Re: Suggestions for Wayfar 1444 relaunch welcome

2021-02-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Suggestions for Wayfar 1444 relaunch welcome

wow. Wayfar? Hah, hope i'm not in a dream. I'll certainly be there to compensate my impatience when i was young and play this cool mud!

URL: https://forum.audiogames.net/post/617185/#p617185




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Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Questions about C#

you can port soundpool to bass just like i did and enjoy the exact same way of playing sounds like in bgt. At first i was scared of bass too, but eventually it turned out that it's really cool.As @11 said, there's OpenAL and synthizer for 3d, taking bass out of this list cause it's 3d didn't work for me, though i did everything right. I mean, yeah, sounds get mono, doppler works, but there is no effect besides that.@11, I have written bindings for synthizer to CSharp, and it worked, though i never tested them with the last version. I'll look at what you will come up with.

URL: https://forum.audiogames.net/post/615255/#p615255




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Re: Questions about C#

2021-02-13 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Questions about C#

Agree with  bass for audio. I used IrrKlang but eventually switched to bass.

URL: https://forum.audiogames.net/post/615230/#p615230




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Re: Questions about C#

2021-02-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Questions about C#

I mean, that for example with the standard windows forms key events, you won't be able to capture wether right or left ctrl key was pressed, or left/right shift/alt. You have Control/Shift/AltKey, which correspond to both left and right keys, but if you will try to use LControlKey, for example, you will never catch it by this event. So if you want to actually distinguish left and right modifier keys, you will need to implement your own key press detecting thingy. And as an answer to what did you do question, i just implemented my own key press detecting system.

URL: https://forum.audiogames.net/post/615114/#p615114




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Re: Questions about C#

2021-02-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Questions about C#

i succesfully use windows forms to catch keyboard input. And a form inherits from control, so you can just subscribe to it's KeyUp, KeyDown events. This may be a bit unreliable, so you maybe will need to improvise like i did.

URL: https://forum.audiogames.net/post/615101/#p615101




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Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

use bass and that's it. Bass is better than IrrKlang. But you can use IrrKlang as well if you want to. For 3d sounds, you can make a synthizer wrapper, which i started to do and it even worked.

URL: https://forum.audiogames.net/post/611813/#p611813




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Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

use bass and that's it. Bass is better than IrrKlang. But you can use IrrKlang as well if you want to.

URL: https://forum.audiogames.net/post/611813/#p611813




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Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

@7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of possible tons of criticism poring on me, lol. Me and my friend have successfully made some small games/prototypes which work fine.Edit: also unsure of my git knowledge, need to experiment with commits and such so i fully understand how it works. Should be easy to get on with it i think.

URL: https://forum.audiogames.net/post/611810/#p611810




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Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

@7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of tons of criticism poring on me, lol. Me and my friend have successfully made some small games/prototypes which work fine.Edit: also unsure of my git knowledge, need to experiment with commits and such so i fully understand how it works. Should be easy to get on with it i think.

URL: https://forum.audiogames.net/post/611810/#p611810




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Re: I want to create 3D game. What language to use?

2021-02-01 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: I want to create 3D game. What language to use?

@7,Making a c# audiogame engine is easy enough if you want to do it. I had no problems with mine, hesitant to release it cause i'm afraid of tons of criticism poring on me, lol. Me and my friend have successfully made some small games/prototypes which work fine though.

URL: https://forum.audiogames.net/post/611810/#p611810




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Re: Problem when trying to use the package file creator in bgt

2021-01-31 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Problem when trying to use the package file creator in bgt

@7if(thingy==true and key_pressed(KEY_SPACE)){perform_action();}

URL: https://forum.audiogames.net/post/611532/#p611532




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Re: The Synthizer Thread

2020-12-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: The Synthizer Thread

@331, i understand.

URL: https://forum.audiogames.net/post/600704/#p600704




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Re: The Synthizer Thread

2020-12-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: The Synthizer Thread

@328, i really don't understand why it destroys the auditory illusion. When sounds are hrtf and mono they sound nice, however when they are mono and not hrtf they sound meh. For me, having a sound without hrtf and in mono is just lowering the sound quality.@329, i know about the direct source, but that's not what i need. Thanks for the answer anyway.

