Re: rotation package people, start creating fps's!

2015-07-11 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Hey, Sam, Maybe Im writing in the wrong topic, but could you tell me how you did preventive steps before a hole in the game Iminent death? Can cause code please?

URL: http://forum.audiogames.net/viewtopic.php?pid=223530#p223530




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Re: extended_menu - screen reader

2015-07-01 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: extended_menu - screen reader

what to use in this case? I want to do that in my game it was a nice menu with sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=07#p07




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Re: extended_menu - screen reader

2015-06-30 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: extended_menu - screen reader

Lukas, could you give me extended menu where there is already the ability to work with screen_reader?

URL: http://forum.audiogames.net/viewtopic.php?pid=222038#p222038




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Re: problem with ogg sounds

2015-05-29 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: problem with ogg sounds

please forgive me, I just thought that the problem is seen from the written code. my problem is that when I try to play sound in my game, he begins to obsess over. here is the code: #includesound_pool.bgt;sound_pool sounder;void main() {show_game_window(test);sounder.play_stationary(sound.ogg, true);while(true) {if(key_pressed(KEY_ESCAPE)) {exit();}}}you can download the example at the link that I stated in the first message. listen to audio longer than 5 seconds and you will understand me.

URL: http://forum.audiogames.net/viewtopic.php?pid=218168#p218168




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problem with ogg sounds

2015-05-28 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


problem with ogg sounds

explain please why I have such problem to a sound as in a script. https://yadi.sk/d/qqDSzuclgv5Gy

URL: http://forum.audiogames.net/viewtopic.php?pid=218016#p218016




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Re: rotation package people, start creating fps's!

2015-05-10 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

sam, thank you very much

URL: http://forum.audiogames.net/viewtopic.php?pid=215594#p215594




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Re: rotation package people, start creating fps's!

2015-05-08 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: rotation package people, start creating fps's!

Thank you very much for this set of functions, but could you write a specific example of them in action? For example, there is a field of 50 by 50 cells, in which my player can walk, somewhere is sounding object to which I can go, turn around him to see the action. Sorry for problems with English. Please write, if not difficult.

URL: http://forum.audiogames.net/viewtopic.php?pid=215352#p215352




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extended_menu - screen reader

2015-05-07 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


extended_menu - screen reader

hi all. I had such question when using the class extendedmenu.bgt. Prompt please how to establish for use of screen reader? I long looked for as to make it, but found nothing. In standard dynamic_menu.bgt there is set_speech_mode, and here isnt present.

URL: http://forum.audiogames.net/viewtopic.php?pid=215212#p215212




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Re: extended_menu - screen reader

2015-05-07 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: extended_menu - screen reader

I apologize for the English. I use the translator to write.

URL: http://forum.audiogames.net/viewtopic.php?pid=215213#p215213




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how to present notes through pitch

2015-03-26 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


how to present notes through pitch

hi all. I have such question: how music notes on pitch in bgt are distributed? for example how many it is necessary to take pitch that the note of do, re, mi and so on turned out?

URL: http://forum.audiogames.net/viewtopic.php?pid=209863#p209863




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Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: loading sounds from memory bgt

CAE_Jones, thank you very much. but you couldnt explain how to make vector 3d space by means of bgt? examples of its use: rtr, swump, shades of doom... the character can turn on parts of the world on degrees. we will allow, I have a field 50 on 50 cages with any sound object on coordinates 20 20. my character can shooters up and down move across the field, keys of arrows to the right and will turn to the left. explain please, if not difficult as such to realize. I will be very grateful.

URL: http://forum.audiogames.net/viewtopic.php?pid=209672#p209672




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Re: loading sounds from memory bgt

2015-03-24 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


Re: loading sounds from memory bgt

CAE_Jones, mmm, сложно для понимания, но большое спасибо за информацию. я попробую реализовать всё это на практике. и у меня последний вопрос, если я вам ещё не надоел D... можете подсказать, как сделать 3D позиционирование звука в bgt? то есть, чтобы применялась ещё и переменная z - высота. такая технология используется в игре 3d platformer. в bgt нету стандартной функции для позиционирования 3d.

URL: http://forum.audiogames.net/viewtopic.php?pid=209702#p209702




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loading sounds from memory bgt

2015-03-24 Thread AudioGames . net ForumDevelopers room : asffix via Audiogames-reflector


  


loading sounds from memory bgt

hi all!I have a question: how to make all the sounds of my game loaded at the beginning of the script, so as not to refer to them whenever I need them. I want to do is to speed up the game, remove the excess load on the processor, but the textbook bgt described this technique is not very clear. (sorry for some errors in my English speech. I use a translator to write messages here. )

URL: http://forum.audiogames.net/viewtopic.php?pid=209655#p209655




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