FLApp: Play Fabled Lands Gamebooks

2020-06-16 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


FLApp: Play Fabled Lands Gamebooks

FLApp: Quick GuideIntroduction:I recently decided to check out FLApp again, a Fabled Lands adaptation written in Java. This is similar to ffproject.com or the Lone Wolf apps on android in that it allows you to play the Fabled Lands gamebooks while keeping your stats for you.To my surprise, the app actually works with NVDA now. It works with jaws to a degree, but I haven't found a way to switch windows.The purpose of this guide is to get those who want to play up and running and explain how to work around some of the oddities of the app.Note that this guide is a potential work in progress. I may update it as I discover new features that need workarounds.Installation:Firstly, you will need to download and install Java if you haven't already, which can be obtained here:http://www.oracle.com/technetwork/java/ … index.htmlNext, download FLApp:http://sourceforge.net/projects/flapp/Unzip it to your location of choice. After that simply run JaFL.bat.How to Play:This guide assumes you're using NVDA. If anyone wants to play with JAWS and can figure out how, send me a PM and I'll update the guide with instructions.When the game starts, you'll see a standard-looking dialogue box with these options:A list of playable books from which to startNew gameHardcore modeload gamequitNote that new game and hardcore mode won't show up until you've selected a book.Once you choose new game, you'll be on the profession selection screen. NVDA will not detect this at first, but alt-tabbing out of and back into the window will fix this. To select a profession, find the text that says "Turn to..." for example "Turn to Andriel." Put NVDA on the word turn, use NVDA plus NumPad Slash to move the mouse to that location and then click with NumPad slash. You can also use NVDA plus Enter to click any clickable text if you find that easier.Now your adventure sheet will come up. Here you can change the name and gender of your character and view his stats.To get back to the game text, you can press Alt F4 to close the adventure sheet.If you want the adventure sheet left open for some reason and just want to switch windows, you can press NVDA plus NumPad 8 twice and you should hear fabled lands. Now press NVDA plus NumPad 6 and you'll hear fabled lands again. Press NVDA plus NumPad2 and you'll be in an edit field. If you press NumPad6, you should hear some text. If you route your mouse to this location and click, NVDA should read the text normally with the arrows.If you're ever told to tick any boxes on a screen, you can do that by moving NVDA down a level below the text field. These boxes are usually unlabelled, so you'll have to guess which to check. The game will not let you check the wrong box or proceed without following certain instructions, however. For example, in Yellowport, it will tell you to tick a box for each visit, up to 4. If you press NVDA plus NumPad2 to drop below the text field, you'll actually see 5 boxes; the last one is for your townhouse. Check the first one and you can then proceed with the game.Also of note is that you must take this game very literally. While it keeps track of your stats, it requires you to follow instructions to the letter. For example, if the game tells you to "Lose 5 stamins," you must actually click on that text to deduct the stamina before you can proceed.When making roles, it appears NVDA can not detect the result of the roll. However, this isn't really a problem as the app will not let you choose the wrong result. You just have to click on each section and if that was the result of the roll, you'll move on with the book.Also note that for some reason, NVDA gets stuck at the bottom of the game text sometimes. If you find that you seem to be stuck on an option, pressing home and then reading one word back with control plus left arrow will unstick you. You can then proceed normally.To save your game, you can move past the text field with NVDA plus 6 to the menu bar. Enter the menu bar by moving NVDA down a level. You'll now see a typical menu bar, with file, windows, etc. Even though you can enter these by moving NVDA down a level, you actually need to click them with NVDA first before the options will become active. So for instance, if you want to save your game, first click the file menu. Then enter it by moving NVDA down a level and move to the save game option. Click this and it will bring up a standard save dialogue.One last thing to note: The adventure sheet is somewhat unlabelled. If you're tabbing through the fields and you come to a list that has 12 options that say something like text/plain/blank, this is your inventory. I assume that acquiring possessions will fill these blanks.In Closing:I hope someone finds this useful. I don't know how long I'll stick with the Fabled Lands games because I prefer gamebooks that have a more fleshed out combat system, but they could be fun for a while. Any issues with the guide or if you discover anything I 

