Re: samtupy camlorn audio wrapper usage

2015-10-28 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: samtupy camlorn audio wrapper usage

Hi,STW uses the regular sound pool, not the camlorn wrapper. When I get home, I'll look at your code, I'm at school right now.

URL: http://forum.audiogames.net/viewtopic.php?pid=236476#p236476





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Re: bgt help, sidescroller and classes

2015-10-12 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: bgt help, sidescroller and classes

Hi,@CAE, You could try declaring that function like so:? gets(dictionary@ d, string key)Not sure if that works though.As to the matter of arrays and dictionaries, I tend to use dictionaries in 2d stuff, and usually I don't use an array or a dictionary with 1.5d stuff. Btw, when I say 1.5d, I mean a 1d sidescroller where you can jump. Although, the only 1.5d thing I actually spent considerable time on was Streets of Chaos and that thing wasn't complex enough to have a different map for each level with walls and such.

URL: http://forum.audiogames.net/viewtopic.php?pid=234677#p234677





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new python module for simplifying some tasks

2015-08-22 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


new python module for simplifying some tasks

Hi,Me and my friend Ethan have created a python module containing some functions that simplify such things as getting a random item from a list or checking if a number is even. The module is called useful beginner functions or ubf for short.Here are all the functions:numberinput(str): shows a standard prompt which you can do with raw_input(), but returns the number you type.file_read(filename): returns the contents of a file.file_write(filename,str): writes a string to a file. filename is obviously the file to write to, for example file.txt or something like that and str is the string to write to it.listtostring(list): takes a list and converts it into a string.listcon(list1,list2): puts 2 lists together into one list.password(pwd,str): displays a prompt over and over again until the player gets the password right. Password is the password that is right, and str is the string to display when the prompt pops up, for example: Enter the
  password.openurl(url): Opens a website in your default browser.circum(r): Gets the circumference of a circle.file_delete_contents(filename): Deletes the contents of a file.is_even(number): Returns 1 or 0 depending on if a number is even or not.randlist(list): returns a random item in a list. For example if you had a list containing the items apple, orrange, and bananna, it could return any one of those 3.Those are all the functions. The link is: https://dl.dropboxusercontent.com/u/24767067/ubf.py

URL: http://forum.audiogames.net/viewtopic.php?pid=228835#p228835




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Re: A chat client I made in bgt

2015-07-15 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: A chat client I made in bgt

Hi,@post 3:Yes, I believe it could be integrated into a game, but it might be difficult. I honestly cant say as I havent tried, although I may in the future.

URL: http://forum.audiogames.net/viewtopic.php?pid=224253#p224253




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Re: is this possible?

2015-07-11 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: is this possible?

Hi,I believe it would be something like:void main()
{
run(notepad.exe, readme.txt, false, false);
}Or whatever.

URL: http://forum.audiogames.net/viewtopic.php?pid=223587#p223587




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Re: is this possible?

2015-07-11 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: is this possible?

Hi,I believe it would be something like:void main()
{
run(notepad.exe, readme.txt, false, false);
}Or whatever. Oh yeah, does someone know how you could run a file and it would open it with whatever default you had set for that file? Like with what I just did above I think that would only open it in notepad, however, there are other text editors out there like notepad++ that people might have set as their default.

URL: http://forum.audiogames.net/viewtopic.php?pid=223587#p223587




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Re: bgt functions for sharing

2015-07-01 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: bgt functions for sharing

Hi,I dont have the function you wanted Colton, but I do have some misc stuff I can put here:First is a set of speech functions. All thats there is a function to autodetect a screen reader and a speak function which has 2 peramitors, the text you want the voice to speak and weather it will interrupt by default this is true.The speak function uses the function to autoselect a screen reader.https://dl.dropboxusercontent.com/u/24767067/speech.bgtSecond, is a little class I created called parsed data. Basicly this flass can parse a file or string containing such text as, for example:name=personage=21Or something like that. The constructer takes 3 peramitors. A string of data, a string that is the encryption key, and a Boolean which states weather the name is a filename or actual data. Please note the encryption key is used with string decrypt, not file_decrypt.https://dl.dropboxusercontent.com/u/247 … d_data.bgt