URL: https://forum.audiogames.net/post/600629/#p600629




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Re: The Synthizer Thread

2020-12-21 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: The Synthizer Thread

@328, i really don't understand why it destroys the auditory illusion. When sounds are hrtf and mono they sound nice when panned, however when they are mono and not hrtf they sound meh. For me, having a sound without hrtf and in mono is just lowering the sound quality.@329, i know about the direct source, but that's not what i need. Thanks for the answer anyway.

URL: https://forum.audiogames.net/post/600629/#p600629




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Re: The Synthizer Thread

2020-12-20 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: The Synthizer Thread

Even without HRTF Panner strategy, sound remains mono. Will it remain like that, or it will be eventually changed that stereo panning doesn't downmix the sound to mono?

URL: https://forum.audiogames.net/post/600575/#p600575




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Re: using a dll in c#?

2020-12-07 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: using a dll in c#?

@mohamed,To use windows forms you need to not only write using System.Windows.Forms, but also add the reference to the windows forms assembly by using reference manager, without it it won't work.If, however, you are using latest .net5.0, you need to edit your project file with UsingWindowsForms property to true, i won't give precise instructions as i've seen it only one time and i just know about it. Microsoft docs is your almost best friend.If you've decided to code without vs, i just can't imagine how much problems you would encounter. No debugger, no intely sense, nothing.

URL: https://forum.audiogames.net/post/596407/#p596407




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Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?

2020-11-30 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?

the thing was added in nvda 2020.3, so update to the latest version, yeah.

URL: https://forum.audiogames.net/post/594318/#p594318




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Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?

2020-11-30 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: how to fix lagg in Visual Studio 2019 on windows10 using nvda?

check the selective event registration checkbox in the advanced nvda settings. Really helps.

URL: https://forum.audiogames.net/post/594184/#p594184




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Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A Collision Tutorial and some important points

@10 i meant the c like syntax translation, i'm not learning c. I'm aware that you need to get the size of an array to do the for loop.

URL: https://forum.audiogames.net/post/593346/#p593346




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Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A Collision Tutorial and some important points

@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran this in CSharp and discovered this is exactly how i wrote it. Thanks much, camlorn.Edit2: hmm, for some reason it seems it's missing something. When i run it on 5 objects it gives me 10 and 25 comparisons. Or that's how it should be? if yeah, then that's a really good decrease, more than a half.Edit3: tested under python console and it's doing the same, so i guess it's actually correct.

URL: https://forum.audiogames.net/post/593169/#p593169




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Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A Collision Tutorial and some important points

@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran this in CSharp and discovered this is exactly how i wrote it. Thanks much, camlorn.Edit2: hmm, for some reason it seems it's missing something. When i run it on 5 objects it gives me 10 and 25 comparisons. Or that's how it should be? if yeah, then that's a really good decrease, more than a half.

URL: https://forum.audiogames.net/post/593169/#p593169




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Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A Collision Tutorial and some important points

@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}Edit: ran this in CSharp and discovered this is exactly how i wrote it. Thanks much, camlorn.

URL: https://forum.audiogames.net/post/593169/#p593169




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Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A Collision Tutorial and some important points

@6 indeed, was a good suggestion to print it out in the console.Now i get how it halves the comparisons, but now the second question: would it look in C syntax something like that?for(int i=0; ifor(int j=i+1; jDoSomething(i, j);}}

URL: https://forum.audiogames.net/post/593169/#p593169




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Re: A Collision Tutorial and some important points

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A Collision Tutorial and some important points

all right, maybe i'm stupid or maybe that's cause i don't code python, i don't understand the following:how would for a in boxes and for b in boxes be different from:    for i in range(l):        for j in range(i + 1, l):Like, how would that save comparisons?also, what does this mean?def check_deduplicated(boxes: List[Box]) -> Iterable[Tuple[Box, Box]]:I understand this is a function, yes, and i guess accepts a list of boxes and converts it to an iterable tuple or something?

