Re: The Synthizer Thread

2021-02-10 Thread AudioGames . net ForumDevelopers room : Capunzo via Audiogames-reflector


  


Re: The Synthizer Thread

Hi, is there plans to implement the possibility to create sounds from scratch?I mean not taking audio from a prerecorded audio file but generate it directly with matematical waveform, formulas and ADSR for volume and filter controls.Thanks.Gabe.

URL: https://forum.audiogames.net/post/614248/#p614248




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Re: The Synthizer Thread

2021-02-10 Thread AudioGames . net ForumDevelopers room : Capunzo via Audiogames-reflector


  


Re: The Synthizer Thread

Hijacker wrote:Would you consider reading the documentation please?see hereIt explains everything, the current state (see release notes), as well as the python bindings (they're called synthizer btw).Thank you Hijacker.My apologize but I couldn't read all the thread in forum and I've missed the URL for documentation.Thanks to have reported it under my attention.

URL: https://forum.audiogames.net/post/614243/#p614243




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Re: The Synthizer Thread

2021-02-08 Thread AudioGames . net ForumDevelopers room : Capunzo via Audiogames-reflector


  


Re: The Synthizer Thread

Hi All.Can somebody resume for me what is the current state of Synthetizer? Is there available the wrapper for Python and how is it called? Thanks.

URL: https://forum.audiogames.net/post/613792/#p613792




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-26 Thread AudioGames . net ForumDevelopers room : Capunzo via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hi all and thanks for the suggestion.I like write games but I don't like to have no console to use to display data, especially for those who are using a Braille display.Having a good key listener, which is something I never found which is cross platform, would be super useful because the player can take actions just pressing a key and my script won't stop waiting input statement. So, I can go timers and other processes while player is not taking actions.I know there are modules like pynput to do that but it's complicate to me and I'm not able to use it till now.So, having the power of Lucia on manging 2d and 3d audio, plus a great way to manage the keyboard sounds fantastic to me. But I don't want to stop using output in console which is primary to me.Thanks.

URL: https://forum.audiogames.net/post/609945/#p609945




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-26 Thread AudioGames . net ForumDevelopers room : Capunzo via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

NicklasMCHD wrote:Hi.The standard answer is no, however it is possible to initialize lucia and then just simply hide the window and only use some of it's functionalityHi Niklas and thanks for answer.May I kindly ask you a small piece of code where I can hide the window and use Lucia just to manage my keyboard events thanks to its keyboard functionalities?I'm searching for a keys listener.Does Lucia 2.x will involve Braille also and does it allow to use standard output in console?Thanks.

URL: https://forum.audiogames.net/post/609898/#p609898




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : Capunzo via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hello and thanks for answers.I'm hanging here and there with Lucia and some questions come to my mind.Is it possible to work without initializing the main windows? I mean, staying in console will allow me to generate a great text output, with complex data that the user can read also using his/her Braille display. This should be bettter then pass the output all to the syntetizer, especially when the game must shows lots of numerical data.In other words, taking away the console it's a pity, to me.Is possible to import from Lucia, the keyboard manager only, so I can get control over the keyboard but still using all the terminal power, in my scripts?Thanks.Gabriele.

URL: https://forum.audiogames.net/post/608741/#p608741




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Re: Lucia - OpenSource AudioGame engine written in Python

2021-01-22 Thread AudioGames . net ForumDevelopers room : Capunzo via Audiogames-reflector


  


Re: Lucia - OpenSource AudioGame engine written in Python

Hello All.I'm new here and just discover Lucia, 1 hour ago. So,sorry about my stupid questions.1. I've got version 1.1.x but here you guys are talking about 2.x. Is it already available somewhere?2. I'm not able to generate the Lucia's documentation. Is it available via web?3. I googled for examples and tutorials without any result. Do you know if there is some basic steps for beginner?Thanks a lot.

URL: https://forum.audiogames.net/post/608672/#p608672




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