How to play Final Fantasy Record Keeper

2019-04-11 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

Final Fantasy Record KeeperHow to PlayContentsIntroductionVersion HistoryFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsArtifactsTips and TricksResourcesCreditsIntroductionWelcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.Please note that this guide is not designed to teach you how to play in terms of optimal strategies for completing content. I am writing this guide specifically to teach blind players how to get started with the game. If you need help with content, please see the resources section.Thanks again for reading and I hope you enjoy and are able to learn how to play.Version History04/11/2019: Updated the tips and tricks section.Updated the record dungeons section to hopefully help players that are getting stuck re-orient and find icons easier.04/05/2019: Created a tips and tricks section.Added information about a character specific optomize button to the equipment and abilities screens.Added information on how to auto-create rainbow crystals with relics you don't need.Fixed an error in the version history order.04/02/2019: Added information on Record Spheres.Removed some incorrect information about the daily free relic draw.Added a note to the introduction about the purpose of the guide.03/27/2019: Added information on how to access and use Magia Crystals,. Rainbow Crystals and artifacts.Updated the character management section to help blind players favorite record materia for easier equipping.03/19/2019: First Release.FAQSo this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play 

How to play Final Fantasy Record Keeper

2019-04-05 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

Final Fantasy Record KeeperHow to PlayContentsIntroductionVersion HistoryFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsArtifactsTips and TricksResourcesCreditsIntroductionWelcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.Please note that this guide is not designed to teach you how to play in terms of optimal strategies for completing content. I am writing this guide specifically to teach blind players how to get started with the game. If you need help with content, please see the resources section.Thanks again for reading and I hope you enjoy and are able to learn how to play.Version History04/05/2019: Created a tips and tricks section.Added information about a character specific optomize button to the equipment and abilities screens.Added information on how to auto-create rainbow crystals with relics you don't need.Fixed an error in the version history order.04/02/2019: Added information on Record Spheres.Removed some incorrect information about the daily free relic draw.Added a note to the introduction about the purpose of the guide.03/27/2019: Added information on how to access and use Magia Crystals,. Rainbow Crystals and artifacts.Updated the character management section to help blind players favorite record materia for easier equipping.03/19/2019: First Release.FAQSo this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Does the game work with VoiceOver?Yes 

How to play Final Fantasy Record Keeper

2019-04-05 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

Final Fantasy Record KeeperHow to PlayContentsIntroductionVersion HistoryFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsArtifactsTips and TricksResourcesCreditsIntroductionWelcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.Please note that this guide is not designed to teach you how to play in terms of optimal strategies for completing content. I am writing this guide specifically to teach blind players how to get started with the game. If you need help with content, please see the resources section.Thanks again for reading and I hope you enjoy and are able to learn how to play.Version History04/05/2019: Created a tips and tricks section.Added information about a character specific optomize button to the equipment and abilities screens.Added information on how to auto-create rainbow crystals with relics you don't need.Fixed an error in the version history order.04/02/2019: Added information on Record Spheres.Removed some incorrect information about the daily free relic draw.Added a note to the introduction about the purpose of the guide.03/27/2019: Added information on how to access and use Magia Crystals,. Rainbow Crystals and artifacts.03/19/2019: First Release.Updated the character management section to help blind players favorite record materia for easier equipping.FAQSo this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Does the game work with VoiceOver?Yes 

How to play Final Fantasy Record Keeper

2019-04-02 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

Final Fantasy Record KeeperHow to PlayContentsIntroductionVersion HistoryFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsArtifactsResourcesCreditsIntroductionWelcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.Please note that this guide is not designed to teach you how to play in terms of optimal strategies for completing content. I am writing this guide specifically to teach blind players how to get started with the game. If you need help with content, please see the resources section.Thanks again for reading and I hope you enjoy and are able to learn how to play.Version History04/02/2019: Added information on Record Spheres.Removed some incorrect information about the daily free relic draw.Added a note to the introduction about the purpose of the guide.03/19/2019: First Release.03/27/2019: Added information on how to access and use Magia Crystals,. Rainbow Crystals and artifacts.Updated the character management section to help blind players favorite record materia for easier equipping.FAQSo this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Does the game work with VoiceOver?Yes and no. I would say about 80% of the in game text is readable with VoiceOver. There are places where you must turn VoliceOver off and tap the screen, however. This is especially true in battle.What about android users?This guide will be assuming you're playing on iOS. I have no android 

