Re: PureBasic has been open sourced!

2020-01-20 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector


  


Re: PureBasic has been open sourced!

So anyway, I have seen thatmost of the sourcecode is in pure, but when I try to load it up, it just says some compilation about a constant not being found, and I see nothing about where that constant should be. if anyone's been able to compile this, then could they write here how to do it?

URL: https://forum.audiogames.net/post/494397/#p494397




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Re: PureBasic has been open sourced!

2020-01-20 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector


  


Re: PureBasic has been open sourced!

well for one: don't share private info we discussed on skype. and for two: thanks for the tips about licensing, I actually did not know. That will be handy!

URL: https://forum.audiogames.net/post/494381/#p494381




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Re: PureBasic has been open sourced!

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector


  


Re: PureBasic has been open sourced!

do you want me to give you a license now, Ty?

URL: https://forum.audiogames.net/post/494211/#p494211




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Re: what happened to the balloon master source code?

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector


  


Re: what happened to the balloon master source code?

oo god, tk, the memories... yeah good idea Ivan, thumbs up.

URL: https://forum.audiogames.net/post/494196/#p494196




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Re: PureBasic has been open sourced!

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector


  


Re: PureBasic has been open sourced!

they won't just find out, they will sue you. You do realize that trying to make your own pb is infringing copyright?

URL: https://forum.audiogames.net/post/494194/#p494194




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Re: PureBasic has been open sourced!

2020-01-19 Thread AudioGames . net ForumDevelopers room : rory via Audiogames-reflector


  


Re: PureBasic has been open sourced!

making forks of pb I do not think is permitted, if you do something, you have to give it to purebasic.com unless you're doing for practice purposes. so no. pure basic is not open-source -- and those projects have been for over 2 years now if I'm not mistaken.

URL: https://forum.audiogames.net/post/494133/#p494133




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Re: What is the most accessible way to develop iOS apps?

2017-10-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: What is the most accessible way to develop iOS apps?

Wait, apple pulled audiogame hub? What the hell?

URL: http://forum.audiogames.net/viewtopic.php?pid=335585#p335585





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Re: What is the most accessible way to develop iOS apps?

2017-10-27 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: What is the most accessible way to develop iOS apps?

Since java was mentioned, how is it as far as accessibility? I will be taking a programming class next semester and we will be doing java as far as i'm aware. Rather than create a new topic on this, how is it for cross platforming?At the first poster sorry forget your name, keep in mind that if you want to develop for ios, its like 60 bucks a year to be in the appstore, also from what i know about apple there pretty, well, communist i should say in terms of their policies, I don't imagine their appstore requirements are too lite either, as its up to them whether your app gets out there or not.

URL: http://forum.audiogames.net/viewtopic.php?pid=335404#p335404





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Re: BGT, Ultrapower form create

2017-09-26 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: BGT, Ultrapower form create

Ethin, I don't think you realize what cloning actually is. If the source code is used, the exact code is compiled again and set up as a new game, that's a clone. If somebody simply creates a game that is almost exactly the same but if they code it them self, they are not cloning, they are copying ideas yes, but not cloning. Just thought i'd clear that up.I personally don't see why multiplayer sidescrolling pvp things should be banned, i actually quite enjoyed ultrapower, just because drama went down with masen shouldn't mean another developer should be banned from creating a simular game. I can see why taking source would be frowned upon or not allowed on here, but why should an entire type of game be ferbidden on here just because of something that happened with one developer.

URL: http://forum.audiogames.net/viewtopic.php?pid=330991#p330991





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Re: Alien Attack sounds

2017-09-25 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: Alien Attack sounds

What game is this anyway, never heard of it. Can somebody post a link to it or to a page i can get it from? Kinda sounds interesting.

URL: http://forum.audiogames.net/viewtopic.php?pid=330847#p330847





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Re: Let's Build an RPG!

2017-09-25 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: Let's Build an RPG!

I personally prefer live action combat, that's just me. I feel like it makes games much more emersive, not sure how anyone else feels about this though

URL: http://forum.audiogames.net/viewtopic.php?pid=330843#p330843





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Re: Let's Build an RPG!

2017-09-24 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: Let's Build an RPG!

Please, don't make it turn based. That, for me at least, takes all the thrill and speed out of a fight, and turns into what option from what menu will I choose next? I prefer live action realtime fighting in witch the character could run away, or slash whildly, things like that. If its possible to do so in a game without increasing the size of it, turn based battles should be an optional thing.