URL: http://forum.audiogames.net/viewtopic.php?pid=35#p35




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Re: bgt functions for sharing

2015-07-01 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: bgt functions for sharing

Well, I know he forgot to mension this thing:condission ? true : falseBasicly, the condission part is something youd put in a regular if statement, like gender==1 or something, and then theres a question mark, followed by the thing to do if that condission is true, example male, and then a colan followed by the thing to do if its false, for example female. So you could do something like The player +player.name+ is a +player.gender==1 ? male : female

URL: http://forum.audiogames.net/viewtopic.php?pid=58#p58




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A chat client I made in bgt

2015-06-28 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


A chat client I made in bgt

Hi,So I decided to release this chat client I made as open source. Basicly there are 2 things in this chat client. The client, and the server. The server is what manages processing of commands, etc. The client is how you actually enter commands in the first place. This chat client also includes several slash commands like a /pm command and a /me command etc. By default when you log into the client, your name will be player1, player2, etc. You can set your name with /nick name. I didnt write a read me for this yet, because I am not that good at writing readmes. By default, when you log into the client it connects to localhos ton port 4321 but this can be changed easily. The link is: https://dl.dropboxusercontent.com/u/247 … client.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=221879#p221879




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Re: BGT error, really weird.

2015-06-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT error, really weird.

The opening brace of the helistuff function is actually a bracket. Tahts probably why.

URL: http://forum.audiogames.net/viewtopic.php?pid=220617#p220617




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Re: BGT error, really weird.

2015-06-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT error, really weird.

It would be better if you could paste the relevant piece of code, like the function or something because its sort of hard to tell you if you just give the error.

URL: http://forum.audiogames.net/viewtopic.php?pid=220590#p220590




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Re: BGT error, really weird.

2015-06-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT error, really weird.

Theres a tag which allows you to post code.array[i]

URL: http://forum.audiogames.net/viewtopic.php?pid=220596#p220596




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Re: BGT error, really weird.

2015-06-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT error, really weird.

Theres a tag which allows you to post code.Put brackets in the place of underlines:_code_all your code_/code_

URL: http://forum.audiogames.net/viewtopic.php?pid=220596#p220596




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Re: interactive and accessible c++ course, sponsored by visualstudio

2015-06-16 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: interactive and accessible c++ course, sponsored by visualstudio

No, code blocks is not accessable, I use dev C++

URL: http://forum.audiogames.net/viewtopic.php?pid=220183#p220183




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Re: You know you code too much when...

2015-06-09 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: You know you code too much when...

4: When you start thinking of your life in functions, if statements, classes, arrays, etc.

URL: http://forum.audiogames.net/viewtopic.php?pid=219491#p219491




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Re: Beginner with question on BGT

2015-05-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Beginner with question on BGT

Hi,Yeah, me and Colton have been working on a game which I started out on over spring break and that Colton started helping me with a few weeks or so later. I will only give you guys one clue about it. It was, in part, enspired by awesome homer level 1, but has grown and grown since then. Were not sure of the release date, we might release it as it is with a few bug fixes and such, or we might add more to it and have a longer time til release. Anyways I tuess that was going off topic. Lol. I guess Im also ok, I started in November learning bgt, and so have been learning it for about 6 and a half months.

URL: http://forum.audiogames.net/viewtopic.php?pid=216925#p216925




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Re: A small example game in pure basic

2015-05-17 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: A small example game in pure basic

Steve,Pure Basic is not based off C++, in fact C++ is completely different. BGT is based of angelscript which is based off C++, pb is basic-like code

URL: http://forum.audiogames.net/viewtopic.php?pid=216759#p216759




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Re: Beginner with question on BGT

2015-05-17 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Beginner with question on BGT

Hi nighthauke,I started out learning with the language tutorial. Can you give an example of something it doesnt explain fully?

URL: http://forum.audiogames.net/viewtopic.php?pid=216694#p216694




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Re: Fantasy Tales

2015-05-14 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Fantasy Tales

Hi,If you are going to code this in bgt, I can try to help. I am not the most patient person though, but I will try to help you. Something like dropbox or bit torrent sync 1.3 would be good for sharing files. Id prefer db though, because as far as I know bit sync has a nasty habbit of overwriting files to older versions.

