriented level: “Crash, bang, snuffled. Encore!” You must then start the level over from the beginning.Difficulty:For an experienced audio gamer, this game will not be very difficult. That said, the levels are varied enough that you will almost certainly get crunched or chopped a fair number of times. The control scheme can increase the difficulty if you get to anxious and start falling down all over the place.Audio presentation:The audio environment, sounds, voices, etc. are all very good. Sounds move very smoothly when you turn and sound muffled when behind you. The app is 120 MB in size, and the sounds make that size worth it. Many of the sounds, especially the death sounds can be quite graphic, and the horror theme is very well done.Replayability:This game has very little in the way of replayability. The items and enemies as far as I can tell are in the same position every game. However, some levels do have alternate endings.Final thoughts:This app, though expensive, was well worth the price. It is quite fun and the audio is the highest quality I’ve seen in an app on the I-devices. Despite its lack of replayability and unspectacular difficulty, the app is still a lot of fun and I will still be playing it a lot. As for accessibility, the app is completely accessible, and will even prompt you when to turn on and off VoiceOver.Ratings:I thought I’d put together some ratings, on a scale of one to five, with five being the best. Here it goes:Audio: 5 – Superb presentation, highest quality sounds and voicesControls: 5 – Though simple, the controls are perfect for the gameplay.Story: 4 – Though simplistic, the storyline is well done and serves to link the separate levels together nicely.Gameplay: 5 – The levels provide a lot of fun and interesting challenges, And will keep all but an experienced audio gamer active for a while.Difficulty: 3 – fore someone who has experience playing audio games, this game will not prove very difficult.Replayability: 2 – other than a few alternate endings, the really isn’t much.Total: 4

URL: http://forum.audiogames.net/viewtopic.php?pid=184568#p184568




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An introduction to Star traders

2015-02-25 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


An introduction to Star traders

Startraders is a highly complex and involved game to play, and the manual is rather in depth, so this is intended as a quick introduction to get people familiar with how the fundamentals of the game work as quickly as possible. It isnt intended to replace the game manual, and its still recommended you skim through that, or indeed just dip into it to find out information when your more familiar with the game, however obviously when just trying out a new game reading a weighty tome like the game manual isnt particularly what you want, so this is intended to give you enough information to get you up and flying as soon as possible without going into in depth stratogy.To start off, choose a ship, a starting faction, and a profession with the sliders. Also note the difficulties (and be careful sinse Star traders can get very tough). All difficulties above normal have perminant death, however equally you wont see all the enemy ships on lower difficulties.Once you have your ship, youll have a little story sequence that takes you through your first mission to your factions capital, devoltus prime if you choose the first faction of Devoltus syndicate. Now, how the game works is you need to survive and make money. Each profession starts you off with skills that pertain to different activities. Navigating your ship is a little different from most space games, you dont just have all the planets on screen to pick one of, rather you set a way point and your ship flies there (use the start button on the main screen once youve set one, ). You can set waypoints either from the planet navigator (use the zoom out screen), which shows the planets around you in order of distance (closest at the top), or when you get a contract you will have a waypoint set. In addition if you use the status button in the ship screen you will find listings of contracts, rumours and cargo that you can set way poi
 nts with. At the top of the screen, there is the date listed and if youve set a waypoint, the number of au (astronomical units), away it is. make sure you have enough water fuel in your hold before you start, plus some luxury rations to keep your crew happy sinse if your crews morale drops too low theyll mutany. How much water fuel it takes to get anywhere depends upon the ratio of solar sales to hull of your ship, and your captains piloting skill, but when you start off you have a firstofficer who helps with hints and advice and will tell you if your running low on supplies.The Bridge button is used to open the sector menu which is basically the stuff you can do at any sector of deep space or planet, patrol, blockade, surveillance, go to urban zone or land on wild zone. Patrolling, blockading or using survailance are all used for missions or performing actions against enemy factions, while Urban gets you to the various shops 
 and other places. Wilds is where you go exploring.(you will also see the urban and wilds buttons on the main screen if your not zoomed out and docked at a planet).In the urban zone, you can go to the spice hall and hier crew, as well as get spice or entertainment for your crew to keep their morale up. If youve been wounded in combat or mutanies you can visit a doctor, though note that its more cost effective to get small heals at several doctors than heal everything at one. In the Spice hall you can also get rumours which might tell you something useful about wars going on across the galaxy, locations of special officers to hier, shortages of certain goods etc, (though bare in mind each time you hit the buy hint or next button it costs you 100 credits. You can also take some miner contracts for the faction like message or cargo contracts.In the stardock you can fix your ships stats, sales, guns, engines and hull, and buy
  some upgrades (what upgrades are available on any planet will depend upon the faction who owns it and some other things). You can also enter the military base where you will see military ships for sale and repare the guns, torps and armor for your ship, however you have to have enough military rank for a faction to get into the base.In the palace you can talk to the prince and get more major contracts like assassinations or bounty missions, blockade or surveillance contracts, as well as buy a trade permit, military rank or death warrent. Trade permits are needed to trade in weapons, electronics, artifacts and records, and death warrents get you to be a bounty hunter and give you protection when carrying out assassination missions. You can also buy military rank upgrades for a faction, which give you access to the factions military base and also lower the prices on buying armourments for your ship. The palace also holds the hall of records
 ; which is where you can go to see the in game awards, and earn one if you fulfil the conditions. These are not game center awards, and may be earned multiple times for each game, also note that earning some of the 