URL: https://forum.audiogames.net/post/593162/#p593162




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Re: any good and accessible .net profiler?

2020-11-27 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: any good and accessible .net profiler?

@4, i'm using the latest version of vs.

URL: https://forum.audiogames.net/post/593159/#p593159




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@38 as far as i know, commercial only. Bass does this to you too if i'm not mistaken.Edit: quote from there website:The license of irrKlang is simple: You can use irrKlang for free in non-commercial products. It doesn't cost anything.If you want to use irrKlang in a commercial product, you need to purchase an irrKlang pro license.

URL: https://forum.audiogames.net/post/592961/#p592961




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@38 as far as i know, commercial only. Bass does this to you too if i'm not mistaken.

URL: https://forum.audiogames.net/post/592961/#p592961




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@35 I only have IrrKlang as my sound engine, tolk for screen reader output, winforms for window showing, and that's it. I'll add other assemblies soon, however.

URL: https://forum.audiogames.net/post/592943/#p592943




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Re: any good and accessible .net profiler?

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: any good and accessible .net profiler?

nvda, but i fermly believe that it's not a screen reader issue. It's accessible as i said before, but it for some reason doesn't want to profile.

URL: https://forum.audiogames.net/post/592957/#p592957




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@35 I only have IrrKlang acting as my sound engine, tolk for screen reader output, winforms for window showing, and that's it. I'll add other assemblies soon, however.

URL: https://forum.audiogames.net/post/592943/#p592943




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@35 I only have IrrKlang acting as my sound engine, tolk for screen reader output, and that's it. I'll add other assemblies soon, however.

URL: https://forum.audiogames.net/post/592943/#p592943




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any good and accessible .net profiler?

2020-11-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


any good and accessible .net profiler?

So, the time has come and i'm interested in profiling my .net code, e.g looking how much time my methods took to execute, aka bgt profiling.I've tried nprofiler, teamscale profiler and your normal visual studio profiler, but got the following results:NProfiler seems to be inaccessible when it comes to view profiling results, plus it's paid,Teamscaler doesn't provide method run time,and visual studio profiler, not sure about it at all. When i stop profiling, there's this timespan selected from 0 to how much ms my application was running, i go to the cpu tab, then it eventually says no activities in selected timespan and crashes when i focus on top five catigories graphics.So, question in the topic title. Any recommendations?

URL: https://forum.audiogames.net/post/592917/#p592917




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@camlorn @ethin if by data structures/algorythms you mean stac, queue, linked list/trees etc, bubble/merge/selective sort etc, then i actually should agree that understanding those certainly will help you at some time. As i started tinkering with c#, i encountered those new ds's, and i sure have an understanding of what they are for by now. Not every structure, but still.

URL: https://forum.audiogames.net/post/592873/#p592873




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@camlorn @ethin if by data structures/algorythms you mean stac, queue, linked list/trees etc, bubble/merge/selective sort etc, then i actually should agree that understanding those certainly will help you at some time. As i started tinkering with c#, i encountered those new ds's, and i sure have an understanding of what they are for by now.

URL: https://forum.audiogames.net/post/592873/#p592873




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@12, i just edited my post when you posted, so please reread. And i chose c# not only cause of speed, but i also really like it. If it comes to something being slow in an audiogame in c#, it obviously means that you need to optimise it somehow.edit: Yep, i imagine how fucked up it was when vs was made inaccessible. Well, if it happens again, i guess i'll just stay on the accessible version. For now, i'll just hope that it won't happen again.

URL: https://forum.audiogames.net/post/592731/#p592731




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@12, i just edited my post when you posted, so please reread. And i chose c# not only cause of speed, but i also really like it. If it comes to something being slow in an audiogame in c#, it obviously means that you need to optimise it somehow.