URL: http://forum.audiogames.net/viewtopic.php?pid=216343#p216343




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Re: Fantasy Tales

2015-05-14 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Fantasy Tales

Hi,If you are going with the private folder root, my e-mail is lucasbbr...@hotmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=216367#p216367




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Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Let's code!

Hes invited me.

URL: http://forum.audiogames.net/viewtopic.php?pid=216379#p216379




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Re: Let's code!

2015-05-14 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Let's code!

Hey sam,Id be interested to join this. My e-mail is lucasbbr...@hotmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=216259#p216259




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Re: creating an inventory in BGT

2015-05-03 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: creating an inventory in BGT

Hi,I agree with genroa here. Have a class called item with a name property. Then have a function to create the inventory menu and loop through the array of items and put them lal in the menu.

URL: http://forum.audiogames.net/viewtopic.php?pid=214694#p214694




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Re: Game Source Code Repository

2015-04-28 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Game Source Code Repository

Hi,I dont really think I will be using the repository because I dont really see the need to set github up for anything else.

URL: http://forum.audiogames.net/viewtopic.php?pid=214021#p214021




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Re: LEARNING [1] : Robot Factory

2015-04-23 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: LEARNING [1] : Robot Factory

Hi,Ill check this out as soon as I get home Im on a school computer right now lol. Im not sure how the heat engine works so tis will be good for me to learn basic games with it.

URL: http://forum.audiogames.net/viewtopic.php?pid=213401#p213401




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Re: New interactive bgt course

2015-04-22 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: New interactive bgt course

Well, there is, once you read the bgt language tutorial, a reffrance you can follow. To access the help, go to the start menu, the programs group, it might be programs or all programs depending on your version of windows, go to bgt, expand it or go into the submenu, and click help.

URL: http://forum.audiogames.net/viewtopic.php?pid=213220#p213220




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Re: Having issues when trying to divide my bgt script into functions

2015-04-21 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Having issues when trying to divide my bgt script into functions

Hello,The thing is, the ding object is declared in the main function. That means that if you try to access it from another function, it will not recognise it. Think of it as 2 boxes. One is the main function, the other is the dingplay function. The ding sound is in the main box, so if you try to reach into the dingplay box to find that ding sound, you will come up empty. You can fix this by, instead of declaring the ding sound in your main loop, you can declare it outside of any function. Look at this code:sound ding;void main(){show_game_window(ding);ding.load(c:\\windows\\media\\ding.wav);wait(5);dingplay();}void dingplay(){ding.play_looped();}

URL: http://forum.audiogames.net/viewtopic.php?pid=213166#p213166




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Re: New interactive bgt course

2015-04-20 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: New interactive bgt course

Hi,Me and Colton are not doing the bgt course [see post 6], however, if you like you can add me on Skype and I can answer your questions. My Skype name is lucas.brown19. If colton wants to start up the bgt course again on his own, by all means join that, but Im just saying in case he doesnt.

URL: http://forum.audiogames.net/viewtopic.php?pid=213041#p213041




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3d sound pool for bgt

2015-04-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


3d sound pool for bgt

I was wondering if anyone has a 3d sound pool? I dont need one that is like a wrapper for the base library or anything, I just need one like the one Sam tupy uses in stw and Sammy center which changes the pitch and volume of sounds.

URL: http://forum.audiogames.net/viewtopic.php?pid=212887#p212887




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Re: creating a menu with interactive sounds in bgt?

2015-04-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: creating a menu with interactive sounds in bgt?

Hi,Easiest way to do this might be one of the several modded dynamic_menu classes you can find lying around: enhanced menu, menu_x, etc. There is also Mason Armstrongs m_pro class, but you should probably ask him before using it.

URL: http://forum.audiogames.net/viewtopic.php?pid=212842#p212842




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Re: BGT updater class

2015-04-19 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT updater class

Hi,The purpose of the dls bool in that thing was so that, say if you were to add an option in an options menu, it would display dialogs like your version is up to date and such, and if it was checking on startup, it would only display a dialog saying if there was a new version. I havent used that thing in a while though, so cant remember if you set it to true to display dialogs or false. Anyways, @colton you can do it if you want.

