Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

Although, now I wonder if there are actually that many objects in the database or if the max object number is just insanely high because they keep using the recycle function. Most MOOs today are set up to recycle objects and recreate them from garbage objects when needed with the recycler. The max object goes up only when an entirely new object is created due to there not being any garbage objects available for reuse. If the recycle function is used instead, then you end up with a hole in the database because that object is simply gone. I always thought the furnace system in Hell was basically a sort of recycler.

URL: https://forum.audiogames.net/post/618310/#p618310




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Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

Always wondered why Hell has so many objects. What happened to recycling? They at least have that wacky furnace thing, but that doesn't use garbage objects.

URL: https://forum.audiogames.net/post/618280/#p618280




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Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-22 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

Lol. Yeah. One day I came back after waking up and found my factory destroyed by another player. I was not a happy Draq, considering it had a lot of stuff in it.

URL: https://forum.audiogames.net/post/617535/#p617535




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Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

Wow. Cool to see you're still around and thinking of bringing Wayfar back. It's been a while, so I don't really remember anything that was horrible for blind players. I'd have to come on when you relaunch it to get reacquainted with it.

URL: https://forum.audiogames.net/post/617182/#p617182




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Re: An Opportunity May Be Just Around The Corner...

2020-12-29 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: An Opportunity May Be Just Around The Corner...

Isn't that usually how it goes in business at least? Project leaders tell the programmers what they want done, and the programmers do it.

URL: https://forum.audiogames.net/post/603002/#p603002




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Re: Where is the @shutdown verb in moo?

2020-12-06 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Where is the @shutdown verb in moo?

@shutdown should be on $wiz.

URL: https://forum.audiogames.net/post/595842/#p595842




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Re: how to create a python application that looks like web application?

2020-09-18 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: how to create a python application that looks like web application?

I don't know how doable this is in Python, but this is exactly what Electron is for. As long as you don't mind the program running in its own browser window that hogs resources for no good reason...

URL: https://forum.audiogames.net/post/571792/#p571792




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Re: tutorials for MOO programming?

2020-05-14 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: tutorials for MOO programming?

MOO is an interpreted language. You'll need to compile the MOO server, which interprets the code that's in the core or database.

URL: https://forum.audiogames.net/post/529350/#p529350




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Re: tutorials for MOO programming?

2020-05-14 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: tutorials for MOO programming?

don't forgetwww.lisdude.com/moo

URL: https://forum.audiogames.net/post/529189/#p529189




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Re: Lambda Documentation

2018-03-07 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Lambda Documentation

I want to say implementing doors is a relatively simple process, but that depends on your level of MOO coding knowledge, and it'll all depend on what sort of setup you have for exits, if you've modified matching, etc. If you're keeping the exit object, adding an opened property to them and modifying verbs to check for it might be the way to go. You'd also want a verb somewhere to open and close doors, messages for them being opened and closed, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=354902#p354902





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Re: What is This garbage about learn python the hard way?

2017-10-08 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: What is This garbage about learn python the hard way?

JimmyDub wrote:sito wrote:i completely agree with dub and what he has said before. don't try to police people to not talk and give out links etc. since everyone has done it at least once and you jsut come of like a jurk if you tell people to do something that you've done multiple times in the passed probably.besides. why should we even pay for something that has been free before? i mean why pay for something when you easely can get it for free. now if the product in question is worth paying for and it's cheap so why not? otherwise i've rather save money than buy something that has been free in the passed.so yes. thanks dub for posting where this book can be obtained for freethanks sito, and I shall continue to be the man for everyone's piracy needs until the end.Lol. Okay then. Keep disregarding the r
 ules. See where it gets you.

URL: http://forum.audiogames.net/viewtopic.php?pid=332586#p332586





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Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

2017-07-24 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: If It Ain't Broke, Don't Fix It, Or Why I've Chosen to Lern VB6

[[wow]]. People still use VB6? Crazy.I took a VB6  distance learning course several years ago when I was in high school and got quite good at using it. I used some of the controls and wrote a very, very basic text editor that had autosave functionality. Unfortunately I forgot nearly all of it as I never applied it anywhere, and that floppy with the source code for that program is likely long gone.

URL: http://forum.audiogames.net/viewtopic.php?pid=320752#p320752





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Re: Vipmud2 with MOO

2017-07-21 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Vipmud2 with MOO

I think David broke pasting things when he made it click instead of just putting greater than symbols automatically while parsing is turned off.

URL: http://forum.audiogames.net/viewtopic.php?pid=320428#p320428





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Re: Advice onUsing multiple screenreaders in a BGT script

2016-12-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Advice onUsing multiple screenreaders in a BGT script

This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if (screen_reader_is_running(x) == true){reader =true;screen_reader_speak(x, message);break;}wait(5);}if (reader==false){speech.speak(message);}}Don't forget to install keyhooks if JAWS is active. Also be aware that this doesn't make the menu object use a specific reader.

URL: http://forum.audiogames.net/viewtopic.php?pid=290942#p290942





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Re: Advice onUsing multiple screenreaders in a BGT script

2016-12-25 Thread AudioGames . net ForumDevelopers room : Draq via Audiogames-reflector


  


Re: Advice onUsing multiple screenreaders in a BGT script

This is what I did when I was messing with BGT. I think I got the basic idea from the documentation. You can just put this in a function and call it where ever you need speech.{bool reader=false;for (int x=0; x<5; x++){if (screen_reader_is_running(x) == true){reader =true;screen_reader_speak(x, message);break;}wait(5);}if (reader==false){speech.speak(message);}}

URL: http://forum.audiogames.net/viewtopic.php?pid=290942#p290942





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