URL: https://forum.audiogames.net/post/592731/#p592731




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the remaining of your post, well. You are a really advanced developer, like ethin and maybe some other people i can't remember right now. Sure you know most efficient ways, algorythms etc. But not everyone is like that, or wants/needs to learn this stuff. And if you want to say that you can't create great audio games without this knowledge, not true IMHO.@8, i think to download the workload you need 5 6 gb of space.Edit: thought that the last bits of my post would yield unnessisary results, such as me being accused of not wanting to learn anything, i'm just a person who solves problems as they rise. Learning stuff, if it is nesissary, i'd do it. I prefere simpler ways rather than hard ones. I didn't mean that you don't have to learn anything at all and be good with it, i just meant that it's not mandatory to be super advanced in that stuff, and that you can create great things without it.

URL: https://forum.audiogames.net/post/592714/#p592714




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the remaining of your post, well. You are a really advanced developer, like ethin and maybe some other people i can't remember right now. Sure you know most efficient ways, algorythms etc. But not everyone is like that, or wants/needs to learn this stuff. And if you want to say that you can't create great audio games without this knowledge, not true IMO.@8, i think to download the workload you need 5 6 gb of space.

URL: https://forum.audiogames.net/post/592714/#p592714




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@9 i won't argue, unoptimised checkings like that will be horrible in every language. As for a proprietary ide, i don't really care. Accessibility of vs, i really didn't encounter any inaccessible stuff and i'm using nvda.As for the remaining of your post, well. You are a really advanced developer, like ethin and maybe some other people i can't remember right now. Sure you know most efficient ways, algorythms etc. But not everyone is like that, or wants/needs to learn this stuff. And if you want to say that you can't create great audio games without this knowledge, not true IMO.

URL: https://forum.audiogames.net/post/592714/#p592714




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

@6, vs never lagged for me. I'm using the 2019 community latest 16.whatever.whatever version. Intel core i5 7300hq here.I had some bullshit until the 2020.3 update, after which i just turned this property shit in advanced nvda settings and now it's smooth as it can be.

URL: https://forum.audiogames.net/post/592699/#p592699




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

I'm coding a library for audiogame developement in C#. It already has sounds and SoundPool and it's working, key presses, game window and menus, it's all there. Maybe someone does the same, i'm not sure.Edit: @3, c/c++ are really unneeded low level languages for an audiogame IMO. You'd better be off with learning c# and having a good time without this memory management or mangled pointers shit. Plus, with the recent .net 5.0 update, c# comes closer to c++ in speed.

URL: https://forum.audiogames.net/post/592686/#p592686




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

I'm coding a library for audiogame developement in C#. It already has sounds and SoundPool and it's working, key presses, game window and menus, it's all there. Maybe someone does the same, i'm not sure.

URL: https://forum.audiogames.net/post/592686/#p592686




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

CSharp. A great language for me so far. Fast, C like syntax, good IDE. I don't really know why no one's mentioning it, but it can be a great tool to develope audiogames, plus any applications you might need for yourself. I already made two, for a friend and for my self. They proove very useful so far.Edit: eventually a person understanding that python is slow, and that it might fuck you up in audiogame developement. I know you can cythonise, but really, it's just better to go with a better language without any cythonisings and shit, a fast, staticly typed language. Python already prooves that dynamic typing isn't that good, slowness plus errors which happen because of it. Boom! suddenly your object converts to something else, and here you have an exception. Nice.

URL: https://forum.audiogames.net/post/592675/#p592675




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Re: what's the best language for audiogames(not python)

2020-11-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

CSharp. A great language for me so far. Fast, C like syntax, good IDE. I don't really know why no one's mentioning it, but it can be a great tool to develope audiogames, plus any applications you might need for yourself. I already made two, for a friend and for my self. They proove very useful so far.

URL: https://forum.audiogames.net/post/592675/#p592675




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Re: Visual studio and NVDA

2020-10-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Visual studio and NVDA

try going in to the object view mode and use numpad 7 9 to read the window.

URL: https://forum.audiogames.net/post/582881/#p582881




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Re: Visual studio and NVDA

2020-10-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Visual studio and NVDA

What do you mean you didn't see the result? what did you expect to see? it should open a console window with hello world and if you run it with debugger, on the last line of the windowyou should see press any key to continue.