URL: http://forum.audiogames.net/viewtopic.php?pid=212915#p212915




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Re: my tts options bgt class

2015-04-18 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: my tts options bgt class

Hi Sam,This is a nice class. I wish it supported selecting of the currently running screen reader on the persons system like survive the wild and Sammy Center, but its still a nice little class.

URL: http://forum.audiogames.net/viewtopic.php?pid=212722#p212722




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Re: Bgt dialog box class

2015-04-11 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Bgt dialog box class

Hi all,I have modded the class so that you can use screen reader output instead of just tts. You can look at the read me in the zip to find out how. Link is:https://dl.dropboxusercontent.com/u/247 … sion_2.zip

URL: http://forum.audiogames.net/viewtopic.php?pid=211885#p211885




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Re: BGT updater class

2015-04-09 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT updater class

Hi kyle,This is a cool little class. Though I already have an updater to use, I can see this coming in useful for other people.

URL: http://forum.audiogames.net/viewtopic.php?pid=211670#p211670




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New interactive bgt course

2015-04-03 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


New interactive bgt course

Me and Colton Hill are doing an interactive bgt course. If you want to take part, please copy this link into fireforx:skype:?chatblob=tqJh3cqt_W9i_aJsxqBr_e7Cs6l10H1wixy4CeGh7CpHTDTH2cUkjsPAHIW-dOUqaSRRuWgyg13v1YoMWhqD0lq-cOQMHLQBUQqfkf40aeY5O1CfPFhc9A Or you can privately contact Colton through pms I dont check mine. Post in this thread if you have questions, a trainer will hopefully answer. Also when you join the group, type the following into the chat box:/get guidelinesThere is also a btsync folder which you will be added too once you join the Skype group. This only works with btsync 1.3.109 and it can be downloaded fromhttp://coltonhill01.x10.mx/files/BTSync-1.3.109.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=210889#p210889




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New interactive bgt course

2015-04-03 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


New interactive bgt course

Me and Colton Hill are doing an interactive bgt course held over skype. This course requires calling on Skype so make sure you have a microphone if you want to speak and a Skype account if you want to join. If you want to take part, please copy this link into firefox:skype:?chatblob=tqJh3cqt_W9i_aJsxqBr_e7Cs6l10H1wixy4CeGh7CpHTDTH2cUkjsPAHIW-dOUqaSRRuWgyg13v1YoMWhqD0lq-cOQMHLQBUQqfkf40aeY5O1CfPFhc9A Or you can privately contact Colton through pms I dont check mine. Post in this thread if you have questions, a trainer will hopefully answer. Also when you join the group, type the following into the chat box:/get guidelinesThere is also a btsync folder which you will be added too once you join the Skype group. This only works with btsync 1.3.109 and it can be downloaded fromhttp://coltonhill01.x10.mx/files/BTSync-1.3.109.exe

URL: http://forum.audiogames.net/viewtopic.php?pid=210889#p210889




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Re: Is Learning 2 Programming languages at once possible?

2015-03-23 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Is Learning 2 Programming languages at once possible?

Hi all,Can you all please stop shoving it down each others throats that this language is bad and this language is the worst thing ever created in the history of languages and this one is the best? I am not giving my opinions about the flame war because Id probably start it up again and thats not what I want. All Im saying is just let people use whatever they want. I mean, people bash JFW all the time but the thing is, it works for me, it works for people who use it. Same thing goes for internet explorer, and bgt which is what I program in right now and pb which danny and a few others program in.

URL: http://forum.audiogames.net/viewtopic.php?pid=209542#p209542




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Re: 2d platformer, remake!

2015-03-16 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: 2d platformer, remake!

Hi,Im really not sure if Mason is working on it anymore. Anyways, if anyone wants the source you can post in this topic. Im not sure if we are going to make it publicly available or send it to people yet though.

URL: http://forum.audiogames.net/viewtopic.php?pid=208812#p208812




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Re: BGT pack stuff and custom classes and functions

2015-02-14 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT pack stuff and custom classes and functions

@ethin I have already designed a callback and sent it to Colton.