How to play Final Fantasy Record Keeper

2019-03-27 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

Final Fantasy Record KeeperHow to PlayContentsIntroductionVersion HistoryFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsArtifactsResourcesCreditsIntroductionWelcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.Thanks again for reading and I hope you enjoy and are able to learn how to play.Version History03/19/2019: First Release.03/27/2019: Added information on how to access and use Magia Crystals,. Rainbow Crystals and artifacts.Updated the character management section to help blind players favorite record materia for easier equipping.FAQSo this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Does the game work with VoiceOver?Yes and no. I would say about 80% of the in game text is readable with VoiceOver. There are places where you must turn VoliceOver off and tap the screen, however. This is especially true in battle.What about android users?This guide will be assuming you're playing on iOS. I have no android device and the last I heard, the game is all but inaccessible on the Android platform.I don't like games that don't work completely with VoiceOver. Why would I want to play?There is no question that this game takes much patience and dedication to learn. There are many reasons for a blind player to pick this game up though:First and foremost, it is easily the most advanced mobile game we have available, if not one of the most advanced we have available to us on 

How to play Final Fantasy Record Keeper

2019-03-27 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

Final Fantasy Record KeeperHow to PlayContentsIntroductionVersion HistoryFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsArtifactsResourcesCreditsIntroductionWelcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.Thanks again for reading and I hope you enjoy and are able to learn how to play.Version History03/19/2019: First Release.03/27/2019: Added information on how to access and use Magia Crystals,. Rainbow Crystals and artifacts.Updated the character management section to help blind players favorite record materia for easier equipping.FAQSo this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Does the game work with VoiceOver?Yes and no. I would say about 80% of the in game text is readable with VoiceOver. There are places where you must turn VoliceOver off and tap the screen, however. This is especially true in battle.What about android users?This guide will be assuming you're playing on iOS. I have no android device and the last I heard, the game is all but inaccessible on the Android platform.I don't like games that don't work completely with VoiceOver. Why would I want to play?There is no question that this game takes much patience and dedication to learn. There are many reasons for a blind player to pick this game up though:First and foremost, it is easily the most advanced mobile game we have available, if not one of the most advanced we have available to us on 

How to play Final Fantasy Record Keeper

2019-03-19 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

Final Fantasy Record KeeperHow to PlayContentsIntroductionFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsResourcesCreditsIntroductionWelcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.Thanks again for reading and I hope you enjoy and are able to learn how to play.FAQSo this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Does the game work with VoiceOver?Yes and no. I would say about 80% of the in game text is readable with VoiceOver. There are places where you must turn VoliceOver off and tap the screen, however. This is especially true in battle.What about android users?This guide will be assuming you're playing on iOS. I have no android device and the last I heard, the game is all but inaccessible on the Android platform.I don't like games that don't work completely with VoiceOver. Why would I want to play?There is no question that this game takes much patience and dedication to learn. There are many reasons for a blind player to pick this game up though:First and foremost, it is easily the most advanced mobile game we have available, if not one of the most advanced we have available to us on any operating system. The game is completely playable at this stage, but with just a few accessibility tweaks it would outstrip any audiogame I can think of in advanced battle mechanics.Here is a basic features list:If you've ever wanted to play any of the Final Fantasy 

