Why it isn't always feasible for developers to port their games to Mac

In response to this: https://forum.audiogames.net/topic/2741 … o-the-mac/
1. Some current games aren't written with Mac in mind. To port those games to Mac, the game would have to be recoded, so either a ton of time would've just been wasted recoding the game with no real advantage which I'll get to in a sec, or there would be 2 different copies of the game to maintain, which would just be horrifying.
2. There would be no real advantage in sails. The reason for this is that in order to compile for Mac, you need a Mac. Macs cost a lot of money. More money than you might make selling your game anyways. Some developers have no other use for a Mac either, so there are not even any fringe benefits to purchasing one.

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