URL: http://forum.audiogames.net/viewtopic.php?pid=204818#p204818




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Re: BGT pack stuff and custom classes and functions

2015-02-10 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: BGT pack stuff and custom classes and functions

Callbacks really arent that hard, at least they werent for me. But, I also had been learning bgt for 2 and a half months before even looking at them.

URL: http://forum.audiogames.net/viewtopic.php?pid=204351#p204351




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Re: Learning PB?

2015-02-02 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Learning PB?

The podcast is over at www.stevend.net/my-podcast and pg13 lps are a collection of really funny recordings/streams of games that ghorthalon along with pitermach do.

URL: http://forum.audiogames.net/viewtopic.php?pid=203371#p203371




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Re: Learning PB?

2015-02-01 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Learning PB?

I already listened to stevens example in ep 19 of his podcast and have done it, I was thinking of making a basic console where you can actually type commands next, once I stop listening to the pg13 letsplays, which might take a while...

URL: http://forum.audiogames.net/viewtopic.php?pid=203240#p203240




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Learning PB?

2015-02-01 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Learning PB?

Does anyone know any good resources for getting started learning pb? I could use the reffrance, but as far as I know there isnt an actual tutorial like in bgt, which was one of the things I liked about its help system explaining everything.

URL: http://forum.audiogames.net/viewtopic.php?pid=203225#p203225




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Re: want to add xbox 360 controller support in bgt, is this possible?

2015-01-26 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: want to add xbox 360 controller support in bgt, is this possible?

Hello,I do not believe bgt has support for xbox controlers and other gaming controlers such as those for ps. You may, however, be able to find a dll for such support, however Ive never needed this so have not really looked into it. Sorry I couldnt help more.

URL: http://forum.audiogames.net/viewtopic.php?pid=202518#p202518




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Re: bgt question

2015-01-26 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: bgt question

Hi,I knew about this feature of bgt, but in the sort of minigames I am creating right now in it, I dont really need it for much as of right now. I can see it coming in very useful later on, though.

URL: http://forum.audiogames.net/viewtopic.php?pid=202519#p202519




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Re: programming a sidescroller game

2015-01-25 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: programming a sidescroller game

Yes, in bgt, you dont really need much math to code a sidescroller, at least not the basic framework of one, which so far is all I can really do.

URL: http://forum.audiogames.net/viewtopic.php?pid=202301#p202301




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Emailing with BGT

2015-01-24 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Emailing with BGT

Is it possible that an email could be sent out with bgt to a cirtain email address? I want to implement a comments system in my project, where users can post comments and they will be emailed to me, but not sure if you can do this.

URL: http://forum.audiogames.net/viewtopic.php?pid=202196#p202196




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Re: I'm blind and want to develop a very complex game

2015-01-18 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

I dont like the indenting in python. Is it required? Or can you use braces like bgt.

URL: http://forum.audiogames.net/viewtopic.php?pid=201463#p201463




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Re: Lambda moo programmers

2015-01-15 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Lambda moo programmers

I could help if you like as a programmer or wizard, if you contact me at lucasbbr...@hotmail.com, we can work something out.

URL: http://forum.audiogames.net/viewtopic.php?pid=201143#p201143




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Re: Help with coding a map in bgt

2015-01-14 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Help with coding a map in bgt

That, as far as Im aware, isnt bgt. I could maybe do this given a bit of time, currently at school right now, if I get the time I will make the example and post it.

URL: http://forum.audiogames.net/viewtopic.php?pid=201067#p201067




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Re: list of people who are open for collaboration/higher

2015-01-07 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: list of people who are open for collaboration/higher

Open for new projects: Nofocus: Mainly learning coding at the moment, thats why Im not accepting new projects.languages I communicate best in: EnglishEmployment Status: UnemployedTechnical Skills: Kind of know html, beginner at bgt, very much beginner at _javascript_, may pick up python or pb, not sure.creative skills: I can kind of think of ideas given I have a fiew days to think...business skills: Yeah right.projects Ive done: Mostly still working on them, I am working on an audio player mainly... in bgt...other stuff that makes me special: Still in school, I read fanfiction too much, that kind of thing.Best way to contact me if not through the PM button: email lucasbbr...@hotmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=200116#p200116