URL: https://forum.audiogames.net/post/582801/#p582801




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Re: Visual studio and NVDA

2020-10-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Visual studio and NVDA

I use visual studio with nvda and it works great, no slowdowns or whatever. In advanced, set checkbox Enable selective registration for UI Automation events and property changes and it will enhance things drastikly. Before 2020.3 working with vs was way more shitty.Edit: debugger is very accessible, except maybe some unimportant windows. I debugged my applications with ease.

URL: https://forum.audiogames.net/post/582780/#p582780




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Re: Visual studio and NVDA

2020-10-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Visual studio and NVDA

I use visual studio with nvda and it works great, no slowdowns or whatever. In advanced, set checkbox Enable selective registration for UI Automation events and property changes and it will enhance things drastikly. Before 2020.3 working with vs was way more shitty.

URL: https://forum.audiogames.net/post/582780/#p582780




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Re: my test bgt game dont work.

2020-09-13 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: my test bgt game dont work.

#include"sound_pool.bgt";void main(){sound_pool p;string ver="0.0 beta";show_game_window("test attacking game v"+ver);int creaturehp=100;while(true){wait(5);if(key_pressed(KEY_SPACE)){p.play_stationary("sounds/hit.ogg", false);creaturehp--;if(creaturehp==0){p.play_stationary("sounds/end.ogg", false);exit();Havent tested it but it should work. Sounds must be in the sounds directory, as i assumed you wanted to be like that by setting sound storage, which you shouldn't actually do. Not your case.

URL: https://forum.audiogames.net/post/570409/#p570409




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Re: is the undead-assault public on githup?

2020-03-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: is the undead-assault public on githup?

@13, agreed.

URL: https://forum.audiogames.net/post/511646/#p511646




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Re: is the undead-assault public on githup?

2020-03-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: is the undead-assault public on githup?

The more i read this dude's posts, the more i'm starting to recognise a very, very familiar writing style.

URL: https://forum.audiogames.net/post/511471/#p511471




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Re: A problem with this bgt game

2020-02-08 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A problem with this bgt game

Obviously you'd want to save serialised data in to a file, then lload it back when the game launches.

URL: https://forum.audiogames.net/post/499713/#p499713




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Re: A problem with this bgt game

2020-02-07 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A problem with this bgt game

Use dictionary to save and load. I totally don't understand your save method, and i don't understand what int/bool/whatever thing you want to save. Maybe that's because of my stupidity but i'm not 100% sure about it, lol.

URL: https://forum.audiogames.net/post/499354/#p499354




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Re: A problem with this bgt game

2020-02-06 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A problem with this bgt game

why do you even save with string to number?

URL: https://forum.audiogames.net/post/499035/#p499035




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Re: A very early beta of a game I'm making

2019-11-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: A very early beta of a game I'm making

cookie clicker! on pb? plus the click delay! Plus, the terminal window?Well. I'll better not say anything than say something that the community will dislike.

URL: https://forum.audiogames.net/post/479164/#p479164




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Re: please stop telling us to switch

2019-11-17 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: please stop telling us to switch

I agree with the poster.

URL: https://forum.audiogames.net/post/477632/#p477632




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Re: how to ensure my python app has the smallest size possible?

2019-11-08 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: how to ensure my python app has the smallest size possible?

@2, but we're talking about the audio game here, not video one.

URL: https://forum.audiogames.net/post/474300/#p474300




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Re: 3d audio in bgt using camlorn audio!

2019-10-29 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: 3d audio in bgt using camlorn audio!

@16, do you still have the fixxed camlorn audio?

URL: https://forum.audiogames.net/post/471122/#p471122




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Re: HElp with Making Megamek/Battletech ACcessible

2019-08-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: HElp with Making Megamek/Battletech ACcessible

What's up with this project now? it's abandoned or is still being worked on?

URL: https://forum.audiogames.net/post/457587/#p457587




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Re: An implementation of bgt running on the .net framework

2019-08-19 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: An implementation of bgt running on the .net framework

I agree fully with 25 and 26 here.