Quasar's spoiler free Papasangre review

2015-02-25 Thread AudioGames . net ForumArticles Room : Dark via Audiogames-reflector


  


Quasar's spoiler free Papasangre review

This is a spoiler free review of Papasangre originally written by Quasar in December of 2010.Quasar wrote: Having beaten Papa Sangre, I thought I’d share some thoughts and observations.First impression:My reaction when I first saw the price of the game was similar to that of many: [[wow]]! What an expensive app. However, after purchasing and playing the game, I must say that while I would have preferred to pay less than it was, the price for what I got was not unreasonable. I’ll break things down below:Controls:The controls in this game are extremely easy to learn but are not so simplistic as to make the game boring. The device is oriented in landscape mode with the home button to the left. The bottom half of the screen is broken up into two sections representing the left and right foot. You tap these in succession to make your character walk or run by tapping them faster. If you go to fast, you will trip and fall, usually with unfortunate consequences. Above these is a compass which takes up the entire top half of the screen. You turn by moving your finger left or right along this to make your character turn left or right respectively. Those are all the controls. In between levels there is a continue button you have to press which is in the center of the screen or you can turn VoiceOver on to hit it.Levels:The first three levels of the game are a tutorial which will walk you through learning the controls and picking up objects. After that, the remainder of the twenty-five levels are the storyline of the game. As you progress through, a narrator will set the scene for you at the start and end of each level, and sometimes guide you or give you hints about what to do next. Each level is a specific challenge, which can take about two-three minutes each. You complete the level by picking up the music notes, and then walking to the door out. You can be hindered by special surfaces which will slow you or broadcast your position to any enemies in the level, and said enemies which will try to chase and kill you.Enemies:There is always at least one enemy or trap in each level. You do not do combat with the enemies, simply avoid them, which can be harder than it sounds as certain actions will telegraph your position to them. If an enemy catches you or you stumble into it, you will die. Dying will cause the level to end, and the narrator to either give you a pointer how to avoid getting killed, or make a sarcastic comment. My favorite death comment from one musically oriented level: “Crash, bang, snuffled. Encore!” You must then start the level over from the beginning.Difficulty:For an experienced audio gamer, this game will not be very difficult. That said, the levels are varied enough that you will almost certainly get crunched or chopped a fair number of times. The control scheme can increase the difficulty if you get to anxious and start falling down all over the place.Audio presentation:The audio environment, sounds, voices, etc. are all very good. Sounds move very smoothly when you turn and sound muffled when behind you. The app is 120 MB in size, and the sounds make that size worth it. Many of the sounds, especially the death sounds can be quite graphic, and the horror theme is very well done.Replayability:This game has very little in the way of replayability. The items and enemies as far as I can tell are in the same position every game. However, some levels do have alternate endings.Final thoughts:This app, though expensive, was well worth the price. It is quite fun and the audio is the highest quality I’ve seen in an app on the I-devices. Despite its lack of replayability and unspectacular difficulty, the app is still a lot of fun and I will still be playing it a lot. As for accessibility, the app is completely accessible, and will even prompt you when to turn on and off VoiceOver.Ratings:I thought I’d put together some ratings, on a scale of one to five, with five being the best. Here it goes:Audio: 5 – Superb presentation, highest quality sounds and voicesControls: 5 – Though simple, the controls are perfect for the gameplay.Story: 4 – Though simplistic, the storyline is well done and serves to link the separate levels together nicely.Gameplay: 5 – The levels provide a lot of fun and interesting challenges, And will keep all but an experienced audio gamer active for a while.Difficulty: 3 – fore someone who has experience playing audio games, this game will not prove very difficult.Replayability: 2 – other than a few alternate endings, the really isn’t much.Total: 4

URL: http://forum.audiogames.net/viewtopic.php?pid=184568#p184568




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