Re: What are the necessary steps to go pro?

2020-03-21 Thread AudioGames . net ForumDevelopers room : arqmeister via Audiogames-reflector


  


Re: What are the necessary steps to go pro?

My personal opinion is that anything "pro" can be really soul sucking if you started being a programmer as a hobbyist. It's like being forced to read a book you loved as a child for school for academic reasons. It's just not the same when your on someone elses time, and your at the mercy of how much someone else thinks your time is worth in dollar amount.

URL: https://forum.audiogames.net/post/510767/#p510767




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Re: Getting started with coding audiogames in Python?

2018-12-04 Thread AudioGames . net ForumDevelopers room : arqmeister via Audiogames-reflector


  


Re: Getting started with coding audiogames in Python?

At Liam and auriel, i just want to advise you guys to keep the heat to a minimum, i see that things are calm now, but the tone was getting a little aggressive from where i stand.

URL: http://forum.audiogames.net/post/396845/#p396845




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Re: to all developers, new and old

2016-10-15 Thread AudioGames . net ForumDevelopers room : arqmeister via Audiogames-reflector


  


Re: to all developers, new and old

I think a tutorial on programming logic would be pretty helpful. Something like, how to think like a programmer. For me, i always lose motivation to complete projects, because i feel logic is my bane.

URL: http://forum.audiogames.net/viewtopic.php?pid=282911#p282911





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Re: I'm blind and want to develop a very complex game

2015-01-07 Thread AudioGames . net ForumDevelopers room : arqmeister via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Also, getting your project off the ground and keeping it going will most likely be your biggest struggle, Your going to need to sollidly grasp the coding logic to make this complex idea of yours turn in to an actual game that you and your audience can play. Please dont take this the wrong way, because this most likely doesnt apply to you but i feel the need to point out the observation that it seems like people want others to hold there hand when programming that apparent block buster of a game. The truth is, that unless you have a team behind you, your on your own, friend. Of course if you have the coding skills to back up your ideas, then this wont even be an issue. Just be aware that everyone has different answers to coding language and style, and sharing code can at times be problamatic, just because of this difference of viewpoints. I guess my advice, good or bad is simply, get cracking! Make that game, and blow us away with how great it is. I think th
 e market could use more than one complex rpg or similar game right now. Good luck and welcome to the forum.

URL: http://forum.audiogames.net/viewtopic.php?pid=200155#p200155




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