URL: https://forum.audiogames.net/post/456677/#p456677




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Re: Strange class issue, bgt.

2019-07-31 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Strange class issue, bgt.

I'd maybe help you if forum would let me post the code.It gives me the i can't be opened within it self or something like that error.

URL: https://forum.audiogames.net/post/452411/#p452411




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Re: I've decided to switch my main programming language to pure basic. any

2019-07-04 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: I've decided to switch my main programming language to pure basic. any

asks a question from a blind community, the one who said i've decided to leave the blind community!

URL: https://forum.audiogames.net/post/446096/#p446096




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Re: For beginners. Why is C# better than Python for audio game development

2019-06-26 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: For beginners. Why is C# better than Python for audio game development

@26, 27, 31, +1 to yall guys.

URL: https://forum.audiogames.net/post/444144/#p444144




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Re: Game programming languages

2019-06-25 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Game programming languages

c# beatstar?Are you sure?

URL: https://forum.audiogames.net/post/443947/#p443947




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Re: how do you make weapons in your inventory

2019-06-15 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: how do you make weapons in your inventory

@8, then please explain why your writing style looks like of bilal ozsitak? The one that was banned here some time ago?that bilal also likes to type: startet, releaset, uptatet, etc. Just like you.Admins just need to check his ip and location, etc etc.

URL: https://forum.audiogames.net/post/441830/#p441830




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Re: how do you make weapons in your inventory

2019-06-15 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: how do you make weapons in your inventory

@6, and you'd be absolutely right.

URL: https://forum.audiogames.net/post/441802/#p441802




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Re: Why does my bgt file keep crashing?

2019-06-09 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Why does my bgt file keep crashing?

@4, python isn't really fast, i assure you that it's slower than bgt.But python is way way  more flexible than bgt, that's true.

URL: https://forum.audiogames.net/post/439909/#p439909




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Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: game engine joystick_init() problem

@10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling about should i ever learn a programming language, and if i should learn, what i should learn? i have some knowledge of bgt, also i have a general knowledge of the pl terminology. So if i should learn, i don't know should it be bgt for a quickstart and tests, and then python or some other lang.You always have to advance, y'know?

URL: https://forum.audiogames.net/post/430906/#p430906




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Re: Which Language Should I Start With?

2019-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Which Language Should I Start With?

i kinda agree with nuno. Though i'm learning nothing currently, but i know that you can find pritty much books/tutorials/other stuff to learn python.And @20, i have a feeling that if something is hard to do you will never do it. That's not a good position.

URL: https://forum.audiogames.net/post/430904/#p430904




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Re: game engine joystick_init() problem

2019-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: game engine joystick_init() problem

@10, +1. Totally agree with you on this one.@9, just lol. You have more important things to do? and what are they? I'd learn a language, but you know, i'm too god damn lazy to do it. And am now struggling my self should i ever learn a programming language, and if i should learn, what i should learn? i have some knowledge of bgt, also i have a general knowledge of the pl terminology. So if i should learn, i don't know should it be bgt for a quickstart and tests, and then python or some other lang.You always have to advance, y'know?

URL: https://forum.audiogames.net/post/430906/#p430906




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Re: dev exe toolkit version 0.1 will soon be ready

2019-04-09 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: dev exe toolkit version 0.1 will soon be ready

i fully agree with @7, @9 and @10. This is totally useless.

URL: https://forum.audiogames.net/post/425922/#p425922




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Re: The right way. Choose between C# and Python for audio game development

2019-01-05 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: The right way. Choose between C# and Python for audio game development

Hey @1, i'd personally not recommend you thinking python is slow only cause sound rts, maybe sound rts has bad code optimizations, cause think about it, it was developing for 11years, correct me if i'm wrong.

URL: http://forum.audiogames.net/post/403282/#p403282




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Re: why the hell i am lazy to code?

2018-12-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: why the hell i am lazy to code?

@3, ouch.

