Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

uh, Lucia's rotation class seems to be broken...  File "C:\Program Files\Python39\lib\site-packages\lucia\utils\rotation.py", line 168, in get_2d_distance    x = get_1d_distance(x1 - x2)TypeError: get_1d_distance() missing 1 required positional argument: 'x2'or maybe it's something in the game code it self, don't really know, but will check.

URL: https://forum.audiogames.net/post/597353/#p597353




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Re: Framework, my new set of tools for audiogame creation in python3

2020-12-10 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Framework, my new set of tools for audiogame creation in python3

uh, Lucia's rotation class seems to be broken...  File "C:\Program Files\Python39\lib\site-packages\lucia\utils\rotation.py", line 168, in get_2d_distance    x = get_1d_distance(x1 - x2)TypeError: get_1d_distance() missing 1 required positional argument: 'x2'

URL: https://forum.audiogames.net/post/597353/#p597353




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Re: 2MB Game engine in the works -- any beta testers?

2020-12-10 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: 2MB Game engine in the works -- any beta testers?

Yeah, I totally agree with camlorn here

URL: https://forum.audiogames.net/post/597348/#p597348




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Re: A Collision Tutorial and some important points

2020-11-26 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: A Collision Tutorial and some important points

Thank you for taking the time to do this, it's certainly going to help a lot of folks out there, me included, not that I'm having issues with speed, but it's always good to learn isn't it? Regards.

URL: https://forum.audiogames.net/post/593128/#p593128




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

They are indeed rewriting Lucia, which is going to be released as lucia2.0

URL: https://forum.audiogames.net/post/593043/#p593043




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@47 yes it indeed does

URL: https://forum.audiogames.net/post/593040/#p593040




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

Honestly, I still think that if you use the slowest and worst programming language out there for audio games, you'll be fine.

URL: https://forum.audiogames.net/post/592804/#p592804




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Re: Cytolk, cython extension over the tolk library

2020-11-10 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Cytolk, cython extension over the tolk library

@60 thanks, I should be able to use it now

URL: https://forum.audiogames.net/post/588480/#p588480




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Re: Cytolk, cython extension over the tolk library

2020-11-09 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Cytolk, cython extension over the tolk library

Any chances this would be compatible with python 3.9? For now I can only use it in an other virtual environment that is python3.7, or that is the one I tried for now, since I don't know if it also works with python 3.8

URL: https://forum.audiogames.net/post/588255/#p588255




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Re: Are You A Blast Bay User?

2019-08-09 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Are You A Blast Bay User?

Everything has it's own beginning and it's own ending, and that's exactly what's going on with BGT now

URL: https://forum.audiogames.net/post/454302/#p454302




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Re: GDE Game Development

2019-07-29 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Yeah it's strange.

URL: https://forum.audiogames.net/post/451930/#p451930




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

oh p is the pause? But it just crashes when I press it, it just stops respawnding and I have to close the hole GDE programThanks for your help

URL: https://forum.audiogames.net/post/451708/#p451708




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

oh p is the pause? But it just crashes when I press it, it just stops respawnding and I have to close the hole GDE program

URL: https://forum.audiogames.net/post/451708/#p451708




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Sorry for double posting but why when we run the game and press P the program stops respawnding?

URL: https://forum.audiogames.net/post/451685/#p451685




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Here it isif "L" "random" "==" "C" "1"playa "concrete1" "1"endifif "L" "random" "==" "C" "2"playa "concrete2" "1"endifif "L" "random" "==" "C" "3"playa "concrete3" "1"endifif "L" "random" "==" "C" "4"playa "concrete4" "1"endifif "L" "random" "==" "C" "5"playa "concrete5" "1"endifOn the audio finished eventrsetlv "random" "1" "5"

URL: https://forum.audiogames.net/post/451683/#p451683




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Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Here it isif "L" "random" "==" "C" "1"playa "concrete1" "1"endifif "L" "random" "==" "C" "2"playa "concrete2" "1"endifif "L" "random" "==" "C" "3"playa "concrete3" "1"endifif "L" "random" "==" "C" "4"playa "concrete4" "1"endifif "L" "random" "==" "C" "5"playa "concrete5" "1"endif

URL: https://forum.audiogames.net/post/451683/#p451683




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Re: GDE Game Development

2019-07-27 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Hey Aaronlp check your private messages please.

URL: https://forum.audiogames.net/post/451538/#p451538




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Re: GDE Game Development

2019-07-25 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Yeah that's fine

URL: https://forum.audiogames.net/post/451043/#p451043




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Re: GDE Game Development

2019-07-24 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Hi. Can you try to make a video on how to make a simple main menu for a game? I got confused, don't know what I'm doing wrong

URL: https://forum.audiogames.net/post/450844/#p450844




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Re: GDE Game Development

2019-07-24 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

An other question. I noticed when I was checking how you created the main menu in witch hunt that you made the game delete all other objects, why is that?

URL: https://forum.audiogames.net/post/450771/#p450771




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

no no I'm not talking about the speed of the audio file it self, I'm talking about the speed of the action, I want it to wait until the first audio file finishes witch is the step and then I want it to play it again, because if it doesn't wait it'll keep going and that will cause a bunch of files to play at the same time, that leads me in to an other problem, audio files interrupt each other, how do I fix that? I noticed while creating the farm game that if I press s, w, a or d 2 or 3 times it interrupts the already playing sound and plays it again, I don't want it to do that.