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Re: list of people who are open for collaboration/higher

2015-01-07 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: list of people who are open for collaboration/higher

Open for new projects: Nofocus: Mainly learning coding at the moment, thats why Im not accepting new projects.languages I communicate best in: EnglishEmployment Status: UnemployedTechnical Skills: Kind of know html, beginner at bgt, very much beginner at _javascript_, intermediate? at MOO, may pick up python or pb, not sure.creative skills: I can kind of think of ideas given I have a fiew days to think...business skills: Yeah right.projects Ive done: Mostly still working on them, I am working on an audio player mainly... in bgt...other stuff that makes me special: Still in school, I read fanfiction too much, that kind of thing.Best way to contact me if not through the PM button: email lucasbbr...@hotmail.com

URL: http://forum.audiogames.net/viewtopic.php?pid=200116#p200116




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Re: I'm blind and want to develop a very complex game

2015-01-07 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

That is an overreaction to be honest. We are just telling you the problems you will encounter, we are not telling you you are an idiot. If you want graphics, bgt is not the way to go currently because graphics are not supported in it. For me, I started with MOO, then after several months tried to learn bgt. I couldnt get the hang of it, struggling with the first examples in the language tutorial for hours. I dropped it for a few months then came back to it before Christmas break and now I know a little of it. Programmings not something you grasp in a few hours. It takes days, even weaks to get to the point where you can develop a small sidescroller. Heck, even I can hardly do that, of course that might be because I dont have the atension span to work on something for long periods of time. Just trial and error with the memory train or windows attack code for a while, make modifications, etc. If your code breaks, thats a lesson in and of itself because then y
 ou can ask about that error on the forum or try and fix it yourself and when you do fix it, you think Oh, thats how you do that. That is just the way I learned, I have no idea if its gonna be that way for you. When you run into errors with code, we will be happy to hep you. just post a topic with the code your having trouble with and well help you. Those are just my thaughts.

URL: http://forum.audiogames.net/viewtopic.php?pid=200087#p200087




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Re: I'm blind and want to develop a very complex game

2015-01-04 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

I agree with lukas on this one. First of all, bgt doesnt even support graphics. I believe that some people might be trying to adapt that with dlls, but as of right now, your out of luck with graphics as far as I know. As for voice acters, be ready to pay them. Honestly, I would pay for a game that good, but itd also take you months if not years to develop it with just audio. Not to mension sound effects, and if you are gonna make it payed, you need a reg system thats secure. But it might be not that complicated or more so, Im not exactly sure as Im new to this hole thing myself, it just seems like your gonna have to spend a lot of money and time on a game if you want it to be that good.

URL: http://forum.audiogames.net/viewtopic.php?pid=199711#p199711




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People recording coding?

2014-12-29 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


People recording coding?

Hi,This question might sound kind of weird, but has anyone recorded themselves coding games then testing them while explaining? I can usually learn better in audio than by reading a manual. I am mostly learning bgt right now. Im not really sure if anyone has done this kind of thing, but if anyone has, could they give me a link?

URL: http://forum.audiogames.net/viewtopic.php?pid=198962#p198962




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Re: Common_dialog help

2014-12-26 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Common_dialog help

@ethin, as fat as I can tell there are none. I ddnt know that wasnt leagle so Ill take out those functions after I finish this post. if anyone has any other wrappers for dialogs like open, save, etc for bgt that would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=198588#p198588




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Re: Common_dialog help

2014-12-26 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: Common_dialog help

@ethin, as far as I can tell there are no other wrappers for open and save dialogs. I didnt know that wasnt leagle so Ill take out those functions after I finish this post. if anyone has any other wrappers for dialogs like open, save, etc for bgt that would be great.

URL: http://forum.audiogames.net/viewtopic.php?pid=198588#p198588




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Common_dialog help

2014-12-25 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Common_dialog help

Hi,So I am using the common_dialogs include made by someone on the blastbay forum which allows you t use open and save dialogs in bgt, but my code never runs. I will post a bit of my code, the actual code will bbe used for an application and its rather long.if(key_pressed(KEY_SPACE)){dlgsetup();playfile.load(f);}void dlgsetup(){dlg.set_title(Open file);dlg.set_path(DIRECTORY_MY_DOCUMENTS);dlg.set_pattern(All files|*.wav;*.mp3;.*ogg|mp3 files|*.mp3|wav files|*.wav|ogg files|*.ogg,1);dlg.set_type(SAVE_DIALOG);f=dlg.show();}Can someone help me?