URL: http://forum.audiogames.net/viewtopic.php?pid=330764#p330764





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Re: Can some one make FL studio accessible?

2017-09-24 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

@Dgleks, please don't say i have or haven't used reaper when you really don't know. I haven't spoken to you in over 3 months, just because at one time i didn't use reaper doesn't mean i still don't, lol.

URL: http://forum.audiogames.net/viewtopic.php?pid=330740#p330740





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Re: Can some one make FL studio accessible?

2017-09-23 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

I use reaper on the mac, it really is a nice DAW. However, from a voiceover standpoint, its not the best, being that osara was originally designed for windows as far as I can tell. Pro tools works better with voiceover. However, on a windows machine, reaper is really all you have, aside from that crap audacity. Well you have sonar's cakewalk, but isn't that outdated? I may be wrong on that, i for some reason thought that was old and hasn't got any updates in the passed few years.

URL: http://forum.audiogames.net/viewtopic.php?pid=330656#p330656





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Re: Can some one make FL studio accessible?

2017-09-08 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: Can some one make FL studio accessible?

The answer is simple. Get a mac, and get pro tools. It is by far the best option and its industry standard.Well if you wanna do mainly midi and software instruments reaper is pretty good for that, but pro tools is the best daw i've ever tried and i won't be switching to reaper any time soon.As for fl studios actually becoming accessible, that, as ethin said, is completely impossible. Not even mentioning all the images used, a lot of what you do involves dragging notes onto the timeline where you want them, i know this because I have a good friend who produces with it and i've worked with him before with it. As for using a midi controler to play the notes, well, theoretically you could do that, only you'd need a sighted person to actually do everything because, like ethin said, everything! The sliders, the lists of patch files you would nromally use the aros to navigate through, are all images based, and unless the entire program was somehow either d
 ecompiled and redone with out images, witch it can't be, fl will never be accessible, as unfortunate as that is.

URL: http://forum.audiogames.net/viewtopic.php?pid=328839#p328839





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Re: What do i need to get started with python on both mac and windows?

2017-08-29 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: What do i need to get started with python on both mac and windows?

Regarding renaming on the mac, I did use the rename option in the shortcut menu with shift vo m, but that doesn't let you change the file path.

URL: http://forum.audiogames.net/viewtopic.php?pid=326831#p326831





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Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: What do i need to get started with python on both mac and windows?

Ok so on windows, if you hit f2, you can changethe filepath to, say, My game.py. How do you do that on os10? Rename in the shortcut menu just changes the title of the file, and the where pop up button only shows real text document, microsoft word or a few other ones but not python. Is there something I need to install? Or itS text edit not the right editer for this?

URL: http://forum.audiogames.net/viewtopic.php?pid=326734#p326734





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Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: What do i need to get started with python on both mac and windows?

Sorry for double posting, but if I were to make an audiogame that uses jaws or NVDA or some kind of screen reader support, would I need a different library for that like one with advanced audio functions?

URL: http://forum.audiogames.net/viewtopic.php?pid=326625#p326625





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Re: What do i need to get started with python on both mac and windows?

2017-08-28 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


Re: What do i need to get started with python on both mac and windows?

So my mac will already have it? Also, you said to run the script you just go to command prompt with windows r or termonal aplication on mac? Just wanna be sure. Also not sure if it matters, but I have windows 7 and mac OS siera if those mean anything

URL: http://forum.audiogames.net/viewtopic.php?pid=326624#p326624





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What do i need to get started with python on both mac and windows?

2017-08-27 Thread AudioGames . net ForumDevelopers room : Rory via Audiogames-reflector


  


What do i need to get started with python on both mac and windows?

Hi allI'd like to learn python and try my hand at making games for myself and others in this community to enjoy. I use both mac and windows and would like to learn python as i've heard pretty much only good things about it. As far as coding experience for me goes, I took a computer class last semester in school and learned basic coding for basic stamp v 2.5, its basicly a language that you use when coding hardware like what buttons to press and what speakers do what, robotic stuff, but not really good for games although I did build and create a simple reaction game with this for my final exam.However, going back to python, what version is best for screenreaders? My system does not already have it, my pc at least, haven't checked my mac but I dout it would either. What version is needed, also what libraries allow me to do cross platform coding? Also, does anyone on here use IDEs? If so, what ones do you use? Also as i'm new to all of this, if somebod
 y wouldn't mind it explaining it a bit, IDEs and libraries and such, that would help. Thanks

URL: http://forum.audiogames.net/viewtopic.php?pid=326526#p326526





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