URL: https://forum.audiogames.net/post/450668/#p450668




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

no no I'm not talking about the speed of the audio file it self, I'm talking about the speed of the action, I want it to wait until the first audio file finishes witch is the step and then I want it to play it again, because if it doesn't wait it'll keep going and that will cause a bunch of files to play at the same time, that leads me in to an other problem, audio files interrupt each other, how do I fix that? I noticed while creating the farm game that if I press s, w, a or d 2 or 3 times it interrupts the already playing sounds and plays it again, I don't want it to do that.

URL: https://forum.audiogames.net/post/450668/#p450668




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Re: GDE Game Development

2019-07-23 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Okay so the walking sound seems to play constantly and it doesn't have something to stop it. Can we make the sound play at a speed we choose? If so, how? Also can we make a random walking sound play each time we walk? So for example we have a stone tile, we have stone1.ogg, stone2.ogg, stone3.ogg, stone4.ogg and stone5.ogg. Can we make the game play one of these randomly each time we walk? Thanks in advance.

URL: https://forum.audiogames.net/post/450631/#p450631




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Re: Sharing My Music and Sound Effects - Over 1800 Tracks

2019-07-18 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Sharing My Music and Sound Effects - Over 1800 Tracks

This is awesome. Thanks for sharing

URL: https://forum.audiogames.net/post/449637/#p449637




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Re: GDE Game Development

2019-07-17 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

Uh that's interesting

URL: https://forum.audiogames.net/post/449513/#p449513




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Re: GDE Game Development

2019-07-16 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: GDE Game Development

I have a question. When the console is ready. Can we play games we developed on it or not?

URL: https://forum.audiogames.net/post/449318/#p449318




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Sorry

URL: https://forum.audiogames.net/post/449317/#p449317




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Yes I understand. But can we make button combinations in GDE? Or it cant do that yet?

URL: https://forum.audiogames.net/post/449315/#p449315




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Sorry for double posting. But I noticed after creating the farm game as explaned in the website that if I press w 2times or any button to walk more than once at a time it interrupts the walking sound and plays an other. Does that mean that it cannot play 2 sounds or more together? I don't think it should interrupt it. If there's a way to make sounds not interrupt each other, please let me know. Regards.

URL: https://forum.audiogames.net/post/449313/#p449313




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all of these things instead I'll have to make a menu for stats yet if all of the numbers from 1 to 5 are already used, you'll not be able to do anything about it, because usually the w, s, a and d keys will be used to move. But still, I could make a menu that has other menus, so let's say, I'll press 1 to open a menu, then I have, stats, weapons, save game, load game and whatever, but this would just make it harder for the players because they'll have to open the menu, open the other menu they want and then their gonna find the thing they wanted in the first place. It's maybe not designed for this type of games but just wanted to say my opinion. Regards.

URL: https://forum.audiogames.net/post/449312/#p449312




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Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

GDE is a cool project to be honest. But the limited buttons make it hard to add more features. For example, if I'd make a game that has a lot of stats such as health stamina or whatever, I wouldn't have enough keys to check all of these things instead I'll have to make a menu for stats yet if all of the numbers from 1 to 5 are already used, you'll not be able to do anything about it, because usually the w, s, a and d keys will be used to move. But still, I could make a menu that has other menus, so let's say, I'll press 1 to open a menu, then I have, stats, weapons, save game, load game and whatever, but this would just make it harder for the players because they'll have to open the menu, open the other menu they want and then their gonna find the thing they wanted in the first place. It's maybe not designed for this type of games but yeah. Regards.

URL: https://forum.audiogames.net/post/449312/#p449312




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

I checked this thing and it's pretty awesome. Can we use screen readers with games or something like that though

URL: https://forum.audiogames.net/post/449115/#p449115




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Is GDE that thing called game develop engine or am I wrong?EditSorry. I think it's called the g develop engine not the game develop engine

URL: https://forum.audiogames.net/post/449059/#p449059




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Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Trying to create a door I can open and close with the GDE.

Is GDE that thing called game develop engine or am I wrong?

URL: https://forum.audiogames.net/post/449059/#p449059




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Re: remastered: How to code in python tutorials

2019-07-04 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

I cant wait for the other part to be finished. Let's see what game your gonna make :-D

URL: https://forum.audiogames.net/post/446432/#p446432




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Re: remastered: How to code in python tutorials

2019-07-04 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

Yeah but I was using a file. Not the CMD

URL: https://forum.audiogames.net/post/446431/#p446431




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Re: remastered: How to code in python tutorials

2019-07-04 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

God. I'll never get passed the loops. I'm just scared of crashing my PC do to me being stupid and making a loop that loops forever. I'm just scared of continuing the recording. I already crashed my PC but I turned it off as fast as possible.

URL: https://forum.audiogames.net/post/446270/#p446270




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Re: Python, what the hell?

2019-07-04 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: Python, what the hell?

Hmm. That never happend to me. Try reinstalling and see what happens

URL: https://forum.audiogames.net/post/446261/#p446261




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Re: remastered: How to code in python tutorials

2019-07-02 Thread AudioGames . net ForumDevelopers room : Charles via Audiogames-reflector


  


Re: remastered: How to code in python tutorials

Thanks a lot for these

URL: https://forum.audiogames.net/post/445614/#p445614




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