URL: http://forum.audiogames.net/viewtopic.php?pid=198563#p198563




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Common_dialog help

2014-12-25 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Common_dialog help

Hi,So I am using the common_dialogs include made by someone on the blastbay forum which allows you t use open and save dialogs in bgt, but my code never runs. I will post a bit of my code, the actual code will bbe used for an application and its rather long.if(key_pressed(KEY_SPACE)){dlgsetup();playfile.load(f);}void dlgsetup(){dlg.set_title(Open file);dlg.set_path(DIRECTORY_MY_DOCUMENTS);dlg.set_pattern(All files|*.wav;*.mp3;.*ogg|mp3 files|*.mp3|wav files|*.wav|ogg files|*.ogg,1);dlg.set_type(SAVE_DIALOG);f=dlg.show();}Can someone help me?And by it wont run I mean bgt.exe it just stops responding when I run the program.

URL: http://forum.audiogames.net/viewtopic.php?pid=198563#p198563




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Re: frustrating bgt error

2014-12-22 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: frustrating bgt error

That code wont compile or run unless you define the random_function() function.

URL: http://forum.audiogames.net/viewtopic.php?pid=198090#p198090




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Re: problem in the code on bgt

2014-12-21 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: problem in the code on bgt

What I do is have a function for a menu and not have it in the main loop so when the game is over, I can just call it and the user can choose to start the game again or exit etc. Generally if you want to use things awften you should maybe have functions that do those things, not a bigger function that might do things you dont want it to do when you call it. Anyways, I hope that makes sense and thats just my oppinion

URL: http://forum.audiogames.net/viewtopic.php?pid=197995#p197995




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Re: frustrating bgt error

2014-12-21 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: frustrating bgt error

I believe he is asking where is random function declared? In that code, there is no function entitled random_function()

URL: http://forum.audiogames.net/viewtopic.php?pid=198001#p198001




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Re: I'm blind and want to develop a very complex game

2014-12-15 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: I'm blind and want to develop a very complex game

Hi, I just skimmed posts 5 and 6 so I dont know if anyones said this, but the scripts you tried to open were includes, scripts you can, well, include in your game to do various things, you really need to read the tutorials to know what to do with those includes etc. Int the bgt program group in the start menu, go to help.

URL: http://forum.audiogames.net/viewtopic.php?pid=197467#p197467




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Re: audiogames.net forum browser

2014-12-05 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: audiogames.net forum browser

Hi, Im interested in the code. If you could pm me or e-mail me a link I would appreciate that.

URL: http://forum.audiogames.net/viewtopic.php?pid=196629#p196629




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Re: I want to get started with programming moos but I am not sure where to

2014-11-28 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: I want to get started with programming moos but I am not sure where to

Yo,As danny said, think up your ideas first. You can not start building and coding until you have thaught up the foundation and someo f the features of your MOO. Id say maybe lambda core is the best place to start. I will give you one piece of friendly advice, dont use cosmos. It might seem like a cool core, but trust me, it is very, very, very buggy and you will not get many players on your MOO.

URL: http://forum.audiogames.net/viewtopic.php?pid=195947#p195947




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bgt help

2014-11-08 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


bgt help

So I started trying to learn bgt again a day ago or so, and I want to know how to make a menu that uses a screen reader instead of sapi. I looked at the opensource projects Mason released like scrolling battles just to get ideas of how to do it, but it was really confusing. Can someone help me?

URL: http://forum.audiogames.net/viewtopic.php?pid=194289#p194289




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Re: bgt help

2014-11-08 Thread AudioGames . net ForumDevelopers room : audiogames . net fan via Audiogames-reflector


  


Re: bgt help

Hi,@burak mason released a few open source projects that he is not coding anymore from back in the mtg studios days.@lukas thanks, Ill try and run that and see if that works.

URL: http://forum.audiogames.net/viewtopic.php?pid=194319#p194319




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