How to play Final Fantasy Record Keeper

2019-03-19 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


How to play Final Fantasy Record Keeper

[h1]Final Fantasy Record Keeper[/h1][h2]How to Play[/h2][h3]Contents[/h3]IntroductionFAQTutorials:Description of Screen layoutsThe TutorialThe Home ScreenThe Party TabThe Upgrades and Inventory TabThe Relic Draw TabSelecting and Starting a DungeonBattlerecord DungeonsResourcesCredits[h3]Introduction[/h3]Welcome and thank you for reading my guide. The intent behind this guide is to teach blind players how to play this extremely complex, but very playable game. It is my hope that by getting a solid blind player base started, the developers (Dena) will take notice of us and will start implementing some deeper accessibility.If there is anything that you would like to see in this guide, please post about it in one of the existing Final Fantasy Record Keeper threads or create your own. I am sure that I will miss something in early versions of the guide, but I want to eventually include comprehensive tutorials for every bit of content in the game.I have organized this guide by headings. Level 3 headings are used to separate main sections, while level 4 headings are used to separate each of the guides in the tutorials section.Thanks again for reading and I hope you enjoy and are able to learn how to play.[h3]FAQ[/h3]So this game is accessible, right?It depends on what you mean by accessibility. Can all content and information be accessed? Yes. Does the game work perfectly with all screen reading technology? Sadly, no. First of all, I've been playing this game for nearly a year now and have yet to find any truly unplayable content. Some of it takes a lot of work and dedication, but it can be done.With that out of the way, here is the bad news. The game has actually become slightly less accessible since it's release. There used to be a lot more elements that VoiceOver could detect. Now there are a lot more areas where you need to turn VoiceOver off and tap the screen. The developers, Dena Corporation, have no interest in all for fixing this as far as I can tell. They are a medium sized company with a support team, and most emails get filtered through said team so that the actual people that work on the game never see them. Blind players and even sighted players have attempted to contact them about this over the past 4 years with no success. So if you want a completely VoiceOver accessible game, you can bail out now.However, as I said before, I have yet to encounter anything that is unplayable. Though the game shows up as a screen-wide text field, flicking past this field lets you read most text in the game with VoiceOver and select icons on the screen. The only places that are completely unreadable and require total memorization are the dungeon map screen, the record dungeons and the battle screen.The dungeon maps are a simple matter of tapping on between 1 and 3 different icons to start battles, usually with the later battles locked until you complete the prior ones. Battle is a matter of memorizing screen layout. Record dungeon maps are the hardest because they require you to scroll around as if exploring a map and tap icons as you find them, but I have completed all current record dungeons in the game.Battles are indeed possible for us to strategize. Although you can not read damage output, character or enemy HP and remaining ability uses, there is a lot blind players can do. The game has an auto targeting system that does things like target a healing ability to the character with the lowest HP, target a random enemy with a debuff who does not have that status effect, and so on. It is also possible for us to use limited targeting if needed, but we must be careful doing this or we can end up healing enemies. The only part of battle I have found to be completely unusable is party formations. However, these only determine who is in the front and back row and do not seem to make or break the playability of content.In summary, this game is not the ideal of accessibility. It takes a lot of patience and time to learn to play as a blind player. It is also the only game that has managed to keep me hooked for a year straight and with no plans to stop. Does the game work with VoiceOver?Yes and no. I would say about 80% of the in game text is readable with VoiceOver. There are places where you must turn VoliceOver off and tap the screen, however. This is especially true in battle.What about android users?This guide will be assuming you're playing on iOS. I have no android device and the last I heard, the game is all but inaccessible on the Android platform.I don't like games that don't work completely with VoiceOver. Why would I want to play?There is no question that this game takes much patience and dedication to learn. There are many reasons for a blind player to pick this game up though:First and foremost, it is easily the most advanced mobile game we have available, if not one of the most advanced we have available to us on any operating system. The game is completely 

Manamon Self-trading Guide

2017-03-20 Thread AudioGames . net ForumArticles Room : david_solomon1 via Audiogames-reflector


  


Manamon Self-trading Guide

I threw this guide together in about 5 minutes, so I apologize for any brevity or errors in advance.In order to trade with yourself in Manamon, follow these steps. Please note that I used NVDA to do this and have not tested any of these steps with JFW:1. Download Process Explorer from https://technet.microsoft.com/en-us/sys … lorer.aspx2. Run Manamon and load your saved game.3. Run process explorer. Make sure you run as administrator, even if you're on an admin account.4. This is where things get a little complicated.You have two panes here. One says pane, and one says list view. If you aren't seeing them both, go to the view menu and make sure enable lower pane is checked.The part of the window that says pane is your process list. It's not spoken. If you type the letters RPG, you should land on RPG.exe. You can press enter on the process to see it's properties come up and confirm this. Press escape to get out of the properties window.Now you want to tab to the list view and you should see a huge amount of handles for the process. Press s and then start moving up through the list. You will see a process that looks like this eventually:Mutant \Sessions\1\BaseNamedObjects\bgtManamon 1Right click on this and choose close handle. You'll receive a warning that the program may not work correctly. Choose yes.5. You can now start another instance of Manamon. If you want to trade Manamon between saves, for instance to get the other starters, you need to switch the saved games at this point. Your previous save will remain loaded into the memory of the first instance of Manamon, but you can load your other save into the second instance.6. On both instances, go to the online trading center. Choose to host with one instance. With the other, choose join room and type localhost for the IP address.7. Go through the trading process as normal on both instances.8. Once you've finished trading, you can disconnect. Make absolutely sure that you save the game you want the trades to remain on and that you have any saved data you want to keep backed up before continuing. Saving the game at this point will overwrite the save you traded from if you were trading between save files.I hope this helps some players get around the issues with trading.

URL: http://forum.audiogames.net/viewtopic.php?pid=303045#p303045





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