Re: list of places to find sounds and music

2021-02-15 Thread AudioGames . net ForumDevelopers room : Vulcan via Audiogames-reflector


  


Re: list of places to find sounds and music

Ok, so I was checking out the weather sounds from adobe and noticed that the zip file is missing some numbers.  For example theirs snow footstep 4 and 6 but no 1 2 3 5.  I am almost sre it is because of it not beeing a complete library?  Does anyone know how I can get acces to their full lib?  thanks in advane

URL: https://forum.audiogames.net/post/615875/#p615875




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Re: what do you think that fps audiogames missed?

2021-02-07 Thread AudioGames . net ForumDevelopers room : Vulcan via Audiogames-reflector


  


Re: what do you think that fps audiogames missed?

An aiming system that you can aim guns in extreamly small angles to extreamly large ones.

URL: https://forum.audiogames.net/post/613481/#p613481




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Re: Sound designer looking for something to do

2020-12-20 Thread AudioGames . net ForumDevelopers room : Vulcan via Audiogames-reflector


  


Re: Sound designer looking for something to do

Actually why isn't their a sound designer topic for sound designers to post demos of their work. that would be cool. then the devs could have a pool of sound workers to choose from.

URL: https://forum.audiogames.net/post/600497/#p600497




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Re: what's the best language for audiogames(not python)

2020-11-26 Thread AudioGames . net ForumDevelopers room : Vulcan via Audiogames-reflector


  


Re: what's the best language for audiogames(not python)

lmao now this is funny. at first everyone said python python, python. and now, don't use it for audio games. just lmao.  I am still gonna learn it, and still gonna make my stuff in it.

URL: https://forum.audiogames.net/post/592973/#p592973




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Re: why do most people choose python?

2020-10-08 Thread AudioGames . net ForumDevelopers room : Vulcan via Audiogames-reflector


  


Re: why do most people choose python?

I used to program is basic years ago, and that was that, then I saw that bgt was the thing, and did not pick it up, and I guess I just picked python because bgt was no longer beeing updated and windows was starting tu fuck with bt programs, and well, that was when I started beeing intrested in programming.  I guess, I want to bring something awesome to our gaming community, something with a chalenge, somethin with originallity, and because I am sick of the stuff we have now.  the same, over and over again. it seems that when bgt became free, the quality of games went down.

URL: https://forum.audiogames.net/post/578499/#p578499




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Re: Audio formats with python gaming

2020-08-24 Thread AudioGames . net ForumDevelopers room : Vulcan via Audiogames-reflector


  


Re: Audio formats with python gaming

Is their a lib that uses AAC+?  That I know is an excelent sound format, and yes i know .wav is outstanding, but it just seems so huge. the files themselves can take up a lot of room.

URL: https://forum.audiogames.net/post/564245/#p564245




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Audio formats with python gaming

2020-08-24 Thread AudioGames . net ForumDevelopers room : Vulcan via Audiogames-reflector


  


Audio formats with python gaming

hello all, i was wondering if anyone has yet made a playable audio game in python, and if so what sound format did you guys use, and what were the sound format spacifics I know .ogg is popular amungst the BGT users, but to me that is an inferior format.  What formats are popular for python audio gaming.  I want a high quality format but compact.  Not .mp3.  Would .AAC+ work?

URL: https://forum.audiogames.net/post/564224/#p564224




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