URL: http://forum.audiogames.net/post/400566/#p400566




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Re: why the hell i am lazy to code?

2018-12-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: why the hell i am lazy to code?

Hi. I have the same problem. For example, i have the ability to learn bgt, i eeven know more than basics and i could code, but i'm lazy, so much lazy that i won't code a single line. Idk what causes that but that's pritty dumb.

URL: http://forum.audiogames.net/post/400491/#p400491




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Re: Would you guys benefit if a programming blog would be opened?

2018-12-11 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Would you guys benefit if a programming blog would be opened?

hey @1, that would be awesome.

URL: http://forum.audiogames.net/post/398183/#p398183




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Re: Job Opening for Unity Audio Game Developer

2018-11-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Job Opening for Unity Audio Game Developer

@2 +1 i fully agree

URL: http://forum.audiogames.net/post/394694/#p394694




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Re: Programming an incremental games

2018-03-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Programming an incremental games

Hello, nolige of php, html, js, or you can do this in other programming languages, i did in bgt my self.

URL: http://forum.audiogames.net/viewtopic.php?pid=355347#p355347





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Re: -Calling all detectives! I need your help!

2017-10-23 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: -Calling all detectives! I need your help!

I'll bring an idea.Name: jaxon rigs.age: 20.Chrime: ran from he's house, killed 5 people with the axe. Chased and killed his wife and sun also.Name: john berden.age: 17.chrime: using he's farthers pistol, killed all hes family and got away.Name: jim lorenson.age: 35.chrime: set the bar on fire.Name: leo kidorp.age: 22.chrime: hacked several banks and got millions of dollars.That's all for now, sorry for unrealistik sirnames, but that's all that my mind was capable of. Can't wait, what will the game about? well, i got the main idea, but still.

URL: http://forum.audiogames.net/viewtopic.php?pid=334865#p334865





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Re: Trying to make our game "Code 7" playable by blind people

2016-10-07 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Trying to make our game "Code 7" playable by blind people

I'm stuck with the door override code, i can't understand what the code is.

URL: http://forum.audiogames.net/viewtopic.php?pid=281702#p281702





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Re: Talking about my upcomming game Tornado machine

2016-05-24 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

hey @51, is this game being developed?

URL: http://forum.audiogames.net/viewtopic.php?pid=261466#p261466





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Re: What was the first game you ever made?

2016-05-19 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: What was the first game you ever made?

Well, my first game, is a cube.Just press space and score as meny points as you like.Stupid, agree?

URL: http://forum.audiogames.net/viewtopic.php?pid=260951#p260951





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Re: Sound effect maker

2016-05-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Sound effect maker

Hey, it would be nice if  we can download free libs by zip archives.

URL: http://forum.audiogames.net/viewtopic.php?pid=260269#p260269





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Re: Project C.A.T.

2016-05-11 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Project C.A.T.

HEY Mr.Sneak, i wish you luck on this project!

URL: http://forum.audiogames.net/viewtopic.php?pid=260173#p260173





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Re: Talking about my upcomming game Tornado machine

2016-05-03 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

That's good, cause we eeven can't play with my friend.

URL: http://forum.audiogames.net/viewtopic.php?pid=259277#p259277





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Re: Talking about my upcomming game Tornado machine

2016-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

brian, it lags so much, you should switch to unreable packets

URL: http://forum.audiogames.net/viewtopic.php?pid=259133#p259133





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Re: Talking about my upcomming game Tornado machine

2016-05-02 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Talking about my upcomming game Tornado machine

hey guys, i'll host a server for ya.nikitaserver.ddns.netport2500Fun playing!

URL: http://forum.audiogames.net/viewtopic.php?pid=259131#p259131





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Re: Oriol Gómez bgt contest: One day, one hit

2016-04-12 Thread AudioGames . net ForumDevelopers room : SkyLord via Audiogames-reflector


  


Re: Oriol Gómez bgt contest: One day, one hit

Hello guys, where i can find the games?

URL: http://forum.audiogames.net/viewtopic.php?pid=256934#p256934





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